Roundtrip workflow from Blender to EmberGen 1.1 - Mesh Imports & VDB Exports

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 มิ.ย. 2024
  • EmberGen Preset: jangafx-software-files.s3.ama...
    mixamo.com - MMA Roundhouse Kick - Overdrive: 45 @ 30 FPS
    In this video Will shows the viewer how to utilize imported meshes inside of EmberGen 1.1. Starting with an example of how to set up an animation and environment in Blender, we will be using using Mixamo, vertex paint, basic shapes, and camera movement. We will walk through all of this step by step and teach you how to tailor your animation exports to best fit EmberGen. After exporting that environment from Blender, we go over best practices for different FPS values, as well as discuss utilizing the new features of the Import node to create a fire kick simulation. Once we finish exporting from EmberGen, we hop back into Blender to show off novel lighting tricks to speed up your renders inside of Blender.
    Time Stamps:
    0:00 - Intro
    0:57 - Blender Setup
    1:17 - Importing Mesh
    1:37 - Vertex Painting
    3:00 - Assemble Geometry
    3:25 - Create and position Camera
    4:03 - Additional Camera Movement
    4:52 - Vertical Camera
    5:28 - Exporting
    5:43 - Email us at support@jangafx.com :)
    6:07 - Export Settings to consider
    7:13 - EmberGen baby!
    7:27 - Import Node
    7:50 - Retiming
    9:18 - Caution: TimeStep adjustment
    9:33 - Keyframe adjustments
    10:13 - Fit your mesh to the bounding box
    10:52 - Masking
    12:12 - Animating Vertex Paint inside EmberGen
    13:20 - Render Tab
    13:44 - Import Controls (NEW FEATURE)
    14:56 - Find your Voxel Limit
    15:38 - Preview in "higher res"
    16:54 - Exporting with Camera
    17:30 - Single channel capture types
    18:01 - Exporting VDB
    19:00 - Back in Blender: Typical Problems with VDBs
    19:43 - NEW Lighting Technique
    20:56 - Material Settings
    22:00 - Map material to object
    22:52 - Emission Settings
    23:44 - Hide Mesh from Render
    24:19 - Point Light
    25:32 - Animated Sequence with Point Light
    26:13 - Differences between the two light sources
    27:00 - Compositing in Blender
    27:30 - An honest reflection on my testing
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 69

  • @markzaikov456
    @markzaikov456 3 หลายเดือนก่อน +4

    That volume to mesh is exactly what I need

  • @makeemtrimble
    @makeemtrimble 4 หลายเดือนก่อน +2

    Absolute legend. Thank you for this workflow.

  • @bmatt2626
    @bmatt2626 4 หลายเดือนก่อน +1

    Method looks promising. Thanks, Will!

  • @bonavl
    @bonavl 4 หลายเดือนก่อน +9

    I have been missing this specific workflow for a year 😂 Thank you and congratulations on a banger.

  • @ariandesign3981
    @ariandesign3981 4 หลายเดือนก่อน +1

    Thank you! I'm a blender user and proud embergen suite owner....i love this video and i Hope a lot videos likes this one Will come in the future..i truly want to thank you and jangaFx!!!!! ❤❤

  • @eloyvino
    @eloyvino 4 หลายเดือนก่อน +1

    Super useful tutorial! Keep up the good work!

  • @crypt0sFX
    @crypt0sFX 4 หลายเดือนก่อน +5

    I have been waiting for this one!!!

  • @thomasfrose
    @thomasfrose 3 หลายเดือนก่อน +2

    Super cool tutorial, thank you a lot!

  • @AdamNakonieczny
    @AdamNakonieczny 4 หลายเดือนก่อน +1

    Great quality tutorial, thank you!

  • @SanOcelotl
    @SanOcelotl 4 หลายเดือนก่อน +1

    I was exactly looking for a tutorial like this, nice timing lol

  • @bUildYT
    @bUildYT 2 หลายเดือนก่อน +1

    amazing video, thx so much!

