Creating a watercolor material in Eevee

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  • เผยแพร่เมื่อ 9 ก.ค. 2024
  • Make your 3D models look like watercolor paintings with the ever useful shader-to-rgb node.
    Blend file and text version available here:
    sinestesia.co/blog/tutorials/...
    World and lighting: 0:12
    Material: 1:48
    Color: 5:32
    Paper texture:
    www.wildtextures.com/free-tex...
    (Note: This only works for Eevee)
    (Note: The scene will look black when you open the blend file. You need to download the paper file and link it in the paper texture nodegroup)
    Unity forums thread:
    forum.unity.com/threads/water...
    ----
    ➔ More tutorials: www.sinestesia.co
    ➔ Gumroad: gumroad.com/diegogangl
    ➔ BlenderMarket: blendermarket.com/creators/sinestesia
    ➔ Twitter: diego_gangl
    Suscribe now to receive my gratitude for free!
    (and also, more videos like this)
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 229

  • @daishin8492
    @daishin8492 2 ปีที่แล้ว +2

    this guy a hero for providing the blend file for free.

  • @formarjoram
    @formarjoram 3 ปีที่แล้ว +134

    "so let's change the world first"

  • @michaelkaras7292
    @michaelkaras7292 8 หลายเดือนก่อน +6

    Best tutorial ever
    I've finally found my art style in blender. Usually I like painting watercolor images and I was wondering how I could relate it to the 3d art world. So thanks again

  • @AmanKumar-tu2og
    @AmanKumar-tu2og 3 ปีที่แล้ว +8

    This was beautiful Diego!! Thanks a lot!

  • @swathikumar980
    @swathikumar980 3 ปีที่แล้ว +11

    This is extremely nice. Thank you for sharing.

  • @npbasim
    @npbasim 3 ปีที่แล้ว +1

    This is so cool! Thanks a lot for sharing!

  • @devinramsden5412
    @devinramsden5412 3 ปีที่แล้ว +11

    this is dope, I tried and failed making something like this a while back

  • @delaneydallas9532
    @delaneydallas9532 3 ปีที่แล้ว +1

    This is so cool! Thanks for this.

  • @cgmoe8441
    @cgmoe8441 2 ปีที่แล้ว +1

    i really like how this looks, awesome work!

  • @HerrBusack
    @HerrBusack 3 ปีที่แล้ว +4

    Stunning Effect! Also, very profound use of the shader nodes. Thanks a lot for sharing!
    I have to share this tutorial with my artist friends :-)

  • @jvlivehig5971
    @jvlivehig5971 3 ปีที่แล้ว +2

    Beautiful! Thanks!

  • @raofriot
    @raofriot 2 ปีที่แล้ว

    This is next level, hope you make more content like this!!

  • @xander7750
    @xander7750 3 ปีที่แล้ว

    This is amazing! and really nicely explained, thank you so much!

  • @mutle
    @mutle ปีที่แล้ว

    This is magical! Thank you!

  • @brandonlyon3530
    @brandonlyon3530 3 ปีที่แล้ว +1

    Wow this is pretty awesome, thanks for sharing

  • @benjaminjohnston6595
    @benjaminjohnston6595 2 ปีที่แล้ว

    This is a great look! Thanks for sharing.

  • @jurgenvantomme
    @jurgenvantomme 3 ปีที่แล้ว +3

    beautiful work! I always was wondering if this effect was possible in Blender and now I know, thank you.

  • @taikimitsuishi6274
    @taikimitsuishi6274 3 ปีที่แล้ว +2

    OMG!! beautiful work!! I wanted to know this technique when I was working on Anime project several years ago!! thanks for sharing this amazing video!!

  • @neail5466
    @neail5466 3 ปีที่แล้ว +3

    Great result. The lighting is crucial

  • @olgwoodart4996
    @olgwoodart4996 2 ปีที่แล้ว

    Thank you for sharing. Beautiful material.

  • @liliyaya2274
    @liliyaya2274 3 ปีที่แล้ว +1

    Wow, super cool! Thank you!

