I think the MSR deserves level 3 shields. It’s the same area total as a Connie if not slightly larger or smaller(it’s close enough). At the same time I personally think the ship (like most crusader ships) will shine in pyro due to how deep those quantum fuel tanks are. We know pyro is big and qt fuel will be valuable and I think having a massive tank or several will be a enough of a selling point alone on the crusader ships. I’m a drake Stan but those fuel tanks are severely slept on as a selling point for them in pyro and it’s something that never came up in most comparisons. For example the Cat with a grade A civ QD can go 221 total to where a C2 can go 2k+. Now we don’t know the ironclad but it’s probably nowhere near that. Me personally I don’t want to see others be more efficient like crusader. I like the idea of the name crusader staying true in the sense on going into uncharted territory and they’re very capable of doing so when I don’t think other manufacturers should or would be focusing on that selling point.
The MSR deserves so much, absolutely starting with size 3 shields. It's another sad example of CIG's typical release-and-forget attitude. They still milk it to this day for its Star Wars homage, yet people end up with a disappointing experience actually using it.
@@UniversityofStanton There are soooo many ships that require some love. Anvil Hawk anyone? just an example. I love PvP, adore it~ but.. I'm honestly tired of seeing the same exact ships over and over with the same exact loadouts. Once upon a time it was Gladius' Meta, Bucc Meta' and now all I see are F7A MKII's and F7C MKII's
@@dasmoools606 Hell the new F7A II doesn't even have cargo spot outside, with new inventory system she has no place to store any loot or extra gear!! And she was a new released ship. The F7C II cargo pods is NOT reachable from the ground so make it poor for moving packages also. Lots of incompleteness on this "New" ship.
ships every player needs Connie andromeda/Drake Corsair-all around small crew ship to play with friends or run cargo--only buy one or the other. The connie is slightly more multi-roled. Prospector- to make money (Mole if you have the crew) Vulture- to make money (Reclaimer if you have the crew) Medium to Heavy fighter - ability to fly solo with a squadron of other fighters led by a connie/corsiar -preferably the F7A mk ii or F8C lightning, but piloting skill and numbers make a huge difference. In good hands with the right numbers, even the aurora can participate. C2 or any variant for shipping that valuable refined ore in bulk to maximize mining time and minimize number of shipments at the end of the day, get good in your aurora and any ship will work for your needs. Everything else is for niche gameplay and should be bought accordingly. larger vessels, corvette and capital class, will be geared towards Organization goals. Combat squadron [fill roles in order]: 2 fighters, full crewed connie/corsair, 2 fighters/bombers (repeat 3-4 times) +corvette class-(3rd or 4th squadron should exchange to a corvette class upon filling.) this makes a decent battallion. Fill three battallions and the third should switch to a capital vessel, if they ever release. If you feel piratey then throw in a couple interdictors in place of an equal class ship. Mining crew [fill in order] 1-4 Prospectors 1 mole and 1-4 prospectors 2 mole and 1-4 prospectors etc prospectors should pickup the quantanium to keep Moles active. Eventually it will be worth having a C2 variant on standby carrying extra bags when the refinery can see the C2 cargo. Salvage crew is simple aUEC/hour is better than mining 2 man vultures 4-5 man reclaimers C2 on standby to haul cargo reducing downtime. depending on HiSec/LowSec you may need some security eventually, both for mining and salvage. Trading crew eventually, crews will be recommended for trading when cargo overhaul is completed to expedite load and unload as well as providing security via escort and turret gunners. Medic Crew-I haven't played this role yet Exploration is TBD, but I believe it will be geared towards Org play with science geared ships such as the connie aquila, Carrack expedition, medivac ships, and some fighters for unknown threats. Also I expect a loaded armory would be needed as well as ground vehicles. What most people don't realize is the shear number of crew you will need to run a full fleet. AI will be awesome to fill engineering roles, but ultimately you need to play with ships that fit your resources. The game isn't designed for solo players to fly the biggest ships and compete in the Org arena. I find it hilarious that solo players pledge for such massive ships with no intent on playing with more than 4 friends. If you want to pledge money then pay for a subscription. The ships available to small groups are easily purchasable/rentable in game. The only reason you should purchase a ship with real money is for consistency between ship wipes. The only reason to purchase a corvette class and larger is if you plan on starting an organization or the organization you belong to will need one, but if you play with a productive organization the large vessels will be attainable. Stick to your lane and you will find the game just as enjoyable, or join/make an Organization built on players who want what is best for the group with at least 50 players that play regularly come full release. Orgs with 300+ 4hour daily players will be out of reach for solo players. So don't plan on competing with them. I would argue squadron 42 will be the solo fix for space hermits.
Why would you 2 man a vulture? Also I think that the reason we see so many solo players as of right now is because there is little incentive to actually crew up. You can do the majority of things in game solo, and from a money wise aspect, there is no advantage. We will start to see more solo players crew up when the game gets a little harder. I also think that a large number of people just hop on the game after an update, play it for a week or two and then get burnt out. If you think about it, there is really no true incentive to playing the game right now, auec is worthless, there’s not really a progression system, it can be buggy asf at times and I would say that all game loops are pretty narrow, there’s not much reason for this to become someone’s main game.
I fly a lot of different ships.. but I always come back to the simplicity of the Titan on a weekly basis. It's a solid performer in atmo and has great guns for it's size. Fast in and out make it very usable for tasks.
Experienced in this grind. The ship-upgrade-progression grind must take into account the extra needed cash (aUEC) to handle purchasing of the Cargo, itself. And as things happen... ..for.. ....reasons... it is crucial to have that cargo-purchase budget separated from the saving for the next bigger/better ship. First rule of trading... never trade with more than HALF what you have as aUEC. So it is not as simple as getting a starter ship and grinding enough for the next bigger ship. Or else it takes forever to save up enough to make that next bigger ship pay for itself, much less profitable.
I really like the work of this guide, the only "questionable" thing (i say that carefully) are the m-x series guns on most setups. Yes, on paper, highest dmg and lowest muzzle velocity on paper, but for some reason they break very fast even thru shields (not talking about getting dmg by balistic ammo)
MSR in a bad place right now, better to use the C1 Spirit. MSR has 37K HP when the Starter C1 Spirit has 67K. You lose cargo space but will live to make it to the drop-off. MSR has too low of shields and HP to take any hits and she is too slow now to escape combat. My MSR "Rango" is my baby but these days she hangs out in the hanger mostly unless it's complete combat free run which can be hard these days as NPCs seem to be everywhere and more aggressive than 3.22. She got spanked in XT even with a gunner. Not sure how she will do in the new Blockade Mission if she doesn't get an HP boost before then. She truly needs a S3 Shield like the 400i and other ships in here wt class. So till she is brought back up, the MSR isn't a good choice right now in 3.23
Even the C1 has flaws. I’ve found it extremely easy to shoot a c1 and blow its wings off before it actually goes into soft death. Without its wings the pilots typically just go into what resembles a flat spin and become extremely easy targets.
@@CrabSoundsInYourHead Ya losing a wing with engine is a pain for sure. Had to land one time missing a section from a collison and it was super fun to counter thrust to keep her straight!!! C1 like the MSR they were made to get out of the fight and not dogfight :) Turn on the target and strafe them to have em veer off so you can boot away and get that jump made.
I disagree with the Corsair for PVP… maybe if you go after large ships but the Corsair turns to slow and because of this it will be easy to take out. Normally bounties for PvP, the PvP’er will know what he/she is doing.
