How Clutch Claw Ruined MH World: Iceborne | Asmongold Reacts

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  • เผยแพร่เมื่อ 13 ก.ย. 2024
  • by ‪@HeavyWings‬ • How the Clutch Claw Ru...
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ความคิดเห็น • 2.6K

  • @lester2950
    @lester2950 6 หลายเดือนก่อน +1881

    The actual use of clutch claw is to kill the giant mosquitoes

  • @maxspecs
    @maxspecs 6 หลายเดือนก่อน +447

    As a Hammer main, the clutch claw is just a combo extender and all I’m really aiming for is the head anyways, so it just equates to the head being perpetually tenderized.

    • @zorro8027
      @zorro8027 6 หลายเดือนก่อน +28

      Agreed. As a hammer main as well I never saw an issue with the clutch claw.

    • @yoswirawan
      @yoswirawan 6 หลายเดือนก่อน +4

      Yeah my first iceborne playthrough I was a hammer main so don't feel the issues, my recent playthrough with LS make me realize that clutch claw is such a chore and don't really like it until I get the tenderizing in 1 hit jewel

    • @shmekelfreckles8157
      @shmekelfreckles8157 6 หลายเดือนก่อน +7

      Same for lance. A few weapons got very well integrated clutch claw while for others you have to complately stop what you’re doind just to tenderize.

    • @Serlock4869
      @Serlock4869 6 หลายเดือนก่อน +7

      Greatsword users cries in shambles

    • @user-hq1zf4vq2f
      @user-hq1zf4vq2f 6 หลายเดือนก่อน +1

      It's probably depended on weapons. The weapons which had cc related-movesets like DB that timing-flashclutch for more uptime it's very satisfied. But some weapons like IG that flyingclutch gave no wound points, so I rarely used that move. Many popular weapons like LS CB BOW LBG HBG don't have that kind of movesets, so that why they can be said that the majorities hate CC.
      For me I played SnS IG HH GL Lance Hammer, that's the reason I enjoyed using CC, except SA cuz it's change playstyle from coolaxe swing to discharge spammed.

  • @TSCspeedruns
    @TSCspeedruns 6 หลายเดือนก่อน +1456

    The clutch claw itself did not ruin Iceborne, it was the tenderizing mechanic and the monster clagger animation state that did.

    • @joaocorreia8052
      @joaocorreia8052 6 หลายเดือนก่อน +227

      "ruin" c'mon man its still a 10/10 game

    • @Antarctide
      @Antarctide 6 หลายเดือนก่อน +119

      It's definitely the worst part but the wall bang ruined the flow and balance of the game as well.

    • @sanadye1861
      @sanadye1861 6 หลายเดือนก่อน +67

      @@Texansfan59Some “meta” skills require you to do so if you want full use out of them. It also is just usually a straight up dmg increase and part break increase

    • @demonicdice1017
      @demonicdice1017 6 หลายเดือนก่อน +56

      I am forced to use the claw its either use it or i deal 1 dmg to the montr with my lbg. Its not optional.

    • @TheOneGreat
      @TheOneGreat 6 หลายเดือนก่อน +76

      ​@@Texansfan59 The game is balanced around it and makes memorising weakspots redundant. Terrible take.

  • @jigglynorris2559
    @jigglynorris2559 6 หลายเดือนก่อน +734

    Asmon doing mental gymnastics about not doing the slinger combo instead of just admitting he didn't understand that's how it worked

    • @martinerhard8447
      @martinerhard8447 6 หลายเดือนก่อน +8

      what is there to understand?

    • @vazazell5967
      @vazazell5967 6 หลายเดือนก่อน +28

      It is cheese and stupid and doesn't make sense.

    • @5boxes
      @5boxes 6 หลายเดือนก่อน +41

      A combo of big hits with the last hit doing huge damage really isn't equivalent to a simple "pew pew" into a huge hit.
      It definitely feels cheesy even though it's an intended mechanic. I, myself, don't really care about it that much. A lot of things in MonHun are cheesy to a degree... I play IG and just fly over monsters like they're not even trying.
      Asmon is an "unga bunga" player which means oomph -> *oomph* -> *OOMPH* would be more fitting for the heavy sword.
      Edit: a letter

    • @jigglynorris2559
      @jigglynorris2559 6 หลายเดือนก่อน +67

      @@vazazell5967 neither does the shoulder tackle in that case. Or the Hunting Horn Spin. Or the Charge Blade Phial Discharge. Or the Wyrm Stake Cannon. Or Sticky Rounds with the HBG. Do you even play the game?

    • @geosurf9064
      @geosurf9064 6 หลายเดือนก่อน +21

      @@vazazell5967 it makes perfect sense its a tool to reposition your TCS,. The slinger burst allows you rotate in any direction to line up your TCS (which you cant do with tackle) and possibly flinch the monster to get it off. The greatsword relies on getting TCS off or your damage is worse than any other weapon in the game. It is also 100% intended cause its listed in combos in the weapons control section. Its ok not to like it for realism purposes even if i find that odd personally but to say its unintended or cheesy is just flat out wrong.

  • @ChibiQilin
    @ChibiQilin 6 หลายเดือนก่อน +191

    32:46 He wasn't saying the clutch claw is bad because you need it, he was saying clutch claw was bad because you need it to get THE SAME TIMES. The whole video points out how iceborned basicallyt tripled their hp to balance out the immense power that clutch claws added, which it did.
    Even if you're not a speedrunner, the thing people play monster hunter for is to hunt more efficiently and improve times. Killing the monsters themselves isn't hard, it's not a hard barrier and any fan of the series will have no problem against any of the monsters. The challenge isn't "can I beat this monster" it's "how well can I hunt this monster". If it takes you 30 minutes to do what can ber done in 5 minutes, that's something to improve upon.
    So if you want to hunt as well as you always did, you HAVE to use clutch claw, because monsters are otherwise just arbitrary HP sponges relative to the base game. Otherwise you're not just spending 3x as much time. He literally says it's a requirement if you want the same hunt times, which makes sense. If you triple the HP, the hunt time goes up. It's as simple as that.

    • @IlluvatarPaladin
      @IlluvatarPaladin 6 หลายเดือนก่อน +12

      He's praisins MH Rise which did the same thing with Sunbreak monster HP...

    • @Tsukimi39
      @Tsukimi39 6 หลายเดือนก่อน +51

      @@IlluvatarPaladinIf you paid attention he brings this point up several times. Iceborne had to drastically change the health of monsters to accomodate the new system, and then retroactively go back and apply the same nerfs to previous monsters, making a confusing mess of the already easy base game being made easier, and the expansion being made even more difficult in comparison.
      With Rise/Sunbreak, the wirebug mechanic is built into the fabric of the game, you level up your weapon skills, you find the playstyle that fits you, you play with it how you want to play with it, you're not pidgeon holed into using a boring grab and slam attack for basically every weapon, which is why the health increase in Rise/Sunbreak is FINE, because it was much better planned

    • @aka1721
      @aka1721 6 หลายเดือนก่อน +18

      ​@@Tsukimi39 probably didn't pay attention. Asmongold himself missed that point because they immediately wanted to make a counterpoint. I always found it annoying how they made monsters HP sponges when it was never really the case for previous titles.

    • @xCCflierx
      @xCCflierx 6 หลายเดือนก่อน

      Welcome to G rank... Most speed runners don't use clutch claw or slinger ammo anyway

    • @Tsukimi39
      @Tsukimi39 6 หลายเดือนก่อน +12

      @@xCCflierx speedrunners aren't really relevant when talking about a casual game experience, the guy in the video even says he's not a speedrunner and neither is asmon

  • @Heldermaior
    @Heldermaior 6 หลายเดือนก่อน +614

    "Monster hunter combat is very grounded"
    Insect glaive users helicoptering all over the place like coacained up grasshoppers:
    "What? Can't hear you from all the way down there!"

    • @fogheta
      @fogheta 6 หลายเดือนก่อน +45

      If you're primarily playing IG in the air though your playing IG wrong, or at least massively inefficiently

    • @Antarctide
      @Antarctide 6 หลายเดือนก่อน +130

      ​@@foghetaNot the point he's making.

    • @SolBadguy777
      @SolBadguy777 6 หลายเดือนก่อน +11

      ​@@foghetathese are facts.

    • @Heldermaior
      @Heldermaior 6 หลายเดือนก่อน +56

      @@fogheta you must be so fun at parties.

    • @Boltreaver317
      @Boltreaver317 6 หลายเดือนก่อน +124

      @@fogheta if you're playing insect glaive on the ground, why are you playing insect glaive.

  • @dzhoshua_
    @dzhoshua_ 6 หลายเดือนก่อน +378

    the only thing clutch claw did was introduce tenderising, which is awful. the clutch claw itself is a cool tool

    • @SchifferThe2nd
      @SchifferThe2nd 6 หลายเดือนก่อน +24

      Hammer and Lance have it the best imo.

    • @endeavorthesword5592
      @endeavorthesword5592 6 หลายเดือนก่อน +54

      The clutch claw and wallbangs made the skills agigator so mucho stronger that It felt nearly mandatory, It was meta defining.

    • @endeavorthesword5592
      @endeavorthesword5592 6 หลายเดือนก่อน +39

      @@MetatronsCube23 not really? Agitator was one of, if not the most ussd skill in iceborne, speedrunning, casual and everything in between.
      Yeah, sure, weapons, amor, skills and the claw are optional if you are doing a Challenger run but we are talking about normal gameplay here, where the player tries to play the game the best they can.

