simple change: ink moves apply ink against shield, thus, shield pressure is increased in a way that makes inkling substantial, the fact that if you guard too much in a short amount of time, even with a full shield, it could suddenly get popped
A basic issue is her F-Smash. In Splatoon the inkbrush is one of the fastest options in the game, and easily spammable. Doesnt make sense as an F-Smash. something like the roller or blaster would've made sense since they are on the slower side, and stronger. For an F-Smash, hers is quite weak and almost never worth it as you can d-smash for damage/ink application, or u-smash for a kill
As an inkling main since before the game was even out, i love and hate this idea. It would definitely add a great gimmick people will be forced to keep in mind when playing against me, but it will also make the opponent shield less and 50% of the good inkling sht you can do comes from grabs and its easier to grab someone when theyre holding their shield like crazy. (However that would be great if it makes opponents shield roller less)
The best way to buff this character is to give first hit of up air more hitstun. First hit up air into up smash is already a solid confirm, but it's rarely used.
I personally love inkling for their mobility. the character feels very fluid to play. Also Inkling and splatoon in general is so expressive. I love how much personality it all has.
I think I’m more attracted uncommon characters. The Aegis was my most requested character since this game was announced but after seeing how popular she was I didn’t want to just be another Aegis main. I stayed with Shulk and Inkling
I play'em, admittedly I play a rather toxic Inkling where I will stay at range and splatbomb anyone whos within range. But good luck getting a solid kill confirm option with them, they can rack up the damage with ink and various attacks; but its the kill thats the problem. But if I recall she's ranked pretty high on tier lists despite how tricky she is to use. I dont hear anyone calling her bad.
Inklings are safe at everything, so for normal matches, there is no reason to not go with them. Online matches with randoms they do best, but in close competitive games, they will not be able to beat other characters.
Ehh, after the last patch, Inkling is much more deadly at ledge. Increased sweetspot range with f smash and increased damage with f tilt makes ledge trapping much better.
What about up throw up air? Landing up air back air? Raw back air? Tech chase from down tilt to roller, F-smash? Knock an enemy off stage and then use splat bomb to prevent recoveries? Low edge guards? Like... All your pressure moves are safe on block. And killing isn't THAT hard because of it if you know what to fish for. After all, your opponents can't really punish you for going for any of it.
@@firefatesgaming1855 There are also Keruguchi and injelly from Japan, NickDistrict, 9superpie, sogoodpop in US, Lizz from Mexico and Manny from UK. There are plenty more. I have a list of players representative for every character so I would know
I knew this video was coming since I found out about this series! Inkling has so much potential, but as an Inkling main I'd say these would be small but significant buffs: - Bair and fair sweet spot covers the entire hitbox but only last for the first 2 frames. Gives them more consistent kill options and shield pressure - Nair covers Inklings whole body (including their head). This gives inkling a usable OOS option besides Bair that hits in front of them. Ideally it's frame 4 vs frame 6 but that might be asking for too much. - D tilt and f tilt launch angle lowered significantly. Let's them set up tech chases more often and get better ledgeguards as d tilt already hits barely below ledge - Up throw increased hitstun. Like the first buff, it gives more consistent kill options since the window for up throw up air will be longer and work across a wider percent range.
There's no point talking about these "what ifs" when the final patch has already been released. You're asking for changes to SIX moves which would be unrealistic even if multiple patches were to come out
@@jkeat8597 it's just fun discussion, everyone is well aware there's no more patches. Tbf the buffs to the tilts are pretty unnecessary. I think just the up throw hitstun and nair hitbox change alone would be incredible for inkling. The others don't matter quite as much. But none of the buffs I gave would make inkling have higher kill power, the starting percents to kill wouldn't decrease. It would only make them able to kill more consistently when they reach the existing kill percents for moves, and allow inkling more flexibility in later percents because up throw up air would work for longer.
They nerfed Rollers hitbox pretty early into the game's life. It is not able to challenge anything so you need to find a place to frame trap or read your opponent. This nerf is probably the reason that the characters is so blah now. They can't force a kill and their best tool to finish stocks got nerfed too hard before we even understood the meta. Personally I think this is one of the most frustrating changes in the entire game Inkling was never top teir and they didn't deserve it getting nerfed because kids on wifi got hit by Roller to easy.
Agree 300%, on top of that, I think Inkling D-tilt should've had a better angle downwards, or a more powerful F-Tilt or a hitbox downwards that makes OOS Nair a thing for the whole cast. But I could agree more with this video, is 75 at everything when he needs to go 80 at least in one area.
@@inky6448 No, they absolutely did. Roller is still a good move, as it was before it was very overcentralizing to Inkling's playstyle. They could maybe buff it slightly, but what Inkling needs is buffs to other moves so they aren't forced to fish for a bury any time they want a kill.
Exactly! I mean thius was true back then, and it's true now.... Roller was a "noob-stomper" even prior to the nerf. In competitive play, if you got hit by Roller, that was 100% your fault. Even in a tech chase, all you need to do is not panic get-up. But now, the Roller clanks (and often loses) to things it really shouldn't because of this nerf. And combine that with the universal nerf to bury moves, and it just made Roller way worse than it should've been. And it bugs me to this day. Hopefully they'll undo this nerf in the next Smash game.
Nice video. As an Inkling main, I think making F-Air being more disjointed and having more active frames on the sweet spot would be good, F-Tilt should kill better or have better range, and N-Air should have more active frames.
Inkling was my favorite fighter at launch and I still love them. Hit and run is a lot of fun imo. They carried me through like 99% of all the most tricky WoL fights. 👍🏻
Inkling main problem in this meta Is her kill power, I would probably trade rollers killing power for some other kill option like backthrow or Bair killing earlier
I wish Inkling's ink could cover the stage. I'm surprised that isn't a mechanic in the game, seeing as territory control is what Splatoon is all about. I think there would be less hesitation to buff Inkling's overall kill power if they can only use their amazing dash on parts of the stage covered in ink, and maybe they can only recharge their ink on ink-covered areas as well. On any un-inked ground, Inkling can only run normally, which would be slower and more vulnerable than the amazing dash they always have. Dodges could also be worse on un-inked areas too.
As a casual player this is the most interesting episode to me so far. Inkling is easily one of my favourite characters to play Ultimate, if not my top (I like to switch between characters very frequently, and piranha plant is up there too) so it's fascinating to see them being dissected. I think what makes this series so good however is that it's not just focused on the moveset itself but the mindset behind not choosing said moveset. I think the specific discussion of 'why people don't pick this character' versus 'why people shouldn't pick this character' not only makes it more positive but also more interesting. This was a really messy comment, but I just really appreciate this series and the effort that clearly goes in
Another great video but with a few misconceptions: - Sheik while great and underused now, at the start of the game she was seen as low-tier because of Smash 4 bias - Roy’s damage is DEFINITELY not mediocre, both his damage and kill power are way above average
If you take a look at a lot of Roy's individual normal attacks (aerials, tilts, etc.) the damage from each one is not very high compared to other swordies like Sora, Byleth, Buster art Byleth, Sephiroth, Cloud, etc. I did say he makes up for it with monstrous kill power.
@@VarsIII A lot of those other ones don't land as many hits though, so they need individual hits to do more damage. Roy is kind of the king of getting in your face and smacking away, so his damage racking is still really fast usually.
Ngl I think the music you chose rlly fit the style of the video so I think it works just fine (tho it may be because i am a big DR fan and Beautiful Dead is my favorite song of all time lol) I also remember you used the song in the Why no one plays: Aloy for Genshin Impact
As an inkling main, i would change 2 things Up throw giving a little more hitstun and making it less DIble just to have the booyah being more consistent and giving Inkling Kill power with either Back air or F tilt Between the 2 changes i would make, the booyah one is waaay better And the F tilt and Back air having kill power That would make them like top 15 or something idk
Randomly came across this channel and though I’m not into the competitive scene at all, this guy’s voice is just too serene and calming that I can just listen to him talk about anything, haha. That while learning some more about smash ultimate! Looking forward to the next video.
Inkling main here. This was such a good take on inkling. I think you nailed it. As for what to change on inkling. I'll give my changes and explain why: 1. Buff forward throw and Back throw. Back throw should kill 15% earlier. Forward throw's knockback angle should be lowered kind of like jigglypuff. 2. Buff Up air to kill 10% earlier. Reasoning: I think vertical kill power is safer to add on inkling as their vertical mobility and hitboxes are lacking. However if you give them too much horizontal kill power it plays into their strengths too much and they'd be broken. But they still need some guaranteed horizontal killing power and I think back throw is high commitment enough that it wouldn't make them too strong. Forward throw buff lets them get into edgeguarding and ledge trapping more consistently. Also, in general inkling kind of sucks in the corner I think this would make them more respected in the corner.
