Avoid Losing THIS - Warhammer 40K Tactics of Defending your Home Objective
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- เผยแพร่เมื่อ 30 ก.ค. 2024
- Let's talk through a few of the ways in which armies might defend a homefield point on the board...
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0:00 Intro
0:34 Defending the Home Objective
2:43 Unit Qualities
4:43 High OC Troops
6:31 Cheap Units
7:39 Lone Operatives
8:59 Ranged Damage Dealers
10:22 Indirect Fire
11:40 Counterattack Units
12:56 Sticky Objectives
15:43 Deep Strike Denial
18:26 Added-Value Units
19:51 Can Be Flexible?
22:19 Outro - เกม
Obviously the Hammerfall Bunker
🤣
They should give him deep strike. Watch the world burn
in firestorm its not that bad and will absolutely roast a unit t6 or lower for free overwatch.. its stupid expensive but pretty effective against most elite infantry
It used to be better, and even then it wasn’t good… but I’d still use it lol
"I mean what else am I gonna use this big ol' box of missiles for?"
From the thumbnail I thought this was going to be a video about not letting Games Workshop remove first born Whirlwind models. "Pitchforks out, boys, don't let them take it!"
would be a much better video we in this home we support the whirlwind
They won’t remove it until the make a gladiator tank variant that has an indirect launcher added.
Same lol
After the last balance data slate i would not spend money on indircect units. And firstborn even less. Its not a question if they get canned, but when.
@@Jason-wh7in And it'll only cost 290 points to field!
Can't I just have you sitting on my home objective, Auspex? Nothing seems to stop you.
Underrated
Notable feature for the Ork Gretchen: Not only are they chreap, but they also have a passive that can net you some Command Points! They make an excellent "hide in the home objective and do nothing but rake in VP and CP"
Just gotta protect the little gits.
inceptors go brr
And ... that's why they went up last dataslate...@@notvkn
I do believe Auspex mentioned that
@@notvkn Cool! You wasted your big chaddy inceptor boiz on my lil gretchin. Can't hear you over the rest of your beaky boyz being skewered uwu
Tau Strike Teams with a Fireblade or Ethereal make a fantastic backline holder. Their long range pulse rifles + DSL Launcher gives them plenty of support fire capability even in the back; and their ability to overwatch on their native 4+ on the objectives means you can punish would-be attackers with multiple rounds of fire.
Easy for Guard, Lord Solar Command blob and an artillery park.
For Tyranids on the home objective: Neurotyrant leading neurogaunts and a biovore
Thinking of taking a beast of nurgle with my chaos knights to sit on the home point, as it refills to full wounds at the end every phase and I’ll have nurglings as a “tax” anyway
Doing the same with my death guard
My home objective: 3 PlagueBurst (two with spitters) OC9 and plagueflamers baby!!!
19:30 Gretchin actually have an OC of 2, so a half size gretchin unit has 21 objective control for 40 points
Prior to the Jan balance, I've been playing ironstorm space wolf (iron wolf for short). Two whirlwinds have been my home objective holders. If I think my opponent will try to get to the WWs, I'll keep fenrisian wolves around to screen. Post Jan balance, I think one WW will have to do.
19:35, just a point of order, a full unit of Gretchin give 21 OC, not 11. Gretchin have OC 2, and there are ten of them in a unit plus the Run there with his OC of 1.
The inquisitorial henchmen with inquisitor and mystic also exclude deep strike with 12"
Unfortunately it is measured to the mystic model instead of the whole unit as with infiltrators. Still valuable though!
@@Wind-Whistlertake enough henchmen and you can take two mystics. Sure, it’s not cheap. But it’s tons of wounds. Throw in the daemonhost and joakero that’s a 36 wounds with 5+ invulnerable, a huge deep strike denial bubble, +1 to wound on ranged weapons, -1 to wound when attacked.
For only 15 pts more than a desolation squad. 🎉
Henchman + generic Inquisitor allows you to take a Mystic with 12 inch denial bubble and Gun Servitor with some damage dealing and the Inquisitor buffs all the Henchman and is no slouch himself. Can stick around the home objective and possibly do secondaries if not worried about deepstrike , rapid, etc etc
I love fortifications... I wish I could rock my redemption fortress
With my thousand sons I use tzaangor or a spceror led unit or rubrics.
