Are You Using this Powerful 40K Stratagem?

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  • เผยแพร่เมื่อ 10 ก.ค. 2024
  • Let's talk about Rapid Ingress and its power to provide big swings and power boosts in games of Warhammer 40K...
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    0:00 Intro
    1:11 Rapid Ingress
    2:04 Primary Use
    4:43 Some Anecdotes
    9:19 Downsides and Issues
    11:28 Outro
  • เกม

ความคิดเห็น • 204

  • @cooke828
    @cooke828 10 หลายเดือนก่อน +223

    Wow, a tactics channel actually going over specific tactics. 10/10.

    • @spaghettimkay5795
      @spaghettimkay5795 10 หลายเดือนก่อน +27

      Auspex is a king. Honestly the level of detail and work he does so fast is amazing

    • @bushcraftnorway
      @bushcraftnorway 10 หลายเดือนก่อน +5

      @cooke282 You must be new here

    • @cooke828
      @cooke828 10 หลายเดือนก่อน

      @@bushcraftnorway nope. Been here since the transition from 8th to 9th, just wanted to express how uncommon it is for "tactics" channels to actually discuss game mechanics.

    • @PapaBradford
      @PapaBradford 10 หลายเดือนก่อน

      Doesn't Auspex not actually play the game?

    • @WK-47
      @WK-47 9 หลายเดือนก่อน +4

      ​@@PapaBradford considering in this video he specifically describes using the tactic in games he's played, unless he's some kinda extreme LARPer, he does in fact play.

  • @SnowFoxWithAGasMask
    @SnowFoxWithAGasMask 10 หลายเดือนก่อน +180

    Yeah rapid ingress is really useful for lone operatives that are good at melee, you drop them just out of shooting range and then charge the enemy next turn.

    • @taylor943
      @taylor943 10 หลายเดือนก่อน +7

      But just out of shooting range is also just out of charging range

    • @r3dmanMIC
      @r3dmanMIC 10 หลายเดือนก่อน +4

      @@taylor943 out of shooting range could mean behind a wall, for example.

    • @SnowFoxWithAGasMask
      @SnowFoxWithAGasMask 10 หลายเดือนก่อน +31

      @@taylor943 your arriving on your opponents turn, so on your turn you can move the unit and then make an easy charge.

    • @croataxeman2529
      @croataxeman2529 10 หลายเดือนก่อน +2

      Can't believe I didn't realize this for my Lictors

    • @BreakerBeat
      @BreakerBeat 10 หลายเดือนก่อน +9

      @@taylor943 That's the whole point, you cannot be shot or charged. But since you deep strike in the opponents turn, once it your own turn you get to move before making the charge. Even a slow unit like Terminators will thus end up with a 7" charge, but most units with deep strike have more movement, often 12", thus guaranteeing the charge.

  • @ikarus2100
    @ikarus2100 10 หลายเดือนก่อน +47

    I used this on a Banesword because my Deployment zone was very tight, normally a Banesword won't be able to shoot when it comes out of reserves because of the hull size exceeding 6" but with Rapid Ingress you don't have to worry about that so you can position it better.

  • @toxxicteddy5557
    @toxxicteddy5557 10 หลายเดือนก่อน +20

    I don't think there is a single game where I use models that can deepstrike where I haven't used this, its such an amazing strategem

  • @scottamelville
    @scottamelville 10 หลายเดือนก่อน +17

    Thank you Auspex I appreciate this. I feel like this would be a really cool series to go through all of the core strategems and how to use them effectively.

  • @Muttsy89
    @Muttsy89 10 หลายเดือนก่อน +38

    It’s such a good strat. Used it with my terminators against Votann. Dropped them behind enemy lines against a squad of basic troops. Zero damage done to them and scored storm hostile and behind enemy lines in 1 turn

    • @seansmith2650
      @seansmith2650 10 หลายเดือนก่อน

      Lol votann are sht

    • @sarcasticlittleass
      @sarcasticlittleass 10 หลายเดือนก่อน +3

      You cannot rapid ingress turn 1

    • @huncwota
      @huncwota 10 หลายเดือนก่อน +14

      he probably meant over the course of one turn, not on turn one@@sarcasticlittleass

    • @xGamermonkeyx
      @xGamermonkeyx 10 หลายเดือนก่อน

      Got a similar thing done with my Terminator squad against my friends Eldar, had 2x5 man squads of Termies and two homing beacons on the table so he had to commit to trying to cover one of them, and forgot his Fire Prism was near the other. RI'd in on that one with my Librarian led Termies and proceeded to absolutely chop through his Fire Prism and then Scorpion Squad. Felt real good, even if I ended up losing lol.

