I’m gonna miss upgrading that one unit from the ancient era all the way to the modern era and giving it every promotion. It felt like each unit had a unique story though having the commander stay gives a similar feel.
Yeah honestly it would be nice if they had like a regiment of renown system where if certain units do a lot they get a title and become really good at something specific or a Jack of all trades
@janhalek669 I still enjoyed that but that's a MASSIVE war you have! 30 units upgrading every two turns? What do you have, 150-300 units? I always go for warfare when I play and I play with 8 deities on a team against just me. I still don't have that many that many promotions to dish out. Usually more like 5 every two turns.
@@austinlokey3946 we'll y know it was rather an example than actual game, but as a wide player I don't get why are people so turn on from tall gamestyle when wide gamestyle is boring and even highly ineffective even in multiplayer. Have this people ever manage 20 cities, 30 trade routes, gevernons, city states...?
Civ and Sid Meier's endurance over the last decades is really impressive. This year alone, the likes of Millennia and Ara: History Untold were released, and each time the initial curiosity over the new games lasted only briefly before people began asking once again: 'when is Civ 7 coming out'?
@@theWebWizrd I mean civ v also was a significant downgrade from civ IV before it's DLC. Personally there are some mechanics civ vi has that v doesn't that makes it really hard for me to go back
Please, I hope they make the unit models smaller so they don’t clip into each other. It’s cute that the grouped units spill over the tile border but it will look ugly if they are next to one another and overlapping.
i really wish Civ would move away from the giant units - would be great for the units to look small against the tile, and have the units appear like an actual army when packed in with the commander.
There are mods (atleast for civ 6) that do unit rescaling. The issue is now each unit on that tile and has an attack animation, im sure you could see the issue here with larger militaries. Turns take forever.
I agree. They need to move away from one thing per tile, be it a massive city or a slinger. If the hexes were subdivided into smaller hexes, that would make a lot of sense, with different things taking up a logical amount of space.
Genuine question: why did you like it so much? I can appreciate the balance around diagonal movement, but still probably slightly prefer Civ 3 style squares.I have no strong feelings towards it though, so I'm curious why you do.
@kunalmishra9463 simpke it made borders more organic ... that seems not much but in game play i thought it made a big differance.. it all looked mirw natural and improved my overvieuw
I wish they'd bring transports back, instead of just letting you sail your units across the oceans. Just because a country has soldiers doesn't mean you can just send that army overseas. I remember in 4 you could derail an invasion by destroying the enemies' transports.
I am a huge fan of humankinds combat style and thought civs was a bit clunky. Humankind of course was not perfect also to each their own, but I am definitely excited to see how civ 7 combat plays out
I think the combat is still gonna be broken af in multiplayer. I would have hoped they would make a significant improvement in the way the mechanics work. Also I think the old ways where you could stack multiple units on one tile was better, it just needs to be adjusted so that maybe only 3-5 units can be on one hex. The situation where the whole map is cluttered with units is just not quite it.
Exactly. Furthermore in Multiplayer one usually has a lot more units than shown here. I dont see any reason why transporting them with commanders is going to be better, if even possible, than just swarming the map with them. Stacking should come back.
AI are never going to be able to take a settlement late game. They can hardly do it attacking single tile settlements/capitals let alone work out how to take all urban tiles and the town centre!
I dreamed up a mod for civ 6 with commanders that functioned very similarly to these. I had some that civ 7 doesn't and I suppose now is a good time to mention that I never made that mod. Why? Because I discovered that couldn't mod at all, which is no surprise considering that I can't code either. No, I just dream up impossible challenges for myself. Anyway, all that to say that I am very excited to have the opportunity to play out something that resembles the mod I had imagined. Now if Firaxis is listening, there are other types commanders they might consider. For example, one that excel at intelligence gathering like scouting and spying. Or a charismatic/propaganda commander that grants a morale boost to troops and reduces the morale of the enemy units and cities. And one idea that I couldn't quite figure out how to implement was the exciting idea of a commander that could create a smoke screen or create ambushes and so on- a sneaky commander.