    • @arnold2614
      @arnold2614 6 หลายเดือนก่อน +46

      ​@@MetatronsCube23 wow another MH elitist in the community, what a surprise. So only speedrunners are needed to be *optimal* in hunts? Do you not understand the meaning of meta?

    • @alexandersveryown4760
      @alexandersveryown4760 6 หลายเดือนก่อน +22

      ​@@MetatronsCube23I can smell you through this comment 🤢

  • @Sethuria
    @Sethuria 6 หลายเดือนก่อน +350

    One thing I don't think is explained very well, is HOW MUCH the tenderizing via clutch claw actually changes your damage. Which is why people call it mandatory, for better or worse. Long story short, about 80% more damage, but I have the numbers for you.
    Generally speaking, the tenderize formula is (100-Hitzone) x 0.25, added to the hitzone.
    Example, take Rathalos tail hitzone of 45. (100-45)=55 x 0.25 = 13.75. 45 + 13.75 = 58.75
    That's a 30.5% increase in damage.
    The formula was created in such a way, so that tenderization has more effect on parts with lower values, like armoured spots, and worse against established weakspots like heads.
    Buh wait, there's more.
    Tenderization prevents any weapon bouncing at any sharpness, not relevant for endgame but a perk nonetheless.
    Tenderization unlocks the full potential of Weakness Exploit, which reads:
    "Attacks that hit weak spots have 30% increased Affinity, with an extra 20% on wounded parts."
    Any part with a hitzone value of equal or over 45 is considered a weak spot. Wounded parts are tenderized parts. The formula above makes any hitzone of 27 base or higher an eligable weakspot after calculation.
    Tenderize is a free +50% crit chance for running a three rank max deco, which can be snowballed to 90% with max crit eye, and 110% with max agitator, more with affinity weapon augments to offset -% crit weapons.
    Without Weakness Exploit Tenderize, most people would be getting with fatalis weapons (-30% affinity) is 40-50% crit.
    Which leads us to the second three rank max deco, Critical Boost. Turning crit damage from 1.25x, into 1.4x, for a 15% damage increase.
    Throw that right on top of the 31% damage increase for 46% because almost everybody is running a 100% crit build.
    Without clutch claw people would only be getting 50% crit builds (40% if you want health augment) rather than 100% with negative affinity weapons so I'd say the damage increase rounds out to about 80% more damage since some people don't run negative affinity weapons, it'd half the bonus from Crit Boost since it'd only apply half the time without the WEX 50% affinity increase, and weakspot value variance.
    Not to mention that making a weakspot of the legs and easier to reach places makes for easier hits than going for the given weakspots, shortening hunt times especially for weapon classes without good vertical reach.
    If you've read this far, congratulations, you've learned something today! While my opinions are my opinions, the math is the math from which you can draw your own conclusions. Asmon, you've played this game on hard mode by not using the clutch claw, big dick energy.

    • @jag9872
      @jag9872 6 หลายเดือนก่อน +5

      I knew all this just wish players would consider it more when they get into the game wound monster you will deal more damage simple as that.

    • @deathsythe238
      @deathsythe238 6 หลายเดือนก่อน +9

      I'm honestly glad I didn't bother with Iceborne, because I would have hated it rather than simply disliking World for how weapons felt among other things.

    • @The_Random_Bastard
      @The_Random_Bastard 6 หลายเดือนก่อน +3

      I found out about the slinger GS combo only after I have reached master rank/beaten base game and i can say it should be enabled only in Iceborne.. I am glad I found this out so late bcs if I wouldnt the fights would be way easier to get in the TCS... with the claw i tenderize legs... then I attack them and the slinger very often makes the monster get stagger for a second or two wich is enough for me to make the TCS hit in time... how ever I have noticed that when the monsters are somewhat beaten they tend to stay in the drooling state longer withou reseting them with claw so I didnt have much incentive to reset them.. I just kept pummeling them until they started to get staggered for longer and then I go for the head as thanos had suggested xD

    • @aj991
      @aj991 6 หลายเดือนก่อน +1

      This, basically my damage from 21x7 per hits from my HBG, suddenly become 32x7 per hit (Crit boost BTW).
      If that's not huge increase idk what it is.

    • @xFrost47xMaplestory
      @xFrost47xMaplestory 6 หลายเดือนก่อน

      Thanks for the writeup, very informational.

  • @Ratinaround
    @Ratinaround 6 หลายเดือนก่อน +72

    “This light weapon is hitting faster than my heavy weapon” yeah bro no way I wouldn’t have been able to know a light weapon would do that

  • @cainstuart2681
    @cainstuart2681 6 หลายเดือนก่อน +102

    The slinger burst was intended to give GS a way to re-align their attacks (you can 180 slinger to aim behind you). The rapid combo action is a byproduct.

    • @coop1563
      @coop1563 6 หลายเดือนก่อน +23

      your answer is too complicated for asmon and his debate bro fans, it has to be an unintended cheese mechanic.

    • @Benri05
      @Benri05 6 หลายเดือนก่อน +2

      Or using thornpods as ammo so that the TCS hit has tons of stun effect

    • @cainstuart2681
      @cainstuart2681 6 หลายเดือนก่อน +1

      @@Benri05 the augmented ammo effects are nuts. piercing can do solid dmg, thorn can help hyper flinch, etc. I think it was just them making a QoL tool that got buffed inadvertently by the underlying system. and then Sunbreak has rageblade stance for direction control which I felt is a solid change.

    • @NNichtnormal
      @NNichtnormal 6 หลายเดือนก่อน +2

      true. it was a real gamechanger for GS imo. never really used it much in the beginning, but when I did landed so much more TCS. the rapid combo and the realignment are both very huge buffs for GS dps

    • @eget4144
      @eget4144 6 หลายเดือนก่อน

      Side effects can be main effects too. It all depends on your use.

  • @EACru2002
    @EACru2002 6 หลายเดือนก่อน +61

    I think the weapon you use can wildly affect your opinion of the clutch claw. For instance, I play Switch Axe so the clutch claw is really really good for ZSD spam + Rocksteady/Temporal mantle usage. Hammer and Lance are two other weapons where the clutch claw mechanic doesn't feel like "homework" but is actively fun to use. Beyond those obvious examples though, I think there's even other weapons where it can feel "neutral" versus "bad." For instance I think Greatsword is one where it feels neutral. Why? Because the flow of that weapon's combat is very staccato to begin with. It's running around, sheathing, punctuated by big hits. So incorporating the clutch claw into that isn't actually that big a change to the "flow" of the combat, you just insert it during your running around time between your hitting phase. On the otherhand, I feel like the maker of the video may be a Longsword main and/or was a Charge Blade main and the difference with those weapons is that they are designed so their attack pattern is very "flowy" in the case of Longsword or "flowcharty" in the case of Charge Blade. And in those instances, clutch claw breaks the flow of both weapons. You have to actively stop what you want to be doing to incorporate the clutch claw into it.

    • @d3m3nt3d_t3acup_
      @d3m3nt3d_t3acup_ 6 หลายเดือนก่อน +16

      yeah, if every weapon had a claw-integrated combo that tenderizes in one go, I'd be more inclined to use it more often

    • @Opaali
      @Opaali 5 หลายเดือนก่อน

      I don't tender shit n I'm great at the game lol

    • @itsmehehe6585
      @itsmehehe6585 4 หลายเดือนก่อน

      @@d3m3nt3d_t3acup_ Just use clutch claw boost? Takes a single level 3 gem slot.

  • @ulabula1680
    @ulabula1680 6 หลายเดือนก่อน +458

    I hate the tenderizing mechanic, not the clutch claw itself. It did not ruin the game to me, though, still had a blast with it. But in reality I would just prefer it to not exist at all, lol.

    • @TheCosmicAstro-
      @TheCosmicAstro- 6 หลายเดือนก่อน +71

      Precisely.
      Tenderize as a mechanic is also fine but they FORCED you to use it constantly. Which isn't fine.

    • @LoveBread07
      @LoveBread07 6 หลายเดือนก่อน +15

      Agreed awful mechanic

    • @The_Random_Bastard
      @The_Random_Bastard 6 หลายเดือนก่อน +31

      exactly... monster parts should be tenderized by attacking them only even with the weakest hits... it should have its own health bar and resistances to dmges... it could be its own mechanic of the skin of the monster.. like for example skin of this mosnter is resistent to fire but weak to water but once tenderized its weak to anything = no resist.. just saying

    • @thegodofsoapkekcario1970
      @thegodofsoapkekcario1970 6 หลายเดือนก่อน +4

      The only boss I remember actually needing it was Ishvalda in the first phase.

    • @ollievirus6695
      @ollievirus6695 6 หลายเดือนก่อน +1

      @@The_Random_Bastard Loved that concept and Idea!

  • @guuppa
    @guuppa 6 หลายเดือนก่อน +461

    I hated it but still played the game for 850+ hours. It is what it is.

    • @dasrieldealer7703
      @dasrieldealer7703 6 หลายเดือนก่อน +54

      I wouldn't say it ruined the game tho

    • @guuppa
      @guuppa 6 หลายเดือนก่อน

      No it didn't, but it broke the flow and was pretty janky to use especially in world's tight corridors. Though as a hammer main I can definitely say I was spoiled​ lmao@@dasrieldealer7703

    • @MmaMadman85
      @MmaMadman85 6 หลายเดือนก่อน +83

      @@dasrieldealer7703 Thats because it didn't. Some players just don't like new things because it makes them change.