Oh definitely. All depends on the situation. End of the day, you have to pick something to fly, and you rarely have the benefit of knowing whether what you picked will be right for what you run into. Like sure, the F7A Mark II might be the right ship for a situation...but that's going to be a rare one where someone will stick around to fight it when they're not obligated to. If anything, the bounty hunting list are all the "least worst" options.
If you know how to fly decoupled and use it to your advantage you can fairly easily kill a player in a fighter. With mastermodes I have found it to be a lot easier to hit people in fighters now.
For the small delivery category I quite like the 100 series right now especially the 135. Quick respawn timer, easy to get in and out of, very fast, can spawn on small pads. Avenger probably better overall choice still, but the new speed of the 100s make them much better than before.
I've been maining the Corsair for ages. This patch I've found the deadbolts are by far the best. Couldn't even get through the shields of an 890 ERT with the M7As
I've had this problem, even though I swear by the M7As the 890j targets are a pain. In total between two size 4 shields (which no other ships you contend with have) they have over 1.5 mil hitpoints toal, which means even sticking to the backquadrant you have to eat through ~387k. You CAN get through it, but it's crucial not to give them ANY break to recharge. The Corsair is ideal for this because you can make your damage dump with the main guns, and while they recharge, keep tapping them with the secondary fire (size 4s) to keep the shield regen from happening. Because the pool is so large, even one second of recharge time and seriously set you back. Cycle between your weapon groups like this, and you'll bring it down in a much more reasonable amount of time.
That is one thing I'm definitely looking forward to and will probably at least partially change my opinion about loading vehicles! As much as I hate on it being an explosion-prone endeavour (things do still happen) I do have to give them credit for how much more stable the process is now than it used to be.
Talon over the Hornet MkII in atmo any day of the week. Doesn't matter how many guns you have if you can't get your nose on me. I own and love both btw
If the hornet and f8 represent how much dps CIG think one fighter pilot should have, they need to massively increase the turret dps and/or utility on all 2 seat fighters. Multicrew in general isn’t in a great place, but the tiny dps and/or utility gain things like the Scorp, Vanguard, and Hurricane gain from having a second player are just… wild. All of those ships need two people to be basically on par with the Mk2. Idk. Probs just increase the turret weapon sizes by 1 in the Hurricane and Vanguards, and just… get rid of the Antares entirely? Add it’s abilities to the base scorp, but don’t upsize the turret guns. Then all three would be “not an utter waste of a breathing human but still worse than just two mk2’s”
@@UniversityofStanton I mean, I’d buy a Scorp if it was worth it. My partner actively wants to live that R2-D2 life. She wants to get high, ride in turrets, play cargo jenga, repair the ship, etc. she does not want to fly herself. Meanwhile I main AC racing. If CIG made a single ship worth owning for us, I’d buy it. 🤷♂️ Instead, my account is a Mustang and hers is an aurora.
What are your thoughts about the corsair vs andromeda, you do have a bit less forward dps but also more hull HP, and one less turret but the two it has are in better positions.
Well, I consider them both single-pilot ships. In my mind a twin S2 turret just isn't worth manning with another person. My other major hangup with the connie is the claustrophobic cockpit view. But you're right, the hull itself and the missile racks are both great points in its favor despite losing the two size four guns.
Why change shields, coolers and power plants ? Absolutely no need. Stock power plants and coolers are more than sufficient to keep your ship running currently, no difference, no overheating. And all shields are the same. Swiching to military shields is just spoiling money (until CIG restores different specs for them).
The Guide to Components video answers some of this, but the short version is that many of the stock components have a fraction of the hitpoints they're supposed to have - they have to be replaced with SOMETHING or you'll end up disabled by splash damage very easily. The components we picked mostly have their stats standardized (flattened), but there are a few stats that give very slight benefits over the others. Those are the ones we picked, and they are almost never Military A at present.
Great video, I subscribed because of it. Believe it or not, the Prospector can be stealthed. One of the tactics pirates used in the old days was hanging around mining facilities. People surface mining would quantum into them. The EM signature of the stock Prospector has a 20km+ radius around the ship. If the pirates didn't see you quantum into the facility, then they could just gain some altitude above it and look around for that 20km radius. Also in the old days, the "ping" signature could be seen from quite a distance, especially at night. No pirate is going to search the vast amount of area away from the mining facility so they would stay at that location. To stealth your Prospector you trade out all your components on your ship for stealth ones EXCEPT the shields. First, throw away your guns, they are useless on a Prospector anyway and it is much better to run. The shields are needed to protect you from exploding rocks so you can not compromise and use stealth shields. The shields with the lowest signature and with moderate protection have the number "7" in their names (this is from memory). I have brought my 20km+ signatures down to a 2km radius doing this. At the end of your quantum into the mining facility with your stealthed ship do a 180° turn and your butt out away from the mining facility at least 30km away. I always went 50km just in case. Using your quantum marker of the mining facility you came in on directly behind you, you can search rocks without getting lost and going back over the rocks you already scanned. The stealth Prospector has another additional benefit when flying to refinery stations (at least with ARC L-1). Of course, you never fly directly to the refineries. Both NPC and player pirates hang out on those direct routes with a bottleneck being the LaGrange points where you have to navigate to the Lagrange point first on the map before you can go on to the station. Instead, you need to fly toward a random poi (quantum beacon) for a little while, stop in mid-quantum, and then align yourself to the LaGrange beacon (which may be quite a distance from the refinery station). If you come into the LaGrange point from any other angle than the direct route it will drop you out of quantum quite a distance away from where you would have come into it on the direct route. Having a 2km radius stealth Prospector allows you not to be detected inside that LaGrange point.
It's incredible what you learn doing something like that through repetition, and this stuff keeps changing so often. Thanks for sharing, I'm glad you're liking the channel!
As I person who always rocks with the fr series for shields and the T series for power plants, why aren’t they as good compared to for example a 5CA or a Durango?
Really all that functionally sets them apart right now is the power output - A Durango outputs 55,000 vs the JS-500/Quadracell's 42,500. It's not that you need that extra power, it's that if your power plant takes, say, 80% of its hitpoints in damage, you're only going to get 80% of that power output. That could be the difference between your ship staying powered or shutting off. Same with the cooling rate on the coolers. It's not a huge difference, but it's one of the only things we can differentiate components with and optimize at present, and it can make a difference in certain situations.
A better question I think is, why would I include the redeemer for multi crew ships? To me it's always come up short against the other options. What are the reasons that you would use one?
@@UniversityofStanton The use potential is there, it just isn't the best at anything it should be the best at. I feel like it should be better at drop shipping than the steel because it is a dedicated drop ship. I mainly just use the valk for bunker missions since I don't expect much if any ship combat. As a simple A to B vessel it is fine.
Well intentioned, badly thought through in my opinion. While the corsair is really good for bounties, you're getting shredded by any fighter that comes after you. Bounties too are either way too strong and will destroy you (ERT) or not worth it (everything below ERT). Fotr mercenary missions the c8r or cutlass red is either optimal or at the very least a meta pick simply for its ability to respawn, saving you hours of time.
Why no love for the Connie? More Cargo for weevil eggs and drugs than the Corsair, double the hull HP, and less likelihood of snagging a comically oversized wing on an asteroid and ripping it off. For the cost of a little less (but still quite respectable) alpha DPS.
The Connie isn't a bad option, but the benefit over time of the extra damage is worth it to me (check the Note About Damage Output section) against the things you're talking about: The difference in cargo isn't significant because I'm not trying to fill up anyway (every extra minute that you carry things around tempts the game to screw you over). The hull HP also really shouldn't be coming into play in those missions at all (you shouldn't be losing shields). People talk about the nacelles/wings coming off being a problem...not that it can't or doesn't happen, I just find it extremely rare. And I'd be lying if I said the godawful cockpit and UI design of the Connie wasn't a factor as well. I hate every minute I have to sit in one of those things.