She can't kill! Simple as that, I think. More specifically, she doesn't have reliable ways of killing. Roller covers a lot of distance, but it doesn't have any way to be properly set up into. It's used mostly as a read that covers a lot of GROUNDED ONLY horizontal distance. It's pretty slow if you miss, as well. Her only kill confirm besides that is up throw up air, but it has a very tight window because not only does the opponent need to be at high percent, she also needs to be at low percent. Too much rage on Inkling and the opponent is sent too high up from the up throw fir the up air to hit properly.
I really don’t get this mind set Inkling has some of the best air mobility in the game making deep off stage kills a reliable kill method. Ink bomb causes ledge pressure which leads into roller or upsmash if rolled in. Up throw up air like you said is broken af, and even if you’re struggling to land a read, at high enough percentages backthrow at ledge kills I main him and puff and I rarely struggle to kill
@@Exl6243 at like 180%+ maybe. Characters in this game kill you in three interactions. Diddy is the most comparable character to Inkling but he has Banana that forces you to play in particular ways. Nothing in Inkling's kit forces any situation and she is like the perfect combo weight. They fucked up with the character design.
@@jojo6783f Even if it isnt sometimes it's just something you can throw out that will kill and it's easy as heck. You can carry characters across the stage. Inkling is a mid teir.
I remember back when the game first came out (as in December 7th, 2018), one of my friends was playing and I asked to join. He picked Inkling and basically destroyed me. I resolved to main Inkling once I got the game. Then Joker came out and was basically Inkling with better kill power.
As an Inkling main, this video did really explain a lot for me, but it was also really painful to hear. I don't want to give up on Inkling, as I am a huge Splatoon fan, but in her current state, I am really running out of options and it's really making me lose faith in the character. I don't know if I'm really determined or just too stubborn to quit with Inkling (maybe both), but I just want some sort of sign that she can be viable in some way. And my main fear is that they will make her worse in the next Smash game. That is... if they do make one or even if she returns in the next one (which she most likely will along with Octoling likely joining as a newcomer echo). I just honestly just wish for they had released one or two more patches for Smash Ultimate to give Inkling that final push she needs. Personally, here's what I would do... Edit: As my experience developed, I updated these buffs recently and made them more simple. 1. Give her Aerials slightly bigger hitboxes so they aren't as stubby (specifically n-air). 2. Fix that darn Splat Bomb hitbox! Anyone who plays Inkling knows exactly what I'm talking about. If you look at the hitbox, it doesn't cover the entire bomb model, and the "corners" are sticking out. As a result, the hit detection is rather dicey and can often launch the opponent in the opposite direction you intended. This is easily fixed by simply increasing the hitbox size. 3. Down tilt would launch at a lower angle (kinda like Roy's down tilt) for consistency in setting up tech chasing at higher percentages. This can add another kill setup option. Not to mention this move would be a nasty one to get 2-framed by. Lol 4. Give up throw just a little bit more hitstun to make Booyah more reliable at a wider range of percentages. I mean this buff (along with the third buff) alone would fix 75% of her problems. Either way, I don't know if here is much hope left for my Inkling, but I still don't want to ditch the character like everyone else has. I'm not even trying to go for top-level. Just high level play where I can have fun and pull off cool combos while playing with my friends, which are all good at the game (but not top level).
I 100% agree with everything u said i love inkling and i dont wanna drop them but its just not easy to get anything with them, which is a shame cause i think they have potential to be a fun a character if these problems werent in the way. Im still gonna use inkling from time to time but as of now theyre in a weird spot in my list of mains.
I will forever beg for up throw to have set knockback. Completely throw away up throw up air % windows and just make it work always, would give her a actual reliable way to kill and give her that X factor in a way. Been waiting for 3 years but unfortunately doesn’t seem like it’ll be the case any time soon.
@SVD63Ninja if up throw killed that would remove inkling only combo throw, which would be worse for the character imo than replacing booyah with killing up throw
Not an Inkling main but I think what they could have done differently is have ink progressively slow down the opponent either instead of or as well as increase damage taken.
Ink on the floor slows down. If a fully inked person slowed down that would be huge. It would help with killing as well. It's easier to hit a slower opponent
I've recently picked up inkling and I find her lacking in just about everything other characters have. Everything she has is just about half-assed versions of other characters options
all I want from inkling is for roller to be more responsive. You can use it as another jump in the air but it takes ages and makes punish easy, its hard to control it once you start which makes whiffs easy. I get more control would be really broken with the bury but honestly I think you could massively reduce the bury or remove it entirely and make it good damage and I'd be just as happy
Your videos have become some of my favorites in terms of smash TH-camrs and everything you say about the characters featured in your videos is well narrated and documented. I’d be very interested seeing a “why no one plays” video on Ryu and Snake. Both are strong characters that don’t see a lot of love in competitive smash ultimate.
In low level play, the higher skilled player usually wins. In high level play, the better character wins. When your skill level is equal, the only difference is what your character brings to the table
very good insight on everyting, i wanna play inklings and never drop them but sometimes those points make it hard to keep playing knowing that i could get better results with less honest characters
It's pretty simple. Inkling has piss-poor KO power and very few reliable, consistent confirms. Inkling is a hit and run type of character, and a lack of KO power when most of your engagements essentially amount to potshots/stray hits makes for an unsatisfying playstyle for most people.
I've been solo maining inkling since the start of the game. I've picked up other characters like Sora and others, but Inkling was always my Ace. This video excels at explaining why nobody plays this character. Inkling players have to outplay their opponents the whole game or else it gets really bad. One thing I noticed that wasn't talked about was their disadvantage, and how their need for setups and random back airs at 190 can make games snowball against them. Granted, that's probably the case with other characters like Sheik, but I don't know because I don't play them. If for some reason, Sakurai comes back to patch the game one final time, my 2 biggest wants would be either making nair faster or bigger so it could be a reliable out of shield option, or adjust down tilt so it can make tech chasing easier. I believe it's possible for Inkling to become a fantastic character within the next couple of years, but that most likely will not happen without somebody showing up out of nowhere and bodying everybody.
One character I've heard almost everyone say is really good and underrated, but barely anyone actually plays them is Young Link. I'd love to see a video on him!
Yeah Young Link is clearly the best of the 3, but for some reason I see more Links and Toon Links. I also think Young Link is the easiest to use (if not master).
So inkling is a well rounded balance character between rush down and disjointed attacks and set ups, but lacks kill power and consistently kill opinion. Outside of a late game hail merry roller, inkling is not consistently pressuring it's opponent. Just use a better character with more consistent strings and kill opinion, such as Jump Man etc etc.
Balance? Nah. Being a jobber isn’t a balance. It’s actually an absurd imbalanced with Inkling tossed into the garbage can for being objectively unfinished trash the devs should’ve fixed.
A change to Inkling? Maybe make their ink increase both damage and launch, that could give them the cheese they need to make it. Some moves might have to be tweaked to maintain balance, but I think the overall change would make their throws Lucas levels of deadly (for the fun factor) while giving them more flexibility with kills.
That's something i thought about too. But instead of both instantly,i'd have the knockback kick in at higher Percents when mostly or fully inked so that you can kill them alot easier. Mimmicking a splat in splatoon in a way.
@@SVD63Ninja good point, that'll also help them keep their combo game at early percents more consistently so other moves don't have to be adjusted too much.
@@aegisScale yep,and it'll make to where they'll at least have to die at SOME point or have something to worry about. Like something hard to get to but once you're there you're fucked.
I know this might sound weird, but I wish Inkling’s ariels had bigger hit-boxes, specifically Nair, Bair & Dair. There are times where I really need to hit my opponent with ariels, but none of them land because of the small hit-box. I know Inkling’s biggest flaw is that its hard to take stocks with his attacks, but I feel if his ariels had bigger hit-boxes, then we can rely on them to take stocks.
i agree alot with this video as an inkling main i always find that im not killing when realy i should take an example ill never forget where i faird a pikachu in the air pretty much right next to the left blastzone and the red sparks appeard but pikachu didnt die i honestly dont know how it lived but ye inkling exels in fast movement and tech chasing but lacks ways to put enemies on the ground inkling can keep a low profile and dodge attacks while out spacing many characters and even use projectiles to approach and add on ink but still lacks the ability to reliably kill without set ups or having the enemy at stupid high % or an edge guard wich relies more on your opponents skill not yours and then inklings disadvantage state leaves nothing to envy as none of inklings moves have good coverage under inkling making them easy to juggle and abuse while in disadvantage (take lucina and marth for example their nairs font cover beneath them but to mske up for it their dairs are huge inkling has a nair that dosent cover beneath them but their dair is a tiny move that might spike if ur super accurate)
It’s a shame Inkling isn’t popular bc I love their home series and they rep it very well with every weapon class being represented in their moveset aside from classes exclusive to Splatoon 2, which was in development at the same time Ultimate was, or are long ranged and slow changing based weapons (Chargers and Blasters), which wouldn’t match their kit very well. They even play like in Splatoon, moving incredibly fast and many weapons playing the same way they do in Splatoon. Splat Bomb is used to pressure opponents into moving where you want them to in both, Rollers and Blasters requires more skill but is devastating if used well, and Sloshers can use unique hit boxes (compared to everything else Inklings tend to use) to hit people from places that other weapons can’t.