    • @apexzora4423
      @apexzora4423 6 หลายเดือนก่อน +69

      ​@@MmaMadman85 No it IS bad. It just interrupts the flow of combat for a damage boost and it's a useless addition.

    • @fabachso9184
      @fabachso9184 6 หลายเดือนก่อน +48

      @@MmaMadman85 i mean the fact that the dude is fangirling over Rise already makes his entire opinion have 0 value, his HP argument from World - Iceborne is a joke since Rise to Sunbreak increased hp by like 15x on the later monsters, all Sunbreak did was to give a 10k hp monster 150k hp and put some weird purple shit aura on them that explodes from time to time.

  • @anir1798
    @anir1798 6 หลายเดือนก่อน +7

    Tenderizing was cringe. Find monster > clutch claw its head > get knocked down (failed tenderized) > clutch claw head (failed tenderize) > clutch claw leg > tenderize > hit the legs (instead of the better hitzones on the head) > deal less dmg > monster lives longer > parts not tenderize > repeat. You can say failing to tenderize the head is a skillissue but we've all been there before right?

    • @ItsDaKoolaidDude
      @ItsDaKoolaidDude 4 หลายเดือนก่อน

      Tenderizing still cringe. And the fact people keep scoffing and saying "skill issue" (when they're either lying thru their teeth about failing to tenderize or couldn't claw to save their runs) only brings up a more spiteful attitude towards them and the rest of the community, which just puts more toxicity in it.

    • @VeldaRice
      @VeldaRice 16 วันที่ผ่านมา

      Just run tool specialist, temp/rock mantle, and it's a great counter to getting knocked off constantly, especially if you're using a 2x tender weapon. But I agree, very annoying machanic. I like the wall bang system, though

    • @khaild7856
      @khaild7856 6 วันที่ผ่านมา

      Find monster > fire random pod > clutch claw its head > wall bang > clutch claw its head > tenderizing > only hitting the the head > deal more dmg > monster dies average time > parts not tenderize anymore > trap/flinch pod/flinch dmg/not enraged mode > wall bang > repeat. There's no issue here. I play IG I have to press R3 to use clutch claw I don't even complain any shit -_-

  • @jacktheripper7935
    @jacktheripper7935 6 หลายเดือนก่อน +60

    The clutch claw wasn't the problem (because sending monsters straight to a rock by shooting pebbles in his eyes is funny af), it's the tenderizing mechanic which was.
    A good idea on paper but is, in fact, a mechanic being forced down your throat because it was too much important to ignore.

    • @Virjunior01
      @Virjunior01 5 หลายเดือนก่อน +1

      The reason why was because they did not balance the game properly. In vanilla World, everybody in end game built the same... 3x Weakness exploit for an easy 50% affinity combined with even one crit Jewel (+30% damage) was super powerful.
      The clutch tenderize mechanic was an effort to change things, but people just kept building the same meta and using the claw to capitalize.

    • @flashjamer6075
      @flashjamer6075 5 หลายเดือนก่อน +1

      @@Virjunior01 How is the clutch claw meant to change any of that though? In every MH game people always build sets for maximum damage output. The clutch claw doesn't create an alternative build style, it just creates an annoying extra step to access it.

    • @Virjunior01
      @Virjunior01 5 หลายเดือนก่อน +1

      @@flashjamer6075 exactly. I wasn't saying it succeeded or failed... it just winds up acting as a slight punishment for building the universal meta.
      I'm of the opinion that Weakness Exploit should be significantly reduced or done away with in the future... it wasn't there UNTIL World, anyway.
      I'd say WE as a thing is the result of the devs finally caving and adding damage numbers, which we also didn't have til World (not counting Frontier).

    • @flashjamer6075
      @flashjamer6075 5 หลายเดือนก่อน

      ​@@Virjunior01 Ah, I get what you mean. I agree with you, weakness exploit is a weird skill. The most damage efficient skill in the game by a mile, but held back under the condition that you target weak spots... except every decent player ever will be hitting weak spots anyway.
      What could maybe be more interesting is a skill that gave a damage boost when you hit parts that aren't usually weak zones. Except maybe that would create stale gameplay where positioning would be less important.
      Also, the reason they added damage numbers was because the devs were worried that people would think turf wars did no damage. I usually turn them off though unless I'm comparing builds, for me they kind of clutter the screen.

    • @wanaise7906
      @wanaise7906 5 หลายเดือนก่อน

      Solution to this problem is just remove the tenderizing mechanic and its just for slingers and wall bang left, solved. Just like in older games.

  • @marzialalfonzocanada888
    @marzialalfonzocanada888 6 หลายเดือนก่อน +223

    clutch claw didnt ruin it...tenderizing did xD I'm fine with clutch claw returning to wilds but not the damn tenderizing mechanic also have every weapon have a unique action with it instead of just some weapons having it

    • @therandomsaiyajin
      @therandomsaiyajin 6 หลายเดือนก่อน +1

      Without the mechanic of tenderizing it makes clutch claw useless besides wall banging and that’s already dumb due to how easy damage that really is. I’m fine with slinger, that’s a fun mechanic that should have gotten a direct expansion instead of reworking the thing into the janky ass clutch claw. But I agree tenderizing is what really ruined it. Especially the rework to WEX and it causing us to forcibly tenderize. I for one hope clutch claw and tenderizing never returns, I’m fine with the slinger tho, that can come back

    • @BertMagurt
      @BertMagurt 6 หลายเดือนก่อน +55

      ​​@@therandomsaiyajin
      The clutch claw added to some weapons movesets greatly
      Useless my ass

    • @marzialalfonzocanada888
      @marzialalfonzocanada888 6 หลายเดือนก่อน +4

      @@therandomsaiyajin I like the clutch claw having it combined with the slinger actually helps a lot on monsters that likes to fly around a lot *cough* rathalos + variants and kushala daora *cough*

    • @itscoolthough419
      @itscoolthough419 6 หลายเดือนก่อน +2

      I had no issues with tenderizing, i always saw it as " fuck yes now im gonna do BIG damage to the (tenderized) head"

    • @AxelVenturatheboss
      @AxelVenturatheboss 6 หลายเดือนก่อน

      Why not tenderize?

  • @100_pesos
    @100_pesos 6 หลายเดือนก่อน +141

    Ruined is an overstatement. I has it issues for sure, but for me I only didn't enjoy it as much when using ranged weapons on solo play. Problems aside clutch claw is GOATED on Hammer & Lance.

    • @Godslayer96
      @Godslayer96 6 หลายเดือนก่อน +6

      And SwAxe, imo. The combo to quickly get into amped mode is incredible and looks cool af.

    • @d.g.p1900
      @d.g.p1900 6 หลายเดือนก่อน +3

      TLDR Ruined is an overstatement indeed, and the explanation quite subjective... i agree the problem for clutch claw is tenderizing more or less, and the clutch claw its self true its really cool... why? its because ironically speaking, mechanic existence should be in line with the lore/story, and sadly there is no explanation for that... not just (why its bad gameplay) they say...
      BTW wirebug is likely the "villages" expertise like how MH3 "villages" capable of swimming, and clutch claw is invention from 5 generation to make new gadget so comparing claw with wirebug by lore, expertise vs invention actually wrong by its self... (ignore the fact/rumor bout the real capcom inventor of clutch claw is gone/fired/unknown now LOL)
      NB : Subjectively if you play MHW since D-1 until the iceborne DLC come out. actually, you gonna feel the existence of claw is only (by the story) the power of Master Rank Hunter.

    • @chuckchan4127
      @chuckchan4127 6 หลายเดือนก่อน +1

      Clutch Claw was made for Sword and Shield, but Capcom decided to shoehorn it on every other weapon.

    • @Kensuke0987
      @Kensuke0987 6 หลายเดือนก่อน +1

      Not really. If you've taken charge of keeping parts tenderized, and also extend claggers for hundreds of hours, you would start to think it's a chore too.
      You wish it was entirely optional, but you _have to do it._
      Everyone's WEX relies on it. Everyone's Master's Touch too.
      I do wish the clutch claw moves specific to some weapons like the clutch claw counter of the Lance come back some how. It's not like that move shouldn't _look_ impossible to do with wirebugs.

    • @TheTexasDice
      @TheTexasDice 6 หลายเดือนก่อน

      Lightbowgun and Bow got kind of fixed when they added the jewel that lets you tenderize in 1 clutch instead of 2.
      But heavy bowgun is permanently screwed, because it lowers your damage by 30% unless you add the zoom-piss-filter scope. Or take Stickies.

  • @vinniegret4841
    @vinniegret4841 6 หลายเดือนก่อน +343

    He never used it xD

    • @LoveBread07
      @LoveBread07 6 หลายเดือนก่อน +32

      Well I mean he has but not fully lol, he only does the tenderize sometimes. So he basically half uses it/ sometimes or forgets completely 🤣. Which honestly is interesting bc he’s basically making the game harder while he probably doesn’t even know he’s made it harder on himself for not using it. Lol

    • @vinniegret4841
      @vinniegret4841 6 หลายเดือนก่อน +12

      W8ing for him to react to "Wirebugs ruined monster hunter! I hope they never return!" BWAAHAHA

    • @benkai9921
      @benkai9921 6 หลายเดือนก่อน

      Me neither lmao

    • @Petr_275
      @Petr_275 6 หลายเดือนก่อน

      I just refused to use it.

