Dev Log #2: Real-Time Battles | MoC: Seven Years' War

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  • เผยแพร่เมื่อ 30 ต.ค. 2024

ความคิดเห็น • 402

  • @armchairhistoryinteractive2046
    @armchairhistoryinteractive2046  3 หลายเดือนก่อน +26

    WISHLIST NOW on Steam: store.steampowered.com/app/2878450/Master_of_Command_Seven_Years_War/
    PLAY EARLY on Patreon: www.patreon.com/armchairhistorian
    JOIN COMMUNITY on Discord: discord.gg/SDxBahCGG8

    • @pempotfoy6206
      @pempotfoy6206 3 หลายเดือนก่อน +2

      Formations already look better than late Total War games, I'll be buying this one for sure!

    • @Hasharin14
      @Hasharin14 3 หลายเดือนก่อน +3

      Why are you even working on a new project? Just checked out what other games did you make and the reviews of Fire & Maneuver state that you abandoned the game with bugs still unfixed.
      I wont even consider buying your new game if you cant even show you can release a good product or work to fix your product.

  • @generaltom6850
    @generaltom6850 3 หลายเดือนก่อน +240

    This looks amazing, this is such an underused era in grand strategy. The 7 years war was arguably the first global war and it’s criminally unknown to so many people.

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +39

      Plenty of room for expansion as well- if our game does well, we could look into adding the other theaters like Iberia, America, India, etc. For now though, we're keeping our focus very tight on just central Europe!

    • @christophernoneya4635
      @christophernoneya4635 3 หลายเดือนก่อน +6

      ​@@armchairhistoryinteractive2046 the Indian wars in America would make a great setting, although I'm not sure how well it would fit the current mechanics sadly. There were a lot of interesting tactics and battles I think a lot of history buffs would appreciate, and it could really show just how formidable many of the tribes were

    • @colestockdale5616
      @colestockdale5616 3 หลายเดือนก่อน +2

      @@christophernoneya4635 It Could be more of a skirmisher-focused campaign, which could require an intense strategic approach.

    • @ДушманКакдела
      @ДушманКакдела 3 หลายเดือนก่อน +1

      ​@armchairhistoryinteractive2046 if it goes well perhaps you could do the Crimea war...

    • @PrincipalityofDurlon
      @PrincipalityofDurlon 2 หลายเดือนก่อน

      @@armchairhistoryinteractive2046 I would like to suggest (assuming this goes well) a game set during French Revolutionary wars, (1790s stuff), as I am a big fan of that era

  • @syborgcat3830
    @syborgcat3830 3 หลายเดือนก่อน +65

    morale being really important is such good idea.
    It’s realistic, it’s different to other games and works well for a roguelike since you wanna keep casualties as low as possible

    • @cowby6264
      @cowby6264 2 หลายเดือนก่อน

      total war and other games did it

  • @g.mtorsten3564
    @g.mtorsten3564 3 หลายเดือนก่อน +95

    it looks like if total war Napoleon and ultimate general civil war had a baby.

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +17

      👍

    • @bPOTATO
      @bPOTATO 3 หลายเดือนก่อน +8

      Basically the poor man’s total war empire
      I approve this greatly

    • @wp9746
      @wp9746 3 หลายเดือนก่อน +12

      @@bPOTATO lmao total war empire is already a poor man's game when you look at how broken it is

    • @bennai2
      @bennai2 3 หลายเดือนก่อน +2

      Don't forget cossack's

  • @Mika_565
    @Mika_565 3 หลายเดือนก่อน +42

    Very nice to see morale playing a bigger part in battles, F&M always felt strange with entire armies being wiped to the last man in its battle system.

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +8

      Nice to see you here Mika! Yeah morale is gonna play a massive role in this game unlike F&M.

  • @GandalfIsLove
    @GandalfIsLove 3 หลายเดือนก่อน +46

    Jacob guillon on the music, much better ui and design, customisation and a much more realistic scope, i'm sold!!

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +8

      Thanks dude! Jacob and our new UI artist will be happy to hear 🙂. The scope is WAY better on this game, we're making awesome progress!

