The paradox you discussed in your previous video bleeds over into this conundrum. The aspect of traversing the reality that is being an adult breaks the fantasy Nintendo creates. As a child, it is far more realistic, but the funny part of the advertisements Nintendo created depicts adults enjoying these devices and games. As time passes and we grow older, the possibility to enjoy games with friends dwindles as we are sucked into the soul crushing world in which we live in. Working until we have no energy, attempting to gain that energy back before the weekend is over only to go back to work. I personally barely have time for friends because I use most of my time for much needed alone time. They show us nothing but hopes and dreams only for us to be hit with reality like a brick wall. Of course, some will argue that this simply isn't true. They will say that they have the time, energy, and friends. And, I am truly happy for them. However, it is important to remember that there are a lot of people who are far less fortunate. This is our reality and Nintendo, for all of their wonderful creations they have blessed our existence with, pushes dreams more than anything.
These are wonderful observations, thanks for sharing them, Mini! :) Totally missed that point you mentioned about the advertisement depicting adults enjoying the console on the go. It is great that some people have the time and energy to balance their work and social life but like you said, that's unfortunately not true for many people, myself included sometimes. I'm glad you enjoyed watching the video. :)
Another great video! I never had a Switch growing up, my last mobile gaming device would've been a Gameboy color (before my phone anyway) and it was just fine for long trips that my parents would take us on. Growing up though I've realized that mobile gaming just isn't for me, you're playing on a smaller screen, basic controls hampered by the device you're playing on more than half the time, plus anything modern is riddled with micro-transactions and other forms of monetization it's a bit ridiculous. There's been a few RPGs I've played a bit on my phone and Pocket Tanks (that is still installed) and that's been it for my attempt. Even if I'm waiting someplace I usually don't have the time to invest into a proper gaming experience. Great one Dutchess!
I definitely agree with you when it comes to microtransactions. I'm obviously really big on mobile gaming, but this is one of the biggest issues I hate about it. However, depending on the game, I am more than happy to pay to remove ads because there is an aspect of how these small indie game companies are trying to make it worth the effort. I'm not talking about those terrible games where the ads don't match the game, and every single 2 second level bombards you with ads. I mean games like Delivery From Pain or The Baby in Yellow. Games that you can tell the devs poured their hearts and souls into. The mobile (phone) gaming market is definitely saturated with terrible games, and that's really disappointing and leaves a bad taste in people's mouths, but I'm making it my mission to find the hidden gems that are worth the time to play.
Thanks Oz! I'm happy you liked the video. :) I don't game much on the go because of the reasons you mentioned. The screen is difficult to see (even with a Switch OLED it can be pretty tricky), and I just feel like there's far too many distractions in the way that it's impossible for me to focus, too. But yeah, the mobile gaming sphere has changed a lot from when I was young. Thank you again for taking the time to watch my video! :)
I feel lucky to actually use the Switch as advertised. Especially during college, made new friends with it, and we all played local multiplayer games that way.
Nice! I havent seen many switches on campus at my end, but I'm guessing that's because the switch is nearing the end of it's lifespan... thanks so much for watching my video!
Though I've never owned a Switch, I completely understand now how the advertisment was a great idea, but in reality, not so much. I guess some things don't always turn out the way people expect them to. A lot of games these days happen to have that in common unfortunately, so I can totally relate. Great work! I think you'll go far here on TH-cam with the quality you're putting out here. Keep it up!
Thank you so much! That's really sweet of you to say, I'm glad you enjoyed the video and think my channel has potential. It's super motivating to hear you say that (or rather, to see you write that, haha! XD). But yeah, it's definitely a common trend these days to see advertisements not live up to the hype. No Man's Sky and Cyberpunk are just two examples I can think of right off the bat. It leaves me to wonder... is it better to not overpromise then overdeliver, or overpromise then underdeliver with the promise of improvements in the future? XD Definitely a thought that I think about a fair bit!