    • @you_tube6733
      @you_tube6733 6 หลายเดือนก่อน

      he did twice. lol.

  • @matthiascoupry
    @matthiascoupry 6 หลายเดือนก่อน +13

    Launching a Monster into a wall or another Monster is sooooo satisfying.

  • @brieferfiber2976
    @brieferfiber2976 6 หลายเดือนก่อน +41

    The argument I'll make about the great sword slinger TCS combo is that with the increased movements and aggression of monsters, being able to reposition the direction of the tcs (as using the slinger and moving the movement keys/stick in a direction) will then aim the tcs in that direction. Also depending on what ammo you have in the slinger can cause a monster to flinch for an opening for the tcs to connect. In my mind who's played specifically great sword for a few thousand hours over multiple games, the tcs combo is made of 3 attacks so replacing the middle attack with either a tackle to tank a hit or the slinger to reposition the direction of the attack feel like both important tools and natural to the rule of three attacks. Even when. Going to rise and swapping the main charge combo to surge slash (replacing the charge hit for faster multiple hits) it still works In The rule of three attacks. (If you read this whole thing then thank you XD)

  • @alexkogan9755
    @alexkogan9755 6 หลายเดือนก่อน +11

    I really liked the arm mounted crossbow in World. Causing accidents to happen by making stuff in the environment fall onto monsters was always majorly helpful and fun to do, and it also made using grenade items like the flash pods far more intuitive than clumsily throwing them like in prior games. Causing environmental mishaps to happen is especially something I want to come back since it was largely absent in Rise. As for the clutch claw, I like the ideas behind it, I liked bonking monsters into walls with it, but what ruins it is the tenderizer mechanic and the fact that it immediately makes every monster go into berserk mode every time you use it. It’s just not as well thought out as it should’ve been.

    • @maxspecs
      @maxspecs 6 หลายเดือนก่อน +1

      Those still exist in Rise though, you use throwing knives/kunai to trigger them now. Wallbangs are just part of Wyvern Rides, and certain walls are *also* hazards.

    • @alexkogan9755
      @alexkogan9755 6 หลายเดือนก่อน +4

      @@maxspecs yeh but to a very, very small extent by comparison. Certainly nothing on the level of waterfalls and avalanches.

    • @maxspecs
      @maxspecs 6 หลายเดือนก่อน +4

      @@alexkogan9755 The game was originally made for Switch, that poor underpowered tablet would melt if it tried to do anything more drastic than a tree that drips poison.

    • @alexkogan9755
      @alexkogan9755 6 หลายเดือนก่อน

      @@maxspecs I love the Switch’s versatility but the underpowered hardware is its Achilles heel, and I really hope Nintendo figures out how to get more power out of its successor.

    • @Ecliptor.
      @Ecliptor. 5 หลายเดือนก่อน

      @@alexkogan9755 That's not happening, Nintendo is always several generations behind in hardware

  • @sorretgarcia25
    @sorretgarcia25 6 หลายเดือนก่อน +32

    37:03 ok now, I can say why you can't get this point so, basically when you watch the Hunter's Notes you'll see there are only 3 different mayor categories into classing the monsters: Wyvern, Elder Dragon and Fanged Beast.
    The later sub-class would then expand for the wyverns being Flying, Bird, Piscine, Brute and Fanged. But if you go to let's say Rise, the next franchise's installment, the variety changes a lot: Amphibians, Leviathans, Temnoceran, unknown these are categories added to the existing 3 in World Iceborne. And taking us back, in 4U there was another category called Neopteron (bugs non spider-like). In world, then again count how mamny monsters use the fire element and how many use the other elements and you'll see why the fire specific compared to the rest, tho Iceborne fixed this elemental approach.

    • @shadowsketch926
      @shadowsketch926 6 หลายเดือนก่อน +7

      the reason for that is simple:
      world didn't have that big of a monster variety, it had brute wyverns, fanged wyverns and some inbetween wyverns for the most part,
      then came elder dragon and fatalis counts as black dragon, but that is IB.
      why they kept it simple is most likely due to this being a first major move into getting a western audience.

    • @aka1721
      @aka1721 6 หลายเดือนก่อน +4

      ​@@shadowsketch926 more like audience for the USA. It's funny how majority of US players need their hand held at basically everything.

    • @lokouba
      @lokouba 6 หลายเดือนก่อน +8

      @@aka1721Wyverns have consistently been the group with most difficult roster of monsters to fight through all monster hunter games that reasoning you’re giving makes no sense.
      The actual reason for the lack of variety probably had to do with the direction of game, seeking to create pseudo realistic environments and also the fact that a lot of monsters that were planned for World had to be removed because their physiology made them pretty awkward and bugged when testing the various irregular terrains that are present in locales like Ancient Forest and Coral Highlands.

    • @SkipBaley-hb6nc
      @SkipBaley-hb6nc 6 หลายเดือนก่อน

      That chip can be seen from space bud.

    • @noruba
      @noruba 6 หลายเดือนก่อน +1

      ​@@aka1721when a game wants to expand their audience worldwide instead of just Japan, and they happen to be a difficult game. they make stuff easier overall, that's how you build an audience of both good and bad players (most players will be bad because they have lives outside of fighting pixels unlike you)

  • @samttk359
    @samttk359 6 หลายเดือนก่อน +82

    I really didn't mind the clutch claw after the fatalis update. They made it pretty balanced as they essentially doubled the tenderize duration for all weapons and made all weapons tenderize in 1 hit with the shaver jewel.

    • @thesea251
      @thesea251 6 หลายเดือนก่อน +33

      problem is the "after", the entirety of most title updates was a chore to playthrough for alot of light weapons. i would also say that i think that weakening deliberately hard points on the monster feels odd to me after thinking about it, like intentional parts of the monster are being overridden by a gimmick.

    • @bigbrain8839
      @bigbrain8839 6 หลายเดือนก่อน +4

      sns uppercut go brrrrrrrrrrrrr

    • @Nico78Not
      @Nico78Not 6 หลายเดือนก่อน +24

      That's still a problem. You still need a jewel to tenderize parts in one hit for most weapons, which limits your build. Tenderizing is the problem, not the claw.

    • @TheCosmicAstro-
      @TheCosmicAstro- 6 หลายเดือนก่อน +8

      ​@thesea251 I think that is actually what should have been the only reason to tenderize.
      But with iceborne they literally made 90% of all monsters grey hit zones which is just dumb. Thus FORCING you to tenderize constantly.
      If they kept the design to base world of only specific parts of specific monsters have grey zones/bounce zones and you can use the clutch claw to tenderize them then that'd be perfectly fine.
      But needing to use it effectively everywhere on a monster is just annoying and unfun

    • @krystianwojtas1032
      @krystianwojtas1032 6 หลายเดือนก่อน

      i dont know about other light weapons. but you can tenderize with sns 'shoryuken' in one shot w/o jewel

  • @cloud9demon72
    @cloud9demon72 23 วันที่ผ่านมา +3

    Just another example of people crying about something that really didn't affect the game that much at all. The guy just sounds like he didn't have that much skill playing the game and he's just looking for something to hate like the clutch claw

  • @Nesque
    @Nesque 6 หลายเดือนก่อน +7

    The big issue is that it makes tenderizing mandatory.
    You can play without wall-banging, as it drives the monster into rage earlier (though, agitator is highly enabled by this).
    But giving up on 50-80% damage, even more if you use the tenderizer talent, just isn't viable. It blows that it's mandatory, and I think every weapon should have some way of comboing into clutch claw. Some weapons gain SOOOO much more out of the clutch claw than others, hammer is made better with it, but IG felt way more clunky having to tenderize tons of spots.

  • @Greywarpfrog
    @Greywarpfrog 6 หลายเดือนก่อน +92

    as a Switch axe main i absolutely LOVE THE CLUTCH CLAW

    • @VDViktor
      @VDViktor 6 หลายเดือนก่อน +4

      Swax goes dakkadakkadakka

    • @Greywarpfrog
      @Greywarpfrog 6 หลายเดือนก่อน +4

      @@VDViktor exactly 😩👌

    • @cptbuckyadome3920
      @cptbuckyadome3920 6 หลายเดือนก่อน +2

      My swax brother ❤

    • @Fxyoprobably3
      @Fxyoprobably3 6 หลายเดือนก่อน +5

      Bro any main can enjoy the clutch claw. It literally is a cool as hell tool lol

    • @dielog2211
      @dielog2211 6 หลายเดือนก่อน

      uh nuh​@@Fxyoprobably3

  • @KyouOneZilla
    @KyouOneZilla 6 หลายเดือนก่อน +63

    I'd like Clutch Claw without the wall bang or tenderize mechanics. As an attack deals damage and made the monster drop slinger ammo and that's it, I'd love that.

    • @Nrt2Pnt0
      @Nrt2Pnt0 6 หลายเดือนก่อน +7

      Wow, finally a reasonable comment. I agree with this guy

    • @SUCCUB0I
      @SUCCUB0I 6 หลายเดือนก่อน +5

      Smashing monsters off of walls is my favorite part of it though, it's just so much fun to do!

