Robtop Was Getting Dislikes For This...
ฝัง
- เผยแพร่เมื่อ 2 ต.ค. 2024
- In this video I'll talk about a recent situation that happened in geometry dash, that even involves robtop, the creator of the game. Also, there are some cool levels and memes! I hope you'll like it!
Discord: / discord
Credits:
Fistbump: x.com/i/status...
TOE2 Wrong Path: / did_anyone_else_realiz...
the TOE thing is real i was the background...
join the discord server if you wanna submit a clip to appear in the next video: discord.gg/dailydoseofgeometrydash
toe2?
ofc gd colonoscopy glazes robtop 🙄
😊😊😊😊😊😊😊😊😊😊😊😊es 😊😂@@radar_the_fox
Hi
Ddogd TOE reveal?!?!?!?!?
1:28 They're training for the gd olympics fr
Ok noah
gdwt
Ok noah
Be careful the olympic committee will copy right strike and dmca you for saying this 😮 (I hate Olympic committee)
Ok haon
i know you heard the rumors ahh intro
Oh the thrill of the double life
Am i right?
So what have you done? Some of your dirt has come to light
THATS THE INCREDIBLES INTRO STUPID
@@Aligned482 this better be satire bro
1:55 NAAAH EVEN NATE GOT INFECTED WE ARE NOT SAFE NOW
Theory of Skibidi is real
The newgrounds description says that it was Nate's child's idea
WHAT@@prdus
@RealZerenaFansong id?
He did it for his child
1:28 Project zoink🔥🔥
Project Trick
Project Wpopoff
@@zaeggineer Project Riot
@@RecentTabGuyproject taiago
Project nexus
0:22 The MrBeast Situation Just Got Worse..
It's Over, He's Done, Finally Over.
LOL
It Gets Worse.
He Is Cooked. He Is Done Now. Its Actually Over.
Its over for mrbeast...
1:58 I never thought I'd see the day where one of my favorite musicians makes a freakin' skibidi dop dop dop remix
Should I create an impossible level with that song?
@@sullenscrYes
@@sullenscr uhm no. Create a GOOD level that SINKS with the music WELL.
Eleps did too, they’re all being corrupted 😅
@@CrimsonSurge ELEPS stopped making music
The intro is giving:
Who will Rob be tonight? That’s the question…
Proceeds to double life
@@gamerborger69 lol
needle hater smh,..
@@ponponto9991 wdym
For that humen sprite that looked realistic i was waiting for a weezer meme 💀
Yay I got hearted :D
Thank you so much for bringing attention to this subject!!!
The platformer community has really been suffering lately because of RobTop's decision to not rate any extremes which sucks a lot
He's even been ignoring levels that aren't needle at all like Crerro Kaizo or Forgotten Veil which have been sent multiple times too
needle?
@kleine.kleeblattwell, its a fancy term about having to squeeze through the wonky hitboxes
@@lailoutherand I thought this was a term that specifies regular platformer gameplay from bullet hell gameplay aka bosses.
What are your thoughts on the recent plat rate spree?
I'm 21 years old legitimately laughing at skibidi drum n bass, it's so over
None of us are safe from the Skibidi virus
Skib
idi
dop
Wasn't expecting to see my twitter thread here... but thank you for bringing it up! Platformer mode is in a crisis atm when it comes to RobTop...
Rob should just have a rate schedule lmao
Rob was correct tho lol
hi Lego :O
There are only 194 demons as of now lol
That Stereo Madness Remix is better than the Lego Idea
2:33 GOSH THIS IS SO AWESOME, IT'S SO SMOOTH.
The fact the dislikes on Robtops comments can be reverted so easily just because a few well known members of the community agreed with him says a lot.
(So yall know, I agree with Rob.)
Most GD players are NPCs who dont critical think... so sad.
Yeah it means they can be reverted easily
Ppl need to start thinking for themselves.