Inkling main here, loved the video, agree to the jack of all trades point however I think the combo game is top 15 in the game. personally I have worked a ton on the inkling combo game and think that if inklings fair had the kill power of something like ganon/Ike’s fair, they would be a top 10 character, to be fair I think ink has far more kill setups then mentioned in this vid and there by a top 15-20 char currently, would love to talk about it, enjoyed the content, keep it up
Stealing this from another comment, but making inklings down air actually threatening would be a great fix. Inkling is great off stage but isn't so good that you can reliably edge guard to take stocks consistently, and their dair is pretty useless most of the time because of how laggy and wonky it is. If inklings dair was quick and had a bigger spike hit box, more like a villager dair, i think they'd be a lot more threatening off stage, and it would play to their strengths really well, but theyd still have a lot of trouble killing. It'd just be a slight nudge into making them scarier off stage. Also maybe dair could set up into stuff on stage like up air off a missed tech.
i mostly go for a off stage Inkling like Armada did at the start of ultimate character can get a wall of pain setup easily, but yea as you explained once they get at a certain point fishing for a tech chase with roller do be feeling like only hope cause i can't for the life of me remember the up throw up air %. Their fun in doubles though when you have the teammate with the kill power
For educational purposes, “08 regret” is a good chill song from the splatoon series. Granted, it’s from the second game’s dlc expansion so it makes sense if you weren’t able to find it (or maybe you just didn’t choose it idk but either way it’s a good song)
I would increase the power and the range of most neutral attacks, mostly because there has been too many times where I just slightly estimating the range of inkling's neutral. Killing with inkling is a bit satisfying because of how much you have to work for it kills, somehow I haven't got carpal tunnel yet :D.
I feel like soon enough we’re gonna get a “Why no one plays Megaman.” And I completely understand as he can be beat easily by Kirby or Sora as he has pretty much only projectiles which is his downfall. (I still main him just for Lan and Geo in the final.
Inkling really needs a mechanic that emphasizes territorial control like in the Splatoon games Like have the ink-splattered ground speed up inkling and any teammates while slowing down the opponents
Amazing video man. My friend used to play Inkling and he would body me everytime but as soon as time progressed I got better and started to just destroy him after as Luigi of course. Inkling is one of those characters that falls in the category of being just too predictable when you know what there gonna do in neutral. Sucks because Inkling wouldve been a really cool character but its now just back air the game and edgeguard and sometimes niche combos on certain characters
I'm glad someone finally acknowledges the problem for us inklings. It's the kill potential that hinders us, it's very hard to land kill shots, you have to play galaxy brain level set ups to get a kill, easily going over 150% without kill potential unless you use roller (which is a very obvious tactics most players see coming anyway for the abuse it was given) I tend to get kill by sniping with the nade, but even that is hard since it's a very slow telegraphed move Either way, glad to know you acknowledge the honesty of playing inkling, and that winning means we're just better! I shall keep playing the annoying paint squid!
I main inkling in smash ultimate. They’re hard to master (mostly their combos I can’t do) The main reason why I wanted to main inkling was from Cosmos. Nowadays, it’s base on Colorado
I would change Inkling's down tilt knockback to have much lower angle. This could be huge for number of reasons. First, the down-tilt at near-zero percent could convert into dash grab. Second, it could put the opponent at a much worse positioning offstage if they already burned their second jump. Lastly and arguably most importantly, forces the opponent to tech chase when at high percent, making the splat roller much more efficient.
true!!!! this would actually be a great fix inkling is super dangerous off stage but the down air is basically just not worth going for ever because its so bad and hard to hit if inkling had a threatening down air i think that would actually nudge them just enough to be slightly more consistent
All I have to say I'd if your playing a 2v2 or anything like that where you have a team then 2 inkling on a team can work off each other in so many ways and it's really fun and can work so well.
I'll preface this entirely by saying I am NOT a good smash player. Mediocre at the absolute peak of my ability. I mained inkling when ultimate first came out, I absolutely loved the character and how they played. But overtime what made me drop them was one simple issue: I couldn't kill with them. I could easily get people up to 200% damage and yet I always struggled to close out a stock. I know up air is their most consistent kill move, but actually managing to land it became more and more difficult as a fight went on. I ended up struggling to secure stocks and that ended up costing me so many games to the point where I just ended up swapping off of them. Nowadays I don't really have a specific "main", if I had to say SOMEONE it'd be Min Min, but the main reason I dropped Inkling in the first place was because I had a hard time killing with them.
9:30 ink doesn't affect it because ink multiplies damage after knockback is calculated, what makes it inconsistent is rage. In general being around 100% will shrink and move down the percent window by about half, and being at max rage makes it impossible - or if not, practically impossible - on most characters. staling can also be an issue but that's mostly avoidable if you're mindful about what moves you use
I used to be an inkling main when ultimate first came and I did have many of the problems that you mentioned in this video. However the biggest annoyance to playing inkling was that she doesn’t have many moves to use in neutral. Her only usable aerial is back air because of safe it it is, but all of her other aerials are either not safe or don’t have any range. So I just end up jumping backwards the entire game and my opponent would just parry. I wasn’t that good when I was playing inkling, but it doesn’t help that inkling is also combo food. She can’t apply pressure like other characters and lacks the kill power/ setup to be viable in the meta like you mentioned.
ex-ink main here. i used to run into this problem with her too but there are ways around it like falcon she can abuse her speed but also her unpredictability to get rapid jabs at lower and mid percents, mix in downtilts with crawl/walk to set up tech situations and splattershot just because. fair is also great at catching jump-heavy opponents the problem again is none of them are particularly "strong" and factor in a lot less as people get better, but it does give her some variety in the early game
You got a bit repetitive when emphasizing the jack of all trades nature of inkling, especially at the end, but otherwise really good video. I've been really enjoying this series.
Nothing but facts. I was excited for Inkling when the game first came out because she's got combos, damage, and speed. However, she's overshadowed by other characters who do it better. I ended up switching to Greninja, ANOTHER character nobody plays (future vid idea? 0-0) and I like him a lot more. I genuinely wonder why nobody plays him because he's a solid character with a lot of cool options and optimization potential, yet his only notable representation is Tarik and Lea, and Apolotion is the only pioneer for his meta
For the starting disclaimer, I was at first thinking to myself "Oh, I am curious about what this disclaimer is" and when I heard it I thought to myself "well yes. It is called 'Why no one plays *this character* not 'Don't play this character'." And I don't even think someone would be either that petty or that dumb to make a mistake in understanding that though people do surprise you. Anyway, to jump to the topic at hand and try and predict what conclusion your going to reach, what I am thinking as to why Inkling isn't being played often, I just think that while she does work in the Smash Bros Meta and is a really great character, it's just rather how low risk she feels to play at top level when you are winning and how utterly punished and neutered you feel when you get hit. Sure, it's reflective of how advantage and disadvantage work in Splatoon and in most Shooters, but Inkling here really doesn't have any possibility of whenever the opponent gets something over her to feel like they are the storm that is approaching, rather "Oh I got hit. Well that sucks." If Inkling's gameplay could be sped up, like a better fastfall with Up Special or something to do with her Ink, then I suppose that solves that problem. And aside from that, even Inklings stubbier attacks that can be snuffed out by a sword isn't that bad in my eyes, since she has her splattershot, Inkling can death with Projectiles well enough with her bombs, the Roller is a really neat gimmick if you want to pressure the opponent or recover. Yeah, it would just be this little change and she would be golden. Even with one core issue being fixed, there is also the fact that she does seem kinda generic compared to Joker or Terry Bogard. Her aesthetic with Ink and Music really should've been given a bigger focus though the victory animations do work. It's just that, honestly, some music variety and if Ink could be sprayed on the victory screen, then that would be neat. Maybe some original remixes for the victory animations and them humming the tunes of some of their favorite songs while they are fighting in Inkling would've been really cute touches to really sell the idea that these aren't just your average Avatar characters, these are *THE* Splatoon Inklings. Sure, these would be cosmetic but they, just like with Terry's everything and Joker's victory animations, would go a long way in selling Smash players that these little Inklings are cool, just like Captain Falcon. Edit: Seeing this "Hit and Run" playstyle, and how they can be confused with Rushdown makes sense with their game of origin. Everything that they have makes sense. Except for the varied moveset part, since all of their moves, while do have a variety of ways that they can be used, aren't nearly as big as their home game. Sure, coding in custom movesets with Sakurai's time to make the game would be impossible to do at a high quality level though I do want to keep this in mind as we look further into their current ultimate moveset, because if Nintendo and Sora LTD both wanted really badly to add custom moves and everything else from the previous Smash games, they kinda would've done it with the last gamemode they added in. Of course, logically it wouldn't be easy on the developers so I suppose we have to be glad we at least got the Home-Run Sandbag. So, with the final conclusion I think that they could take Snake's concept of psychology and push it to it's limit with their Ink. Roller's grounded gameplay and the Splat Bomb's big explosion that flashes some of your vision are two great examples of what they honestly should've pushed Inkling's entire kit to be, since Stealth can be something that works in Splatoon. Though, there is also another gimmick that is important to how Splatoon works that should've been a part of their character, the 4-player teams. Heck, this could've been an interesting way of implementing the multiple weapons in Inkling's arsenal, by having different inklings carry different weapons, one all-rounder, one speedster, one hard-hitter and one that is different from the rest, maybe a ranger/technical character with the charger and Splash Wall? And having a move switch would honestly be best, having the Inkling have to use their shield Special to open up a menu to switch with their other teammates would probably be the most Sakurai philosophy appeasing method possible and would also have to make their Shield Special quicker in order for Inkling to be usable in Casual play with a menu opening up. Just tilt your control stick in the direction you want, forwards for more power and backwards for more speed and right down the middle if you want the Wild Card.