My Dark angels I use a ballistus with a combi weapon lieutenant
Useful for new players, thank you
a 3' deep striking c'tan
Eliminators lead by a phobos librarian. My go to that can also put damage downrange.
This is a clever idea, but that’s a costly investment. Do you ever feel like you spent too many points on them? And with only four bodies, do you have a tough time screening out deep strikes while also holding the point, or do you use something like Intercessors to “sticky” the objective beforehand?
@jonathanellis5811 so depending on the opponents list you can put a terrain piece behind the objective so anything deepstriking has no line of sight within your own deployment zone. It's well worth the points. The few times I've tried to use interccessors they get killed so easily they're a non factor. Points wise I would say it's well worth it.
@@tbone11x yeah, that makes sense. Thanks for the advice!
Basilisk and heavy weapons squad to screen it. Also can dump Lord Solar and command squad there too.
Well I have been planning for this, my new Admech list throws a lot up front but has two technoarcheologist's near backf field ranger squads, not only can they sit there enjoying the objective but the make it so that you can't deep strike within 12" so a nice anticharge bubble. Not a total stop but does cost a deepstrike unit at least two turns to be useful.
I’m a “drop 5 Infiltrators on the home point” kinda guy. I’ve seen a lot of success with that.
The biggest issue I have with this strategy is someone dropping a fast-moving unit near my home objective to secure a secondary like “capture enemy outpost.”
It’s happened two or three times, and all three times it doesn’t go well for me. My opponent deep strikes their jump pack intercessors or their Gargoyles, and next turn they come knocking on my door. The infiltrators suck at shooting and melee, and they’re not exactly tough. So they die with little resistance.
I *could* allocate 75 more points for some assault Intercessors to better hold the home point… but most games nothing happens at my home objective.
I lose games way more often, and each time I lose, I find myself thinking “aw man, I wish I had more units to deploy right about now,” which is why I haven’t spent the 75 points on Assault Intercessors yet.
For guard its almost always an arty party on the homefield. The manticore getting nerfed isnt great for that, but the basilisk is still very good and usually is able to hinder enemy infantry in most games, or a supreme command blob with Lord Solar or Creed and regimental attaches attached to their accompanying command squad to hedge out deepstrikers and also let them boost the power of their supporting artillery or aircraft (just a shame the 3 attaches cant be taken individually-2 want to move up to get sight on the enemy, and the astropath wants to hang back and hide)
Firesight marksmen are great for this. They got a long range attack for chipping away at medium infantry, lone operative to avoid getting shot, and can guide reasonably well, especially with the Through Unity, Devestation
Firesight marksman can never be the leader of a unit, so it's not really a legal move to use through unity. They'd also loose lone op if they could.
two words: canoptek doomstalker. never fails, baby
After naming me a winner for the deathwing assault box get some sleep auspex lol
As a Necron player I usually park a Doomstalker on the home objective and possibly some scarab swarms in the corners to deny deep strikes and already be in place for some secondaries.
I use my Baneblade as my scions to fourth. Take theirs as my command tank sits and laughs
For necrons I generally have 3 doomstalkers one will toe up ,then I also have 2x10 deathmarks close to corners they have the ability to shoot anything coming onto the board at 18" for free. if you place them right thats 20 shots at a 2+bs this will screen or punish about 40" along back and about 20" up the sides in there turn and snipe characters
For Adepta Sororitas I just use a BSS equipped with the longer range options of heavy bolter and storm bolter. The OC at 20 is high as well.
They're relatively cheap at 100 pts and even if they are just hiding out there they do contribute a miracle dice every turn for holding the objective.
The other option is an Exorcist for some reasonably beefy indirect fire, but at 180 points I wouldn't call it cheap exactly.
Ballistus dread in the Vanguard Spearhead sniping vehicles, while also tanky enough to take hits.
Love these videos
It's expensive but I use a caladius grav-tank. usually can camp firing lanes Especially with the fly keyword coming in handy. I've only had to use the sworn guardian strat once just to get line of sight of a rhino once other than that works wonders. plus I own no sisters. Lol
Ghostkeel is great. I load mine with ion Raker and flamers, toe in the objective, and blaze away with 36” range main guns. If anything deepstrikes in, I’ve got some nasty overwatch h and a very tough model to swat them off.
Strike teams aren’t the worst either. Overwatch on 4+ (sustained hits during kauyon) is mother to sneeze at.
