16:30 The Kit Comander still has scars for a couple of reasons, and yes Clans can even regrow limbs. 1.) Simply whatever the Clan doctors determine to treat you with. 2.) And more importantly, he's old, not worth pulling out the good meds for. "But, Tom, he's like 43," you say. Yeah the average lifespan for a Clan warrior...is 38. A Clan labourer, basically the average person, will live to be 54. The Clans literally work you to death. These kits are 18-19 and already halfway through their expected life span. The characters you will see in the game are based off of the characters in the lore, from 35 years ago. They are very accuratly portrayed.
The Clans don't have beauty standards like the Inner Sphere (the canon I.S. social norms are similar to the real world as it was in the 90s), so patching a warrior up from his/her injuries is very doable, but maximized for function, not cosmetic value. Thus, I find Kit Commander Ismiril's scarring to be on the nose for a veteran warrior who's been moved off active combat duty and charged as a trainer (the fate of every Clan warrior that doesn't die gloriously in combat).
The limitations is the amount of chassis' per tonnage. I LOVE the Kit Fox, where I mount a Gauss Rifle and two Medium lasers on. You don't need a different variant for that. But Omnipods still aren't what they should be, you're essentially limited to MWO builds. Once you get over that, customization comes a little more naturally.
Me and my mates blitzed through this on expert difficulty and were wishing it was harder and were a bit confused on why PGI tuned it the way they did. Now looking at the Angry crew playing it those decisions make way more sense. ( not having a dig iv just played too much Mechwarrior in my life. ) overall I have found it a decent Mech game and I think PGI are on a good path moving forward.
and for the love of God, get their writing / acting sorted out. I love the game for its merits, but the accuracy to how a Star of young Clan warriors act... is not one of those merits. Pretty terrible, in fact. Clanners, especially Smoke Jaguars, wouldn't be offended at pirates involved in human trafficking, they would just chalk it up as a sign of degenerate morals of a fallen Star League, and then turn right around and "enslave" those same people as permanent bondsmen to their Clan for the rest of their miserable and warrior-abused lives.
4 machine guns up close melt anything pretty quick , can’t wait to see more of these guys figuring energy and ballistics , maybe ignore missiles until they get a mad dog or something dedicated
16:34 Ooh, Summoner! That's my favorite heavy mech. I used to play a lot of MechWarrior Online in that mech. Also, Smoke Jaguar sucks! 🐺 *CLAN WOLF FOREVER!!!* 🐺
Smoke Jaguar? More like Smoked Jaguar, am I right? 'cause those kitties sure got smoked ;-) I prefer a MadCat/Timberwolf myself but yeah, Clan Wolf is my favorite Clan too... closely followed by Diamond Shark/Sea Fox.
@@Timberwolftrass Timberwolf is good. Powerful and iconic. You see one of those on the field you may as well retreat. 👍 I actually like the MadCat Mk II. Had one outfitted with twin gauss rifles. Deadliest assault mech on the field.
Wolf, Nova Cat and Ghost Bear are the only clans I have any respect for. Diamond Shark are capitalistic, Jade Falcon are arrogant genetic purists, Smoke Jaguar are far too aggressive, and Steel Viper are overly strict in their society, and overly strennuous in their training. It's a wonder Steel Viper even exists.
@@FanEAW That's because in past MW games Smoke Jaguar is like the only clan you fight against. Smoke Jaguar has more field experience than any other clan.