You'd be very surprised... Having made this same series in League and then Genshin (esPECIALLY Genshin...) the amount of jump-to-conclusions twitter warriors are... yeah ._.
@@VarsIII Honestly, at some point, why do we take Toxic Twitter people seriously. They are the epitome of bullies given the eldritch demonic power of pervading the internet with their evil aura, we need to ignore them and manage them in a way where we can do one of two things: Cure them, or cut them out of our lives. Anyway, what do you think of my take on Inkling?
But what happens when you don't land roller and the opponent is out of up-throw into up-air percent what do you there. Inkling is definitely is good character but to me I can't main cause I feel like she doesn't have the high risk or high reward factor like other character. In my opinion she is a low risk medium reward character but if you find positives good on you.
The last part, about Inkling being a Jack of all trades, master of none, is the reason I main Inkling: this character can do a lot of things, and "just" requires work to be actually good in any matchup. Since I try to achieve a patient and adaptive playstyle, it fits me just right. Plus I find the Inkling fun to play, and I think wanting to have fun with it in addition to being able to do anything is the best combo I could find. That's why I play Inkling.
Hi! I've been trying to pick up the character but I just started out (I struggle against CPU 6), do you have any advice for a beginner? Anything I should focus on mastering early on? I just always feel like my opponents are barely out of reach, and my attacks are too slow and cancelled easily
@@hydrademercy3097 Hello there! I suggest you focus first on the movement: the Inkling has a peculiar way to move (look at their Dash & Dash Dance), & their attacks can seem either hard to land or unsafe at first. The two attacks I suggest you practice more in a first time: Forward Air, & UpTilt. Then go on with Back Air once you have a nice feeling with your movement in the air. :3 Overall, movement takes a huge part in their playstyle, so, don't hesitate to move more "slowly" at first, so that you can better experiment with range. :3 Have fun, & feel free to ask anything about the squid! ;3
When you said they will only beat you if they’re better I felt that. Colorondo goes to my locals and I got him round 1, it was awful. First stock was actually pretty even but he just adapted so well
You know, I play Joker and Inkling because they’re from my favorite games, and they just so happen to both be considered the best characters in the game at some point in the timeline, and it’s nice to say both characters from two of my favorite games of all time are newcomers in smash. Before I played Inking and Joker, I played Kirby…and I can confirm that everyone’s just either bad at using Kirby or bad at the matchup. Kirby’s not that hard to play.
I remember day 2 smash ultimate I played the SHIZ outta this character, this was my first smash game in like 10 years but I knew damn well I was supposed to abuse their dash and whiff punish and grab lol my friend and brother hated it so much
As someone who mained Inkling almost religiously when Ultimate came out, my biggest issue with Inkling is the lack of kill power. Seemed like I always had to bring my opponents to 90%, 100%, 120%, 150% just to be able to kill them with a charged smash attack, even from ledge. But my memories on the matter may be a little skewed as the only groups I was able to play with were overly competitive and may have left me with trauma for no reason other than they hated roller's bury aspect, even in spite of other characters being infinitely more broken such as with Ganondorf's forward smash killing at 0% from center on some maps at one point.
I feel like into the light would’ve fit the video, or fresh start, maybe, also just to show how much of a splat nerd I am whenever you said something wrong about splatoon I corrected it in my head, like calling the splattershot a “paint gun” I guess that’s why I side main her, if I could change her I’d give her more kill power, she needs it
As the only inkling in my region (and I am not even good) it’s a bit depressing the history of my little squid, from grace to a old new, but still trying to carry the hope from the ones that has fall, for the rest have a good day!
I think one of the main reasons people stopped playing them is that they can struggle to kill without roller. There other way they can get kills is up throw into up air at high percents.
Inkling is one of those characters that you should be afraid of if someone still mains and knows what they are doing
my friend mains him and i can only beat him with kazuya, mii brawler, seph, and greninja
I main it not as good as i was but decent enough to ruffle someones feathers for sure as its like splatoon mobility and distance is key and mainly ink
my region has the current best inkling main, and man, he is insane
❤ do my best inkling main
ahem.
simple change: ink moves apply ink against shield, thus, shield pressure is increased in a way that makes inkling substantial, the fact that if you guard too much in a short amount of time, even with a full shield, it could suddenly get popped
I think instead of increased shield dmg, being able to ink thru shields would be cool, maybe at a reduced rate
A basic issue is her F-Smash. In Splatoon the inkbrush is one of the fastest options in the game, and easily spammable. Doesnt make sense as an F-Smash. something like the roller or blaster would've made sense since they are on the slower side, and stronger. For an F-Smash, hers is quite weak and almost never worth it as you can d-smash for damage/ink application, or u-smash for a kill
As an inkling main since before the game was even out, i love and hate this idea. It would definitely add a great gimmick people will be forced to keep in mind when playing against me, but it will also make the opponent shield less and 50% of the good inkling sht you can do comes from grabs and its easier to grab someone when theyre holding their shield like crazy. (However that would be great if it makes opponents shield roller less)
The best way to buff this character is to give first hit of up air more hitstun. First hit up air into up smash is already a solid confirm, but it's rarely used.
@@linkonedgell894 That’s because upair 1 might be inklings worst neutral move close to the ground.
I personally love inkling for their mobility. the character feels very fluid to play. Also Inkling and splatoon in general is so expressive. I love how much personality it all has.
I think I’m more attracted uncommon characters.
The Aegis was my most requested character since this game was announced but after seeing how popular she was I didn’t want to just be another Aegis main.
I stayed with Shulk and Inkling
Hipster
Based
I'm the same way mostly. I find it way cooler to try uncommon character and see what hidden gems they have. Not sure if king k rool counts or not tho.
Funny cos shulk is inkling's worst match up except Steve.
I play'em, admittedly I play a rather toxic Inkling where I will stay at range and splatbomb anyone whos within range. But good luck getting a solid kill confirm option with them, they can rack up the damage with ink and various attacks; but its the kill thats the problem. But if I recall she's ranked pretty high on tier lists despite how tricky she is to use. I dont hear anyone calling her bad.
Inklings are safe at everything, so for normal matches, there is no reason to not go with them. Online matches with randoms they do best, but in close competitive games, they will not be able to beat other characters.
Ehh, after the last patch, Inkling is much more deadly at ledge. Increased sweetspot range with f smash and increased damage with f tilt makes ledge trapping much better.
What about up throw up air? Landing up air back air? Raw back air? Tech chase from down tilt to roller, F-smash? Knock an enemy off stage and then use splat bomb to prevent recoveries? Low edge guards? Like... All your pressure moves are safe on block. And killing isn't THAT hard because of it if you know what to fish for. After all, your opponents can't really punish you for going for any of it.
This series isn't necessarily about characters being bad. It's about them being unpopular. Big difference :P
Inkling isn’t tricky
I'd like to see one on wii fit. A+ tier character with bizarre hit boxes but great specials
it's odd that no one really plays them since they have a pretty great kit
It's because her hitboxes are weird, and she lacks good tools to box in neutral
@@jord_yy there is varun the best wii fit & there is John numbers there is also a great wii fit in Brazil that's about it.
@@firefatesgaming1855 There are also Keruguchi and injelly from Japan, NickDistrict, 9superpie, sogoodpop in US, Lizz from Mexico and Manny from UK. There are plenty more. I have a list of players representative for every character so I would know
@Brandon Mob seriously her aerials are weird as hell.
As an inkling main hearing the "jack of all trait master of nothing" really made sense of why I click with the character, lol.
“A Jack of all trades is a master of none , but oftentimes better than a master of one”
If they were a jack, where is the kill?