  • @theftking
    @theftking 2 หลายเดือนก่อน +3

    That thing with Blender changing the scene's framerate to sync with the last-imported fbx files screwed me over so hard once.

    • @HindustaniYoru
      @HindustaniYoru 2 หลายเดือนก่อน +1

      I still don't understand it ;U;

  • @TroubleShotVFX
    @TroubleShotVFX 4 หลายเดือนก่อน +13

    Love Embergen but the whole timestep/framestride algorithm thing needs a rethink. It's crazy that that with all the advancements of current gen tech that a program just "doesn't do well" with fast moving objects. If you know that then start right there. Make it a priority to circumvent that specific issue in a future update and make it so easy it can literally be an afterthought. Not something that completely destroys something you've made because you didn't MATH properly at the start. Seem like this entire process was an after thought or at the very least it was putting band aid on a bullet wound.

    • @jangafx
      @jangafx  4 หลายเดือนก่อน +7

      Not quite correct. It is not a simple task in the slightest when programming on the GPU. Is it a bandaid? Yes. Are we working on actually fixing it? Yes, but it will require a lot of work. It is of course a priority, but won't be addressed until EmberGen 2.0 when we have a full sparse domain and all of our new solver technology ported to that new system. We're just as frustraited with the solution we have, however for now, with the knowledge, skills, programming prowess, and current codebase, there isn't much we can do minus rewrite embergen entirely from scratch, which is what we're doing for 2.0.

    • @sebastianblatter7718
      @sebastianblatter7718 หลายเดือนก่อน

      @@jangafx is there an ETA for 2.0 already? just curious. 1.1 is a damn great step into the right direction

    • @jangafx
      @jangafx  หลายเดือนก่อน

      @@sebastianblatter7718 Our goal has been to have a 2.0 beta sometime this year. Official 2.0 release that's production ready is still unknown. The beta may not make it this year either as we are pouring focus into LiquiGen and some other tooling to aid in 2.0 development.

  • @lPerfectHd
    @lPerfectHd 4 หลายเดือนก่อน +2

    Will always killing it! much love to the team #JangaTakeover

  • @mrezaaff2431
    @mrezaaff2431 3 หลายเดือนก่อน +2

    it helped alot thanks

  • @himfrfr1187
    @himfrfr1187 4 หลายเดือนก่อน +1

    I love you Will

  • @kingdesignerr
    @kingdesignerr 4 หลายเดือนก่อน +2

    Thank you

  • @suizenjiful
    @suizenjiful หลายเดือนก่อน

    素晴らしいチュートリアル。僕らはこれが知りたかった。

  • @dossantos_films
    @dossantos_films 4 หลายเดือนก่อน

    Such a great workflow for the shading on Blender! I was struggling with this quit a lot, and just combining both using After Effect. Amazing stuff!
    I'm still a bit confused regarding the FPS. If I push a 24fps fbx to Embergen, I need them to adapt frame stride to 2.5 (default 60) and when I import back to Blender everything will match?

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน +2

      Set your override FPS to 60 and leave the Frame Stride at 1! or you can change the Override FPS value to 30 and Frame Stride to 2. Can't do half steps for Frame Stride

  • @apeiron24
    @apeiron24 4 หลายเดือนก่อน +2

    Partner with professional blender user and let them do the tutorial better. Ember will become more popular. More sales and more productivity.

  • @alimkotwal5876
    @alimkotwal5876 4 หลายเดือนก่อน +3

    Can you please make a tutorial on how to composite this in real life footage💯

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน +2

      When i get confident in my compositing workflow 😅

  • @Pengwin3D
    @Pengwin3D 4 หลายเดือนก่อน

    This is great, have always been missing the correct shading in Blender especially on fire.
    Do you happen to know is adaptive grids/bounding boxes will ever be coming to embergen?

