the TOE thing is real i was the background... join the discord server if you wanna submit a clip to appear in the next video: discord.gg/dailydoseofgeometrydash
Thank you so much for bringing attention to this subject!!! The platformer community has really been suffering lately because of RobTop's decision to not rate any extremes which sucks a lot He's even been ignoring levels that aren't needle at all like Crerro Kaizo or Forgotten Veil which have been sent multiple times too
Even in 2.1 people still abused spike hitboxes in extreme demons, like in straight fly and same could go for custom objects with their own hitboxes, I don't think this should cause levels to go unrated.
The fact the dislikes on Robtops comments can be reverted so easily just because a few well known members of the community agreed with him says a lot. (So yall know, I agree with Rob.)
Can't blame Rob, platformer was long awaited for so he expected some other unique gameplay for extremes than just spike clipping. As a game dev myself, I'd feel the same way, but I wouldn't go out of my way to say something about the players
I partially side with Rob. I don't like all the I Wanna Be The Guy clones that are EVERYWHERE. I don't just mean the blatant ripoffs- I mean all the same style of levels where you just have stupidly tight robot gameplay that involves standing in between spikes and making the same jumps. It's so lame and kinda infuriates me to think that so many people are just copying this same bs. But I don't think the entire platformer extreme community should suffer because of the many bad apples. I feel like it should give the fresh ones some more love.
@@Ellie_2810 They all have tight robot gameplay involving large, maze-like rooms, standing and jumping between spikes, and long drops between mini spikes to progress to the next large, maze-like room. They also generally follow a similar style, including with the one-spike and two-spike tri-force-ahh jumps. This is what specifically I was referring to.
@@mrzeroskill id pay you to name one level that copies iwbtgs long drop to the next maze like room because ive played a fuck ton of platformer and genuinely cannot name more than like 2 levels that fit your description loll
I do gotta understand Rob's view of standing inside spikes. It's really annoying, mainly on mobile and takes up like 98% of platformer extremes' difficulty.
i don't agree with robtop's decisions, but i agree with his opinion. (i'm not speaking for *everyone* here) sure, for the common IWBTG tryhard, the hundreds of mini-robot platformers that share the exact same ideas sound... fun? but to a casual player looking to play geometry dash platformers, that gets pretty boring after a while it's like with non-platformer (autoscroller) extreme demons, they mostly rely on ~75% wave gameplay for their difficulty and precision, but to a person looking for another challenge, levels constantly relying on wave gameplay can get old. and we're ALL seeing a very common trend with the most popular demons and challenges having wave as their main attraction (Nine Circles, VSC, Sonic Wave, Tidal Wave...) not to mention hell-themed levels are just plain overrated. there's only so much you can do with one singular theme. oh, another pentagram, so scary... it's like the .exe game trend, or mascot horror. there's so much you can do until it becomes cheesy and old instead of genuinely scary and exciting. although, i don't blame some people for this -- it is REALLY HARD to be original these days. almost everything is already done, and if it isn't, someone will do it, people will catch on, and it will age either like milk or fine wine... and THEN eventually into milk. [source: the entirety of short-form content] i'm unsure why robtop is JUST NOW becoming biased towards unoriginal levels when people have been making their """beautiful""" modern-style levels for years. yes, i also hate those kinds of levels, but i wouldn't ignore them because of that. i'd rate them and move on with my life.
..who is the (casual player looking to play gd platformers) that would choose to play extreme demon top level platformers that’s just their fault at that point
@@thatoneguy9582 casual players can play harder levels like extreme demons, just not grind them constantly. they're people who are looking for more fun in levels than pure challenge in levels my main reason for wanting to play harder levels is to create levels with a harder challenge -- some songs and atmospheres feel like they should be more challenging than i'm willing to create (i don't have friends who are up to verify brutally difficult demons either)
Yeah, but he's the one who kept the spikes the same hitbox in platformer mode. It was his decision to do this, and now if people use different spike hitboxes in top levels that's not gonna be what players are used to, and feel unnatural, wbich is especially a problem with top levels. It's a similar problem to fixed hitboxes in classic levels, but easier to fix by changing the spike hitbox for platformer. He can't do that now though so he's stuck with what it is now.
I agree with robtop's opinions about platformer extremes and spikes, but a lot of high quality platformer levels still should be featured at the very minimum. I dont really play platformer though.
To be honest, i agree with Robert in some way. I dont say that the community should stop making platformer extremes but my god, that is also possible without having to stand *INSIDE* the spikes. All Platformer extremes i see are jump king, how to platformer or iwbtg based and im sick of it already. If i can give you some ideas to make hard but fun GP: Hard/Complex puzzles, less checkpoints, very close Parkours with a time limit, speedrun sections, introduction of new mechanics hard to master and tge list goes on. Take some inspiration from *actual* games and make something spicy with it. There are so many ways to make platformer extremes in a fun way but apparently, the majority of the gd community decides to make timing based hitbox abuse stuff... You guys are so innovative and creative anyways, so why does it stop with platformer gameplay? I just hope this gets better in the future....
>Plays precision based platformer extreme >Looks inside >Precision based platforming In all seriousness there are tools in the vanilla game to view the hitboxes and the platformer mode goes hand in hand with precision style gameplay, that's just the nature of platformers. Not saying precision based gameplay is inherently better than doing something more creative, but I think "hitbox abuse" is just a silly excuse to withhold rates. Rob made the hitboxes, and he made platformer mode, of course the hardest precision platformers will "abuse" hitboxes. The hardest classic extremes often "abuse" hitboxes too. Overall he just needs to rate more plat extremes in general
Honestly In my opinion, there is no difference if the hitboxes are shown clearly as standing in spikes genuine ruins the enjoyment factor of those levels. But It is not fair to not rate those levels. Players worked hard making and beating the level just for it not to get rated and them feeling the levels to be a waste of their time. I'll be on a standstill because both side have their point and problems but I still feel it is wrong to not rate levels people struggled to create, decorate, and verify.
you get used to the standing in spikes, i actually beat that version of iwbtg with the accurate spikes and it was way less fun than the actual level lol
Well some people struggle to make trash levels. Effort means nothing when rating a gd level. You do realise, people, to “complete” the whole game, need to beat every level. Yea, that probably will never happen but still, a rate means robtop is saying, “Yea the moon grinders will be fine with this” He doesn’t rate things for himself, the players are the ones who have to beat it.
