Projectile at an angle | Two-dimensional motion | Physics | Khan Academy

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  • เผยแพร่เมื่อ 28 ส.ค. 2024
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    Figuring out the horizontal displacement for a projectile launched at an angle. Created by Sal Khan.
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ความคิดเห็น • 253

  • @tsc-ko1yy
    @tsc-ko1yy 7 ปีที่แล้ว +172

    This really makes me understand how science and maths suddenly become relevant to each other.

    • @PuffleBuns
      @PuffleBuns 7 ปีที่แล้ว +7

      Cool! Wait till you get to *Relativity* ;)

    • @harrisonbennett7122
      @harrisonbennett7122 6 ปีที่แล้ว +2

      Wait, sir when will we ever use trig?
      When using 2d projectile motion at an angle of course!

    • @oprahslavenegroheadass1593
      @oprahslavenegroheadass1593 6 ปีที่แล้ว +1

      tsc2001 yeah I used this and now I shoot 94 % from the free throw line which if you do not play basketball is a 15 foot shot that an average pro player hits at an efficiency of 75 %

    • @yusufchaudhary6354
      @yusufchaudhary6354 3 ปีที่แล้ว +1

      Sadly

    • @mooralesdust
      @mooralesdust 6 หลายเดือนก่อน

      It's not sad at all, that's how humans have been able to develop such incredible things. It's because of the relationship between mathematics and nature, otherwise we wouldn't be able to discover so many things, there is no other way, we wouldn't know anything without mathematics! :D@@yusufchaudhary6354

  • @maxwang2562
    @maxwang2562 3 ปีที่แล้ว +47

    I'm so impressed that Sal can teach so many subjects so well

  • @blulynx2619
    @blulynx2619 5 ปีที่แล้ว +95

    Sal Khan is the greatest gift to us mortals. We are unworthy of his teaching effectiveness.

    • @candlestickk
      @candlestickk 10 หลายเดือนก่อน +1

      bro calm down he's not a god.

  • @xoppa09
    @xoppa09 10 ปีที่แล้ว +65

    let me summarize this. (khan does not use the most direct way of solving this, but its kind of cool nonetheless).
    We are given that the initial velocity of a particle has a magnitude of 10 meters/second, and points at an angle of 30 degrees with the horizontal to the right (so this is a vector in 2 dimensions, and we don't need a third dimension). We want to find the total distance this particle covers under only the influence of gravity (no air resistance involved).
    First thing we want to do is break down the velocity vector *v* into horizontal and vertical components. That way we can recast a 2-d problem into two 1-d problems, since we know our motion equations for 1-d motion.
    So again, we are given that || *v* ||= 10, and theta = 30 degrees. So we can use our knowledge of trigonometry.
    v_x = || *v* || cos theta
    v_y = || *v* || sin theta
    v_x = 10 cos 30 = 8.66 m/s
    v_y = 10 sin 30 = 5 m/s
    Now lets look at the vertical and horizontal motion separately.
    We know that
    delta v_y = delta t, where means average acceleration in the vertical direction (not instantaneous acceleration). But we know that for vertical motion in free fall, the acceleration due to gravity is a constant -9.8 m/s^2.
    Therefore we can substitute the constant 'a' of -9.8 for .
    And we also know that v_yi = 5 m/s and v_yf = -5 m/s by symmetry (sal explains it in the video).
    v_yf - v_yi = a* delta t
    (-5) - 5 = -9.8* delta t
    So delta t = 10/9.8 = 1.02 seconds, which is how long the particle is in the air.
    Now we also know that
    delta s_x = *delta t.
    But here v_x is constant so = v_x , since gravity has no effect on an objects horizontal motion, only vertical. So plugging in we have
    delta s_x = 8.66 * delta t
    delta s_x = 8.66 * 1.02 = 8.8 meters.

    • @ArmageddonChess
      @ArmageddonChess 2 ปีที่แล้ว

      thanks alot! it was a blast learning this even though it's far beyond my school level

  • @dhanrajsingh2534
    @dhanrajsingh2534 8 ปีที่แล้ว +601

    physics is hard

    • @ronronn3148
      @ronronn3148 8 ปีที่แล้ว +17

      it is

    • @nileshkrishnamoorthy3606
      @nileshkrishnamoorthy3606 7 ปีที่แล้ว +5

      is it hard if you understand it?