    • @jangafx
      @jangafx  4 หลายเดือนก่อน +1

      We have something even better than adaptive grids in the works! EmberGen 2.0 will contain these new features.

    • @Pengwin3D
      @Pengwin3D 4 หลายเดือนก่อน

      Excited to see what you guys got in store :)

    • @user-wg3oe2me7y
      @user-wg3oe2me7y 4 หลายเดือนก่อน

      This is urgently needed,l like embergen!!!@@jangafx

  • @Shady-Hamza
    @Shady-Hamza 4 หลายเดือนก่อน +1

    would you please do a tutorial on how to export particles .abc to blender, and read their export size attributes from embergen. Thank you

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน +2

      we've found some bugs with regards to alembic attributes on our side. eta when this will be fixed is unknown atm but we are working on it!

  • @pitched7401
    @pitched7401 2 หลายเดือนก่อน

    A note about sensor fit: It will use the values below, so when you set it to vertical you can just adjust that value. Changing the Focal Length would be a workaround and may not give the exact result.

  • @user-ir9bm1wl7k
    @user-ir9bm1wl7k 4 หลายเดือนก่อน +1

    😱👏👏👏

  • @Darloud
    @Darloud 4 หลายเดือนก่อน +1

    We need round trip from EmberGen to unreal with particles include blender if needed please.

  • @NatanOutlaw
    @NatanOutlaw 4 หลายเดือนก่อน

    Very interesting way to accomplish this results. What about particles ? You found out any solution for that ?

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน +1

      Unfortunately no because EmberGen only exports particle points and need to be instanced in Blender. We're also finding bugs with alembic sequence imports with Blender, and we don't know if its a bug on our side or on their side, so it's very difficult to troubleshoot atm 😅

  • @kobiohanna
    @kobiohanna หลายเดือนก่อน

    waiting for version 11.9 so we can have it more simple way :)) common guys you can make it

  • @youpi79000
    @youpi79000 หลายเดือนก่อน

    Thank you for this very complete tutorial. In blender, I made a simple animation in 24 fps: a sphere moves on the Z axis while accelerating (using the exponential interpolation mode). I export to fbx and load it into Embergen. I apply the rule: Override FPS * Frame Stride = TimeStep with override fps set to 24, frame Stride to 2 and timeStep to 48hz. The vdb is not synchronized with the animation under blender. I tried the same animation in 30 fps under blender, with, under embergen, override fps set to 30, frame Stride to 2 and timeStep to 60hz. The vdb is still not synchronized with my original animation in Blender. What am I doing wrong?
    THANKS !

  • @chlbrn
    @chlbrn 4 หลายเดือนก่อน

    I really wish there is a livelink between Blender and EmberGen than can update on both side when you are making simulations.

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน

      the coding required for this would be very intense, but as long as you have a dedicated folder and naming structure, you should always be able to open your blender project and have it load whatever the latest assets are

  • @muralikrish2690
    @muralikrish2690 2 หลายเดือนก่อน

    I have a sequence with embergen basic fire and smoke simulations, but I want it in transparent ..the fire isn't showing up in the renders ...any way/ideas to work on it ?

  • @user-wg3oe2me7y
    @user-wg3oe2me7y 4 หลายเดือนก่อน

    How to export particles .abc to blender,This is my most important question! Thx😭

  • @cliffordchan9152
    @cliffordchan9152 4 หลายเดือนก่อน +1

    Great info Will! Would the UV projection flames also work for rendering a reflection pass in Blender?

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน

      Good question, i don't think it will since it's invisible to the camera but I'm not really sure..

  • @denizcarta9915
    @denizcarta9915 หลายเดือนก่อน

    hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that. In Blender forexample, when you start a simulation, you can us an Geometry as an Effector inside the Domain Box. I really need this Option in Embergen. Someone can help pls ?