I never thought I would see populism in gd. But the fact that majority of the players in gd are young makes it foreseeable I guess?
people cant stop meat riding robtop and other big members of the community 💀
To be honest, i agree with Robert in some way. I dont say that the community should stop making platformer extremes but my god, that is also possible without having to stand *INSIDE* the spikes. All Platformer extremes i see are jump king, how to platformer or iwbtg based and im sick of it already.
If i can give you some ideas to make hard but fun GP:
Hard/Complex puzzles, less checkpoints, very close Parkours with a time limit, speedrun sections, introduction of new mechanics hard to master and tge list goes on.
Take some inspiration from *actual* games and make something spicy with it.
There are so many ways to make platformer extremes in a fun way but apparently, the majority of the gd community decides to make timing based hitbox abuse stuff...
You guys are so innovative and creative anyways, so why does it stop with platformer gameplay?
I just hope this gets better in the future....
>Plays precision based platformer extreme
>Looks inside
>Precision based platforming
In all seriousness there are tools in the vanilla game to view the hitboxes and the platformer mode goes hand in hand with precision style gameplay, that's just the nature of platformers. Not saying precision based gameplay is inherently better than doing something more creative, but I think "hitbox abuse" is just a silly excuse to withhold rates. Rob made the hitboxes, and he made platformer mode, of course the hardest precision platformers will "abuse" hitboxes. The hardest classic extremes often "abuse" hitboxes too. Overall he just needs to rate more plat extremes in general
2:02 I mean it was a request from his son
bros son is cooked
of course it was
W skibidi toilet it’s not brain rot if you watch the original and not content farmers
@witherplayz121??
@@chronicus_s1 W son only if he’s watching the original and not the trash skibidi toiley
0:22 Not the content farm😭
morepegasus creams whenever dogpack404 uploads
L mrbeast
How is he a content farm. He just uploads videos about drama like penguinz0
i don't agree with robtop's decisions, but i agree with his opinion. (i'm not speaking for *everyone* here)
sure, for the common IWBTG tryhard, the hundreds of mini-robot platformers that share the exact same ideas sound... fun?
but to a casual player looking to play geometry dash platformers, that gets pretty boring after a while
it's like with non-platformer (autoscroller) extreme demons, they mostly rely on ~75% wave gameplay for their difficulty and precision, but to a person looking for another challenge, levels constantly relying on wave gameplay can get old.
and we're ALL seeing a very common trend with the most popular demons and challenges having wave as their main attraction (Nine Circles, VSC, Sonic Wave, Tidal Wave...)
not to mention hell-themed levels are just plain overrated. there's only so much you can do with one singular theme. oh, another pentagram, so scary...
it's like the .exe game trend, or mascot horror. there's so much you can do until it becomes cheesy and old instead of genuinely scary and exciting.
although, i don't blame some people for this -- it is REALLY HARD to be original these days. almost everything is already done, and if it isn't, someone will do it, people will catch on, and it will age either like milk or fine wine... and THEN eventually into milk. [source: the entirety of short-form content]
i'm unsure why robtop is JUST NOW becoming biased towards unoriginal levels when people have been making their """beautiful""" modern-style levels for years. yes, i also hate those kinds of levels, but i wouldn't ignore them because of that. i'd rate them and move on with my life.
..who is the (casual player looking to play gd platformers) that would choose to play extreme demon top level platformers that’s just their fault at that point
@@thatoneguy9582 casual players can play harder levels like extreme demons, just not grind them constantly. they're people who are looking for more fun in levels than pure challenge in levels
my main reason for wanting to play harder levels is to create levels with a harder challenge -- some songs and atmospheres feel like they should be more challenging than i'm willing to create (i don't have friends who are up to verify brutally difficult demons either)
i caught this at 1 view, 56 seconds ago
I partially side with Rob. I don't like all the I Wanna Be The Guy clones that are EVERYWHERE. I don't just mean the blatant ripoffs- I mean all the same style of levels where you just have stupidly tight robot gameplay that involves standing in between spikes and making the same jumps. It's so lame and kinda infuriates me to think that so many people are just copying this same bs. But I don't think the entire platformer extreme community should suffer because of the many bad apples. I feel like it should give the fresh ones some more love.