    • @SpiritStoneWarrior94-yx3gs
      @SpiritStoneWarrior94-yx3gs 10 หลายเดือนก่อน +2

      ​@@sarcasticlittleass1 turn doesnt mean turn 1, you realise that right??

  • @01huntingtown
    @01huntingtown 10 หลายเดือนก่อน +6

    It took me way too long to realise that having the extra movement on your turn before you charge is why this strat is so good. I figured it was just for getting onto objectives or blocking charges.

    • @EternalQuestion
      @EternalQuestion 10 หลายเดือนก่อน

      Hahaha, you play 40k and you watch auspex. Did not expect to see you here mate! 🤣

    • @01huntingtown
      @01huntingtown 10 หลายเดือนก่อน

      @@EternalQuestion Hey man! Yeah I just got into it, got 1k of Votann - only played a couple of games but I’m properly hooked! I didn’t know you were into 40K???

  • @Scotchworth
    @Scotchworth 10 หลายเดือนก่อน +4

    Back in my day (Before the Dataslate haha) double rapid ingress terminations with the captain's CP ability was kinda funni.

  • @KPvibe
    @KPvibe 10 หลายเดือนก่อน +14

    I am very new to Warhammer so vids like this really help with strategy making for my grey knights army.
    This could be really usefull with grey knights strike squad, you can get the unit near/on an objective(like the one in your opponents zone) and then during your command phase using the unit's ability to keep control over it even if the unit leaves the objective.

    • @MrMeloff
      @MrMeloff 10 หลายเดือนก่อน +2

      I just switched to gk for 10th and you're absolutely right, rapid ingress goes nicely with our army, however, keep in mind that our teleport assault doesn't put the unit into deep strike so you can't use it on those units, but mists strat does put them in ds so you can plop them down after misting out, great fun, welcome to the hobby, hope you enjoy gk 😀

    • @TheMagicalPinata
      @TheMagicalPinata 10 หลายเดือนก่อน +1

      @@MrMeloff even if the teleport assault did put them in deep strike, you wouldn't have the opportunity to use rapid ingress. Your enemy doesn't have a movement phase between when the unit leaves the board and when it comes back lol

    • @MrMeloff
      @MrMeloff 10 หลายเดือนก่อน +1

      @@TheMagicalPinata oh duh lmao yep you're right 😆

    • @maijin007
      @maijin007 10 หลายเดือนก่อน

      keep coming back here, Auspex Tactics is one of the best resources to learn more about 40k and keep up with an everchanging landscape. Welcome to 40k!

    • @davidbycroft
      @davidbycroft 5 หลายเดือนก่อน

      My grand master in NDK armor with F2tF enhancement loves doing this. Rest of army is hiding so the opponent leans towards advancing instead of shooting and kapow, big boy in your back field locked and loaded for my turn 1/2

  • @beergeekstuff
    @beergeekstuff 10 หลายเดือนก่อน +4

    I've used this to great effect with Inceptors as part of my Dark Angels combat patrol. They're absolutely nasty anti-infantry, and their mobility can get them really close to objectives in a hurry. You just need to be careful with where you put them - In a game against Grey Knights, I thought I was safe sitting atop a 10" ruin, but it had a ledge at 5" up. My opponent got lucky on a charge roll with his Dreadknight and managed to get onto that ledge. I definitely didn't expect to get tank shocked way up there!

  • @garretthamilton3136
    @garretthamilton3136 10 หลายเดือนก่อน +2

    I like 2 cp combo for grey knights, mists of deimos into strategic reserves when they move close to you, then rapid ingress to drop them somewhere else on the board same turn

  • @Smilomaniac
    @Smilomaniac 10 หลายเดือนก่อน +3

    As soon as we got this strat previewed I knew it'd be probably a little too good since it eliminates the only downside that reserves had.
    The simple way to explain this is that a lot of tactics revolve around matching weapons to targets, having a sight line and getting within range, which is what eldar have always been superb at with their increased mobility and high powered weapons. Having a unit stay out of the game until an optimal opportunity presents itself where you can trade up or cripple your opponent is where this strat comes in.
    It also makes the game a little less fun since you can't guard against it unless you always move optimally and have screening board control.

    • @Smilomaniac
      @Smilomaniac 10 หลายเดือนก่อน

      @@Unit-kp8wmThe investment in doing it is inordinate and impractical.

  • @Crack_the_Skye
    @Crack_the_Skye 10 หลายเดือนก่อน +1

    Everyone laughs until Lion El'Jonson rapid ingresses into your deployment zone.