@@Compo202 robtop is not rating stuff that moongrinders want, i mean the level “moongrinder” made by every moongrinder ever isnt rated yet after being sent 100000 times
You do realise without the janky hitboxes, it would be miserable to play the game? Imaging a world where triple spikes sre impossible snd the second you get close to a spike, you die. The smaller hitboxes makes the game feel more fsir. It’s deliberate.
one idea i just came up with to potentially solve the spike clipping problem is just have the spike at like half opacity or something, plus whatever deco that fits the hitbox. obviously wouldn't work all the time and it might look jank, but it would fix visibility issues while still giving players a universal hitbox reference
I understand where rob is coming from, extreme demons are just tiring when all they do is make robot or really any other ganemode where the whole gp is just time your timing between spikes. You can make a hard extreme without that, just need to think more about uniqueness.
I think what robtop's initial problem with pemons was that there wasn't much variety, i think this the case because rob once rated 3 pemons, a precision ship and precision cube pemon and a VVVVVV inspired pemon and now rob's problem with unrated pemons is that most of have the heavy hitbox abuse gameplay and as colon said, it requires you to just eyeball the hitbox which is can be frustrating. another problem rob has with unrated pemons is a lack of innovation gameplay-wise with most unrated pemons being needle and just that, no gimmick, levels like Beatpulse and Crerror Kaizo I are probably levels that appeal to rob because they're unique, Beatpulse has a time limit, disallowing you not moving and Crerror Kaizo I is an autoscroller. just anything to break away from purely needle gameplay, could imagine what a top 25 pemon with the orbswap shrine gimmick would like?
@@Ellie_2810fym you dont have to eyeball the hitboxes?? do you see the red line of the spikes' hitbox? can do that with muscle memory? what if the spike was scaled? and even if its a skill issue you still have to think to guess wheres the hitbox and/or how big the hitbox is so you can predict where to jump. and if you didnt know completing a level with the "Show hitboxes" hack doesnt count as a legit completion.
@@Ellie_2810 even if it is an issue on everyone who complains about needing eyeball the hitboxes, i still believe that levels like Crerror Kaizo I and II are better than most unrated pemons. i think hitbox abuse is unavoidable in any top-level play in a platformer game but i do wish that there'd be more innovation, maybe a pemon like "its just that easy" where you have to memorize what's coming up next or as i said in the comment, something similar to orbswap shrine, maybe a pemon like robot king where there's little to zero spikes in the level and the difficulty comes from how easy it is to fall. there's so many more options for platformer levels than classic levels which is why im so frustrated from the lack of innovation
@@D3letedXD im fairly decent at platformer and im well past the point of having to “guess where the hitbox is” considering its the same in every level 😭
its not even like an inhuman alignment either it’s literally just how much my foot can go into the spike lol, theres similar with other gamemodes as well
Rob is right, spikes are meant to represent an area where you shouldn’t go, things that you shouldn’t touch. At least use the smaller spikes, it makes more sense and it doesn’t change the difficulty that much.
elder mods should be able to rate. pretty much all of the controversies around robtop are only concerns because he is the sole person able to rate levels, and that has become even more apparent with platformer levels. offloading some of the rating process (although not stuff like dailies) would have these benefits: - the pallette for what is seen as "rate worthy" can brouden (important for this scenario) - the magic and sent tab can be cleared out faster - because of above, people can afford to spend some more time on deciding if stuff should be rated (which is important since rob does not look past the first part or 2 of any given level, from what ive seen of the streams)
Didn't bro literally make a whole ass vid saying gd's development is terrible (Literally all he says was 2.206 sucks and Rob doesn't like mods which is def not true)
Me da flojera traducir al inglés así que aquí tienen la explicación de un aficionado en diseño de juegos por si les interesa: Cuando creas un videojuego las formas de colision NO deben coincidir con el sprite en cuestión, esto es algo que pueden ver en todos los buenos videojuegos de plataformas existentes ¿Por qué? Es importante recordar que el jugador medio se guia por lo que ve para intentar jugar de la forma más óptima siempre, es decir, percibe por la vista y luego hay un proceso logico que termina en una serie de movimientos que se hacen para no perder, durante dicho proceso se pierde información y a mayor velocidad vaya un juego más información se pierde ¿Por qué esto es importante? Porque cuando tu cerebro está ocupado, reaccionando, planeando y haciendo saltos preciosos no hay lugar para que piense si cabrá en un lugar o si cierto salto es lo suficientemente preciso, es por eso que, a pesar de que no sea lo más matematicamente exacto, las formas de colisión de lo dañino para el jugador siempre son más pequeñas que el sprite del objeto en cuestión, para que si se detecta colisión entre el pincho y el jugador la persona que está jugando también pueda verlo. No es un truco necesariamente intuitivo pero es de lo más básico, si no puedes crear niveles sabiendo eso no mereces rate, entiendo a Robtop totalmente
I’ll never understand people in the community who say they hate Rob. You can disagree with his takes, but he’s a one man army when it comes to making this game, that’s extremely respectable. And he interacts with the community all the time and takes deep consideration into feedback he gets. He’s allowed to dislike a level style
they are literraly saying: rob i made the most anoying gameplay style for the 100th time, why arent you rating my level? its absurd the amount of uncreativity and anoyence when i see 3 spikes where i need to stand in the middle. For example, the second platformer insane demon has a huge problem with this, its super annoying and people need to change this to have more open ideas and not just how the nowadays extreme demons are: Anoying gameplay, absurd amount of dificulty with blindness and some with unoriginal gameplay
@@Tymoniska satisfying? For me its super annoying, although, if the creator wants, im not gonna complain abt that, but for me and other people, these platformers are getting super annoying
Honestly I think this conversation should be more about the unoriginality; these platformers demons aren't really about creative and tight gameplay, but really focus on the tight aspect just to go "woah look how hard this level is guys". don't get me wrong, I don't think standing inside spikes is bad--it can be interesting when done right. but, these jumps are just spammed and are no longer a novel part of a level that stands out.
@@1cn1cn1 yea but putting jump indicators on orbs is useless. Players know that you click on orbs unless they just started the game a few minutes ago. And jumping on between spikes is not supposed to happen. Robtop didn't make the game that way.