@@UniversityofStanton I lose wings in the Corsair. And I clip the big one every time I’m trying to get it into a hangar. It’s just practice, I know but it’s off putting. And it periodically gets stuck to hangar floors… plus I feel the same say about all the doors in the Corsair as you do about the Connie UI. LOL. But fair enough, it’s great video either way!
I fly both for ERTs and being solo you can only fire one ship at the time. But the MPCs on a good server can target you all at the same time in some occasion. It is then that the Andromeda usually comes out on top of the Corsair with its hull HP. Also I love the tactic missle play more on the Andromeda when you just had to retreat after being attacked from all angles. You must work a little harder for your meal, but the fights are just more satisfying in the Andromeda i think compared to the Corsair and I feel I get blown up (just a fraction) less in the Andromeda.
I have been eating F7A Mk 2 Hornets with my Firebird all day long in this JT iteration 😂 I love the salt SO MUCH!! CIG is definitely going to nerf it. Until then, enjoy eating missles hornet scrubs!
Oh man, I wanted to love and include that one so bad. I used to fly it and the Sentinel all the time. It's just in such a weak state right now. It can't keep pace with any good light or medium fighter anymore, and it can't stand up against the bigger ships with more firepower. It's gone the way of the real F-14 :(
This is something the Guide to Ship Components video goes into in more detail - primarily it's to replace components that have weak hitpoints, but secondarily it's to boost the only other stats that are different right now, which includes power output and cooling output, so that if the component takes partial splash damage, the overall remaining output will be greater and you'll have less chance of a ship shutdown. For weapons, they were selected based on what's better for the PvE or PvP purposes of the particular build.
They are, but they behave differently (our Guide to Ship Weapons touches on this). Omnisky have a faster projectile speed but lower damage per shot and less efficient on the cap energy they use. M6A are slower projectiles, so harder to hit with, but they do way more damage and make better use of your cap energy for the damage they do.
Hey quick heads up I was following along with the Corsair loadout and I bought the 8 x MSD - 481 missile racks but the Corsair can only use 4 of the missile racks Other than that great video
i have heard a good review for Valkyrie as a good solo daily and as a dropship with place for a small veachicle and as a drop one. Do you have some reviews ?
I've started a series of ship reviews, yes! There's a playlist on the channel's page with two so far. I haven't reviewed the Valkyrie, but I don't think it's the right time for it, as it needs an update badly. It's not a very good ship at present.
The valk is a neat little ship but she suffers from lack of firepower and hp. At this rate the c2 makes it nearly obsolete. Not to say its unusable but as a daily driver the msr, connie, Corsair, freelancer etc all can hold ground vehicles but can actually defend itself
Erkul's not bugged, they do in fact have a lot of the same stats. Check the channel, I have a guide to components as well that goes into detail on this!
A great question. A group of mine was experimenting with it recently to feel out where it was, hoping that its smaller profile would make it better, and unfortunately it still came out pretty disappointing, being over the threshold where it can be easily kited and hit at range. The simple answer is that it's a worse A2. The pilot guns are trash, the A2 actually turns much better (crucial for getting use out of the turrets), and it's massive bank of countermeasures is a very necessary asset. We also noticed that the turrets on the Redeemer seem to die very easily. That's in the context of multi-crew. It's not a massive difference - you could absolutely still get use out of the Redeemer and its twin S5 turrets. But the others seem to present less-worse options. And if you're operating it single-pilot, there's no way it stands up against the other single-pilot options in terms of firepower.
You have quickly shot up to one of the best quality and well done SC TH-cam channels. Loving the content. Only thing I would really argue in this vid is swapping the Connie Andromeda to slightly over the Corsair, especially for PvP. The Andro is more durable and doesn't lose anything getting the big old wing shot off and a bit more nimble. IMHO it is worth the small reduction in firepower, especially if it means hitting a few more of those barely missed shots. Plus more missiles to sling. If the Corsair doesn't get the kill before the other guy fights back or doesn't have the advantage of a team where it can be the heavy hitter and have other craft to keep the enemy off it than the Connie wins. Another. albeit situational, advantage the Connie has over the Corsair is a MUCH smaller footprint on the ground. You need a smaller flat space to land and exit via the cargo elevator. If you "git gud' at flying and landing her than you can set down in a lot more spots with the higher ground clearance and smaller footprint than the large and very low sitting Corsair. Now if they would just give the cockpit a onceover and make the HUDs better and get rid of all those cockpit supports. Connie really makes me fear CIG pulling another Mk II move and just redoing the ship to a Mk II, selling that, and telling all the Mk I owners "congrats, you have a collector ship".
In most cases, because the hitpoints of stock ones are lacking. There's another guide posted recently on components, check that one out for the details!
It really is unfortunately - and if you really look at it, the firepower isn't great even when crewed. For the people it takes you could run a better, stronger A2, or three Corsairs.
Good question. No, they don't make a direct difference in and of themselves, and your ship will function the same. What we're changing them out for in most cases is to get rid of stock components that have a fraction of the hitpoints that they should - splash damage can destroy them easily, disabling your ship. In the process of replacing them, we're finding the ones that have very slight differences in stats that can make them just a little hardier. The Guide to Components video on the channel breaks it down in a little more detail!
Is there a reason I don’t see any Grade A powerplants and shields in the recommendations? I make everything military unless it’s for racing or stealth. (And switched from VK-00 to Siren (grade B) cuz VK-00’s hp is bugged)
There is! We have another Guide to Components video that breaks it down in more detail, but the tl;dr is, most stats have been standardized across all components of a type and size with a few very rare exceptions. The grade in and of itself doesn't necessarily mean anything at this moment. The components I picked usually have a greater cooling or power output so that when they take damage (to the hitpoint pool that's standard across all parts) the resulting reduction in power or cooling makes less of an impact on the ship's operation and makes it less likely to shut down or lose functions.
Definitely not accurate! Get component killed once right through your shields by a pack of size 1 missiles and you'll see where they're wrong. Check our Guide to Components, it'll fill you in on what needs replacement.
I thought I made a note that the Constellations were pretty interchangeable, the Andromeda just happened to be the best combat-wise, particularly in terms of hull HP and missiles. Taurus is absolutely an option if that's what you've got and will serve all the same purposes.
Yes, you do! Only thing to be aware of is (with external components like weapons), if something gets knocked off, make sure you repair at an outpost BEFORE bringing it back in the vicinity of any station or starport. It "saves" the vehicles state there, and if you're not able to repair there for some reason, the next time you claim it COULD come back with the destroyed parts missing.
Both really. It only holds 576 to the C2's 696. That extra 120 is important when you're making a trip with a big ship. Caterpillar also is logistically just not as good - can't fit 32 SCU containers inside.
