Watching the game back from Numot's perspective I'm really glad he didn't decide to murder my hardbristle bandit. But the play that really paid off for me was the getaway glammer. I was thinking about exactly desert ping plus removal spell on my bandit that could've untapped to block overzealous muscle. Which turned out to be exactly what he was holding
I didn't fully read Colossal Rattlewurm until my opponent played it at a prerelease. "Ok, it's a 4 mana 6/5. With flash. And trample. Oh, and he can discard it to tutor for a land. I guess that last ability is fair if you don't want to play the wurm and just want mana fixing -- "Wait, that's not a discard ability?? He can use it from the graveyard?? And the land goes directly into play?? He can mill the wurm and it becomes an instant-speed rampant growth??"
Honestly, in the game at 45:00, killing the creature giving access to red mana was a smart play. It was obvious that they had a play that required red mana or they wouldn't have kept the weakest of their creatures to the sweeper. They didn't top that Form a Posse; they kept the mana creature specifically to cast it. Sure, they might have drawn a red source "eventually," but it was unlikely to be that very next turn (and by the end of the game, it was the only red source they showed).
I would have waited for OP to drop the bomb then tried to remove it. Rather leave him with a mana dork on board and no bomb in hand. Impossible to know he was going to cast a swarm of tiny creatures.
@@5kunk157h35h17nah, they were clearly splashing red and Form a Posse is one of the most splashable red cards. Even if they DID manage the bomb, Nummy had more removal in hand. Much safer to kill the mana source.
Cool games and good deck :) I do wonder why you didn't attack with the Vault Plunderer @1:03:02. Sometimes you choose not to attack with a creature and I don't understand, but maybe there was a good reason.
Why not play the orzhov token maker? You have two deserts and a planes. Plus the two mana dork. I feel like with nexus alone it'll be worth it to play. But even beside that, opponents have a lot of treasures and random mercenary makers. It just seems worth it to run it.
I've got Nexus of Becoming p1p1 today alongside Bonny Pall. I took the Nexus and went 7-1 with a nice UW flash deck, but stil can't tell if I should take Nexus over Bonny p1p1?
I have been watching your drafts for years now. And I love it, please keep them coming in the future! It is always a pleasure watching you draft, I have been playing and drafting for at least a couple of decades myself and have great fun watching your drafts. This is due to the fact that I love your memey decks, but mostly because you make well analyzed good decisions whilst drafting. Some tips for future drafts: Gem picks are REALLY bad color signaling. Especially if you pass cards in your color. I understand when you take them and why. But it decreases your win-rate by a fair margin. I understand why you do it, do not get me wrong. But passing semi-playable cards in your colors in those last picks, actually reduces your chance at getting cards in your colors in the second pack significantly. Even cards you do not deem worthy of even running, in your colors, will end up in someone else's card pool. Which will make them consider to draft your colors. Even if those cards would not have swayed you in the slightest. They will sway the less experienced drafters, which will sit at your table. Cutting your colors REALLY helps getting them later on. About this Outlaw format: do not be afraid to stay open. Pick the value cards and deserts over playables that trade 1 for 1. Desert's Due being the only exception, as it is the most efficient removal available at common. In 4 colors after pack 1? Who cares? You will end up with enough playables anyway. I am sure you know this by now, but you will lose against decks that have more card advantage than you in this format. Bombs/card advantage win in this draft format. Win the grind. I am obviously not nearly as good as you, the ultimate golden god. Just trying to help you get better. As far as I am concerned you are the best drafter by a large margin on TH-cam. Keep it up!
This is the card, not Bonnie Pall, not Final Showdown that got me to distance myself from OTJ limited. Nexus of Becoming is just so unbeatable. It’s perfectly positioned, being in a set that is durdley and goes long, it’s an artifact, so it can go in any deck and it’s just so much value so quickly. You get in these long, dragged-out scrapes where you trade card for card for your opponent for an extended number of turns you think your ok and then they cast this. It fills the board with mid sized creatures while drawing them extra cards and your removal doesn’t even answer the actual problem. I detest Nexus of Becoming in limited. Nice pull though.
Watching the game back from Numot's perspective I'm really glad he didn't decide to murder my hardbristle bandit.
But the play that really paid off for me was the getaway glammer. I was thinking about exactly desert ping plus removal spell on my bandit that could've untapped to block overzealous muscle. Which turned out to be exactly what he was holding
It’s so interesting to be reading a card waiting for the drawback but you only find more upside
Drawbacks? In my 2024 Magic cards?
I didn't fully read Colossal Rattlewurm until my opponent played it at a prerelease.
"Ok, it's a 4 mana 6/5. With flash. And trample. Oh, and he can discard it to tutor for a land. I guess that last ability is fair if you don't want to play the wurm and just want mana fixing --
"Wait, that's not a discard ability?? He can use it from the graveyard?? And the land goes directly into play?? He can mill the wurm and it becomes an instant-speed rampant growth??"
Honestly, in the game at 45:00, killing the creature giving access to red mana was a smart play. It was obvious that they had a play that required red mana or they wouldn't have kept the weakest of their creatures to the sweeper. They didn't top that Form a Posse; they kept the mana creature specifically to cast it. Sure, they might have drawn a red source "eventually," but it was unlikely to be that very next turn (and by the end of the game, it was the only red source they showed).