not every level that uses tight spike gameplay is an iwbtg clone, thats like calling tidal wave a cataclysm clone
Just cause iwbtg got uplouded first dont mean every other level in this style is a copy, they all have unique decoration too so its fine
@@Ellie_2810 They all have tight robot gameplay involving large, maze-like rooms, standing and jumping between spikes, and long drops between mini spikes to progress to the next large, maze-like room. They also generally follow a similar style, including with the one-spike and two-spike tri-force-ahh jumps. This is what specifically I was referring to.
@@mrzeroskill id pay you to name one level that copies iwbtgs long drop to the next maze like room because ive played a fuck ton of platformer and genuinely cannot name more than like 2 levels that fit your description loll
seriously id love to know what levels you are even talking about??? like name at least two i believe in you
Whether you're on Rob's side or not, you gotta agree 'uber gamer' sounds goofy as hell lol
uberhyperultragamer
Even in 2.1 people still abused spike hitboxes in extreme demons, like in straight fly and same could go for custom objects with their own hitboxes, I don't think this should cause levels to go unrated.
You in fact, could not go in between spikes in 2.1, BECAUSE YOU COULDN’T STOP MOVING.
@@Compo202except miniwave on d-blocks, mini-ship with a wall of spikes… and just the entire spider gamemode.
Robtop saying that he wouldn't rate levels where you have to be inside spikes.
Chonnical depression mini wave: allow me to introduce myself
@@Compo202 wait until bro finds out about conical depression
@@catchara1496that was unintended and too late to fix
2:33 oh no. this is going to be a rerun to what happened with that OTHER level 😥
I'm a little out of context. Can you tell this story pls (briefly)?
I'm lost.
what?
The one with the pixel mermaid ?
@@imarandomperson761 what’s the story?
I agree with robtop's opinions about platformer extremes and spikes, but a lot of high quality platformer levels still should be featured at the very minimum.
I dont really play platformer though.
There's a lot of platformers that don't get rated even though they look super cool
Robtop be like "Stop standing inside the spikes"
My brother in christ you made the janky-ass hitboxes
You do realise without the janky hitboxes, it would be miserable to play the game? Imaging a world where triple spikes sre impossible snd the second you get close to a spike, you die. The smaller hitboxes makes the game feel more fsir. It’s deliberate.
HE MADE IT FOR CLASSIC USE YOUR BRAIN
Who do you think you are, Zoink, Wpopoff, or Gd Trick?
@Arrowgu4 he made platformer use your brain
@@liminall true
Honestly In my opinion, there is no difference if the hitboxes are shown clearly as standing in spikes genuine ruins the enjoyment factor of those levels. But It is not fair to not rate those levels. Players worked hard making and beating the level just for it not to get rated and them feeling the levels to be a waste of their time.
I'll be on a standstill because both side have their point and problems but I still feel it is wrong to not rate levels people struggled to create, decorate, and verify.
you get used to the standing in spikes, i actually beat that version of iwbtg with the accurate spikes and it was way less fun than the actual level lol
yes dude exactly
Well some people struggle to make trash levels. Effort means nothing when rating a gd level. You do realise, people, to “complete” the whole game, need to beat every level. Yea, that probably will never happen but still, a rate means robtop is saying, “Yea the moon grinders will be fine with this” He doesn’t rate things for himself, the players are the ones who have to beat it.
