Thanks for stopping by, Mark! I definitely want to get a good score in this one but the route as it is, is not quite there yet. The most curious thing about the replay is probably the ship choice. Virtually everyone else is using the secret X-36 ship instead.
it's only 14 minutes and it's already filled with heavy routing, no dead air, can't even take a break after clearing stage. Best luck and nerves for loop 1 consistency and loop 2 clear!
Thanks for the kind comment! This game is indeed very demanding and that's why I like it so much. Loop 2 clear will happen most likely soonish. But this is just a starting point as I want to get a good score, too. I have to make everything as consistent as possible which looks like a great challenge. Let's see how far I can push it.
Thanks for the interest! This is just a start, expect a 2-All soon and then higher scores (no goal yet). I'm gonna play this one for a while. It's probably my favorite Psikyo game, indeed! But I do respect their entire catalogue of games. Other Psikyo games I enjoy a lot are Strikers 1 and 2 as well as the two Gunbirds and Zero Gunner 2. As for some of their other games, I have to spend more time with them first in order to appreciate them more. Dragon Blaze is also considered one of their best and most approachable games.
Thanks for the kind words! It's not as clean as I want it to be but I will work on it to refine it further. I'm playing on an original arcade PCB and I don't know how to manipulate the random stage order. Therefore, the learning and routing process has taken me way longer than I was at first expecting. Since in other Psikyo games, it is (sometimes?) possible to manipulate the stage order, maybe there is a way in Strikers 1999, too. The only thing I know is that a soft reset leads to a default stage order. However, I don't know if I want to reset my PCB each time between runs...
@@plasmo6903 Resetting the PCB each time does sound like that'd get annoying fast haha. Even though its extra time to have to route first few stages at the lower or higher difficulty, I imagine its worth it learning it just be able to start a run without worrying about rng.
Nice!! Cannot go wrong with psikyo, this is especially interesting because I haven't seen too much 1999 scoring stuff
Thanks for stopping by, Mark!
I definitely want to get a good score in this one but the route as it is, is not quite there yet. The most curious thing about the replay is probably the ship choice. Virtually everyone else is using the secret X-36 ship instead.
I'll definitely keep an eye on your progress because you always find really unique and interesting routes for ships no one else plays ha@@plasmo6903
it's only 14 minutes and it's already filled with heavy routing, no dead air, can't even take a break after clearing stage. Best luck and nerves for loop 1 consistency and loop 2 clear!
Thanks for the kind comment! This game is indeed very demanding and that's why I like it so much.
Loop 2 clear will happen most likely soonish. But this is just a starting point as I want to get a good score, too. I have to make everything as consistent as possible which looks like a great challenge.
Let's see how far I can push it.
Super impressive! I've been wanting to dive deeper into the Psikyo games lately, so this is very inspiring. Is this your favorite Psikyo game?
Thanks for the interest! This is just a start, expect a 2-All soon and then higher scores (no goal yet). I'm gonna play this one for a while.
It's probably my favorite Psikyo game, indeed! But I do respect their entire catalogue of games. Other Psikyo games I enjoy a lot are Strikers 1 and 2 as well as the two Gunbirds and Zero Gunner 2. As for some of their other games, I have to spend more time with them first in order to appreciate them more.
Dragon Blaze is also considered one of their best and most approachable games.
That's some super clean routing. Do you fix the stage order, or do same route no matter the order?
Thanks for the kind words! It's not as clean as I want it to be but I will work on it to refine it further.
I'm playing on an original arcade PCB and I don't know how to manipulate the random stage order. Therefore, the learning and routing process has taken me way longer than I was at first expecting.
Since in other Psikyo games, it is (sometimes?) possible to manipulate the stage order, maybe there is a way in Strikers 1999, too. The only thing I know is that a soft reset leads to a default stage order. However, I don't know if I want to reset my PCB each time between runs...
@@plasmo6903 Resetting the PCB each time does sound like that'd get annoying fast haha. Even though its extra time to have to route first few stages at the lower or higher difficulty, I imagine its worth it learning it just be able to start a run without worrying about rng.