  • @PeterSnores
    @PeterSnores 10 หลายเดือนก่อน +8

    Positioning is probably one of my harder points to get down right in this game. I play CSM and I pretty much forget to use advances for certain units (Cultist, chosen, etc.) or unsure who should go in reserves and when. I did mess up on one ruling thinking abaddon wouldn't get his warmaster ability if he's in reserves lol

    • @Crack_the_Skye
      @Crack_the_Skye 10 หลายเดือนก่อน

      Pretty sure you can't use any unit abilities while in reserves or while inside a transport.

  • @itachiofthedesert
    @itachiofthedesert 10 หลายเดือนก่อน +1

    Sanguinor stays in reserves and if you don’t have a great opportunity to do his miraculous savior intervention, you can rapid ingress him 12.1” away from a target, he can’t be shot, he can’t be charged and he will move 12” and blend them on your next turn.

  • @paytonwhipple6141
    @paytonwhipple6141 10 หลายเดือนก่อน +3

    I’m making a vanguard onslaught nids list and this was super applicable (especially with lictors being able to do this for free)

  • @johnbaker7322
    @johnbaker7322 10 หลายเดือนก่อน +2

    Rapid ingress inferno pistol Seraphim I think has a lot of potential to trade up into armor, since they have the mobility to get close enough to be in melta range while still potentially deep striking out of line of sight of most stuff. With the detachment rule it could even be a mistake for them to be shot at as long as they aren't likely to take heavy casualties, losing some bolt pistols to make the infernos more dangerous is kind of ideal.

  • @UnexpectedInquisition
    @UnexpectedInquisition 10 หลายเดือนก่อน +2

    Teleport homer can be useful too even if you end up coming in elsewhere. Your enemy will naturally want to screen the homer, which you can use to pull them into the open out of cover.

    • @Ymlhael
      @Ymlhael 10 หลายเดือนก่อน

      That's actually what I do. Drop the Beacon on a remote location with a juicy unit of termis in reserve with a captain. If the opponent ignores him, his (painful) loss but if he wants to screen it, he usually leaves a big hole somewhere in his line.

  • @Alf_Hairy-arse
    @Alf_Hairy-arse 10 หลายเดือนก่อน +1

    I rapid ingressed my drop pod turn one with the unit hiding behind it. Worked lovely.

  • @Ironwally
    @Ironwally หลายเดือนก่อน

    thanks for another great video auspex!

  • @smatting2627
    @smatting2627 10 หลายเดือนก่อน

    Bel’akor in your opponent’s backyard. Outside 18” from any big guns.
    With flamers holding your side, and the Monster Mash coming out on your turn.

  • @RESEDAPRIME
    @RESEDAPRIME 10 หลายเดือนก่อน

    Yup, Lelith/Wyches in a Raider for Drukhari love this, but the table setup of course and the enemy screening play a big part. No point coming down to get shot :)

  • @samuelharmssambamsjm269
    @samuelharmssambamsjm269 10 หลายเดือนก่อน

    I think it's great for lone operative units with fights first capability too. Particularly if you manage to budget in/have access to cheap heroic intervention, it can be a perfect little deterrent.

  • @MilBard
    @MilBard 10 หลายเดือนก่อน +1

    Nice. The Imperial Guard Scion 5 model squad or 5 model Squad with Scion command squad using this strategy will get an order out of deep strike.🎉

  • @MachinaExSanguinem
    @MachinaExSanguinem 10 หลายเดือนก่อน +1

    Very effective with tempestus, drop just out of charge range of a melee unit on an objective and then shoot them all dead and change. Did that with great effect against Necrons before.

  • @macumber3491
    @macumber3491 10 หลายเดือนก่อน

    I enjoy using Rapid Ingress with a Drop pod in turn 1 if I'm going second. I play wolves and usually have it loaded with Ragnar, 6 Bladeguard, and a Primaris LT. Best case scenario is I am able to drop it behind cover or out of LOS on a flank. Since the movement phase is already done for the opponent it usually skews their turn 1 plan and forces them to react. I also don't worry too much if its placed outside of 12 inches for the next turn charge target as Ragnar allows his unit advance and charge. My local play area doesn't see a lot of drop pod use so it tends to go under the radar for it being able to come in turn 1. It can be risky but with the 4++ on the bladeguard there are usually enough of them sticking around into turn 2 if shot at to still be effective.

  • @opti7746
    @opti7746 10 หลายเดือนก่อน +7

    I’m using it with the Nightbringer, it change the way my opponent play / charge after that

    • @riik3158
      @riik3158 10 หลายเดือนก่อน +1

      Thinking of doing it with my void dragon. To get up the board faster. But looks like mostly useful if you go second

  • @AlyxSharkBite-2000
    @AlyxSharkBite-2000 3 หลายเดือนก่อน

    I love this strat. I rapid ingressed my 10 man terminators lead by sorcerer in term armor with mark of slaanesh, then next turn unnatural swiftness, and could have rerolled the charge because of the sorcerer. Was massive.