    • @homegirl44
      @homegirl44 7 ปีที่แล้ว +7

      No one said it wasn't interesting.

    • @ronronn3148
      @ronronn3148 7 ปีที่แล้ว +47

      Physics is interesting, but it can be a difficult thing to understand and rationalize. A lot of physics is hard to grasp because its so different from what you perceived things to be. The math also, can be a little tough.

    • @FieryPheanix
      @FieryPheanix 7 ปีที่แล้ว +14

      Nothing good in life is easy

  • @tunaovoxo
    @tunaovoxo 11 ปีที่แล้ว +101

    man you're the reason why i have a 90 in physics. thank you

    • @ayshaghanawi9941
      @ayshaghanawi9941 3 ปีที่แล้ว +12

      How are you doing now? It's been 7 years

    • @tunaovoxo
      @tunaovoxo 3 ปีที่แล้ว +52

      @@ayshaghanawi9941 I'm actually doing pretty well. Graduated high school and university with a chemistry degree, took couple physics and math classes and loved them all. I have been working as a chemist for 2 years now.

    • @annika7594
      @annika7594 3 ปีที่แล้ว +8

      @@tunaovoxo Woah congrats

    • @tunaovoxo
      @tunaovoxo 3 ปีที่แล้ว +1

      @@annika7594 thanks!!

    • @ayshaghanawi9941
      @ayshaghanawi9941 3 ปีที่แล้ว +3

      @@tunaovoxo Congrats! That sounds great! God bless you. Hope you continue with a successful future. This just comes to show us how fast time passes and how fast things can change. Glad you're doing well. It made me feel hopeful :)

  • @ragequit118
    @ragequit118 11 ปีที่แล้ว +47

    I did not expect the giant calculator lol

  • @littledivergirl1105
    @littledivergirl1105 11 ปีที่แล้ว +16

    i could learn more and faster if i just followed my curriculum with his videos...id actually learn something

  • @Big_Computer
    @Big_Computer 2 ปีที่แล้ว +6

    Oh my god I struggled so much in physics doing calculations for stuff I had no idea why I was doing that and in the first minute you already explained 1 million things I was never told! Why we separate the vertical and hor. velocity and how we use them to calculate what. You can only do physics if you understand what you are doing and I can imagine how many people you guys have saved with your videos. thank you

  • @tastybocoo4321
    @tastybocoo4321 4 ปีที่แล้ว +99

    "we can assume that we are doing this experiment on the moon" , Still uses the Earth's gravitational force :)

    • @althyastar
      @althyastar 3 ปีที่แล้ว +4

      Exactly my thought! Ugh, my physics teacher would be so proud.

    • @jenniferratto9232
      @jenniferratto9232 3 ปีที่แล้ว +5

      There is a gravitational force on Moon that's less than 9.8 m/s^2.

    • @mayurpatel05
      @mayurpatel05 2 ปีที่แล้ว

      @@jenniferratto9232 i thought it’d 9.81

    • @rommelbagasina7248
      @rommelbagasina7248 2 ปีที่แล้ว

      PEDANTRYYYY!!!!! GRRR

    • @544d
      @544d 2 ปีที่แล้ว +2

      he was just assuming.... not thinking about gravity but rather about the atmosphere and air

  • @urjabhosekar8326
    @urjabhosekar8326 9 ปีที่แล้ว +17

    Sal, you are so amazing! Its appreciable how one person can explain so many subjects in detail!! Videos by Khan Academy have helped me in understanding a lot of stuff and will always help me in the future! Thank You!!