    • @cowbats
      @cowbats 6 หลายเดือนก่อน +8

      @@SUCCUB0I The wallbang itself is a fun mechanic, my problem with it is the free damage. Anything that gives free damage is just... boring and makes the game too easy imo. Although I think stage hazards like falling boulders or vines are ok :P

    • @SUCCUB0I
      @SUCCUB0I 6 หลายเดือนก่อน +5

      @@cowbats I don't think there is anything wrong with the Clutch Claw but maybe there is, I can't say for sure as Monster Hunter 1 was the only other Monster Hunter game I've ever played and it was only maybe 30 - 50 hours. As someone who's really only played world I gotta say I love everything about the Clutch Claw. It's fun to zip onto a monsters head and send them flying and crashing into a wall for some good damage then go back to twirling my dual blades around their ankles like some kind of demented Beyblade.

    • @Veslelia_cw
      @Veslelia_cw 6 หลายเดือนก่อน +2

      I liked shooting shots into ice or stones that dropped on the monsters, that's was nice along with the qol some weapons got but I agree claw without wallbang or tender would be great.

  • @lucasy4790
    @lucasy4790 6 หลายเดือนก่อน +5

    Fun fact: Capcom originally imagined for more of a fantasy-like monster battle game during development of the very first Monster Hunter, but they ended with a more grounded approach involving realistic fighting (hunting) style and treating monsters as animals living inside an ecosystem. In their second game (MH2dos), they added elder dragons as a fantastical juxtaposition to the rest of the game.

  • @leafmanwithafryinpan
    @leafmanwithafryinpan 22 วันที่ผ่านมา +2

    Iceborne introducing clutch claw is like getting a 10% raise because youre doing more work, but prices also go up 10%, while people who didnt get the raise still have to do more work.

  • @maco4314
    @maco4314 6 หลายเดือนก่อน +6

    Everyone defending clutch claw only does it becuase the game has some absurdly overpowered tools to make it not fucking cancer to use. "it's easy" yeah becuase you are using the rocksteady and temportal mantles to remove the shitty part of the mechanic.
    Every fight you go into in Iceborne starts with either a wallbang or a rocksteady mantle to apply tenderize to head/legs/tail. Zero risk becuase you use something that prevents you being knocked off by the monster sneezing, but tedious and shit design.
    Then when your mantles are on CD and tenderize falls off, you do almost no damage while you pray for a clagger to be allowed to have fun again.

    • @HawaiianForgeStudios
      @HawaiianForgeStudios 5 หลายเดือนก่อน

      *laughs in heavybowgun pierce mindseye build*

  • @BigBastion623
    @BigBastion623 6 หลายเดือนก่อน +26

    The main issue is that Clutch Claw really varied in weapons how it was implemented to the game, as it varied from feeling natural to a chore:
    Improve Weapon: Hammer, Switch Axe, Lance, Dual Blades, Sword & Shield
    Weaken Weapon: Great Sword, Charge Blade(SA made up for it), Bowguns, Gunlance(WB was nice addition), Bow(TD was fun) Long Sword, Insect Glaive(More Mixed)

    • @Someone-lg6di
      @Someone-lg6di 6 หลายเดือนก่อน +2

      To me light weapon clutch claw was to get slinger ammo for versatility

    • @foxboi6309
      @foxboi6309 6 หลายเดือนก่อน

      ​@@Someone-lg6diYeah like with DBs where I just spam continuous slinger ammo drops by doing clutch claw attacks lol

    • @schmushschroom3873
      @schmushschroom3873 6 หลายเดือนก่อน +11

      That video is a such a chode tho, bro shitting on clutch claw non stop but praise WIREBUGS of all things. Monster Hunter Rise bro, the worst balancing wise MH game to date where none of the weapons are nowhere near as powerful as LS. The game where everything is about either you counter with wirebug or you die.
      This guy also ok with wywern riding but hate wall bang lol. Definitely one of those "world's bad" people

    • @Legal_OwO
      @Legal_OwO 6 หลายเดือนก่อน +2

      Sorry but i don t see how GS get weaken by the clutch claw
      - We got a shortcut to tcs
      - a new mobility option
      And wallbang are god send for openning for tcs
      I mean it didn t receive the massive buff hammer has but GS didn t get worse

    • @BigBastion623
      @BigBastion623 6 หลายเดือนก่อน

      @@Legal_OwO Maybe I should have phrased it differently, I don’t mean weaken as in made the weapon literally worse, I mean it as in clutch claw felt like a chore with those weapons, but like I said, some of the weapons new editions(Charge Blade SA, Gunlance WB, etc) def made up for it

  • @LA.20
    @LA.20 6 หลายเดือนก่อน +3

    I've purchased Iceborne yesterday as it is in sale, In my humble opinion on trying the clutch claw for 4 hours straight it does not kill the game. It's not a problem, it's actually neat. I would complain if the clutch weapon attacks can severe the monster parts, cause that would make the hunt very easy and not exciting, but it only softens the hides of the monsters, damage them, and give you slinger ammo which you can use to clutch then fire off in the Monsters head to drive them to a wall. Which is also neat. The new weapons move set is a game changer too. The thing that actually sucks is the tenderizing mechanics.

  • @greedygremlin7471
    @greedygremlin7471 6 หลายเดือนก่อน +5

    I love the Wirebugs in Rise, the mobility is a lot of fun and becomes a part of your fighting style.

  • @freshtodef123456789
    @freshtodef123456789 6 หลายเดือนก่อน +2

    As a gunlance main the clutch law really didn’t change much gameplay other than ramming monsters into walls for setups

  • @fellowninja
    @fellowninja 4 หลายเดือนก่อน +5

    The people who have a problem with this take is that they got into the game after Iceborne came out, or just haven't played any other Monster Hunter games to compare the two. The video creator is correct in his opinions of the Clutch Claw. It was a stark addition that drastically changed the flow of the game for anyone who played the game BEFORE the expansion came out.

  • @trathanstargazer6421
    @trathanstargazer6421 6 หลายเดือนก่อน +6

    I swapped a lot during my run, but I was primarily a Charge Blade and a Bug Glaive. I didn't like the tenderize mechanic itself, but the actual clutch claw use I really liked. I started the game with it and found it useful through the entire game. I've seen some others agree so I know I am not alone in this, but I think the tenderize mechanic was the only real flaw in the clutch claw design. My only real gripes with the game are the in town stuff, like the menu's being a little awkward and such. Though, the fact they added a whole switch items into higher tier items thing with that one cat, but didn't do the full list pissed me off the most.

  • @itaykerensm1629
    @itaykerensm1629 6 หลายเดือนก่อน +11

    Clutch Claw added a bunch of issues that aren't apparent unless you were used to how the game worked without it.
    The main offender: the clutch claw stagger AKA the clagger, this animation (the drooling pause) has way too much priority and happens from damage thresholds, break a leg for a trip? Nope clagger. Break a tail for a long opening? Nope clagger! Stun or exhaust? Nope clagger. This animation overrides almost anything.
    The other issues are artificially low HZVs (looking at you safi) and changes to skills like Weakness expoit to force clutch use.
    Wallbangs and forced enrage is fine, but the tenderize attacks were badly added.

  • @GuilitoDoinks
    @GuilitoDoinks 6 หลายเดือนก่อน +16

    You cannot convince me that the clutch claw is worse than the handler

  • @wolfcrazed0174
    @wolfcrazed0174 6 หลายเดือนก่อน +1

    TLDW:
    The clutch-claw itself is perfectly fine and makes HUNTS much easier than pre-DLC MHW hunts. However, the tenderize mechanic that came with the clutch-claw made MONSTERS much harder than pre-DLC MHW monsters, because with it came large damage reductions and healthpool increases (or just one of the two, not certain) to the monsters as an act of balancing the tenderize mechanic, as well as making it a key mechanic that borders on being required on every hunt, especially for the DLC content.
    For the most part, the tenderize mechanic is the double-edged sword that splits the playerbase between enjoying or hating MHW post-DLC, not the clutch-claw itself.
    Edit: Also Asmon, the slinger burst and bash for GS are both intended to stagger a monster and open them to a quick TCS.

  • @GTexperience_Channel
    @GTexperience_Channel 6 หลายเดือนก่อน +2

    16:02 I feel like the issue ain't the clutch claw, but rather the movability of the character. I they allow u to run with your weapon out, this would also partly solve this specific issue. The reset timer on the other hand, is just weird, but can be easily fixed.

  • @justpazzingby13
    @justpazzingby13 6 หลายเดือนก่อน +13

    What Asmon is missing with the Slinger Burst vs Tackle Skip discussion is that Tackle not only allows you to skip into TCS, it gives you Hyperarmor; Slinger Burst just lets you get to TCS faster. It's a literal trade-off. You have to be able to know and decide which move you want to use for the given moment. You can't Slinger Burst through enemy attacks, but you can Tackle through them.

    • @vintnerw1087
      @vintnerw1087 6 หลายเดือนก่อน

      True charge slash gives GS a redirection + small reposition on top of the stagger and charge skip. It can play a crucial role in optimizing solutions to specific monster attacks. To disregard it is to intentionally handicap yourself.

    • @Ecliptor.
      @Ecliptor. 5 หลายเดือนก่อน

      Tbf, shooting is barely faster than tackling. And sometimes the shot might make the monster flinch, which might make you miss the TCS.