Don't agree with he immersion. Having super units for centuries is the opposite of immersion for me. Losing the attachment to units is kinda sad, but this should be a big buff for ai combat
@@cheffpm I mean kind of, but even units don't last centuries usually. We don't have divisions from the independence war in USA, and Britain probably has shuffled military structure since their redcoat divisions. Also until modern times, standing armies themselves almost never existed and would disband after wars (with ancient Rome being the main exception). You might have a knight order last a couple generations at most
I try to tell myself that it'll be fine cus that's the same thing I thought about civ 6 on launch, but damn every button in this game seems to want me to use my fingers on a touchscreen
Same, ages is my big problem so far and a few others... rest of the ages 100% DLC for classical, dark ages, medieval, industrial, contemporary, probably even future... I'm waiting for a full gameplay start to finish to see exactly how all the systems work and to see more about combat too, cause what the dev streams showed was almost nothing
That's very much a deliberate decision on their part. According to devlogs, each era transition is going to be a kind of soft-reset to the game to limit snowballing.
Yep the same critic. Specially when they talk that each age will limit exploration and each age will reboot. As long as it doesn’t feel like on each age a new game is starting… idk
Never understood why they not just copy call to power 2 combat system. You can have 12 units in one tile, who all attack defent at once. Also their public works system, much better than workers and whatever they introduce in civ 7
Great content, as always! I have a quick question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
Fraxis can promote this game as much as they want but every time I watch a new Civ7 video, all I see is lazy design choises and a feeling of rush for quick money grap. I don't think many people will buy a half finished game at launch. At least, I will wait for DLCs and even then I really don't think I will pay to play this game. If you know what I mean...
We, players was expecting more commander skill options as advancing to a new age. However fraxis gave less skill options. A modern age commander being less skillfull than an antiquity age commander makes no sense and it is a sign of lazy design. We want more combat options and more challening combats as we advance through ages
The later commanders have less skill options because they are around for a shorter duration of the game. If it was the same size, players would only be able to reach a very small amount of the tree anyways
Just seeing more amd more unfinished unpolished systems that are gonna be stuffed full of Dcl and furutr content. Hard pass for me on all fronts. Thanks for your steller coverage of this upcoming title. I can unequivocally say im not intrerested, and am even more disintrested then civ 6 release.
Some things make me think yes good, but many changes like no undividual promotions make me almost regret i pre ordered this game.. but ok its civ i played all versions so bough FE lol
I'm going in with an open mind. The artstyle is moving back to a darker Civ 5 -ish feel which I appreciate compared to the direction 6 was headed... but... I can't put my finger on it, the rest feels kinda lifeless. I guess we'll see though - for this series I'll commit to a day 1 purchase.... never again for Total War though.... I will never forget Sega / Creative for Rome 2's release when I was poor and that pre-order meant a lot to me.
Ugh, CIV VII remains being more 3.5X rather than 4X with pitifully poor military mechanics, and hasn't been a true 4X since CIV IV. I was halfway excited at the beginning. I had thought they'd introduce combat width to tiles and limit to certain numbers, but still stack. Nope, still carpets and nonsense making military unfun / unprofitable. Back to Age of Wonders 4, where military actually matters-- almost to an insane degree where cities almost don't matter.
And yet every bonus from the commanders look incredibly boring, every bonus he hovered over looked the same from civ 5/6's bonuses, 0 innovation, they just shuffled things around and added nothing new
Civ 7 totally changes combat, meanwhile nothing has changed in Cities Skylines 2... Also Merry Christmas Everyone! 🎄(well it's boxing day here in straya but still christmas in america)
Until Great Britain is in the game the US has President as a leader option, and the other great European powers exist I could care less about Civ 7 now. All the pre-release info has done is save me $ because I am not buying it now.
Watching your channel is like an adventure into the world of funny characters and hilarious situations. Keep making us happy with your funny videos!🙊🐄🦎
I feel the original Civ 1 nature is deeply missing now, units and war were all, now a warmonger must obey to social rules which are deeply against peace. That’s excellent in real life but not in a civ game
Honestly same, it looks like crap, and even if I were interested to try it I wouldn't pay £60 for the 'standard edition' with limited content. It's a complete cash grab, looks to me like Firaxis is cashing out
@@BubuRuzubacklash to the announcement of ONE leader claiming wokeness is nonsense. She is prominent enough to get on US currency but not good enough for players?
