You forgot the best part about beating Lavos as soon as you encounter him. Once you get through the rest of the developers, they decide to play the credits in a way befitting your speedrun: At 10x speed.
You also get the "Good Night" ending if you power-leveled in the first third of the game and take him out as soon as you're allowed to after reaching the End Of Time.
@@Bfkcjscbsnjc, no more so than the Morrowind entry, if you're going to be pedantic. In each of the other entries, there's a chance to win. Either way, 20 or 30 minutes to defeat the final boss (especially in stuff like JRPGs) is effectively "at the start of the game". Hell, under the right circumstances, you could play Chrono Trigger for the first time and have the capability to fight Lavos within 5 minutes...and still have an outside chance to finish it off.
@@Alsebra Actually no, you don't have chance of beating Lavos on a fresh save file, it's impossible and has never been done. Stop glazing on something that's clearly not real and click bait
I just learned last night that Keening and Sunder don't instantly kill you, they just hurt you real bad. Meaning that even if you don't exploit your way to godhood, a strong character can beat the game legitimately without Wraithguard.
I didn't know who he was when I first started playing and he killed me when i attacked him, so I decided to reload my save to level up a bit and raid equipment from the village before talking to him. He's not too difficult to beat once you grind a bit, but it's nice that the villagers help you out. He also has a nice upgraded fireball spell on him, so it's annoying that the game ends when you kill him. As if the sister still doesn't need rescuing and there aren't other enemies to fight.
It feels like the start of a DnD campaign where the DM introduces the BBEG at the start only for the party to come up with some hairbrained scheme that causes the bbeg to die early
this is what happenes when the end cutscene trigger is "this NPC dies" and they use the Boss NPC for that sequence instead of making a dummy NPC stand in for the boss that is unkillable. Just one of the many ways Two Worlds is not very competently made.
Tales of Zesteria has an interesting one. If you venture too far into areas the game doesn’t want you to go yet, you will encounter much stronger enemies and then eventually the main villain just flat out shows up and you get to fight the final boss early. There’s even an alternate ending for if you do it, as while you did kill the main bad guy, his plan is still in motion.
@@soulreapermagnum yeah, basically it's because the mc is not strong enough to deal with the aura but in gameplay it's just to prevent from straying too far
In a game I otherwise found pretty underwhelming, that was a pretty interesting thing. I have distinct memories of trying to explore areas early and entering a screen just to sigh and go "Oh, YOU'RE here".
Zestiria is one of my favorite games of all time. I know it's not a popular title in the Tales series, but I have a soft spot spot for it. That alternate ending was such a cool detail!!!
Yep, if you go to the other teleporter, it's right there. I didn't think beating Lavos where he was supposed to kill Crono got the dev room, only the earliest ending.
Edit for dumb: I’ve gotta be wrong. I feel like there was one version where you could do the teleport warp on the first game, but maybe I’m misremembering hitting the teleport on NG+ before the sparkle is visible or something? (It’s been a whole. T_T)
The great think about Chrono Trigger is that, if you've already beaten the game once, you can pretty much go after Lavos at any time and, depending on when you beat him during different parts of the story, you can get several different endings, about 19 in total.
First Fallout game, you can go to the final boss at any moment you want, if you can talk your way in and rig the old nuke under the cathedral you can murder the Master quite fast (then do the same with the lieutenant in Mariposa and you are done with the game). You can even do it with killing basiclly no one at all. Its even faster to get to the final boss in Fallout 2, but this time (after finding your way to Navarro, and then to San Fran and to the oil rig) you will need to fight the boss... still its a lot faster then playing the game the normal way (that you should as they are both great :)).
Honestly, just going to Navarro early on in FO2 is how you start in easy mode. Just save scum to avoid random encounters with enclave, stroll right in and get yourself some power armour and end game weaponry and lots of ammo, and go do the rest of the game being functionally immune to basically every attack and capable of punching everything to bits or blasting them with way too powerful guns. Fun times.
@@DGneoseeker1 Correct me if I'm wrong, but doesn't that require an additional check that the player can only get by playing a fair portion of the game?
I feel like the other side of this list is 7 times you naively thought you could beat the game quicker with zero training. For example, the first time I played Fallout New Vegas I thought I could cut through Sloan instead of going around through Primm. I was very wrong. I was in no way prepared.
Ah yes, those bloody cazadors, we've all met them. The question is, how many times did you try cheesing your way through, before giving up and going the way the game wants you to? ;)
The flip side is when supposedly meaningless grinding does let you do this, but it's sacraficing story for grunt work. I played a RPG where there was an extra step involved in equipping the armor (when it already looked equipped) so I had to grind, not realizing my warriors were totally unprotected and without weapons. By the time I realized my error & officially began equipping things, the warriors were so overpowered the rest of the game felt easy. I think I replayed it years later just to get a feel of how the difficulty curve was *supposed* to go
My favorite "go straight to the boss games" are the kinds like Crono Trigger and DMC5 that give you a special ending if you actually manage to beat them
How about Yooka-Laylee and the Impossible Lair? The whole premise of the game is that you can try at any time the final boss level, but without any "bees" (lives) to help you. It's completely nuts to do it without any bonus bees right at the beginning, but hey - it's possible and people did manage it. Crazy, though.
The earliest speedrun I'd heard of was for Morrowind. They used Alchemy to craft potions boost their Intelligence, which in turn boosts Alchemy. Exploit this loop hard enough, and you can get such absurd stats that you can actually kill Dagoth-Ur.
@@FelisImpurrator I wouldn't call it an exploit per se, as that's how Alchemy worked in Morrowind. Honestly, the game was painfully easy to break w/o resorting to exploits and cheats. (Constant effect Restore Health on most of your armor and you basically become unkillable.)
@@gryphose1849 The alchemy loop is definitely an exploit, seeing as you can just use it in any of the modern-ish TES games to gain basically infinite stats. Doesn't mean it's bad. It just means it's funny.
@@FelisImpurrator Pretty sure it doesn't work the same way in later TES games, where this 'would' be an exploit. In Morrowind however, your Intelligence stat (including any amount of Fortification of said stat) is considered when crafting potions via Alchemy. So, you boost your int, make a potion of Fortify Int, drink, repeat until you have some 2 billion int for the next 100 years. Then you start making potions for other things.
Tears of the Kingdom also lets you more or less go straight to the final boss. First, you must get down beneath Hyrule Castle, which is easy enough considering the giant chasm located there. Once inside, you must navigate your way through enemy and gloom infested passageways. When you finally reach the bottom, you need to then take out four waves of enemies, plus all of the other dungeon bosses in the game. You may then proceed to fight the Big G himself, assuming you have any resources or health left.
@TheBanishedWind Possibly, but you'd think they'd have noted that. Considering that Tears of the Kingdom is considerably more complicated to reach him, it may also be the reason it wasn't mentioned. In Breath of the Wild, Hyrule Castle is pretty easy to stealthily navigate even with all the enemies. You then only have the dungeon bosses to defeat. The passageways in the Depths beneath the castle are mostly narrow and/or gloom infested. Stealth is still possible, especially if you have certain items, but enemies are more likely to spot you immediately due to how tight some areas are. When combined the other things I mentioned in my initial post, the "straight to the boss" journey does take longer to complete than others in their list.
@@saraross8396 Not the Chrono Trigger one, you have to complete over half the game to even see Lavos for the first time so that "95% of the game" was nonsense.
You can actually beat Morrowind and survive without the gauntlet if you collect the "dagger and hammer," Keening and Sunder, and simply unequip them after striking the heart the required number of times. I'm pretty sure this is how speedruns do it.