    • @abqehobener2636
      @abqehobener2636 3 หลายเดือนก่อน

      Same

  • @Neal_Flores
    @Neal_Flores 3 หลายเดือนก่อน +21

    I can already imagine all the skin mods for this! Napoleonic, Victorian, Civil War, so many possibilities!
    Can’t wait for what you guys have in store for Cavalry and Artillery!

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +5

      Cavalry & Artillery can be covered in one of the next dev logs for sure! Just gotta give them a little more time to finish up.

  • @apresmidi153
    @apresmidi153 3 หลายเดือนก่อน +6

    Looks very promising. Some of the mechanics make me think of Cossacks 2 (which I love) but it seems like you've upgraded those systems too!

  • @cooperchappell8310
    @cooperchappell8310 3 หลายเดือนก่อน +7

    I'm interested in seeing the campaign, I love real time strategy so I'm excited to see what you made. Looks great, nice to see the seven years war getting attention!

  • @Strat-Guides
    @Strat-Guides 3 หลายเดือนก่อน +1

    Combat reminds me of Cossacks a bit - I'm a huge fan of that franchise so I'm really looking forward to this!

  • @nicolascarvacho4998
    @nicolascarvacho4998 3 หลายเดือนก่อน +8

    This really looks amazing

  • @JohnEstenCooke398
    @JohnEstenCooke398 3 หลายเดือนก่อน +7

    The screenshot of the advancing redcoats at 2:49 reminds me of the Barry Lyndon British Grenadiers scene

  • @MarcusBuggage-ux3xv
    @MarcusBuggage-ux3xv 3 หลายเดือนก่อน +1

    This is GREAT! The animation already looks amazing! And I like all the concepts for this. Keep up the good work!

  • @Chrono_Vista
    @Chrono_Vista 3 หลายเดือนก่อน +1

    The style of this looks incredible, really hoping you guys can get the gameplay nailed!

  • @matttondr9282
    @matttondr9282 หลายเดือนก่อน

    This looks SO GOOD!!!! I can’t even pay attention to anything you’re saying about the game, the art style is luscious. I’m sold!

  • @rexhurley4380
    @rexhurley4380 3 หลายเดือนก่อน

    I so want this now, really miss my tabletop Koeig Kreig and Der Grosse Koenig campaign games. Please keep it coming developers.

  • @shrtbred787
    @shrtbred787 3 หลายเดือนก่อน

    Wow, this looks amazing. Especially excited about the ability to customize each regiments flag, uniform, and weapons.
    It would also be really cool if you added the regiment mascots like you showed in that picture

  • @cattledog901
    @cattledog901 3 หลายเดือนก่อน +6

    This looks amazing and has some cool features I always wished Total War had like customizing regimental flags and weaponry. Take your time to polish and perfect the systems because this looks like it has alot of potential.

  • @zgalexy834
    @zgalexy834 2 หลายเดือนก่อน +1

    I'd buy this game just because of the art style. It looks so appealing. I will make sure to budget this into my most wanted games!

  • @memazov6601
    @memazov6601 3 หลายเดือนก่อน +29

    So its total war in 7 seven years war then

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +32

      The battle system yes! But our campaign system is actually much different. Maybe we should show that off next?

    • @solisgod
      @solisgod 3 หลายเดือนก่อน +2

      @@armchairhistoryinteractive2046 yes, game already looks great

  • @mycydric7real
    @mycydric7real 3 หลายเดือนก่อน +1

    This looks SO GOOD! This was genuinely what I first thought of when I heard of Fire and Maneuver. I can't wait to play this game honestly.

  • @ImJesterZ
    @ImJesterZ 3 หลายเดือนก่อน +1

    This game looks amazing, I've wanted to be able to play something like this forever! A suggestion I do have is to maybe add some smoke fx to the volleys to feel a bit more immersive, can't wait for this game!

  • @ElliotWright
    @ElliotWright 3 หลายเดือนก่อน +10

    Great job picking yourselves up and getting started over again. A lot of this looks like it may make some quality of life improvements to what some of us are accustomed to in the gunpowder era Total War installments, so I'll be interested to see how it develops!

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +1

      Thanks! Yeah we want to spend a lot of time on just modernizing the controls/game feel and mechanics that you'd find in a lot of the early gunpowder Total War games.