It out turns the corsair right now has a snub fighter and a tonne of firepower with 5 size 5's and the andro has missiles for days.@UniversityofStanton
@UniversityofStanton more cargo capacity 96 vs 72 more hull health 180,644 vs 91,000 same shields Dps is comparable when equipped with comparable guns 3,152 vs 3,518 when equipped with the MxA's though my preference is for the Connie's tighter bullet spread and larger ammo capacity giving more accurate shots and more of them. The Corsair is more like a shotgun in this regard as you will rarely land all of your shots in a single volley. Way more missles 24 S2 + 28 S1 vs 16 S 2 (or 8 S3) The turrets on the Connie are actually worth manning, while they are the same on both ships, the Connie's are positioned much better and provide better area denial. And then probably the biggest one is the wings on the Corsair getting shot off and losing several of your guns, and ruining your flight dynamics. This is a much smaller problem on the Connie. On the smaller end, and admittedly more subjective, the interior of the Connie is better, I like the position and number of displays better, the color of the displays, the position of the crew quarters, the smaller foot print for landing, the snub fighter, the position and type of cargo access. The quick access to the exterior. And that's all before going into the various models of the Connie. You want to haul? Taurus, even more cargo (by a lot) and a tractor beam plus that special unscanble cargo space. You want to explore? Pick up the Aquila, dedicated scanner turret. You want to do escort missions or just want the luxury of a Origin ship without sacrificing your combat readiness, grab the Phoenix. The Connie is more versatile and in the one category the Corsair wins in (dps) I feel like it's a subjective win because of the issues that come along with it. Less than 400 additional dps gained in exchange for wider bullet spread, high risk of your wings being shot off and significantly less missle firepower. I feel like you lose 1/2 your Dps to bullet spread alone unless you're right on top of your target or fighting something very large, but even then you'll be closer than you want to be. I just did the math, so I came back to edit. The Connie does 50,072 damage per full charge of its guns 4,552 alpha damage x 11 shots at 33% power allocation. The Corsair does 49,000 damage per full charge of its guns. 6,125 alpha damage x 8 shots at 33% power allocation. Yes, the Corsair gets its damage out a little faster, but does less damage overall. It also takes the Corsair longer to recharge its guns. It's less safe, has a higher margin of error and more critical parts that break off too easily. It's not worth the trade off.
@user-fu4iq4vv8x yeah, I wanted to like the Corsair, it's just not it. I feel like I can get on target in the Connie better too, but according to the stats it's got the same maneuverability as the Connie, but I don't believe it lol
Well...if by that you mean ship that can do the greatest number of tasks well...Corsair, lol. I wasn't really going to do a "jack of all trades" category because I was focused on best ships for individual tasks.
@@RainMakeR_Workshop Totally udnerstand. I'd keep to the same answer though - Corsair for sure, it'll make the greatest number of things the most accessible in one package. If you don't like the aesthetic the Constellations are a close alternative.
In a lot of ways I agree - and Olakeen has just updated it and added a calculator function similar to Erkul's! Erkul is still great for building a shopping list and finding locations easily though.
AS PROMISED, THESE ARE THE BUILDS!
◆ FAST DELIVERY/SMALL CARGO ◆
Aegis Avenger Titan - www.erkul.games/loadout/0KZGAvjM
Origin 315p - www.erkul.games/loadout/PgxKTD2r
Crusader Mercury Star Runner - www.erkul.games/loadout/KcubStBi
◆ TRADE/LARGE CARGO ◆
Crusader C2 Hercules - www.erkul.games/loadout/rCnWJNjb
MISC Hull A - www.erkul.games/loadout/tsYL3h5x
MISC Freelancer MAX - www.erkul.games/loadout/IBuovodu
◆ GROUND MERCENARY/RESCUE MISSIONS ◆
Aegis Avenger Titan - www.erkul.games/loadout/mpktV0Rx
Drake Corsair - www.erkul.games/loadout/M9GWdgU0
Crusader A2 Hercules - www.erkul.games/loadout/jiapw523
◆ SPACE MERCENARY/BOUNTY MISSIONS ◆
Drake Corsair - www.erkul.games/loadout/M9GWdgU0
RSI Constellation Andromeda - www.erkul.games/loadout/VKrE0sDQ
Crusader A2 Hercules - www.erkul.games/loadout/jiapw523
◆ CRIMINAL ACTIVITY ◆
RSI Mantis - www.erkul.games/loadout/c42Iz3Ff
Anvil Terrapin - www.erkul.games/loadout/DgoNuqX3
Aegis Sabre Firebird - www.erkul.games/loadout/TSko3k0G
◆ MINING AND SALVAGE ◆
MISC Prospector - www.erkul.games/loadout/gxNnDJmk
Argo MOLE - www.erkul.games/loadout/2KMHNV5f
Drake Vulture - www.erkul.games/loadout/OWp8Lxpl
Aegis Reclaimer - www.erkul.games/loadout/1wfp7337
◆ GENERAL PVP ◆
Anvil F7A Hornet Mk II - www.erkul.games/loadout/9AjaLG8K
Aegis Sabre Firebird - www.erkul.games/loadout/iLzaYom0
Drake Corsair - www.erkul.games/loadout/M9GWdgU0
◆ MULTICREW PVP ◆
Aegis Hammerhead - www.erkul.games/loadout/q2zLP20V
Crusader A2 Hercules - www.erkul.games/loadout/jiapw523
RSI Scorpius - www.erkul.games/loadout/KPnvRSgT
◆ BOUNTY HUNTING PVP ◆
RSI Mantis - www.erkul.games/loadout/c42Iz3Ff
Drake Cutlass Blue - www.erkul.games/loadout/B6qDBRQi
Drake Corsair - www.erkul.games/loadout/M9GWdgU0
◆ DROPSHIP PVP ◆
Drake Cutlass Steel Stealth: www.erkul.games/loadout/1CPkaQDv
Drake Cutlass Steel Combat: www.erkul.games/loadout/1Yie4KXB
RSI Constellation Andromeda - www.erkul.games/loadout/LvvfVTRN
Anvil Terrapin - www.erkul.games/loadout/DgoNuqX3
This is easily one of the best star citizen channels for actually useful information
Thanks, I appreciate that so much!
Agreed! Amazing channel bro, thank you for all your work
@@UniversityofStanton dude you deserve it
I think the MSR deserves level 3 shields. It’s the same area total as a Connie if not slightly larger or smaller(it’s close enough). At the same time I personally think the ship (like most crusader ships) will shine in pyro due to how deep those quantum fuel tanks are. We know pyro is big and qt fuel will be valuable and I think having a massive tank or several will be a enough of a selling point alone on the crusader ships. I’m a drake Stan but those fuel tanks are severely slept on as a selling point for them in pyro and it’s something that never came up in most comparisons. For example the Cat with a grade A civ QD can go 221 total to where a C2 can go 2k+. Now we don’t know the ironclad but it’s probably nowhere near that. Me personally I don’t want to see others be more efficient like crusader. I like the idea of the name crusader staying true in the sense on going into uncharted territory and they’re very capable of doing so when I don’t think other manufacturers should or would be focusing on that selling point.
The MSR deserves so much, absolutely starting with size 3 shields. It's another sad example of CIG's typical release-and-forget attitude. They still milk it to this day for its Star Wars homage, yet people end up with a disappointing experience actually using it.
@@UniversityofStanton There are soooo many ships that require some love. Anvil Hawk anyone? just an example.
I love PvP, adore it~ but.. I'm honestly tired of seeing the same exact ships over and over with the same exact loadouts.
Once upon a time it was Gladius' Meta, Bucc Meta' and now all I see are F7A MKII's and F7C MKII's
@@dasmoools606 And these things are going to be in a perpetual cycle just like all games that exist as living projects rather than finished products.
Agree on Size 3 shields and some extra HP health.
@@dasmoools606 Hell the new F7A II doesn't even have cargo spot outside, with new inventory system she has no place to store any loot or extra gear!! And she was a new released ship. The F7C II cargo pods is NOT reachable from the ground so make it poor for moving packages also. Lots of incompleteness on this "New" ship.
ships every player needs
Connie andromeda/Drake Corsair-all around small crew ship to play with friends or run cargo--only buy one or the other. The connie is slightly more multi-roled.