You have to exploit the ever-loving hell out of a glitch that requires you to constantly equip and unequip the weapons to avoid taking the massive damage they deal to you (not sure how exactly it works, but whatever I guess), but yeah it's possible.
@@nicholasfarrell5981 You don't even need to abuse glitches. You can abuse the absurdity of Morrowind alchemy and just tank the instant-death effect. When you have a potion that heals 5 million hp a second, and the it's nearly impossible to die with the "heal 10 hp a second" ring, well...
@@Veladus exactly and you can make potions that actually fast level all your stats till your basically invincible if done right then go face him and its a cake walk i beat him a few times all you have to do is steal a bunch of things get some money then go to the temple in balmora make the spells and then use them over and over till your op and then go fight him
5:09 - "you didn't kill any of his kids on the way..." Since access to Star Road isn't available until World 2, you did have to kill at least one of his kids along the way.
I used to be able to beat Super Mario Brother 3 in just under 30 minutes... 30 years ago. I would aquire the first two warp whistles. Use one, then while still not having chosen which world to warp to, use the other. This warps you to the bottom row, allowing you to enter world 8. Then it's a few tough levels and an easy fight with Bowser, the King Koopa, to win. My 10 year old self was great at it. My 40 year old self wonders how I was that good that young.
I've replayed it so much! Only used cosmetic mods. There's something about having directions and no waypoints that gives a sense of achievement. Otherwise I end up mindlessly follow the waypoint on the map and ignore the environment.
Honestly I'd prefer if it had options that removed the random misses when your weapon model hits the enemy model, added waypoints, and maybe a few other things They can even take a cue from SF6 and call it "Modern Mode"
Morrowind played well but looked pretty rough already on release and needed a few QoL tweaks to game system, like how leveling works or the fact you get overloaded with loot from like two skeletons in early bonus dungeon and nowhere to unload items you stole from them. Or we can keep hopping and running out of breath everywhere to get a level up and let most armor and weapons rot. XD
@@KasumiRINA plus quest markers for those of us without a sense of direction, or if you see the weapon hit the enemy it hits... I'd be okay with those being options that can be turned on as modernization options.
I feel like it would be a poor choice to become a dark lord right after when the immortal townsfolk realized that they don't actually need help to end the regime before it even starts.
Nobody tell Andy, but there's actually a super-secret awesome way to skip all the way to the end of this video without having to see all the entries. all you do is move the slider to time code 12:34 and you've done it! Wasn't that so much easier?
I fondly remember _Dragon Wars,_ an ancient CRPG in the mould of the _Bards Tale_ games of that era. It had the first auto-mapping feature I ever saw, freeing me from the duty of meticulously drawing the map out on graph paper, square by square. When you start the game, the Big Bad Evil Guy is right there, in the same starter town as you, and there is nothing stopping you from walking right up to him and initiating fisticuffs. You cannot _win_ that fight, even if you are a master at the game, do everything perfectly, and every dice roll of the RNG goes in your favour; He is simply too strong and your 1st-level ass is too weak. _However,_ this power disparity is _all_ that prevents you from ending the game right there. There is no secret script enforcing his win, and no hidden checklist that sneakily makes him invulnerable, unless you ticked all the quest boxes, collected all the MacGuffins, and are holding the correct vorpal blade. If you used a disc editor to change the sector containing your party's stats, so that you had the maximum possible hitpoints and damage, you could skip the entire game's story of collecting magical super weapons and making powerful dragon allies, and instead smack him down by brute force alone. So, while it wasn't possible to actually beat the final boss of _Dragon Wars_ right at the start, at least it was _honest_ about it, and didn't resort to sneaky, behind-the-scenes tricks to enforce the loss.
I think you're misremembering how long that route was. Besides Purgatory itself being a beast to get out of (but with like 5 ways to do so, so it was a really good early example of providing multiple solutions for puzzles in a CRPG), you had to get the Golden Boots from Lanac'Toor, and somehow learn the Soften Earth spell (for which there are three options, but only one of which doesn't involve a cheat and that one requires heading off to Freeport).
It takes a lot of confidence in your product to challenge a player to beat your final boss, watch them do it, and then say… “yeah, but can you do it again?” 2:03
BOTW speedruns have the energy of a dad angrily waking up to deal with a spider that the rest of the house won't shut up about but no one wants to smash 😂
I have Two Worlds on Steam from some rando bundle and heard it's a horrible game... but that makes me want to finally play it even more because I grew to like utterly broken stuff. It's FUN!
Two Worlds is an objectively terrible game, but I love it so much. I had a terrible pc and this was the best open world game it would run, so I played the crap out of it. So much nostalgia.
@@KasumiRINA It isn't the best game in the world. The fight system is awkward, balancing isn't quite there either. Also the story (and some side quest lines too) aren't as dense or logical as I'd like. But it also has quite a lot of interesting elements, like improving weapons and armor (so, technically, you can create some of the strongest weapons and armor with stuff you start off with). I must also say that I've played it in German. Here, the voice acting is a lot better than the English version, so that helped me a lot. It is a fun game though, once you look past its weaknesses.
@@riveramnell143 Similar story here, I didn't have a good computer and some games just wouldn't run (or not properly anyway). I first got it because it was announced as something between Oblivion and Gothic, so epic adventures in a large and "alive" world. Wasn't really that. And it is objectively bad in many places. But it also has a lot of good elements and interesting ideas, and it was fun to play mostly. Today it's mostly nostalgia, but I still play it from time to time. I also found that the sequel remedied some of the problems. Haven't played that all the way through yet, so no final judgement here.
Man, every time I see Super Mario World or Super Mario 3 it takes me right back to my childhood. I never owned those games, I only played them at friends houses, or when I rented them. So the novelty never wore off. They really are some of the greatest games ever made
In Slay the spire, you can encounter a portal room that can take you straight to the boss. (Don't do what I did and take it with little to no health.... health is very important to not dying, I quickly found out).
I honestly don't know why anyone would fast forward their run by taking the boss portal. Every step you take in Slay the Spire makes you stronger. Unless you get a lot of bonus points for using the portal? Even then it is probably a bad idea.
@@Chris_Sizemore Interestingly enough, due to how it's coded, the boss portal is basically never useful! Because it introduces a giant potential RNG factor to speedruns, if your time is low enough that you could be doing a speed run it won't show up, so the only purpose it could ever serve is... Uh, maybe saving you a little time on a run where you're godly overpowered already but not clearing the game too fast for it to show up? Verrry niche circumstances.
@@thaddeusgenhelm8979 I can recall one use where I had a build that was a slow build that could handle bosses, but struggled with elites, and I had a Lizard Tail I didn't want to risk. That's about it.
@@alinevenorion4718 Makes sense, yeah, there are specific builds that might struggle with some enemies in Act 3 but be set for boss fighting that would want to lower risk. Still, all very niche.
There’s another point in Chrono Trigger where you can fight Lavos again. It’s actually at the very beginning of the game, if you go into the teleporter on the right you go straight to Lavos without even leaving the festival and get another unique ending if you win
Super Mario World FTW! I beat it once properly as a child. Hated Chocoland so much that every time after that I just used the Star Road to skip straight to Bowser 😅 I even found the most optimum path through Bowser's Castle so I'd have the easiest rooms to traverse through 😅 I was such a conniving child
Polygon has a video about how cheating at video games means you might just be more prone to "out of the box" thinking. The video even covered how game developers even learn from cheaters what to put in future games. I highly recommend checking it out
@thedevicebook Oh really now 🤔 Thanks for the recommendation. Though, I don't think utilizing a developer implemented exploit qualifies as cheating. I'm just using the in game mechanics they gave me to bypass a section of the game I find annoying lol
@angelitabecerra it was more a response to your last sentence about being "such a conniving child." Such children make the video games industry better. And I try to always recommend good videos in comment sections if I can. I'm a content creator too & know how important word of mouth is. Other than 2 videos singing video game music & the occasional Twitch stream, I don't make video games my primary content focus but I do my best to make other content to be proud of.