  • @chiranthanaanand7584
    @chiranthanaanand7584 3 หลายเดือนก่อน

    This is beautiful. Thank you!

  • @coleorloff
    @coleorloff 3 ปีที่แล้ว +34

    This is an incredible tutorial. Simple, clear, easy to follow. Thanks!

  • @snazztacular
    @snazztacular 3 ปีที่แล้ว +1

    This is fantastic!! :D

  • @FluideTotallyGlacial
    @FluideTotallyGlacial 2 ปีที่แล้ว

    Incredible tutorial, thanks !

  • @timlongoria681
    @timlongoria681 3 ปีที่แล้ว +1

    Awesome results

  • @emptywasher2788
    @emptywasher2788 2 ปีที่แล้ว +6

    This just got me to subscribe! I've seen a lot of blender water color tutorials but they all seem to go for the loose-splashy/bleeding water color look. This looks completely controlled but still has that feeling of water colors! Fantastic stuff!

  • @done.8373
    @done.8373 3 ปีที่แล้ว +1

    My god this is beautiful work, and extensible!!!!! Thank you, what a great way to start my day. Subbed for sure.

  •  2 ปีที่แล้ว +1

    This looks beautiful. Thank you so much for sharing the tutorial. Amazing skills.

  • @aiden_obj
    @aiden_obj 2 ปีที่แล้ว +1

    This shader is beautiful, thanks so much for sharing!

  • @basiccomponents
    @basiccomponents 2 ปีที่แล้ว

    Amazing tutorial, thank you!

  • @victoro1081
    @victoro1081 2 ปีที่แล้ว

    Really excellent job!

  • @louismatter5370
    @louismatter5370 3 ปีที่แล้ว +1

    wow amazing work

  • @levimagony
    @levimagony 2 ปีที่แล้ว

    Wow, this amazing, you are a genius.

  • @Lulababyyy
    @Lulababyyy 3 ปีที่แล้ว +1

    omg awessommmee !!!! thanks for sharing ♡♡♡♡♡♡

  • @Knockheart
    @Knockheart 2 ปีที่แล้ว +1

    It's absolutely amazing! Thank you!

  • @eugene-d
    @eugene-d 2 ปีที่แล้ว

    This is the fine art of nodes.

  • @robinbaxter2825
    @robinbaxter2825 3 ปีที่แล้ว +1

    Just getting myself started in the world of blender npr creation and it's so fascinating! beautiful work my jaw dropped at the end result

  • @jimmcneill
    @jimmcneill 3 ปีที่แล้ว +1

    Great tutorial--thanks so much for making it!

  • @oliver_36
    @oliver_36 3 ปีที่แล้ว +2

    You really nailed the watercolor look. Thanks for sharing. The blue watercolor effect in the end is really cool. I can't believe it was made in Blender. :)

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว

      Thanks for the comment :D

  • @mastjappa
    @mastjappa 2 ปีที่แล้ว

    Awesome technique!

  • @A_New_Wavy
    @A_New_Wavy 16 วันที่ผ่านมา

    Just what i was looking for thanks

  • @claudiak5269
    @claudiak5269 3 ปีที่แล้ว +1

    Thank you so much for this beautiful tutorial! amazing

  • @aimenzaied
    @aimenzaied 6 หลายเดือนก่อน

    here, you dropped this 👑

  • @kinuskiki
    @kinuskiki 3 ปีที่แล้ว +1

    Thank you so much! Beautiful work!

  • @manubarrera8298
    @manubarrera8298 7 หลายเดือนก่อน

    thanks Diego, the splash of blender 4.0 is so.

  • @ZacharyAghaizu
    @ZacharyAghaizu 3 ปีที่แล้ว +2

    This is beautiful! Would be nice to see a tutorial on the end sequence too

  • @Kyrmana
    @Kyrmana 3 ปีที่แล้ว

    Love this!

  • @rustymetaII
    @rustymetaII 3 ปีที่แล้ว

    Pure gold, ❤️ it

  • @sndosc
    @sndosc ปีที่แล้ว

    Really cool, cheers!