  • @hangalooey6565
    @hangalooey6565 3 หลายเดือนก่อน +3

    Jacob Gullion on his way to make the most banger music.

  • @Skeffles
    @Skeffles หลายเดือนก่อน

    This looks great. I'm really imagining this as your youtube videos coming alive and under player control.

  • @victoriantimes4522
    @victoriantimes4522 3 หลายเดือนก่อน +3

    Bro this game looks amazing!

  • @jiajinkhoo3469
    @jiajinkhoo3469 25 วันที่ผ่านมา

    I think an interesting detail you guys can add to the troop animation is better marching synchronization for better/elite units to reflect discipline.

  • @John-li6sk
    @John-li6sk 3 หลายเดือนก่อน

    I love the real time strategy thing i wanted that in fire and maneuver for a long time its good that i can have this in MOC

  • @egetgerefwebrgger8452
    @egetgerefwebrgger8452 2 หลายเดือนก่อน

    Feels like Ultimate general, my fav battle strategies, that looks so great!

  • @AtticusKarpenter
    @AtticusKarpenter 3 หลายเดือนก่อน

    Sounds absolutely wonderful, look forward for this game's release! ❤

  • @blazingsummit
    @blazingsummit 2 หลายเดือนก่อน

    HEY! Some suggestions:
    for your previous ideas of being able to have a retinue of select units, customizing their appearance and colors (I may be wrong and have forgot) however I think the ability to lead a custom faction of possible bandits (in the future of course, considering this is the 7 years war.) I also recommend a lot more diversity in corpses, and to keep corpses on the battlefield, which should also deduce some newer recruits’ morale. I would like to be able to hear the drums blaring as well, much like total war empire/napoleon. Officer customization and also commander appearance customization would be cool. Regardless, this WIP looks great!

  • @theramblingexile2498
    @theramblingexile2498 3 หลายเดือนก่อน

    I am amazingly impressed by what I see here. I have not been this giddy with anticipation for a game release in a while. That said, please take your time with this.

  • @jamiehobson6336
    @jamiehobson6336 2 หลายเดือนก่อน

    I hope you guys do other conflicts, like the american civil war, revolution war.
    I just stumbled upon this and it is a nice change to the total war series.

  • @dyl.pineiro6045
    @dyl.pineiro6045 3 หลายเดือนก่อน

    I can’t wait for its release, you always manage to outdo yourself time and time again in content quality

  • @FreeAltairStar
    @FreeAltairStar หลายเดือนก่อน +1

    I'd like to see a total war with these graphics ! :D

  • @solisgod
    @solisgod 3 หลายเดือนก่อน

    super excited to pick this up when it comes out, i hope the best for the AHI!

  • @capacraft2735
    @capacraft2735 3 หลายเดือนก่อน

    I see you're taking inspiration from the ultimate general/admiral games and total war

  • @stffnhs
    @stffnhs 3 หลายเดือนก่อน

    This is looking very promising! I already love the flags and uniforms of the time and having a game newer than Empire Total War doing this period is very exiting. The officers becoming better and having special traits is a cool feature. Hope to see some artillery action soon 🔥

  • @jl-xm9uw
    @jl-xm9uw 3 หลายเดือนก่อน

    CANT WAIT!!!1!1!1!!, i honestly think that the addition of flags was really good, F&M felt kinda empty without drummers or musicians, im really looking foward to this game!

  • @shawngrau
    @shawngrau 3 หลายเดือนก่อน

    you should pay attention to the smoke effects, smoke of the guns made aim vary and etc,,, great job! i add you to my wishlist!

  • @RM-cv4tl
    @RM-cv4tl 3 หลายเดือนก่อน

    WOWOWOW! If I had to develop a dream game, this would be it, looks great man!
    One thing I’ll recommend, if I may, is to have a waypoint system that allows the player to pause and map out both paths and actions your units could take. That would enable players to command and control their armies more effectively and avoid having to race the cursor around the map to micromanage every regiment/division at a time.

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน

      That'll be a nice quality of life feature we can implement :)

    • @RM-cv4tl
      @RM-cv4tl 3 หลายเดือนก่อน

      @@armchairhistoryinteractive2046 thank you!! 🙏🏻 😊

  • @mikejacobson2510
    @mikejacobson2510 2 หลายเดือนก่อน

    Looking forward to this. Remember, Prussians were highly drilled and could fire and sustain 6 rds. per minute.