Hi moongrinder with 7000 moons here personally i completely disagree with robtop becuase there are only 3 ways to make extreme platformers 1) make it long like fury of 500 that level isnt hard just long 2) timed, like beatpulse this is hell to play a level with this. and 3) needle platformers, every moongrinder need to know this mechanic becuase this makes level hard 11 out of the 20 extreme demon use this and also every to one use this even from the 2 platformer demon that got rated people realized that this is the easyest and best way to create platformer extreme there is no counter argeumant if you dont like this then dont play pltformer extremes its like asking why every top 1 have a wave its because this is the hardest thing in classic gd so robtop can only blame him self for making shity hitbox on every spike this is why the platformer community is so strong because every one know that this is like the eave the hardest thing that you can put in a level so yeah it is just robop falte and he need to live with it mabey next time think how is really in the worng befor just jumping to defend robtop
I agree with Rob on the platformer extremes it’s just unfun to have to estimate how far you can clip into the spike to make a jump. And it’s just plain lazy you can make much more interesting gameplay even without spikes. Like look at robot king, that’s an awesome level that’s a really good platformer level. I don’t mind jumping on the edge of spikes but having to go inside spikes are just stupid.
tbh, I completely agree with robtop, I don't wanna see ANY more un-original I wanna be the guy platformer levels cause they're just so boring at this point.. Also idk if this is just personal opinion but I think abusing the hitboxes of spikes to stand inside the spikes just makes it look ugly. That's just my thought tho
TBH,he's right about every extreme platformer using inside spikes but he doesn't needto comment that,its just a gameplay type of platformer mode,and if people like it,who are you to judge it?
standing in spikes is a natural thing that would happen in every game if hitboxes worked like that. i feel like robtop missed this point but honestly i cant think of any other example of this happening in other games
As one of the current top #1 moongrinders, I have to say that I'm an uber gamer. I like that kind of gameplay, especially now that my input issues are fixed and I can fully enjoy it. But all in all, I think RobTop shouldn't ignore or not rate a level if the creator decides to use spikes as obstacles in a precision platformer (extreme) demon, especially when most of the top players like that kind of gameplay, and the people who complain about it are those who can't even beat those kinds of levels because they don't have enough experience. If you play a lot of GD Platformer, you'll learn how big the spike hitbox is and have visual cues on how far you can go into a spike-it's just natural. But if every level had custom death hitboxes, it would be a pain to learn those from scratch every time a new level drops. And we can't forget that it's RobTop's fault that spikes can be used like this. He made the hitboxes, and he could've very well made a special platformer spike just for platforming levels if he's against spike clipping, which in my opinion just feels fair now. If a level used fixed hitboxes, everyone would complain about that because they're still more used to normal and more lenient hitboxes. At the end of the day, it has to be the creator's decision if they use normal spikes or make their own spikes, and RobTop shouldn't judge that decision because he himself provided the creator with the objects at their disposal. And for the player base: if you don't like that type of gameplay or just aren't good enough for it, just don't play it and stop complaining. There are way more people that can't beat the levels and therefore complain about it than there are people who actually can beat those levels and also like that type of gameplay, and their opinion will just be mumbled under all the hate the levels get from "noobs." In general, people complain way too much in the comments of platformer levels, which is depressing for the creators themselves because they spend hours creating a level. Hate comments should just stop, as they serve no purpose other than making the creator sad. Finally, my biggest hope is that Rob just stops neglecting levels or giving them a lower chance of getting rated just because they use normal spikes and therefore normal and well-acquainted spike hitboxes.
I can kinda see what RobTop is going for with the hitbox abuse. Due to the fact platformer works very differently, you can easily exploit the forgiving hitboxes to make some funky timings, and I think at first it was fine, but it's getting a bit oversaturated with extreme demons these days. I think even with needle/precision gameplay, you can most likely make more than just jumping inbetween spikes.
Im completely on robs side. Instead of making actually fun levels that introduce their own gimmicks and mechanics that make the gameplay interesting and fun theyre abusing hitboxes to make gameplay that could only be beaten by precise jumps which in my eyes is not fun at all. People should make innovative gameplay and levels that are just generally interesting to play and not just jumping inbetween spikes. That is not fun.
I'm fine with that type of extreme platformer gameplay ngl, i think it's fun. Small reminder that if a level isn't rated doesn't mean you can't play and enjoy it anyway.
honestly the worst of robs comments on the level is the one that basically just says changing (the spikes) visuals dont affect difficulty which rlly shows complete lack of understanding of precison platformer gameplay
@@alexitoyea basically what happened is i was talking with mdk when he asked "hey, im here with djvi right now, do you want to talk with him?" So im like "yeah sure!" (Paraphrasing) and basically i was having this conversation with him when he brought up how it was either gonna be him or mdk artist reveal next and they couldnt decide, so they asked me to decide for them. I picked mdk, and however long later it was, the mdk artist reveal came out
1:12 I think the fact that the level is more confusing makes it more difficult, so there is nothing wrong with doing it. It is an extreme demon, it needs to be as difficult as possible
Thanks for addressing the situation with the pemon community. We've been struggle for so long. The level robtop commented on took over 2 weeks to get rated and by many members of the community was considered epic or even legendary worthy and when it did eventually get a rate it was only a feature. This is just a small scope of the horrible decisions robtop has made that are slowly leading to the fall of rated platformer competition. The situation is so bad that as of a few weeks ago there was over 20 people who have cleared all platformer demons (including me) and it really wasn't even difficult because almost none of them were even challenging. An example of an unrated platformer that I think deservers epic is a level called "Ascension Tower" by Zhappy. The gp in this level is a bit questionable but the decoration is absolutely stunning. I feel like anyone can agree that if they see the level, it should get a feature at least. More examples of unrated platformer extremes that have been in the sent tab multiple times and (most likely) purposefully skipped over are intervallum, lets all love lain, void world, crerro kaizo I, and crerro kaizo II. Feel free to look up videos of any one of these levels and tell me, based of the decoration of them, are they rateworthy? Feel free to have an opinion on gp too if you've beaten at least one extreme platformer demon (please dont judge gp if your hardest platformer is an easy demon or something. This is what leads to horrible takes). Anyway, even though robtop thinks needle gp is bad, does anyone think that he has decent progress or a completion of just at least one insane demon needle platformer? If he doesn't (which is probably true), then he has no idea how fun and satisfying it feels to perfectly fit in between the spikes of hard platformer levels. Anyway, this whole situation is crazy. Rate more needle :3 -uber gamer
"Even though robtop thinks needle gp is bad" How do you know this? Did he ever directly say the gp itself was bad? He even said in one of his comments "You can build the exact same levels just place hitboxes that fit the obstacle not force spike clip". Honestly I kinda agree with him. Decowise it somewhat breaks the immersion.