  • @LosDiv907
    @LosDiv907 6 หลายเดือนก่อน +5

    Tenderize would have been cool if there was some type of upkeep mechanic with your real weapon. Like if you keep hitting the same spot past a threshold then it refreshes the timer so its pretty much perma the entire fight. At the same time, you greatly increase the threshold for flinches/knockdowns and nerf wallbangs that way it isn't easy to keep the perma tenderize and its dependent on you learning the monster move set.

  • @ioefhsof25913
    @ioefhsof25913 6 หลายเดือนก่อน +23

    playing without the clutch claw is just playing with less dmg, it's the same thing as saying you can play without upgrading your weapons, sure it's true, but at that point you are no longer playing the designed experience and you are now playing a challenge version of the game.
    The clutch claw function the same way as upgrading gear, while not technically mandatory, it is mandatory to play the game in the designed dificulty bracket, at which point you have to make the choice, either play hard mode or use something you don't want. Either option are most of the time and for most players 2 bad choices, and why the tenderizer mechanic didn't survive rise.

    • @dantevic
      @dantevic 6 หลายเดือนก่อน +4

      It didn't come to rise because they want to make each game a bit different it seems. I doubt the wirebug gimmick will be in wilds also.

    • @maxspecs
      @maxspecs 6 หลายเดือนก่อน

      What if you play without the claw, *and* without upgrading your weapon, aka the Asmongold way?

    • @loutreacariatre3637
      @loutreacariatre3637 6 หลายเดือนก่อน +2

      try playing rise without using rising bug and skills associated... would be completly under optimal too.... nonetheless rise/sunbreak is a good game. but if you want the old school monster hunter vibe , iceborne with clutch claw will be far more tolerable than rise and his wirebugs....

  • @walkerpierce5446
    @walkerpierce5446 2 หลายเดือนก่อน +2

    The clutch claws caused the hyper inflation of Monster HP values as compared to every pervious games (except probably the MMO) to push you to latch on, soften, and wall bang. This had a huge knock on effect and was not very fun or enjoyable. Even with it technically being optional to use it felt HIGHLY discouraged to not do so.

  • @daltempla
    @daltempla 29 วันที่ผ่านมา +2

    The title of that video should actually be "How Clutch Claw ruined MH World:Iceborne FOR ME".... game was super great and the vast majority of players enjoyed it till they couldn't get more....

  • @dregonxz
    @dregonxz 6 หลายเดือนก่อน +5

    There was a game called Toukiden 2, it was a Japanese monster hunter against Onis, where the main mechanic of the game was the demonic hand, the same thing as the Clutch Claw. If I'm not mistaken, it was a Koei game

    • @Hertman779
      @Hertman779 6 หลายเดือนก่อน +4

      It's pretty fucking far away from being "the same thing". The only similarity is that it's a claw, it doesn't tenderize, it doesn't slam the enemies into a wall, it does help with reaching other parts of the enemies, and countering some attacks. You can deal the same amount of damage by playing without it, and it's more akin to the wirebug as in it helps traversal on the maps.

    • @Jenny-sd6ji
      @Jenny-sd6ji 5 หลายเดือนก่อน

      It was also a full open world game unlike World. T2 was great.

  • @Vitli01
    @Vitli01 6 หลายเดือนก่อน +4

    24:16 Asmon: "I really like MOnster Hunter because it makes sense"
    Me: Running up walls in rise

    • @Selnathorn
      @Selnathorn 6 หลายเดือนก่อน

      And it will most likely stay in rise. As it only really aligns with the ninja theme.

    • @christianclark714
      @christianclark714 6 หลายเดือนก่อน

      @@Selnathorn nah, i think the parkour is here to stay. and the ninja "theme" is just a traditional japanese themeing that existed from the first and every other game except world.

    • @Selnathorn
      @Selnathorn 6 หลายเดือนก่อน

      @@christianclark714 Nah, I don't think so. Looking at one of the MH wilds images makes it seem that it's you being able to ride a mount like a palamute is the mechanic being carried over.

  • @randomrandomnesss2188
    @randomrandomnesss2188 6 หลายเดือนก่อน +4

    Watching Asmon talk about how tenderizing doesn’t add DPS just goes to show how little he knows about this game after playing it for so long. This video is spot on and one of the few things that Rise did well was get rid of tenderizing.

    • @PlatyPlat123
      @PlatyPlat123 6 หลายเดือนก่อน +1

      L take

    • @chunkiedunkie2130
      @chunkiedunkie2130 6 หลายเดือนก่อน +2

      @@PlatyPlat123 How so? You don't have a counter argument

  • @Xsudin
    @Xsudin 23 วันที่ผ่านมา +1

    If anything i think the fact the dev team made the guardian armor a+ available at the start was what really runed the game never used it myself but seen countless people quit the game before the game actually kicked off and them saying this game is dumb and too easy because of that armor.

  • @NightFoxZero
    @NightFoxZero 19 วันที่ผ่านมา +1

    The solution to not being thrown off by a monster's attacks during clutch claw is
    A) wait for the actual opening
    B) Wear temporal mantle
    C) Wear rocksteady mantle
    lmao

  • @lunibald7035
    @lunibald7035 6 หลายเดือนก่อน +4

    32:26 basically saying "I liked Wirebugs from the beginning so them being mandatory wasn't an issue because I liked them. With MHW I don't like the Claw because it's mandatory." Also, has this guy seen how other genres do addons? E.g. take a look at some Paradox Games titles which completely redo their whole gameplay loops with expansions over the life cycle of a game, in some cases multiple times even.

  • @rcqr4148
    @rcqr4148 6 หลายเดือนก่อน +3

    i feel that if they wanted a cool grapple attack they should make its a powerful attack that can be combod into and combo out to different attacks while removing the clagger and removing the tenderize mechanic so that its difficult to do the clutch claw attack but also rewarding when added into a weapon combo

  • @chrismcmeekin9943
    @chrismcmeekin9943 6 หลายเดือนก่อน +9

    I wasn't planning on using the slinger, I hate analog stick aiming in games, but eventually I wandered into Diablos and remembered I was gonna need sonic bombs but there was nothing to craft. Then I started thinking, damn I need flash bombs for flying monsters too, what is going on here? Obviously I figured it out, and I got used to it so I decided to try using the clutch claw as well. It's a risk-reward mechanic and I've actually had a lot of fun using it, it's led to some pretty hilarious bloopers and badass moments. World is probably my second favorite game in the series, it's so much fun and for me the claw doesn't detract from it one bit.

  • @azureth9544
    @azureth9544 6 หลายเดือนก่อน +2

    I disliked how when the monster topples down and the tenderizing has ran out, you are presented with 2 bad options. Either attack and do suboptimal damage, or tenderize and lose the whole topple time, since monsters seem to rise up as soon as you do tenderize. It just broke the flow.

  • @AzraelGodKing
    @AzraelGodKing 6 หลายเดือนก่อน +2

    The only thing i disagree with is that it takes near 25 mins without using the clutch claw, I do not use the clutch claw and I have killed nearly every monster solo in under 15m on first attempt 5m-
    10m otherwise

  • @nicktmorrow
    @nicktmorrow 6 หลายเดือนก่อน +3

    I played insect glaive and used a mounting build which made me less interested in joining back into the game when the specialization I focused on pre clutch claw was then given very easily to everyone

  • @erikwurgler
    @erikwurgler 6 หลายเดือนก่อน +6

    Wirebugs turned MH into a Spider Man game imo, and I hated that… I don’t want to play Spider Man, I want to hunt monsters in Monster Hunter.

    • @Marclipper
      @Marclipper 5 หลายเดือนก่อน

      Idk man. With the mid to endgame monster move really fast, I think i like wirebug better.

  • @MaximusProxi
    @MaximusProxi 6 หลายเดือนก่อน +15

    Tbh the only problem of MHW was the frequency you could wallbang the monsters + controlling their enrage with that (making the agitator skill pretty much a must have).
    Also I didn't even consider playing Rise because of the wire bug. That combat is not for me.. I enjoyed the "grounded" and more weighty combat MHW offered. I really hope Wilds will be more like World in that regard.

    • @AdulAhmad68
      @AdulAhmad68 6 หลายเดือนก่อน +5

      I thought the same about Rise and many other things relating to its "Switch" visual quality, but I picked it up last week during sale and honestly I'm having a blast. Sure you can use the wirebugs to jump around, but on Longsword for example, I just use all the charges on ground based attacks anyways, so the whole argument of the combat not being grounded is invalidated...
      Honestly, try it before you bash it, its not better than world, but its not a bad monster hunter game by any means.

    • @MaximusProxi
      @MaximusProxi 6 หลายเดือนก่อน +4

      @@AdulAhmad68 I didn't "bash it" I just said it's not for me.. yes of course you can disregard one of the core gameplay mechanics, but the game is built around it. Also combat is sped up in Rise and again I like the slower and weighty feel of MHW...

    • @AdulAhmad68
      @AdulAhmad68 6 หลายเดือนก่อน +5

      @@MaximusProxi But you haven't tried it, how can you form a realistic opinion without having experienced it? I had the same prejudice against it and it was disproven by trying it.
      You can refund games with less than 2 hours played on Steam, I'd really recommend trying it before forming such a strong opinion...

    • @MaximusProxi
      @MaximusProxi 6 หลายเดือนก่อน +5

      @@AdulAhmad68 So you saying I have to try every game first before I can say it's not for me?.. Man that's a lot of games on my agenda...

