These are the videos we need for the game. Videos that state what is wrong with and solutions to fix those problems. Can’t stand all the hate videos so thank you for this positive video.
Great video. It's been a long time since anyone bothered to do a video like this great job. Been telling ppl for years to run every on high just like you said..😂 proof is in the pudding 🤣
The bottleneck in Star Citizen is usually your processor, not your GPU. At best, low quality does nothing to your framerate but a lot to your graphics, and at worst (don't quote me on this), low quality may distribute some tasks from your GPU to your CPU, putting an even greater workload on it.
I don't recall all the details myself, but @CapScreenplay has the gist of it. Star Citizen is extremely CPU-heavy (the main thread has a lot of work to do for a game as it is, and CIG runs all kinds of things in parallel to collect/log data and so on). Going to Low or Medium shifts more work to the CPU that the GPU should be doing, and when you bog down the main thread EVERYTHING slows down.
Turning to low or medium increases performance quite a bit for me, probably because my 3060ti can’t take 3440x1440 res that well. However it has other issues, such as the lower you go, the closer you will have to be to the MFDs for them to show anything. So you either have to lower FOV or zoom in on them, otherwise they will appear off, and in combat zoom tends to change so they will flicker on/off quite often. High is the minimum to prevent that for me.
Motion blur isn't a bad thing. Motion blur in video games is. Problem is video games don't have true vector based Motion blur, it just blurs in a straight line between frame 1 and frame 2, meaning unlike your eyes (which actually perceived a shit load of. motion blur), an actual camera or even an offline renderer (for VFX) it cannot handle curves or rotation in any way - period. Thank you for coming to my Ted Talk.
@@UniversityofStanton Just need to survive until February when my 9800X3D arrives. I've had my current build since 2014 so it's definitely time for an upgrade
These are the videos we need for the game. Videos that state what is wrong with and solutions to fix those problems. Can’t stand all the hate videos so thank you for this positive video.
As always. Great Video! Thanks!
Great video as always!
I'm never disappointed going to the University.
turning global camera shake to 0 also helps :)
Great video. It's been a long time since anyone bothered to do a video like this great job. Been telling ppl for years to run every on high just like you said..😂 proof is in the pudding 🤣
I have 64gb mem, nvme, 3070ti and all the tweaks amd the polaris gives me 5fps anywhere near it.
🚀🚀❤️🔥🤯
0:56 LMAO
😇
question from a tech noob: why does high quality run better than low/medium quality?
The bottleneck in Star Citizen is usually your processor, not your GPU.
At best, low quality does nothing to your framerate but a lot to your graphics, and at worst (don't quote me on this), low quality may distribute some tasks from your GPU to your CPU, putting an even greater workload on it.
I don't recall all the details myself, but @CapScreenplay has the gist of it. Star Citizen is extremely CPU-heavy (the main thread has a lot of work to do for a game as it is, and CIG runs all kinds of things in parallel to collect/log data and so on). Going to Low or Medium shifts more work to the CPU that the GPU should be doing, and when you bog down the main thread EVERYTHING slows down.
Essentially the game has yet to fully optimized for all of the quality settings.
Turning to low or medium increases performance quite a bit for me, probably because my 3060ti can’t take 3440x1440 res that well.
However it has other issues, such as the lower you go, the closer you will have to be to the MFDs for them to show anything. So you either have to lower FOV or zoom in on them, otherwise they will appear off, and in combat zoom tends to change so they will flicker on/off quite often. High is the minimum to prevent that for me.
Motion blur isn't a bad thing. Motion blur in video games is. Problem is video games don't have true vector based Motion blur, it just blurs in a straight line between frame 1 and frame 2, meaning unlike your eyes (which actually perceived a shit load of. motion blur), an actual camera or even an offline renderer (for VFX) it cannot handle curves or rotation in any way - period. Thank you for coming to my Ted Talk.
me with an I7 4770K💀
Ouch, may the odds be ever in your favor 😬
@@UniversityofStanton Just need to survive until February when my 9800X3D arrives. I've had my current build since 2014 so it's definitely time for an upgrade
@gnarlycharly1 definitely got your use out of it then, nicely done! And the 9800X3D is a fantastic move right now!