  • @animecenter5978
    @animecenter5978 3 ปีที่แล้ว +3

    Man you are the reason why i came to know that physics is this hard

  • @Reyes6523
    @Reyes6523 5 ปีที่แล้ว +9

    OR you can use the Range Equation. its a whole lot faster and its applicable due to y's displacement being 0.
    R= (Vo^2*sin2theta)/g R=((10^2)(sin(60)))/9.8 = 8.83m

  • @halidon882
    @halidon882 10 ปีที่แล้ว +19

    Thank god for this video; everything makes so much more sense now :o

  • @lopamudrakar5680
    @lopamudrakar5680 5 ปีที่แล้ว +8

    WOW! THAT WAS AMAZING!!

  • @PreetAryan
    @PreetAryan 7 ปีที่แล้ว +154

    All 35 dislikes are by people who make similar videos but charge for it 😂

    • @user-vv5ju3fj1p
      @user-vv5ju3fj1p 4 ปีที่แล้ว +3

      If anyone touches his like button you will be cursed for making it 70

    • @tanishkulkarni7958
      @tanishkulkarni7958 3 ปีที่แล้ว

      @@user-vv5ju3fj1p i am scared

    • @PenandPaperScience
      @PenandPaperScience 3 ปีที่แล้ว +3

      I make similar videos and don't charge for it, and no ads :) Might help ^^

  • @Hino_55
    @Hino_55 4 ปีที่แล้ว +5

    What I did was section the object at different places, that is:
    Pt. A = starting scenario of the projectile
    Pt. B = where the projectile is at its peak height i.e. (zero vertical velocity)
    Pt. C = ending point of the projectile
    Similarly, I broke the vector down into its x & y components (Note: the x and the y motion of the object is independent and are examined separately USING 1D KINEMATICS EQNS BUT they do share a similar the same parameter which is TIME)
    THE SOLUTION:
    1. The motion of the object from A to B is SIMILAR to its motion from B to C. So I only examined the motion from A to B.
    2. I listed the parameters available in both horizontal and vertical motion (from Pt. A to B) of the projectile.
    Horizontal Parameters available
    u = 10Cos30 = 5√3
    a = 0 (since horizontal velocity is constant for projectile motion)
    Vertical Parameters available
    u = 10Sin30 = 5
    a = -9.8 (negative since the vertical velocity from A to B is decreasing...at Pt. B vertical velocity is zero as learned in 1D kinematics taught by Sir Mahesh Shenoy)
    v = 0 (as said above, the final velocity we're considering here is at Pt. B i.e. at max height of projectile where vertical velocity is zero)
    3. Pick the appropriate 1D kinematics eqn for each horizontal and vertical motion to solve for the time, t, since it is the parameter common to both horizontal and vertical motion. (time is usually solved in vertical motion since vertical motion offers a lot more parameters to work with)
    Vertical motion from Pt. A to Pt. B:
    v = u + at
    0 = 5 + (-9.8)t
    t = 0.51
    Horizontal motion from Pt. A to Pt. B:
    s = ut + (1/2)*at^2
    s = (5√3)*t + 0
    s = (5√3)*0.51 ≈ 4.42 (BUT this is incomplete, since this is only the horizontal distance from A to B. we need to multiply the time by 2, therefore doubling the s as expected)
    Hence Final Answer is s ≈ 8.83
    (Note: the time it took for the projectile to travel from A to B is the same as from B to C, AND since the horizontal distance we need is from A to C, it is in our intuition to double the initial computed s from A to B as a result of doubling the computed time in the vertical motion i.e. from A to B)

  • @78anurag
    @78anurag 3 ปีที่แล้ว +2

    At 6:25 when he said that -1*(initial velocity)= final velocity I actually got a more mathematical proof of that statement through contradiction and differential calculus. It's too long but if you want it reply to this comment

    • @link6248icp
      @link6248icp 2 ปีที่แล้ว +1

      Go ahead! I can't make it make sense.

  • @andrewjustin256
    @andrewjustin256 5 หลายเดือนก่อน +2

    I used equations of uniformly accelerated motion in order to solve it. The one I used was hight = 1/2 g t^2 where t is the time from the velocity equal to zero to the final velocity before it smacks the ground. The total time period was 1.02 sec so the half will be 0.51 sec which is what I plugged in the equation which is two times less than your answer why is that the case? When I plugged the whole time period then it's in line with yours. Shouldn't the half of the time used in the equation?

