Thanks so much Roman for the time and effort you have put into this video. I'm building a motion rig myself and am excited about what the experience will be like in vr. Cheers!
We have the Cabri's from Vskylabs in xplane 11 here in abbotsford, bc, canada, modelled after the Cab's that are operated by B.C. Helicopters school...its neat to see them fly overhead as well now I get a chance to dream about flying them in MFS2020! Pilot yellow on TH-cam is the BCH owner taking students out to our glaciers/mountains/lakes...BC is indeed Beautiful
@@RomanDesignCanadaHi Roman Design very impressive all round, could you design similar set up for R44 and would consider buying it from you and give you good price
@@donalloughnane3841 Hi, actually I'm currently working on commercializing this idea and basically offering an "IKEA" stile kit for sale (but with a proper metal frame), for easily assembling a motion simulator like that at home for less than half of the cost of a cheapest available system on the market. I'm working on arranging a prototype build. If it gets to a prototyping stage, I will be selling my rig. That should be clear within a month. And if it gets to a Kickstarter and then an actual product - then you could buy that. Email me through my website and I'll keep your contact and let you know as soon as I have some news.
most people can solo hover a real helicopter after about 10-15 hours. Getting your mind around having to control all 3 controls (cyclic, collective, and pedals) simultaneously and the effect each control has on the other takes time. Having a relaxed grip on the controls helps a lot and that is one of the first things students need to overcome. After that, it's just practice and patience. Eventually your get so comfortable it's like getting in your car to drive to the shops.
You may be right, though I have a very good hand-foot coordination (from plaing a piano), understand the pysics etc. I'm sure I'd still need a lot of practice in a real heli, but probably less than some. From what I watched of the few "first lessons" on TH-cam it shouldn't be that hard to hover in place, many first-time students manage it for a while. Taxiing and moving while hovering of course is much harder. So I have a suspicion that ground effect hover is more difficult in the sim than real life, but I may be mistaken of course, as I never flew a real heli.
Nice video, i think you need to relax a bit more in flight, if you are tense and rigid your flying will be jerky, if you relax then hopefuly your flying will be more fluid, your hover and landing i mean, no offense or disrepect, i am learning myself. Also...?? --Was the weather/wind settings playing a factor? I think realism settings are good to play with but weather or wind gusts make things much more tricky as you well know. Thanks buddy.
What is the best simulator on the market that has great graphics and a chair that gives you all the real motion? I’d like to get something where I can fly multiple types of helicopters and various terrains. Thank you. I’m new to all this but I love helicopters. I’m a retired firefighter and I flew a ton as a passenger and fell in love with helicopters. Thank you
Microsoft Flight Simulator 2024 has the best graphics by far, and has telemetry for the motion. X-Plane is another one, graphics are worse, but some think that simulation is better but it's not certain. Ilik MSFS more. BTW I'm woking on a 6DOF full motion simulator, look at my other videos. Will be completed soon.
Hovering is definitely much harder when there is motion. I have a 3 DOF platform, and for this test, I killed the motion just to see how well I could hover the Cabri without being tossed around by the platform. As you can see, the hovering performance was excellent with all the assists turned off. I have Maxflightstick controls, so that helps as well. But having the motion turned on definitely feels a lot more realistic and is a lot more fun 😃 Here is a video I made to show hovering performance. th-cam.com/video/5RtrhphEJEI/w-d-xo.html
Thanks, interesting video. I tried actually increasing sensitivity for my joystick, so it matches the movements of the in-flight joystick better, and it helped a bit. Still not 100% satisfied yet...
@@RomanDesignCanada Good to hear, "Cogging" is an known issue DOF is trying to fix with slight banking or gradual turns in GA. It's a small stepping feeling rather than a smooth motion. It's the only reason I haven't purchased an H3 or H6 yet. They stated they would be testing a new gearbox this past weekend at Flightsim Expo in Las Vegas. SFU upgrades have reduced this greatly. Since I mainly fly helos, I was interested to see how you felt it was with Helos over all. I was also told if you use bass shakers or buttkickers this masks the feeling greatly.
@@RotorReality247 I see. Well, I think that the fact that my rig is made of wood plays to the advantage here. It's not 100% rigid, both in terms of frame and also there is a bit of play in the system. When I wiggle the top of the seat with my hand, it can move about 3cm, because between the U-joint, motor arms, and motor gearboxes, and the frame itself it's not absolutely rigid. I read some medal fames could be to jarring or clunky - not in my case. It can do rapid movements that I feel like I'm going to be thrown out of the chair, and some very fine movements too, but it feels natural. I have absolutely no sign of the "cogging". I feel no steps at all, all movements are 100% smooth, small or large.