@@justice8718Booyah Combo will Jeff the Kill everyone
@@diseasedwombat5611 That combo doesn’t count in most match ups.
@@justice8718 fair. I still can’t get it to work haha. My go to kill confirm is roller into paint brush. Booyah sounds sillier though :/
I knew this video was coming since I found out about this series! Inkling has so much potential, but as an Inkling main I'd say these would be small but significant buffs:
- Bair and fair sweet spot covers the entire hitbox but only last for the first 2 frames. Gives them more consistent kill options and shield pressure
- Nair covers Inklings whole body (including their head). This gives inkling a usable OOS option besides Bair that hits in front of them. Ideally it's frame 4 vs frame 6 but that might be asking for too much.
- D tilt and f tilt launch angle lowered significantly. Let's them set up tech chases more often and get better ledgeguards as d tilt already hits barely below ledge
- Up throw increased hitstun. Like the first buff, it gives more consistent kill options since the window for up throw up air will be longer and work across a wider percent range.
This is accurate as f, she would literally be s tier if she had the nair out of shield and top 10 with the added hitstun in up throw
I think if you lower dtilt's angle any farther you cause a force tech scenario into guarenteed roller, which sounds very annoying but seems cool.
@@carlostheakwardbro5462 literally all it would take for inkling to be top 5 is more hitstun on up throw. That’s it. It’d be a wrap
There's no point talking about these "what ifs" when the final patch has already been released. You're asking for changes to SIX moves which would be unrealistic even if multiple patches were to come out
@@jkeat8597 it's just fun discussion, everyone is well aware there's no more patches. Tbf the buffs to the tilts are pretty unnecessary. I think just the up throw hitstun and nair hitbox change alone would be incredible for inkling. The others don't matter quite as much. But none of the buffs I gave would make inkling have higher kill power, the starting percents to kill wouldn't decrease. It would only make them able to kill more consistently when they reach the existing kill percents for moves, and allow inkling more flexibility in later percents because up throw up air would work for longer.
They nerfed Rollers hitbox pretty early into the game's life. It is not able to challenge anything so you need to find a place to frame trap or read your opponent. This nerf is probably the reason that the characters is so blah now. They can't force a kill and their best tool to finish stocks got nerfed too hard before we even understood the meta. Personally I think this is one of the most frustrating changes in the entire game Inkling was never top teir and they didn't deserve it getting nerfed because kids on wifi got hit by Roller to easy.
THANK YOU!! They really didn't need to Nerf roller like that
Agree 300%, on top of that, I think Inkling D-tilt should've had a better angle downwards, or a more powerful F-Tilt or a hitbox downwards that makes OOS Nair a thing for the whole cast. But I could agree more with this video, is 75 at everything when he needs to go 80 at least in one area.
@@inky6448 No, they absolutely did. Roller is still a good move, as it was before it was very overcentralizing to Inkling's playstyle. They could maybe buff it slightly, but what Inkling needs is buffs to other moves so they aren't forced to fish for a bury any time they want a kill.
@@100organicfreshmemes5 I agree with that I do find myself fishing for that a lot but I don't think roller was that bad.
Exactly! I mean thius was true back then, and it's true now....
Roller was a "noob-stomper" even prior to the nerf. In competitive play, if you got hit by Roller, that was 100% your fault. Even in a tech chase, all you need to do is not panic get-up.
But now, the Roller clanks (and often loses) to things it really shouldn't because of this nerf. And combine that with the universal nerf to bury moves, and it just made Roller way worse than it should've been. And it bugs me to this day. Hopefully they'll undo this nerf in the next Smash game.
Vars having to add a disclaimer before the disclaimer explaining why the first disclaimer was necessary while also adding additional disclaimers
Nice video. As an Inkling main, I think making F-Air being more disjointed and having more active frames on the sweet spot would be good, F-Tilt should kill better or have better range, and N-Air should have more active frames.
Inkling was my favorite fighter at launch and I still love them. Hit and run is a lot of fun imo. They carried me through like 99% of all the most tricky WoL fights. 👍🏻
Inkling main problem in this meta Is her kill power, I would probably trade rollers killing power for some other kill option like backthrow or Bair killing earlier
What’s your favorite Conan gray song ?
Picked up inkling yesterday, her ftilt is the go to here.
@@sencrew5293 and forward air is good at ledge/offstage, down smash for 2 framing
@@sencrew5293 i love d tilt and f tilt
@Carlos Rosario oh snap didn't know it 2 frames
I wish Inkling's ink could cover the stage. I'm surprised that isn't a mechanic in the game, seeing as territory control is what Splatoon is all about. I think there would be less hesitation to buff Inkling's overall kill power if they can only use their amazing dash on parts of the stage covered in ink, and maybe they can only recharge their ink on ink-covered areas as well. On any un-inked ground, Inkling can only run normally, which would be slower and more vulnerable than the amazing dash they always have. Dodges could also be worse on un-inked areas too.
As a casual player this is the most interesting episode to me so far. Inkling is easily one of my favourite characters to play Ultimate, if not my top (I like to switch between characters very frequently, and piranha plant is up there too) so it's fascinating to see them being dissected. I think what makes this series so good however is that it's not just focused on the moveset itself but the mindset behind not choosing said moveset. I think the specific discussion of 'why people don't pick this character' versus 'why people shouldn't pick this character' not only makes it more positive but also more interesting. This was a really messy comment, but I just really appreciate this series and the effort that clearly goes in
Another great video but with a few misconceptions:
- Sheik while great and underused now, at the start of the game she was seen as low-tier because of Smash 4 bias
- Roy’s damage is DEFINITELY not mediocre, both his damage and kill power are way above average
Sheik was also seen as low-tier because alot of "gimme" comboes just didn't work as they were intended too, which was fixed around patch 3 I think
If you take a look at a lot of Roy's individual normal attacks (aerials, tilts, etc.) the damage from each one is not very high compared to other swordies like Sora, Byleth, Buster art Byleth, Sephiroth, Cloud, etc. I did say he makes up for it with monstrous kill power.
@@VarsIII A lot of those other ones don't land as many hits though, so they need individual hits to do more damage. Roy is kind of the king of getting in your face and smacking away, so his damage racking is still really fast usually.
@@VarsIII I now have the mental image of Byleth with the Monado. Thank you for that typo.
Ngl I think the music you chose rlly fit the style of the video so I think it works just fine (tho it may be because i am a big DR fan and Beautiful Dead is my favorite song of all time lol) I also remember you used the song in the Why no one plays: Aloy for Genshin Impact
I was looking forward to this one since I enjoy Inkling the most. Glad to see it out so soon!
As an inkling main, i would change 2 things
Up throw giving a little more hitstun and making it less DIble just to have the booyah being more consistent and giving Inkling Kill power with either Back air or F tilt
Between the 2 changes i would make, the booyah one is waaay better
And the F tilt and Back air having kill power
That would make them like top 15 or something idk
Randomly came across this channel and though I’m not into the competitive scene at all, this guy’s voice is just too serene and calming that I can just listen to him talk about anything, haha. That while learning some more about smash ultimate! Looking forward to the next video.
Inkling main here. This was such a good take on inkling. I think you nailed it.
As for what to change on inkling. I'll give my changes and explain why:
1. Buff forward throw and Back throw. Back throw should kill 15% earlier. Forward throw's knockback angle should be lowered kind of like jigglypuff.
2. Buff Up air to kill 10% earlier.
Reasoning: I think vertical kill power is safer to add on inkling as their vertical mobility and hitboxes are lacking. However if you give them too much horizontal kill power it plays into their strengths too much and they'd be broken. But they still need some guaranteed horizontal killing power and I think back throw is high commitment enough that it wouldn't make them too strong. Forward throw buff lets them get into edgeguarding and ledge trapping more consistently. Also, in general inkling kind of sucks in the corner I think this would make them more respected in the corner.
This is a W take sir
@@din0mus5118 oh ty
I like the disclaimer part, feels like an intro you wait for everytime you watch👌
She can't kill! Simple as that, I think. More specifically, she doesn't have reliable ways of killing. Roller covers a lot of distance, but it doesn't have any way to be properly set up into. It's used mostly as a read that covers a lot of GROUNDED ONLY horizontal distance. It's pretty slow if you miss, as well.
Her only kill confirm besides that is up throw up air, but it has a very tight window because not only does the opponent need to be at high percent, she also needs to be at low percent. Too much rage on Inkling and the opponent is sent too high up from the up throw fir the up air to hit properly.
I really don’t get this mind set
Inkling has some of the best air mobility in the game making deep off stage kills a reliable kill method. Ink bomb causes ledge pressure which leads into roller or upsmash if rolled in.
Up throw up air like you said is broken af, and even if you’re struggling to land a read, at high enough percentages backthrow at ledge kills
I main him and puff and I rarely struggle to kill
@@isuckatsmash9087 Plus, the last patch buffed f tilt and f smash, making it easier to kill at ledge.