  • @0MaxK0
    @0MaxK0 10 หลายเดือนก่อน

    Works great with planes assuming you can keep them safe. Rapid Ingress into your own deployment pointing in the way you want, your turn move up and assassinate any lone ops character/ squishy targets/ artillery your opponent has been trying to hide

  • @xGamermonkeyx
    @xGamermonkeyx 10 หลายเดือนก่อน

    I am very excited to try using RI on a Crisis team led by Farsight (with Exemplar Enhancement) in future for a squad of Fusion Suits. If you're going second, being able to RI on your opponents turn out of line of sight of your target, then on your turn leap 10" into 6" range, unload a heap of Fusion shots close enough to get Melta 2 with Sustained Hits 2 from an allied unit spotting so hitting on 3s, then Farsight bumping that 5+ on a T10+ vehicle to a 4+ with AP-4 attacks could be disgustingly mean, and then being able to Strike and Fade if you have the CP to get back 10" into cover could be a monstrous combo.
    Honestly I really wish the other weapons Crisis Suits could take were more useful since CIBs are pretty much almost always best in slot annoyingly, but this is definitely the best combo I've found with Fusion weapons.

  • @N64Goldeneye118
    @N64Goldeneye118 9 หลายเดือนก่อน

    There's nothing quite as satisfying as looking your opponent in the eye as you Rapid Ingress a Knight Lancer with a movement line toward his warlord.

  • @McKrumpin
    @McKrumpin 10 หลายเดือนก่อน +2

    I typically only use RI if I go second, I think its better when going second for any army, but with ork tempo going first and using RI you would need to waaagh turn 3 which just feels too late

  • @I_dont_need_a_handle
    @I_dont_need_a_handle 10 หลายเดือนก่อน +1

    I like rapid ingress on Von-Ryans Leapers.
    It's a close-combat-guad for all of my units on the board.

  • @virumzzgaming
    @virumzzgaming 10 หลายเดือนก่อน

    Lion and Deathwing Knights with a Chaplin would compliment this massively

  • @-Blackberry
    @-Blackberry 10 หลายเดือนก่อน

    I used this to get a raider full of incubi into battle behind some cover and it worked, I got them into combat in my following turn.

  • @GregAtlas
    @GregAtlas 9 หลายเดือนก่อน

    Totally agree with it being powerful. Imo it's the only way to use bombers, too. Especially with Tau homing beacon.

  • @MatthewCharmanadventures
    @MatthewCharmanadventures 10 หลายเดือนก่อน

    Not a tournament player but I find it really amusing just to wind people up. I still remember my friend's look of faux-disgust and him saying "do you mind?"

  • @SquidFisT44
    @SquidFisT44 10 หลายเดือนก่อน

    I've had great success with this and reserving old one eye and some carnifexs

  • @lightningwolf788
    @lightningwolf788 10 หลายเดือนก่อน +1

    Orks can (hilariously) use Rapid Ingress really nicely. Drop down some Stormboyz or Deffkoptas the round you Waaagh if you're going second, and you not only give them the invuln for safety but you also have a much easier advance and charge move set up once it goes to your turn.

    • @SeanHoltzman
      @SeanHoltzman 10 หลายเดือนก่อน

      One of the people who did very well at SLC Open with Orkz had Defkoptas as some "anti-Aeldari/anti-castle" tech, along with a bunch of bikes and bike nobz and bosses that would be used to follow up. Or rapid ingress koptas to screen out positioning or lines of movement for the opponent to keep stuck in place until the rest of the army came in and gits a gud krumpin in

  • @daroth7127
    @daroth7127 5 วันที่ผ่านมา

    for the 1% wondering, no, you cant rapid ingress a plane turn 1. But you can rapid ingress one turn 2 for a move on its first turn on the board

  • @jairfialho4223
    @jairfialho4223 10 หลายเดือนก่อน +1

    A Drop Pod can rapid ingress turn 1!! 😮

  • @LollipopKnight2
    @LollipopKnight2 10 หลายเดือนก่อน

    Rapid Ingress can even be useful for shooting armies. I play Guard, and my mechanized infantry (current best option is probably Catachans in Tauroxes, though Kasrkin are a spicier option) are able to threaten home objectives pretty effectively with the strat.
    Normally, they tend to get bogged down in the midfield, but unless the opponent can screen very effectively, it's not hard to sneak in a single transport within a single move's worth of their home objective, but out of sight of most of their anti-tank. Then, one can rush up the board and claim their objective with a 20 OC bomb. I've pulled this maneuver off a couple of times, and it's been meaningful each time. I even got it to work with a foot squad of Death Korps once, and it won me the game.
    I hadn't considered using Armiger Warglaives for the purpose, though. My Guard could probably meaningfully benefit from them; it's a lot harder to blast one of them off a point than it is to deal with Catachans.