@@bigboom2438then he should make an object that works for that. Why unload that burden to creators just because he wants to be a baby and throw a tantrum at the levels being challenging? Not to mention that having fucking rectangles as every obstacle looks stupid
the TOE thing is real i was the background...
join the discord server if you wanna submit a clip to appear in the next video: discord.gg/dailydoseofgeometrydash
toe2?
ofc gd colonoscopy glazes robtop 🙄
😊😊😊😊😊😊😊😊😊😊😊😊es 😊😂@@radar_the_fox
Hi
Ddogd TOE reveal?!?!?!?!?
1:55 NAAAH EVEN NATE GOT INFECTED WE ARE NOT SAFE NOW
Theory of Skibidi is real
The newgrounds description says that it was Nate's child's idea
WHAT@@prdus
@@RealZerenaFansong id?
He did it for his child
1:28 They're training for the gd olympics fr
Ok noah
gdwt
Ok noah
Be careful the olympic committee will copy right strike and dmca you for saying this 😮 (I hate Olympic committee)
Ok haon
1:58 I never thought I'd see the day where one of my favorite musicians makes a freakin' skibidi dop dop dop remix
Should I create an impossible level with that song?
@@sullenscrYes
@@sullenscr uhm no. Create a GOOD level that SINKS with the music WELL.
Eleps did too, they’re all being corrupted 😅
@@CrimsonSurge ELEPS stopped making music
i know you heard the rumors ahh intro
Oh the thrill of the double life
Am i right?
So what have you done? Some of your dirt has come to light
THATS THE INCREDIBLES INTRO STUPID
@@Aligned482 this better be satire bro
0:22 The MrBeast Situation Just Got Worse..
It's Over, He's Done, Finally Over.
LOL
It Gets Worse.
He Is Cooked. He Is Done Now. Its Actually Over.
Its over for mrbeast...
Thank you so much for bringing attention to this subject!!!
The platformer community has really been suffering lately because of RobTop's decision to not rate any extremes which sucks a lot
He's even been ignoring levels that aren't needle at all like Crerro Kaizo or Forgotten Veil which have been sent multiple times too
needle?
@@small.cloverwell, its a fancy term about having to squeeze through the wonky hitboxes
@@lailoutherand I thought this was a term that specifies regular platformer gameplay from bullet hell gameplay aka bosses.
What are your thoughts on the recent plat rate spree?
1:28 Project zoink🔥🔥
Project Wpopoff
@DoggieDasher1project taiago
Project nexus
Project Zak
Project Advy💀
For that humen sprite that looked realistic i was waiting for a weezer meme 💀
Yay I got hearted :D
The intro is giving:
Who will Rob be tonight? That’s the question…
Proceeds to double life
@@gamerborger69 lol
needle hater smh,..
@@ponponto9991 wdym
Wasn't expecting to see my twitter thread here... but thank you for bringing it up! Platformer mode is in a crisis atm when it comes to RobTop...
Rob should just have a rate schedule lmao
Rob was correct tho lol
hi Lego :O
There are only 194 demons as of now lol
0:22 Not the content farm😭
morepegasus creams whenever dogpack404 uploads
L mrbeast
I'm 21 years old legitimately laughing at skibidi drum n bass, it's so over
None of us are safe from the Skibidi virus
Skib
idi
dop
Even in 2.1 people still abused spike hitboxes in extreme demons, like in straight fly and same could go for custom objects with their own hitboxes, I don't think this should cause levels to go unrated.
You in fact, could not go in between spikes in 2.1, BECAUSE YOU COULDN’T STOP MOVING.
@@Compo202except miniwave on d-blocks, mini-ship with a wall of spikes… and just the entire spider gamemode.
Robtop saying that he wouldn't rate levels where you have to be inside spikes.
Chonnical depression mini wave: allow me to introduce myself
@@Compo202 wait until bro finds out about conical depression
@@catchara1496that was unintended and too late to fix
That Stereo Madness Remix is better than the Lego Idea
Whether you're on Rob's side or not, you gotta agree 'uber gamer' sounds goofy as hell lol
uberhyperultragamer
The fact the dislikes on Robtops comments can be reverted so easily just because a few well known members of the community agreed with him says a lot.
(So yall know, I agree with Rob.)
Most GD players are NPCs who dont critical think... so sad.
Yeah it means they can be reverted easily
Ppl need to start thinking for themselves.
I never thought I would see populism in gd. But the fact that majority of the players in gd are young makes it foreseeable I guess?
But that doesn’t mean he isn’t right don’t know think ?
1:21 his bird wanted to join 🗿
2:02 I mean it was a request from his son
bros son is cooked
of course it was
W skibidi toilet it’s not brain rot if you watch the original and not content farmers
@witherplayz121??
@@chronicus_s1 W son only if he’s watching the original and not the trash skibidi toiley
Can't blame Rob, platformer was long awaited for so he expected some other unique gameplay for extremes than just spike clipping. As a game dev myself, I'd feel the same way, but I wouldn't go out of my way to say something about the players
I personally really like hitbox abuse demons, SO LONG AS THEY HAVE GOOD GAMEPLAY. I'm even making a level using them called "Don't Be That Guy"
2:33 GOSH THIS IS SO AWESOME, IT'S SO SMOOTH.
I partially side with Rob. I don't like all the I Wanna Be The Guy clones that are EVERYWHERE. I don't just mean the blatant ripoffs- I mean all the same style of levels where you just have stupidly tight robot gameplay that involves standing in between spikes and making the same jumps. It's so lame and kinda infuriates me to think that so many people are just copying this same bs. But I don't think the entire platformer extreme community should suffer because of the many bad apples. I feel like it should give the fresh ones some more love.
not every level that uses tight spike gameplay is an iwbtg clone, thats like calling tidal wave a cataclysm clone
Just cause iwbtg got uplouded first dont mean every other level in this style is a copy, they all have unique decoration too so its fine
@@Ellie_2810 They all have tight robot gameplay involving large, maze-like rooms, standing and jumping between spikes, and long drops between mini spikes to progress to the next large, maze-like room. They also generally follow a similar style, including with the one-spike and two-spike tri-force-ahh jumps. This is what specifically I was referring to.