Prospector- to make money (Mole if you have the crew)
Vulture- to make money (Reclaimer if you have the crew)
Medium to Heavy fighter - ability to fly solo with a squadron of other fighters led by a connie/corsiar
-preferably the F7A mk ii or F8C lightning, but piloting skill and numbers make a huge difference. In good hands with the right numbers, even the aurora can participate.
C2 or any variant for shipping that valuable refined ore in bulk to maximize mining time and minimize number of shipments
at the end of the day, get good in your aurora and any ship will work for your needs. Everything else is for niche gameplay and should be bought accordingly.
larger vessels, corvette and capital class, will be geared towards Organization goals.
Combat squadron [fill roles in order]:
2 fighters, full crewed connie/corsair, 2 fighters/bombers (repeat 3-4 times)
+corvette class-(3rd or 4th squadron should exchange to a corvette class upon filling.)
this makes a decent battallion. Fill three battallions and the third should switch to a capital vessel, if they ever release. If you feel piratey then throw in a couple interdictors in place of an equal class ship.
Mining crew [fill in order]
1-4 Prospectors
1 mole and 1-4 prospectors
2 mole and 1-4 prospectors
etc
prospectors should pickup the quantanium to keep Moles active.
Eventually it will be worth having a C2 variant on standby carrying extra bags when the refinery can see the C2 cargo.
Salvage crew is simple aUEC/hour is better than mining
2 man vultures
4-5 man reclaimers
C2 on standby to haul cargo reducing downtime.
depending on HiSec/LowSec you may need some security eventually, both for mining and salvage.
Trading crew
eventually, crews will be recommended for trading when cargo overhaul is completed to expedite load and unload as well as providing security via escort and turret gunners.
Medic Crew-I haven't played this role yet
Exploration is TBD, but I believe it will be geared towards Org play with science geared ships such as the connie aquila, Carrack expedition, medivac ships, and some fighters for unknown threats. Also I expect a loaded armory would be needed as well as ground vehicles.
What most people don't realize is the shear number of crew you will need to run a full fleet. AI will be awesome to fill engineering roles, but ultimately you need to play with ships that fit your resources. The game isn't designed for solo players to fly the biggest ships and compete in the Org arena. I find it hilarious that solo players pledge for such massive ships with no intent on playing with more than 4 friends. If you want to pledge money then pay for a subscription. The ships available to small groups are easily purchasable/rentable in game. The only reason you should purchase a ship with real money is for consistency between ship wipes. The only reason to purchase a corvette class and larger is if you plan on starting an organization or the organization you belong to will need one, but if you play with a productive organization the large vessels will be attainable. Stick to your lane and you will find the game just as enjoyable, or join/make an Organization built on players who want what is best for the group with at least 50 players that play regularly come full release. Orgs with 300+ 4hour daily players will be out of reach for solo players. So don't plan on competing with them. I would argue squadron 42 will be the solo fix for space hermits.
Why would you 2 man a vulture?
Also I think that the reason we see so many solo players as of right now is because there is little incentive to actually crew up. You can do the majority of things in game solo, and from a money wise aspect, there is no advantage. We will start to see more solo players crew up when the game gets a little harder.
I also think that a large number of people just hop on the game after an update, play it for a week or two and then get burnt out. If you think about it, there is really no true incentive to playing the game right now, auec is worthless, there’s not really a progression system, it can be buggy asf at times and I would say that all game loops are pretty narrow, there’s not much reason for this to become someone’s main game.
I fly a lot of different ships.. but I always come back to the simplicity of the Titan on a weekly basis.
It's a solid performer in atmo and has great guns for it's size. Fast in and out make it very usable for tasks.
Honestly, I use the Corsair for everything. The thing is a beast.
I like to call her a beauty and a beast 🤩
Same
I hope you get big like Eve University! In game university for the players by the players!!
Video directly in my favorites. I just went around the stations to equip my ships properly, a thousand thanks
Very welcome, I'm glad it was helpful!
Laughs histerically at 12:30 remembering how I learned to beat fighters with the freelancer quad cannons, slow pidgeon goes brrrrrrrrr!!!
With this video, you have covered every question, what could pop up in our minds.
I love it!
Experienced in this grind.
The ship-upgrade-progression grind must take into account the extra needed cash (aUEC) to handle purchasing of the Cargo, itself. And as things happen... ..for.. ....reasons... it is crucial to have that cargo-purchase budget separated from the saving for the next bigger/better ship. First rule of trading... never trade with more than HALF what you have as aUEC.
So it is not as simple as getting a starter ship and grinding enough for the next bigger ship. Or else it takes forever to save up enough to make that next bigger ship pay for itself, much less profitable.
I really like the work of this guide, the only "questionable" thing (i say that carefully) are the m-x series guns on most setups. Yes, on paper, highest dmg and lowest muzzle velocity on paper, but for some reason they break very fast even thru shields (not talking about getting dmg by balistic ammo)
Hm, is there a particular ship you've noticed this on? It's possible there's a shield hole somewhere that needs to be reported.
@@UniversityofStanton Conny, Corsair, Freelancer. Everything which doesnt explode immidietly
MSR in a bad place right now, better to use the C1 Spirit. MSR has 37K HP when the Starter C1 Spirit has 67K. You lose cargo space but will live to make it to the drop-off. MSR has too low of shields and HP to take any hits and she is too slow now to escape combat. My MSR "Rango" is my baby but these days she hangs out in the hanger mostly unless it's complete combat free run which can be hard these days as NPCs seem to be everywhere and more aggressive than 3.22. She got spanked in XT even with a gunner. Not sure how she will do in the new Blockade Mission if she doesn't get an HP boost before then. She truly needs a S3 Shield like the 400i and other ships in here wt class. So till she is brought back up, the MSR isn't a good choice right now in 3.23
MSR looks like sh1t too
Didn't know that, thanks!
If there’s anytime to give the MSR some love it would be right now.
Even the C1 has flaws. I’ve found it extremely easy to shoot a c1 and blow its wings off before it actually goes into soft death. Without its wings the pilots typically just go into what resembles a flat spin and become extremely easy targets.
@@CrabSoundsInYourHead Ya losing a wing with engine is a pain for sure. Had to land one time missing a section from a collison and it was super fun to counter thrust to keep her straight!!! C1 like the MSR they were made to get out of the fight and not dogfight :) Turn on the target and strafe them to have em veer off so you can boot away and get that jump made.
I use a Freelancer It's not the best, but other players leave me alone.
Dang lol
I hope that ship gets a rework for all the og appreciators out there 😂
4:27 HOT TAKE and it true. Any Drake ship over the MSR
I disagree with the Corsair for PVP… maybe if you go after large ships but the Corsair turns to slow and because of this it will be easy to take out.
Normally bounties for PvP, the PvP’er will know what he/she is doing.
Oh definitely. All depends on the situation. End of the day, you have to pick something to fly, and you rarely have the benefit of knowing whether what you picked will be right for what you run into. Like sure, the F7A Mark II might be the right ship for a situation...but that's going to be a rare one where someone will stick around to fight it when they're not obligated to. If anything, the bounty hunting list are all the "least worst" options.
If you know how to fly decoupled and use it to your advantage you can fairly easily kill a player in a fighter. With mastermodes I have found it to be a lot easier to hit people in fighters now.
Great video, I really appreciate your breakdowns!
Great vid…again! I agree with most of your choices 👍🏼
For the small delivery category I quite like the 100 series right now especially the 135. Quick respawn timer, easy to get in and out of, very fast, can spawn on small pads. Avenger probably better overall choice still, but the new speed of the 100s make them much better than before.