@@Exl6243 at like 180%+ maybe. Characters in this game kill you in three interactions. Diddy is the most comparable character to Inkling but he has Banana that forces you to play in particular ways. Nothing in Inkling's kit forces any situation and she is like the perfect combo weight. They fucked up with the character design.
@@yoyovvitch and diddy has dtilt upsmash as a confirm as well (im pretty sure thats true)
@@jojo6783f Even if it isnt sometimes it's just something you can throw out that will kill and it's easy as heck. You can carry characters across the stage. Inkling is a mid teir.
I can't agree with the idea Splatoon isn't a combat game, that's a very surface-level understanding
I remember back when the game first came out (as in December 7th, 2018), one of my friends was playing and I asked to join. He picked Inkling and basically destroyed me. I resolved to main Inkling once I got the game.
Then Joker came out and was basically Inkling with better kill power.
wtf inklings and joker have nothing in common bro
@@des951 joker sounds more like shiek but with kill power
@@des951Base Joker can kill tho
Joker can kill.
Joker without Arsene can definitely kill. Trust me-
As an Inkling main, this video did really explain a lot for me, but it was also really painful to hear. I don't want to give up on Inkling, as I am a huge Splatoon fan, but in her current state, I am really running out of options and it's really making me lose faith in the character. I don't know if I'm really determined or just too stubborn to quit with Inkling (maybe both), but I just want some sort of sign that she can be viable in some way.
And my main fear is that they will make her worse in the next Smash game. That is... if they do make one or even if she returns in the next one (which she most likely will along with Octoling likely joining as a newcomer echo). I just honestly just wish for they had released one or two more patches for Smash Ultimate to give Inkling that final push she needs. Personally, here's what I would do...
Edit: As my experience developed, I updated these buffs recently and made them more simple.
1. Give her Aerials slightly bigger hitboxes so they aren't as stubby (specifically n-air).
2. Fix that darn Splat Bomb hitbox! Anyone who plays Inkling knows exactly what I'm talking about. If you look at the hitbox, it doesn't cover the entire bomb model, and the "corners" are sticking out. As a result, the hit detection is rather dicey and can often launch the opponent in the opposite direction you intended. This is easily fixed by simply increasing the hitbox size.
3. Down tilt would launch at a lower angle (kinda like Roy's down tilt) for consistency in setting up tech chasing at higher percentages. This can add another kill setup option. Not to mention this move would be a nasty one to get 2-framed by. Lol
4. Give up throw just a little bit more hitstun to make Booyah more reliable at a wider range of percentages. I mean this buff (along with the third buff) alone would fix 75% of her problems.
Either way, I don't know if here is much hope left for my Inkling, but I still don't want to ditch the character like everyone else has. I'm not even trying to go for top-level. Just high level play where I can have fun and pull off cool combos while playing with my friends, which are all good at the game (but not top level).
Ty❤️
I 100% agree with everything u said i love inkling and i dont wanna drop them but its just not easy to get anything with them, which is a shame cause i think they have potential to be a fun a character if these problems werent in the way. Im still gonna use inkling from time to time but as of now theyre in a weird spot in my list of mains.
To borrow from the first channel, I would like to see a “Why EVERYONE Plays: ROB” video
I will forever beg for up throw to have set knockback. Completely throw away up throw up air % windows and just make it work always, would give her a actual reliable way to kill and give her that X factor in a way. Been waiting for 3 years but unfortunately doesn’t seem like it’ll be the case any time soon.
That or just make it a kill throw at high percents. Either or does the job i'm just tired of being unable to kill lol
@SVD63Ninja if up throw killed that would remove inkling only combo throw, which would be worse for the character imo than replacing booyah with killing up throw
I love you and your videos, how do you keep making these so fast
My crippling anxiety and fear that if I take a break I'll lose the algorithm and my channels will die :')
Not an Inkling main but I think what they could have done differently is have ink progressively slow down the opponent either instead of or as well as increase damage taken.
Ink on the floor slows down. If a fully inked person slowed down that would be huge. It would help with killing as well. It's easier to hit a slower opponent
@@SantanaBanana47 The timing on this is hilarious cause I didn't know this until literally yesterday and forgot about this comment.
@@aqua_serene I've been told a lot I have eerily good timing. Almost psychic.
@@SantanaBanana47 Welp that I believe lol
Wow, I just said that a couple of day ago in your comment and you really did that.
Impressive.
In fairness, a LOT of people asked for inkling lol
I've recently picked up inkling and I find her lacking in just about everything other characters have. Everything she has is just about half-assed versions of other characters options
That's the vibe I get from it too. They have half of everything but not all of everything.
This character needed patches for being incomplete abomination. Why hasn’t this shitty character been a meme yet?
Inkling got sent to the pit zone but has functional hitboxes
Downsides: many
Pros: cute
@@arctohru Woomy
I hardly see anyone playing Sephiroth though. Can’t wait for that video.
all I want from inkling is for roller to be more responsive. You can use it as another jump in the air but it takes ages and makes punish easy, its hard to control it once you start which makes whiffs easy. I get more control would be really broken with the bury but honestly I think you could massively reduce the bury or remove it entirely and make it good damage and I'd be just as happy
Your videos have become some of my favorites in terms of smash TH-camrs and everything you say about the characters featured in your videos is well narrated and documented. I’d be very interested seeing a “why no one plays” video on Ryu and Snake. Both are strong characters that don’t see a lot of love in competitive smash ultimate.
In low level play, the higher skilled player usually wins.
In high level play, the better character wins.
When your skill level is equal, the only difference is what your character brings to the table
Nicely said
Do you not understand the concept of said character? Inkling’s need to splat to cause damage. That’s how they have to be played as a character.
Where did I mention character specifics ? I'm so confused. I'm talking about everything as a whole
Isn’t that just what he said in the video
very good insight on everyting, i wanna play inklings and never drop them but sometimes those points make it hard to keep playing knowing that i could get better results with less honest characters
It's pretty simple. Inkling has piss-poor KO power and very few reliable, consistent confirms. Inkling is a hit and run type of character, and a lack of KO power when most of your engagements essentially amount to potshots/stray hits makes for an unsatisfying playstyle for most people.
I've been solo maining inkling since the start of the game. I've picked up other characters like Sora and others, but Inkling was always my Ace. This video excels at explaining why nobody plays this character. Inkling players have to outplay their opponents the whole game or else it gets really bad.
One thing I noticed that wasn't talked about was their disadvantage, and how their need for setups and random back airs at 190 can make games snowball against them. Granted, that's probably the case with other characters like Sheik, but I don't know because I don't play them.
If for some reason, Sakurai comes back to patch the game one final time, my 2 biggest wants would be either making nair faster or bigger so it could be a reliable out of shield option, or adjust down tilt so it can make tech chasing easier.
I believe it's possible for Inkling to become a fantastic character within the next couple of years, but that most likely will not happen without somebody showing up out of nowhere and bodying everybody.
i started off playing Inkling, as a splatoon fan, but now i have her in pocket as a mythra main
hey man i really enjoy your videos as of recent! This new series is great and i'm glad i found your channel!
Trying to make a name for myself in the smash content and competitive scene haha
One character I've heard almost everyone say is really good and underrated, but barely anyone actually plays them is Young Link. I'd love to see a video on him!
Yeah Young Link is clearly the best of the 3, but for some reason I see more Links and Toon Links. I also think Young Link is the easiest to use (if not master).
That intro is hilarious because before clicking the video I was wondering what Splatoon song he will choose for background music 😭😭
So inkling is a well rounded balance character between rush down and disjointed attacks and set ups, but lacks kill power and consistently kill opinion. Outside of a late game hail merry roller, inkling is not consistently pressuring it's opponent. Just use a better character with more consistent strings and kill opinion, such as Jump Man etc etc.
Balance?
Nah.
Being a jobber isn’t a balance. It’s actually an absurd imbalanced with Inkling tossed into the garbage can for being objectively unfinished trash the devs should’ve fixed.
A good song that you could have played for the music was the splatoon Sunken Scroll music
I think making up throw more reliable and making back throw more powerful would go a long way to making inkling more popular as a character
A change to Inkling? Maybe make their ink increase both damage and launch, that could give them the cheese they need to make it. Some moves might have to be tweaked to maintain balance, but I think the overall change would make their throws Lucas levels of deadly (for the fun factor) while giving them more flexibility with kills.
That's something i thought about too. But instead of both instantly,i'd have the knockback kick in at higher Percents when mostly or fully inked so that you can kill them alot easier. Mimmicking a splat in splatoon in a way.
@@SVD63Ninja good point, that'll also help them keep their combo game at early percents more consistently so other moves don't have to be adjusted too much.
@@aegisScale yep,and it'll make to where they'll at least have to die at SOME point or have something to worry about. Like something hard to get to but once you're there you're fucked.