Love the video! I really like how clear and coherent you made your points, I see a bright future for this channel! Also I definitely get this, I've really tried enforcing the social aspect for the switch over the years, but with so many games being singleplayer, it mostly turns into a brief impromptu watch party, there's only really a handful of purely multiplayer games(games like Splatoon for example, but that's online only), and then there's games like Mario Odyssey where it gives player 2 very little play-ability, and if you want to play with more than just 1 friend? Good luck, you're stuck with the common Mario Kart, Smash Bros or Mario Party to name a few, so it's actually pretty hard to utilize the switch in the social aspect like Nintendo intended(or Nintendid lol) because they're still releasing a lot of games as if it were a normal home console, and that's the main issue. tl;dr Not many 1-4+ multiplayer games, some 1-2 player games but limit player 2 sometimes, and then there's the "online only" multiplayer games, keeping people distant, hence the loneliness/isolation(pandemic didn't help with that either)
You are really so kind, thank you! :) I'm glad you think my channel has a bright future. Your confidence inspires me, so I really appreciate it. It means a lot to me! Awesome point there with Mario Odyssey! I remember that being a super disappointing aspect when I got the game. My brother wanted to hop in and join my play session but he naturally lost interest once we both found out how limited player 2's options were. Sometimes I feel like Nintendo just stuck it into the game for no reason other than to claim that it's accessible to a wider audience. Yet it manages to have the opposite effect lol. It's one heck of a dilemma! Thanks for sharing your thoughts on the matter and for subscribing. :)
Felt the same way now since I bought a lite instead since I dont have friends to play with or go outside publicly much, but during my highschool years, like 2nd-4th year there was bunch of students in my class would finish early assignments and just play either Smash or Mario Kart for the rest of the time. Best moment was when I played smash during my 3d model class, and our teacher was cool if we finish keep it low and have our stuff finished before playing.
Hah, girl, good girl, you've me remember the times gone by, back when "ye good olde NES" reigned supreme (Yes, imma old prick like that). Nintendo, as far as I do remember, always had used "creating an opportunity for socialising" as a marketing straqtegy. NES itself, was choke full of interactive gadgets (that usually were extremely faulty...) to promote "interaction & friendship", heck, the GameBoy with it's infamous LinkCable, is sheer testament to the very same sentiment (boy, getting this infernal contraption to work was a literal Gehenna, but I digress...). So, with the benefit of hindsight, I was not one bit suprised, when Nintendo used the same marketing tactic for the Switch, but I was waaaaaaay too jaded to fall for it, so I sticked with the competition... Nonetheless, I adore your spirit, and unmistakeably pure desire, to see gaming as an opprtunity to connect with people, may you never lose this attitude going forward.
Spot-on analysis, I have to admit that I never stopped to think about that initial marketing campaign. I, too, was hoping that the switch would unite my friends and I, or potentially lead me to meeting new friends with common interests. I was really into Smash Bros., and I imagined how the switch would enable the competitive scene to host meet ups and truly celebrate the community. Maybe it's happening somewhere, but my experience with the switch has been mostly solitary.
It might be! I know there were a couple of Smash tourneys on my old college campus but I don't see anybody playing a Switch on campus this year... Happy you enjoyed the video, though! Thank you for watching! 😁
So for my part, I have seen far more Steam decks out in the wild than the switch. I am not sure why this may be the case except maybe that it offers a far larger library of experiences. It is considerably less portable than the Switch is, and yet I see it on more plane trips, or in Cafes that i see the Switch. Great video!