  • @CaptainComatose
    @CaptainComatose 10 หลายเดือนก่อน

    Didn't thought to use it with flyers, but I might try that

  • @jeffreymonsell659
    @jeffreymonsell659 10 หลายเดือนก่อน +2

    I'm skeptical that melee is better than ranged on a point cost basis.
    That's certainly how it should be, but I can think of numerous examples of melee units being charged at a premium compared to ranged.

    • @snowconesyrup2698
      @snowconesyrup2698 10 หลายเดือนก่อน +2

      Yeah it's definitely of a case of melee weapons should be stronger than ranged since they have the downside of having to actually get into melee but gw hasn't seemed to have gotten the memo on that particular balancing concept

    • @spaghettimkay5795
      @spaghettimkay5795 10 หลายเดือนก่อน

      ​@@snowconesyrup2698GW are weird about this.
      One of the only times that melee was universally really strong was when EVERYONE ran a BA slam captain.
      It was a great unit, and a very scary melee threat.
      So naturally they made the rest of melee crap.
      It's really hard to get any genuinely "anti-tank" melee in the current toughness meta, and therefore it's hardly worth it.

    • @jeffreymonsell659
      @jeffreymonsell659 10 หลายเดือนก่อน

      @@snowconesyrup2698 Weapons should be stronger or they should be on the same level but melee units are cheaper.
      But melee is generally more expensive and with weaker weapon profiles.

  • @benbaxter1047
    @benbaxter1047 10 หลายเดือนก่อน

    Thanks for this. I will give it a go with my terminators after they deep strike.

  • @jonathantucker9329
    @jonathantucker9329 9 หลายเดือนก่อน

    The Shamblerot enhancement for Death Guard really makes Rapid Ingress shine. The enemy have an 11" charge on their turn, then after a 5" move, it's a 4" charge for the Death Guard terminators.

  • @WraithRaider
    @WraithRaider 10 หลายเดือนก่อน

    The change to the captains free strat has hurt how I use this, as I used to get 2 units down at once, but oh well. Still, I'm going to be using this with The Lion. He can deepstrike 12.1" away, within 3" of a DA infantry unit and be safe from shooting and charging, then move 8" and have a 4" charge the following turn. Beautiful.

  • @Sajuek
    @Sajuek 10 หลายเดือนก่อน

    I have made some wild plays with assault terminators and rapid ingress. Especially with advance and charge.

  • @icarusjumped2719
    @icarusjumped2719 10 หลายเดือนก่อน

    If you can do it to multiple units, I would be tempted to use it with 2 Baal predators. One with the flamers and one with all the guns. You could decimate an infantry line, and with the turret flame thrower, even heavy infantry would be at high risk. It would punch a hole in a guard or 'nid or ork hoard. Follow that up with a close combat unit and youve now opened a hole to the heart of the army, or to a high value target.

  • @sierraminiatures
    @sierraminiatures 9 หลายเดือนก่อน

    The Hexmark destroyer or "Glocktopuss" used to have a strat like this that allowed him to deploy in the opponents movement phase and shoot. It was an underutilized sleeper power house that could beat armies like blood angels on its own by messing up their deep strike charges. This strat is clearly insane

  • @es83stevenson88
    @es83stevenson88 10 หลายเดือนก่อน

    Used this to drop in a monolith turn 2 then used the portal to bring a tooled up lychgaurd unit to it . Very effective

  • @goliath1179
    @goliath1179 10 หลายเดือนก่อน

    When it was my Grey Knights v World Eaters, when my opponent deep strike their terminators, I rapid ingress my dreadknight just outside of charge range. My advance and charge made short work of the heretics. It’s great when you want to counter your opponent’s deep strike.

  • @SenseiLlama
    @SenseiLlama 10 หลายเดือนก่อน

    I was just planning an entire list around rapid ingress.

  • @philbatchelor9325
    @philbatchelor9325 10 หลายเดือนก่อน +2

    Great strat. Biggest issue is the terrain on the board favouring it!

