Is Blender to Substance Painter the Key to Perfect FS22 Mods?

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 20

  • @jayworrall820
    @jayworrall820 ปีที่แล้ว +6

    Thankyou for making this video I’ve been searching high and low and couldn’t find a tutorial that helped even half as much as thing Thankyou !!

  • @MalluPCGamer
    @MalluPCGamer ปีที่แล้ว +4

    Make more of this please :) If possible do a video on how to make prefabs or placeables correctly for fs22, thank you. Just a request

  • @michahejman6712
    @michahejman6712 ปีที่แล้ว +4

    Great video

  • @ryandavis-le8vj
    @ryandavis-le8vj 2 หลายเดือนก่อน

    Good morning, I am following along with the steps but I am trying to download the templet for Substance Painter you are talking about, but it looks like the discord is no longer available, I did find what it looks to be a website from them, but the template looks to be for giants 8 not 9. I also tried to install the template but substance can't see the files. any help would be greatly appreciated.

  • @notractiontre9192
    @notractiontre9192 7 หลายเดือนก่อน

    To export multiple mats you have to adjust the roughness and spec random and different for each one

  • @andreadellorusso6194
    @andreadellorusso6194 2 หลายเดือนก่อน

    Before export the shading is flat or smooth?

  • @mndbz
    @mndbz 3 หลายเดือนก่อน

    thank you!

  • @EdPropsner
    @EdPropsner ปีที่แล้ว +1

    I noticed that even with the same tools, cntrl+u does not do anything. It does not bring up a list of Giant's UDIM materials. Is this perhaps version specific for Blender (does not work on 2.9 either)? I never could get that to work and I'm not sure what I'm missing.

    • @BrixPlays
      @BrixPlays  ปีที่แล้ว +2

      Did you have the giants udim tool installed. It may be something I have turned on. Doesn't matter really you can just apply the uvs to the grid to match the material you want via the link in the description

    • @EdPropsner
      @EdPropsner ปีที่แล้ว +1

      Sorry, I just realized that I need the updated version of the exporter tools!

  • @Fataussie
    @Fataussie ปีที่แล้ว

    I have a question have you made the pacific p16 on console and if you have whats it called

  • @Stefan-xw4kz
    @Stefan-xw4kz ปีที่แล้ว

    Hello,
    I came across your tutorial
    I got the Substance today. One question: where do Vertex move the files? Which path?
    Many greetings from Germany Stefan

  • @CMoDZ3D
    @CMoDZ3D 8 หลายเดือนก่อน

    any idea why the building material doesn't work with the case of drag and drop?

  • @ninjachimpstudios
    @ninjachimpstudios 5 หลายเดือนก่อน

    I followed this really closely but my maps seemed to be misaligned in GE after exporting from Substance. Any idea why this might be? thanks for the video, I was so close to getting it 100%. Is there a discord where we can get some help with Substance workflow?

    • @TacticsTechniquesandProcedures
      @TacticsTechniquesandProcedures หลายเดือนก่อน

      Possibly, the UVs changed. You may have mistakenly autounwrapped the model in substance. This changed the UVs.

  • @Cpt.G_
    @Cpt.G_ หลายเดือนก่อน

    Super🎉

  • @TMConstructionOntario
    @TMConstructionOntario 11 หลายเดือนก่อน

    Material Selector simply does not work, have tried to install multiple different ways and still does not show up in Blender.

  • @Theomcgaugheybass
    @Theomcgaugheybass 11 หลายเดือนก่อน

    How’s work going?

  • @cameronrodgers6480
    @cameronrodgers6480 ปีที่แล้ว

    Hey buddy

  • @alaskanorthphotography5773
    @alaskanorthphotography5773 9 หลายเดือนก่อน

    Giants QC just sucks. A month to finally reply to you that just about everything is wrong with your mod in their eyes.