@@RomanDesignCanada Thank you for this reply. Sounds like it may not be an issue with Helicopters then, our movements might be little better than ab1 or 2 degree bank of a GA
@@RotorReality247 I had no issues with GA, airliners and helis. Helis have more motion which makes it more difficult and more fun at the same time. I also did some car racing with very abrupt motion, both rally and circuit, and the rig is fully capable of that too.
You can get the BAT file from my motion sim file package - link in the description. You'll have to heavily edit it for your system, as I have menus there, file paths, CPU affinity settings for my particular 12-core CPU (5900X), killing unnecessary processes, launching all apps I need etc.
thanks for the video, it's very informative. can you elaborate on how you disabled the ground data telemetry? I'm rebuilding my motion rig now, and would like to disable this before flying for the first time. I'm using Sim Racing Studio to get the telemetry from MSFS to the motion rig.
I tried to set up telemetry in flypt but I have a feeling that the pitch data for helo is not correct I couldn't get the pitch to the right speed and sensitivity with my platform and I tried pitch,( acceleration, position, speed)
I haven't noticed any pitch problems, except on the ground with ground source connected - the telemetry is total nonesne until I lift collective a bit, then it's calm again, and from thtere on it's normal. For now I just disconnected all ground sources in FlyPT for helis.
Thinking "Will the landing be translated through the rig?"
A resounding yes.
Big smile.
Thanks so much Roman for the time and effort you have put into this video. I'm building a motion rig myself and am excited about what the experience will be like in vr. Cheers!
Sure. Believe me, it's worth the effort!
We have the Cabri's from Vskylabs in xplane 11 here in abbotsford, bc, canada, modelled after the Cab's that are operated by B.C. Helicopters school...its neat to see them fly overhead as well now I get a chance to dream about flying them in MFS2020! Pilot yellow on TH-cam is the BCH owner taking students out to our glaciers/mountains/lakes...BC is indeed Beautiful
Looks like a lot of fun. Great job with your motion rig.
Thanks, it's a whole new level of immersion when used in conjunction with VR and vibration feedback.
@@RomanDesignCanadaHi Roman Design very impressive all round, could you design similar set up for R44 and would consider buying it from you and give you good price
@@donalloughnane3841 Hi, actually I'm currently working on commercializing this idea and basically offering an "IKEA" stile kit for sale (but with a proper metal frame), for easily assembling a motion simulator like that at home for less than half of the cost of a cheapest available system on the market. I'm working on arranging a prototype build. If it gets to a prototyping stage, I will be selling my rig. That should be clear within a month. And if it gets to a Kickstarter and then an actual product - then you could buy that. Email me through my website and I'll keep your contact and let you know as soon as I have some news.
Quite a nice rig. Thanks for the look
most people can solo hover a real helicopter after about 10-15 hours. Getting your mind around having to control all 3 controls (cyclic, collective, and pedals) simultaneously and the effect each control has on the other takes time. Having a relaxed grip on the controls helps a lot and that is one of the first things students need to overcome. After that, it's just practice and patience. Eventually your get so comfortable it's like getting in your car to drive to the shops.
You may be right, though I have a very good hand-foot coordination (from plaing a piano), understand the pysics etc. I'm sure I'd still need a lot of practice in a real heli, but probably less than some. From what I watched of the few "first lessons" on TH-cam it shouldn't be that hard to hover in place, many first-time students manage it for a while. Taxiing and moving while hovering of course is much harder. So I have a suspicion that ground effect hover is more difficult in the sim than real life, but I may be mistaken of course, as I never flew a real heli.
Hello. the way you were flying low to the may be giving you ground effect. try keeping your yaw as minimal as possible when approaching your mark.
Nice video, i think you need to relax a bit more in flight, if you are tense and rigid your flying will be jerky, if you relax then hopefuly your flying will be more fluid, your hover and landing i mean, no offense or disrepect, i am learning myself. Also...?? --Was the weather/wind settings playing a factor? I think realism settings are good to play with but weather or wind gusts make things much more tricky as you well know. Thanks buddy.
You're absolutely right. I'm sure with more experience it will get better. And starting with calm weather may be a good idea...
Fantástic.