@@Compo202 robtop is not rating stuff that moongrinders want, i mean the level “moongrinder” made by every moongrinder ever isnt rated yet after being sent 100000 times
Idk why robtop pressed about the hitboxes he himself created
Gd is getting crazy
Me da flojera traducir al inglés así que aquí tienen la explicación de un aficionado en diseño de juegos por si les interesa: Cuando creas un videojuego las formas de colision NO deben coincidir con el sprite en cuestión, esto es algo que pueden ver en todos los buenos videojuegos de plataformas existentes ¿Por qué? Es importante recordar que el jugador medio se guia por lo que ve para intentar jugar de la forma más óptima siempre, es decir, percibe por la vista y luego hay un proceso logico que termina en una serie de movimientos que se hacen para no perder, durante dicho proceso se pierde información y a mayor velocidad vaya un juego más información se pierde ¿Por qué esto es importante? Porque cuando tu cerebro está ocupado, reaccionando, planeando y haciendo saltos preciosos no hay lugar para que piense si cabrá en un lugar o si cierto salto es lo suficientemente preciso, es por eso que, a pesar de que no sea lo más matematicamente exacto, las formas de colisión de lo dañino para el jugador siempre son más pequeñas que el sprite del objeto en cuestión, para que si se detecta colisión entre el pincho y el jugador la persona que está jugando también pueda verlo. No es un truco necesariamente intuitivo pero es de lo más básico, si no puedes crear niveles sabiendo eso no mereces rate, entiendo a Robtop totalmente
Can't blame Rob, platformer was long awaited for so he expected some other unique gameplay for extremes than just spike clipping. As a game dev myself, I'd feel the same way, but I wouldn't go out of my way to say something about the players
1:21 his bird wanted to join 🗿
I’ll never understand people in the community who say they hate Rob. You can disagree with his takes, but he’s a one man army when it comes to making this game, that’s extremely respectable. And he interacts with the community all the time and takes deep consideration into feedback he gets. He’s allowed to dislike a level style
🐐 comment
I understand where rob is coming from, extreme demons are just tiring when all they do is make robot or really any other ganemode where the whole gp is just time your timing between spikes. You can make a hard extreme without that, just need to think more about uniqueness.
Hi moongrinder with 7000 moons here personally i completely disagree with robtop becuase there are only 3 ways to make extreme platformers 1) make it long like fury of 500 that level isnt hard just long 2) timed, like beatpulse this is hell to play a level with this. and 3) needle platformers, every moongrinder need to know this mechanic becuase this makes level hard 11 out of the 20 extreme demon use this and also every to one use this even from the 2 platformer demon that got rated people realized that this is the easyest and best way to create platformer extreme there is no counter argeumant if you dont like this then dont play pltformer extremes its like asking why every top 1 have a wave its because this is the hardest thing in classic gd so robtop can only blame him self for making shity hitbox on every spike this is why the platformer community is so strong because every one know that this is like the eave the hardest thing that you can put in a level so yeah it is just robop falte and he need to live with it mabey next time think how is really in the worng befor just jumping to defend robtop
Im completely on robs side. Instead of making actually fun levels that introduce their own gimmicks and mechanics that make the gameplay interesting and fun theyre abusing hitboxes to make gameplay that could only be beaten by precise jumps which in my eyes is not fun at all. People should make innovative gameplay and levels that are just generally interesting to play and not just jumping inbetween spikes. That is not fun.
a massive issue is how robtop doesnt rate fun creative levels like the crerro kaizo levels or mountainous climb, mountain roof and many others
Man I'm glad this didn't age well
@@2ItalianCats lmfao
It’s crazy bc RobTop is actually correct, but GD players are toxic af and will dislike any opinion that gets posted
on robtops side: it makes game seem buggy and unfair by nature.
but otherwise, i find it very fun to do unintended things in video games
If he cares so much, then he needs to make objects with hitboxes he likes
@@Prometheus_Altcustom hitboxes
Yeah, but he's the one who kept the spikes the same hitbox in platformer mode. It was his decision to do this, and now if people use different spike hitboxes in top levels that's not gonna be what players are used to, and feel unnatural, wbich is especially a problem with top levels. It's a similar problem to fixed hitboxes in classic levels, but easier to fix by changing the spike hitbox for platformer. He can't do that now though so he's stuck with what it is now.