  • @tanvikusum3574
    @tanvikusum3574 9 ปีที่แล้ว +6

    I wish I had found it before taking my exams, educational nonetheless! :) Great video. Looking forward to learning a lot!

  • @carterhoward2827
    @carterhoward2827 3 ปีที่แล้ว +2

    Incredible video. So simply explained in a manner that is short and to the point.

  • @upsidedowngato
    @upsidedowngato 9 หลายเดือนก่อน +1

    I have an exam in 15 minutes, you’re a lifesaver 😨😨

  • @ruzainahmed7429
    @ruzainahmed7429 4 ปีที่แล้ว +1

    thanks a lot...i just got the idea

  • @Nativehearts
    @Nativehearts 7 ปีที่แล้ว +1

    if you want the range just use this formula R=vo^2(sin2@)\g .
    @= means the theta angle or whatever angle name
    it it the fastest way to solve the questing
    just use the formula

  • @jabokaiser7301
    @jabokaiser7301 6 ปีที่แล้ว +5

    you guys are my hero

  • @vrdesk
    @vrdesk 13 ปีที่แล้ว +2

    By the way, an easy way to fin Range is:
    Range=sin(2(theta))*(velocity)^2/(gravitational acceleration)

  • @veronica.theswamphag
    @veronica.theswamphag 5 ปีที่แล้ว +3

    wait if there is acceleration due to gravity in the "y" then how is the initial and final velocity the same magnitude?

    • @ninerdawg7749
      @ninerdawg7749 5 ปีที่แล้ว +2

      Veronica Marie if the elevation stays the same, the object will fall down just as fast as it was sent up.

  • @ALANSANTHOSH
    @ALANSANTHOSH 12 ปีที่แล้ว +2

    very good tutorial...you are doing a very good work!!

  • @wendyb4661
    @wendyb4661 6 ปีที่แล้ว +13

    how do you write so good with your mouse?
    when i try, i write HRLO instead of HELLO

    • @solidcad8220
      @solidcad8220 6 ปีที่แล้ว +8

      He is not using a mouse to write. He uses a drawing tablet like from Wacom.

  • @berkcanpolat3088
    @berkcanpolat3088 6 ปีที่แล้ว +1

    Range=V^2.sin(2Q)/g = use this equation to find horizontal displacement

  • @khaled1990
    @khaled1990 13 ปีที่แล้ว +1

    @khanacademy
    hi sal ,
    so i have a question about the vertical velocity , correct me if i was wrong so to get the normal average velocity we do it like this ''delta''V =(Vi+Vf)/2 , but here when you calculated the vertical velocity which is also ''delta''V you calculated it like this ''delta''V = (Vf-Vi) and you used the same formula for the average velocity which is: a=''delta''V/''delta''t so whtat's the difference between those two velocities ?

  • @evangelosgeorgiou1662
    @evangelosgeorgiou1662 3 ปีที่แล้ว +1

    I have a question about gravity in 7:35, why did you put negative gravity (-9,8) and no positive gravity (+9,8) ? Thank you in advance!!

  • @rainduos_only
    @rainduos_only ปีที่แล้ว +5

    im gonna end up working at mcdonalds

    • @satoruuu.000
      @satoruuu.000 หลายเดือนก่อน

      Haha! Ah....... :,(

  • @78anurag
    @78anurag 2 ปีที่แล้ว +1

    Let u be the initial velocity and v the final. Assume -1*u≠v
    Take derivative on both sides to get acceleration.
    So,
    -1*d/dx(u)≠d/dx(v)
    This is not true! We are working under a constant acceleration which is 9.8 m/s² hence our hypothesis is wrong.
    Hence -1*(initial velocity)= final velocity.
    Multiplication by -1 due to the convention of up being positive and down being negative.

    • @drofeng
      @drofeng 2 ปีที่แล้ว

      This is only true for the vertical component of velocity i.e. v_y = -v0_y . The horizontal component v_x = v0_x as there is no air drag. The magnitude of the initial and final velocity is thereby the same sqrt(v_x^2 + v_y^2) = sqrt(v_0x^2 + v_0y^2)

    • @78anurag
      @78anurag 2 ปีที่แล้ว +1

      @@drofeng But I'm still correct since I'm talking about the projectile velocity and not certain components of the velocity right?