Chrono Trigger not only gives you the option of defeating Lavos immediately, but also at various point during the plot after you first get to the End of Time which have different endings at certain points, during the Ocean Palace chapter, during the Black Omen side quest, and when you first get the Epoch (which you can use just nose dive into Lavos).
In Rival Schools on the PS1, you can skip a number of the chapters in Hideo & Kyoko's Story Mode by defeating the boss in chapter 3. The boss has a staggering amount of HP, but if you manage to win you'll skip to chapter 7. Ironically this skip probably takes longer than simply defeating the enemies in the other chapters.
I'm pretty sure that in Might and Magic VI there's nothing technically stopping you from heading all the way over to the opposite corner of the world map (Sweet Water, from your starting location of New Sorpigal) and entering the Hive, the dungeon full of endgame baddies and the final boss, the reactor and then the Demon Queen (the latter of which I think technically you don't even have to kill - you might just be able to run around her and leg it out the door). The down side is that to actually harm the reactor you need special weapons you can only get once you've progressed far enough in the main questline. And even if you could kill it without them, the world would explode once you left because you wouldn't have progressed even further in the main questline to get the thing you need to contain said world-ending explosion. Plus, you know, tons of baddies in the way would totally murder you before you got past the first room of the dungeon. But you can still TRY...
7 times the boss helps you improve before you challenge them. Example: Inscryption. The Prospector has an event where he gives you either a Golden Pelt or a powered up Insect card. The Trapper sells you pelts, and the Trader lets you trade regular pelts for cards and Golden Pelts for powerful rare cards.
I know it doesn’t count but I thought of Azusa’s Wrath with the boss insisting that you relax in a hot spring so that you are at your best before the fight
I spent waaaaay too long learning Urizen's attack patterns to win the fight at the beginning of the game lol. The first time I just shrugged (albeit with mild frustration as I had been doing rather well) and went on with the rest of the game, but upon jumping to a higher difficulty I kept replaying the level until I beat him. Granted this _is_ easier after beating the game once as you keep all the abilities and gear so I did have the advantage of Nero's devil trigger so it's not as satisfying as it could have been, but it was still worth it for the achievement and special ending
the worst thing about dying to a mimic is that getting chewed up isnt what kills you, its the sheer psychic damage of realising you have a vore kink seconds away from your demise
Always struck me as ironic, because you can say the same about coinface thinking he's really a god just because he hijacked the heart. The coinhead & the tribunal are just some assholes on a power trip, nothing more, nothing less.
No way. A shoutout for Dissidia 012? A truly brilliant title, shame about well… the last Dissidia. I still play the title on the old PSP brick now and then, you can use Squall’s moves to form a series of unblockable moves where you hit them in the air, then back to the ground, then set them up for a chase through some scenery. Amazing.
Kind of the same idea… Games you can go to an end immediately at the start: Harvest Moon on the DS: Just don’t help the mayor when the dog attacks, Neir Automata: as soon as the tutorial ends remove 2Bs OS chip, Decline: Choose to retire at the start, Far Cry 4: just wait at the start, and you covered the witness and we happy few already :3 If you add in Contra Hard Corps jungle exit or the quick ending to clock tower you already covered… That’s a whole entry!
The 1993 game Nomad from GameTek is something I used to play a lot as a kid, and you can access the final boss any time you want. All you need to do is know where he is, which is around the planet Losten--and that can be found by randomly exploring the map, as no accessible location is gated off to the player at any point. So, you can go there at your weakest point and face him and his entourage. Not good, because at the early point in the game, you don't even have enough missiles to take him out, while any one of his missiles, or that of his right-hand officer, can destroy you in one shot. But you can go there, still.
I like to think that method of killing Gandohar is actually some kind of artistic statement about the power of collective action on the developer's part.
I love in the first 3 fallout games that if you know where the final boss is, you can rush right over and finish the game. Find the GECK, the Master, or your Father, and shortcut 10+ hours down to 30 minutes.
This made me imagine that Bowser is actually having Mario babysit for him, but is afraid how his kids will take him dating Peach, so claims he's kidnapping her. And the fights are actually Mario playing with the kids. Fun for everyone.
What about Darkest Dungeon? When you get to the State, the final dungeon is available to the player, but that is just as a good idea as licking an electric plug to get an electrifying meal.
Well, you can enter the Darkest Dungeon right away, but considering that the Darkest Dungeon has 3 Dungeon runs that you need to do in order to get to the finale and that beating each one of them is pretty much impossible without a group of maxed out heroes AND any heroes who survived one of the 3 runs refuse to enter the Darkest Dungeon ever again on normal difficulty (so you need 3 maxed out teams), I would say it doesn't count. :-)
Stumbling into dagoth ur early and ill-eqiuped, can be a soft locking SOB. I mean he is a god, to think you could win, kill a god? What grand and intoxicating innocence...
Tears of the Kingdom is notable too since the game actually tries to give you a roadblock to fighting Ganondorf. Even after you complete the tutorial you have to run an errand for Purah before you get the glider which you theoretically need to reach Ganondorf without falling to your death, but you can actually do a few different exploits that let you reach him without getting killed by fall damage.
The Two worlds example is far form its 1st appearance here, but it's still hilarious that the devs didn't think about it - or were too lazy/short-timed to prevent it
Honestly my favorite thing about it is that it’d be a funny easter egg if intended, but clearly kiting/running away is one of an RPG player’s first instincts anyway… but especially funny because it’s so clearly not intended because the cutscene shows an entirely different location.
Actually, the fact that the boss was defeatable in the first place, since you can just make them unkillable in code before thier fight, coupled with the fact that the death there is tied to the end credits trigger, says to me it was intentional.
... beating feral chaos at the start of the game is certainly helped by having your brv locked at 9999 and not resetting to 0 after landing an HP attack, I see... with no equipment, even! :p
You guys made a mistake on the Chrono Trigger part. You can beat Lavos at the Ocean Palace, but that gets you the joke "Nu" Ending where a Nu just dances around like an idiot during the credits. To get the Developer ending you need to go throw down with Lavos basically right as the game starts, ideally when you still have Marle and Lucca in your party. Though extra points if you can do it without them, you absolute chad.
It might be a stretch but in Darkest Dungeon you can initiate the final quest from the very start. It doesn't contain a final boss, but I thought it's a pretty interesting thing for such a grind-heavy game.
Since NG + counts, in Chrono Trigger you can fight and kill Lavos duting the fair, getting a fast forwarded ending. You can also get several special ends at various points in the game
In Fallout: New Vegas, if you've got the skills and ammunition to kill cazadores and deathclaws with a varmint rifle, you can b-line straight to Vegas. From there you're only 2000 caps or an intelligence check away from walking into the Tops. Dump all the levels you'll earn on this trip into stealth and you can smuggle in your trusty varmint rifle and shoot Benny in his very surprised face.
if i remember correctly, in dragons dogma you can beeline straight to grigori as soon as the way to gran soren is unlocked, and can use a makers finger to one-shot him (if you can get one, theyre very expensive). from there, you unlock the everfall which *if* you can farm at level 10, easier said than done, you can speedrun to the seneschal in about an hour and half total, skipping the entire game of learning about the dragon, aiding the wyrm hunt and fighting the cult of salvation
You can fight Lavos way earlier than that - Literally the moment you get access to time travel (or at the millennial fair in newgame+) you can go straight to 1999 and just fight him for funsies then. You should be warned though, if you travel there with the epoch you will get a worse ending because you crash the epoch into lavos and stuff.