  • @rickallen5497
    @rickallen5497 3 หลายเดือนก่อน

    This looks very promising. As the development of the game progresses, I hope minor principality units will be included.

  • @jackman6625
    @jackman6625 3 หลายเดือนก่อน

    This game looks beautiful, I really hope this going to be great. Keep it up, and hopefully you guys can do it without learning as many mistakes as last time. I also hope it'll sell well.

  • @danimonte7088
    @danimonte7088 3 หลายเดือนก่อน

    yesss I really wanted to see austria in thew 7 year wars period, i think its so underrated TBH

    • @KolibriMert
      @KolibriMert 3 หลายเดือนก่อน

      Hope he names it correctly to Archduchy of Austria in the next devlog as it isn't a Kingdom.

  • @DarthYoshi401
    @DarthYoshi401 3 หลายเดือนก่อน

    This is pretty awesome, and I'm glad to see the progress you're making, but the battles would would be so much more authentic if there were big clouds of smoke from each musket/cannon.

  • @tfpreloaded2649
    @tfpreloaded2649 3 หลายเดือนก่อน +13

    I like the RTS direction the game is heading in. Are the more simplistic sprites here to stay? I really enjoyed the more detailed soldiers from F&M although I understand their implementation in 3D may be rather difficult.

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +7

      So we opted for more simplistic models because we found that players spend most of their time in battles zoomed out, and that the extra detail ends up not really being utilized. The other thing too is that we wanted the player's uniform customization to be super apparent, so we want with minimalist models that had modular uniform UVs.

    • @AugustHillborgJeppsson
      @AugustHillborgJeppsson 2 หลายเดือนก่อน

      @@armchairhistoryinteractive2046personaly i think its always more fun to see more realistic sprites but maybe thats just me 😅

  • @octaviosardi3337
    @octaviosardi3337 3 หลายเดือนก่อน

    I heavily support the option to select the firing drill of our units. Something that really bothered me in Napoleon Total War or Empire is that we couldnt choose it and that as soon as a new firing drill was researched ALL your line infantry would fire like so.

  • @cuspsoftheoverworld
    @cuspsoftheoverworld 3 หลายเดือนก่อน

    Glad the hexes are gone. Need to work on battle lines though. Battalions are the building block but players have to feel larger formations make sense - in this period, a double line of brigades was standard. Battalions should have some incentive or mechanism to hold their place in the line because that was the job of higher officers - major generals, lieutenant generals, full generals and field marshals - to ensure this happened.
    For example a strong morale benefit for having battalions to either side and behind, so that battalions seek a higher level formation for their own safety and combat effectiveness.

  • @lihong6162
    @lihong6162 3 หลายเดือนก่อน

    I can tell you guys have made a much better improvement, keep it up❤

  • @ashercroy4982
    @ashercroy4982 3 หลายเดือนก่อน

    This looks so sick. Some similarities to Ultimate General which I like.

  • @adavis5926
    @adavis5926 3 หลายเดือนก่อน

    This looks great! I love the attention to detail combatwise and how it's reflected visually. I wonder if it would be possible to have the morale bar turn red when it's less than half as a quick visual cue. Just my two cents.

  • @_teamspeedyplays_3715
    @_teamspeedyplays_3715 3 หลายเดือนก่อน +4

    From my experience I think you should focus on marketing. Personally, I loved fire and maneuver and it has to be one of my favorite games. But I did not hear about the game until the very end of development, even though it was mentioned in the Armchair Historian’s TH-cam channel, I did not pay attention to the game nor thought much of it. I was introduced to the game by a friend. Even then I struggled with the game as I had never played anything like it. I only really started playing after watching a video from TH-cam which explained all the game mechanics. For this upcoming game, you should really focus on marketing, getting your channel members to grasp the game idea instead of skipping that portion of the video, and ensuring that people can easily learn the game mechanics. Something really important is that you should team up with content creators to play the game and spread the message to different audiences. Why did fire and maneuver not succeed you ask? Well there are many reasons, but I answer with: marketing
    Bonus: Whatever you do, make sure Jacob Gullion keeps producing his bangers

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +1

      Hey good points! I do honestly think that with Fire & Maneuver, the game ended up being so buggy that it was hard to give it to streamers to play before its release because the game was just not working very well. In this case, we have a list of people we want to reach out to for launch and I believe they're going to find this game to be a lot smoother and more enjoyable to play/stream.

