Sure it is 20 years old but it also has 20 years of improvements under its belt too. It isn't like they just use the same thing that was built 20 years ago.
1. You compare non-breakable glass to dynamic glass, when the equivalent of the Source 1 demonstration is Half-Life: Alyx glass. Both CS:GO and CS2 have one hit-break glass on cs_office, which you could've compared. 2. Water SHADERS, not physics. 3. "Destruction" is non existent, just shooting props around, and many bullet decals don't match in both games. 4. You didn't bother to kill the targets with the HE grenades in both games, and fire spreads equally in both games and extinguishes relatively fast for game balance. 5. You're comparing different playermodels in each game, with the only improvement being the eye shaders, and you're comparing completely different weapons to each other (M4A4 in GO to M4A1-S in 2). Chickens are exactly the same. 6. Again, different guns compared to each other, and the only difference being reverberation matches the interior/exterior, and gunshots are more muffled through walls. 7. Benchmarks is EXTREMELY limited in example cases- no offline GPU stress, bots/online CPU stress, different settings and resolutions. Other sites and channels showed a significant difference in performance. This is a very unaware, poor and limited comparison.
IMPORTANT: - CS2 Glass physics is downgraded only on the map "Italy" ! I didn't notice this when making the video. Sorry about that! - The Benchmark made on my configuration (RTX 2080 Ti, i7 8700K). Since I have a powerful GPU I only had CPU bottleneck at 1080p even at MAX settings! This means CS2 runs the same ONLY when you don't have ANY GPU bottleneck! At 4K resolution CS2 has serious fps drops (sometimes down to 65!) even with my 2080 Ti, whereas CSGO is still solid as in 1080p!
@harambe9461 In most modern games when you throw a grenade close to an NPC/player, the grenade has a very noticeable impact! Sometimes it's just a fall, but for example in GTA V the characters almost fly away like a ragdoll. Whether dead or alive. It's just a fun feature that try to mimic the real physics.
0:32 I believe the CS2 Physics is more realistic whereas the CSGO is not very realistic, it would've been better if both were combined for something like GTA V glass physics 1:30 I mean, what more you want? It literally even has the refraction in the water with CS2, really way better but way more demanding See, the benchmark part is inaccurate as here, my PC literally lags at CSGO now, and much lesser FPS, like I used to get around 130 and now I get 40 smth on ultra, it's due to bottlenecks your PC has the same FPS, try on a GPU where the old CSGO took 99% usage.... and tbh, old CSGO took around 5-6 GB RAM running and new CS2 gets my 10 GB RAM just to run without any background processes EDIT : Ohh lol I didn't realize the video was 0 views when I came
@UnknownPerson-cl9di The Benchmark part is just about how the games are running on my PC at max settings. (RTX 2080 Ti, i7 8700K). Yes, I have a CPU bottleneck... you have GPU bottleneck. but I still happy with the results. I thought it will do much worse dips. I suggest you to experiment a little bit with the visual settings, for example lower MSAA. The framerate should increase a lot!
@@PlayGroundComparisons I can still get around 140-150 fps with lowest settings on my 1030 but on max setting, I used to get 160 and now around 40...... but anyways it is what it is so I gotta find settings that work
Some windows in CS2 are not affected by physics and are thus indestructible, like all Source games some windows are indestructible and don't shatter, this can be seen in games such as Half-Life 2 which prided it's self in it's physics engine and still didn't have all the windows be able to shatter, it isn't a downgrade he just made a bad comparison. If you want an example of actually destructable glass look at Nuke and Pool Day, they contain destructable glass like the glass of the control room at bombsite B on Nuke and the doors and windows in Pool Day.
@@dabanstar21It is. There are lots of terrible comparisons. How like when he compared the glass physics he used one of the few indestructable windows in CS2 and a dynamic window in CS:GO. And to note, both window types are present in both games meaning it's not like all Windows in CS2 are indestructable and all windows in CS:GO are dynamic like in Half-life 2, or L4D/L4D2 and pretty much every single GoldSrc, Source and Source 2 game barring a few like Ricochet who don't have windows.
