Save Time in Satisfactory With This Easy Blueprint

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  • เผยแพร่เมื่อ 21 มี.ค. 2023
  • This is a step by step tutorial for a time-saving Satisfactory blueprint design for assemblers that will smooth your factory logistics and give you a clean factory build.
    This is perfect for Satisfactory beginners looking to expand the size of their factory or for veterans looking to save themselves some time when building huge factories
    Update 7 in Satisfactory brought us blueprints and I have been working on factory setups that simplify some of the more annoying things about building factories.
    This design in modular, you can string together as many assembler as you want so it is easy to scale for your particular build. You can use this same concept to build little chunks of Satisfactory factories to make your life a little easier
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    #satisfactory
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ความคิดเห็น • 19

  • @NelsonMinar
    @NelsonMinar 11 หลายเดือนก่อน +3

    This video was really helpful, thank you. I appreciated that it was relatively short and clear.
    I'm a new player and it took me nearly 2 hours to get this set up, tested, and working! I'm sure it'd be faster for someone more experienced with the game. The tricky part was getting the lifts to line up nicely through the holes. I'm still confused about whether it's really necessary to place the lifts twice like you do, once above the hole and once below. But I got it working in the end and this is just the kind of video I needed to bridge me to more clean designs.
    *Edit* further reading suggests there's two ways to use lifts + holes. Either you construct two half-lifts by connecting something to the top or bottom of the hole. That's what this video shows. Or you can construct the lift in one go, all the way from the bottom to the top through the hole. However this second method is more like clipping the lift through the foundation, it just happens to look more or less right. Both methods can work, at least sometimes, and it's easy to get confused when placing lifts and not know whether you're doing one or the other.

  • @Thebuird
    @Thebuird ปีที่แล้ว +6

    Didn't think to put the blueprints on my hotbar-Duh. I was also excited for blueprints and came back to the game after a long break-setup a manufacturer layout with floor holes and got that visual bug. I was super disappointed. I didn't know it was just a bug and would go away after a reload. It's annoying , but way less annoying then changing up my whole design. Thanks for the tips!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +1

      No prob! Blueprints on the hotbar are often not needed if you are putting down two or three, but if you are doing 24 assemblers around, it becomes pretty handy!
      Glad you liked the vid

  • @thetoyodacar2264
    @thetoyodacar2264 5 หลายเดือนก่อน

    I tend to stack assemblers if I have multiple items that I need to make for another recipe. 3 walls high before the next one, then have the assemblers slightly offset from one-another so that you can have all floor holes right beside eachother.

  • @JoshDRivia4
    @JoshDRivia4 ปีที่แล้ว +2

    That underfloor power is such a simple idea, don't know why that didn't occur, cheers for the tip!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      No prob bud. Glad it helped!

    • @brodriguez11000
      @brodriguez11000 6 หลายเดือนก่อน

      They can be placed along edges, and subsequently hidden by more foundations.

  • @thekernelpanic3320
    @thekernelpanic3320 ปีที่แล้ว +1

    awesome video, thx!

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      No prob Kernal. Glad you liked it!

  • @Ronin11111111
    @Ronin11111111 ปีที่แล้ว

    I really should set up chainable blueprints for each building. I only have a 10 smelter and 6 foundry one, but I feel like I really should have at least one for each producer building. I like mixing the "multiple rows" style with the "belt down the middle, buildings on both sides" style. Also made a fantastic discovery today, if you use the polymer resin and residual rubber recipes you can get rubber for 40% less crude oil! I only wanted to make 15 turbo motors per minute, but I was really starting to run out of oil, so this helped a lot.

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      I made the 10 smelter one right away, but I found I still liked putting them down 1 by 1.
      Have you tried the recycled plastic/recycled rubber loop? You can get 1800 rubber from 600 oil.
      Never tried that polymer resin recipe but will take a look

    • @Ronin11111111
      @Ronin11111111 ปีที่แล้ว

      @@DrLootCrate Yes, I saw that on the wiki, that it's the most optimal, but that one seemed more complicated than what I was willing to figure out at the moment. This one is just one extra step and oil tends to be near water, so that's not an issue either. The way it shakes out is like this: 6 Crude Oil can make 4 Rubber or 13 Polymer, and 4 Polymer makes 2 Rubber. You do get less Heavy Oil Residue though, so it's probably less energy efficient. More buildings, less reclaimable energy.

  • @whiter0473
    @whiter0473 9 หลายเดือนก่อน +1

    This is amazinf

    • @DrLootCrate
      @DrLootCrate  9 หลายเดือนก่อน

      Thanks bud

  • @3XP3RIM3NTA7B0Y5
    @3XP3RIM3NTA7B0Y5 6 หลายเดือนก่อน

    GEM
    TYTY

  • @stuartkowald2943
    @stuartkowald2943 ปีที่แล้ว

    I find blueprints don’t work very well on multiple levels as the lifters never seem to connect or face the right direction

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว

      As I showed towards the end of the video, the lifts look wonky when you first put a blueprint down. If you save and come back they look normal. I haven’t had any functionality problems, but that doesn’t mean that there aren’t any

  • @netspidercz
    @netspidercz ปีที่แล้ว +2

    never though I will fall asleep during 5 minute video

    • @DrLootCrate
      @DrLootCrate  ปีที่แล้ว +6

      Thanks for watching and I hope you enjoyed your nap