You can follow me on these and join the Discord Channel. discord.gg/VrTJCpnmH3 www.patreon.com/polygonpen twitter.com/mert_iskndr instagram.com/polygonpen/
É tão incrível como você resolve alguns "problemas" na mesh, eu posso dizer que estou apenas iniciando no design de produto e acho maravilhoso como você transforma uma esfera em um cubo de cantos arredondados, que seria o primeiro de pessoas como eu, que estão iniciando no mundo do design industrial. Pra muita gente isso pode ser apenas mais uma maneira de iniciar essa forma, mas pra mim que aprendo C4D única e exclusivamente com videos na internet o seu canal é uma fonte inesgotável de conhecimento. Muito obrigada de todo meu coração.
Might be me but I rarely see c4d product modelling tutorials from start to finish so thank you so much for sharing your knowledge. You and @GOGOLERIUS are the best!
harikasın sen ya !valla artık başımın çaresine bakıyor olsamda (sayende) yinede seni izlemek keyif verici.Çok akıllıca yöntemlerin var.hah hadi bakalım bunu nasıl düzeltcen dediğim herşeyi yaptın :) Allah yolunu bahtını açık etsin.
Hello everything is fine? I would like to know if your Patreon has (automatic) subtitles for videos like TH-cam. I want to sign, but I don't speak English
Yes, as Thomas said, I use TH-cam to post videos on Patreon so they have English subtitles, you can translate it to any language, that option should be enabled.
I was expecting something about internal components, but alas. The shape is really simple chamfered capsule. The best way to model is a series high poly booleans: box with rounded edges, followed by sphere substraction, then another box with rounded edges for holes, and then retopology for low\middle polycount all over that with at least 4 edges on any half circle.
I didn't model the chip; it is just a material with a displacement map in it, and I put it on a cube. You might be right on the workflow, but for me, it is usually longer and harder to fully retopo. I find it easier to clean up the mesh and keep going with a low poly mesh. But as I said, this is just for me; your workflow is also really good, and I would follow it if I had a more complex shape.
You can follow me on these and join the Discord Channel.
discord.gg/VrTJCpnmH3
www.patreon.com/polygonpen
twitter.com/mert_iskndr
instagram.com/polygonpen/
You always do hard-core modeling with great topology !
Thank you!
Your modeling tutorials so good and interesting. I learned a lot from your videos. thank you
Thank you very much!
How elegant... I could do this for 3 days...
I am a Korean viewer. I always enjoy watching it. It's very helpful for studying. Please show a lot of modeling. i love you. thank you
É tão incrível como você resolve alguns "problemas" na mesh, eu posso dizer que estou apenas iniciando no design de produto e acho maravilhoso como você transforma uma esfera em um cubo de cantos arredondados, que seria o primeiro de pessoas como eu, que estão iniciando no mundo do design industrial.
Pra muita gente isso pode ser apenas mais uma maneira de iniciar essa forma, mas pra mim que aprendo C4D única e exclusivamente com videos na internet o seu canal é uma fonte inesgotável de conhecimento. Muito obrigada de todo meu coração.
obrigado!
você é um dos poucos profissionais de modelagem que se preocupa em fazer o correto, sem gambiarras. Great job!!
Thank you!
I watch your tutorials to learn AND relax. Thank you!
Thanks Eric!
Carry on! Your work is priceless) I always look at your work, although I don’t always comment. You are great!
Thank you very much, I really appreciate it, it is a great supoort!
Might be me but I rarely see c4d product modelling tutorials from start to finish so thank you so much for sharing your knowledge. You and @GOGOLERIUS are the best!
Thank you very much!!!
Not like usual tutorials more like ASMR and chill :D Emeğine sağlık abi
OO hadi ya, bi kaç kişi daha dedi bunu, teşekkürler!
And I am also uploading modeling videos to my channel. I learned mostly modeling from you and am trying to apply it in blender.
Awesome, keep going!
Your explanation is simple and easy. I hope you don't break from me.
Thank you!!
thank you!
harikasın sen ya !valla artık başımın çaresine bakıyor olsamda (sayende) yinede seni izlemek keyif verici.Çok akıllıca yöntemlerin var.hah hadi bakalım bunu nasıl düzeltcen dediğim herşeyi yaptın :) Allah yolunu bahtını açık etsin.
Çok teşekküer ederim, çok sağol :)
please make a video on how to make a board with all the textures
Hello, sir
can you please make the 3d billboard video
You are the goat
Thank you!
Is it even possible to overcomplicate it more? its a box
Great, thanks!👍
Hello everything is fine? I would like to know if your Patreon has (automatic) subtitles for videos like TH-cam. I want to sign, but I don't speak English
His Patreon videos are hosted on TH-cam as unlisted videos so they still have the generated subtitles option. I also highly recommend his Patreon :)
Yes, as Thomas said, I use TH-cam to post videos on Patreon so they have English subtitles, you can translate it to any language, that option should be enabled.
Thanks 🙏
I created this using Blender. In my opinion, making the carve and hole thing is a little difficult...
Yeah, these are just a bit challenging, I know!
Thanks!
i am a bender user and i want to ask how are you turning the model in real time ? does C4D have a realtime render engine ?
It is a final render sequence, I just played the windows medie player.
What did you use to keep the image from going backwards? Thank you in advance!
I said it in the beginning, it is called Pureref.
@@polygonpen oh i'm sorry i don't speak english well
No problem!@@Astronaut-i6n
I was expecting something about internal components, but alas. The shape is really simple chamfered capsule. The best way to model is a series high poly booleans: box with rounded edges, followed by sphere substraction, then another box with rounded edges for holes, and then retopology for low\middle polycount all over that with at least 4 edges on any half circle.
Procure então um video especifico de componentes poxa.
That part is on his Patreon :)
I didn't model the chip; it is just a material with a displacement map in it, and I put it on a cube.
You might be right on the workflow, but for me, it is usually longer and harder to fully retopo. I find it easier to clean up the mesh and keep going with a low poly mesh.
But as I said, this is just for me; your workflow is also really good, and I would follow it if I had a more complex shape.