I know this might sound weird, but I wish Inkling’s ariels had bigger hit-boxes, specifically Nair, Bair & Dair. There are times where I really need to hit my opponent with ariels, but none of them land because of the small hit-box. I know Inkling’s biggest flaw is that its hard to take stocks with his attacks, but I feel if his ariels had bigger hit-boxes, then we can rely on them to take stocks.
Yea i love them but i really wish they had more kill options.
YOOOOOOO YOU DID THE ONE I SUGGESTED!!! ❤️❤️❤️ love this series
i agree alot with this video as an inkling main i always find that im not killing when realy i should take an example ill never forget where i faird a pikachu in the air pretty much right next to the left blastzone and the red sparks appeard but pikachu didnt die i honestly dont know how it lived but ye
inkling exels in fast movement and tech chasing but lacks ways to put enemies on the ground
inkling can keep a low profile and dodge attacks while out spacing many characters and even use projectiles to approach and add on ink but still lacks the ability to reliably kill without set ups or having the enemy at stupid high % or an edge guard wich relies more on your opponents skill not yours
and then inklings disadvantage state leaves nothing to envy as none of inklings moves have good coverage under inkling making them easy to juggle and abuse while in disadvantage (take lucina and marth for example their nairs font cover beneath them but to mske up for it their dairs are huge inkling has a nair that dosent cover beneath them but their dair is a tiny move that might spike if ur super accurate)
I am, ONCE AGAIN, asking for an incineroar video
Every time the beginning of one of these I imetetly think wow why did I stop playing this character then I watch the rest and think oh
It’s a shame Inkling isn’t popular bc I love their home series and they rep it very well with every weapon class being represented in their moveset aside from classes exclusive to Splatoon 2, which was in development at the same time Ultimate was, or are long ranged and slow changing based weapons (Chargers and Blasters), which wouldn’t match their kit very well. They even play like in Splatoon, moving incredibly fast and many weapons playing the same way they do in Splatoon. Splat Bomb is used to pressure opponents into moving where you want them to in both, Rollers and Blasters requires more skill but is devastating if used well, and Sloshers can use unique hit boxes (compared to everything else Inklings tend to use) to hit people from places that other weapons can’t.
For splatoon music i think Maritime Memory would be a great fit. or any music from the octo expansion DLC would have been a great fit! great video btw
I was considering maritime memory but the vocals were kind of off putting. The vibe was definitely a good fit though!
Inkling main here, loved the video, agree to the jack of all trades point however I think the combo game is top 15 in the game. personally I have worked a ton on the inkling combo game and think that if inklings fair had the kill power of something like ganon/Ike’s fair, they would be a top 10 character, to be fair I think ink has far more kill setups then mentioned in this vid and there by a top 15-20 char currently, would love to talk about it, enjoyed the content, keep it up
Stealing this from another comment, but making inklings down air actually threatening would be a great fix.
Inkling is great off stage but isn't so good that you can reliably edge guard to take stocks consistently, and their dair is pretty useless most of the time because of how laggy and wonky it is.
If inklings dair was quick and had a bigger spike hit box, more like a villager dair, i think they'd be a lot more threatening off stage, and it would play to their strengths really well, but theyd still have a lot of trouble killing. It'd just be a slight nudge into making them scarier off stage.
Also maybe dair could set up into stuff on stage like up air off a missed tech.
i mostly go for a off stage Inkling like Armada did at the start of ultimate
character can get a wall of pain setup easily, but yea as you explained once they get at a certain point fishing for a tech chase with roller do be feeling like only hope cause i can't for the life of me remember the up throw up air %. Their fun in doubles though when you have the teammate with the kill power
For educational purposes, “08 regret” is a good chill song from the splatoon series. Granted, it’s from the second game’s dlc expansion so it makes sense if you weren’t able to find it (or maybe you just didn’t choose it idk but either way it’s a good song)
The octoexpansion has a few tracks that fit the bill. #0 Shell or the subway would work too imo
I love this guys calm as fuck voice it's so nice to play some friendlies at 11 am and just listen to this in the back ground
Did you look at the Octotune soundtrack? It's got some pretty chill jams like the numbered Deadf1sh tracks.
If you couldn’t find any fitting mythic then you really weren’t looking 💀
I would increase the power and the range of most neutral attacks, mostly because there has been too many times where I just slightly estimating the range of inkling's neutral. Killing with inkling is a bit satisfying because of how much you have to work for it kills, somehow I haven't got carpal tunnel yet :D.
Hey I just discovered your channel and wanted to thank you for making high-quality videos like these
I feel like soon enough we’re gonna get a “Why no one plays Megaman.” And I completely understand as he can be beat easily by Kirby or Sora as he has pretty much only projectiles which is his downfall. (I still main him just for Lan and Geo in the final.
More moves should cover the ground with ink imo, no reason splat gun and splat bomb couldn't
Inkling really needs a mechanic that emphasizes territorial control like in the Splatoon games
Like have the ink-splattered ground speed up inkling and any teammates while slowing down the opponents
Amazing video man. My friend used to play Inkling and he would body me everytime but as soon as time progressed I got better and started to just destroy him after as Luigi of course. Inkling is one of those characters that falls in the category of being just too predictable when you know what there gonna do in neutral. Sucks because Inkling wouldve been a really cool character but its now just back air the game and edgeguard and sometimes niche combos on certain characters
I'm glad someone finally acknowledges the problem for us inklings.
It's the kill potential that hinders us, it's very hard to land kill shots, you have to play galaxy brain level set ups to get a kill, easily going over 150% without kill potential unless you use roller (which is a very obvious tactics most players see coming anyway for the abuse it was given)
I tend to get kill by sniping with the nade, but even that is hard since it's a very slow telegraphed move
Either way, glad to know you acknowledge the honesty of playing inkling, and that winning means we're just better! I shall keep playing the annoying paint squid!
I main inkling in smash ultimate.
They’re hard to master (mostly their combos I can’t do)
The main reason why I wanted to main inkling was from Cosmos.
Nowadays, it’s base on Colorado
I would change Inkling's down tilt knockback to have much lower angle. This could be huge for number of reasons. First, the down-tilt at near-zero percent could convert into dash grab. Second, it could put the opponent at a much worse positioning offstage if they already burned their second jump. Lastly and arguably most importantly, forces the opponent to tech chase when at high percent, making the splat roller much more efficient.
I would love to see a video breaking down all the different archetypes of characters in platform fighters
Make down air easier to hit
Literally only active for two frames, weirdly laggy, and the spike hitbox requires spacing
true!!!! this would actually be a great fix
inkling is super dangerous off stage but the down air is basically just not worth going for ever because its so bad and hard to hit
if inkling had a threatening down air i think that would actually nudge them just enough to be slightly more consistent
All I have to say I'd if your playing a 2v2 or anything like that where you have a team then 2 inkling on a team can work off each other in so many ways and it's really fun and can work so well.
I was so surprised when I started hearing Beautiful Dead, great track
I would like to see a Mii Brawler video. They are so underrated
Ah one of the original top tiers until everyone learnt the match up.
I'll preface this entirely by saying I am NOT a good smash player. Mediocre at the absolute peak of my ability.
I mained inkling when ultimate first came out, I absolutely loved the character and how they played. But overtime what made me drop them was one simple issue: I couldn't kill with them. I could easily get people up to 200% damage and yet I always struggled to close out a stock. I know up air is their most consistent kill move, but actually managing to land it became more and more difficult as a fight went on. I ended up struggling to secure stocks and that ended up costing me so many games to the point where I just ended up swapping off of them. Nowadays I don't really have a specific "main", if I had to say SOMEONE it'd be Min Min, but the main reason I dropped Inkling in the first place was because I had a hard time killing with them.
Why didn’t they ever fixed this character?
9:30 ink doesn't affect it because ink multiplies damage after knockback is calculated, what makes it inconsistent is rage. In general being around 100% will shrink and move down the percent window by about half, and being at max rage makes it impossible - or if not, practically impossible - on most characters. staling can also be an issue but that's mostly avoidable if you're mindful about what moves you use
I used to be an inkling main when ultimate first came and I did have many of the problems that you mentioned in this video. However the biggest annoyance to playing inkling was that she doesn’t have many moves to use in neutral. Her only usable aerial is back air because of safe it it is, but all of her other aerials are either not safe or don’t have any range. So I just end up jumping backwards the entire game and my opponent would just parry. I wasn’t that good when I was playing inkling, but it doesn’t help that inkling is also combo food. She can’t apply pressure like other characters and lacks the kill power/ setup to be viable in the meta like you mentioned.
ex-ink main here. i used to run into this problem with her too but there are ways around it
like falcon she can abuse her speed but also her unpredictability to get rapid jabs at lower and mid percents, mix in downtilts with crawl/walk to set up tech situations and splattershot just because. fair is also great at catching jump-heavy opponents
the problem again is none of them are particularly "strong" and factor in a lot less as people get better, but it does give her some variety in the early game
I feel like the song “#8: Regret” from splatoon 2 octo expansion would’ve been a good fit 😊
You got a bit repetitive when emphasizing the jack of all trades nature of inkling, especially at the end, but otherwise really good video. I've been really enjoying this series.