The 100i also has the really cool perk of being retrievable at outpost vehicle pads!
Oh - that's probably what you meant hahah.
I've been maining the Corsair for ages. This patch I've found the deadbolts are by far the best. Couldn't even get through the shields of an 890 ERT with the M7As
I've had this problem, even though I swear by the M7As the 890j targets are a pain. In total between two size 4 shields (which no other ships you contend with have) they have over 1.5 mil hitpoints toal, which means even sticking to the backquadrant you have to eat through ~387k. You CAN get through it, but it's crucial not to give them ANY break to recharge. The Corsair is ideal for this because you can make your damage dump with the main guns, and while they recharge, keep tapping them with the secondary fire (size 4s) to keep the shield regen from happening. Because the pool is so large, even one second of recharge time and seriously set you back. Cycle between your weapon groups like this, and you'll bring it down in a much more reasonable amount of time.
Corsair masterrace!!! i love mine so much
Looking forward to the Stanton U hoodie with the Pico mascot. Merch preorder suggestion #1
Wow, that is a great idea O.O. Might just be looking into that...
I use the corsair with nursa for respawn. Yes it's a hassle to load it but that will change with 3.24 .
That is one thing I'm definitely looking forward to and will probably at least partially change my opinion about loading vehicles! As much as I hate on it being an explosion-prone endeavour (things do still happen) I do have to give them credit for how much more stable the process is now than it used to be.
I love the Harvard University idea to get to a decision-making involving everyone
Another great idea for a video
For cargo Taurus as alternative for MSR. Slower but more durable + have tractorbeam
Talon over the Hornet MkII in atmo any day of the week. Doesn't matter how many guns you have if you can't get your nose on me. I own and love both btw
Sky Sky Sky, like wow look up at the Sky, isn't the sky beautiful? Omni SKY
If the hornet and f8 represent how much dps CIG think one fighter pilot should have, they need to massively increase the turret dps and/or utility on all 2 seat fighters.
Multicrew in general isn’t in a great place, but the tiny dps and/or utility gain things like the Scorp, Vanguard, and Hurricane gain from having a second player are just… wild. All of those ships need two people to be basically on par with the Mk2.
Idk. Probs just increase the turret weapon sizes by 1 in the Hurricane and Vanguards, and just… get rid of the Antares entirely? Add it’s abilities to the base scorp, but don’t upsize the turret guns.
Then all three would be “not an utter waste of a breathing human but still worse than just two mk2’s”
Well they keep power-creeping to keep selling ships on this cycle. You would think they'd realize it's biting them in the ass, but here we are.
@@UniversityofStanton I mean, I’d buy a Scorp if it was worth it. My partner actively wants to live that R2-D2 life. She wants to get high, ride in turrets, play cargo jenga, repair the ship, etc. she does not want to fly herself. Meanwhile I main AC racing.
If CIG made a single ship worth owning for us, I’d buy it. 🤷♂️
Instead, my account is a Mustang and hers is an aurora.
What are your thoughts about the corsair vs andromeda, you do have a bit less forward dps but also more hull HP, and one less turret but the two it has are in better positions.
Well, I consider them both single-pilot ships. In my mind a twin S2 turret just isn't worth manning with another person. My other major hangup with the connie is the claustrophobic cockpit view. But you're right, the hull itself and the missile racks are both great points in its favor despite losing the two size four guns.
As usual. High quality video with high quality information. Keep it going :D
Why change shields, coolers and power plants ?
Absolutely no need. Stock power plants and coolers are more than sufficient to keep your ship running currently, no difference, no overheating. And all shields are the same. Swiching to military shields is just spoiling money (until CIG restores different specs for them).
The Guide to Components video answers some of this, but the short version is that many of the stock components have a fraction of the hitpoints they're supposed to have - they have to be replaced with SOMETHING or you'll end up disabled by splash damage very easily. The components we picked mostly have their stats standardized (flattened), but there are a few stats that give very slight benefits over the others. Those are the ones we picked, and they are almost never Military A at present.
Those Corsair Wings though.. lol
lol, they're an occasional pain. But the problems people talk about having with them I honestly don't experience all that much.
Great video, I subscribed because of it.
Believe it or not, the Prospector can be stealthed. One of the tactics pirates used in the old days was hanging around mining facilities. People surface mining would quantum into them. The EM signature of the stock Prospector has a 20km+ radius around the ship. If the pirates didn't see you quantum into the facility, then they could just gain some altitude above it and look around for that 20km radius. Also in the old days, the "ping" signature could be seen from quite a distance, especially at night. No pirate is going to search the vast amount of area away from the mining facility so they would stay at that location.
To stealth your Prospector you trade out all your components on your ship for stealth ones EXCEPT the shields. First, throw away your guns, they are useless on a Prospector anyway and it is much better to run. The shields are needed to protect you from exploding rocks so you can not compromise and use stealth shields. The shields with the lowest signature and with moderate protection have the number "7" in their names (this is from memory). I have brought my 20km+ signatures down to a 2km radius doing this. At the end of your quantum into the mining facility with your stealthed ship do a 180° turn and your butt out away from the mining facility at least 30km away. I always went 50km just in case. Using your quantum marker of the mining facility you came in on directly behind you, you can search rocks without getting lost and going back over the rocks you already scanned.
The stealth Prospector has another additional benefit when flying to refinery stations (at least with ARC L-1). Of course, you never fly directly to the refineries. Both NPC and player pirates hang out on those direct routes with a bottleneck being the LaGrange points where you have to navigate to the Lagrange point first on the map before you can go on to the station. Instead, you need to fly toward a random poi (quantum beacon) for a little while, stop in mid-quantum, and then align yourself to the LaGrange beacon (which may be quite a distance from the refinery station). If you come into the LaGrange point from any other angle than the direct route it will drop you out of quantum quite a distance away from where you would have come into it on the direct route. Having a 2km radius stealth Prospector allows you not to be detected inside that LaGrange point.
It's incredible what you learn doing something like that through repetition, and this stuff keeps changing so often. Thanks for sharing, I'm glad you're liking the channel!
Tested yoyage in 24 build, has 20 second calibration time. Spectre 6 seconds, atlas 5 seconds
Interesting to hear, thanks! If that's changed, a lot of other things probably did too. I can't wait to see the item stat changes coming.
freakin' awesome video. So helpful, with useful data, consise explanations. Love it ❤
Great information, thanks for sharing
As I person who always rocks with the fr series for shields and the T series for power plants, why aren’t they as good compared to for example a 5CA or a Durango?
Really all that functionally sets them apart right now is the power output - A Durango outputs 55,000 vs the JS-500/Quadracell's 42,500. It's not that you need that extra power, it's that if your power plant takes, say, 80% of its hitpoints in damage, you're only going to get 80% of that power output. That could be the difference between your ship staying powered or shutting off. Same with the cooling rate on the coolers.
It's not a huge difference, but it's one of the only things we can differentiate components with and optimize at present, and it can make a difference in certain situations.
Definitely recommend the Guide to Components video, I get into it in more detail there: th-cam.com/video/_rAYVZNXEXY/w-d-xo.html
Why did you not include the redeemer for the multi crew ships?
A better question I think is, why would I include the redeemer for multi crew ships? To me it's always come up short against the other options. What are the reasons that you would use one?
I really wish the Valkyrie was better because it is one of my favorite ships
I hope it gets it, I would love to love that ship. It's just been trash for so long.