@@Sepi-chu_loves_moths it's supposed to be just a gimmick, not a *basically* requirement for plat. extreme demons. That's what he's referring to
@@ricepower2005why should the default be custom? he made the hitboxes, he should have changed them for platformer levels if he hated them so much
2:06 OH MY GOD OSIRIS BY WATRMEL1 AND THXNDERED MENTIONED (we winning the ncs gauntlet contest fr)
ON GOD WE PULLING THROUGH 🤑🤑🤑🤑🤑🤑🤑
Bad
@@galacticd0gg413 ok buddy
Incredible Intro
Damn Robtop got bullied by their own community
His
his?
@@Rileyton his
AS IF HE DOESNT BULLY US
COME ON, LETS ALL DISS THIS IDIOT!
yeah they is also used as a gender neutral singular and therefore can be used for anyone
i overheard that Robtop is severely allergic to IWBTG games and Needle
2:09 Bro might be the new Anubis level 🔥
1:56 Yeah the community fell off 💀
oh hi omas
Guy from daily chat
i completely agree with robtop tbh the gp for platformers are all the same and there’s nothing unique about them anymore
tbh, I completely agree with robtop, I don't wanna see ANY more un-original I wanna be the guy platformer levels cause they're just so boring at this point.. Also idk if this is just personal opinion but I think abusing the hitboxes of spikes to stand inside the spikes just makes it look ugly. That's just my thought tho
Hardest?
I personally really like hitbox abuse demons, SO LONG AS THEY HAVE GOOD GAMEPLAY. I'm even making a level using them called "Don't Be That Guy"
I'm fine with that type of extreme platformer gameplay ngl, i think it's fun. Small reminder that if a level isn't rated doesn't mean you can't play and enjoy it anyway.
i am fully of the belief that the rating system on whole has done more harm than good for the community i am going to be honest
I do gotta understand Rob's view of standing inside spikes. It's really annoying, mainly on mobile and takes up like 98% of platformer extremes' difficulty.
First RobTop hated people adding jump indicators in levels, and now he’s complaining about standing in between spikes in platformer levels
Well he's got a point tho
@@luckiz32 a bad point, he's using the same logic he did here with not rating tidal wave, alongside some other strange logic
@@1cn1cn1 yea but putting jump indicators on orbs is useless. Players know that you click on orbs unless they just started the game a few minutes ago. And jumping on between spikes is not supposed to happen. Robtop didn't make the game that way.
WOW, YOU JUST SAID TWO THINGS! THAT TOTALLY ADDED SUBSTANCE AND AN OPINION TO THIS VIDEO!!!
@luckiz32 robtop never intended for frame perfect extreme demons and openly showed his dislike for tidal wave and indirectly called the gameplay unfun
robtop should add one of those hitbox objects with the shape of a spike
I think what robtop's initial problem with pemons was that there wasn't much variety, i think this the case because rob once rated 3 pemons, a precision ship and precision cube pemon and a VVVVVV inspired pemon and now rob's problem with unrated pemons is that most of have the heavy hitbox abuse gameplay and as colon said, it requires you to just eyeball the hitbox which is can be frustrating. another problem rob has with unrated pemons is a lack of innovation gameplay-wise with most unrated pemons being needle and just that, no gimmick, levels like Beatpulse and Crerror Kaizo I are probably levels that appeal to rob because they're unique, Beatpulse has a time limit, disallowing you not moving and Crerror Kaizo I is an autoscroller. just anything to break away from purely needle gameplay, could imagine what a top 25 pemon with the orbswap shrine gimmick would like?
you dont have to eyeball the hitboxes, they are the same in every level and are incredibly consistent. colons take was 1000% a skill issue lol
@@Ellie_2810fym you dont have to eyeball the hitboxes?? do you see the red line of the spikes' hitbox? can do that with muscle memory? what if the spike was scaled? and even if its a skill issue you still have to think to guess wheres the hitbox and/or how big the hitbox is so you can predict where to jump. and if you didnt know completing a level with the "Show hitboxes" hack doesnt count as a legit completion.