  • @tom120ali
    @tom120ali 3 หลายเดือนก่อน

    I have a scene in Blender where I have perfectly aligned a 3D building to the real building, so it is overlaid onto it in the Blender render. But then, when I bring the same image sequence background into EmberGen as a backplate (set to 60fps), the model is no longer aligned with the video. I have my exported FBX camera frame rate overridden to 60fps also. I can't seem to figure out a solution and am beginning to think it may be a setting in Blender itself.
    Please help, I'm losing my mind!

    • @notwillclarke
      @notwillclarke 3 หลายเดือนก่อน

      If you were the one posting in our forums we solved the issue by zeroing out the Camera X / Y Shift 💪

  • @obee_in
    @obee_in 3 หลายเดือนก่อน +2

    Nice Tutor who this is ?

    • @notwillclarke
      @notwillclarke 2 หลายเดือนก่อน

      iss me :)

    • @obee_in
      @obee_in 2 หลายเดือนก่อน

      @@notwillclarke thank's willclarke

  • @user-gx9xz1mo8i
    @user-gx9xz1mo8i หลายเดือนก่อน

    But the smokes are not visible with this workflow what about it....

  • @user-tj2ur1hy8n
    @user-tj2ur1hy8n 4 หลายเดือนก่อน

    I didn't understand the synthesis part in the blender. What is the node configuration?😂

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน

      What is the synthesis party you're talking about? Do you mean in compositing them together?

    • @user-tj2ur1hy8n
      @user-tj2ur1hy8n 4 หลายเดือนก่อน

      @@notwillclarke It's from 27:00. I don't know how to set up the composition node.

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน

      @@user-tj2ur1hy8n So you have the Blender Render, EmberGen Alpha Channel export, and the EmberGen Render All export. If you pause at 27:28, I'm using 2 mix Channel nodes, the first is set to Mix and the 2nd is set to Screen. Kinda hard describing the connections but you should be able to mimic what i have based on whats on the screen. Hope that helps!

  • @artspirationnn6065
    @artspirationnn6065 2 หลายเดือนก่อน

    mapping my png to the mesh does not work i see some fire but the png is flat and the mesh is 3d it doesn't align whatsoever

  • @sirico8987
    @sirico8987 26 วันที่ผ่านมา +1

    Override FPS * Frame Stride = TimeStep

    • @sirico8987
      @sirico8987 26 วันที่ผ่านมา

      Can I get a pin on this lmao. Keep coming back

  • @Im_Ninooo
    @Im_Ninooo 4 หลายเดือนก่อน

    I guess we're not at the point of not needing to fake emission with a point light yet 😅

  • @petterlarsson7257
    @petterlarsson7257 4 หลายเดือนก่อน

    liquigen when

    • @jangafx
      @jangafx  4 หลายเดือนก่อน

      February 12 - Closed alpha for suite owners

  • @josephnjovuvisuals
    @josephnjovuvisuals 4 หลายเดือนก่อน

    This frame stride time thing is still confusing to me and you didn’t explain properly

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน

      What is confusing about Override FPS * Frame Stride = TimeStep?

  • @DisintegratorFilms
    @DisintegratorFilms 4 หลายเดือนก่อน

    This time step, frame stride thing is unfortunately completely befuddling. I know you are trying, but really, that's complete nonsense. Byzantine is the only way to describe this work around. Yikes.

    • @notwillclarke
      @notwillclarke 4 หลายเดือนก่อน +1

      I thought the equation was simple enough, but point taken

    • @DisintegratorFilms
      @DisintegratorFilms 4 หลายเดือนก่อน

      I don’t mean to be a jerk here but this seems like something that should have been solved with a slider during alpha or beta tests. I know, it’ll be built into the next one, but it really is a shame. I followed this whole tutorial excitedly and you completely and utterly lost me at that point. I have faith it’ll be fixed eventually.

  • @user-zd7cq8xq7y
    @user-zd7cq8xq7y 8 วันที่ผ่านมา

    can you do a car tyre bunout in embergen? and export to blender