Increase knockback scaling on up-air at high percent and give them the tech-chase setup option mentioned and you got a mean inky character
I think a neat change would be ink also increasing knockback as well as the damage increase
I have know idea why people think no one plays this character. My region has at least 3 and they're all cracked.
The main buffs I would give inkling is back air has more kill power along with forward air, back throw is stronger, and neutral b has more range
Nothing but facts. I was excited for Inkling when the game first came out because she's got combos, damage, and speed. However, she's overshadowed by other characters who do it better. I ended up switching to Greninja, ANOTHER character nobody plays (future vid idea? 0-0) and I like him a lot more. I genuinely wonder why nobody plays him because he's a solid character with a lot of cool options and optimization potential, yet his only notable representation is Tarik and Lea, and Apolotion is the only pioneer for his meta
For the starting disclaimer, I was at first thinking to myself "Oh, I am curious about what this disclaimer is" and when I heard it I thought to myself "well yes. It is called 'Why no one plays *this character* not 'Don't play this character'." And I don't even think someone would be either that petty or that dumb to make a mistake in understanding that though people do surprise you.
Anyway, to jump to the topic at hand and try and predict what conclusion your going to reach, what I am thinking as to why Inkling isn't being played often, I just think that while she does work in the Smash Bros Meta and is a really great character, it's just rather how low risk she feels to play at top level when you are winning and how utterly punished and neutered you feel when you get hit. Sure, it's reflective of how advantage and disadvantage work in Splatoon and in most Shooters, but Inkling here really doesn't have any possibility of whenever the opponent gets something over her to feel like they are the storm that is approaching, rather "Oh I got hit. Well that sucks." If Inkling's gameplay could be sped up, like a better fastfall with Up Special or something to do with her Ink, then I suppose that solves that problem. And aside from that, even Inklings stubbier attacks that can be snuffed out by a sword isn't that bad in my eyes, since she has her splattershot, Inkling can death with Projectiles well enough with her bombs, the Roller is a really neat gimmick if you want to pressure the opponent or recover. Yeah, it would just be this little change and she would be golden.
Even with one core issue being fixed, there is also the fact that she does seem kinda generic compared to Joker or Terry Bogard. Her aesthetic with Ink and Music really should've been given a bigger focus though the victory animations do work. It's just that, honestly, some music variety and if Ink could be sprayed on the victory screen, then that would be neat. Maybe some original remixes for the victory animations and them humming the tunes of some of their favorite songs while they are fighting in Inkling would've been really cute touches to really sell the idea that these aren't just your average Avatar characters, these are *THE* Splatoon Inklings. Sure, these would be cosmetic but they, just like with Terry's everything and Joker's victory animations, would go a long way in selling Smash players that these little Inklings are cool, just like Captain Falcon.
Edit: Seeing this "Hit and Run" playstyle, and how they can be confused with Rushdown makes sense with their game of origin. Everything that they have makes sense. Except for the varied moveset part, since all of their moves, while do have a variety of ways that they can be used, aren't nearly as big as their home game. Sure, coding in custom movesets with Sakurai's time to make the game would be impossible to do at a high quality level though I do want to keep this in mind as we look further into their current ultimate moveset, because if Nintendo and Sora LTD both wanted really badly to add custom moves and everything else from the previous Smash games, they kinda would've done it with the last gamemode they added in. Of course, logically it wouldn't be easy on the developers so I suppose we have to be glad we at least got the Home-Run Sandbag.
So, with the final conclusion I think that they could take Snake's concept of psychology and push it to it's limit with their Ink. Roller's grounded gameplay and the Splat Bomb's big explosion that flashes some of your vision are two great examples of what they honestly should've pushed Inkling's entire kit to be, since Stealth can be something that works in Splatoon. Though, there is also another gimmick that is important to how Splatoon works that should've been a part of their character, the 4-player teams. Heck, this could've been an interesting way of implementing the multiple weapons in Inkling's arsenal, by having different inklings carry different weapons, one all-rounder, one speedster, one hard-hitter and one that is different from the rest, maybe a ranger/technical character with the charger and Splash Wall? And having a move switch would honestly be best, having the Inkling have to use their shield Special to open up a menu to switch with their other teammates would probably be the most Sakurai philosophy appeasing method possible and would also have to make their Shield Special quicker in order for Inkling to be usable in Casual play with a menu opening up. Just tilt your control stick in the direction you want, forwards for more power and backwards for more speed and right down the middle if you want the Wild Card.
You'd be very surprised... Having made this same series in League and then Genshin (esPECIALLY Genshin...) the amount of jump-to-conclusions twitter warriors are... yeah ._.
@@VarsIII Honestly, at some point, why do we take Toxic Twitter people seriously. They are the epitome of bullies given the eldritch demonic power of pervading the internet with their evil aura, we need to ignore them and manage them in a way where we can do one of two things: Cure them, or cut them out of our lives.
Anyway, what do you think of my take on Inkling?
I main Inkling. Her side b is a Kill confirm, shes fast and can rack up dmg.
But what happens when you don't land roller and the opponent is out of up-throw into up-air percent what do you there. Inkling is definitely is good character but to me I can't main cause I feel like she doesn't have the high risk or high reward factor like other character. In my opinion she is a low risk medium reward character but if you find positives good on you.
The last part, about Inkling being a Jack of all trades, master of none, is the reason I main Inkling: this character can do a lot of things, and "just" requires work to be actually good in any matchup. Since I try to achieve a patient and adaptive playstyle, it fits me just right. Plus I find the Inkling fun to play, and I think wanting to have fun with it in addition to being able to do anything is the best combo I could find. That's why I play Inkling.
Hi! I've been trying to pick up the character but I just started out (I struggle against CPU 6), do you have any advice for a beginner? Anything I should focus on mastering early on? I just always feel like my opponents are barely out of reach, and my attacks are too slow and cancelled easily
@@hydrademercy3097 Hello there! I suggest you focus first on the movement: the Inkling has a peculiar way to move (look at their Dash & Dash Dance), & their attacks can seem either hard to land or unsafe at first. The two attacks I suggest you practice more in a first time: Forward Air, & UpTilt. Then go on with Back Air once you have a nice feeling with your movement in the air. :3
Overall, movement takes a huge part in their playstyle, so, don't hesitate to move more "slowly" at first, so that you can better experiment with range. :3
Have fun, & feel free to ask anything about the squid! ;3
When you said they will only beat you if they’re better I felt that. Colorondo goes to my locals and I got him round 1, it was awful. First stock was actually pretty even but he just adapted so well
did you check the Octo Expansion soundtrack
You know, I play Joker and Inkling because they’re from my favorite games, and they just so happen to both be considered the best characters in the game at some point in the timeline, and it’s nice to say both characters from two of my favorite games of all time are newcomers in smash. Before I played Inking and Joker, I played Kirby…and I can confirm that everyone’s just either bad at using Kirby or bad at the matchup. Kirby’s not that hard to play.
I remember day 2 smash ultimate I played the SHIZ outta this character, this was my first smash game in like 10 years but I knew damn well I was supposed to abuse their dash and whiff punish and grab lol my friend and brother hated it so much
As someone who mained Inkling almost religiously when Ultimate came out, my biggest issue with Inkling is the lack of kill power.
Seemed like I always had to bring my opponents to 90%, 100%, 120%, 150% just to be able to kill them with a charged smash attack, even from ledge.
But my memories on the matter may be a little skewed as the only groups I was able to play with were overly competitive and may have left me with trauma for no reason other than they hated roller's bury aspect, even in spite of other characters being infinitely more broken such as with Ganondorf's forward smash killing at 0% from center on some maps at one point.
Iv been a inkling main since day 1 and have been waiting for this video
I feel like into the light would’ve fit the video, or fresh start, maybe, also just to show how much of a splat nerd I am whenever you said something wrong about splatoon I corrected it in my head, like calling the splattershot a “paint gun” I guess that’s why I side main her, if I could change her I’d give her more kill power, she needs it
I mean you didn't even put the second T in Splattershot so get owned ig
@@rosheafan oh shit, thanks for the correction
10:28 Those words will definitely set off at least 75% of all Elite Smash players
Great video, love the content, I would love to see bayo sometime, and listen to the song color pulse, it’s my personal fav
I'd like to see one on Corrin, pls make it happen at some point!
Corrin is my favorite fire emblem character
But Corrin is actually getting played.
As the only inkling in my region (and I am not even good) it’s a bit depressing the history of my little squid, from grace to a old new, but still trying to carry the hope from the ones that has fall, for the rest have a good day!
I think one of the main reasons people stopped playing them is that they can struggle to kill without roller. There other way they can get kills is up throw into up air at high percents.