@@Ellie_2810 even if it is an issue on everyone who complains about needing eyeball the hitboxes, i still believe that levels like Crerror Kaizo I and II are better than most unrated pemons. i think hitbox abuse is unavoidable in any top-level play in a platformer game but i do wish that there'd be more innovation, maybe a pemon like "its just that easy" where you have to memorize what's coming up next or as i said in the comment, something similar to orbswap shrine, maybe a pemon like robot king where there's little to zero spikes in the level and the difficulty comes from how easy it is to fall. there's so many more options for platformer levels than classic levels which is why im so frustrated from the lack of innovation
@@D3letedXD im fairly decent at platformer and im well past the point of having to “guess where the hitbox is” considering its the same in every level 😭
its not even like an inhuman alignment either it’s literally just how much my foot can go into the spike lol, theres similar with other gamemodes as well
Intros keep getting better🔥🔥🔥
RobTop would say it’s right, but only for Gd lite. He needs the add revenue 1:30
1:57 AND THE CROWD DEMANDS A REFUND🔥🔥
That Intro was Despicable
00:54 i hate when unexperienced but famous people decide to give opinions on stuff they know they can't be accurate at and influencing a bunch of people with it. Just like when Doggie said acu is an extreme demon even tho he said himself he can't tell the difference between any low ranked extreme demon and an insane demon, and now a bunch of people agree with him (acu is way harder than cata, which was never considered an insane demon ever). Rob was totally off with it and i 100% agree with all criticism, we have always been used to the hitbox abuse, he has never tried to stop it himself and now actually accurate hitboxes are the worst thing ever, way worse than clipping through spikes (Avernus proves it out loud). Sure it looks ugly and kinda bad for this game that most of the hardest platformer levels require clipping through spikes, giving the impression that his game is buggy. But this is not the time for him to back out, especially with all the criticism he's receiving. It's true that he mostly doesn't care about his community.
they are literraly saying: rob i made the most anoying gameplay style for the 100th time, why arent you rating my level?
its absurd the amount of uncreativity and anoyence when i see 3 spikes where i need to stand in the middle. For example, the second platformer insane demon has a huge problem with this, its super annoying and people need to change this to have more open ideas and not just how the nowadays extreme demons are: Anoying gameplay, absurd amount of dificulty with blindness and some with unoriginal gameplay
Clearly youre just not up there to enjoy these levels, platforming trough spikes can be extremly satisfying
@@Tymoniska satisfying? For me its super annoying, although, if the creator wants, im not gonna complain abt that, but for me and other people, these platformers are getting super annoying
@@Tymoniska only satisfying after you die 7,210 times
make a hard, satisfying and creative platformer then
“the most annoying gameplay style” skill issue tbh play a different level if thats ur issue
My take is that I don't have an issue with the hitboxes or abusing the feature, it's that it's so prevalent and the levels that abuse it seem to look so boring. looking at a robot abusing spike hitboxes the entire time is less than fun. I'd rather be playing Lord of the Rings: Gollum. I don't play these levels though, but mostly because they just don't look fun to play and I rarely have ever been proven wrong, that a level is fun to play despite the video playback of the gameplay looking boring and unfun to play. HOWEVER, other platformer levels that incorporate a lot of thinking, skill, and gameplay mechanics that stand next to Celeste, and visual marvels, should be rated by RobTop instead of thrown to the side and ignored. I get why he has this mentality, a good number of levels are sort of the same so that can warp your perception of other levels. But those other levels still exist and should at least be reviewed, if not rated.
I once said Rob had skill issue and that extreme demons ratings were unfair, especially the platformers. I got 13 dislikes (deleted it later). Its basically a difficulty bias but people dont want to hear the truth. Now Rob says the opposite thing and he gets disliked too. Does that even make sense ?
you are spot on with the ratings, they are complete BS and should be way lower
You will get dislikes on GD comments if you say anything critical, there’s a lot of problems with GD comments and it’s mainly because a lot of young children play the game. Just be glad there’s no replies for comments
can’t agree with rob unfortunately, I can see where he’s coming from but realistically there’s not much you can do about that without removing a lot of difficulty from these extreme demons
Nah its definitely possible to create hard gameplay without needle gameplay.