    • @SeanHoltzman
      @SeanHoltzman 10 หลายเดือนก่อน +1

      I mean, we have known for a long time that Player Placed terrain is a whole other meta that can make a win or loss no matter how good your or your list is, or how lucky you are (also terrain rules being "agree with your opponent what tules apply"). Generally speaking the new GW GT layouts and most ITC/WTC setups are very good and allow a ton of deepstriking for single models unless the opponent physically hard-screens

  • @jessesteijn9908
    @jessesteijn9908 10 หลายเดือนก่อน +1

    can someone help, would the stratagem only allow you to arrive on the sides of the fields, like with strategic reserve, or can you deploy your unit anywhere 9'' away from enemy units? ( i want to know for the lictor if that matters)

  • @cloudthedark1
    @cloudthedark1 10 หลายเดือนก่อน

    My chaos army right now actually does stuff similar to this.
    Going first or second, we Rapid Ingress Abaddon and 10 Terminators somewhere on the board they can't be shot so easily and then get off easy shootin/melee

  • @jakobbarr4216
    @jakobbarr4216 10 หลายเดือนก่อน

    I do this to cover a squishy unit with my Deathwing Command Squad Terminators. Usually with melee, because they get a free use of Heroic Intervention in case my opponent tries to just charge the unit wanted to kill.

  • @BloodBuffalo
    @BloodBuffalo 10 หลายเดือนก่อน +1

    I recently dealth with a distraction carnifex for the first time. They successfully distracted me

  • @mikaelarilds2332
    @mikaelarilds2332 9 หลายเดือนก่อน

    More videos like this, please😁

  • @archangel4868
    @archangel4868 10 หลายเดือนก่อน

    rapid ingress is great, i ended up using it on a squad of chainfist terminators to bait out the overwatch of an imperial knight then later charged with them along with another squad of terminators with a captain.

  • @TheMagicalPinata
    @TheMagicalPinata 10 หลายเดือนก่อน

    Can you rapid ingress a drop pod? Imagine dropping in flamers against an all melee army. The overwatch opportunities sounds amazing.

  • @william9557
    @william9557 10 หลายเดือนก่อน

    Kayvaan shrike wantd to have a word.
    Him +10 van vets with inferno pistols.
    Completely untargetable outside of 12", so youve got the best pick of where he goes so they cant be targetted
    You move 12, shoot with inferno pistols for d6+2 damage
    And then charge for lethal hits.

  • @jrsviking215
    @jrsviking215 10 หลายเดือนก่อน

    Dropped a squad of terminators near a squad of lych guard and an overlord, wiped them in 1 turn with the new terminator captain dealing huge amounts of melee damage

  • @thomasgraham3777
    @thomasgraham3777 10 หลายเดือนก่อน

    Think this strategy with the knight lancer could be very nasty indeed

  • @scevvin7788
    @scevvin7788 10 หลายเดือนก่อน +1

    **edit** this won’t work because of the stratagem label change
    Not only bring them in out of deep strike, but if any of your leaders have the 0cp strat to use again, you can bring in two units at once

    • @dominikvonlavante6113
      @dominikvonlavante6113 10 หลายเดือนก่อน

      I am sooooo going to abuse that one. Two deep strike close range brawler units would wreck nearly every secondary objective.

    • @bs5730
      @bs5730 10 หลายเดือนก่อน

      Only if they specify Rapid Ingress in their rule though right? Because altering the cost of unspecified Strategems now only works on Battle Tactics, and this is a Strategic Ploy...? Or am I misinterpreting the new rules? (edited in an attempt to improve clarity)

    • @scevvin7788
      @scevvin7788 10 หลายเดือนก่อน +1

      @@bs5730 ohhhhhh that’s right I forgot about that stupid stragetem change…

    • @scevvin7788
      @scevvin7788 10 หลายเดือนก่อน

      @@dominikvonlavante6113 yeah it doesn’t work now because of the stratagem label change…sigh….

  • @alexrowson-brown6568
    @alexrowson-brown6568 10 หลายเดือนก่อน

    Ingress is fantastic for termies/desthwing/custodes

  • @MrDarkbrice
    @MrDarkbrice 10 หลายเดือนก่อน

    It's free with baecon angelis fron dw! Great with captain/watchmaster in killteam! I have oneshot belakor on a charge after rapid ingress!

  • @ShockArcl1te
    @ShockArcl1te 10 หลายเดือนก่อน

    Rapid Ingress first round deep striking units is such a powerful combo, instantly getting you into an ideal position and then letting you move when your turn starts.

    • @stephenhumphreys9149
      @stephenhumphreys9149 10 หลายเดือนก่อน +2

      Good if you can do it, but there aren't many units that can deep strike in the first battle round.

    • @ShockArcl1te
      @ShockArcl1te 10 หลายเดือนก่อน

      @@stephenhumphreys9149 Still useful for those that do.

  • @SnowFoxWithAGasMask
    @SnowFoxWithAGasMask 10 หลายเดือนก่อน +2

    Auspex what armies do you play?

