if you want to force the water thieves without draining all your water, you can actually select it from the map selection screen. Press tab to highlight the name of a map and keep pressing tab until you no longer see the box (after mech trenches). you'll be highlighting the tutorial, even though you can't see it... press tab one more time and you'll be highlighting "The Innards". press space and you'll now have that mission selected. I've been told that failing it this way won't cause water death, but I haven't confirmed yet. Its a really fun and tense mission, highly recommend giving it a try. Much like the tutorial however, this overwrites all your quests so make sure to finish your quests first or just be willing to lose them.
DLSS plus Nvidia frame generation has allowed me to play at ultra 60 fps average .Before I could do medium with 70% resolution scaling and get 50 fps average. This patch was a huge performance boost for me.
As scav girl the new grabber changes make it absolute hell. You sneeze wrong and the music plays, then you're animation killed since you can't really outrun it. Not the biggest fan but still in progress so hoping there will be tweaks. Currently bordering on frustration rather than adrenaline pumping.
So the understanding I have of the water thieves isn't that they are there for water. IT's that your sanctum has emptied out, everyone left. It's just you and all that free tech and your stash. If you lose that fight (I did, I was not ready to just spawn in to that but it was cool) you have to defend your base and if you fail to defend your base you lose everything but your experience. Cause they take it. This makes FAR more sense than ya know oh look you died. You seem to be able to invite others, when you're going into the mission it acts as a mission. You have your full loadout, your characters, you can take anything you have in your stash and it's neat. I like it more than "Just Death" that they had going on, though I'm sure some will consider the possibility of losing in Forever Winter "Too Much" still.
exactly my thoughts, people will just find anything to complain about and most of these people complaining haven't even touched the demo of the game yet. Man I can casually play with surplus gear for 30 minutes and I can water board every guy in my innards and still have enough water for an olympic pool lmao.
So, I may have just figured out why the optics feel misaligned, in traditional arcade style FPS games such as Call of Duty, when you ADS, where ever you aim your sights that's where the bullets go. Because gameplay wise, the bullets don't fire from the barrel, they fire from the optic/ironsight, which is why if you see it from a third person perspective it can look a little weird. The Forever Winter doesn't do this, the bullets fire from the barrel. What this means, is there is height-over-bore, where you aim isn't where your bullets are going to go, it's going to go where the barrel is pointed. So lets say, you are using a weapon that does a 1 shot headshot, so you aim at a eurasian cyborg's head and squeeze off a round but the cyborg flinches instead of dropping, and that's because from the perspective of the barrel, you were aiming at the cyborgs chest even though, through your optic, you're aiming at the head. What you need to do to account for this, is aim just slightly above the head, and now it'll be a 1 shot headshot. I tested this with the VKS with a stein R optic, and once it occurred to me and I accounted for it, i've gotten nothing but headshots now. Edit: I think some of the pistol sights are misaligned though, they seem to aim either up or down more than they should. This was most noticeable on the 87 Target, the laser sight didn't even point forward, it pointed up near the top of the receiver mounted optic.
When it comes to the water thieves event I say it makes sense. The more water you have the more people there will be. The more people there are the harder it is to steal as there aren't just normal people there but mercenaries that'll watch your 6 as well. When you have low water these mercenaries won't be present and and it won't be long before the people still there to abandon ship making your home vulnerable to attack from the water thieves and other opportunistic parties.
@operator9858 lore wise the more water you have the more people will flock to your level. Eventually mercenaries and vendors will come along as well turning into a hub for trading and to find shelter.
Mech trench does have variants just no scenery change. The variant I know is that trench side spawn there is a jump equipment you can get for free near the railing and a turret spawn.
18:25 I'm curious if they're gonna nerf the cyborgs in the timed extract of Scrapyard Nexus. Remove their loot and XP if the countdown is initiated within 5 minutes of extraction That's how I made the majority of my mid game money really easily. And it was passive money, because I was mainly grinding out Bag Man prestiges at the time
its needed. I went to scrapyard to level up the scar, and i found this out. I think they need to up the rate the cyborg data (heads) drop, but definitely lessen or change the timing of those little guys spawning.
