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Honestly, congrats for TWO reasons.. not only the improvement to WR, but also the fact you can withstand this game's music. Every time I get the urge to play Donpachi, I make it a little further, learn more and more.. yet the brick wall is always the damn music. This game desperately needs an M2 release so we can have the uncompressed audio on a modern platform.
Fortunately, I enjoy the music of DonPachi quite a bit! It's one of my favorite shmup OSTs. Music is really important to me and I can definitely relate to your comment. If I don't like an OST, I'm probably not staying for long with a game.
Either way, M2 port is desperately needed.
@@plasmo6903 Oh, I should probably clarify: I do enjoy the Saturn music. The soundtrack is pretty nice when you can actually hear the drums. Stage 4 in particular is so different between arcade and Saturn.
Congrats! This was a fantastic run, really enjoyable!
21:26 Impressive!
19:03 LOL I love this little chain, didn't think there could be anything interesting to do there XD
many people think "this game has been out too long for me to be able to do anything to improve it" but that is not true! Glad you did this run to show us there is still more places to get score even in 2022
Thanks for your interest!
The scoring system in this game is very open-ended so with enough creativity there's always a higher score to be obtained. This run in particular had quite a few mistakes. The scoring potential with my current route would net me close to 80 million. I'm positive higher scores even beyond that barrier are possible but this would require a lot of new research first.
I enjoyed watching the wonderful video. Obviously, bullets are scary from 2-1.
I'm glad you enjoyed the video! The revenge bullets during the loop are most fierce when you control type C. Type A has a much easier time here due to the speed.
Its pretty impressive scoring run❤
"Now that is real cool!"
- DonPachi announcer, after seeing the impressive score.
Congrats brother! This is amazing!
Thanks man!
Incredible run GG!
Another world record !!!! You now own donpachi, cave should be transferring the copyright to you soon
Plasmo. This is absolutely insane. I don't even know what else to say lol. Is the 2-4 capacity even possible with type c?
Glad you liked it!
The 2-4 capacity bonus is very difficult to get with Type C (both A and B have an easier time here) but it is definitely possible. I have gotten it once before.
Really masterful gameplay. I haven't had a chance to comment because I wanted to watch the whole thing from start to finish, and I gotta say, it was well worth it to appreciate how refined your scoring technique is.
Loop 1 is much harder when you have to leave enemies alive so they can create key chains, and mastering the timing to soften up multiple larger enemies so you can then chain kill them... it's really solid gameplay. The chains at the beginning and end of Stage 5 in both loops are especially incredible and probably the highlight of the run.
The way you handle the Loop 2 bosses is no less incredible. Getting through Stage 2, Loop 2's boss without bombs never ceases to impress me, to say nothing of how you handle the TLB expertly.
That death at 46:00 was unfortunate, it looked like you were trying to setup for a scoring chain?
Thanks for the kind words! I'm very glad you enjoyed the run. It's been a very long journey to reach the routes I now have. Yet, it's not as refined as it could be. I'll continue to work on this project in the future.
The weird first death in 2-5 was mostly because of nerves at this point. The adrenaline rush made me misjudge my vertical position, which was a tad too high. The resulting loss from this was quite severe as I was forced to not only give up on the chain itself (-300k) but also drop the succeeding chain on the big turret (-1.4mil). Needless to say I missed another 1mil due to losing out on the end bonus for this life.
At the very least, I'd like to land a similarly paced run while also getting the 2-4 capacity bonus to break through 75mil. Realistically, I don't expect to reach the big 80mil barrier. Only time will tell.
Amazin’STG by TSUNEKI IKEDA;-D
WR is achieved by Chibarei(sp.) with a kansuto score of 99999990.
I don't care what anyone says, i love the announcer in this game. 😊
Plasmo, I've been meaning to ask you - how are the bonus popcorn enemies triggered at 15:55 instead of the third big grey ship?
The basic idea behind the despawn is a sprite limit overflow which you can achieve during high amounts of slowdown.
It is already important to take out the first ship exactly as I do in the video in order to be able to pointblank the second ship and make it transition to phase 2 ASAP. This will trigger the missiles - the most important part of the trick. The hitbox of these big ships is actually bigger than the sprite itself, so standing right next to it at the top of the screen is very risky!
When making the missiles circle around you, you have to destroy the second big enemy exactly the moment the missiles are about to hit you as well. Use your laser at this time and keep lasering the missiles to create extra slowdown. Make sure to not kill any of the incoming small enemies and stay on the side of the screen for as long as possible. Eventually, the number of enemies and bullets on screen is so high that no further sprite can spawn and the game decides to just throw dozens of small planes at you.
This chain only works if you haven't died before because otherwise the small enemies are not shooting enough bullets to reach the sprite limit overflow.
It's somewhat of a difficult chain to learn but can be made reasonably consistent with enough visual cues. The most difficult part is to not get hit during pointblanking the second big ship as random bullets will appear right into your face.
Let me know if this is clear enough. I could try to do an audio commentary on this chain again if needed.
Good luck!
@@plasmo6903 thank you so much! What a complicated trigger! Makes complete sense. Sorry for the belated reply! Can't wait to see you stream again soon. I'm getting close to making more scoring progress but still scuffling in the low 20s.
@@plasmo6903
I saw in other superplays of this game, where they show the max HIT counter where the GP is. How did they do that?