@@tessal6555and what do we do for people who want precision platformer gameplay and not like... puzzles i guess?
@@dinoaurus1 Tech, or complex gameplay that requires you to think on how you're supposed to do it.
Im jealous of all the ppl who can run those fancy levels on their OP pcs
i respect robtop, but disagree with him
2:23 WGDPS VIDEO LETS GOOOOOOOOOOOOOOOOOOOOOO
YESSSSSS had so much fun making those sprites
Rob is right, spikes are meant to represent an area where you shouldn’t go, things that you shouldn’t touch. At least use the smaller spikes, it makes more sense and it doesn’t change the difficulty that much.
Colon glazing robtop is nothing new
and right fucking ly so
everyone who DONT play platformer agree with him, trust me needle is fun it just looks tedious to them but when you actually try it and get good at it its really fun
djnate lost all my respect
😭😭
What was that "MINIONS! WE ARE GOING TO SFEAL THE MOOON!' ahh intro 💀😭🙏
Dreamworks ahh intro
2:26 baldi’s basics principal
1:56 we are skibiding circles with this one🗣🗣🗣🗣🗣🗣🗣🔥🔥🔥🔥
Skibidi Circles Infinity X 🗣🗣🗣🔥🔥🔥
@@EpikDaBoii 🔥🔥🔥
idk why, but gd players dislike any negative comment, which is NOT good. Friendly criticism will help the creator and when you dislike it, the creator can't see it and the level will continue being the same without being at its fullest potential, the iq decrease is insane like who even dislikes friendly criticism that is actually nessecary for a level?
Robtop:works hard and alone for a game for 10 years
Robtop:have 1 opinion
The community:😡(the least angry and dramatic the community bean lately and its very dramatic)
Imagine a Dev ruining (not really) a game that you love since 20xx
you are so ignorant
The dumb part is that the spikes aren't even that bad it's the generic platformer robot gameplay that's always the same every single level
PLEASE NOT ANOTHER PDF ACCUSATION
its about platformer extreme demons, why would it be about that
@@FitzgeraldBloxlore Because there have been so many pedo accusations this year
chris
@@Flyingturt1e we do not want to repeat chris tyson 🥊🥊
1:55 No They got Nate! I don’t think we can hold on much longer
1:16 Cool Music! 😂
People cant make original gameplay for platformers extremes and they cry about it, simple as that
Dash Geometry Dose Daily
Intro:
Hello everyone, this your despicable dose of geometry dash.
The Despicable Me intro is hilarious and awesome!
I mean.. it's Rob's game and he decides which levels get rated based on his liking, so if he doesn't like them then he doesn't have to rate the levels.
TBH,he's right about every extreme platformer using inside spikes but he doesn't needto comment that,its just a gameplay type of platformer mode,and if people like it,who are you to judge it?
based
Honestly
Bro he made the game wdym he can’t judge levels lol.
@@GumdropXD well,he made the game with a open level maker, so it's expected that maybe your fan base will have different ideas of gameplay than yours
@@LaranjaLimonada and that’s completely right but you should still be able to judge a level regardless of the popular opinion on it.
Damn guess I ain't getting a creator point. I was going to make top 1 plat but uh, it involved a lot of that
RobTop was kinda right imo, most of the extreme demon platformer levels nowadays are just "exploit the game's hitboxes to win". Levels should be challenging, yes, but not to the point where it looks impossible. Plus, some variety in extreme demon platformers would be nice😂
not its really just 'abusing the games mechanics everyone is familliar with anyway' there is nothing wrong with platforming trough spikes
@@Tymoniskaima tell you this, not everyone is familiar to the games mechanics. Not everyone is amazing at a game.