    • @drofeng
      @drofeng 2 ปีที่แล้ว

      @@78anurag If you multiply the initial velocity vector by (-1), you are effectively reflecting it about both the horizontal and vertical axes. While the magnitude will still be correct, the horizontal direction is not correct, as there is no air drag.

    • @78anurag
      @78anurag 2 ปีที่แล้ว +1

      @@drofeng This proof does not apply to horizontal velocity yes, because in horizontal velocity -1*(initial velocity)≠final velocity.
      But it does apply to the projectile velocity and vertical component of velocity

  • @shawnlapointe5226
    @shawnlapointe5226 8 ปีที่แล้ว +1

    you saved my life thanks

  • @srikar1996
    @srikar1996 12 ปีที่แล้ว

    really ur helping me a lot.....right now..esp.. wen i dont get concepts in scool...

  • @Mattthechessplayer
    @Mattthechessplayer 11 ปีที่แล้ว +1

    Air resistance is dependent on many factors including the temperature, speed and the object's drag coefficient.

  • @kylecole3972
    @kylecole3972 4 ปีที่แล้ว +1

    If it is projected at a velocity of 10m/s and it is in the air for 1.02 seconds, then shouldn't the displacement be at least 10 meters?

  • @TheLezhenkin
    @TheLezhenkin 12 ปีที่แล้ว +1

    I feel like if physicists can calculate gravity, they should be able to settle on some sort of constant for air resistance. Most of these problems are not valid in the real world.

  • @elivertap9891
    @elivertap9891 4 ปีที่แล้ว +1

    How did you get initial velocity to = 5 m/s and final velocity to equal -5 m/s? That is where I'm lost. In my head, initial is 0 and so is final.

    • @forestreee
      @forestreee 4 ปีที่แล้ว

      I assume that you have got the calculation part and are not able to understand logically.
      Well, here the initial velocity is the velocity just after the moment the rocket was fired. Like how the initial velocity of a bullet will be the velocity of the bullet just after it was fired.
      Similarly, the final velocity will be the velocity of the object just before it hits the ground, not the velocity after it hits the ground. The magnitude will be same as initial velocity as the elevation of the ground is not changing and since we are taking up direction as +ve, the final velocity will be -ve as the direction of the velocity is downwards (as the object is falling).

    • @golammorshed7260
      @golammorshed7260 3 ปีที่แล้ว

      As it goes upwards the object slows down (acceleration is negative)
      As it reaches its peak point its velocity is 0.
      As it accelerates downwards, it gains velocity but in the opposite direction to where it first started (opposite of upward is downward)
      So it gains negative velocity.

  • @stabvest5262
    @stabvest5262 4 ปีที่แล้ว +1

    It's so different to what I'm trying to figure out.

  • @santiagocampos5749
    @santiagocampos5749 ปีที่แล้ว +2

    Was this supposed to help me or question everything I have ever thought

  • @davelevison7252
    @davelevison7252 2 ปีที่แล้ว

    when you start calculating your change in vertical velocity why doesn't your equation have the initial velocity added in on the right side. I am also confused how the initial velocity is 10m/s when in reality isn't it always zero?

  • @CalebJLee
    @CalebJLee 5 ปีที่แล้ว +1

    How is the initial velocity and final velocity in vertical direction same in magnitude?
    Is it because the initial and final position is the same?

  • @allcoolnamestaken7599
    @allcoolnamestaken7599 3 ปีที่แล้ว +2

    Somebody please tell me why the final velocity of vertical component has the same magnitude as the initial velocity of the vertical component? I thought it should be different

    • @drofeng
      @drofeng 2 ปีที่แล้ว

      Because the deceleration (first half of the motion) and acceleration (second half of the motion) due to gravity is the same but opposite. Hence, v_y = -v_0y and v_x = v_0x

  • @DrunkieUnicorn
    @DrunkieUnicorn 9 ปีที่แล้ว +5

    How in the world does he get those little formulas? I know Vf=vi+at but where is he getting those delta from?