Thanks so much, friend! :D You're probably right with your explanation. In a way I feel bad for Nintendo, because Valve took the core concept of the Switch and made it better in almost every way imaginable. The massive library of mostly PC exclusive games, too, compounds to it as well. I'm happy to hear you enjoyed the video! :)
The paradox you discussed in your previous video bleeds over into this conundrum. The aspect of traversing the reality that is being an adult breaks the fantasy Nintendo creates. As a child, it is far more realistic, but the funny part of the advertisements Nintendo created depicts adults enjoying these devices and games. As time passes and we grow older, the possibility to enjoy games with friends dwindles as we are sucked into the soul crushing world in which we live in. Working until we have no energy, attempting to gain that energy back before the weekend is over only to go back to work. I personally barely have time for friends because I use most of my time for much needed alone time. They show us nothing but hopes and dreams only for us to be hit with reality like a brick wall. Of course, some will argue that this simply isn't true. They will say that they have the time, energy, and friends. And, I am truly happy for them. However, it is important to remember that there are a lot of people who are far less fortunate. This is our reality and Nintendo, for all of their wonderful creations they have blessed our existence with, pushes dreams more than anything.
These are wonderful observations, thanks for sharing them, Mini! :) Totally missed that point you mentioned about the advertisement depicting adults enjoying the console on the go. It is great that some people have the time and energy to balance their work and social life but like you said, that's unfortunately not true for many people, myself included sometimes. I'm glad you enjoyed watching the video. :)
Another great video! I never had a Switch growing up, my last mobile gaming device would've been a Gameboy color (before my phone anyway) and it was just fine for long trips that my parents would take us on. Growing up though I've realized that mobile gaming just isn't for me, you're playing on a smaller screen, basic controls hampered by the device you're playing on more than half the time, plus anything modern is riddled with micro-transactions and other forms of monetization it's a bit ridiculous. There's been a few RPGs I've played a bit on my phone and Pocket Tanks (that is still installed) and that's been it for my attempt. Even if I'm waiting someplace I usually don't have the time to invest into a proper gaming experience.
Great one Dutchess!
I definitely agree with you when it comes to microtransactions. I'm obviously really big on mobile gaming, but this is one of the biggest issues I hate about it. However, depending on the game, I am more than happy to pay to remove ads because there is an aspect of how these small indie game companies are trying to make it worth the effort. I'm not talking about those terrible games where the ads don't match the game, and every single 2 second level bombards you with ads. I mean games like Delivery From Pain or The Baby in Yellow. Games that you can tell the devs poured their hearts and souls into. The mobile (phone) gaming market is definitely saturated with terrible games, and that's really disappointing and leaves a bad taste in people's mouths, but I'm making it my mission to find the hidden gems that are worth the time to play.
Thanks Oz! I'm happy you liked the video. :) I don't game much on the go because of the reasons you mentioned. The screen is difficult to see (even with a Switch OLED it can be pretty tricky), and I just feel like there's far too many distractions in the way that it's impossible for me to focus, too. But yeah, the mobile gaming sphere has changed a lot from when I was young. Thank you again for taking the time to watch my video! :)
I feel lucky to actually use the Switch as advertised. Especially during college, made new friends with it, and we all played local multiplayer games that way.
Nice! I havent seen many switches on campus at my end, but I'm guessing that's because the switch is nearing the end of it's lifespan... thanks so much for watching my video!
@@Dutchess5
Enjoyed your video! Happy to be a subscriber! :)
Though I've never owned a Switch, I completely understand now how the advertisment was a great idea, but in reality, not so much. I guess some things don't always turn out the way people expect them to. A lot of games these days happen to have that in common unfortunately, so I can totally relate. Great work! I think you'll go far here on TH-cam with the quality you're putting out here. Keep it up!
Thank you so much! That's really sweet of you to say, I'm glad you enjoyed the video and think my channel has potential. It's super motivating to hear you say that (or rather, to see you write that, haha! XD). But yeah, it's definitely a common trend these days to see advertisements not live up to the hype. No Man's Sky and Cyberpunk are just two examples I can think of right off the bat. It leaves me to wonder... is it better to not overpromise then overdeliver, or overpromise then underdeliver with the promise of improvements in the future? XD Definitely a thought that I think about a fair bit!