@@mrzeroskill id pay you to name one level that copies iwbtgs long drop to the next maze like room because ive played a fuck ton of platformer and genuinely cannot name more than like 2 levels that fit your description loll
seriously id love to know what levels you are even talking about??? like name at least two i believe in you
I do gotta understand Rob's view of standing inside spikes. It's really annoying, mainly on mobile and takes up like 98% of platformer extremes' difficulty.
i don't agree with robtop's decisions, but i agree with his opinion. (i'm not speaking for *everyone* here)
sure, for the common IWBTG tryhard, the hundreds of mini-robot platformers that share the exact same ideas sound... fun?
but to a casual player looking to play geometry dash platformers, that gets pretty boring after a while
it's like with non-platformer (autoscroller) extreme demons, they mostly rely on ~75% wave gameplay for their difficulty and precision, but to a person looking for another challenge, levels constantly relying on wave gameplay can get old.
and we're ALL seeing a very common trend with the most popular demons and challenges having wave as their main attraction (Nine Circles, VSC, Sonic Wave, Tidal Wave...)
not to mention hell-themed levels are just plain overrated. there's only so much you can do with one singular theme. oh, another pentagram, so scary...
it's like the .exe game trend, or mascot horror. there's so much you can do until it becomes cheesy and old instead of genuinely scary and exciting.
although, i don't blame some people for this -- it is REALLY HARD to be original these days. almost everything is already done, and if it isn't, someone will do it, people will catch on, and it will age either like milk or fine wine... and THEN eventually into milk. [source: the entirety of short-form content]
i'm unsure why robtop is JUST NOW becoming biased towards unoriginal levels when people have been making their """beautiful""" modern-style levels for years. yes, i also hate those kinds of levels, but i wouldn't ignore them because of that. i'd rate them and move on with my life.
..who is the (casual player looking to play gd platformers) that would choose to play extreme demon top level platformers that’s just their fault at that point
@@thatoneguy9582 casual players can play harder levels like extreme demons, just not grind them constantly. they're people who are looking for more fun in levels than pure challenge in levels
my main reason for wanting to play harder levels is to create levels with a harder challenge -- some songs and atmospheres feel like they should be more challenging than i'm willing to create (i don't have friends who are up to verify brutally difficult demons either)
on robtops side: it makes game seem buggy and unfair by nature.
but otherwise, i find it very fun to do unintended things in video games
If he cares so much, then he needs to make objects with hitboxes he likes
@@Prometheus_Altcustom hitboxes
Yeah, but he's the one who kept the spikes the same hitbox in platformer mode. It was his decision to do this, and now if people use different spike hitboxes in top levels that's not gonna be what players are used to, and feel unnatural, wbich is especially a problem with top levels. It's a similar problem to fixed hitboxes in classic levels, but easier to fix by changing the spike hitbox for platformer. He can't do that now though so he's stuck with what it is now.
@@Sepi-chu_loves_moths it's supposed to be just a gimmick, not a *basically* requirement for plat. extreme demons. That's what he's referring to
@@ricepower2005why should the default be custom? he made the hitboxes, he should have changed them for platformer levels if he hated them so much
1:57 AND THE CROWD DEMANDS A REFUND🔥🔥
i overheard that Robtop is severely allergic to IWBTG games and Needle
I agree with robtop's opinions about platformer extremes and spikes, but a lot of high quality platformer levels still should be featured at the very minimum.
I dont really play platformer though.
There's a lot of platformers that don't get rated even though they look super cool
To be honest, i agree with Robert in some way. I dont say that the community should stop making platformer extremes but my god, that is also possible without having to stand *INSIDE* the spikes. All Platformer extremes i see are jump king, how to platformer or iwbtg based and im sick of it already.
If i can give you some ideas to make hard but fun GP:
Hard/Complex puzzles, less checkpoints, very close Parkours with a time limit, speedrun sections, introduction of new mechanics hard to master and tge list goes on.
Take some inspiration from *actual* games and make something spicy with it.
There are so many ways to make platformer extremes in a fun way but apparently, the majority of the gd community decides to make timing based hitbox abuse stuff...
You guys are so innovative and creative anyways, so why does it stop with platformer gameplay?
I just hope this gets better in the future....
>Plays precision based platformer extreme
>Looks inside
>Precision based platforming
In all seriousness there are tools in the vanilla game to view the hitboxes and the platformer mode goes hand in hand with precision style gameplay, that's just the nature of platformers. Not saying precision based gameplay is inherently better than doing something more creative, but I think "hitbox abuse" is just a silly excuse to withhold rates. Rob made the hitboxes, and he made platformer mode, of course the hardest precision platformers will "abuse" hitboxes. The hardest classic extremes often "abuse" hitboxes too. Overall he just needs to rate more plat extremes in general
Honestly In my opinion, there is no difference if the hitboxes are shown clearly as standing in spikes genuine ruins the enjoyment factor of those levels. But It is not fair to not rate those levels. Players worked hard making and beating the level just for it not to get rated and them feeling the levels to be a waste of their time.
I'll be on a standstill because both side have their point and problems but I still feel it is wrong to not rate levels people struggled to create, decorate, and verify.
you get used to the standing in spikes, i actually beat that version of iwbtg with the accurate spikes and it was way less fun than the actual level lol
yes dude exactly
Well some people struggle to make trash levels. Effort means nothing when rating a gd level. You do realise, people, to “complete” the whole game, need to beat every level. Yea, that probably will never happen but still, a rate means robtop is saying, “Yea the moon grinders will be fine with this” He doesn’t rate things for himself, the players are the ones who have to beat it.
@@Compo202 robtop is not rating stuff that moongrinders want, i mean the level “moongrinder” made by every moongrinder ever isnt rated yet after being sent 100000 times
Idk why robtop pressed about the hitboxes he himself created
1:55 No They got Nate! I don’t think we can hold on much longer
Robtop be like "Stop standing inside the spikes"
My brother in christ you made the janky-ass hitboxes
You do realise without the janky hitboxes, it would be miserable to play the game? Imaging a world where triple spikes sre impossible snd the second you get close to a spike, you die. The smaller hitboxes makes the game feel more fsir. It’s deliberate.
HE MADE IT FOR CLASSIC USE YOUR BRAIN
Who do you think you are, Zoink, Wpopoff, or Gd Trick?