  • @sleepygallows
    @sleepygallows ปีที่แล้ว

    I've been looking for painterly shades for months! How did I find this so late 😂
    Thank you for the great tutorial!

  • @3dwithshubham
    @3dwithshubham 3 ปีที่แล้ว +1

    Cool Work

  • @pm1234
    @pm1234 3 ปีที่แล้ว +1

    Thank you! subscribed!

  • @baptm727
    @baptm727 2 ปีที่แล้ว

    Amazing, thank you very much

  • @spbcore3913
    @spbcore3913 3 ปีที่แล้ว +1

    Great! Thanks for this.

  • @daringcuteseal
    @daringcuteseal 3 ปีที่แล้ว

    Amazing!

  • @mulanmiller5000
    @mulanmiller5000 2 ปีที่แล้ว

    Great Stuff!

  • @radoman1234
    @radoman1234 ปีที่แล้ว

    Great stuff. Thanks for share

  • @talgatospanov7283
    @talgatospanov7283 3 ปีที่แล้ว +1

    Wow that looks amazing! Thank you for the amazing tutorial :)

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว +1

      Thanks for watching!

    • @talgatospanov7283
      @talgatospanov7283 3 ปีที่แล้ว

      @@SinestesiaCo I want to try this material in animation, wonder how good it would look

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว

      @@talgatospanov7283 I rendered a small fly-through intro I didn't use in the end. I think it looks pretty cool animated, the flowy paint (3:18) could be distracting but you can control or not use it. Mixing it with grease pencil could also be interesting

    • @HerrBusack
      @HerrBusack 3 ปีที่แล้ว

      @@SinestesiaCo ooooh! very interesting.

  • @mudzen
    @mudzen 3 ปีที่แล้ว +1

    Fantastic

  • @janspaperheart
    @janspaperheart 3 ปีที่แล้ว

    now that's cool af

  • @pixelstresd2971
    @pixelstresd2971 3 ปีที่แล้ว

    *Oh my God!* Oh thankyou very much tutorial!

  • @tonal.states
    @tonal.states 3 ปีที่แล้ว +2

    Really nice! Thanks!
    You should do a tutorial on that last blue watercolor waving effect you used, looks sick!

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว +2

      Good idea, it might help me get back on the youtube train!

  • @neverpure20
    @neverpure20 3 ปีที่แล้ว +1

    This is exactly whay I was looking for
    Thank you

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว +1

      Glad you liked it!

    • @neverpure20
      @neverpure20 3 ปีที่แล้ว

      @@SinestesiaCo Can you make a material with pastel color as well?
      kinda like this?
      www.deviantart.com/tails-155/art/Moonrise-836351881

  • @gabrielecannilla8969
    @gabrielecannilla8969 3 ปีที่แล้ว +75

    I love this effect, thanks! Have you tried adding a (very thin) outline with the solidify modifier and flipped normals trick? I did and it looks amazing! Also I have added a couple of hue/sat nodes after the colour ramps to shift the hue and control the colours easily (and with a group input node I can access this property from the materials tab). Thanks again for the tutorial!

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว +15

      Nice, Didn't think about the solidify modifier trick, post some pics! :)

    • @diegopadovani4942
      @diegopadovani4942 2 ปีที่แล้ว +3

      @@tomschannel27 I think you can do it following a tutorial here on youtube called "Daily Blender Secrets - Toon Outline with Inverted Hull (updated)"

  • @tabithadaniel2655
    @tabithadaniel2655 3 ปีที่แล้ว +1

    This is such a great tutorial and results are amazing!

  • @kte-5716
    @kte-5716 3 ปีที่แล้ว +1

    great stuff, subscribed

  • @shanes5671
    @shanes5671 ปีที่แล้ว

    Thank you!

  • @SouvikKarmakar1
    @SouvikKarmakar1 3 ปีที่แล้ว

    Lovely

  • @user-fw9jv6mu3i
    @user-fw9jv6mu3i 3 หลายเดือนก่อน

    당신은 천재다!