Salavage has really only been a big part of the "mercenaries" series.. IE mechwarrior 2 mercs, mechwarrior 4 mercs, and mech 5 mercs.. the original Mechwarrior 2, mechwarrior 2 ghost bears legacy, mechwarrior 3, mech 3 pirates moon, mechwarrior 4 vengeance all was story driven mission to mission games with no or little salvage. you are a COG in the military, your command is just the lance, you go where you are told and do what you are told. "mercenaries" is a sub title that has you being the company commander of a merc crew and getting the contracts and going anywhere you want and collecting mechs. this is actually also why the game is still called mechwarrior 5, cause all the previous (save for 3) had a story title and mercs title, only this time the Mercs title dropped before the story title
The problem with players getting upset about salvage not being a thing in this game is they don't understand the technology disparity between the Clans and their opponents. It would be like this.... imagine you're the general of a modern 2024 army that somehow goes back to World War 2; you can't use the salvage that you find from blowing up enemy tanks or planes, except as raw materials or (worst case) in a massive pinch. All this Inner Sphere stuff is like finding a bunch of kids' toys, only useful for breaking down to their raw materials, or giving to the freebirth or solahma units.
Since they got 4 players they could easily have teams of 2 to divide the work, two mech players split off and flank while two hold the center , just be wolves like the space marines work as a team but individually competent
Ya'll do know that you can override your heat right? So you can keep firing after you go over 100. Be careful with it though because it will damage your engine.
i really hate how pgi hard coded this extra large UI in combat seriously amateurish they need to follow the dead space example, of all the info you need is simplified and attached to the objects IN THE WORLD!
its so hard to watch Joe bumble around in mechlab when I know how it all works, each omnipod has certain weapons that can be attached to it like the prime's AMS slot can only have the AMS or extra non-weapon items. But its really PGI's fault for making this version of the mech lab completely unintuitive. MW5 Mercs mechlab was much more EASY TO READ. Alex clearly knows what he's doing but isnt telling anyone else. Joe's kinda dont know what he's doing shoulda sold all of their mechs and bought 4 more shadowcats.
Never been a huge fan of Mechwarrior, so might be biased. But the game feels pretty clunky and don't think the impact of weapons is very cool. And combat feels too simple, just standing there shooting each other, at least for me it lacks something to make it really interesting. Maybe if it was more of a chaotic warzone game (warhammer 40k inspired), with lots of soldiers to stump on, tanks, explosions, bullet traces etc. and the voice acting is very lacklustre. So not a game for me, but then again it probably never was :D
@@CaptainSkylocke Haven't tried the game so its just an impression. But I think it mostly comes down to the animations and the fixed crosshair which makes the arms look very fixed in placed, if you could control it and the arms rotated to aim at it, I think it would solve most of it, at least when it comes to combat. And even those they are robots I think more dynamic movements would make them look much cooler, while still maintaining the "clunky" robot look, as the animations look a bit stiff rather than clunky. And when the robots are destroyed they seem to just instantly stop and fall over, again adding a bit of dynamics here. Add some smoke/fire effects when you are damaged etc. Make body parts fly into the air giving an impression of power etc. Maybe make them leave footprints in the sand. It's just when you remove or lack these things, it feels a bit clunky to me. And then some more boring UI stuff, which is probably because of controllers, how they sometimes are assigned random robots etc.
JOE'S END STATEMENT IS LITERALLY MECHWARRIOR 3
@@HelminthCombos yup.
16:30 The Kit Comander still has scars for a couple of reasons, and yes Clans can even regrow limbs. 1.) Simply whatever the Clan doctors determine to treat you with. 2.) And more importantly, he's old, not worth pulling out the good meds for. "But, Tom, he's like 43," you say. Yeah the average lifespan for a Clan warrior...is 38. A Clan labourer, basically the average person, will live to be 54. The Clans literally work you to death. These kits are 18-19 and already halfway through their expected life span.
The characters you will see in the game are based off of the characters in the lore, from 35 years ago. They are very accuratly portrayed.
The Clans don't have beauty standards like the Inner Sphere (the canon I.S. social norms are similar to the real world as it was in the 90s), so patching a warrior up from his/her injuries is very doable, but maximized for function, not cosmetic value. Thus, I find Kit Commander Ismiril's scarring to be on the nose for a veteran warrior who's been moved off active combat duty and charged as a trainer (the fate of every Clan warrior that doesn't die gloriously in combat).