  • @vegapunk100
    @vegapunk100 3 หลายเดือนก่อน

    You can tell they love their game

  • @loahlsen9377
    @loahlsen9377 2 หลายเดือนก่อน

    looks so much better than your other game will definatly be buying this

  • @JH-lw9et
    @JH-lw9et 3 หลายเดือนก่อน +1

    I think square formation shouldn't be ingame if I understand how you plan to add it.
    Historically, the first use similar to Waterloo was during the French Revolutionary Wars, to my understanding.
    Don't get me wrong, there was some experimentation in its use against Cavalry (Lt. Col. Sir Andrew Agnew 5th Bart., in command of the Royal North British Fusiliers at the Battle of Dettingen, comes to mind. Basically, he formed his battalion into a hollow square, his front facing the charge directly gave way, so the French found themselves in the square where they faced crossfire from all directions. This was quite unorthodox.)
    Part of the reason why the performance of the British (and Hanoverian) Infantry at the Battle of Minden (for those unaware, one of the most iconic moments of the war, with some artwork even shown in the devblog), was so impressive was that they could repulse the French Cavalry. They stayed in line, they didn't form squares because its efficacy against Cavalry simply wasn't known.
    Instead, an order to brace would be far more historically accurate.
    It's quite late for me, and I will be travelling for the next week, but I won't hesitate to provide sources as quickly as I can if asked to.

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +2

      Thanks for the lengthy comment, we're gonna look into this. Going to speak with my researcher.

  • @Green0-3
    @Green0-3 3 หลายเดือนก่อน

    Ok, so combat in this game is a cross of Ultimate General: Civil War, and Cossacks 2 Battle for Europe. Looks promising, best of luck!

  • @Flavius-Timasius
    @Flavius-Timasius หลายเดือนก่อน

    Looks cool, can not wait to make an army with 1/3 of cuirassires

  • @Marius2Rocker
    @Marius2Rocker 3 หลายเดือนก่อน

    About time some one took on Creative Assembly for the Total War genre! Godspeed, lads!

  • @Snitram19
    @Snitram19 3 หลายเดือนก่อน

    This is looking good! Keep up the good work.

  • @christopherarnold4692
    @christopherarnold4692 3 หลายเดือนก่อน

    Looks awesome. the cartoonish art style will take some getting used to for me, but the mechanics look quite neat. Wishlisted.

  • @Arselpang
    @Arselpang 3 หลายเดือนก่อน

    Finally a game about the Seven Years' War. It's very neglected in wargaming even though it's one of the most important european wars in modern times.

  • @luigisgl2639
    @luigisgl2639 3 หลายเดือนก่อน

    Orders should not be immediately understood by units but should be sent from the general to units via a scout, and sometimes the scout gets killed so the order is never received.

  • @bigred1342
    @bigred1342 3 หลายเดือนก่อน

    Reminds me heavily of Cossacks 2 Battle for Europe. Defiantly need more smoke for the muskets in my opinion but looks great overall! 18th century is my favorite era of warfare.

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +1

      Definitely want to add a ton of smoke! :) Just gotta make sure we don't kill performance

  • @dmman33
    @dmman33 3 หลายเดือนก่อน

    This looks fantastic! It should set the standard! Can’t wait to play it!

  • @spoktv3343
    @spoktv3343 3 หลายเดือนก่อน +2

    I really like the idea of the game. I've already read that it's just Total War, but from what I've seen, the game might not hold a candle to Total War in terms of graphics. But it might be better in game mechanics. But it's too early to make a judgment on that now. At least I think the ideas that have been presented so far are great.

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +1

      Yeah there's no way we're gonna be able to compete graphically with any AAA graphics, but after playing these types of games for so long, our team feels really confident in finding ways to introduce some unique or improved mechanics that'll just make the game really fun!