"Come and have a go if you think you're hard enough" is actually the phrase Mumbo from Banjo Kazooie uses to do most of his speaking, you just reminded me of that little fun fact at the start :)
The original Dragon Quest does the opposite of this. Your final destination, the castle of the Dragonlord, is right across the river from the starting point of the game. But no one in Alefgard knows how to build a bridge!
I wonder how many times they've brought up the Gandohar one in videos so far. I feel like this is at least the fifth or sixth time I've seen it. Though I also might have just rewatched the same couple videos too many times.
Spyro Enter the dragonfly has a glitch in the game where if you headbash in the right spot you can just go to the final boss Ripto and beat him using flame breath and without you know rescuing those pesky dragonflies.
Surprised Yooka-Laylee and the Impossible Lair isn't on here as they kind of promoted the fact you can take on the final boss whenever you feel like you can handle the platforming hell.
It was OBVIOUS that Two Worlds and Breath of the Wild would be on this list. I don’t know why you wouldn’t at least visit Zora’s Domain since Mipha’s Grace can be quite the life saver…but mostly because you don’t get to visit Linky-Poo’s himbo shark boyfriend Sidon xD
I love the little “And they all lived happily ever after” cause it’s kinda just bs. Cause V gets to live for about a month before he just crumbles to dust.
They should make a game where you can kill the boss immediately like in DMC, but there should be like some sort of hidden mechanic you shouldn't know about at that stage of the game and maybe you need to do something like interact with the environment in a way that shouldn't be obvious unless you played further in the game. Maybe like you can destroy a piece of the floor that's in the corner of the room using one of your limited explosives and you have a pushback move (requires multiple button inputs to use, but you wouldn't be taught it until later) that will work on the boss only once or twice before they learn to avoid it. You could even have subtle hints that it's possible by maybe showing before or after the fight there's already someone that has died falling through that hole and got impaled (either by your character entering or exiting the boss arena) and if you walk on the fixed hole (could have metal sheets covering it, less obvious they're breakable compared to wooden planks) it makes a distinct wobbling/loose noise to indicate they're not fixed to the ground and instead just loosely placed over the hole as a makeshift patch. And that folks is an example of what it's like having your Adderall kick in mid comment when you have ADHD. You get a mini TED Talk.
AI: Nirvana Initiative has this. The main villain gives you a code right before they die. You can go back and give the numbers back to her, proving that their world is a simulation.
Two Worlds' legendary peasant uprising is always a treat. Monty Python could not have done it better, including the dead seriousness of the end scene, which just pretends nothing out of the ordinary happened and that this was indeed the prophesized fate of [insert generic Dark Lord name here].
In SaGa Frontier the character Lute's story is super open-ended... So much so that you can immediately travel to the planet with the final boss trigger and fight him (all six stages) with no skills and only a single forced ally (who is also the final boss trigger). Good luck.
Kid Chameleon has a secret that lets you skip to the final boss straight from level 2, it was the only way I was ever able to beat that game as a kid lol
IIRC in Serious Sam 4 you can, using the fact that the 1st and the last levels use the same map, skip straight to the final boss, leading to Any% speedruns taking under a minute.
You forgot the best part about beating Lavos as soon as you encounter him. Once you get through the rest of the developers, they decide to play the credits in a way befitting your speedrun:
At 10x speed.
You also get the "Good Night"
ending if you power-leveled in the first third of the game and take him out as soon as you're allowed to after reaching the End Of Time.
Click bait title, Chrono Trigger and Super Mario World are both lies.
@@Bfkcjscbsnjc ofc, this channel obviously doesn't care about quality. he just cares about views. this vid just cemented that kek
@@Bfkcjscbsnjc, no more so than the Morrowind entry, if you're going to be pedantic. In each of the other entries, there's a chance to win.
Either way, 20 or 30 minutes to defeat the final boss (especially in stuff like JRPGs) is effectively "at the start of the game". Hell, under the right circumstances, you could play Chrono Trigger for the first time and have the capability to fight Lavos within 5 minutes...and still have an outside chance to finish it off.
@@Alsebra Actually no, you don't have chance of beating Lavos on a fresh save file, it's impossible and has never been done. Stop glazing on something that's clearly not real and click bait
I’m sorry but what is with that thumbnail? Dagoth Ur is a god, how could you possibly kill a god, what a grand and intoxicating innocence.
Keening and Sunder baby
Not if you're ignorant of their, or even dagoth's existence.
"Good" times..
I just learned last night that Keening and Sunder don't instantly kill you, they just hurt you real bad. Meaning that even if you don't exploit your way to godhood, a strong character can beat the game legitimately without Wraithguard.
🎶Shame on you sweet Nerevar🎶
*kratos has entered the chat*
Cracks me up every time 'Two Worlds' gets on a list and I get to watch that group of NPCs just completely wreck the big bad of the game.
I didn't know who he was when I first started playing and he killed me when i attacked him, so I decided to reload my save to level up a bit and raid equipment from the village before talking to him. He's not too difficult to beat once you grind a bit, but it's nice that the villagers help you out. He also has a nice upgraded fireball spell on him, so it's annoying that the game ends when you kill him. As if the sister still doesn't need rescuing and there aren't other enemies to fight.
Reminds me of Robin Hood Men in Tights where the besieged villagers stop and yell "just leave us alone!" to the camera crew.
@@Dargonhuman : "That’s right! Every time they make a 'Robin Hood' movie, they burn our village down!" 🔥🔥😠
It feels like the start of a DnD campaign where the DM introduces the BBEG at the start only for the party to come up with some hairbrained scheme that causes the bbeg to die early
this is what happenes when the end cutscene trigger is "this NPC dies" and they use the Boss NPC for that sequence instead of making a dummy NPC stand in for the boss that is unkillable.
Just one of the many ways Two Worlds is not very competently made.
Tales of Zesteria has an interesting one. If you venture too far into areas the game doesn’t want you to go yet, you will encounter much stronger enemies and then eventually the main villain just flat out shows up and you get to fight the final boss early. There’s even an alternate ending for if you do it, as while you did kill the main bad guy, his plan is still in motion.
is that why when i entered an area movement speed was suddenly really, really slow?
@@soulreapermagnum yeah, basically it's because the mc is not strong enough to deal with the aura but in gameplay it's just to prevent from straying too far
In a game I otherwise found pretty underwhelming, that was a pretty interesting thing. I have distinct memories of trying to explore areas early and entering a screen just to sigh and go "Oh, YOU'RE here".
Zestiria is one of my favorite games of all time. I know it's not a popular title in the Tales series, but I have a soft spot spot for it. That alternate ending was such a cool detail!!!
Came here specifically to mention this. It's one of the few times where killing the final boss early is the BAD ending.
You do have to kill 1 of Bowser's kids, but it's only Iggy so he doesn't care.
Good lord xD
Can’t believe they didn’t do that joke themselves 😅
The koopalings aren't browsers children. They are his generals.
@@TheKabukimann We know.
But that's due to a retcon anways.
@@TheKabukimann a general nuisance.
You can actually fight Lavos even earlier on New Game+. There’s a portal at the Millennial Fair, letting you fight him with only Crono.