The DLSS patch made me finally farm up enough water and max out my capacity thanks to it's performance boost. For me it was quite a substantial boost using Frame Generation.
As someone who has not purchased FW yet, still on the outside, Maybe rework water system into a) the more water you have, cheaper things become from merchants and innard upgrades, keeping with more traders and people show up but you run risk of faction raids where your loot can get stolen and people killed (esp if you steal water from a certain faction, or lower relations increase raid chance), ie keep water at decent level to keep innards healthy b) the lower your water runs, the more people and traders leave, things become more expensive, innard upgrades slowly stop working and eventually disappear as they get stolen, same with your loot as people steal just to survive, ie the innards die overtime c)have water clock be ingame basically tie water system into base and community health, but also have that be felt and seen in game
i can say that with an 4060, the dlss has been a good jump in fps. Mostly without dlss i was getting 60-70 with the new update but with dlss its 90-120
I went into the new map for the first time as oldman without a tac cam because I thought the new quest items were large… and because I have never heard what grabbers sound like up close due the med trenches being a war zone I nearly shat myself when it walked around a corner because I had read about a new “Rat King” in the patch notes and I wanted to see it.
@Killpo1 info for AI and scar. Felt the ADS on scar much improved. The AI for your buddies is faster, they are to the point. They engage enemies at a further distance, when you are engaged. i would say greatly to vastly improved on both counts. Before the Scar would regularly shoot in a way where the shot felt like it dropped, or the bullets would be following the barrel line, not your actual sight. it was BAD bad. The shot is generally more accurate. Before you could only use the Scar like a Smg. Now its pretty accurate now, between the Saw and SVD. Against heavier targets it starts to shine, like shotguns do against similar targets. Id say If i were dealing with multiple elites who were lightly armored, id prefer the shotgun, and against the more heavily armored, id take the Scar. Still not worthy of sniper status, as it feels like it falls short, but its worth bringing more than a reflex sight on it now. I tested Every attachment before the update. I want this Weapon to work. silencer does NOT work. Noise is less punishing now, not quite as good as Painless or the other Heavy snipers. Its still a bit noisier, but you wont pull every mf to your yard now. Id describe it as the inbetween for the Saw and SVD, above the AK for more heavier targets than the AKs can provide against effeciently. Especially once its Silencer works. The kind of gun that gets special ammo. The AI, which i tested grinding in scrapyard - if you placed all of them on the extraction point. They would engage only about as far as the cyborgs would spawn. They also would take a good minute to kill further out, and die more easily to enemy fire. Also they would wiggle around a LOT. Now they stay still, or even feel like they move properly to a slightly more advantageous position. They hit way more often, and can kill quickly, but not much more at closer distances, but waaay better at farther ones. infact, From extract point, they engage enemies coming around the corner, at the pillars - Accurately! They did NOT die easily too, and this is against infantry, and heavies with machine guns. Oh, and drones ofcourse. (the Cyborgs never make it) This was all tested with Old Men with Saws. I also tested with The Scar, Saw, Painless, and SVD.
a theif in the night and bring her in quests have been nerfed they only give you half the rewards now which is understanble given how easy they were to accomplish, they also cut down the sell prices on the explosives and the largelock boxes.
In regards to quest dialogue, maybe it’s referring to one quest I forgot the name of that had a bug where you would see the end of quest dialogue when you take the quest and the beginning dialogue at the end. I think it was either a Europen or a Eurasian quest.
