Fiammetta's Base Skill - No Sleeping Allowed

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  • เผยแพร่เมื่อ 15 ก.ย. 2022
  • An overview of Fiammetta's base skills, and how they can augment your other base operators.
    Cursed temporary thumbnail (1080p version): cdn.discordapp.com/attachment...
    Base Skills Combos (by Neia): docs.google.com/spreadsheets/...
    Base Productivity Calculations (by ScifiGemini): docs.google.com/spreadsheets/...
    BGM: Arknights in-game music - m_sys_act16side
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ความคิดเห็น • 76

  • @PeterYR
    @PeterYR  ปีที่แล้ว +35

    Correction at 1:11: the base skill is only triggered when Fiammetta is placed into a Dorm, instead of immediately activating when conditions are met. To refresh an operator, assign Fiammetta to a Dorm that already has the fatigued operator in it.

  • @mikeoxbig8217
    @mikeoxbig8217 ปีที่แล้ว +81

    This is pre-amnesia-doctor levels of efficiency.
    “You may not sleep. This bird will make you feel awake again. Get back to work.”

  • @defaulted9485
    @defaulted9485 ปีที่แล้ว +37

    Hidden R6 Control Room Set : "Party Rockers in the house tonight!"
    Fiammetta's Dorm : *Making the dorm so insufferably steamy hot that everyone rather chill in the workplace*

  • @neoninfushi8383
    @neoninfushi8383 ปีที่แล้ว +40

    Reject sleep.
    Increase efficiency and productivity.
    Or in other words:

  • @ismailabdulq1492
    @ismailabdulq1492 ปีที่แล้ว +52

    Man, I didn;t know that change position can reset the skill timer, you just saved my day

  • @aidan940
    @aidan940 ปีที่แล้ว +16

    This thumbnail is incredible

  • @Shadow6OO
    @Shadow6OO ปีที่แล้ว +7

    Another potential use for Fiametta is speeding up Nine-Colored Deer's causality or karma buildup to get more T3 and T4 extra drops (assuming you have the materials to build that stuff).

  • @lloydlasalete7862
    @lloydlasalete7862 ปีที่แล้ว +13

    Can't wait for Ionized Fiammetta to become real

  • @artemi7
    @artemi7 ปีที่แล้ว +3

    ...what this is telling me is that I really should build Tequila, huh.

  • @tainguyen5302
    @tainguyen5302 ปีที่แล้ว +6

    thank you so much, very informative as always

  • @Mutualititve
    @Mutualititve ปีที่แล้ว +3

    At this point my favourite team for Fiammetta abuse is Abyssal hunters squad with Gladiia being recovered to max moral every 12h, continuously give factory production 30% efficiency per Abyssal hunter in the factory, which is basically a Conviction per factory or 3 in a lv3 factory. And in the meanwhile, after all Abyssal hunter morral are 0, using Fiammeta on other op is also useful.

  • @dragichav2810
    @dragichav2810 ปีที่แล้ว +4

    this is my biggest temptation to pull for Fiammetta

  • @akarigaki6692
    @akarigaki6692 ปีที่แล้ว +3

    the real arknights end game content

  • @khulmach9662
    @khulmach9662 ปีที่แล้ว +4

    So basically, I can leave Gladiia in the control center with all the Abysal Hunters in factories.
    Swap Gladiia out in the dorm for a few seconds and put her back in Control.

    • @PeterYR
      @PeterYR  ปีที่แล้ว +1

      You could, but you probably have better options for Fiammetta's refreshes. The other Abyssals don't have 100% uptime, so you're not benefitting much when refreshing Gladiia.

    • @khulmach9662
      @khulmach9662 ปีที่แล้ว +1

      @@PeterYR Yeah, but Gladiia basically is dying of overwork from putting 3 Abyssal in the factory.
      So, to put be able to put her back in after some seconds is great.
      I do not even have all the best factory combinations yet, so Gladiia and the 3 hunters give me the most in the factories for their turns in.

  • @TerryBradstreet
    @TerryBradstreet ปีที่แล้ว +1

    Huh. And here I've been using Fiammetta to constantly re-up my Command Center team of Kal'tsit, Lee, and Hung (with rotating guest stars like Chen and Swire, or Amiya and Flametail, or Amiya and Heidi).
    I use Pinus Sylvestris to relieve my EXP Factory teams, and Bubble, Vulcan, and Bena to relieve my Gold Factory teams. I have all four of the strongest PP operators in the game, so there's always a fresh one to rotate out the most tired PP operator.
    Each dorm has the best furniture, single-target dorm mother, and AOE dorm mother I can provide, plus each member of a three-man team (and one PP operator) can get the "front seat" for the fastest possible recovery.