Yep, if you go to the other teleporter, it's right there. I didn't think beating Lavos where he was supposed to kill Crono got the dev room, only the earliest ending.
I remember doing this once, but that was at least my second NG+
Edit for dumb: I’ve gotta be wrong. I feel like there was one version where you could do the teleport warp on the first game, but maybe I’m misremembering hitting the teleport on NG+ before the sparkle is visible or something? (It’s been a whole. T_T)
I completely forgot Chrono Trigger coined that term.
To be fair, I'm not sure how much the New Game+ fight should count, as you technically have to beat the game first.
The great think about Chrono Trigger is that, if you've already beaten the game once, you can pretty much go after Lavos at any time and, depending on when you beat him during different parts of the story, you can get several different endings, about 19 in total.
19 endings? Someone put a lot of thought into that game.
@TheZodiacRipper That's why it's one of the greatest RPG's of all time.
13 in total
Gotta love it when they let you do this. Beating Calamity Ganon with only 3 hearts is such a awesome feeling.
First Fallout game, you can go to the final boss at any moment you want, if you can talk your way in and rig the old nuke under the cathedral you can murder the Master quite fast (then do the same with the lieutenant in Mariposa and you are done with the game). You can even do it with killing basiclly no one at all. Its even faster to get to the final boss in Fallout 2, but this time (after finding your way to Navarro, and then to San Fran and to the oil rig) you will need to fight the boss... still its a lot faster then playing the game the normal way (that you should as they are both great :)).
Honestly, just going to Navarro early on in FO2 is how you start in easy mode. Just save scum to avoid random encounters with enclave, stroll right in and get yourself some power armour and end game weaponry and lots of ammo, and go do the rest of the game being functionally immune to basically every attack and capable of punching everything to bits or blasting them with way too powerful guns. Fun times.
@@Joe90h yeah, and don't forget to steal the Bozar from one of the gun shop guards in NCR, to completely ruin everyone's day :D
Don't forget you can also simply TALK the Master to death.
@@DGneoseeker1
Correct me if I'm wrong, but doesn't that require an additional check that the player can only get by playing a fair portion of the game?
@@lightningninja6905 I think you need to have found evidence of the mutants being infertile, yes.
The transition at around 3:50 made me think that Zelda had been playing Mario for the last hundred years.
That would... Actually explain a lot. Excuuuuse me princess?!
lmao
I feel like the other side of this list is 7 times you naively thought you could beat the game quicker with zero training. For example, the first time I played Fallout New Vegas I thought I could cut through Sloan instead of going around through Primm. I was very wrong. I was in no way prepared.
Ah yes, those bloody cazadors, we've all met them.
The question is, how many times did you try cheesing your way through, before giving up and going the way the game wants you to? ;)
Lolol I remember yelling "these mosquitos from hell keep killing me!" and from the other room, my partner went "you're supposed to go the other way!"
The flip side is when supposedly meaningless grinding does let you do this, but it's sacraficing story for grunt work. I played a RPG where there was an extra step involved in equipping the armor (when it already looked equipped) so I had to grind, not realizing my warriors were totally unprotected and without weapons. By the time I realized my error & officially began equipping things, the warriors were so overpowered the rest of the game felt easy. I think I replayed it years later just to get a feel of how the difficulty curve was *supposed* to go
My favorite "go straight to the boss games" are the kinds like Crono Trigger and DMC5 that give you a special ending if you actually manage to beat them
How about Yooka-Laylee and the Impossible Lair? The whole premise of the game is that you can try at any time the final boss level, but without any "bees" (lives) to help you. It's completely nuts to do it without any bonus bees right at the beginning, but hey - it's possible and people did manage it. Crazy, though.
Yeah, the game is basically built around that premise. Good example.
Great example. Not a very popular game, but whoever played for a few minutes realized that.
The earliest speedrun I'd heard of was for Morrowind. They used Alchemy to craft potions boost their Intelligence, which in turn boosts Alchemy. Exploit this loop hard enough, and you can get such absurd stats that you can actually kill Dagoth-Ur.
It's funny how that exact exploit has been an Elder Scrolls tradition for decades.
I wonder if TES6 will have it.
once again, a true example of the old adage : if you ain't hurting them, punch harder!
@@FelisImpurrator I wouldn't call it an exploit per se, as that's how Alchemy worked in Morrowind. Honestly, the game was painfully easy to break w/o resorting to exploits and cheats. (Constant effect Restore Health on most of your armor and you basically become unkillable.)
@@gryphose1849 The alchemy loop is definitely an exploit, seeing as you can just use it in any of the modern-ish TES games to gain basically infinite stats. Doesn't mean it's bad. It just means it's funny.
@@FelisImpurrator Pretty sure it doesn't work the same way in later TES games, where this 'would' be an exploit.
In Morrowind however, your Intelligence stat (including any amount of Fortification of said stat) is considered when crafting potions via Alchemy. So, you boost your int, make a potion of Fortify Int, drink, repeat until you have some 2 billion int for the next 100 years.
Then you start making potions for other things.
Tears of the Kingdom also lets you more or less go straight to the final boss. First, you must get down beneath Hyrule Castle, which is easy enough considering the giant chasm located there. Once inside, you must navigate your way through enemy and gloom infested passageways. When you finally reach the bottom, you need to then take out four waves of enemies, plus all of the other dungeon bosses in the game. You may then proceed to fight the Big G himself, assuming you have any resources or health left.
So basically just like BotW, and thus why it wasn't mentioned?
@TheBanishedWind Possibly, but you'd think they'd have noted that. Considering that Tears of the Kingdom is considerably more complicated to reach him, it may also be the reason it wasn't mentioned. In Breath of the Wild, Hyrule Castle is pretty easy to stealthily navigate even with all the enemies. You then only have the dungeon bosses to defeat.
The passageways in the Depths beneath the castle are mostly narrow and/or gloom infested. Stealth is still possible, especially if you have certain items, but enemies are more likely to spot you immediately due to how tight some areas are. When combined the other things I mentioned in my initial post, the "straight to the boss" journey does take longer to complete than others in their list.
@@saraross8396 Not the Chrono Trigger one, you have to complete over half the game to even see Lavos for the first time so that "95% of the game" was nonsense.
No you can't you need to beat the robot with mineru spirit you can't beat the robot without the spirit so stop spreading false information
@@carlosrios5162
All the temples are optional
You can actually beat Morrowind and survive without the gauntlet if you collect the "dagger and hammer," Keening and Sunder, and simply unequip them after striking the heart the required number of times. I'm pretty sure this is how speedruns do it.
You have to exploit the ever-loving hell out of a glitch that requires you to constantly equip and unequip the weapons to avoid taking the massive damage they deal to you (not sure how exactly it works, but whatever I guess), but yeah it's possible.
@@nicholasfarrell5981 You don't even need to abuse glitches. You can abuse the absurdity of Morrowind alchemy and just tank the instant-death effect. When you have a potion that heals 5 million hp a second, and the it's nearly impossible to die with the "heal 10 hp a second" ring, well...
you dont even need that i have beat him without all of that
@@Veladus exactly and you can make potions that actually fast level all your stats till your basically invincible if done right then go face him and its a cake walk i beat him a few times all you have to do is steal a bunch of things get some money then go to the temple in balmora make the spells and then use them over and over till your op and then go fight him
We need a video on 7 times this exact scenario for Two Worlds has come in list videos lol
Commenter edition for skip a level, the one about bosses with weird weaknesses... were there others?
Not that just one, a lot of these have been used before.