  • @rsunghun
    @rsunghun 10 หลายเดือนก่อน

    This is 😍

  • @p_enta5012
    @p_enta5012 3 ปีที่แล้ว +12

    someone make an animation using this

  • @neilwilson2747
    @neilwilson2747 3 ปีที่แล้ว +1

    wow!

  • @psalm1319
    @psalm1319 3 ปีที่แล้ว

    Thanks alot

  • @DannyTamez
    @DannyTamez 3 ปีที่แล้ว

    Your a God

  • @xiyangyang1974
    @xiyangyang1974 3 ปีที่แล้ว

    This shader is great. And the rose is very appropriate for this shader. Did you create it? Do you have advice on which other objects this shader can look good?

  • @JonahHache
    @JonahHache 6 หลายเดือนก่อน

    wowww

  • @alexvith
    @alexvith 3 ปีที่แล้ว +1

    900 IQ Badge for you my man

  • @TheGrrson
    @TheGrrson 3 ปีที่แล้ว +1

    Wow. I should learn Blender now.

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว

      Always a good time to learn Blender!

  • @800pieds
    @800pieds 3 ปีที่แล้ว +1

    Finally

  • @eddyjuillerat835
    @eddyjuillerat835 2 ปีที่แล้ว

    Seems to work well with this specific model. I think mayn parameters need to be adijustet to fit ours. Not so easy.

  • @HermannPh
    @HermannPh 2 ปีที่แล้ว +4

    Hi, do you have the link of the paper you used ? Can't find it anywhere and I love how it turns for you :D thanks for sharing tho

  • @odindwarfi4450
    @odindwarfi4450 7 หลายเดือนก่อน

    nice style
    but how to apply this texture over grease pencil strokes?

  • @albertcallejoamat7837
    @albertcallejoamat7837 3 หลายเดือนก่อน +1

    What about objects with texture?

  • @vittoriabelli8408
    @vittoriabelli8408 2 ปีที่แล้ว

    This tutorial is great thank you. Can you export the shader to c4D? Thank you, V

  • @timarlow8007
    @timarlow8007 ปีที่แล้ว +1

    Is it possible to bake this out as an albedo / base color map?

  • @jdoe27
    @jdoe27 ปีที่แล้ว

    This is such an incredible effect. Does anyone know of a way there might be to add a contour line to the outline of ones model? That would really be perfect for the look I´m going for

    • @SinestesiaCo
      @SinestesiaCo  ปีที่แล้ว +1

      Thanks ^^. Check out Freestyle or a tutorial called "Daily Blender Secrets - Toon Outline with Inverted Hull (updated)"

    • @jdoe27
      @jdoe27 ปีที่แล้ว

      @@SinestesiaCo Thank you so much :D I´ll be sure to check both of those out

  • @vinjass
    @vinjass ปีที่แล้ว

    One of my favorite shaders ever!!! It's so pretty! I just have one question, it seems any new material like Principled BDSF just makes them completely black and the only way to change it's color is by moving Emision, but other than that it stays black. Same with transparency, I can't seem to get it right, is this because of the lights?

    • @SinestesiaCo
      @SinestesiaCo  ปีที่แล้ว

      Hi, yeah the idea of the shader is to hack around the lighting system. The lightiing is "calculated" in the material, using emission is just a way to put that on the object without it being affected directly by the lights (an emission of 1 works like a flat shader).

    • @vinjass
      @vinjass ปีที่แล้ว

      @@SinestesiaCo Aah I see! Makes sense! Would it be possible then to put some objects with a different material in the same scene then? Or put a watercolor shader into an object in a different scene, like a character made of watercolor but the rest of the scene is made with realistic materials.

  • @yemount6155
    @yemount6155 8 หลายเดือนก่อน

    If I could hit the like button 100 times to give 100 likes I would. Thank you for an amazing tutorial!!

  • @AlvoTucano
    @AlvoTucano 3 ปีที่แล้ว +1

    Diego thanks great work. Can you please tell me how to create this moving watercolor texture at the very end of the video 6:40 ???