  • @blackgatoacer9211
    @blackgatoacer9211 ปีที่แล้ว +3

    You missed the chance to say "Subscribe for more base(d) content" sadge.

  • @123goofyking
    @123goofyking ปีที่แล้ว +7

    Just to be clear, the ramp up and facility slot interaction is for operators LEFT in the facility, right?
    The operator removed for refreshing still loses their ramp up?

    • @PeterYR
      @PeterYR  ปีที่แล้ว

      Yeah, there's no way to avoid resetting the operator being refreshed.

  • @alienplatypus7712
    @alienplatypus7712 10 หลายเดือนก่อน

    I just pulled a first Fiametta while watching this video, truly the power of optimising riic is unparalleled, it can even alter fate

  • @phlegyasIV
    @phlegyasIV ปีที่แล้ว +3

    base gaming

  • @derpi3438
    @derpi3438 ปีที่แล้ว

    That thumbnail is the best thing I've seen today

  • @EMPerror403
    @EMPerror403 ปีที่แล้ว +2

    you can just put the "ramp up" operator in rank 1 so when rank 2 and 3 switches, they won't be effected.

    • @PeterYR
      @PeterYR  ปีที่แล้ว +3

      True, that works too. But you'll often be using multiple ramp-up skills (Shamare team, some Vermeil teams, etc) where this isn't possible.

  • @BRYANbluesky
    @BRYANbluesky ปีที่แล้ว

    Amazing

  • @randomasocial695
    @randomasocial695 ปีที่แล้ว

    using dummy prevent ramp-up loss? damn, if only i had known till now. thanks for the info.

  • @MereleFerele
    @MereleFerele ปีที่แล้ว +5

    So, when exactly do you refresh for the Shamare trio? Looks like 6h, 18h, 30h?
    If it's every 12h that means it's possible to sync the refreshes to a normal 12h base rotation if you just offset the initial swap-in for the team, so no need to wake up in the middle of the night... nice.

    • @PeterYR
      @PeterYR  ปีที่แล้ว

      Yeah, it's just 1 refresh every 12 hours, since Fiammetta recovers 2 morale per hour. It's why I said her base skills are easier to understand with 12-hour rotations.

    • @ian59
      @ian59 ปีที่แล้ว +1

      Technically you don't need to use Fiammetta on Bibeak/Kafka if you get both of them to E2.
      So you could weave in like a kal'tsit/purestream/waai'fu refresh and still have 100% uptime on tequila's trading post.
      Unless there's something I missed.

  • @roxykiddy
    @roxykiddy ปีที่แล้ว

    Beside i can spam her skill from afar, i also can reset nian morale fast af, morethan great but people keep saying she is useless :"( they just dont know how fun to spam skill from afar

  • @soflyhigher
    @soflyhigher ปีที่แล้ว

    Could I ask about Pozyomka base skill protential? I want to make sure it wroth to build her team

  • @FaceOnlyAMotherCouldLove
    @FaceOnlyAMotherCouldLove ปีที่แล้ว +1

    What are your thoughts on the new CN operator Priviso's base skill? I don't know advanced base stuff but it looks broken.

    • @PeterYR
      @PeterYR  ปีที่แล้ว

      Yeah it's pretty broken. ̶S̶t̶a̶y̶ ̶t̶u̶n̶e̶d̶ ̶f̶o̶r̶ ̶a̶ ̶f̶u̶t̶u̶r̶e̶ ̶v̶i̶d̶e̶o̶

  • @ian59
    @ian59 ปีที่แล้ว +2

    How many more operators such as weedy, eunectes, passenger, and minimalist would need to be released to make 2/4/3 overtake 2/5/2?
    How close are they in terms of relative output post minimalist?

    • @PeterYR
      @PeterYR  ปีที่แล้ว +3

      243 can already outperform 252 with these base skills, but you need to take advantage of its maxed dorms by rotating very often (every 6 hours). 12-hour 243 is still worse than 252, iirc, but they're very close. Although Mlynar and especially Proviso are pretty "biased" towards 252. (Might make a video on that soon...)