I know my note isn't significant and will likely come as a last touch up. I absolutely cannot stand the massive rigs on my back as my only option. The way I'd like to play is similar to a few of my friends. We would like a back pack kinda size where it can only hold, one large slot. We don't fight much and usually go in and grab a few resources and then leave. We like playing scav girl aswell and we enjoy sprinting around and being water goblins. Plus, these are gorgeous character models.. I'd actually like to see them beyond a giant rectangle on my back
i cant lie, underground cemetery feels like bullshit. its a stealth map in a game that doesn't have stealth mechancis yet, where the big bad evil is a mecha dog that can one tap your ass through geometry, is faster then you, can teleport around the map, is unkillable (or as good as) and barely lets go of aggro, with the only counterplay is to trap it between a set of doors. sure they changed the (smaller) doors opening not causing a cthulhu level manic breakdown of every op in the near vicinity, but the offset was to let one of the fastest enemies that now has a one shot grab animation kill roam around a tight knit area, where, if the patrol of the dog wasn't gonna intersect with you, the ruski patrol will. tell me why i should even try to go in underground cemetery? i get its a WIP, but by the mech god, is it not fun with how unpolished everything is, this is not the kind of content we needed, we needed more polish on existing content (mechanics) over new content adding to the jank the game has.
as for the rest, the audio changes i love, the fact that customized guns now show their stuff in thumbnails, love that too, the AI changes seem to make them lifelike, which is good, but that needs more ironing still. overall, the general feeling i have towards this content patch is positive, but that map... just no.
14:10 the grabber does seem to wander over to gunshots more than before but as far as the one shot part i think more testing needs done. I dont have over 2k hp and i dont think he has ever just one shot me. He usually smacks me once then runs off. If i get into him again he typically one shots me. Iv also had a run where he hit me 4 different times before the last encounter he finally grabbed me
I have a question. I have downloaded the demo of the game, and can make it run well on medium setting... BUT! The only map available is Ashen Mesa... which is a cool map, but lot of desert, so fewer things. There are other maps which are WAY more complex and detailed. I am evaluating the purchase of the game, since it seems to be really cool! But, would i be able to run it, knowing how it went on Ashen Mesa? Thanks for any answer.
For destroyed its just vendor trash now. For disabled all you have to do is extract with it and move it into the Innard's inventory and it will go from disabled to repaired.
The water system change is a nice step in the right direction, though I think it'll be harmful for players who haven't played in a while. Like: "Oh man Forever Winter I haven't played that for like a year, I'll try it out again" *water thief raid* "Wth is this I don't even remember the controls 😭"
Lock that grabber behind one of the doors and you can take your time exploring and looting. Good work Scav see you on the surface
Does not work. Grabber will eventually clip out of the room. We tried it.
@@HowardDeAlvarado it worked for me
Hasn't worked every run for me but it will buy some time at least
if you want to force the water thieves without draining all your water, you can actually select it from the map selection screen. Press tab to highlight the name of a map and keep pressing tab until you no longer see the box (after mech trenches). you'll be highlighting the tutorial, even though you can't see it... press tab one more time and you'll be highlighting "The Innards". press space and you'll now have that mission selected. I've been told that failing it this way won't cause water death, but I haven't confirmed yet. Its a really fun and tense mission, highly recommend giving it a try. Much like the tutorial however, this overwrites all your quests so make sure to finish your quests first or just be willing to lose them.
DLSS plus Nvidia frame generation has allowed me to play at ultra 60 fps average .Before I could do medium with 70% resolution scaling and get 50 fps average. This patch was a huge performance boost for me.
That's awesome!
I installed the demo and didnt find any dlss option where is it ?
You can push your fps in the settings.
@@RolandHiscutt-r9k Hah thanks. Get around 80 fps pretty consistently after bumping it up to 120 cap.
@@DaimonTheVampire Demo has fewer options for some reason, and runs far worse than the actual game. For me, at least.
As scav girl the new grabber changes make it absolute hell. You sneeze wrong and the music plays, then you're animation killed since you can't really outrun it. Not the biggest fan but still in progress so hoping there will be tweaks. Currently bordering on frustration rather than adrenaline pumping.