    • @orbitalop3842
      @orbitalop3842 8 ปีที่แล้ว +5

      +Phoenix Floyd Delta just means change, so change in time for example.
      The equations used are the equations of uniform motion.

  • @sanskarvyas9888
    @sanskarvyas9888 8 ปีที่แล้ว +27

    color transitioning is difficult. hahahaahah

  • @7starblast414
    @7starblast414 5 ปีที่แล้ว

    sal calculated the time it takes to go up to max height amounting to about 1 sec.
    however, the time taken to reach the ground is twice the time taken to reach max height
    this means time of flight is 2 seconds
    so the distance should be twice the value calculated i.e 17.6 m
    please explain if I'm right or where i've gone wrong

  • @ruzainahmed7429
    @ruzainahmed7429 4 ปีที่แล้ว

    feeling so crazy that i used the same method u used to remember the trigonometry equations

  • @cmackatlanta
    @cmackatlanta 6 ปีที่แล้ว

    So how would I calculate the angle of initial projectile and angle of impact on a parabolic trajectory? If I were given a ballistics chart based on known drag coefficient specs? For example trajectory leaves at 290 feet traveling a distance of 2000 feet hitting an object at 30 feet from the ground...

  • @ypsiow1008
    @ypsiow1008 2 ปีที่แล้ว

    So given the known distance of the target we need to work backward on the angle with the fixed launch velocity of the projectile. How did the pre-satellite artillery men determine the distance between them and the target before they fired?

  • @williamhocking8978
    @williamhocking8978 3 ปีที่แล้ว

    thanks khan.

  • @BookieBowie1998
    @BookieBowie1998 ปีที่แล้ว

    I dont understand the way you did the change in x= 10cos30 = 5Sqroot of 3, when I do that on the calculator I get 8.66 not 10. I that right or wrong?

  • @michuu1109
    @michuu1109 4 หลายเดือนก่อน +1

    How do u know which to use when solvingT~T (soh-cah-toa)

  • @user-qn5xy2dp3z
    @user-qn5xy2dp3z 10 หลายเดือนก่อน

    Epic video!

  • @Explorer55612
    @Explorer55612 2 ปีที่แล้ว

    This is very useful

  • @meinbherpieg4723
    @meinbherpieg4723 5 ปีที่แล้ว

    Why is the final velocity -5m/s? Wouldn't it be 0m/s at it's final velocity once it hit's the ground?

  • @11shaon
    @11shaon 8 ปีที่แล้ว

    Why can we use 10m/s as a length for the hypotenuse when its just speed in a given direction? I know its a vector quantity but it doesnt quite make sense to me..

    • @dealwiththebob3877
      @dealwiththebob3877 7 ปีที่แล้ว +1

      Shaon Kabir because that's the resultant vector (so to speak). So the resultant vector velocity is 10ms^-1 , therefore we use that as the hypotenuse (we need the Vx and Vy components)

  • @ghasty8716
    @ghasty8716 3 ปีที่แล้ว

    Why would you even use sin, when we know, that in a right triangle if side is oposite to the 30 degree angle, it's half hypotenuse in size

  • @FutureAIDev2015
    @FutureAIDev2015 6 ปีที่แล้ว

    Is there a video somewhere on describing the flight of a rocket launched at an angle with constant thrust and linearly decreasing mass?

  • @onlymememe6577
    @onlymememe6577 4 ปีที่แล้ว

    The formula: dx = vi^2 sin(2angle) /g can be also used right? instead of dx = vix t?

  • @rdcruick
    @rdcruick 12 ปีที่แล้ว

    hi can someone explain why the magnitude of the final velocity is equal to the initial velocity?

  • @LocoInfamy
    @LocoInfamy 11 ปีที่แล้ว

    how would you calculate initial velocity if you know the launch angle and the time that its in the air?

  • @vickster3240
    @vickster3240 ปีที่แล้ว

    can you divide meters per second by meters per second squared?