@Arrowgu4 he made platformer use your brain
@@liminall true
one idea i just came up with to potentially solve the spike clipping problem is just have the spike at like half opacity or something, plus whatever deco that fits the hitbox. obviously wouldn't work all the time and it might look jank, but it would fix visibility issues while still giving players a universal hitbox reference
I understand where rob is coming from, extreme demons are just tiring when all they do is make robot or really any other ganemode where the whole gp is just time your timing between spikes. You can make a hard extreme without that, just need to think more about uniqueness.
I didn't even know DJ-Nate has a son....
I think what robtop's initial problem with pemons was that there wasn't much variety, i think this the case because rob once rated 3 pemons, a precision ship and precision cube pemon and a VVVVVV inspired pemon and now rob's problem with unrated pemons is that most of have the heavy hitbox abuse gameplay and as colon said, it requires you to just eyeball the hitbox which is can be frustrating. another problem rob has with unrated pemons is a lack of innovation gameplay-wise with most unrated pemons being needle and just that, no gimmick, levels like Beatpulse and Crerror Kaizo I are probably levels that appeal to rob because they're unique, Beatpulse has a time limit, disallowing you not moving and Crerror Kaizo I is an autoscroller. just anything to break away from purely needle gameplay, could imagine what a top 25 pemon with the orbswap shrine gimmick would like?
you dont have to eyeball the hitboxes, they are the same in every level and are incredibly consistent. colons take was 1000% a skill issue lol
@@Ellie_2810fym you dont have to eyeball the hitboxes?? do you see the red line of the spikes' hitbox? can do that with muscle memory? what if the spike was scaled? and even if its a skill issue you still have to think to guess wheres the hitbox and/or how big the hitbox is so you can predict where to jump. and if you didnt know completing a level with the "Show hitboxes" hack doesnt count as a legit completion.
@@Ellie_2810 even if it is an issue on everyone who complains about needing eyeball the hitboxes, i still believe that levels like Crerror Kaizo I and II are better than most unrated pemons. i think hitbox abuse is unavoidable in any top-level play in a platformer game but i do wish that there'd be more innovation, maybe a pemon like "its just that easy" where you have to memorize what's coming up next or as i said in the comment, something similar to orbswap shrine, maybe a pemon like robot king where there's little to zero spikes in the level and the difficulty comes from how easy it is to fall. there's so many more options for platformer levels than classic levels which is why im so frustrated from the lack of innovation
@@D3letedXD im fairly decent at platformer and im well past the point of having to “guess where the hitbox is” considering its the same in every level 😭
its not even like an inhuman alignment either it’s literally just how much my foot can go into the spike lol, theres similar with other gamemodes as well
Rob is right, spikes are meant to represent an area where you shouldn’t go, things that you shouldn’t touch. At least use the smaller spikes, it makes more sense and it doesn’t change the difficulty that much.
Gd is getting crazy
Intros keep getting better🔥🔥🔥
Im jealous of all the ppl who can run those fancy levels on their OP pcs
elder mods should be able to rate. pretty much all of the controversies around robtop are only concerns because he is the sole person able to rate levels, and that has become even more apparent with platformer levels. offloading some of the rating process (although not stuff like dailies) would have these benefits:
- the pallette for what is seen as "rate worthy" can brouden (important for this scenario)
- the magic and sent tab can be cleared out faster
- because of above, people can afford to spend some more time on deciding if stuff should be rated (which is important since rob does not look past the first part or 2 of any given level, from what ive seen of the streams)
00:45 THAT ONE GADOCARROT DUDE IS THE BIGGEST TIMELINE COALER EVER DUDE HOW CAN SOMEONE ONLY HAVE BAD TAKES
Didn't bro literally make a whole ass vid saying gd's development is terrible
(Literally all he says was 2.206 sucks and Rob doesn't like mods which is def not true)
@@EpikDaBoii idk i only follow his xitter, does he have a youtube channel?
@@CobsonVVillAlwaysBeAGemI like the word "xitter" sm ill use it to refer to twitter from now on, thanks
@@CobsonVVillAlwaysBeAGemxitter is my new favourite word now
@@CobsonVVillAlwaysBeAGem yeah, he has like 2k subs so just search gado gd or smth
2:09 he keeps up the good work and we've got another Bli on our hands
Damn Robtop got bullied by their own community
His
his?
@@Da_ni_el_le his
AS IF HE DOESNT BULLY US
COME ON, LETS ALL DISS THIS IDIOT!
yeah they is also used as a gender neutral singular and therefore can be used for anyone
about the ToE bg change, I figured it out in practice, it's pretty neat! 😎
2:33 oh no. this is going to be a rerun to what happened with that OTHER level 😥
I'm a little out of context. Can you tell this story pls (briefly)?
I'm lost.
what?
The one with the pixel mermaid ?
@@imarandomperson761 what’s the story?
Me da flojera traducir al inglés así que aquí tienen la explicación de un aficionado en diseño de juegos por si les interesa: Cuando creas un videojuego las formas de colision NO deben coincidir con el sprite en cuestión, esto es algo que pueden ver en todos los buenos videojuegos de plataformas existentes ¿Por qué? Es importante recordar que el jugador medio se guia por lo que ve para intentar jugar de la forma más óptima siempre, es decir, percibe por la vista y luego hay un proceso logico que termina en una serie de movimientos que se hacen para no perder, durante dicho proceso se pierde información y a mayor velocidad vaya un juego más información se pierde ¿Por qué esto es importante? Porque cuando tu cerebro está ocupado, reaccionando, planeando y haciendo saltos preciosos no hay lugar para que piense si cabrá en un lugar o si cierto salto es lo suficientemente preciso, es por eso que, a pesar de que no sea lo más matematicamente exacto, las formas de colisión de lo dañino para el jugador siempre son más pequeñas que el sprite del objeto en cuestión, para que si se detecta colisión entre el pincho y el jugador la persona que está jugando también pueda verlo. No es un truco necesariamente intuitivo pero es de lo más básico, si no puedes crear niveles sabiendo eso no mereces rate, entiendo a Robtop totalmente
Incredible Intro
I’ll never understand people in the community who say they hate Rob. You can disagree with his takes, but he’s a one man army when it comes to making this game, that’s extremely respectable. And he interacts with the community all the time and takes deep consideration into feedback he gets. He’s allowed to dislike a level style
🐐 comment
Colon glazing robtop is nothing new
It’s crazy bc RobTop is actually correct, but GD players are toxic af and will dislike any opinion that gets posted
they are literraly saying: rob i made the most anoying gameplay style for the 100th time, why arent you rating my level?