  • @OddNumber1524
    @OddNumber1524 10 หลายเดือนก่อน +1

    pre nerf I liked to ingress a few wardens or Allarus to go hunt in the backline, tanks really react not very well when pincered; haven't had the chance to try that after the balance update.

    • @SeanHoltzman
      @SeanHoltzman 10 หลายเดือนก่อน

      Post-Dataslate Allarus got better relatively internally for the Index, and the unit size changes for deepstriking Wardens or Guard was usually where they adapted them to just to allow flexibility of finding places to land

  • @benjaminbanyik2900
    @benjaminbanyik2900 10 หลายเดือนก่อน

    I'm just throwing a Trygon with this into a safe zone with the 3" deep strike into the enemy back Line, that's a great use

  • @Tommomomomo
    @Tommomomomo 10 หลายเดือนก่อน +2

    How do you feel about Tau crisis suits using rapid ingresss to drop onto some Stealth Suits with a homing beacon for free? I still feel like it’s probably not worth it since they’re not planning to charge, but it could maybe allow them to get within 9 inches to use Tau’s -1 AP strat if they’re within 9 inches?

    • @marcossanmartin2784
      @marcossanmartin2784 6 หลายเดือนก่อน

      Or enter for free in opponents turn in order to save CP for strike and fade in your turn

  • @mrproper3630
    @mrproper3630 10 หลายเดือนก่อน

    Well, must say I´m surprised because this stratagem has been used in all my games, so I assumed everyone was abusing it. I guess it depends on the army you play. For me, playing Sisters and Tyranids, it was a no-brainer. With sisters you rapid ingress Morvenn with a unit of paragons and they end up shooting at melta range and then charging another unit, full rerolls, being by far the most destructive option in the index. For Tyranids it was even easier, with lictors, mawlocs, trygons and other deep strike monsters being extremely disruptive to your opponent´s plans if they appear in their own turn.
    As I said, I guess it depends on the army. It was a good idea to comment on a specific stratagem! Will wait for the next one, maybe then it will be one I am not familiar with! :D

  • @hotcoldman9793
    @hotcoldman9793 10 หลายเดือนก่อน

    As a Daemon player i've used this every game multiple times. ITS SO GOOD!!!

  • @emdeo
    @emdeo 10 หลายเดือนก่อน

    As Death Guard, its still necessary to use it. 4" move!

  • @LordChaos2010
    @LordChaos2010 10 หลายเดือนก่อน

    Falcon with Banshees and Jain Zar. So they next turn they can charge for example.

  • @mageofsymphonia
    @mageofsymphonia 10 หลายเดือนก่อน

    I can see this stratagem working with an Avatar of Khaine. I’m new to 10th so correct me if he can’t be put into reserve. But having a melee beast that can also tank hits would make a huge impact imo

  • @Michaelkayslay
    @Michaelkayslay 2 หลายเดือนก่อน

    Can you do a video on how to use all the generic strats please? Like when should I use grenade and how

  • @sm901ftw
    @sm901ftw 10 หลายเดือนก่อน

    Not something I've tried but could also be used to mess with enemy charges right? i.e. if you see in the movement phase that your opponent is setting up a charge on a high value unit, you could plonk a cheap/tanky unit in the way to physically block it.
    Though due to the 9inch exclusion zone I guess an enemy close enough to reliably charge your unit is probably too close to deploy anything in the way anyway.

  • @nightwatchm4n
    @nightwatchm4n 10 หลายเดือนก่อน

    My brother uses this on his Grey Knights against my Necrons all the time... it drives me insane lol

  • @tombolton2140
    @tombolton2140 10 หลายเดือนก่อน

    Drukhari Scourges with heat lances are good for Rapid Ingress

  • @Birdmanesp92
    @Birdmanesp92 10 หลายเดือนก่อน

    Rapid Ingress is also great on torrent overwatch spam. Makes a great speed bump

  • @lord123a
    @lord123a 10 หลายเดือนก่อน +1

    Can someone clarified this for me;
    On of my friend told me that reserve unit can arrive in turn one due to those line :
    "Note that while all Strategic Reserves units are also technically
    Reserves units, the reverse is not true, and so these rules do not apply to units that are using other
    rules that enable them to start the battle in Reserves (e.g. Deep Strike). Such units are instead set up as described by those other rules."
    And when i read the Reinforcement phase at page 16 i have to agree with him. Making us able to rapid ingress and deep strike turn 1
    Can someone tell us what we are missing? (If we are)

    • @rosebraidt4894
      @rosebraidt4894 10 หลายเดือนก่อน

      Nope only 2nd turn unless like a drop pod says it can be used turn 1 . Most things can only come in turn 2.