  • @sethcavenar8857
    @sethcavenar8857 7 ปีที่แล้ว

    What if you are only given the total displacement and the angle?

  • @jelly-bl7xy
    @jelly-bl7xy 3 ปีที่แล้ว

    This video is very helpful❤️

  • @3dmagix
    @3dmagix 13 ปีที่แล้ว

    thank you so much for making these videos

  • @thealligtor7111
    @thealligtor7111 3 ปีที่แล้ว

    isn't the average velocity the initial velocity + final velocity/2 and not final velocity - initial velocity, can someone answer cause it is confusing me

  • @markhenry2186
    @markhenry2186 8 ปีที่แล้ว +1

    wouldnt the intial velocity be 0 m/s???

    • @adamtolley5621
      @adamtolley5621 8 ปีที่แล้ว +1

      +Mark Henry, the initial velocity here is when any sort of short-acting acceleration finishes launching the projectile. So if you were throwing a rock, it would be right when you let go of the rock -- thereafter it is a problem with a known velocity and direction and a known acceleration downward.

  • @JoMaisBure10
    @JoMaisBure10 7 ปีที่แล้ว +1

    can anyone tell me why sin30 = 1/2 in this problem?

    • @jreina20
      @jreina20 7 ปีที่แล้ว +2

      Joel Mais that's the value of sin(30º) or sin(pi/6)

    • @samharman4740
      @samharman4740 7 ปีที่แล้ว

      Joel Mais basic trig like he said

    • @alimohammedfallah5910
      @alimohammedfallah5910 7 ปีที่แล้ว +1

      u got a long way in physics bud

  • @willgonzales2000
    @willgonzales2000 6 ปีที่แล้ว +1

    time in the air is time up + time down i think you are missing something

  • @zahirhashim5478
    @zahirhashim5478 3 ปีที่แล้ว +2

    I’d just aim shoot and hope for the best...

    • @nimrat_b
      @nimrat_b 2 ปีที่แล้ว

      Same like if did the calculation and shot it it would end up at a worse aim then if I just aimed my self 😭💀

  • @ViolinistJeff
    @ViolinistJeff 2 ปีที่แล้ว

    I don´t understand how he is able to know for certain the final vertical velocity of -5 m/s. As I understand, at that point he has too many unknown variables in the acceleration equations to solve for final vertical velocity.

  • @mattt2684
    @mattt2684 5 ปีที่แล้ว

    Thank you so much!

  • @mythbusterman8541
    @mythbusterman8541 4 ปีที่แล้ว

    It seemed a very counterintuitive answer that it should only go 8 meters when 10m/s launch speed is like 36kmph and I was thinking if one threw a ball at that speed surely as we all know it would go way further . But I was thinking that analogy isn’t the same because even if you threw the ball at the same 30 degree angle you’d be throwing it from a height well above the ground so that added height you’ve given it initially clearly increases it’s air time and total distance . This example would have the Launcher literally sitting on the ground . An average throw speed for a ball would be much faster anyway I’d say .

  • @onobonono
    @onobonono 13 ปีที่แล้ว

    How do i find the distance and initial velocity if only the angle and height is given?

  • @ronin4803
    @ronin4803 6 ปีที่แล้ว

    You could use Pythagoras theorem to get the Vx.

  • @dabidmydarling5398
    @dabidmydarling5398 4 ปีที่แล้ว

    the way he wrote meters a second made me think he was writing m/5.

  • @diggitydoo5836
    @diggitydoo5836 6 ปีที่แล้ว

    At about 7:10, he writes this formula:
    Delta-Vy = acceleration-y times delta-t.
    From where does he get this formula?
    The closest thing I can find is one of the four kinematic equations, V=V0+at. However, initial velocity in this example is not zero. It is 5 m/s. Therefore this is not the same equation. It's also not the displacement over velocity formula, or the acceleration equals average velocity over time formula. As far as I can tell this formula came from nowhere. Where did it come from? What is it?