Best thing about a Helverin is it's tough enough to take a round or two of shooting and /or melee from most skirmishers.
It also has enough shots to take out your attackers when you survive.
In the past, I went with overwhelming offence to sieze the midfield objectives and try to take the enemy’s objectives to secure victory. However, last few months I’ve changed up my lists to utilize more units for DZ objective defence, which also prove useful for secondary scoring. For the points cost of one elite unit or vehicle that will go directly into the meat grinder, I can take two cheap squads that will score points for the whole game.
Squads like Black Templars’ (Firstborn) Crusaders can be armed with med-long range weapons that can provide decent fire support from the backfield, enabling them to perform multiple functions. World Eaters’ Jakhuls similarly have multiple functions. That’s what makes the best DZ objective defenders; even if the enemy never attacks them, they prove valuable.
If those DZ defensive units are attacked, they should be tough enough to hang on for one turn in combat, buying me enough time for my other units to respond, so even if the defenders are lost, they earn their points cost.
I took a list I named Homewrecker to LVO and went 5-1 haha. It had two whirlies with a combi Lt to reroll ones on home, ntm 6 plasma inceptors and beacon Angelis on a biology professor w aggressors for free rapid ingress and deepstrike on em. It def worked out quite a bit like I’d planned and was super satisfying hahaha. Unfortunately Whirlies got sacked in the dataslate
Necron player here, recently hyperphase, I always forget to keep a unit on my home objective, usually followed by Custodes terminators dropping on it and start blastin’
Stick an infantry squad on it, with a mortar. Then spread two more infantry squads, a field ordinance battery, and a command squad across your deployment zone to prevent deep strike. Leaving your four other infantry squads, two other command squads to occupy the mid-board and tempestus scions and a scion command squad to deep strike into the enemy deployment zone. Combine that with three leman russes, a couple of sentinels, and three chimeras for some of the infantry and you’ve got yourself a little horde.
As a T'au player, I usually use a Strike Team, sometimes accompanied by an Ethereal to farm some CP. But if I'm feeling it, a Stormsurge does the job too ;3
I play chaos, and usually my go to is a unit of 20 cultist with and a long range helbrute. Opponents tend to underestimate the killing power cultists with mark of tzeentch and darkpacting. I take 2x heavy stubbers and 2x grenade launchers in the unit for extra umph.
The answer to this and every question In 40k is death company. Saved everyone the watch.
They had a change to sticky objectives in the rules commentary, now regardless of what it says they all check for OC every phase as normal ... it just lets you control with no models now
Normal Intercessors are Most of the time good enough for the Job. With the 80 Points now even more. Not the worst survival for the points an can even leaf the objectiv some times.
Infiltrators plus a phobos librarian basically makes your home objective very very safe, but is a big investment.
my take on it is, using my corpuscarii led by a technoarchelogist at the start and later letting my dunecrawler sit there. Though its mostlikely over invested for that.
My cultists always sit and contribute the best way possible
I'm assuming you mean Chaos Cultists. In which case, THIS. Large unit, so can defend from Deep Strike, and if no reserves in opponents army, then can still hold whilst trying to hold others as well
I got some necron immortals specifically to hang out on my home objective
I like squatting a Dominus Castellan knight on my home field. Tough, long range and nightmare for my local meta to remove effectively. Can't overwatch because of titanic, but can squish their deepstrike in melee and hellish for smacking infantry units around 😅
Tyranids: There is no space to place other units. Also: Neurogaunts (with Neurotyrant Warlord)
Space Marines: Infiltrators.
Drukhari: used to be Scourges, with the new detachment.. probably Ravagers, Mandrakes or whatever feels best in the situation.
GSC: Clamavus
CSM: either cultists or a rhino (filled with something nasty but hold back for later).
Orks: orksorksorksorksorksorks..... but actually Grots.
In general I never had any problem with my backfield since I learned to screen and zone in 5th then I myself used to play Ymgarl-Genestealers and Lictors and Genestealers in 4th. In other words: I was always the one stealing the jeans.. eeh home objectives of others.
If I fail to keep my home objective save that's probably because I am already losing the game hard and have nothing left to do it with. ^,^
Small correction, minimum squad of 10 gretchin and a runtherd have OC 21, not 11. Grots have OC 2
Some Games i use Azrael with the Company Heroes. Generating CPs very high survivalbility and fighty enough against pretty much anything. But 200 Points is a very high price for this job. 😅
Pech. I actually live in a howdah mounted on a Greater Gnarloc.
the sticky objective have been changed to any phase instead of any turn in the latest changes here in January.