I thought this sounded familiar
5:09 - "you didn't kill any of his kids on the way..."
Since access to Star Road isn't available until World 2, you did have to kill at least one of his kids along the way.
Shh, don't tell Iggy that he's actually adopted.
I used to be able to beat Super Mario Brother 3 in just under 30 minutes... 30 years ago. I would aquire the first two warp whistles. Use one, then while still not having chosen which world to warp to, use the other. This warps you to the bottom row, allowing you to enter world 8. Then it's a few tough levels and an easy fight with Bowser, the King Koopa, to win. My 10 year old self was great at it. My 40 year old self wonders how I was that good that young.
At 38 I too wonder when I got this slow in the brain.
Your reaction time gets worse as you get older.
Morrowind! A game that truly would deserve a remaster, but with the old game mechanics. Best Elder Scrolls game!
I've replayed it so much! Only used cosmetic mods. There's something about having directions and no waypoints that gives a sense of achievement. Otherwise I end up mindlessly follow the waypoint on the map and ignore the environment.
Honestly I'd prefer if it had options that removed the random misses when your weapon model hits the enemy model, added waypoints, and maybe a few other things
They can even take a cue from SF6 and call it "Modern Mode"
Love it. I really want to get into Daggerfall as well but it’s difficult to adjust to the older mechanics.
Morrowind played well but looked pretty rough already on release and needed a few QoL tweaks to game system, like how leveling works or the fact you get overloaded with loot from like two skeletons in early bonus dungeon and nowhere to unload items you stole from them.
Or we can keep hopping and running out of breath everywhere to get a level up and let most armor and weapons rot. XD
@@KasumiRINA plus quest markers for those of us without a sense of direction, or if you see the weapon hit the enemy it hits...
I'd be okay with those being options that can be turned on as modernization options.
I love how the Morrowind final boss is just roasting you as soon as the fight begins and for the entire duration
"Shame on you, sweet Nerevar!"
I feel like it would be a poor choice to become a dark lord right after when the immortal townsfolk realized that they don't actually need help to end the regime before it even starts.
Despite its shortcomings, I can always appreciate Ghost Recon Breakpoint for allowing you to eradicate Walker as soon as you feel like it.
Nobody tell Andy, but there's actually a super-secret awesome way to skip all the way to the end of this video without having to see all the entries. all you do is move the slider to time code 12:34 and you've done it! Wasn't that so much easier?
Love the writing as usual. "It takes a village" xd
I fondly remember _Dragon Wars,_ an ancient CRPG in the mould of the _Bards Tale_ games of that era. It had the first auto-mapping feature I ever saw, freeing me from the duty of meticulously drawing the map out on graph paper, square by square.
When you start the game, the Big Bad Evil Guy is right there, in the same starter town as you, and there is nothing stopping you from walking right up to him and initiating fisticuffs. You cannot _win_ that fight, even if you are a master at the game, do everything perfectly, and every dice roll of the RNG goes in your favour; He is simply too strong and your 1st-level ass is too weak. _However,_ this power disparity is _all_ that prevents you from ending the game right there. There is no secret script enforcing his win, and no hidden checklist that sneakily makes him invulnerable, unless you ticked all the quest boxes, collected all the MacGuffins, and are holding the correct vorpal blade. If you used a disc editor to change the sector containing your party's stats, so that you had the maximum possible hitpoints and damage, you could skip the entire game's story of collecting magical super weapons and making powerful dragon allies, and instead smack him down by brute force alone.
So, while it wasn't possible to actually beat the final boss of _Dragon Wars_ right at the start, at least it was _honest_ about it, and didn't resort to sneaky, behind-the-scenes tricks to enforce the loss.
I think you're misremembering how long that route was. Besides Purgatory itself being a beast to get out of (but with like 5 ways to do so, so it was a really good early example of providing multiple solutions for puzzles in a CRPG), you had to get the Golden Boots from Lanac'Toor, and somehow learn the Soften Earth spell (for which there are three options, but only one of which doesn't involve a cheat and that one requires heading off to Freeport).
So you did obviously mention Chrono Trigger, but you left out the fact that in NG+ you can go kill Lavos directly from the Millennium Fair
It takes a lot of confidence in your product to challenge a player to beat your final boss, watch them do it, and then say… “yeah, but can you do it again?” 2:03
I can already tell that this video isn't going to honor the sixth house and the tribe unmourned.
Huh
BOTW speedruns have the energy of a dad angrily waking up to deal with a spider that the rest of the house won't shut up about but no one wants to smash 😂
So, Morrowind AND Two worlds in this one. Very nice to see, as I own and like both of them.
So that’s Three Worlds, then, right?
I have Two Worlds on Steam from some rando bundle and heard it's a horrible game... but that makes me want to finally play it even more because I grew to like utterly broken stuff. It's FUN!
Two Worlds is an objectively terrible game, but I love it so much. I had a terrible pc and this was the best open world game it would run, so I played the crap out of it. So much nostalgia.
@@KasumiRINA It isn't the best game in the world. The fight system is awkward, balancing isn't quite there either. Also the story (and some side quest lines too) aren't as dense or logical as I'd like. But it also has quite a lot of interesting elements, like improving weapons and armor (so, technically, you can create some of the strongest weapons and armor with stuff you start off with). I must also say that I've played it in German. Here, the voice acting is a lot better than the English version, so that helped me a lot.
It is a fun game though, once you look past its weaknesses.
@@riveramnell143 Similar story here, I didn't have a good computer and some games just wouldn't run (or not properly anyway). I first got it because it was announced as something between Oblivion and Gothic, so epic adventures in a large and "alive" world. Wasn't really that. And it is objectively bad in many places. But it also has a lot of good elements and interesting ideas, and it was fun to play mostly. Today it's mostly nostalgia, but I still play it from time to time. I also found that the sequel remedied some of the problems. Haven't played that all the way through yet, so no final judgement here.
10:45 Here you go, the Final Boss!
10/10 for including Dagoth Ur's best speech. Morrowind is awesome.
Man, every time I see Super Mario World or Super Mario 3 it takes me right back to my childhood. I never owned those games, I only played them at friends houses, or when I rented them. So the novelty never wore off. They really are some of the greatest games ever made
In Slay the spire, you can encounter a portal room that can take you straight to the boss. (Don't do what I did and take it with little to no health.... health is very important to not dying, I quickly found out).
I honestly don't know why anyone would fast forward their run by taking the boss portal. Every step you take in Slay the Spire makes you stronger. Unless you get a lot of bonus points for using the portal? Even then it is probably a bad idea.
@@Chris_Sizemore Interestingly enough, due to how it's coded, the boss portal is basically never useful! Because it introduces a giant potential RNG factor to speedruns, if your time is low enough that you could be doing a speed run it won't show up, so the only purpose it could ever serve is... Uh, maybe saving you a little time on a run where you're godly overpowered already but not clearing the game too fast for it to show up? Verrry niche circumstances.
@@thaddeusgenhelm8979 I can recall one use where I had a build that was a slow build that could handle bosses, but struggled with elites, and I had a Lizard Tail I didn't want to risk. That's about it.
@@alinevenorion4718 Makes sense, yeah, there are specific builds that might struggle with some enemies in Act 3 but be set for boss fighting that would want to lower risk.
Still, all very niche.
In Spyro: Enter the Dragonfly, you can glitch yourself into the final boss door and beat the game in less than a minute.
But that would be an unintended path, while all these are accessible glitchless
There’s another point in Chrono Trigger where you can fight Lavos again. It’s actually at the very beginning of the game, if you go into the teleporter on the right you go straight to Lavos without even leaving the festival and get another unique ending if you win
Super Mario World FTW!