  • @CalumButton
    @CalumButton 2 หลายเดือนก่อน

    I absolutely adore F&M, but this Pre-Alpha footage is better than anything we got with that game.

  • @destinysoldier5984
    @destinysoldier5984 3 หลายเดือนก่อน

    I usually do not comment, but I just found out about this game and I am excited!
    I have been playing Total war: Empire to death, wishing they would release a second title. If the modding community picks up on this game, it will live for ever.
    Good luck guys and good job, the game looks fun! Especially the part, where I wont be required to kill every soldier on the field to win.

  • @errolthompson4204
    @errolthompson4204 3 หลายเดือนก่อน

    I hope that people will make mods for this game, Modding is the best way for a game to flourish like Paradox Games i.e Eu4, Vicky 2/3, Taleworlds i.e Warband/Bannerlord, CA's Total War Games, etc.

  • @darthvegan
    @darthvegan 3 หลายเดือนก่อน

    This looks great! I'm looking forward to this release!

  • @kube410
    @kube410 3 หลายเดือนก่อน

    I never tried F&M because i dont like turn based battle systems but as a long time total war fan this project looks very promising:) i love the idea for a regiment system. Hope it goes well!!!

  • @robbstark8275
    @robbstark8275 2 หลายเดือนก่อน

    Looks great and promising but I'd like to see more massive battles with up to tens of thousands of units.

  • @jamesyoung9763
    @jamesyoung9763 3 หลายเดือนก่อน

    Love this. I am a miniature wargamer and have always disliked how photorealism in some other battle games just makes the whole thing look grey when zoomed out. Art style and solid colour blocking makes a big difference here.

  • @petermcquaid2489
    @petermcquaid2489 3 หลายเดือนก่อน

    Now I am excited for this game

  • @kasrkin519
    @kasrkin519 3 หลายเดือนก่อน +1

    reminds me of Fields of Glory from the 90s

  • @mindbomb9341
    @mindbomb9341 3 หลายเดือนก่อน

    Looks great! Will probably try it out!

  • @gamingmonke1269
    @gamingmonke1269 2 หลายเดือนก่อน +1

    2:47 is the guy at the front of the line carrying a halberd or some axe like weapon?

    • @BunglebottomInc
      @BunglebottomInc 2 หลายเดือนก่อน

      Yes, during this time officers and ensigns carried polearms to show rank, like gorgets

  • @svartorivigt5016
    @svartorivigt5016 3 หลายเดือนก่อน +1

    Oh! So something similar to Ultimate General.

  • @theluckynumberis7
    @theluckynumberis7 3 หลายเดือนก่อน +11

    Consistently Amazing!

  • @heroicPASTA
    @heroicPASTA 3 หลายเดือนก่อน

    Really excited for this! One thought is the pace of troop movements. I wouldn’t mind seeing a slower move speed than is shown in this preview. I would prefer a slower, more methodical pace. But I’m sure I’ll really enjoy the game however it ends up. Really liked fire and maneuver despite its flaws.

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +1

      Thanks for the feedback- we definitely want to find the right pace for the game. Over the next few months you'll see more polishing.

  • @revere0311
    @revere0311 2 หลายเดือนก่อน

    really love the art style

  • @historyismetal2187
    @historyismetal2187 3 หลายเดือนก่อน

    This looks awesome, just wishlisted it

  • @ДушманКакдела
    @ДушманКакдела 3 หลายเดือนก่อน

    I would like to know how you plan on modeling line-of-sight, powder smoke, smoke haze on the battlefield, and visibility of units. For instance, many games based in this era do not attempt to model the real life effect of billowing black powder smoke, nor do they approach the very real LOS issues that it can create.
    Games often overlook the fact that the plumes of smoke signifying reduce the effectiveness of either sides marksmanship.

  • @SasomirŁ
    @SasomirŁ 3 หลายเดือนก่อน

    Correct me if I'm wrong but I believe Austria wasn't a kingdom during this period. It was a Duchy (or Archduchy, regarding the title used by Habsburgs) and usually their rulers used to be the Holy Roman Emperors (and in progress of becoming the emperor they at some point were called Kings of Germany, but not of Austria).
    This minor thing aside, the game looks awesome! Congrats :-).