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว +1

      Hi Alex, I applied the same material from the rose to a plane. Then I added a few spot lamps and animated their location. I used the noise modifier (in the graph editor), to make them move randomly. The differences between light and dark areas create the moving ink effect

    • @AlvoTucano
      @AlvoTucano 3 ปีที่แล้ว

      @@SinestesiaCo thanks Diego I will try that and credit you in my upcoming animation. Awesome people like you make the animation industry the best. cheers!!

  • @demetrisktorides
    @demetrisktorides 2 ปีที่แล้ว +4

    Hey! thanks for a great tutorial! I am trying to achieve an extra layer of watercolour realism and I wonder if you could help because I am stuck.
    I have scenes with multiple objects, all of which have watercolour shaders. I would like for the object colour to blend with another object's colour when one is in front of the other (real-time). In a similar way that an artist paints something red, and makes another pass with blue and the area onto which both red and blue have been painted becomes purple.
    Do you think it's achievable in Eevee? I have asked this question on blender stack exchange (watercolour shader) with a reference image which I can't post here..

    • @SinestesiaCo
      @SinestesiaCo  2 ปีที่แล้ว +1

      Hey Demetris, I get what you're saying. I haven't tested this, but it _might_ be possible using a refraction or glass BSDF with a shader-to-rgb node. You probably want to use a fresnel/layer weight node as a mask so it's only in the borders. The glass node would allow you to pick up what's around the object so you can then blend it in. It does sound like something that would be easier to do with OpenGL shaders

    • @demetrisktorides
      @demetrisktorides 2 ปีที่แล้ว

      @@SinestesiaCo Hi Diego! thanks for the reply:) I have been trying with glass nodes but it was fruitless - but - haven't adopted the shader to rgb node! thanks so much the guidance. I'll try and see:)

    • @robertplishka2448
      @robertplishka2448 2 ปีที่แล้ว

      @@demetrisktorides Hello! I'm curious whether it worked because I'm facing the same issue as you do? And could you, please, provide how did you solve this? Thank you in advance!

    • @robertplishka2448
      @robertplishka2448 2 ปีที่แล้ว +1

      I've figured that out just alright. I've included that default grouped PaperTexture into my custom "bubble" shader, which has Transparent and Glass BSDFs in it that are mixed with the RGB node and connected to the Emission node. Just remember to enable the Screen Space Reflections in Render Properties window with Refractiions inside. And the you could play with the sliders to your likening. Switching on the Screen Space Reflections in the Material Properties Settings window is the next most important part. If you happen to find some difficulties with transparency try toggling the Alpha Blend option in the Blend Mode dropbox there. Hope it helped!

  • @bridgetkurr1776
    @bridgetkurr1776 9 หลายเดือนก่อน +1

    Amazing! Do you know how to do this with the shader graph in Unity? I am just starting to look at shader graphs so a total beginner and I am lost!

    • @SinestesiaCo
      @SinestesiaCo  9 หลายเดือนก่อน

      Hi, thanks! I originally took inspiration from a Unity Shader but there's a bunch of them now. Check this out: forum.unity.com/threads/watercolour-shadow-shader-effect.379102/

  • @SoftYoda
    @SoftYoda 3 ปีที่แล้ว +1

    Wow, really cool ! love it.
    Do you think it would be possible to add Kuwahara Filtering to EEVEE ?

    • @SoftYoda
      @SoftYoda 3 ปีที่แล้ว

      Example of implementation in ue4 : www.raywenderlich.com/100-unreal-engine-4-paint-filter-tutorial

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว +1

      Hey, probably not in EEVEE but an effect like that could get implemented in BEER (blendernpr.org) since it aligns better with that engine

  • @rbettsx
    @rbettsx 3 ปีที่แล้ว +1

    Made me think a whole new way.. I wish I could understand what you said at 3:45 'make the colours xxx between dark and bright'? BTW, could be wrong.. noise is expensive... why use the Fac output from 3 Noise nodes, instead of the Color output from 1?