So the understanding I have of the water thieves isn't that they are there for water. IT's that your sanctum has emptied out, everyone left. It's just you and all that free tech and your stash. If you lose that fight (I did, I was not ready to just spawn in to that but it was cool) you have to defend your base and if you fail to defend your base you lose everything but your experience. Cause they take it.
This makes FAR more sense than ya know oh look you died. You seem to be able to invite others, when you're going into the mission it acts as a mission. You have your full loadout, your characters, you can take anything you have in your stash and it's neat. I like it more than "Just Death" that they had going on, though I'm sure some will consider the possibility of losing in Forever Winter "Too Much" still.
exactly my thoughts, people will just find anything to complain about and most of these people complaining haven't even touched the demo of the game yet. Man I can casually play with surplus gear for 30 minutes and I can water board every guy in my innards and still have enough water for an olympic pool lmao.
So, I may have just figured out why the optics feel misaligned, in traditional arcade style FPS games such as Call of Duty, when you ADS, where ever you aim your sights that's where the bullets go. Because gameplay wise, the bullets don't fire from the barrel, they fire from the optic/ironsight, which is why if you see it from a third person perspective it can look a little weird.
The Forever Winter doesn't do this, the bullets fire from the barrel. What this means, is there is height-over-bore, where you aim isn't where your bullets are going to go, it's going to go where the barrel is pointed.
So lets say, you are using a weapon that does a 1 shot headshot, so you aim at a eurasian cyborg's head and squeeze off a round but the cyborg flinches instead of dropping, and that's because from the perspective of the barrel, you were aiming at the cyborgs chest even though, through your optic, you're aiming at the head.
What you need to do to account for this, is aim just slightly above the head, and now it'll be a 1 shot headshot.
I tested this with the VKS with a stein R optic, and once it occurred to me and I accounted for it, i've gotten nothing but headshots now.
Edit: I think some of the pistol sights are misaligned though, they seem to aim either up or down more than they should.
This was most noticeable on the 87 Target, the laser sight didn't even point forward, it pointed up near the top of the receiver mounted optic.
When it comes to the water thieves event I say it makes sense. The more water you have the more people there will be. The more people there are the harder it is to steal as there aren't just normal people there but mercenaries that'll watch your 6 as well. When you have low water these mercenaries won't be present and and it won't be long before the people still there to abandon ship making your home vulnerable to attack from the water thieves and other opportunistic parties.
Who are the people around your base? You done interviews? :p
@operator9858 lore wise the more water you have the more people will flock to your level. Eventually mercenaries and vendors will come along as well turning into a hub for trading and to find shelter.
11:07 YESSSS that would be so nice, please devs add this.
Great overview, thank you!
I think we should be able to shoot with more precision in 3rd person. The muzzle flash gives me a headache
Thanks for the video dude. Gonna jump back on over the weekend to try that new map out.
Mech trench does have variants just no scenery change. The variant I know is that trench side spawn there is a jump equipment you can get for free near the railing and a turret spawn.
18:25 I'm curious if they're gonna nerf the cyborgs in the timed extract of Scrapyard Nexus. Remove their loot and XP if the countdown is initiated within 5 minutes of extraction
That's how I made the majority of my mid game money really easily. And it was passive money, because I was mainly grinding out Bag Man prestiges at the time
its needed. I went to scrapyard to level up the scar, and i found this out. I think they need to up the rate the cyborg data (heads) drop, but definitely lessen or change the timing of those little guys spawning.
The DLSS patch made me finally farm up enough water and max out my capacity thanks to it's performance boost. For me it was quite a substantial boost using Frame Generation.