    • @lord123a
      @lord123a 10 หลายเดือนก่อน

      Finally found it, it's from the leviathan rules set 🎉

  • @yumeikha8515
    @yumeikha8515 10 หลายเดือนก่อน +2

    Can you DS a drop pod using rapid ingress at turn 1? I hear contentions that it may be not allowed due to some out of phase rules. DSing the pod in your turn at turn 1 is straightforward, but can you RI DS it on turn 1 if your opponent goes first?

    • @Ymlhael
      @Ymlhael 10 หลายเดือนก่อน +1

      That would be a classic RAW vs RAI argument.
      You can only deploy reserve starting the second turn.
      The drop pod's ability makes him able to arrive during YOUR first turn, but not your opponent's.
      The rapid ingress stratagem still says that it could come as if it was your movement phase.
      RAW: yes, you can. The drop pod can come T1 at the end of your opponents movement phase as it would be considered your movement phase.
      RAI: The restriction is there to prevent T1 deployment in the enemy line. Therefore putting a drop pod is your enemy deployment zone (especially with 10 sternguards with buffs).

  • @user-dx1lx6vf4n
    @user-dx1lx6vf4n 10 หลายเดือนก่อน

    I play Blood Angels and before rites of battle got nerfed what I’d do was first rapid ingress my terminators for free with the teleportation relay, and then use rites of battle on my captain with jumppack and his sanguinary guard to suddenly drop down two powerful melee units for free and have them move up and charge in my next turn.

  • @dangerdave1024
    @dangerdave1024 10 หลายเดือนก่อน

    I like to use this with my mark of nurgle chaos terminators and drop them more than 12” away from enemies then use dark obscuration when my opponent tries to shoot them. Makes them very scared

  • @jeffreywelch9360
    @jeffreywelch9360 10 หลายเดือนก่อน

    I only play knights and man I don’t know why I’m not doing this! Thanks!

  • @thelegendsmith3063
    @thelegendsmith3063 10 หลายเดือนก่อน

    Before they changed the free cp rules to battle tactic only i used rapid ingress for 1cp and then rites of battle to drop my 2 terminators bricks one lead by arjac and capt in term armor the other by Logan grimnar

  • @Itsallover57
    @Itsallover57 10 หลายเดือนก่อน

    I've known its a great strat, i just don't have any good units for it built yet. Lictors are amazing for it. You don't have to worry about giving los in most cases and its free. If all it does is come in, snipe a character and die, its still gonna be great most of the time

  • @thecasualwargamer5195
    @thecasualwargamer5195 10 หลายเดือนก่อน +1

    I've not used it so far but that's mainly because I have better stratagems for the limited CP.

  • @joshuaaspinall5524
    @joshuaaspinall5524 10 หลายเดือนก่อน

    I forget about this strat EVERY game

  • @misterbuu6333
    @misterbuu6333 5 หลายเดือนก่อน

    hey could you use rapid Ingress to put your like hammerhead in the back after they have moved up good range and be like away from danger

  • @01huntingtown
    @01huntingtown 10 หลายเดือนก่อน

    Also this is really good content - more vids like this please!!! +++++ (as well as all your other amazing content lol - you don't need to sleep right?)

  • @nathanaelmcmahan872
    @nathanaelmcmahan872 10 หลายเดือนก่อน

    I use it with a Tyrannocyte. It gets to come out turn 1 so I can do static secondaries. I haven't been successful with tacticals. Better screen me well.

  • @ThijsSchrijnemakers
    @ThijsSchrijnemakers 10 หลายเดือนก่อน

    thanks

  • @JackDespero
    @JackDespero 10 หลายเดือนก่อน +6

    I rapid ingress two blocks of crisis suits with my stealth suits on the flanks, almost behid enemy lines. Let's say that my oponent was not too happy about it.

    • @Scarabswarm
      @Scarabswarm 10 หลายเดือนก่อน

      Uh, how? Isn't Rapid Ingress only applicable to one unit a round?

  • @walterburdzy5408
    @walterburdzy5408 10 หลายเดือนก่อน

    As a Death Guard Player this was basically the only way I won games before the dataslate. Deathshroud and a Lord or sorcerer taking over a point with pure beef.

  • @ValyaLoona
    @ValyaLoona 10 หลายเดือนก่อน

    Can a captain use rites of battle to rapid ingress its squad for free? I haven’t found any clarity on it and his ability doesn’t state he needs to be on battlefield like some of the others do.

  • @christophbloch7169
    @christophbloch7169 10 หลายเดือนก่อน

    Used it with a gallant. Was able to kill his magnus. Had a lot of fun 😂

  • @chrismulivanu4866
    @chrismulivanu4866 10 หลายเดือนก่อน

    Can you rapid ingress in the second round in enemy deployment zone?