  • @Gloryholrr
    @Gloryholrr 3 หลายเดือนก่อน

    This is looking a like the ultimate general games

  • @imcardbored8394
    @imcardbored8394 3 หลายเดือนก่อน

    Glad you F&M wasnt a one off thing. Excited to see what you guys make in the future!

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  3 หลายเดือนก่อน +1

      Thanks man!

    • @imcardbored8394
      @imcardbored8394 3 หลายเดือนก่อน

      @@armchairhistoryinteractive2046 Holy shit you really are putting in effort to respond.
      Although I should expect it from a team that makes absurd quality videos and pretty solid video games.

  • @dogukan127
    @dogukan127 3 หลายเดือนก่อน

    hel yeah, you guys have outdone yourselves - super promising

  • @chipcrispy
    @chipcrispy 3 หลายเดือนก่อน +1

    Will the officers and some men in a unit hold the line while some run or try to rally the troops? I've always dreamed of a game with that!

  • @RommelsAsparagus
    @RommelsAsparagus 3 หลายเดือนก่อน +1

    Looks really cool.

  • @MateusVIII
    @MateusVIII 2 หลายเดือนก่อน +1

    Shouldn't you say Archduchy of Austria? I know the titles were confusing at the time, but Austria was never a kingdom, and although it was ruled by an Empress during the 7 years war it is because of the HRE title, since austria was an archduchy untill Francis I made it into an empire in 1804 after the HRE was abolished.

  • @jjham6780
    @jjham6780 12 วันที่ผ่านมา

    this game could seriously compete with ultimate general and total war if its done well. i cant wait to see arty, the skips are gonna be soooo satisfying

  • @crupt7301
    @crupt7301 3 หลายเดือนก่อน

    When you right click and drag to line up multiple units I'd love to see a dot where each infantryman will stand instead of the boxes signifying the location of the whole unit

  • @thechalkrse4842
    @thechalkrse4842 3 หลายเดือนก่อน

    I absolutely love the fire system a-kin to Empire, Napoleon, And Shogun 2 Total War, I'm pumped for this game!
    But a question I do have is would something like ETWs version of volley fire be added? (Where 1 square(?) of soldiers fire then the next all down the line and when it reaches the other end the square at the start has their load ready.)

  • @Kuokiiii
    @Kuokiiii 2 หลายเดือนก่อน

    This is way better than the one from 2022 or 2023 i forgot what game it was that you guys made

  • @xxdarkphoenixxx1
    @xxdarkphoenixxx1 2 หลายเดือนก่อน

    Looks great ! Hope this game will be a great success and want to see coming... a napoleaonic game for the next one !

  • @davehas12
    @davehas12 3 หลายเดือนก่อน

    Brilliant !!
    Love the combat system, customisation (flags and uniforms). Can you name and customised regiment leaders?
    Can you name regiments?
    Really looking forward to this title, thank you 🙏🏼

  • @_xoma_-yo2zf
    @_xoma_-yo2zf 3 หลายเดือนก่อน

    Honestly the art style looks fantastic and I would prefer it is kept,

  • @cadenvanvalkenburg6718
    @cadenvanvalkenburg6718 2 หลายเดือนก่อน +1

    Volley Fire seems to take significantly longer than free fire, almost like double the reload time. This seems a bit too inefficient

    • @armchairhistoryinteractive2046
      @armchairhistoryinteractive2046  2 หลายเดือนก่อน +1

      Was a little misleading becuase I had free-fire on a higher speed setting than volley fire, it won't be that exaggerated in-game.

  • @andreasbragia7729
    @andreasbragia7729 3 หลายเดือนก่อน

    On volley fire I would prefer a proper smoke effect than many single tiny sparkles for every musket.

  • @georgeclueney4419
    @georgeclueney4419 3 หลายเดือนก่อน

    Oooo, some similar things to Empire/Napoleon Total War :D
    I do hope there may be room for an additional firing type like from Empire called 'Fire by Platoon' from Empire, very good for constant damage but terrible against cavalry.
    I do hope enemies morale can also be affected by their own friendlies that routed near them. Not a good thing to see your own allies running. And also makes more sense than routing entirely because one side lost a set % of their units.