For any of yall out there that may wanna know the order for gb hits, for lights it goes left right top and the heavies go right left top, this means that when fighting go for top soul first for both heavies and lights, then for lights go right second and for heavies go left second, this way if you get a gb and only get the first or second hit off because of low stamina or being interrupted then you won’t be double stacking souls for no reason and instead getting the most efficient stack build up possible
@@Ghosttheinsurmountable they could do that but I’d rather that also be a unlocked property after gaining 3 souls. Also after 3 souls I’d want him to do just a bit more damage on his GB 3 hit combo. Like 2 to 4 more damage would be good.
They did say they considered an "install" style where he gets stronger and more varied with full souls but worried that it would've been too strong, and also that they played around with consuming a soul instead of all six and again felt that it didn't seem good. Personally, I would want faster opener heavies, and the option to go into light heavy and heavy light. I also thought it'd be cool that he has regular light chains and heavy chains but by holding back on the left stick would use his "backpack" weapons which have unique properties. Also something people said is he shouldn't get the move off a heavy parry, which I don't disagree with, but, that would mean the bash itself would need to be adjusted. It would then no longer function like other bashes, or, it would mean adjusting it so one else gets an opener bash off a heavy parry. So it's a conundrum
For any of yall out there that may wanna know the order for gb hits, for lights it goes left right top and the heavies go right left top, this means that when fighting go for top soul first for both heavies and lights, then for lights go right second and for heavies go left second, this way if you get a gb and only get the first or second hit off because of low stamina or being interrupted then you won’t be double stacking souls for no reason and instead getting the most efficient stack build up possible
He needs to gain a soul per kill and unlock more properties after he gains 3 souls. I think unblockable zone after 3 souls is perfect
Damn that's actually a good idea. Do you think his opener heavies should get hyper armor like JJ or warlord?
@@Ghosttheinsurmountable they could do that but I’d rather that also be a unlocked property after gaining 3 souls. Also after 3 souls I’d want him to do just a bit more damage on his GB 3 hit combo. Like 2 to 4 more damage would be good.
@@SAVESEIDI I also saw on reddit someone said they wanted a trap option like Nuxia on his right unblockable. That or a pin into wall splat option.
@@Ghosttheinsurmountable a wallsplat on his opener side heavy’s would be cool. Like u could displace people with them
They did say they considered an "install" style where he gets stronger and more varied with full souls but worried that it would've been too strong, and also that they played around with consuming a soul instead of all six and again felt that it didn't seem good.
Personally, I would want faster opener heavies, and the option to go into light heavy and heavy light. I also thought it'd be cool that he has regular light chains and heavy chains but by holding back on the left stick would use his "backpack" weapons which have unique properties.
Also something people said is he shouldn't get the move off a heavy parry, which I don't disagree with, but, that would mean the bash itself would need to be adjusted. It would then no longer function like other bashes, or, it would mean adjusting it so one else gets an opener bash off a heavy parry. So it's a conundrum
Hes way more fun in breach than in dom imo, and idky. Also i hope to make a pink polka dot look that ia a reference to Sweet Tooth, somwhow lol