@@Nonirul1 everyone who plays extreme demons is and needs to be obciously
and normal extreme demons are mostly ship/wave but no one complains about it! no but seriously i agree with tymoniska here, platformers are meant to be hard and its basically impossible to make hard and fun gp without abusing spikes
@labirintocomplesso1273
do it! the editor is right there and free to use for everybody
I agree with Rob on the platformer extremes it’s just unfun to have to estimate how far you can clip into the spike to make a jump. And it’s just plain lazy you can make much more interesting gameplay even without spikes. Like look at robot king, that’s an awesome level that’s a really good platformer level. I don’t mind jumping on the edge of spikes but having to go inside spikes are just stupid.
honestly the worst of robs comments on the level is the one that basically just says changing (the spikes) visuals dont affect difficulty which rlly shows complete lack of understanding of precison platformer gameplay
as an extreme demon platformer grinder i agree with you
2:10 why does it look so much like a level i was planning to make... this has happened too many times...
Its just annoying how robtop discredits needle gameplay for being bad when its really fun even in the high level, it may not be fun for people who never play platformer or have an easy insane demon as their hardest but when you start to play needle levels they are normally very fun like null and and void world are really hard but also good gameplay, its even more infuriating when you see how most of the platformer demon robtop does rate its clear he never checks the gameplay with levels like pixelpath II having great deco but most people in the platformer community agreeing it has awful gameplay, the same issue plagues a lot of levels and then for non demon platformers its even worse with the majority being bad gameplay and deco with nothing unique. I feel like robtop doesn't know what most of the platformer community likes and the platformer community is in desperate need of someone else like incidius or other mods who care more about platformer to be allowed to rate to save it from dying. Overall robtop and other people in the community are just disconnected from the platformer community and ignore all the amazing unrated level like mountain roof, life and beauty and many others. If you join any platformer server and talk with people you will find so many levels that deserve the rate and have been seen by robtop countless times some with needle but many without and having no reason for robtop to dislike them having good deco and amazing gameplay especially to what robtop actually rates like the abyss getting only a star rate and the same with free solo but then levels like mummy issues which have no change to the level just boring design and survive, or dashing adventures which is a cool level but gets epic with bare bones deco and a buggy mechanic, at this point needle isn't even the issue its that robtop seems to refuse to rate any level that doesn't fit his specific ideals. Robtop shouldn't be the sole person in charge of what platformers get rated he has only harmed the community from his choices and is to stubborn to change we need more mods who care and can rate platformer especially since not everyone is going to like the same levels, some will like slopes or orb tech others will like needle and others puzzles you can't ignore levels that you don't specifically like when countless people do.
I agree with robtop people make WAY to many platformer demons
The funny part is most people who complain about the enjoyment factor aren’t at the skill level to play them. Rob needs to rate these levels.
Yeah he already did rate like 9 demons
Rob is so trashy for that ngl
2:50 i knew that how do people not know that in fact because i was like why does this happen it was actually the start of the firdt trigger i knew how to use
Because everyone chooses the right path no one chooses the wrong path
@@EimysGDexactly lol
The platformer extremes are like nine circles levels, all to similar to be rated
is robtop keeping himself the only person that can rate levels so his game only follows his opinions
Bro why can't rob just let people make game-play how they want, I thought as a creator you could do whatever you want In the GD editor (as long as It follows TOS) and as long as It Is decorated well and plays semi-good It should be rated (and Is a minute long or more). I feel really bad for the people that got skipped over just because of a nit-pick by the creator of the game. So lame on Rob's end. People should make a point of always making you do at least one jump In between spikes JUST to protest this. Also all the big creators defending Rob are just glazing him so Rob will rate more of their levels. Again, SO lame.
Using the Mr Fraud Video Thumbnails for this Situation is Fax and Wild
Honestly I think this conversation should be more about the unoriginality; these platformers demons aren't really about creative and tight gameplay, but really focus on the tight aspect just to go "woah look how hard this level is guys".
don't get me wrong, I don't think standing inside spikes is bad--it can be interesting when done right. but, these jumps are just spammed and are no longer a novel part of a level that stands out.
robtop really should respect the community
1:22 crazy music