Love the video! I really like how clear and coherent you made your points, I see a bright future for this channel! Also I definitely get this, I've really tried enforcing the social aspect for the switch over the years, but with so many games being singleplayer, it mostly turns into a brief impromptu watch party, there's only really a handful of purely multiplayer games(games like Splatoon for example, but that's online only), and then there's games like Mario Odyssey where it gives player 2 very little play-ability, and if you want to play with more than just 1 friend? Good luck, you're stuck with the common Mario Kart, Smash Bros or Mario Party to name a few, so it's actually pretty hard to utilize the switch in the social aspect like Nintendo intended(or Nintendid lol) because they're still releasing a lot of games as if it were a normal home console, and that's the main issue.
tl;dr Not many 1-4+ multiplayer games, some 1-2 player games but limit player 2 sometimes, and then there's the "online only" multiplayer games, keeping people distant, hence the loneliness/isolation(pandemic didn't help with that either)
You are really so kind, thank you! :) I'm glad you think my channel has a bright future. Your confidence inspires me, so I really appreciate it. It means a lot to me! Awesome point there with Mario Odyssey! I remember that being a super disappointing aspect when I got the game. My brother wanted to hop in and join my play session but he naturally lost interest once we both found out how limited player 2's options were. Sometimes I feel like Nintendo just stuck it into the game for no reason other than to claim that it's accessible to a wider audience. Yet it manages to have the opposite effect lol. It's one heck of a dilemma! Thanks for sharing your thoughts on the matter and for subscribing. :)
Felt the same way now since I bought a lite instead since I dont have friends to play with or go outside publicly much, but during my highschool years, like 2nd-4th year there was bunch of students in my class would finish early assignments and just play either Smash or Mario Kart for the rest of the time. Best moment was when I played smash during my 3d model class, and our teacher was cool if we finish keep it low and have our stuff finished before playing.
Hah, girl, good girl, you've me remember the times gone by, back when "ye good olde NES" reigned supreme (Yes, imma old prick like that). Nintendo, as far as I do remember, always had used "creating an opportunity for socialising" as a marketing straqtegy. NES itself, was choke full of interactive gadgets (that usually were extremely faulty...) to promote "interaction & friendship", heck, the GameBoy with it's infamous LinkCable, is sheer testament to the very same sentiment (boy, getting this infernal contraption to work was a literal Gehenna, but I digress...). So, with the benefit of hindsight, I was not one bit suprised, when Nintendo used the same marketing tactic for the Switch, but I was waaaaaaay too jaded to fall for it, so I sticked with the competition...
Nonetheless, I adore your spirit, and unmistakeably pure desire, to see gaming as an opprtunity to connect with people, may you never lose this attitude going forward.
Spot-on analysis, I have to admit that I never stopped to think about that initial marketing campaign. I, too, was hoping that the switch would unite my friends and I, or potentially lead me to meeting new friends with common interests.
I was really into Smash Bros., and I imagined how the switch would enable the competitive scene to host meet ups and truly celebrate the community.
Maybe it's happening somewhere, but my experience with the switch has been mostly solitary.
It might be! I know there were a couple of Smash tourneys on my old college campus but I don't see anybody playing a Switch on campus this year... Happy you enjoyed the video, though! Thank you for watching! 😁
So for my part, I have seen far more Steam decks out in the wild than the switch. I am not sure why this may be the case except maybe that it offers a far larger library of experiences. It is considerably less portable than the Switch is, and yet I see it on more plane trips, or in Cafes that i see the Switch.
Great video!
Thanks so much, friend! :D You're probably right with your explanation. In a way I feel bad for Nintendo, because Valve took the core concept of the Switch and made it better in almost every way imaginable. The massive library of mostly PC exclusive games, too, compounds to it as well. I'm happy to hear you enjoyed the video! :)