I beat it once properly as a child. Hated Chocoland so much that every time after that I just used the Star Road to skip straight to Bowser 😅
I even found the most optimum path through Bowser's Castle so I'd have the easiest rooms to traverse through 😅
I was such a conniving child
Work-a-smarter, not-a-harder! WAHOO!
@@brandonp7503 Curse you MARIO!!!!! - King Koopa, probably...
Polygon has a video about how cheating at video games means you might just be more prone to "out of the box" thinking. The video even covered how game developers even learn from cheaters what to put in future games. I highly recommend checking it out
@thedevicebook Oh really now 🤔
Thanks for the recommendation.
Though, I don't think utilizing a developer implemented exploit qualifies as cheating. I'm just using the in game mechanics they gave me to bypass a section of the game I find annoying lol
@angelitabecerra it was more a response to your last sentence about being "such a conniving child." Such children make the video games industry better. And I try to always recommend good videos in comment sections if I can. I'm a content creator too & know how important word of mouth is. Other than 2 videos singing video game music & the occasional Twitch stream, I don't make video games my primary content focus but I do my best to make other content to be proud of.
Chrono Trigger not only gives you the option of defeating Lavos immediately, but also at various point during the plot after you first get to the End of Time which have different endings at certain points, during the Ocean Palace chapter, during the Black Omen side quest, and when you first get the Epoch (which you can use just nose dive into Lavos).
In Rival Schools on the PS1, you can skip a number of the chapters in Hideo & Kyoko's Story Mode by defeating the boss in chapter 3. The boss has a staggering amount of HP, but if you manage to win you'll skip to chapter 7. Ironically this skip probably takes longer than simply defeating the enemies in the other chapters.
I think it also works in Batsu's story if you defeat Raizo early. Been decades since I played it though so I could be wrong
_"A Link to the fast"_ got me good! 😂
I'm pretty sure that in Might and Magic VI there's nothing technically stopping you from heading all the way over to the opposite corner of the world map (Sweet Water, from your starting location of New Sorpigal) and entering the Hive, the dungeon full of endgame baddies and the final boss, the reactor and then the Demon Queen (the latter of which I think technically you don't even have to kill - you might just be able to run around her and leg it out the door). The down side is that to actually harm the reactor you need special weapons you can only get once you've progressed far enough in the main questline. And even if you could kill it without them, the world would explode once you left because you wouldn't have progressed even further in the main questline to get the thing you need to contain said world-ending explosion. Plus, you know, tons of baddies in the way would totally murder you before you got past the first room of the dungeon. But you can still TRY...
7:22 Is this how you honor the 6th House and the Tribe Unmourned?
7 times the boss helps you improve before you challenge them. Example: Inscryption. The Prospector has an event where he gives you either a Golden Pelt or a powered up Insect card. The Trapper sells you pelts, and the Trader lets you trade regular pelts for cards and Golden Pelts for powerful rare cards.
I know it doesn’t count but I thought of Azusa’s Wrath with the boss insisting that you relax in a hot spring so that you are at your best before the fight
Jetstream Sam advising Raiden to bring some willingness to kill next time jumps to mind
@@richardharrison4762*Asura's* Wrath, you mean. Not to be confused with Ho-kago Tea Time's youngest member or that former slime-killer witch.
I spent waaaaay too long learning Urizen's attack patterns to win the fight at the beginning of the game lol. The first time I just shrugged (albeit with mild frustration as I had been doing rather well) and went on with the rest of the game, but upon jumping to a higher difficulty I kept replaying the level until I beat him. Granted this _is_ easier after beating the game once as you keep all the abilities and gear so I did have the advantage of Nero's devil trigger so it's not as satisfying as it could have been, but it was still worth it for the achievement and special ending
Everytime I hear the mimic death scene the character sounds like he's getting off on it. 😂😂
the worst thing about dying to a mimic is that getting chewed up isnt what kills you, its the sheer psychic damage of realising you have a vore kink seconds away from your demise
That guy REALLY seemed to enjoy being eaten by the mimic chest...
That was just a clusterfuck of disturbing
Anyone who says Morrowind is less beloved than Skyrim has clearly never indulged in Jumpomancy.
Ah cheesing the boss from two worlds, a fact only mentioned by these fine folks about five times but it's still fun
"What a grand and intoxicating innocence"😂
Always struck me as ironic, because you can say the same about coinface thinking he's really a god just because he hijacked the heart. The coinhead & the tribunal are just some assholes on a power trip, nothing more, nothing less.
No way. A shoutout for Dissidia 012? A truly brilliant title, shame about well… the last Dissidia.
I still play the title on the old PSP brick now and then, you can use Squall’s moves to form a series of unblockable moves where you hit them in the air, then back to the ground, then set them up for a chase through some scenery.
Amazing.
Kind of the same idea… Games you can go to an end immediately at the start: Harvest Moon on the DS: Just don’t help the mayor when the dog attacks, Neir Automata: as soon as the tutorial ends remove 2Bs OS chip, Decline: Choose to retire at the start, Far Cry 4: just wait at the start, and you covered the witness and we happy few already :3 If you add in Contra Hard Corps jungle exit or the quick ending to clock tower you already covered… That’s a whole entry!
The 1993 game Nomad from GameTek is something I used to play a lot as a kid, and you can access the final boss any time you want. All you need to do is know where he is, which is around the planet Losten--and that can be found by randomly exploring the map, as no accessible location is gated off to the player at any point. So, you can go there at your weakest point and face him and his entourage. Not good, because at the early point in the game, you don't even have enough missiles to take him out, while any one of his missiles, or that of his right-hand officer, can destroy you in one shot. But you can go there, still.
Gonna be honest, this is the first time in a long time i've heard dagoth ur's speech not be set to vaporwave music in the background.
I like to think that method of killing Gandohar is actually some kind of artistic statement about the power of collective action on the developer's part.
2:01 That right there is as cool as Lightning ever looked.
I love in the first 3 fallout games that if you know where the final boss is, you can rush right over and finish the game. Find the GECK, the Master, or your Father, and shortcut 10+ hours down to 30 minutes.
This made me imagine that Bowser is actually having Mario babysit for him, but is afraid how his kids will take him dating Peach, so claims he's kidnapping her. And the fights are actually Mario playing with the kids. Fun for everyone.
Yeah they played "floor is made of lava". With a twist.
What about Darkest Dungeon? When you get to the State, the final dungeon is available to the player, but that is just as a good idea as licking an electric plug to get an electrifying meal.
Well, you can enter the Darkest Dungeon right away, but considering that the Darkest Dungeon has 3 Dungeon runs that you need to do in order to get to the finale and that beating each one of them is pretty much impossible without a group of maxed out heroes AND any heroes who survived one of the 3 runs refuse to enter the Darkest Dungeon ever again on normal difficulty (so you need 3 maxed out teams), I would say it doesn't count. :-)
Right, I totally forgot you are unable to take the samw hero again. Whoopsie doopsie (?.
Stumbling into dagoth ur early and ill-eqiuped, can be a soft locking SOB.
I mean he is a god, to think you could win, kill a god? What grand and intoxicating innocence...
Tears of the Kingdom is notable too since the game actually tries to give you a roadblock to fighting Ganondorf. Even after you complete the tutorial you have to run an errand for Purah before you get the glider which you theoretically need to reach Ganondorf without falling to your death, but you can actually do a few different exploits that let you reach him without getting killed by fall damage.