Tell me if u fly armed chopper in hostile zone how the chair is working... I mean slowly.. Or as the same rate with combat action 10:22
What is the best simulator on the market that has great graphics and a chair that gives you all the real motion? I’d like to get something where I can fly multiple types of helicopters and various terrains. Thank you. I’m new to all this but I love helicopters. I’m a retired firefighter and I flew a ton as a passenger and fell in love with helicopters. Thank you
Microsoft Flight Simulator 2024 has the best graphics by far, and has telemetry for the motion. X-Plane is another one, graphics are worse, but some think that simulation is better but it's not certain. Ilik MSFS more. BTW I'm woking on a 6DOF full motion simulator, look at my other videos. Will be completed soon.
Tell me if u fly armed chopper in hostile zone how the chair is working... I mean slowly.. Or as the same rate with combat action
Hovering is definitely much harder when there is motion. I have a 3 DOF platform, and for this test, I killed the motion just to see how well I could hover the Cabri without being tossed around by the platform. As you can see, the hovering performance was excellent with all the assists turned off. I have Maxflightstick controls, so that helps as well. But having the motion turned on definitely feels a lot more realistic and is a lot more fun 😃
Here is a video I made to show hovering performance.
th-cam.com/video/5RtrhphEJEI/w-d-xo.html
Thanks, interesting video. I tried actually increasing sensitivity for my joystick, so it matches the movements of the in-flight joystick better, and it helped a bit. Still not 100% satisfied yet...
Any cogging issues or noticable with the heli on the DOF. I plan to buy soon and I only fly helicopters. I use buttkickers too.
Not sure what you mean by cogging. I was smooth and nice, if a bit violent sometimes, but it's my flying :-) I haven't noticed any problems.
@@RomanDesignCanada Good to hear, "Cogging" is an known issue DOF is trying to fix with slight banking or gradual turns in GA. It's a small stepping feeling rather than a smooth motion. It's the only reason I haven't purchased an H3 or H6 yet. They stated they would be testing a new gearbox this past weekend at Flightsim Expo in Las Vegas. SFU upgrades have reduced this greatly. Since I mainly fly helos, I was interested to see how you felt it was with Helos over all. I was also told if you use bass shakers or buttkickers this masks the feeling greatly.
@@RotorReality247 I see. Well, I think that the fact that my rig is made of wood plays to the advantage here. It's not 100% rigid, both in terms of frame and also there is a bit of play in the system. When I wiggle the top of the seat with my hand, it can move about 3cm, because between the U-joint, motor arms, and motor gearboxes, and the frame itself it's not absolutely rigid. I read some medal fames could be to jarring or clunky - not in my case. It can do rapid movements that I feel like I'm going to be thrown out of the chair, and some very fine movements too, but it feels natural. I have absolutely no sign of the "cogging". I feel no steps at all, all movements are 100% smooth, small or large.
@@RomanDesignCanada Thank you for this reply. Sounds like it may not be an issue with Helicopters then, our movements might be little better than ab1 or 2 degree bank of a GA
@@RotorReality247 I had no issues with GA, airliners and helis. Helis have more motion which makes it more difficult and more fun at the same time. I also did some car racing with very abrupt motion, both rally and circuit, and the rig is fully capable of that too.
can you share any details about your startup batch file? I'd like to automate the launching all of the disparate software pieces for each of my games.
You can get the BAT file from my motion sim file package - link in the description. You'll have to heavily edit it for your system, as I have menus there, file paths, CPU affinity settings for my particular 12-core CPU (5900X), killing unnecessary processes, launching all apps I need etc.
What do you use for pedals?
Old Saitek (now Logitech) pedals
thanks for the video, it's very informative. can you elaborate on how you disabled the ground data telemetry?
I'm rebuilding my motion rig now, and would like to disable this before flying for the first time. I'm using Sim Racing Studio to get the telemetry from MSFS to the motion rig.
I'm using FlyPT Mover software. It has "air" and "ground" sources for anything when using MSFS as a main source. I just uncheck "ground".
@@RomanDesignCanada I don't believe SRS has this option, but I'll have to play around with it. thanks for the reply!
I tried to set up telemetry in flypt but I have a feeling that the pitch data for helo is not correct I couldn't get the pitch to the right speed and sensitivity with my platform and I tried pitch,( acceleration, position, speed)
I haven't noticed any pitch problems, except on the ground with ground source connected - the telemetry is total nonesne until I lift collective a bit, then it's calm again, and from thtere on it's normal. For now I just disconnected all ground sources in FlyPT for helis.
It’s always his first time 😂
A real helicopter is difficult to fly in real life, and that being said practice is necessary and it becomes easier as time goes on.
Wast of time and money lol
I'm sure for you it would be...