How great would it be if they added a DLC of doing missions as an Elemental?
Do you think will see dlc
The limitations is the amount of chassis' per tonnage.
I LOVE the Kit Fox, where I mount a Gauss Rifle and two Medium lasers on.
You don't need a different variant for that. But Omnipods still aren't what they should be, you're essentially limited to MWO builds. Once you get over that, customization comes a little more naturally.
Me and my mates blitzed through this on expert difficulty and were wishing it was harder and were a bit confused on why PGI tuned it the way they did. Now looking at the Angry crew playing it those decisions make way more sense. ( not having a dig iv just played too much Mechwarrior in my life. ) overall I have found it a decent Mech game and I think PGI are on a good path moving forward.
Yes this game was made for scrubs to get more money
OJ's mishaps is priceless! Don't ever change dude! 😂
As a lifelong Mechwarrior fan, I like this recent entry. But PGI needs to do a lot of work polishing and optimizing it.
and for the love of God, get their writing / acting sorted out. I love the game for its merits, but the accuracy to how a Star of young Clan warriors act... is not one of those merits. Pretty terrible, in fact. Clanners, especially Smoke Jaguars, wouldn't be offended at pirates involved in human trafficking, they would just chalk it up as a sign of degenerate morals of a fallen Star League, and then turn right around and "enslave" those same people as permanent bondsmen to their Clan for the rest of their miserable and warrior-abused lives.
TBH.....in Battletech....EVERYONE is the BadGUYs....in some way..
4 machine guns up close melt anything pretty quick , can’t wait to see more of these guys figuring energy and ballistics , maybe ignore missiles until they get a mad dog or something dedicated
16:34 Ooh, Summoner! That's my favorite heavy mech. I used to play a lot of MechWarrior Online in that mech.
Also, Smoke Jaguar sucks!
🐺 *CLAN WOLF FOREVER!!!* 🐺
Smoke Jaguar? More like Smoked Jaguar, am I right?
'cause those kitties sure got smoked ;-)
I prefer a MadCat/Timberwolf myself but yeah, Clan Wolf is my favorite Clan too... closely followed by Diamond Shark/Sea Fox.
@@Timberwolftrass Timberwolf is good. Powerful and iconic. You see one of those on the field you may as well retreat. 👍
I actually like the MadCat Mk II. Had one outfitted with twin gauss rifles. Deadliest assault mech on the field.
Ghost Bears rulz Smoke Jaguar drools
Wolf, Nova Cat and Ghost Bear are the only clans I have any respect for.
Diamond Shark are capitalistic, Jade Falcon are arrogant genetic purists, Smoke Jaguar are far too aggressive, and Steel Viper are overly strict in their society, and overly strennuous in their training. It's a wonder Steel Viper even exists.
ghost bear is full of pussies
apparently they chose smoke jaguars because there is more potential content or something like that
@@FanEAW That's because in past MW games Smoke Jaguar is like the only clan you fight against.
Smoke Jaguar has more field experience than any other clan.
@@shadowjudge921 Not anymore, the filthy vipers got what they deserved thanks to Clan Star Adder.
Salavage has really only been a big part of the "mercenaries" series.. IE mechwarrior 2 mercs, mechwarrior 4 mercs, and mech 5 mercs.. the original Mechwarrior 2, mechwarrior 2 ghost bears legacy, mechwarrior 3, mech 3 pirates moon, mechwarrior 4 vengeance all was story driven mission to mission games with no or little salvage. you are a COG in the military, your command is just the lance, you go where you are told and do what you are told. "mercenaries" is a sub title that has you being the company commander of a merc crew and getting the contracts and going anywhere you want and collecting mechs. this is actually also why the game is still called mechwarrior 5, cause all the previous (save for 3) had a story title and mercs title, only this time the Mercs title dropped before the story title
The problem with players getting upset about salvage not being a thing in this game is they don't understand the technology disparity between the Clans and their opponents. It would be like this.... imagine you're the general of a modern 2024 army that somehow goes back to World War 2; you can't use the salvage that you find from blowing up enemy tanks or planes, except as raw materials or (worst case) in a massive pinch. All this Inner Sphere stuff is like finding a bunch of kids' toys, only useful for breaking down to their raw materials, or giving to the freebirth or solahma units.
