Got both these today as I heard putting them together was a good idea found your video first thank you for getting to the point and actually explaining it at the same time on what cuts are!
I did this, tweaked the lands and a few spots to make the curve a bit tighter. Plays like a dream. Satya if you started from scratch can be absolutely bonkers good, but the mixed precon parfait is just the right amount of power to sit at most tables and have a great time.
The craziest part is the combined deck can be purchased in singles for 30 bucks which is 1/3rd the price of buying the 2 commander decks and smashing them together
I purchased Creative energy and then I spent a few bucks more and just bought the rest of the singles, saved a lot of money but your way is much better just buying the singles from the start :)
@@adamdavidson9717 Omnath, Locus of Creation has the 4 colors required & a great Landfall ability, it’s not in the 2 decks but it’s the perfect fit for sure. I’m planning on buying Tricky Terrain to do just that
Hello there, I’m new to Magic and heard about some Fallout commander decks. I saw this video and it seems pretty fun. I was wondering if there is a complete list out there I could use to build the deck in the video? Or is there a place where I can find lists? Thanks!
You should probably retool this, separating out every card you can that doesn't have an Energy symbol on it from both decks, ending up with one pure Energy deck, and one pure Artifact deck. The pure Energy deck will end up with a handful of extra cards, which are fairly easy to whittle down. The pure Artifact deck needs a handful of cards to boost it up to 100, but that allows you to add in some real heavy hitter utility artifacts and lands. I also swapped out Satya for Madison Li as commander, mainly because when you compare them, Satya does better in the 99. Satya's abilities only really shine when he attacks, which automatically draws aggro on you, and typically past turn 6 even with Menace, that's a big risk. And unless you build the deck to have multiple attack phases, at most, he's generating you energy counters once a turn. Madison on the other hand can make you an energy for each artifact you cast, which should be 2 per turn by the turn after you get her on the field with as many 2 drops that are in the deck. When you factor in the +1 and the energy doubler on multiple instances of energy generation, madison ramps your energy much faster. Satya also has a bit of an issue with card draw in my experience, and Madison fixed that issue very easily.
What made you omit Aethertide Whale over other creatures? I’m sorry if I missed it in the video. I’m just interested. I ran your build on TTS and went infinite with Satya and Lightning Runner. I went out and bought the precons and slapped them together today. Thanks.
If you built it the same way, the deck would have the energy to support it, I would just swap a couple of cards that created artifact tokens to sacrifice with prime
The Fallout Energy deck is pretty overpowered on its own. I would like to get this one and do the same thing Coincidentally, combining the blue and white cards from the Inquisitor Warhammer deck goes very well with the Fallout Energy deck. Imagine combining the three of them in that way.
@@MrThomasCWest yes, sometimes decks can do good… sometimes. It was a very inconsistent deck and was outpaced by its 3 counterparts more often than it would do good itself
there is a grave misconception created by wizards of the Coast about creative energy. they make it sound like it's supposed to be about energy, but it's actually about creating token copies of creatures. The face commander for creative energy makes this more than obvious. so what I ended up doing was adding more to the deck to lean it more towards creating artifact creature tokens with better energy payoffs. for me, combining both seemed a little too easy.
@@GSIron Great builder has nothing to do with it lol. I actually got a lot of inspiration for my upgrades elsewhere. but, I definitely think it was meant to be played as a token copier deck. I like to add some populated enchantments. it'll increase the number of servos, yhopterd and golems I'm going to create.
@@GSIron personally speaking? I don't really like any of the energy payoffs across the board. I'm talking every set. energy just seems very underwhelming. That's why I'm not modifying the deck with a focus on energy. I'm modifying it on a focus on artifacts and there will be some new energy payoffs? but not many.
@@GSIron I definitely have more confidence in sciences and energy deck more than I do creative energy. take the vehicles out of science and add in God of souls and then your landfall energy generator. I think it could really shine. maybe throw in a few other things from that deck
These two decks are why I am getting out of magic. Cynical eyes would look at both decks as incomplete products, as both decks are rather bad without the core cards that get split between the two decks. I'd argue that WotC did this on purpose to sell more products.
The fallout deck is bad by itself, creative energies is pretty solid out of the box. I upgraded creative energies and only have 3-4 cards from the fallout precon included.
Got both these today as I heard putting them together was a good idea found your video first thank you for getting to the point and actually explaining it at the same time on what cuts are!
I did this, tweaked the lands and a few spots to make the curve a bit tighter. Plays like a dream. Satya if you started from scratch can be absolutely bonkers good, but the mixed precon parfait is just the right amount of power to sit at most tables and have a great time.
The craziest part is the combined deck can be purchased in singles for 30 bucks which is 1/3rd the price of buying the 2 commander decks and smashing them together
I purchased Creative energy and then I spent a few bucks more and just bought the rest of the singles, saved a lot of money but your way is much better just buying the singles from the start :)
I saw this on a Google Video suggestions, and went out today to buy up the two precons. Thanks for the suggestion. Token Making in URW, oh baby!
Mixing Tricky Terrain precon & Land’s Wrath precon would be pretty fun too, & them generating so much mana would mitigate the colors not matching up
@@BRUIN1821 who would you use as the commander?