    • @Frottoe
      @Frottoe 6 ปีที่แล้ว +2

      it's a rearrangement of acceleration = delta-v/t

    • @adabalos1270
      @adabalos1270 6 ปีที่แล้ว

      acceleration = (delta v)/(delta time)

  • @dark-ghost5455
    @dark-ghost5455 2 ปีที่แล้ว

    what is a magniuted

  • @bucketofporknbeans2770
    @bucketofporknbeans2770 3 ปีที่แล้ว

    how did you get the initial velocity of 5m/s?

  • @tejbeersinghrihan6938
    @tejbeersinghrihan6938 6 ปีที่แล้ว

    I didn't understood how initial and final velocity are same, if some one knows please explain

  • @isitanemail
    @isitanemail 9 ปีที่แล้ว

    one question, wont g be negative when y direction moves up and then positive when it moves down? you cant take it to be -ve for both the sides!!

    • @kujirataiji6790
      @kujirataiji6790 9 ปีที่แล้ว

      Misbah Mashkoor -5m/s (final verlocity) - (-5m/s) (initial velocity
      =-10m/s

  • @vrdesk
    @vrdesk 13 ปีที่แล้ว

    NICE VID SAL

  • @sonny672
    @sonny672 7 ปีที่แล้ว

    So good.

  • @kintoexile
    @kintoexile 9 ปีที่แล้ว

    Thank you so much.

  • @cherishchihiro2173
    @cherishchihiro2173 5 ปีที่แล้ว +1

    i still wonder how he films these videos

    • @nadineebada6557
      @nadineebada6557 4 ปีที่แล้ว

      probably a tablet, stylus, and whatever program he uses (with a screen recorder) , along with a microphone to record. that's my guess tbh

  • @scootermcdoogall2781
    @scootermcdoogall2781 3 ปีที่แล้ว

    My new man crush! thank u

  • @deckidrzz
    @deckidrzz 10 ปีที่แล้ว

    Saved my life

  • @loveflowerslove1
    @loveflowerslove1 7 ปีที่แล้ว

    why not to know the hang time by that rule y=(viy)(t)-1/2 (g)(t)power 2 like for the first example we have 10 and 30○ :- 0=10sin(30)(x)-1/2 (9.8)(x)power 2 and shift solve on the calculator =1.0204 as we know everything expect the t that we already trying to get g=is always 9.8

  • @changjin1229
    @changjin1229 11 ปีที่แล้ว

    may GOd bless you

  • @strod64
    @strod64 13 ปีที่แล้ว

    Your a lifesaver.

  • @FaustExd
    @FaustExd 12 ปีที่แล้ว

    The thing is air resistance depend of many things like the shape of the objet for example, so it can't be a constant. Plus when you fall you gain speed and the faster you are the more air resistance you get, so you'll have to use a differential equation. They are ways to calculate it but it's kind of complex and take a lot of paradigms so physic problems in school usually don't bother with it.

  • @dippsarora
    @dippsarora 12 ปีที่แล้ว

    @rdcruick watch the previous videos of projectile motion added by sal sir in the playlist physics it willl explain well

  • @Dohnii
    @Dohnii 7 ปีที่แล้ว

    how did you find the time(delta t)

  • @DonClavaton
    @DonClavaton 4 หลายเดือนก่อน

    It is like a colorful worm to me haha

  • @raidingsieg6206
    @raidingsieg6206 5 ปีที่แล้ว

    nice

  • @syedmohammadshabbir8195
    @syedmohammadshabbir8195 4 ปีที่แล้ว

    How do we get-9.8 m/sec?

  • @rookiesisters2190
    @rookiesisters2190 10 ปีที่แล้ว

    can someone explain to me why he chose to use -9.81 (at 7:53) and not positive 9.81? :(

    • @ThirdEdit
      @ThirdEdit 10 ปีที่แล้ว

      The negative just indicates direction! Since the launched rocket is falling downwards you would make it -9.81

    • @saadahmed5640
      @saadahmed5640 5 ปีที่แล้ว

      @@kevinzheng5091 correct whether the object goes up or down gravitational acceleration is always taken to be negative

  • @kakaka19100
    @kakaka19100 11 ปีที่แล้ว

    What program do you use to make these videos? i've been really curious...