I’m gonna miss upgrading that one unit from the ancient era all the way to the modern era and giving it every promotion. It felt like each unit had a unique story though having the commander stay gives a similar feel.
Yeah honestly it would be nice if they had like a regiment of renown system where if certain units do a lot they get a title and become really good at something specific or a Jack of all trades
Yes, and now play big map and upgrade 30 unit in two turns each. Enjoy
@janhalek669 I still enjoyed that but that's a MASSIVE war you have! 30 units upgrading every two turns? What do you have, 150-300 units?
I always go for warfare when I play and I play with 8 deities on a team against just me. I still don't have that many that many promotions to dish out. Usually more like 5 every two turns.
@@austinlokey3946 we'll y know it was rather an example than actual game, but as a wide player I don't get why are people so turn on from tall gamestyle when wide gamestyle is boring and even highly ineffective even in multiplayer. Have this people ever manage 20 cities, 30 trade routes, gevernons, city states...?
I mean in civ 6 is wide style boring. From what I see civ 7 will have it beter i hope
Civ and Sid Meier's endurance over the last decades is really impressive. This year alone, the likes of Millennia and Ara: History Untold were released, and each time the initial curiosity over the new games lasted only briefly before people began asking once again: 'when is Civ 7 coming out'?
Not really for me. Civ 6 kicked me out of the series. I'm cautiously optimistic about civ 7.
@@willo1345 I've seen a lot of people in the community that initially dismissed civ 6 seem to like it now, so maybe its worth another try
@@gamesmaster1060 It is still vastly interior to Civ 5 Vox Populi IMO. Sadly. As will most likely Civ 7 be.
@@gamesmaster1060 I tried, still don't like it.
@@theWebWizrd I mean civ v also was a significant downgrade from civ IV before it's DLC. Personally there are some mechanics civ vi has that v doesn't that makes it really hard for me to go back
Please, I hope they make the unit models smaller so they don’t clip into each other. It’s cute that the grouped units spill over the tile border but it will look ugly if they are next to one another and overlapping.
i really wish Civ would move away from the giant units - would be great for the units to look small against the tile, and have the units appear like an actual army when packed in with the commander.
And how will you see and pick them at a glance?
I get the appeal of what you’re talking about (and a lot of others feel the same) but I like them big so you can tell what’s going on
There are mods (atleast for civ 6) that do unit rescaling. The issue is now each unit on that tile and has an attack animation, im sure you could see the issue here with larger militaries. Turns take forever.
I agree. They need to move away from one thing per tile, be it a massive city or a slinger. If the hexes were subdivided into smaller hexes, that would make a lot of sense, with different things taking up a logical amount of space.
@@sockmess they have a giant icon above them
"it's still a victory condition"
It's the only condition
Correct
The hex grid was a supurb change to civ so simple but genius
Genuine question: why did you like it so much? I can appreciate the balance around diagonal movement, but still probably slightly prefer Civ 3 style squares.I have no strong feelings towards it though, so I'm curious why you do.
@kunalmishra9463 simpke it made borders more organic ... that seems not much but in game play i thought it made a big differance.. it all looked mirw natural and improved my overvieuw
I wish they'd bring transports back, instead of just letting you sail your units across the oceans. Just because a country has soldiers doesn't mean you can just send that army overseas. I remember in 4 you could derail an invasion by destroying the enemies' transports.
I am a huge fan of humankinds combat style and thought civs was a bit clunky. Humankind of course was not perfect also to each their own, but I am definitely excited to see how civ 7 combat plays out
I think the combat is still gonna be broken af in multiplayer. I would have hoped they would make a significant improvement in the way the mechanics work.
Also I think the old ways where you could stack multiple units on one tile was better, it just needs to be adjusted so that maybe only 3-5 units can be on one hex.
The situation where the whole map is cluttered with units is just not quite it.
Exactly.
Furthermore in Multiplayer one usually has a lot more units than shown here. I dont see any reason why transporting them with commanders is going to be better, if even possible, than just swarming the map with them. Stacking should come back.