For small 1000 point games, I think a Redemptor Dreadnought with a plasma cannon makes good sense. The plasma cannon has great range to the point where it can cover half the board for a small game like that.
If we put enough vehicles with artillery on the home objective that the enemy can't fit on it, they can't take it.
Shots fired at LVO finals game lolol
Grechin for my orks and Basilisks (used to be manticores :(... anyways)
Plagueburst crawlers with plaguespitters to vomit on peskey 3" deep strikers baby!
On the Lone Ops for home obj work, using the Ghostkeel as an example over the Firesight is odd. Ghostkeel is for actual combat work, Firesight is our cheap home objective lone op for Tau.
Auspex tactics videoabout tactics :)
I play world eaters. I use jackals to get the sticky objectives turn 1. Then my Defiler holds the home field after that
Lord Solar on the home field objective with 2 Basilisks to provide screening
My neurotyrant and biovor typically hold down my home objective
mystics for henchmen can deny deep strike. cheap and awesome.
New to the table top part of 40K, what does the OC abbreviation stand for?
Objective control
Or I could just slap my Astraeus on my home objective. Its so big it fully encompasses it, meaning OC etc means nothing!
my method as custodes is prosecutors, in 4 woman squads, no deep strikes, no direct fire, indriect fire is gonna overkill or fail to kill most of the time.
I dont know where you play, but you cant screen out those 3" deepstrike units that everyone is starting to get. and the sisters will be obliterated
@@cartledge_uk you mistake me, im not talking 1 unit, im talking multiple. Though I would love to see these 3" deepstrike units, all the ones I've seen even at local tourneys have been 9". My experience has been the following with any melee focused deep strike. Land turn 2, over 15" from objective due to the placement of multiple sisters, more than half the time fail the 9" charge to blocking sister. Turn 3 charge one sister squad. Turn 3-4 I have moved a seccond sister squad between them and the one on the objective. they spend their time killing that since blocking exists.
To be honest even with your 3" units (again I would love to see those datasheets maybe im blind), the blocking would work for several turns in most terain setups, more than enough time for me to golden light my alarus unit over if needed.
@@janehrahan5116 inceptors, squads of 3 or 6, twin plasma pistols. Necrons also have a 3 " deep strike capability
I'd love to play in your tournaments
Custodes have such a low model count if you can screen for 3", your not scoring points.
Prosecutors are only 10/model. They are 40/squad. Due to cohesion rules I do think it would still be fairly reasonable to screen them out. Though I will admit the closer formation would kill the secondary benefit of the sisters, that being cheap rapid response for secondaries.
Unless you're playing the mission where you get no points from your home obj. Then bait them in and then leave it.
Is a stormsurge good for it?
Skull cannon works well
So my single 10 man cultist squad isn't ideal... Eh it'll be fine the horde of guys running up the board are the enemy's main concern
Can anyone confirm, post Jan 24 Dataslate, of sticky objectives stay until the end of a phase or the turn. As each rule seems to overule the other?
Asking for a Kabalite friend...
It's until the end of phase
Well, before this update, I was running the Anvil Siege Force and had 3 Whirlwind with 2 5-man infilltrator holding my back field. I'll have to see what I can do now😢
I've taken the decision to drop my Whirlwind, now it's 180 points. I'll try a unit of Heavy Intercessrors - but it 'feels bad' as some games they won't shoot anything. C'est la vie.
I'm in the same boat. It's a ridiculous points increase and a definite 'feels bad' moment after buying it only a month ago.
I feel like GW have decided to hate on indirect fire. Same goes for other factions. I think if they thought it was too powerful - a stats nerf would have been more palatable than a huge increase in cost.
For sure@@christianmorson3945
I use what I call Thunder and Lightning which are the names of my Whirlwind and Repulsor Executioner
Mekboy, mekboy workshop and a morkanaut, is it good? questionable. is it funny when someone gets in line of sight? definitely.
Dude holy shit, I think we need to have a talk about what kind of combat Stims you've been taking in order to pump these out.
Imagine GW giving 1 oc to fortifications ❤
first?
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6 firestorm aervo turrets
This is the way