its absurd the amount of uncreativity and anoyence when i see 3 spikes where i need to stand in the middle. For example, the second platformer insane demon has a huge problem with this, its super annoying and people need to change this to have more open ideas and not just how the nowadays extreme demons are: Anoying gameplay, absurd amount of dificulty with blindness and some with unoriginal gameplay
Clearly youre just not up there to enjoy these levels, platforming trough spikes can be extremly satisfying
@@Tymoniska satisfying? For me its super annoying, although, if the creator wants, im not gonna complain abt that, but for me and other people, these platformers are getting super annoying
@@Tymoniska only satisfying after you die 7,210 times
make a hard, satisfying and creative platformer then
“the most annoying gameplay style” skill issue tbh play a different level if thats ur issue
Honestly I think this conversation should be more about the unoriginality; these platformers demons aren't really about creative and tight gameplay, but really focus on the tight aspect just to go "woah look how hard this level is guys".
don't get me wrong, I don't think standing inside spikes is bad--it can be interesting when done right. but, these jumps are just spammed and are no longer a novel part of a level that stands out.
1:56 Yeah the community fell off 💀
oh hi omas
Guy from daily chat
Standing in spikes is fun tbhh
That Intro was Despicable
robtop should add one of those hitbox objects with the shape of a spike
First RobTop hated people adding jump indicators in levels, and now he’s complaining about standing in between spikes in platformer levels
Well he's got a point tho
@@luckiz32 a bad point, he's using the same logic he did here with not rating tidal wave, alongside some other strange logic
@@1cn1cn1 yea but putting jump indicators on orbs is useless. Players know that you click on orbs unless they just started the game a few minutes ago. And jumping on between spikes is not supposed to happen. Robtop didn't make the game that way.
WOW, YOU JUST SAID TWO THINGS! THAT TOTALLY ADDED SUBSTANCE AND AN OPINION TO THIS VIDEO!!!
@luckiz32 robtop never intended for frame perfect extreme demons and openly showed his dislike for tidal wave and indirectly called the gameplay unfun
Hi moongrinder with 7000 moons here personally i completely disagree with robtop becuase there are only 3 ways to make extreme platformers 1) make it long like fury of 500 that level isnt hard just long 2) timed, like beatpulse this is hell to play a level with this. and 3) needle platformers, every moongrinder need to know this mechanic becuase this makes level hard 11 out of the 20 extreme demon use this and also every to one use this even from the 2 platformer demon that got rated people realized that this is the easyest and best way to create platformer extreme there is no counter argeumant if you dont like this then dont play pltformer extremes its like asking why every top 1 have a wave its because this is the hardest thing in classic gd so robtop can only blame him self for making shity hitbox on every spike this is why the platformer community is so strong because every one know that this is like the eave the hardest thing that you can put in a level so yeah it is just robop falte and he need to live with it mabey next time think how is really in the worng befor just jumping to defend robtop
1:16 Cool Music! 😂
i completely agree with robtop tbh the gp for platformers are all the same and there’s nothing unique about them anymore
Dash Geometry Dose Daily
I agree with Rob on the platformer extremes it’s just unfun to have to estimate how far you can clip into the spike to make a jump. And it’s just plain lazy you can make much more interesting gameplay even without spikes. Like look at robot king, that’s an awesome level that’s a really good platformer level. I don’t mind jumping on the edge of spikes but having to go inside spikes are just stupid.
The Despicable Me intro is hilarious and awesome!
I don’t get why people are mad at rob, I mean, I can’t blame the guy for not wanting to rate shitty levels
2:06 OH MY GOD OSIRIS BY WATRMEL1 AND THXNDERED MENTIONED (we winning the ncs gauntlet contest fr)
ON GOD WE PULLING THROUGH 🤑🤑🤑🤑🤑🤑🤑
Bad
@@galacticd0gg413 ok buddy
Yes, we got new platformer jumpscare after pink pad jumpscare.
1. Pink pad jumpscare
2. Inside spike jumpscare
PLEASE NOT ANOTHER PDF ACCUSATION
its about platformer extreme demons, why would it be about that
@@FitzgeraldBloxlore Because there have been so many pedo accusations this year
chris
@@Flyingturt1e we do not want to repeat chris tyson 🥊🥊
2:09 Bro might be the new Anubis level 🔥
RobTop would say it’s right, but only for Gd lite. He needs the add revenue 1:30
2:10 why does it look so much like a level i was planning to make... this has happened too many times...
tbh, I completely agree with robtop, I don't wanna see ANY more un-original I wanna be the guy platformer levels cause they're just so boring at this point.. Also idk if this is just personal opinion but I think abusing the hitboxes of spikes to stand inside the spikes just makes it look ugly. That's just my thought tho
Hardest?
I am now in geometry dash as a gamemode. This is 2.2
Dreamworks ahh intro
Robtop is the one who made those weird spike hitboxes. I’m pretty sure he made them like that because he WANTED people to stand inside the spikes.
TBH,he's right about every extreme platformer using inside spikes but he doesn't needto comment that,its just a gameplay type of platformer mode,and if people like it,who are you to judge it?
based
Honestly
Bro he made the game wdym he can’t judge levels lol.
@@GumdropXD well,he made the game with a open level maker, so it's expected that maybe your fan base will have different ideas of gameplay than yours
@@LaranjaLimonada and that’s completely right but you should still be able to judge a level regardless of the popular opinion on it.
standing in spikes is a natural thing that would happen in every game if hitboxes worked like that. i feel like robtop missed this point but honestly i cant think of any other example of this happening in other games
As one of the current top #1 moongrinders, I have to say that I'm an uber gamer. I like that kind of gameplay, especially now that my input issues are fixed and I can fully enjoy it. But all in all, I think RobTop shouldn't ignore or not rate a level if the creator decides to use spikes as obstacles in a precision platformer (extreme) demon, especially when most of the top players like that kind of gameplay, and the people who complain about it are those who can't even beat those kinds of levels because they don't have enough experience. If you play a lot of GD Platformer, you'll learn how big the spike hitbox is and have visual cues on how far you can go into a spike-it's just natural. But if every level had custom death hitboxes, it would be a pain to learn those from scratch every time a new level drops. And we can't forget that it's RobTop's fault that spikes can be used like this. He made the hitboxes, and he could've very well made a special platformer spike just for platforming levels if he's against spike clipping, which in my opinion just feels fair now. If a level used fixed hitboxes, everyone would complain about that because they're still more used to normal and more lenient hitboxes.