As someone who has not purchased FW yet, still on the outside,
Maybe rework water system into
a) the more water you have, cheaper things become from merchants and innard upgrades, keeping with more traders and people show up but you run risk of faction raids where your loot can get stolen and people killed (esp if you steal water from a certain faction, or lower relations increase raid chance), ie keep water at decent level to keep innards healthy
b) the lower your water runs, the more people and traders leave, things become more expensive, innard upgrades slowly stop working and eventually disappear as they get stolen, same with your loot as people steal just to survive, ie the innards die overtime
c)have water clock be ingame
basically tie water system into base and community health, but also have that be felt and seen in game
Awesome review
i can say that with an 4060, the dlss has been a good jump in fps. Mostly without dlss i was getting 60-70 with the new update but with dlss its 90-120
Ye looks amazing
I went into the new map for the first time as oldman without a tac cam because I thought the new quest items were large… and because I have never heard what grabbers sound like up close due the med trenches being a war zone I nearly shat myself when it walked around a corner because I had read about a new “Rat King” in the patch notes and I wanted to see it.
@Killpo1 info for AI and scar.
Felt the ADS on scar much improved. The AI for your buddies is faster, they are to the point. They engage enemies at a further distance, when you are engaged. i would say greatly to vastly improved on both counts.
Before the Scar would regularly shoot in a way where the shot felt like it dropped, or the bullets would be following the barrel line, not your actual sight. it was BAD bad. The shot is generally more accurate. Before you could only use the Scar like a Smg. Now its pretty accurate now, between the Saw and SVD. Against heavier targets it starts to shine, like shotguns do against similar targets.
Id say If i were dealing with multiple elites who were lightly armored, id prefer the shotgun, and against the more heavily armored, id take the Scar. Still not worthy of sniper status, as it feels like it falls short, but its worth bringing more than a reflex sight on it now. I tested Every attachment before the update. I want this Weapon to work. silencer does NOT work. Noise is less punishing now,
not quite as good as Painless or the other Heavy snipers. Its still a bit noisier, but you wont pull every mf to your yard now.
Id describe it as the inbetween for the Saw and SVD, above the AK for more heavier targets than the AKs can provide against effeciently. Especially once its Silencer works. The kind of gun that gets special ammo.
The AI, which i tested grinding in scrapyard - if you placed all of them on the extraction point. They would engage only about as far as the cyborgs would spawn. They also would take a good minute to kill further out, and die more easily to enemy fire. Also they would wiggle around a LOT. Now they stay still, or even feel like they move properly to a slightly more advantageous position.
They hit way more often, and can kill quickly, but not much more at closer distances, but waaay better at farther ones. infact, From extract point, they engage enemies coming around the corner, at the pillars - Accurately! They did NOT die easily too, and this is against infantry, and heavies with machine guns. Oh, and drones ofcourse. (the Cyborgs never make it)
This was all tested with Old Men with Saws. I also tested with The Scar, Saw, Painless, and SVD.
Hacking terminals on mech trenches is glitched
It's currently affecting every map
There is more than one gacha box on the map now. You can extract with multiple.
Great update, player movement is much more responsive.
Finally a map to test the doge on
PRAISE BE THE RAT KING
a theif in the night and bring her in quests have been nerfed they only give you half the rewards now which is understanble given how easy they were to accomplish, they also cut down the sell prices on the explosives and the largelock boxes.
DLSS + FG took me from around 70FPS to 120FPS on my rig. Game also fews much smoother to play now.
Not being able to drop items when you loot all isn’t a problem for the bagman
My fps was 80-90 before. Now with DLSS and frame gen on, up to around 120.
I’m sitting on at least 150 water so I’ll be around for plenty of patches
In regards to quest dialogue, maybe it’s referring to one quest I forgot the name of that had a bug where you would see the end of quest dialogue when you take the quest and the beginning dialogue at the end. I think it was either a Europen or a Eurasian quest.
Good vid as always
I think the grabber is super unfun.
I know my note isn't significant and will likely come as a last touch up.
I absolutely cannot stand the massive rigs on my back as my only option. The way I'd like to play is similar to a few of my friends. We would like a back pack kinda size where it can only hold, one large slot. We don't fight much and usually go in and grab a few resources and then leave.
We like playing scav girl aswell and we enjoy sprinting around and being water goblins.