The Two worlds example is far form its 1st appearance here, but it's still hilarious that the devs didn't think about it - or were too lazy/short-timed to prevent it
Or didn’t remove it because it was really funny and required you to do something you were unlikely to do.
Honestly my favorite thing about it is that it’d be a funny easter egg if intended, but clearly kiting/running away is one of an RPG player’s first instincts anyway… but especially funny because it’s so clearly not intended because the cutscene shows an entirely different location.
Actually, the fact that the boss was defeatable in the first place, since you can just make them unkillable in code before thier fight, coupled with the fact that the death there is tied to the end credits trigger, says to me it was intentional.
@@ZNEO3NZTragically, it got patched out. RIP
@@FelisImpurrator But why would they patch the *one* thing their game is known for? D:
... beating feral chaos at the start of the game is certainly helped by having your brv locked at 9999 and not resetting to 0 after landing an HP attack, I see...
with no equipment, even! :p
You guys made a mistake on the Chrono Trigger part. You can beat Lavos at the Ocean Palace, but that gets you the joke "Nu" Ending where a Nu just dances around like an idiot during the credits. To get the Developer ending you need to go throw down with Lavos basically right as the game starts, ideally when you still have Marle and Lucca in your party. Though extra points if you can do it without them, you absolute chad.
It might be a stretch but in Darkest Dungeon you can initiate the final quest from the very start. It doesn't contain a final boss, but I thought it's a pretty interesting thing for such a grind-heavy game.
Since NG + counts, in Chrono Trigger you can fight and kill Lavos duting the fair, getting a fast forwarded ending. You can also get several special ends at various points in the game
Ah, you're not really KILLING his kids. Just chucking them in Lava. Bowser walks that off all the time.
In Fallout: New Vegas, if you've got the skills and ammunition to kill cazadores and deathclaws with a varmint rifle, you can b-line straight to Vegas. From there you're only 2000 caps or an intelligence check away from walking into the Tops. Dump all the levels you'll earn on this trip into stealth and you can smuggle in your trusty varmint rifle and shoot Benny in his very surprised face.
You can just walk past the quarry.
Ahhhh Outside Xbox, for years I have cherished you, and now I begin my occasional countdown binge once again
if i remember correctly, in dragons dogma you can beeline straight to grigori as soon as the way to gran soren is unlocked, and can use a makers finger to one-shot him (if you can get one, theyre very expensive). from there, you unlock the everfall which *if* you can farm at level 10, easier said than done, you can speedrun to the seneschal in about an hour and half total, skipping the entire game of learning about the dragon, aiding the wyrm hunt and fighting the cult of salvation
0:08 sounds like he was _super_ into what that treasure chest was doing to him 😂
Some wise sage once said "Just do it, and be a legend".
You can fight Lavos way earlier than that - Literally the moment you get access to time travel (or at the millennial fair in newgame+) you can go straight to 1999 and just fight him for funsies then. You should be warned though, if you travel there with the epoch you will get a worse ending because you crash the epoch into lavos and stuff.
You can always count on these guys to tell you about a video game concept, then listing 7-15 examples of that concept across various games.
Super Mario World is like a perfect video game my goodness
In Fallout 1 you can go to the Cathedral and with proper save scumming you can pickpocket the key to make it down to the Master.
I actually kinda loved two worlds. Decent mechanics, and no matter the enemy, you probably yelled out "bandits!"
"Come and have a go if you think you're hard enough" is actually the phrase Mumbo from Banjo Kazooie uses to do most of his speaking, you just reminded me of that little fun fact at the start :)
The original Dragon Quest does the opposite of this. Your final destination, the castle of the Dragonlord, is right across the river from the starting point of the game. But no one in Alefgard knows how to build a bridge!
I wonder how many times they've brought up the Gandohar one in videos so far. I feel like this is at least the fifth or sixth time I've seen it. Though I also might have just rewatched the same couple videos too many times.
Spyro Enter the dragonfly has a glitch in the game where if you headbash in the right spot you can just go to the final boss Ripto and beat him using flame breath and without you know rescuing those pesky dragonflies.
Fun fact: DMC5 gives you 2 opportunities to defeat Urizen early.
Fun fact: Urizen is NOT the final boss
The thumbnail? What a grand and intoxicating innocence.
Surprised Yooka-Laylee and the Impossible Lair isn't on here as they kind of promoted the fact you can take on the final boss whenever you feel like you can handle the platforming hell.
Yeah i havent played it but i kept thinking about it.
Ah yes, the much awaited 456th mention of Two Worlds opening on outsidexbox
I'm just happy there was a Morrowind entry. Yay!
It was OBVIOUS that Two Worlds and Breath of the Wild would be on this list. I don’t know why you wouldn’t at least visit Zora’s Domain since Mipha’s Grace can be quite the life saver…but mostly because you don’t get to visit Linky-Poo’s himbo shark boyfriend Sidon xD
I love the little “And they all lived happily ever after” cause it’s kinda just bs.
Cause V gets to live for about a month before he just crumbles to dust.
They should make a game where you can kill the boss immediately like in DMC, but there should be like some sort of hidden mechanic you shouldn't know about at that stage of the game and maybe you need to do something like interact with the environment in a way that shouldn't be obvious unless you played further in the game. Maybe like you can destroy a piece of the floor that's in the corner of the room using one of your limited explosives and you have a pushback move (requires multiple button inputs to use, but you wouldn't be taught it until later) that will work on the boss only once or twice before they learn to avoid it. You could even have subtle hints that it's possible by maybe showing before or after the fight there's already someone that has died falling through that hole and got impaled (either by your character entering or exiting the boss arena) and if you walk on the fixed hole (could have metal sheets covering it, less obvious they're breakable compared to wooden planks) it makes a distinct wobbling/loose noise to indicate they're not fixed to the ground and instead just loosely placed over the hole as a makeshift patch.
And that folks is an example of what it's like having your Adderall kick in mid comment when you have ADHD. You get a mini TED Talk.
AI: Nirvana Initiative has this. The main villain gives you a code right before they die. You can go back and give the numbers back to her, proving that their world is a simulation.
FarCry - nearly every title has an alternative ending Beratung the Game in a couple of minutes
Two Worlds' legendary peasant uprising is always a treat. Monty Python could not have done it better, including the dead seriousness of the end scene, which just pretends nothing out of the ordinary happened and that this was indeed the prophesized fate of [insert generic Dark Lord name here].
In SaGa Frontier the character Lute's story is super open-ended... So much so that you can immediately travel to the planet with the final boss trigger and fight him (all six stages) with no skills and only a single forced ally (who is also the final boss trigger). Good luck.
Soul Sacrifice on the Vita has the option to just fight the final boss at any point, it's an option on the menu.
ah man, that game was so cool
love it when games let you try this and ever more so when people succeed.
5:07 "Although probably glad that you didn't kill any of his kids"
Iggy is not amused.
9:54 "Hahahah...." - enjoy while it lasts :D
Kid Chameleon has a secret that lets you skip to the final boss straight from level 2, it was the only way I was ever able to beat that game as a kid lol
Thanks for commenting this! I've been playing this game since its been released and have never beaten it and I never knew about the skip.
IIRC in Serious Sam 4 you can, using the fact that the 1st and the last levels use the same map, skip straight to the final boss, leading to Any% speedruns taking under a minute.
Tragically overlooked subtitle of “Lavos story” to go with Morrowind’s “Ur in trouble”
The whole game has been promoted from optional to MANDATORY.
The dude getting eaten by the mimic chest in the beginning sounded like he was experiencing the best mouth/neck game of his life