@@UniversityofStanton The use potential is there, it just isn't the best at anything it should be the best at. I feel like it should be better at drop shipping than the steel because it is a dedicated drop ship. I mainly just use the valk for bunker missions since I don't expect much if any ship combat. As a simple A to B vessel it is fine.
Well intentioned, badly thought through in my opinion. While the corsair is really good for bounties, you're getting shredded by any fighter that comes after you. Bounties too are either way too strong and will destroy you (ERT) or not worth it (everything below ERT). Fotr mercenary missions the c8r or cutlass red is either optimal or at the very least a meta pick simply for its ability to respawn, saving you hours of time.
Oh man, I didn't think about that...I'll be sure and let myself know next time I'm blowing through ERTs and not dying in bunkers ;-)!
@@UniversityofStanton fair, but I find the jank in mercenary to big to not take one. ERT might just be a skill issue then
Another banger. Keep it up man.
Thanks very much! I'll be doing my best!
Don't forget to mention that the CORSAIR is bugged this patch and you can't get it out of the hanger half the time. I love it and I hate it right now.
Oh my - yes, that's a thing I covered recently! Check this short I made about fixing this problem: th-cam.com/users/shorts_ZfBQYvAXSs
Why no love for the Connie? More Cargo for weevil eggs and drugs than the Corsair, double the hull HP, and less likelihood of snagging a comically oversized wing on an asteroid and ripping it off. For the cost of a little less (but still quite respectable) alpha DPS.
The Connie isn't a bad option, but the benefit over time of the extra damage is worth it to me (check the Note About Damage Output section) against the things you're talking about: The difference in cargo isn't significant because I'm not trying to fill up anyway (every extra minute that you carry things around tempts the game to screw you over). The hull HP also really shouldn't be coming into play in those missions at all (you shouldn't be losing shields). People talk about the nacelles/wings coming off being a problem...not that it can't or doesn't happen, I just find it extremely rare. And I'd be lying if I said the godawful cockpit and UI design of the Connie wasn't a factor as well. I hate every minute I have to sit in one of those things.
@@UniversityofStanton I lose wings in the Corsair. And I clip the big one every time I’m trying to get it into a hangar. It’s just practice, I know but it’s off putting. And it periodically gets stuck to hangar floors… plus I feel the same say about all the doors in the Corsair as you do about the Connie UI. LOL. But fair enough, it’s great video either way!
@@stephenkelly8312 Appreciate it! I have something for you about it getting stuck to the hangar floor: th-cam.com/users/shorts_ZfBQYvAXSs
I fly both for ERTs and being solo you can only fire one ship at the time. But the MPCs on a good server can target you all at the same time in some occasion. It is then that the Andromeda usually comes out on top of the Corsair with its hull HP. Also I love the tactic missle play more on the Andromeda when you just had to retreat after being attacked from all angles. You must work a little harder for your meal, but the fights are just more satisfying in the Andromeda i think compared to the Corsair and I feel I get blown up (just a fraction) less in the Andromeda.
I have been eating F7A Mk 2 Hornets with my Firebird all day long in this JT iteration 😂 I love the salt SO MUCH!! CIG is definitely going to nerf it. Until then, enjoy eating missles hornet scrubs!
The salt must flow ✊
No mention at all to my favorite? What about the space F-14 aka vanguard harbinger??
Oh man, I wanted to love and include that one so bad. I used to fly it and the Sentinel all the time. It's just in such a weak state right now. It can't keep pace with any good light or medium fighter anymore, and it can't stand up against the bigger ships with more firepower. It's gone the way of the real F-14 :(
Why have you chosen the components that you have in all the builds?
This is something the Guide to Ship Components video goes into in more detail - primarily it's to replace components that have weak hitpoints, but secondarily it's to boost the only other stats that are different right now, which includes power output and cooling output, so that if the component takes partial splash damage, the overall remaining output will be greater and you'll have less chance of a ship shutdown.
For weapons, they were selected based on what's better for the PvE or PvP purposes of the particular build.
22:50 nope, the pvp meta is the Talon.
The Persistent Universe PvP meta, or the AC Free Flight PvP meta?
Whats is the difference between an Omnisky Xii and an M6a ? They are both size 4 laser cannons ?
They are, but they behave differently (our Guide to Ship Weapons touches on this). Omnisky have a faster projectile speed but lower damage per shot and less efficient on the cap energy they use. M6A are slower projectiles, so harder to hit with, but they do way more damage and make better use of your cap energy for the damage they do.
Hey quick heads up I was following along with the Corsair loadout and I bought the 8 x MSD - 481 missile racks but the Corsair can only use 4 of the missile racks
Other than that great video
Oh shoot, did I type in 8 of them? Thanks! I'll see if I can go back and correct that somehow.
how do you still get the sabre if you have a subscription? I cant find it anywhere on the store
Unfortunately I think this may have changed shortly after I wrote/recorded that. I just noticed the same.
LMAO "If you don't get away with it, press escape and choose exit to menu". /dead
i have heard a good review for Valkyrie as a good solo daily and as a dropship with place for a small veachicle and as a drop one. Do you have some reviews ?
I've started a series of ship reviews, yes! There's a playlist on the channel's page with two so far. I haven't reviewed the Valkyrie, but I don't think it's the right time for it, as it needs an update badly. It's not a very good ship at present.
The valk is a neat little ship but she suffers from lack of firepower and hp. At this rate the c2 makes it nearly obsolete. Not to say its unusable but as a daily driver the msr, connie, Corsair, freelancer etc all can hold ground vehicles but can actually defend itself
Does shields have diffrence at that patch or erkul bugged?
Erkul's not bugged, they do in fact have a lot of the same stats. Check the channel, I have a guide to components as well that goes into detail on this!
How did Redeemer not make the list with its weapons and armor/health?
A great question. A group of mine was experimenting with it recently to feel out where it was, hoping that its smaller profile would make it better, and unfortunately it still came out pretty disappointing, being over the threshold where it can be easily kited and hit at range. The simple answer is that it's a worse A2. The pilot guns are trash, the A2 actually turns much better (crucial for getting use out of the turrets), and it's massive bank of countermeasures is a very necessary asset. We also noticed that the turrets on the Redeemer seem to die very easily.
That's in the context of multi-crew. It's not a massive difference - you could absolutely still get use out of the Redeemer and its twin S5 turrets. But the others seem to present less-worse options. And if you're operating it single-pilot, there's no way it stands up against the other single-pilot options in terms of firepower.
is there a university of Stanton in lore 👀
Not that I'm aware of! But then I don't tend to pay much attention to that 😐
You have quickly shot up to one of the best quality and well done SC TH-cam channels. Loving the content. Only thing I would really argue in this vid is swapping the Connie Andromeda to slightly over the Corsair, especially for PvP. The Andro is more durable and doesn't lose anything getting the big old wing shot off and a bit more nimble. IMHO it is worth the small reduction in firepower, especially if it means hitting a few more of those barely missed shots. Plus more missiles to sling. If the Corsair doesn't get the kill before the other guy fights back or doesn't have the advantage of a team where it can be the heavy hitter and have other craft to keep the enemy off it than the Connie wins.
Another. albeit situational, advantage the Connie has over the Corsair is a MUCH smaller footprint on the ground. You need a smaller flat space to land and exit via the cargo elevator. If you "git gud' at flying and landing her than you can set down in a lot more spots with the higher ground clearance and smaller footprint than the large and very low sitting Corsair.
Now if they would just give the cockpit a onceover and make the HUDs better and get rid of all those cockpit supports. Connie really makes me fear CIG pulling another Mk II move and just redoing the ship to a Mk II, selling that, and telling all the Mk I owners "congrats, you have a collector ship".