@@adamdavidson9717 good point, might need to cut blue for Land’s Wrath precon if you don’t sub in one from outside the decks
@@adamdavidson9717 Omnath, Locus of Creation has the 4 colors required & a great Landfall ability, it’s not in the 2 decks but it’s the perfect fit for sure. I’m planning on buying Tricky Terrain to do just that
This is pretty much what I did. Combined both and added some options from MH3
@@CaptVooDooGaming how's it working?
@@lachlanmeijer8706 works awesome.
I just bought both decks, appreciate the guide
You’re welcome have fun Jose
Hello there, I’m new to Magic and heard about some Fallout commander decks. I saw this video and it seems pretty fun. I was wondering if there is a complete list out there I could use to build the deck in the video? Or is there a place where I can find lists? Thanks!
The deck list is in the description
You should probably retool this, separating out every card you can that doesn't have an Energy symbol on it from both decks, ending up with one pure Energy deck, and one pure Artifact deck. The pure Energy deck will end up with a handful of extra cards, which are fairly easy to whittle down. The pure Artifact deck needs a handful of cards to boost it up to 100, but that allows you to add in some real heavy hitter utility artifacts and lands.
I also swapped out Satya for Madison Li as commander, mainly because when you compare them, Satya does better in the 99. Satya's abilities only really shine when he attacks, which automatically draws aggro on you, and typically past turn 6 even with Menace, that's a big risk. And unless you build the deck to have multiple attack phases, at most, he's generating you energy counters once a turn. Madison on the other hand can make you an energy for each artifact you cast, which should be 2 per turn by the turn after you get her on the field with as many 2 drops that are in the deck. When you factor in the +1 and the energy doubler on multiple instances of energy generation, madison ramps your energy much faster. Satya also has a bit of an issue with card draw in my experience, and Madison fixed that issue very easily.
What made you omit Aethertide Whale over other creatures? I’m sorry if I missed it in the video. I’m just interested. I ran your build on TTS and went infinite with Satya and Lightning Runner. I went out and bought the precons and slapped them together today. Thanks.
Costs too much mana for what we’re building the deck to do
I did the same combine them but I choose the Artifact path using Madison Li as a commander.
Word how’s it playing ?
Why not add mondrak and mirror box and truly make it pop off.
What if we did this same thing but had Liberty Prime as the Commander?
If you built it the same way, the deck would have the energy to support it, I would just swap a couple of cards that created artifact tokens to sacrifice with prime
@@GSIron Awesome! Seeing how you constructed this deck, I definitely think it’s viable! Great video and insight!
Can I make this work as a Liverty Prime deck? 👀
Yes sir you can
true mad scientist
The Fallout Energy deck is pretty overpowered on its own. I would like to get this one and do the same thing
Coincidentally, combining the blue and white cards from the Inquisitor Warhammer deck goes very well with the Fallout Energy deck. Imagine combining the three of them in that way.
@@MrThomasCWest I think you may be the first person to have ever said that first sentence before
@@cletusray This deck overwhelmed one of my friends who usually beats $1k decks with a $5 budget.
@@MrThomasCWest yes, sometimes decks can do good… sometimes. It was a very inconsistent deck and was outpaced by its 3 counterparts more often than it would do good itself
Y u didn't cast sol ring? You could have generate more energy
When I don’t cast sol ring, I instead cast a comment in the comment section about it
The funny part, I got both decks...I have thought of it. I'm also new so imma let the video do the work...
there is a grave misconception created by wizards of the Coast about creative energy. they make it sound like it's supposed to be about energy, but it's actually about creating token copies of creatures. The face commander for creative energy makes this more than obvious.
so what I ended up doing was adding more to the deck to lean it more towards creating artifact creature tokens with better energy payoffs.
for me, combining both seemed a little too easy.
You must be a really good deck builder if you found this easy 👍🏽
@@GSIron Great builder has nothing to do with it lol. I actually got a lot of inspiration for my upgrades elsewhere. but, I definitely think it was meant to be played as a token copier deck. I like to add some populated enchantments. it'll increase the number of servos, yhopterd and golems I'm going to create.
@@GSIron personally speaking? I don't really like any of the energy payoffs across the board. I'm talking every set. energy just seems very underwhelming.
That's why I'm not modifying the deck with a focus on energy. I'm modifying it on a focus on artifacts and there will be some new energy payoffs? but not many.
@@unanon_user word man have fun
@@GSIron I definitely have more confidence in sciences and energy deck more than I do creative energy. take the vehicles out of science and add in God of souls and then your landfall energy generator. I think it could really shine. maybe throw in a few other things from that deck
I may be wrong, but I think in the demo you only used mh3 cards 🤔
Yea it’s what I drew into lol you are perceptive
@@GSIron pos
What exactly was the point of showing us the playtest if you didn't draw a single card from the fallout precon... 😂
You tell me
I'm not sure there was one, I guess it played out how it played out, but you could have recorded a second try.
lol says he combined the fallout deck but shows no use of the fallout cards
Perceptive you are
@@GSIron dont get me wrong still a great build and im going to use that combo :D
Yea man have fun dude
These two decks are why I am getting out of magic. Cynical eyes would look at both decks as incomplete products, as both decks are rather bad without the core cards that get split between the two decks. I'd argue that WotC did this on purpose to sell more products.
Ok
The fallout deck is bad by itself, creative energies is pretty solid out of the box. I upgraded creative energies and only have 3-4 cards from the fallout precon included.