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว +1

      Ah sorry, I'm still working on my pronunciation. What I said is to make the colors zig-zag between dark and bright.
      Using a noise for each axis gives you more flexibility. I think 3D noise isn't that expensive but it depends on your GPU. If you were using UVs as texture coordinates you could also drop to 2D noise. Using a single color output would be a nice optimization though

    • @rbettsx
      @rbettsx 3 ปีที่แล้ว

      @@SinestesiaCo Thanks! Got it! Don't worry, and don't for one moment let arrogant English-speakers assume everyone should learn their language and they don't need to learn anyone else's! Thank you for the English you *have* learned. Nice tutorial.

  • @waarlordy
    @waarlordy 3 ปีที่แล้ว +1

    your video is awesome! I would like to know if it is possible for you to obtain a pastel / pencil rendering with this technique, by changing the parameters and texture? Thank you for your help

    • @SinestesiaCo
      @SinestesiaCo  3 ปีที่แล้ว +1

      Hey AlexisGRD! I think it should be possible. Just change the three noise nodes for image nodes with pastel/pencil textures. You would have to tweak the main colorramp in a different way since those mediums don't have wet edges though. I made a text tutorial on crosshatching in Eeevee some time ago that might be useful: sinestesia.co/blog/art/crosshatching-with-eevee/

    • @waarlordy
      @waarlordy 3 ปีที่แล้ว

      Diego Gangl thank you for your answer, I will take a closer look 😊

    • @XINN1X
      @XINN1X 3 ปีที่แล้ว +1

      @@waarlordy heres also a color pencil node setup blenderartists.org/t/how-to-make-color-pencil-looking-material/1192629/13

  • @qpr323
    @qpr323 ปีที่แล้ว

    what did he add at 2:58?

  • @qubitx64
    @qubitx64 3 ปีที่แล้ว

    unreal

  • @lsebastian9086
    @lsebastian9086 2 ปีที่แล้ว +1

    I have a small question if it is allright for me to ask:
    It is possible to add to the material, a custom texture instead of a color for this to work? Im just curious
    THank you for and sorry for the inconvenience.

    • @SinestesiaCo
      @SinestesiaCo  2 ปีที่แล้ว +1

      Hi Sure. I haven't tried it myself but instead of the coloring colorramps you can use a mix node set to "Color" mode. Just plug the texture in the second socket.

  • @Eu.Claire
    @Eu.Claire 2 ปีที่แล้ว

    Very Cool, is there a way to use base color texture instead of coloramp?

    • @SinestesiaCo
      @SinestesiaCo  2 ปีที่แล้ว

      Hi, do you mean as in taking colors from an image? Haven't tried it, but you could mix the texture with an image using the "Hue" mode in the mix RGB node. I think it would be easier to pick the colors and put them in the ramp though (and would give you more control)

    • @Eu.Claire
      @Eu.Claire 2 ปีที่แล้ว

      @@SinestesiaCo i've tried it didn't quite work. i might have doing it wrong though.

  • @Rocklady1501
    @Rocklady1501 2 ปีที่แล้ว

    Thx for the nice tutorial! I have one question: can I bake this into an image texture? I've tried but the outcome doesn't look like it should :( (beginner here)

    • @SinestesiaCo
      @SinestesiaCo  2 ปีที่แล้ว

      Hi, the only reason problem I can imagine with baking is the texture coordinates. Part of the effect is that the textures don't "move" in 3D. Not sure how that could be fixed, I guess it depends on where you want to use the texture (game engine?)

    • @Rocklady1501
      @Rocklady1501 2 ปีที่แล้ว

      @@SinestesiaCo i wanted to make an animated shortfilm. Therefore I need to use this texture on multiple objects which means.. yeah.. multiple huge node trees D:

    • @SinestesiaCo
      @SinestesiaCo  2 ปีที่แล้ว

      @@Rocklady1501 Ah yeah, that could slow things down. An alternative could be to use the Unity shader I mention in the comments and do the whole thing in Unity (or maybe Godot if some has made something similar)