At the end of the day, it has to be the creator's decision if they use normal spikes or make their own spikes, and RobTop shouldn't judge that decision because he himself provided the creator with the objects at their disposal. And for the player base: if you don't like that type of gameplay or just aren't good enough for it, just don't play it and stop complaining. There are way more people that can't beat the levels and therefore complain about it than there are people who actually can beat those levels and also like that type of gameplay, and their opinion will just be mumbled under all the hate the levels get from "noobs."
In general, people complain way too much in the comments of platformer levels, which is depressing for the creators themselves because they spend hours creating a level. Hate comments should just stop, as they serve no purpose other than making the creator sad.
Finally, my biggest hope is that Rob just stops neglecting levels or giving them a lower chance of getting rated just because they use normal spikes and therefore normal and well-acquainted spike hitboxes.
as a top 1 platformer I wanna be the guy
robtop is so real.
I want an original platformer extreme demon and not another i wanna be the guy copy and paste
2:23 WGDPS VIDEO LETS GOOOOOOOOOOOOOOOOOOOOOO
YESSSSSS had so much fun making those sprites
I can kinda see what RobTop is going for with the hitbox abuse. Due to the fact platformer works very differently, you can easily exploit the forgiving hitboxes to make some funky timings, and I think at first it was fine, but it's getting a bit oversaturated with extreme demons these days. I think even with needle/precision gameplay, you can most likely make more than just jumping inbetween spikes.
Im completely on robs side. Instead of making actually fun levels that introduce their own gimmicks and mechanics that make the gameplay interesting and fun theyre abusing hitboxes to make gameplay that could only be beaten by precise jumps which in my eyes is not fun at all. People should make innovative gameplay and levels that are just generally interesting to play and not just jumping inbetween spikes. That is not fun.
a massive issue is how robtop doesnt rate fun creative levels like the crerro kaizo levels or mountainous climb, mountain roof and many others
Man I'm glad this didn't age well
@@2ItalianCats lmfao
What was that "MINIONS! WE ARE GOING TO SFEAL THE MOOON!' ahh intro 💀😭🙏
I'm fine with that type of extreme platformer gameplay ngl, i think it's fun. Small reminder that if a level isn't rated doesn't mean you can't play and enjoy it anyway.
i am fully of the belief that the rating system on whole has done more harm than good for the community i am going to be honest
1:36 IS THAT ME ON THE VIDEO?!?!
honestly the worst of robs comments on the level is the one that basically just says changing (the spikes) visuals dont affect difficulty which rlly shows complete lack of understanding of precison platformer gameplay
as an extreme demon platformer grinder i agree with you
2:09 Double-O GD, license to COOK
1:54 as someone who has had a conversation with dj nate before, i am dissapointed
he made it for his son, its actually a really nice thing lol
@@alexitoyea oh cool
@@alexitoyea also believe it or not, i was basically the person that decided if dj nate or mdk should have the next artist reveal before mdk had his
@@alexitoyea basically what happened is i was talking with mdk when he asked "hey, im here with djvi right now, do you want to talk with him?" So im like "yeah sure!" (Paraphrasing) and basically i was having this conversation with him when he brought up how it was either gonna be him or mdk artist reveal next and they couldnt decide, so they asked me to decide for them. I picked mdk, and however long later it was, the mdk artist reveal came out
@@Metaverse2525cool
I agree with RobTop. Standing inside spikes, especially if overused, is very annoying and just so repetitive it’s crazy
0:56 YOU DONT GUESS OMG DO THEY NOT KNOW THE SPIKE HITBOX???
Fr they're extreme demons for a reason
@@viewing845 yeh
we live in a comunity where we have beef with 37 year old man
i caught this at 1 view, 56 seconds ago
oml i hate having to stand between spikes, or even worse, jump and land there
1:56 we are skibiding circles with this one🗣🗣🗣🗣🗣🗣🗣🔥🔥🔥🔥
Skibidi Circles Infinity X 🗣🗣🗣🔥🔥🔥
@@EpikDaBoii 🔥🔥🔥
1:12 I think the fact that the level is more confusing makes it more difficult, so there is nothing wrong with doing it. It is an extreme demon, it needs to be as difficult as possible
Thanks for addressing the situation with the pemon community. We've been struggle for so long. The level robtop commented on took over 2 weeks to get rated and by many members of the community was considered epic or even legendary worthy and when it did eventually get a rate it was only a feature. This is just a small scope of the horrible decisions robtop has made that are slowly leading to the fall of rated platformer competition. The situation is so bad that as of a few weeks ago there was over 20 people who have cleared all platformer demons (including me) and it really wasn't even difficult because almost none of them were even challenging. An example of an unrated platformer that I think deservers epic is a level called "Ascension Tower" by Zhappy. The gp in this level is a bit questionable but the decoration is absolutely stunning. I feel like anyone can agree that if they see the level, it should get a feature at least. More examples of unrated platformer extremes that have been in the sent tab multiple times and (most likely) purposefully skipped over are intervallum, lets all love lain, void world, crerro kaizo I, and crerro kaizo II. Feel free to look up videos of any one of these levels and tell me, based of the decoration of them, are they rateworthy? Feel free to have an opinion on gp too if you've beaten at least one extreme platformer demon (please dont judge gp if your hardest platformer is an easy demon or something. This is what leads to horrible takes). Anyway, even though robtop thinks needle gp is bad, does anyone think that he has decent progress or a completion of just at least one insane demon needle platformer? If he doesn't (which is probably true), then he has no idea how fun and satisfying it feels to perfectly fit in between the spikes of hard platformer levels. Anyway, this whole situation is crazy. Rate more needle :3
-uber gamer
Exactly, Rob’s opinions on these levels are so skewed since they’re above his level, and they absolutely shouldn’t impact rates so much
"Even though robtop thinks needle gp is bad"
How do you know this? Did he ever directly say the gp itself was bad? He even said in one of his comments "You can build the exact same levels just place hitboxes that fit the obstacle not force spike clip". Honestly I kinda agree with him. Decowise it somewhat breaks the immersion.
@@bigboom2438then he should make an object that works for that. Why unload that burden to creators just because he wants to be a baby and throw a tantrum at the levels being challenging?
Not to mention that having fucking rectangles as every obstacle looks stupid
the despicable daily dose of gd is funny
I think that rob should still rate the spike-clipping levels now, but not in the future now that creators know that he doesnt like those levels.
1:58 this is worse than congregation