EmberGen 1.1: Explosive and Magic Shockwaves Tutorial²

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 12

  • @DavidWinstead
    @DavidWinstead 3 หลายเดือนก่อน

    Wow, great shockwave, I love it! Thanks for Sharing!!

  • @BrentGe0rge
    @BrentGe0rge 2 หลายเดือนก่อน +5

    You lost me around 6.5 minutes in. There is a part missing here, because everything looked like yours until you started dealing with "moving particles with initial forces". You skipped the bit where you showed how to render ONLY the particles and there must be some other things you did, because my simulation doesnt look nearly as awesome and turbulent as yours. I THINK it has something to do with the life of the particles, because when i render only particles, they are only there for a very brief moment and then disappear. I would love some clarity on this if possible. Great tutorial otherwise!

    • @BrentGe0rge
      @BrentGe0rge 2 หลายเดือนก่อน +1

      Yes, you edited that bit out...super critical. You must have tweaked the lifetime limits of the particles...for anyone else trying to follow along :) You'll find those settings just above the emission speed limits in the Emitter: Particles node.

    • @BrentGe0rge
      @BrentGe0rge 2 หลายเดือนก่อน

      Additionally, you can render only particles by going into the rendering tab of the same node and enabling "render particles"

  • @S-I-T
    @S-I-T 3 หลายเดือนก่อน

    Ace tutorial. Thank you.

  • @siya_33
    @siya_33 3 หลายเดือนก่อน

    beautiful

  • @crypt0sFX
    @crypt0sFX 3 หลายเดือนก่อน

    Well done!

  • @kingdesignerr
    @kingdesignerr 3 หลายเดือนก่อน

    Thank you

  • @CushionSapp
    @CushionSapp 3 หลายเดือนก่อน

    Thanks

  • @EMNM66
    @EMNM66 3 หลายเดือนก่อน

    how do we export particles as well into UE is there a guide for it? thanks

  • @iNeeDzv2
    @iNeeDzv2 3 หลายเดือนก่อน

    Noise shape in mask shapes is not working for me, it does nothing, i tried changing values but is not affecting the torus. Why?

    • @jangafx
      @jangafx  3 หลายเดือนก่อน +1

      You need to then make sure you're changing the emission condition dropdown in the emission tab of the particle emitter. You can choose things like Emit inside shape, outside the shape, etc.