CUTSCENES in Unity using Timeline

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  • เผยแพร่เมื่อ 28 ต.ค. 2024

ความคิดเห็น • 40

  • @lucasfisher3d
    @lucasfisher3d ปีที่แล้ว +38

    For the issue at 12:06 with the activation clip remaining on after the timeline has played, if you click on the track itself (not the activation clip) there is an option for "Post-playback state" change that to "inactive" and it will turn off. I think you have "Leave As Is Selected" which will leave the clip as active as per your scene. Thanks for the video! You're by far my favorite Unity instructor!

    • @d0c_dev
      @d0c_dev ปีที่แล้ว +2

      love u

    • @lucasfisher3d
      @lucasfisher3d ปีที่แล้ว +1

      @@d0c_dev happy to help

  • @personalgamedevyt9830
    @personalgamedevyt9830 ปีที่แล้ว +19

    I plan to watch this in the future when I try to implement my own version; but I really enjoy your quick examples on how you would go about implementing certain features. It's great learning opportunities seeing different way developers can solve problems.

  • @FyresGames
    @FyresGames ปีที่แล้ว +22

    Not bad at all. What I would like to see is a interactive cutscene involving dialogue you can press a button to continue or it continue by itself after a amount of time.

    • @Luluskuy
      @Luluskuy ปีที่แล้ว +4

      Maybe u can achieve that using timeline signal.

    • @lapisthehuman
      @lapisthehuman 6 หลายเดือนก่อน

      Skyrim

    • @florinoxas
      @florinoxas 5 หลายเดือนก่อน +2

      That is exactly what I am looking for. Have you found something helpful already?

    • @sephaniya4416
      @sephaniya4416 หลายเดือนก่อน +1

      @@florinoxas im trying to find the same..

    • @boltcry
      @boltcry 29 วันที่ผ่านมา

      The way I am doing this right now is by creating a CutsceneManager which runs a cutscene class made up of steps, and each step has a coroutine for what happens in it. And there can be different steps like a dialogue step with the functionality you described as well as steps using the timeline, or steps that wait for a certain input

  • @WatThaDeuce
    @WatThaDeuce ปีที่แล้ว +4

    Great introduction to timeline, exactly what I was looking for, thanks!

  • @crimsoncathaker
    @crimsoncathaker ปีที่แล้ว +6

    I love your videos!! You should do a video about making a door that needs a key to interact with the door or puzzles like pulling levers for a sequence to open a passage way. But honestly I want to see more of your ideas

  • @acejustin3438
    @acejustin3438 ปีที่แล้ว +2

    Quick support tip for the ending issue/glitch -- Activation tracks have a 'post-playback state' if you click on them and look at the inspector window. You can set that red fight text to be 'inactive' post-playback as an alternative to messing with the length.

  • @wmetz1869
    @wmetz1869 ปีที่แล้ว

    I use timeline all the time. This is a good feature for those familiar with video editing.

  • @AyokunleOlaniyi-ii2rd
    @AyokunleOlaniyi-ii2rd 2 หลายเดือนก่อน

    This is actually just simple enough, thanks man

  • @ryanheath9974
    @ryanheath9974 ปีที่แล้ว

    Not all heroes wear capes. Thanks a bunch dude.

  • @taahaalbari
    @taahaalbari ปีที่แล้ว +2

    Woah this is great! Love these tutorial videos 😃😃

  • @user-16.l914
    @user-16.l914 ปีที่แล้ว

    thats a really cool "FIGHT" audio.

  • @Stompin40
    @Stompin40 ปีที่แล้ว +3

    This is so helpful!

  • @revmatch6r
    @revmatch6r ปีที่แล้ว +6

    This is perfect for my Cars 2 (the movie) dating sim!!! 🚗💦

  • @eileeng2492
    @eileeng2492 ปีที่แล้ว

    So good BMo
    Love to see your work

  • @Rabbit-b8d
    @Rabbit-b8d 5 หลายเดือนก่อน

    Very helpful. thank you.

  • @bigp0y
    @bigp0y ปีที่แล้ว +3

    Don't worry about the jank, bmo. You can do no wrong.

  • @ThisisOula
    @ThisisOula 7 หลายเดือนก่อน

    underrated video

  • @astrokattt
    @astrokattt 5 หลายเดือนก่อน

    This helped me a ton, thank you. How do I control when the Timeline starts though?
    My scene is loaded from a main menu (which I also made following your video for that), and when it loads the playable scene, it works fine the first time, but if I go back to the main menu and start again, the objects aren't animated anymore.

  • @nikz000
    @nikz000 3 หลายเดือนก่อน

    Thanks Really Helpful

  • @weckar
    @weckar 3 หลายเดือนก่อน

    Can this animate other component's properties other than transform?

  • @Ziplock9000
    @Ziplock9000 ปีที่แล้ว

    What happens when an object needs to be used in different timelines? Because the Playable Director that is put on the object can only point to one timeline at a time and you can't have multiple of the same component on an object?

  • @halivudestevez2
    @halivudestevez2 10 หลายเดือนก่อน +15

    I've just ruined your like-count from the round 700 to 701.

  • @jianlu5983
    @jianlu5983 6 หลายเดือนก่อน

    Hi, could you share the source code of your timeline example ? It'll be great appreciated!

  • @iliachakarov7285
    @iliachakarov7285 10 หลายเดือนก่อน

    Awesome

  • @varunkushwah451
    @varunkushwah451 11 วันที่ผ่านมา

    Thanks

  • @NeoLoveCookie
    @NeoLoveCookie 4 หลายเดือนก่อน

    How Unity knows that I can't control the player during Timeline playing? Even enemies doesn't follow the player. Is the value of Time.deltaTime 0 while Timeline is running?

  • @Johan-rm6ec
    @Johan-rm6ec 4 หลายเดือนก่อน

    Quite a confusing video regarding recording the movement between 2 points and fiddle with the record button.

  • @marbleswrholder2724
    @marbleswrholder2724 ปีที่แล้ว +1

    who found this channel by searching
    bmo

  • @mandamoon9149
    @mandamoon9149 ปีที่แล้ว +4

    Bmo can I hire you to voice act the word FIGHT! in my Kung Fu Panda (the movie) online role play game?!! 🐼💥

  • @rahulgtradelinkservices
    @rahulgtradelinkservices 13 วันที่ผ่านมา

    i feel its needlessly over complicated

  • @BigGrinOverlord
    @BigGrinOverlord 5 หลายเดือนก่อน +1

    Nice clickbait😂