Bolt the bird!!
Only reason to keep it alive was for a specific Color.
I would have waited for OP to drop the bomb then tried to remove it. Rather leave him with a mana dork on board and no bomb in hand. Impossible to know he was going to cast a swarm of tiny creatures.
@@5kunk157h35h17nah, they were clearly splashing red and Form a Posse is one of the most splashable red cards. Even if they DID manage the bomb, Nummy had more removal in hand. Much safer to kill the mana source.
@@5kunk157h35h17 he had 2 removal spells
41:06 the punish was brutal and hilarious
"Well Prairie Dog isn't a sheriff ... or it IS a sheriff, its not an outlaw."
Thanks for the uplifting entertainment day in and day out. Informative content that is always guaranteed to improve the day. Appreciate it.
Cool games and good deck :) I do wonder why you didn't attack with the Vault Plunderer @1:03:02. Sometimes you choose not to attack with a creature and I don't understand, but maybe there was a good reason.
Why not play the orzhov token maker? You have two deserts and a planes. Plus the two mana dork. I feel like with nexus alone it'll be worth it to play. But even beside that, opponents have a lot of treasures and random mercenary makers. It just seems worth it to run it.
Agreed. Not playing kambal when you have nexus is wild to me.
Easy splash and it synergizes with nexus so well
it synergizes with all of your opponents cards
opp wants to make an 8/8 tumbleweed?
guess who also gets an 8/8 tumbleweed
At 53:03 - if the overzealous muscle didn’t get indestructible, it would’ve been destroyed by the rooftop assassin’s ETB ability, correct?
Correct
The overzealous muscle into 3/3 i still think was right, but the way you questioned it made me laugh so hard idk y.
It was the immediate regret after being so gung-ho about the play lol
prairie dog game was great to watch
Bovine Intervention is very sneaky good with Kambal. Give your op a 2/2, but you get it too.
I've got Nexus of Becoming p1p1 today alongside Bonny Pall. I took the Nexus and went 7-1 with a nice UW flash deck, but stil can't tell if I should take Nexus over Bonny p1p1?
3:53 You know what else is good with Kambal? Garlic toast.
Always bolt the bird aka murder the bandit
That stream was brutal, hoping it gets better from here.
What do you mean?
Interesting they knew Gigapede was in your hand and still triple blocked like that.
BOLT THE BIRD!
A seemingly insignificant little gear cost you your victory.
still waiting for the day you'll pull off the esoteric duplicator + mindslaver combo
I have been watching your drafts for years now. And I love it, please keep them coming in the future! It is always a pleasure watching you draft, I have been playing and drafting for at least a couple of decades myself and have great fun watching your drafts. This is due to the fact that I love your memey decks, but mostly because you make well analyzed good decisions whilst drafting.
Some tips for future drafts:
Gem picks are REALLY bad color signaling. Especially if you pass cards in your color. I understand when you take them and why. But it decreases your win-rate by a fair margin. I understand why you do it, do not get me wrong. But passing semi-playable cards in your colors in those last picks, actually reduces your chance at getting cards in your colors in the second pack significantly. Even cards you do not deem worthy of even running, in your colors, will end up in someone else's card pool. Which will make them consider to draft your colors. Even if those cards would not have swayed you in the slightest. They will sway the less experienced drafters, which will sit at your table. Cutting your colors REALLY helps getting them later on.
About this Outlaw format: do not be afraid to stay open. Pick the value cards and deserts over playables that trade 1 for 1. Desert's Due being the only exception, as it is the most efficient removal available at common. In 4 colors after pack 1? Who cares? You will end up with enough playables anyway. I am sure you know this by now, but you will lose against decks that have more card advantage than you in this format. Bombs/card advantage win in this draft format. Win the grind.
I am obviously not nearly as good as you, the ultimate golden god. Just trying to help you get better. As far as I am concerned you are the best drafter by a large margin on TH-cam. Keep it up!
Just embrace 3 color , lands everywhere for fixing and power level upgrade for running straight 3 color or even 4 is better
Cool deck. GGs
Kambal is always worth it.
Nice mason jar
Tarantino Vista is even a strictly better Mirage Mesa ;) 11:47
Orgasm face and magic the gathering, name a more iconic duo
This title is very sus
How much more obvious could it get? They kept only the mana dork *facepalm*
Did anyone else say TWENTY NINNNNNNE like Schmidt from New Girl for the life loss in game 2? No? Just me? K.
Splasso
This is the card, not Bonnie Pall, not Final Showdown that got me to distance myself from OTJ limited. Nexus of Becoming is just so unbeatable. It’s perfectly positioned, being in a set that is durdley and goes long, it’s an artifact, so it can go in any deck and it’s just so much value so quickly. You get in these long, dragged-out scrapes where you trade card for card for your opponent for an extended number of turns you think your ok and then they cast this. It fills the board with mid sized creatures while drawing them extra cards and your removal doesn’t even answer the actual problem. I detest Nexus of Becoming in limited. Nice pull though.
*THRD*