AI are never going to be able to take a settlement late game. They can hardly do it attacking single tile settlements/capitals let alone work out how to take all urban tiles and the town centre!
This Commanders thing is a big gamble, but I’m optimistic
5:10 It is my recollection that it was said in one of the livestreams that commanders do come back, after a time interval, if they are killed.
Will you make video about game ending after the cold war and we are missing 1 or more ages, or we going to ignore that?
@@dejanjovanovic9364 He is probably paid. So, I don't think so
great content as always
I dreamed up a mod for civ 6 with commanders that functioned very similarly to these. I had some that civ 7 doesn't and I suppose now is a good time to mention that I never made that mod. Why? Because I discovered that couldn't mod at all, which is no surprise considering that I can't code either. No, I just dream up impossible challenges for myself. Anyway, all that to say that I am very excited to have the opportunity to play out something that resembles the mod I had imagined.
Now if Firaxis is listening, there are other types commanders they might consider. For example, one that excel at intelligence gathering like scouting and spying. Or a charismatic/propaganda commander that grants a morale boost to troops and reduces the morale of the enemy units and cities. And one idea that I couldn't quite figure out how to implement was the exciting idea of a commander that could create a smoke screen or create ambushes and so on- a sneaky commander.
I don't like the loss of XP for individual units. I've had some legendary units over the years.
it also sucks for immersion, no longer can you have an elite unit youve kept over the years
@@cheffpm I know, that legendary unit that saved the country from countless invasions over centuries!
Don't agree with he immersion. Having super units for centuries is the opposite of immersion for me. Losing the attachment to units is kinda sad, but this should be a big buff for ai combat
@brubie7584 its not about their abilities, but having continuous units. its not like we got rid of the 101st after the wars
@@cheffpm I mean kind of, but even units don't last centuries usually. We don't have divisions from the independence war in USA, and Britain probably has shuffled military structure since their redcoat divisions.
Also until modern times, standing armies themselves almost never existed and would disband after wars (with ancient Rome being the main exception). You might have a knight order last a couple generations at most
Age of wonders and the endless series did the army leader role ages ago. A nice change for civ tho
To replace raging barbs the devs should have a hardcore option so that commanders don't comeback after dying
do we know if mutiple commanders stack bonuses on nearby units?
I hate to say it, but it looks more like a mobile game at times.
I try to tell myself that it'll be fine cus that's the same thing I thought about civ 6 on launch, but damn every button in this game seems to want me to use my fingers on a touchscreen
The only problem i see happening with CIV7 is the 3 era change feeling like sections in the game, instead of having a natural evolution like CiV6
Same, ages is my big problem so far and a few others... rest of the ages 100% DLC for classical, dark ages, medieval, industrial, contemporary, probably even future... I'm waiting for a full gameplay start to finish to see exactly how all the systems work and to see more about combat too, cause what the dev streams showed was almost nothing
@@HeyMyNameIs... agreed
That's very much a deliberate decision on their part. According to devlogs, each era transition is going to be a kind of soft-reset to the game to limit snowballing.
@AJCherenkov you are probably right yes.. i do not like their atitude by the way
Yep the same critic. Specially when they talk that each age will limit exploration and each age will reboot. As long as it doesn’t feel like on each age a new game is starting… idk
Never understood why they not just copy call to power 2 combat system. You can have 12 units in one tile, who all attack defent at once. Also their public works system, much better than workers and whatever they introduce in civ 7
February cannot come fast enough.
I predict that it won’t overall be an improvement but to the contrary be overall worse. Hope I’m wrong!
Great content, as always! I have a quick question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
Although i pre ordered.. i feel this is more a civ like game than a true civ game
So no naval commanders for the ancient age? I cant have triremes be commanded?
What i dont understand, why are commanders just called commander instead of named characters or even great people. At lot of flavor left on the table.
Many civs have unique great people so they are seperate.
Commanders having names would possibly be fun tho
When is the UI going to stop being an eyesore? It looks so “temp dev UI” (hopefully is).
Fraxis can promote this game as much as they want but every time I watch a new Civ7 video, all I see is lazy design choises and a feeling of rush for quick money grap.
