2 MILLION CHAOS v 40,000 IMPERIAL GUARD DROP ZONE! | Warhammer 40K | MODDED UEBS2

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  • เผยแพร่เมื่อ 28 มิ.ย. 2023
  • UEBS2 Ultimate Epic Battle Simulator 2 gameplay that is insane, Crazy and Random, moments that might make you laugh?!
    Today we have a crazy fight, the imperial guard have madea dropship error and have landed right in the middle of the chaos wastes of tallburn the sister planet to Tallurn of which the famous desert raiders herald, will they be able to do it? Lets find out!
    Merch: streamlabs.com/chaoticpinky/m...
    Membership: / @chaoticpinky
    Discord: / discord
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    Thanks for watching !
    Other Channel: th-cam.com/channels/-oC.html...
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    About This Game (from steam)
    Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, and even millions of characters on screen! Sandbox mode will return, with infinite army sizes and far greater flexibility than ever. Command your armies in RTS mode with full drag select army control, or get the job done yourself and play as any one of the units in 3rd or 1st person. In coming updates for early access, jump into multiple story and player driven campaigns or make your own and share them with your friends! FPS invasion will also be returning soon, where you play through the eyes of a soldier fighting off hordes of zombies in first person.
    Lets not ignore the elephant in the room! UEBS2 features revolutionary new crowd rendering and AI technology which uses pure GPU POWER to bring nation size battles to life! Witness the first game to fully utilize full GPU acceleration for every AI individual and all the technology behind the crowd tech. UEBS2 handles 100 times more characters on screen than its predecessor, and in far greater detail and quality. Details were not ignored, every individual has highly advanced decision making and animation, all while working together for a greater goal. We are also working on our own 'mass' GPU physics engine. Our hope is to bring physics to a scale never before seen, which may allow thousands of ragdolls, and millions of physics based objects. Keep in mind, our physics engine is in very early development so we can't make any guarantees.
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    i make insane time lapse video for stunning army many collision bots ai that help funny moments. Funny moments in time lapse and ultimate epic battle simulator and ultimate epic battle simulator 2 would and should not be known as UBS or UEBS2 steam store bought game how to make funny and fun, time loop and time scale best time insane ensane and should not how to and try not to uebs on steam uebs2 gaming game. this is entertainment and how to make timelapse romans army and medivle or medevil foot men known as footmen this simulation or simulater. epic battle game is large scale or massive and has epic or epics in it large warefare fighting time scale long format. timelapse combat fun to make and funy moments may happen who or why i dont know but this lot here is for search :D
    #uebs2 #ultimateepicbattlesimulator2 #warhammer40k #warhammer #tyranids #deathkorpsofkrieg #imperialguard

ความคิดเห็น • 80

  • @ChaoticPinky
    @ChaoticPinky  ปีที่แล้ว +22

    Yes! I know there is a planet Called Tallarn where the Tallarn Desert Raiders come from :P

  • @benthomaswoodward
    @benthomaswoodward ปีที่แล้ว +56

    For some reason the game doesn't count all the deaths from the artillery. It counts it as fall damage when it launches them in the air so the kill count is always skewed.

  • @travzac619
    @travzac619 ปีที่แล้ว +21

    Millions dead, thousands wounded! A glorious victory for the Imperium of Man!

  • @CJLloyd
    @CJLloyd ปีที่แล้ว +5

    The reason the cultists are breaking into two groups is the game makes units fight each other, not move towards a target location or fulfill any other tactical criteria. Therefore, the cultists are moving towards the guardsmen on the flanks, because that's where most of them were after the fronts started taking losses.

  • @Matuss101
    @Matuss101 ปีที่แล้ว +16

    +4000 losses in first 10 seconds of the battle, impressive...very nice :D

  • @TheManofthecross
    @TheManofthecross ปีที่แล้ว +19

    I kind of like the first round of the fight it shows just how powerful the imperial guard is when they get the chance to dig in on the ground like this.

  • @rowancoggins9638
    @rowancoggins9638 ปีที่แล้ว +15

    Actually.... as the body ridges form.. the guards fire will be auto directed onto nearest line of sight... making the top or the ridge a total fire focus zone... probably helps by a significant degree

  • @ibwasted1884
    @ibwasted1884 ปีที่แล้ว +8

    this channel gonna blow up, mark my words

  • @vidiotsyndrome
    @vidiotsyndrome ปีที่แล้ว +9

    Definitely seems like the warhammer mod-troops ALL have some kind of pathing issues.

  • @JustaGuy_Gaming

    Today we learned Chaos's true weakness, open and flat terrain.

  • @filthy66shrek
    @filthy66shrek ปีที่แล้ว +6

    This is the reason why you are Chaotic Pinky . It's a shame that the pathing issues had such a large affect on the outcome .

  • @quimble2177
    @quimble2177 ปีที่แล้ว +10

    ah, Yes. The Art idea of what 40K Battles are like.

  • @Your_Eagle_One
    @Your_Eagle_One ปีที่แล้ว +4

    I am still in awe that ur pc is not buring. Keep it up! U and ur pc got my abo!

  • @alexnicholls9518
    @alexnicholls9518 ปีที่แล้ว +7

    Maybe keep the damage value normal for the guardsmen but up the speed on the cultists! Would be fun👀

  • @fjLKA
    @fjLKA วันที่ผ่านมา

    "There's only 157 thousand of them now."

  • @olympic8504
    @olympic8504 ปีที่แล้ว +2

    Watching this in London currently 😊

  • @kitsunoyumi
    @kitsunoyumi ปีที่แล้ว +4

    Not sure if this was mentioned yet, but I think I know why you had a pathing problem. When you set up the Imperial Guard lines, did you overlap the corners? If so, then the Chaos might have been trying to path and fight the areas with the greatest congregation of Guardsmen, which was the corners, so they abandoned the middle to attack the corners.

  • @billyd.williams6241
    @billyd.williams6241 ปีที่แล้ว

    Feeding the sands seas ov heretical blood. Adequate.

  • @Wolfenacht
    @Wolfenacht ปีที่แล้ว

    Pretty sure they are lining up like that because the "Corners" are technically closer just over the body pile. The imperial guard line is actually moving up a bit because of the body pile getting too big. So then the enemy is moving towards the closest enemy on the map - the corners.