  • @excusesopowerfull3284
    @excusesopowerfull3284 ปีที่แล้ว +2

    How many % of player do you think are actually care about base optimal efficiency?
    Me: Yellow for exp card, blue for lmd, black for top/main office or whatever that room name

  • @MiktoTamirra
    @MiktoTamirra ปีที่แล้ว

    Incredible thumbnail

  • @celvinardenwu5382
    @celvinardenwu5382 ปีที่แล้ว

    You can tell from the thumbnail that peter have graphic design as his passion

  • @weberxctationcupcake8938
    @weberxctationcupcake8938 ปีที่แล้ว +4

    do u have a link to the thumbnail it looks pretty cool as a wallpaper

    • @PeterYR
      @PeterYR  ปีที่แล้ว +4

      FireIsGood made a 1080p version; I've edited the description to include a link.

    • @weberxctationcupcake8938
      @weberxctationcupcake8938 ปีที่แล้ว

      @@PeterYR HELL YEAA

  • @goldentiramisu7935
    @goldentiramisu7935 ปีที่แล้ว

    great operator for Rhodes Island Pizzaplex

  • @redbone9553
    @redbone9553 ปีที่แล้ว

    I just have Fiammetta refresh Gladiia's morale so that the Abyss Hunter can keep working.

  • @lucasleong8529
    @lucasleong8529 ปีที่แล้ว

    Is it worth to use fiammeta to reset my sanity on hung and lee so they stay in the control base forever?

  • @griin6
    @griin6 ปีที่แล้ว

    based

  • @AKmasta3
    @AKmasta3 ปีที่แล้ว +2

    I'm surprised no one is talking about Nine Colored Deer, since NCD is a 15-18 Sanity mat on legs. NCD has one of, if not, the best Workshop skill in the game, guaranteed to give you mats for basically free. Fiammetta kind of doubles down as NCD's second Morale bar for more mats. Using Fiammetta's Base skill with Factory/TP Ops feels a little bit too heavy on the micromanaging side if you're a lazy fuck like me and just like grouping Ops together for eternity.

    • @PeterYR
      @PeterYR  ปีที่แล้ว +1

      9CD isn't bottlenecked by morale, but by the "fuel" you need to generate pity points (base mats, low-tier elite mats, etc). If you're using 9CD often enough for morale to be an issue, you'll eventually run out of this "fuel". Refreshing 9CD just drains this "fuel" faster, so you get nothing out of it in the long run.

    • @AKmasta3
      @AKmasta3 ปีที่แล้ว

      ​@@PeterYR Oh I would love to see my Carbon Sticks reach to single digits from a literal 2k.
      Tldr: It's still worth
      I think it's safe to assume that once you're doing the NCD strat, you're already a high-end player with almost all core Ops maxed out, and have hundreds and thousands of base mats or low-tier mats lying around that you can use as fuel for NCD. Also if you can do the NCD strat everyday, that means you're also playing everyday and spending Sanity on stages which almost always gives low-tier mats as fuel. This also means you're completing your dailies and weeklies which also gives base mats as fuel.
      At the end of the day, you're converting worthless junk into valuable materials which can help you upgrade Ops in the long run. Burning through those faster just means you get a lot more materials, meaning lesser Sanity for farming those mats. Idk about you but I'd rather take one Grindstone a day for the cost of 36 Carbon Sticks

    • @PeterYR
      @PeterYR  ปีที่แล้ว

      ​@@AKmasta3 In the long run, you still get nothing from refreshing 9CD. Most farming stages (i.e. everything except 1-7) drop T3 mats, which 9CD can't use as fuel, and passive base mat income is nowhere near enough to supply 9CD constantly. From personal experience, my 2k+ T1 base bricks have drained to less than 800 today.
      And if you want something better than just anecdotes, Luzark's calculator shows that 9CD can't spend all the morale she gets: colab.research.google.com/drive/1lHwJDG7WCAr3KMlxY-HLyD8-yG3boazq
      (Setting "nine_colored_deer_morale_per_day" to higher values doesn't affect "Nine-Colored Deer Spend Causality" activity counts.)