    • @AdulAhmad68
      @AdulAhmad68 6 หลายเดือนก่อน +3

      @@MaximusProxi What a leap of logic, I recommend trying a game within the same franchise, with 90% of the exact same combat that you've written off without trying. Somehow you equate that to me saying you should try every game under the sun.
      It's just sad to see someone go down the same route as me with some random prejudice without giving it a shot, but hey, you do you, I hope you like Wilds.

  • @mos5678
    @mos5678 5 หลายเดือนก่อน +1

    Honestly Wallbanging and wyvernriding has both the same issues, Most end up overreliant to them but in order to use them effectively you end up moving away from what makes the combat satisfying.

  • @TrayShade
    @TrayShade 6 หลายเดือนก่อน +2

    With the barioth example, if youre clutched onto him youre there for the whole motion and acceleration, whereas if you standing there, youre hit with the full velocity. the extreme example would be, its like if youre inside a car and you floor it, yea youre gonna be pushed into your seat, but if youre standing in front of it somewhere, youre gonna be obliterated by the bumper.

  • @ryu_lidu
    @ryu_lidu 6 หลายเดือนก่อน +6

    The clutch claw itself is cool, the problem is the tenderizing mechanic and how it literally doubles your damage sometimes

    • @RazielBG
      @RazielBG 6 หลายเดือนก่อน +2

      Double is an understatement.
      At endgame you are basically required to use Weakness Exploit to reach 100% crit or you would do no damage. And Weakness Exploit doesn't work if the parts are not softened. This means you do little to no damage if you don't use the clutch claw. There is no option here. Clutch claw is mandatory.
      It says a lot that there was a full rebalance mod ICE (Iceborn Community Edition) which specifically removes the tenderizing requirements. And that's not made because 10 people didn't like it. It was made because the majority of the players don't like it.
      Clutch claw cripples the battle flow. Playing ICE was 100 times more enjoyable than normal Iceborn

    • @aijint
      @aijint 3 หลายเดือนก่อน

      It's to balance out the giant health pools of the monsters in the dlc

  • @Ti_Fire
    @Ti_Fire 6 หลายเดือนก่อน +3

    The stupidest thing with CC is that you have to hold left trigger, aim with the right stick, and press B/Circle.
    Who TF designed this man?
    And who decided that you can’t change the input for it?!

  • @xfire5727
    @xfire5727 6 หลายเดือนก่อน +4

    I miss how in pre clutch claw monster hunter world, normal attacks will wound the monster, showing visibly how much you're weakening them.

  • @GuardTower
    @GuardTower 6 หลายเดือนก่อน +1

    you need to take into considertion tht the Clutch claw was tacked into MHWorld because of MHRise. They got the inspiration for the clutch claw while MHRise was still in development and Wirebugs was being implemented... which is why wirebugs are so cohesive in MHRise's gameply but the clutch claw felt so tacked on

  • @TomDebridge
    @TomDebridge 6 หลายเดือนก่อน +1

    The only reason I feel it got changed by the clutch claw was, that it was suddenly mandatory to use it to tenderize parts, since everything was Hardened at some point.

  • @mr.salammi113
    @mr.salammi113 6 หลายเดือนก่อน +4

    I dont mind it

  • @OTBASH
    @OTBASH 6 หลายเดือนก่อน +8

    I despise the clutch claw in Iceborne. I pray they never bring this filthy shit back ever again.

  • @conricowilliams4830
    @conricowilliams4830 6 หลายเดือนก่อน +9

    Love the clutch claw

  • @zequi007
    @zequi007 5 หลายเดือนก่อน +2

    The tenderizing mechanic is the bad part about the clutch claw, because of this monsters like Furious Rajang need to be obligatory tenderized to be able to actually do good damage. Because of the addition of the tenderize mechanic they made the hitzones for most of the monsters added in iceborne horrible. Making some monsters fights incredibly annoying and not fun to fight against (looking at you furious rajang)

  • @randommortal3383
    @randommortal3383 วันที่ผ่านมา

    What’s the point of giving hunters extra damage if youre gonna triple the health pools. The damage stops being extra damage and just becomes standard damage. It’s like giving the longsword an extra level of spirit then increasing the monster’s defenses. Now the new spirit level becomes necessary and the ‘extra’ damage isnt extra at all.

  • @juanraden
    @juanraden 6 หลายเดือนก่อน +15

    Skill issue: the video

    • @angelomendoza6666
      @angelomendoza6666 3 หลายเดือนก่อน +4

      From what I’ve seen, it’s the good players/speedrunners that complain the most about clutch claw
      So it’s not about skill, I’d say. They just find it annoying to keep up. As for me, I don’t really mind either way. I use it when I feel like it and if I don’t then I won’t. Killing a monster 2 or 5 mins later doesn’t really bother me

  • @MultiDEVOSTATOR
    @MultiDEVOSTATOR 5 หลายเดือนก่อน +1

    yeah whoever in the comments said "clutch claw would be fine if it was only wallbangs and no tenderizing" was right on the money

  • @ForTheLimits
    @ForTheLimits 6 หลายเดือนก่อน +1

    I feel like the thing that really makes the slinger burst true charge feel 'wrong' for some people is that the mechanic is a large benefit to the weapon, but is external to the weapon itself; tackle is more woven into the moveset and still has more of the time and positioning investment that's part of the GS's whole fantasy as a weapon, but the slinger, even if noted in the weapon's combos, is an interruption of 'doing greatsword stuff'. Appealing to the fantasy of using all your tools to maximize your effectiveness in a hunt, unappealing to the fantasy of wanting to use the greatsword for its own sake.

  • @gthomas1258
    @gthomas1258 13 วันที่ผ่านมา

    One of the biggest problems is they reduced the hit zone values. So attacking legs, wings, arms to go for part specific purposes is a lot less effective unless it’s tenderized.

  • @casualgamerdad2878
    @casualgamerdad2878 6 หลายเดือนก่อน +1

    The slinger burst was intended to interrupt the monster while you are charging. A more offensive option to the tackle.

  • @ggGoldgg
    @ggGoldgg 3 หลายเดือนก่อน

    35:54 it’s the fact that claw affected your entire team’s DPS vs monster parts, in rise you can select different attacks, but you still have to hunt them well.

  • @gerharddamm5933
    @gerharddamm5933 หลายเดือนก่อน +1

    Talking about gimmicks, I personally don’t like the mantles. I don’t like the time it takes to put it on or off, I don’t like how they “break” and I don’t like how they hide your cool armor

  • @852paddy
    @852paddy 23 วันที่ผ่านมา

    weapons with FUN clutch claw moveset integration:
    - Hammer
    - Lance
    - Switch Axe
    - Sword and Shield
    - Dualblades
    - Insect Glaive
    weapons that HATE clutchclaw/clagger animation
    - Long Sword
    - Charge Blade
    - Great Sword
    - Gunlance

  • @xiaoma5535
    @xiaoma5535 9 วันที่ผ่านมา +1

    Rather than saying that the Clutch Claw ruined Monster Hunter: World, it's more accurate to say that softened parts ruined Monster Hunter: World.

    • @xiaoma5535
      @xiaoma5535 9 วันที่ผ่านมา +1

      The Flinch Shot is also garbage

    • @xiaoma5535
      @xiaoma5535 9 วันที่ผ่านมา +1

      Skipping the charge phase with the slinger is also trash

  • @BurntoOblivion
    @BurntoOblivion 20 วันที่ผ่านมา

    The tenderizing mechanic was the problem not the clutch claw. Climbing onto a monster was badass it’s just the fact that tenderizing is mandatory to do maximum damage.

  • @claytonfenton3207
    @claytonfenton3207 วันที่ผ่านมา

    I played with the hammer and rarely was that far away from the monster. I'd use the slinger and clutch claw in order to keep the monster in the current zone longer, and that was basically it.

  • @jameskeller3425
    @jameskeller3425 6 หลายเดือนก่อน +2

    he didn't mention that the base damage we do between both games (MHW and MHR) are different, take the Rank 5 Rathalos Greatsword from MHW you do 672 physical and 120 fire, while in MHR the Rank 5 Rathalos Greatsword does 180 physical and 36 fire, so yes MHWIB will have monsters with alot more health because our weapons are doing a shit ton more damage than in MHR even before you even use the Clutch claw

    • @naxergss2625
      @naxergss2625 4 หลายเดือนก่อน +1

      thats actually not true its just that they changed how they show greatsword dmg in rise

  • @BjornsTIR
    @BjornsTIR 6 หลายเดือนก่อน +1

    The Clutch Claw didn't ruin World/Iceborne, it made it slightly less good. It breaks the flow of combat and made the devs design around it for endgame Iceborne. I still think it's less gimmicky and annoying than the wirebugs in MH Rise/Sunbreak, with all the mechanics that encompasses.

    • @Mark-sd4hv
      @Mark-sd4hv 9 วันที่ผ่านมา

      Wirebugs were fun. Though, clutch claw was annoying

    • @BjornsTIR
      @BjornsTIR 8 วันที่ผ่านมา

      @@Mark-sd4hv If I wanted to play Spider-Man, I'd play Spider-Man

  • @nothappierthanme6146
    @nothappierthanme6146 2 หลายเดือนก่อน +1

    The idea of some sort of grapple is amazing, but i agree that it is slightly op to just knock a monster to the ground almost whenever you want. Maybe they should have made it with a cooldown so that you cant spam it, but from there on saying it "ruined the game", thats just over-exaggerated

  • @zSilverGuardian
    @zSilverGuardian 6 หลายเดือนก่อน +1

    for me clutch claw is a weapon, i can use it for tenderizing, i can wallbang the monster for some damage or i can also ram the monster into another monster for some crowd control. Sometimes you need to adapt to the game instead of crying

    • @CommentThink
      @CommentThink 6 หลายเดือนก่อน

      you missed the point....