Since they got 4 players they could easily have teams of 2 to divide the work, two mech players split off and flank while two hold the center , just be wolves like the space marines work as a team but individually competent
Mostly think they need to figure out ranges. There was a lot of fire and heat out past the weapons range. Also not sure if they set up chain fire.
😂 hard to believe joe passed his trial of position 😂
Ya'll do know that you can override your heat right? So you can keep firing after you go over 100. Be careful with it though because it will damage your engine.
Joe, you should come to Romania, where internet speed is nowadays 10 Gbps. You could have the whole game in 15 minutes 😁
You are never the bad guy joe u r a homie for life ma bro 🙏💞✨️🌹😽🫡😎🤘
"Inner sphere mechs are much inferior"....... Dual RAC5 looking at you....
Just Walk Out: Amazon admits facing 'AI problem' with their system
But they made one mistake... They attacked my home planet!
It's Batchall time, spheroid!
dude keep attacking out of range targets and wondering they don't die lol
Too much crap on the screen, jeez. Hard to tell what I'm looking at.
i really hate how pgi hard coded this extra large UI in combat seriously amateurish they need to follow the dead space example, of all the info you need is simplified and attached to the objects IN THE WORLD!
Third person and controller? I guess you can give a console gamer a PC but you can't make him not be a console gamer.
Can’t they switch mechs thru the radial menu ?
its so hard to watch Joe bumble around in mechlab when I know how it all works, each omnipod has certain weapons that can be attached to it like the prime's AMS slot can only have the AMS or extra non-weapon items. But its really PGI's fault for making this version of the mech lab completely unintuitive. MW5 Mercs mechlab was much more EASY TO READ. Alex clearly knows what he's doing but isnt telling anyone else. Joe's kinda dont know what he's doing shoulda sold all of their mechs and bought 4 more shadowcats.
Summoner is one of the worst mechs. Nova, Timberwolf, etc are good.
Whoever has the ecm pilot skills should run that, and research upgrades for it.
Never been a huge fan of Mechwarrior, so might be biased. But the game feels pretty clunky and don't think the impact of weapons is very cool. And combat feels too simple, just standing there shooting each other, at least for me it lacks something to make it really interesting. Maybe if it was more of a chaotic warzone game (warhammer 40k inspired), with lots of soldiers to stump on, tanks, explosions, bullet traces etc. and the voice acting is very lacklustre. So not a game for me, but then again it probably never was :D
Massive walkers feel clunky? Good they should.
@@CaptainSkylocke Not the mechs, the game feels a bit clunky.
@@mobster5626 how?
@@CaptainSkylocke Haven't tried the game so its just an impression. But I think it mostly comes down to the animations and the fixed crosshair which makes the arms look very fixed in placed, if you could control it and the arms rotated to aim at it, I think it would solve most of it, at least when it comes to combat. And even those they are robots I think more dynamic movements would make them look much cooler, while still maintaining the "clunky" robot look, as the animations look a bit stiff rather than clunky. And when the robots are destroyed they seem to just instantly stop and fall over, again adding a bit of dynamics here. Add some smoke/fire effects when you are damaged etc. Make body parts fly into the air giving an impression of power etc. Maybe make them leave footprints in the sand. It's just when you remove or lack these things, it feels a bit clunky to me. And then some more boring UI stuff, which is probably because of controllers, how they sometimes are assigned random robots etc.
@mobster5626 your explaining being in a mech and nit picking