Whats wrong with caterpillar
This was a good vid.
Thank you, glad you liked it!
@@UniversityofStanton That Taurus in single pilot scenarios and more cargo to boot.
Why bother with shields, power plants and coolers at all??
In most cases, because the hitpoints of stock ones are lacking. There's another guide posted recently on components, check that one out for the details!
Shouldn't it be sabre firebird, not raven?
..........oh no. Did I say Raven somewhere? What time was it?
@@UniversityofStanton 18:38 I thought I was hearing and seeing things when you had that.
surprised the Redeemer didn't make a list. is it that bad despite the firepower?
It really is unfortunately - and if you really look at it, the firepower isn't great even when crewed. For the people it takes you could run a better, stronger A2, or three Corsairs.
I thought coolers made no difference in the current patch 3.23.1a ?
Good question. No, they don't make a direct difference in and of themselves, and your ship will function the same. What we're changing them out for in most cases is to get rid of stock components that have a fraction of the hitpoints that they should - splash damage can destroy them easily, disabling your ship. In the process of replacing them, we're finding the ones that have very slight differences in stats that can make them just a little hardier. The Guide to Components video on the channel breaks it down in a little more detail!
Is there a reason I don’t see any Grade A powerplants and shields in the recommendations? I make everything military unless it’s for racing or stealth. (And switched from VK-00 to Siren (grade B) cuz VK-00’s hp is bugged)
There is! We have another Guide to Components video that breaks it down in more detail, but the tl;dr is, most stats have been standardized across all components of a type and size with a few very rare exceptions. The grade in and of itself doesn't necessarily mean anything at this moment. The components I picked usually have a greater cooling or power output so that when they take damage (to the hitpoint pool that's standard across all parts) the resulting reduction in power or cooling makes less of an impact on the ship's operation and makes it less likely to shut down or lose functions.
Just started a month ago but everyone keeps telling me that the only upgrades that change stats are qt drive and weapons
Definitely not accurate! Get component killed once right through your shields by a pack of size 1 missiles and you'll see where they're wrong. Check our Guide to Components, it'll fill you in on what needs replacement.
@@UniversityofStanton cool, I'll look into it!
Why not the Taurus?
I thought I made a note that the Constellations were pretty interchangeable, the Andromeda just happened to be the best combat-wise, particularly in terms of hull HP and missiles. Taurus is absolutely an option if that's what you've got and will serve all the same purposes.
Taurus is a good drop ship option as long as you have an escort.
The MSR will soon be replaced with zeus mk 2 cl lol
I have a noob question: If you lose your ship and have to reclaim it, do you get the upgraded modules back in the claim?
Yes, you do! Only thing to be aware of is (with external components like weapons), if something gets knocked off, make sure you repair at an outpost BEFORE bringing it back in the vicinity of any station or starport. It "saves" the vehicles state there, and if you're not able to repair there for some reason, the next time you claim it COULD come back with the destroyed parts missing.
Hi teacher, i have one question!
You don’t comment about de Caterpillar in regard of cargo.
Is it that bad or just not as good as the C2 ?
Both really. It only holds 576 to the C2's 696. That extra 120 is important when you're making a trip with a big ship. Caterpillar also is logistically just not as good - can't fit 32 SCU containers inside.
The Connie tops the corsair in every category
Interesting claim. Could you lay those categories out for me and explain how?
It out turns the corsair right now has a snub fighter and a tonne of firepower with 5 size 5's and the andro has missiles for days.@UniversityofStanton
@UniversityofStanton
more cargo capacity 96 vs 72
more hull health 180,644 vs 91,000 same shields
Dps is comparable when equipped with comparable guns 3,152 vs 3,518 when equipped with the MxA's though my preference is for the Connie's tighter bullet spread and larger ammo capacity giving more accurate shots and more of them. The Corsair is more like a shotgun in this regard as you will rarely land all of your shots in a single volley.
Way more missles 24 S2 + 28 S1 vs 16 S 2 (or 8 S3)
The turrets on the Connie are actually worth manning, while they are the same on both ships, the Connie's are positioned much better and provide better area denial.
And then probably the biggest one is the wings on the Corsair getting shot off and losing several of your guns, and ruining your flight dynamics. This is a much smaller problem on the Connie.
On the smaller end, and admittedly more subjective, the interior of the Connie is better, I like the position and number of displays better, the color of the displays, the position of the crew quarters, the smaller foot print for landing, the snub fighter, the position and type of cargo access. The quick access to the exterior.
And that's all before going into the various models of the Connie. You want to haul? Taurus, even more cargo (by a lot) and a tractor beam plus that special unscanble cargo space. You want to explore? Pick up the Aquila, dedicated scanner turret. You want to do escort missions or just want the luxury of a Origin ship without sacrificing your combat readiness, grab the Phoenix.
The Connie is more versatile and in the one category the Corsair wins in (dps) I feel like it's a subjective win because of the issues that come along with it. Less than 400 additional dps gained in exchange for wider bullet spread, high risk of your wings being shot off and significantly less missle firepower.
I feel like you lose 1/2 your Dps to bullet spread alone unless you're right on top of your target or fighting something very large, but even then you'll be closer than you want to be.
I just did the math, so I came back to edit. The Connie does 50,072 damage per full charge of its guns 4,552 alpha damage x 11 shots at 33% power allocation. The Corsair does 49,000 damage per full charge of its guns. 6,125 alpha damage x 8 shots at 33% power allocation. Yes, the Corsair gets its damage out a little faster, but does less damage overall. It also takes the Corsair longer to recharge its guns. It's less safe, has a higher margin of error and more critical parts that break off too easily. It's not worth the trade off.
@@kurtissanders7342I have a Connie Andromeda and have tried both, I totally agree with you. Better roll, better manoeverability...
@user-fu4iq4vv8x yeah, I wanted to like the Corsair, it's just not it. I feel like I can get on target in the Connie better too, but according to the stats it's got the same maneuverability as the Connie, but I don't believe it lol
Summary: CORSAIR
Next time you do Text please look at the back ground colors white on white is not fun
Will do - I thought it was okay when I was putting it together but looking at some of it now I'm like ehhhhhhhh.
The only good reason to use a ballistic weapon is with the Ares Inferno. Period.
And even then? I don't know at this point.
No best Jack of All?
Well...if by that you mean ship that can do the greatest number of tasks well...Corsair, lol. I wasn't really going to do a "jack of all trades" category because I was focused on best ships for individual tasks.
@@UniversityofStanton Yeah, I get that. Its just that I'm new to SC and want a ship that can do as much as possible.
@@RainMakeR_Workshop Totally udnerstand. I'd keep to the same answer though - Corsair for sure, it'll make the greatest number of things the most accessible in one package. If you don't like the aesthetic the Constellations are a close alternative.
@@UniversityofStanton I actually kina like the Corsair, feels very Star Wars.
fishy joes!
OHAI
Omni Sky. Not omiskee
Man, I'm gonna have to dig into the root of the word I guess.
Niiiiiiiice.
I would’ve enjoyed this a lot more if you skipped the almost entirely pointless loadouts.
I would've enjoyed this a lot more if CIG skipped the almost entirely pointless features, but here we are.
@@UniversityofStanton Lmao truest thing I’ve heard all day
Spviewer is better than erkul
In a lot of ways I agree - and Olakeen has just updated it and added a calculator function similar to Erkul's! Erkul is still great for building a shopping list and finding locations easily though.
The MSR is a really bad spot that makes it’s lore completely irrelevant and obsolete
Hull C users crying again.
❤🔥