    • @cap9753
      @cap9753 6 หลายเดือนก่อน

      @@CommentThink There was no point, the video OP was just crying about the fact that they have to consider any other mechanic besides constant DPS, which is hilarious. You can even tell their bias towards wirebugs is humongous because wirebugs do exactly that - let you get away with doing JUST DPS.

  • @kyuirah
    @kyuirah 11 วันที่ผ่านมา

    I also could not finish ice borne because using the wallbangs felt so mandatory , like you were really playing sub optimally if you didn't wallbang at every opportunity.

  • @Venalii1
    @Venalii1 2 หลายเดือนก่อน

    I think a simple way to balance the clutch claw would be to make tenderizing deal more partbreak damage, not raw damage. It would still be useful for breaking parts, especially in fights like Alatreon and Fatalis, but wouldn’t feel absolutely mandatory.

  • @KenseiShiro
    @KenseiShiro 6 หลายเดือนก่อน +2

    I enjoyed world base game much more than iceborn. Fights did feel too long so i had less fun. Figured out that i need to use the clutch claw if i want the fights to be shorter. Which i had to learn first. That took some time but fights were fun again. It made the game harder because it needed me to press even more diffrent keys on pc. It was fun to wallbang monsters in the beginning but that was just novelty that quickly faded it felt expected to hit a wallbang. It feels very bad to miss one due the monster sometimes slinding along the wall very clunky or being in an arena with limited walls to wallbang like alatreon.

    • @countphil1
      @countphil1 6 หลายเดือนก่อน +1

      The saddest thing for me is that I can never play the world I fell in love with.

    • @flashjamer6075
      @flashjamer6075 5 หลายเดือนก่อน

      @@countphil1 If you are on PC or Steamdeck, there are mods to remove tenderisation mechanics. Rebalanced hitzones and monster health pools, and "claggers" are replaced with normal topples once again

  • @ahmadbugshan9603
    @ahmadbugshan9603 6 หลายเดือนก่อน +1

    I would say imagine the slinger burst as a 2nd attack, so you go attack 1 to attack 2 to attack 3 (TCS)
    tackle gives you hype armor and slinger burst flinches the monster, both are amazing when you pick the correct time to use them

    • @magiv7573
      @magiv7573 6 หลายเดือนก่อน

      tackle doesnt fill the same role as slinger burst on GS because it takes you directly into TCS. Burst is also not a guaranteed flinch.

  • @cobobonzobobby
    @cobobonzobobby 6 หลายเดือนก่อน +1

    The only people who disagree with this are either newer players who started post IB release... or just dont know shit xD The CC with its tenderize mechanics ABSOLUTELY made the gameplay worse. If you wanted to play optimally, you HAVE to to tenderize.

  • @SpawnSenpaiowo
    @SpawnSenpaiowo 6 หลายเดือนก่อน +1

    I really don't understand chat's seeming hatred of Rise. I thought it was better than MHW in basically everyway, including the DLC. I can understand preferring MHW's more grounded and slower paced combat, but if you look at it objectively - Rise just felt like a better experience to me.

  • @dabonker5345
    @dabonker5345 2 หลายเดือนก่อน

    I feel like Slinger shot into tcs isn’t cheese because you have an option to either take the second swing and do the damage with that or you can bypass it losing the damage from the second swing but speeding to your big attack, in the end from my experience I’m missing out on 500-800+ damage from bypassing it so it’s really a trade off for bigger damage attack

  • @GTexperience_Channel
    @GTexperience_Channel 6 หลายเดือนก่อน

    9:50 I would seriously be mad if they removed the clutch claw. I find this tool by far the best in the entire game. I do not want to be stuck grounded while fighting huge monsters. Because they are so big, it makes sense that there is a vertical element.

  • @ckojiro
    @ckojiro 6 หลายเดือนก่อน

    The video is not wrong. The clutch claw was a mechanic that did not improve Monster Hunter as a series, but rather detracted from it. Some of the points brought up were poor examples. The real main issue with the clutch claw is that wall bangs are too good to not use, so to hunt optimally, you have to wall bang the monster when it is not raging. In master rank, the monster pretty much rages immediately after getting wall banged. Some people might think, "oh nice, now agitator has more uptime!" but this is actually not good because that means there is pretty much no down time after monster is done raging. Monster hunter combat used to be: monster is fighting you (not rage, so you have good uptime depending on your weapon but generally all weapons have more uptime on the monster), the monster rages (all weapons get reduced uptime on the monster because it's moving around too much to go in), and the monster comes back out of rage (uptime is back up for all weapons!). The fact that you HAVE to wall bang as soon as the monster comes out of rage which then puts the monster back in rage is so annoying. I hope they don't implement the clutch claw in Wilds. They didn't implement it in Rise, and thank god, we got back the nice combat with no clutch claw.

  • @Prowz4ssin
    @Prowz4ssin 6 หลายเดือนก่อน +2

    I have only ever used the tenderize move against Safi and the wallbang against Alatreon to break his horns more reliably. I didn't kill Fatty, so not sure how important it's there.
    The clutch claw is supposed to be used when the monster recoils and moves it's body side ways while drooling heavily, standing like that gives you easy access to all it's parts and plenty of time to do what you want.

    • @shadownight9956
      @shadownight9956 6 หลายเดือนก่อน +1

      You are completely playing the game wrong and you are just turturing yourself without you knowing

    • @cowbats
      @cowbats 6 หลายเดือนก่อน +2

      @@shadownight9956 not giving in and using a poorly designed mechanic = playing the game wrong and torture ok

    • @uteriel282
      @uteriel282 6 หลายเดือนก่อน

      @@shadownight9956
      not being a sweaty try hard is not playing the game wrong.
      there is no right or wrong way to play a monster hunter game.
      just because a mechanic makes things easier doesnt mean it must be used to have fun.

    • @shadownight9956
      @shadownight9956 6 หลายเดือนก่อน +1

      For the other 2 replies I played this game for 1950hours and used all the 14 weapons and i am really bad at typing so i leave it at that believe whatever you want about clutch claw your pathetic way of playing does not change numbers and such you are not the first einsteins at iceborne launch who thought they could ignore the mechanic and missed out on the correct way of playing while having fun.
      Instead of trying to ignore it completely try to cope with it and stop trying to excuse yourself of being dogshit at the most easiest game of this franchise XDDDDD
      Not saying you should become speed runners but you can play the game normally at least

    • @Prowz4ssin
      @Prowz4ssin 6 หลายเดือนก่อน +1

      @@shadownight9956 I only had issues with Alatreon, did everything besides Safi and Kulve solo. It just takes a bit more time, but I don't think I ever ran out.

  • @lazyshadow5027
    @lazyshadow5027 2 หลายเดือนก่อน

    The main issue behind the clutch claw was that you had to tenderize certain areas or weakness exploit would not work on them. Hell, you probably can't beat Safi solo without tenderizing due to the time limit.

  • @billcipher3180
    @billcipher3180 6 หลายเดือนก่อน +1

    Clutch Claws tenderizing mechanic is the biggest game design sin having the Raths charge animation look almost exactly like the walking animation is the biggest animation sin and the decanonization of every previous Fatalis-related thing(and by extension the scarlet mystery man/guild founder/poet clad in red because of his connection to Fatalis) was the biggest writing sin(what stupid fuckhead came up with that idea?) so what is the biggest graphic design sin?

  • @aheahe7943
    @aheahe7943 6 หลายเดือนก่อน

    idk, i feel like the difference between using claw + tenderize is turning a 7min hunt into a 5min hunt.
    While that is a pretty big difference, it also doesn't really matter in the end because 99.99% of players arent speedrunners obsessed with their clear times.
    Same with people looking to use the most optimum damage builds to turn a 10 min hunt into a 9min 45 second hunt because they have 1 more attack jewel giving them attack 4 instead of attack 3. It really doesn't matter and if you were to itemize and show people the time differences between hunts based on what their build is and whether they tenderize or not, it'd be pretty much the same.
    I agree the forced reaction from monsters in conjuction with clutch claw is bad, and we likely won't see it again in Wilds, but the beauty of Monster Hunter is that you're allowed to play whatever way you want and see improvement. Getting hit a lot despite dodging? Build Evade Extender to help you out, suddenly you'll notice you're surviving more and longer, allowing you to deal more consistent damage and increase your hunt times possibly 2 fold. Damage skills and tenderizing only shave seconds off a hunt, maybe minutes if you're going from no damage at all to full crit and Atk build

  • @badcosine6449
    @badcosine6449 26 วันที่ผ่านมา

    Wait people hated the clutch claw. I loved the idea of latching on to a monster and running it against a wall. It also gave you more options when it came to a hunt.
    For example: if you KO a monster do you tenderize it, sharpen your weapon, go for straight damage, or even heal. Secretly hoping it’s in Wilds.

  • @TomDebridge
    @TomDebridge 6 หลายเดือนก่อน

    "You can only access the stuff to not be thrown off in the end game." I thought it's the whole point, since it is from the DLC AFTER the main game. you would breeze through the game using the clutch claw from day one