Plus, these are gorgeous character models.. I'd actually like to see them beyond a giant rectangle on my back
i cant lie, underground cemetery feels like bullshit.
its a stealth map in a game that doesn't have stealth mechancis yet, where the big bad evil is a mecha dog that can one tap your ass through geometry, is faster then you, can teleport around the map, is unkillable (or as good as) and barely lets go of aggro, with the only counterplay is to trap it between a set of doors.
sure they changed the (smaller) doors opening not causing a cthulhu level manic breakdown of every op in the near vicinity, but the offset was to let one of the fastest enemies that now has a one shot grab animation kill roam around a tight knit area, where, if the patrol of the dog wasn't gonna intersect with you, the ruski patrol will.
tell me why i should even try to go in underground cemetery?
i get its a WIP, but by the mech god, is it not fun with how unpolished everything is, this is not the kind of content we needed, we needed more polish on existing content (mechanics) over new content adding to the jank the game has.
as for the rest, the audio changes i love, the fact that customized guns now show their stuff in thumbnails, love that too, the AI changes seem to make them lifelike, which is good, but that needs more ironing still.
overall, the general feeling i have towards this content patch is positive, but that map... just no.
I hate the grabber.
14:10 the grabber does seem to wander over to gunshots more than before but as far as the one shot part i think more testing needs done. I dont have over 2k hp and i dont think he has ever just one shot me. He usually smacks me once then runs off. If i get into him again he typically one shots me. Iv also had a run where he hit me 4 different times before the last encounter he finally grabbed me
Soft locks and glitches increase exponentially in multiplayer.
Can I get your background ost name, or can you add it to description pls? I like sci fi music very much
BEACON from this games ost
Hmmm...when i see a dog i usually run straight for the exit as you cant kill them and they track you but this map hes always there? :(
Not only unidentified items, but all items cannot be discarded on ground.
They definitely messed up something.
Great review, hope they revise the water system so i can come back to this in a year or so with a clear head...
I can no longer right click to drop item(not unexamined) somehow, i can only drag and drop, does anyone has the same issue
How do you download this update? Nothing at all in my Steam updates qeue.
Nice
How do you repair destroyed weapons now?
I have a question.
I have downloaded the demo of the game, and can make it run well on medium setting... BUT!
The only map available is Ashen Mesa... which is a cool map, but lot of desert, so fewer things.
There are other maps which are WAY more complex and detailed. I am evaluating the purchase of the game, since it seems to be really cool!
But, would i be able to run it, knowing how it went on Ashen Mesa?
Thanks for any answer.
hi...if the game does well in ashen mesa you will be fine with the other maps... go for it ...peace..
@@krischnakrischnathank you!
Peace to you too.
Anyone else having issues medium mechs and toothy Agro onto you from across the map
How do you have a reticule in third person like that?
whats your rig man?
I was in 4 stack and every time we did the map we did the map four times there was three times there was two grabbers and one time there was three
So maybe there's a multiplier for the people how many people are in your party
You cannot drop anything now - not only '?' items.
How do you repair these disabled guns?
For destroyed its just vendor trash now.
For disabled all you have to do is extract with it and move it into the Innard's inventory and it will go from disabled to repaired.
Are the red dots still misaligned?
Yes, sadly.
Is anyone running the game on Linux? There aren't a lot of ProtonDB reports
it does load but I don't quite meet the minimum spec and get 2fps in the menu
why am i not finding the dlss option ?
just making sure, you need an nvidia rtx for it
Makes me feel sick now playing. Think its because the camera is further back behind his shoulder.
Stealth game without any stealth mechanic 😂
Sadly for me performance boost. Cant play the game at all. So I must wait another patch to make the game playable for me.
The water system change is a nice step in the right direction, though I think it'll be harmful for players who haven't played in a while.
Like:
"Oh man Forever Winter I haven't played that for like a year, I'll try it out again"
*water thief raid*
"Wth is this I don't even remember the controls 😭"
I think the devs are confused by the difference between hard core and quality of life.