    • @AKmasta3
      @AKmasta3 ปีที่แล้ว +1

      @@PeterYR Ah I see, I've looked into it now and it seems you're right. I myself still prefer using Fiammetta's Base skill for NCD since I cant handle the heavy micromanaging for it and I want to burn through these Carbon Sticks faster for more Op progression

  • @verdict7579
    @verdict7579 ปีที่แล้ว

    Fiammetta perk : Sleight of hand

  • @dotslashluis9353
    @dotslashluis9353 ปีที่แล้ว +4

    whats the difference between addition and subtraction i forgot

    • @PeterYR
      @PeterYR  ปีที่แล้ว +4

      www.symbolab.com/

    • @neoninfushi8383
      @neoninfushi8383 ปีที่แล้ว +4

      Addition is if friend gives you one more food than normal.
      Subtraction (depending on what kind) are taxes

    • @AmoreyYaoiSecks
      @AmoreyYaoiSecks ปีที่แล้ว

      Smartest arknights player

  • @angeushiromiya7757
    @angeushiromiya7757 ปีที่แล้ว

    She can make eyja work for infinite time in office

  • @tainguyen5302
    @tainguyen5302 ปีที่แล้ว

    about the "ramp-up" part
    the position of the operator has the ramp up skill should be 1, if you use overview to change operator.

    • @tainguyen5302
      @tainguyen5302 ปีที่แล้ว

      okay i am wrong, how do you change the position with the dummy operation without change its number ???
      I don't understand. The only solution is to put it at position 1

    • @PeterYR
      @PeterYR  ปีที่แล้ว +1

      You can de-select and re-select the ramp-up operator. The game/server won't process any position changes until you hit the blue "confirm" button.

    • @tainguyen5302
      @tainguyen5302 ปีที่แล้ว

      @@PeterYR oh i see, thank you

  • @xeroxcopy8183
    @xeroxcopy8183 ปีที่แล้ว

    I have no brain so I'll just keep using Fiametta for Nine-Colored whenever possible

    • @wickeddave5148
      @wickeddave5148 4 หลายเดือนก่อน

      That's alright, you'll grow it back soon.

    • @xeroxcopy8183
      @xeroxcopy8183 4 หลายเดือนก่อน

      @@wickeddave5148 I didn't knew actually have one

  • @zbz5505
    @zbz5505 ปีที่แล้ว

    What's the difference between water and sand?

    • @PeterYR
      @PeterYR  ปีที่แล้ว +2

      One of them provides essential sustenance to all human beings and the other is water.

  • @maomao2623
    @maomao2623 ปีที่แล้ว +1

    i dont really use fia as a extender for base produce tho, i use her as a safety net more than anything. i already have a comp to rotate most of the unit at once ( hyper ros comp with weedy eunect engine and durin harem engine , if i get ebenholz and koyori that is) so a refresh just make thing more annoy to manage for me, but i will f up and that is when fia come in clutch.

  • @wollyram6248
    @wollyram6248 ปีที่แล้ว

    Is using Fia on Kaltsit for constant +2% for all factories worthwhile, or is it a trap?

    • @yon9906
      @yon9906 ปีที่แล้ว

      depends on your base setup and roster ig and how much you want that 10% boost ig, she does have a replacement (pudding) but has a condition that 2 robots are in the power plant, if you have the puresteam combo and the pinus sylvestris combo (wild mane, flametail e2 and justice knight required, the other factory units can be replaced with any 35% exp op) it might make the 20% drone loss worth it, I can't really do the calcs for it tho.

  • @tempota7792
    @tempota7792 ปีที่แล้ว +2

    At some point, we are just spending $100 just to save a buck. First 9CD, and now this. Better to spend that time grinding irl instead of trying to squeeze another drop out of a stone.

    • @UreksatheJade
      @UreksatheJade ปีที่แล้ว

      He spoke the truth, that no one wanted to hear

    • @Ander-2
      @Ander-2 ปีที่แล้ว

      Yeah, it doesn't make sense all of this min maxing. It makes the game unnecessarily stressful and takes away irl time

    • @skr0gu3
      @skr0gu3 ปีที่แล้ว

      ​@@Ander-2 you don't have to it's just theories that will have to be discovered and calculated at some point

  • @jamesjones4296
    @jamesjones4296 ปีที่แล้ว

    PЯӨMӨƧM 🤪

  • @rajendra4410
    @rajendra4410 ปีที่แล้ว +1

    You guys using strat for this shit? i thought you just put some random operator, rest the operator that out of morale, replace them with random operator, repeat.