I don't think many people will buy a half finished game at launch. At least, I will wait for DLCs and even then I really don't think I will pay to play this game. If you know what I mean...
We, players was expecting more commander skill options as advancing to a new age. However fraxis gave less skill options.
A modern age commander being less skillfull than an antiquity age commander makes no sense and it is a sign of lazy design.
We want more combat options and more challening combats as we advance through ages
The later commanders have less skill options because they are around for a shorter duration of the game. If it was the same size, players would only be able to reach a very small amount of the tree anyways
@@fireballgarcia1281 And that proves my lazy design assumption
Just seeing more amd more unfinished unpolished systems that are gonna be stuffed full of Dcl and furutr content. Hard pass for me on all fronts. Thanks for your steller coverage of this upcoming title. I can unequivocally say im not intrerested, and am even more disintrested then civ 6 release.
Don't buy it if it has denuvo
Some things make me think yes good, but many changes like no undividual promotions make me almost regret i pre ordered this game.. but ok its civ i played all versions so bough FE lol
I'm going in with an open mind. The artstyle is moving back to a darker Civ 5 -ish feel which I appreciate compared to the direction 6 was headed... but... I can't put my finger on it, the rest feels kinda lifeless. I guess we'll see though - for this series I'll commit to a day 1 purchase.... never again for Total War though.... I will never forget Sega / Creative for Rome 2's release when I was poor and that pre-order meant a lot to me.
Id day one buy medieval 3 stainless steel edition but that's about it. It should be clear to everyone that CA is just here to milk Warhammer dry now.
Why would you ever commit to a day 1 purchase? You have so little to lose from just waiting a week and see what people are saying.
Ugh, CIV VII remains being more 3.5X rather than 4X with pitifully poor military mechanics, and hasn't been a true 4X since CIV IV. I was halfway excited at the beginning. I had thought they'd introduce combat width to tiles and limit to certain numbers, but still stack.
Nope, still carpets and nonsense making military unfun / unprofitable.
Back to Age of Wonders 4, where military actually matters-- almost to an insane degree where cities almost don't matter.
Because stacking tons of units all on 1 tile was a much more engaging combat system /s
And yet every bonus from the commanders look incredibly boring, every bonus he hovered over looked the same from civ 5/6's bonuses, 0 innovation, they just shuffled things around and added nothing new
Super excited for this game. As someone who mostly goes for domination victories I am very happy with the changes made in combat
Civ 7 totally changes combat, meanwhile nothing has changed in Cities Skylines 2... Also Merry Christmas Everyone! 🎄(well it's boxing day here in straya but still christmas in america)
Every release is a little masterpiece. Thank you for your hard work and love!👋😗◾️
Until Great Britain is in the game the US has President as a leader option, and the other great European powers exist I could care less about Civ 7 now. All the pre-release info has done is save me $ because I am not buying it now.
It stinks so bad but I like when it does
I really just hate the look of the new game. I'm really not looking forward to it. :(
Watching your channel is like an adventure into the world of funny characters and hilarious situations. Keep making us happy with your funny videos!🙊🐄🦎
These bots don’t even try anymore
The game looks so goofy man, and UI is trash.. honestly looks like the downfall of Civ right here
stinks like humankind :)
I feel the original Civ 1 nature is deeply missing now, units and war were all, now a warmonger must obey to social rules which are deeply against peace.
That’s excellent in real life but not in a civ game
Woke garbage. The first Civ I won't buy.
Good, I'm sure you won't be missed.
@@One17Seven Oh, I'm not the only one. Check the backlash since Harriet Tubsman.
Honestly same, it looks like crap, and even if I were interested to try it I wouldn't pay £60 for the 'standard edition' with limited content. It's a complete cash grab, looks to me like Firaxis is cashing out
@@BubuRuzubacklash to the announcement of ONE leader claiming wokeness is nonsense. She is prominent enough to get on US currency but not good enough for players?
@BubuRuzu "Wahh wahh there are black people in my history game." Lmao, you people are hilarious.
Get woke. Go broke. This is woke trash. LOL😂
How is this woke? Trash sure but not woke.