> Glass physics comparison
> Uses one of the few glass windows in the game with no actual physics
CSGO still impresses me with it being a Source title. That engine is over 20 years old and that game still looks good.
Sure it is 20 years old but it also has 20 years of improvements under its belt too. It isn't like they just use the same thing that was built 20 years ago.
@@jdmcarrepairs142 Very true!
Ofc, team fortress 2 use the same engine as CSGO and still awesome. :v
Improved balloon physics ... YES!!! That's what I've been waiting for a whole decade!
What have you been waiting for then?
1. You compare non-breakable glass to dynamic glass, when the equivalent of the Source 1 demonstration is Half-Life: Alyx glass. Both CS:GO and CS2 have one hit-break glass on cs_office, which you could've compared.
2. Water SHADERS, not physics.
3. "Destruction" is non existent, just shooting props around, and many bullet decals don't match in both games.
4. You didn't bother to kill the targets with the HE grenades in both games, and fire spreads equally in both games and extinguishes relatively fast for game balance.
5. You're comparing different playermodels in each game, with the only improvement being the eye shaders, and you're comparing completely different weapons to each other (M4A4 in GO to M4A1-S in 2). Chickens are exactly the same.
6. Again, different guns compared to each other, and the only difference being reverberation matches the interior/exterior, and gunshots are more muffled through walls.
7. Benchmarks is EXTREMELY limited in example cases- no offline GPU stress, bots/online CPU stress, different settings and resolutions. Other sites and channels showed a significant difference in performance.
This is a very unaware, poor and limited comparison.
Stfu, you saw the game, move tf on
Where are the L33t Crew
Where are the FBI?
Where are the Gigns?
Where are the Seal Team?
Where are the Mafia Guys?
WHERE ARE THE SEPARATISTS?!
Now imagine Source 2 + Left 4 dead 2
same graphics, worse performance
I always crave for legs but now when cs go has legs, it turns out to be distracting 😂
You should do one with counter strike source vs cs2
That is the real comparison
IMPORTANT:
- CS2 Glass physics is downgraded only on the map "Italy" ! I didn't notice this when making the video. Sorry about that!
- The Benchmark made on my configuration (RTX 2080 Ti, i7 8700K).
Since I have a powerful GPU I only had CPU bottleneck at 1080p even at MAX settings!
This means CS2 runs the same ONLY when you don't have ANY GPU bottleneck!
At 4K resolution CS2 has serious fps drops (sometimes down to 65!) even with my 2080 Ti, whereas CSGO is still solid as in 1080p!
great video. thanks for the comparison!
Why would you have rag doll physics when the player is still alive?
@harambe9461 In most modern games when you throw a grenade close to an NPC/player, the grenade has a very noticeable impact! Sometimes it's just a fall, but for example in GTA V the characters almost fly away like a ragdoll. Whether dead or alive. It's just a fun feature that try to mimic the real physics.
@@PlayGroundComparisonsplayers do ragdoll tho. Just when they die
Its competitive game, do you want player to fly cause of the grenade? lol also you choose window with no physics for a comparision
Mind blowing development
i already miss csgo
Only one free agent in CS2 😢
0:32 I believe the CS2 Physics is more realistic whereas the CSGO is not very realistic, it would've been better if both were combined for something like GTA V glass physics
1:30 I mean, what more you want? It literally even has the refraction in the water with CS2, really way better but way more demanding
See, the benchmark part is inaccurate as here, my PC literally lags at CSGO now, and much lesser FPS, like I used to get around 130 and now I get 40 smth on ultra, it's due to bottlenecks your PC has the same FPS, try on a GPU where the old CSGO took 99% usage.... and tbh, old CSGO took around 5-6 GB RAM running and new CS2 gets my 10 GB RAM just to run without any background processes
EDIT : Ohh lol I didn't realize the video was 0 views when I came
@UnknownPerson-cl9di The Benchmark part is just about how the games are running on my PC at max settings. (RTX 2080 Ti, i7 8700K). Yes, I have a CPU bottleneck... you have GPU bottleneck. but I still happy with the results. I thought it will do much worse dips. I suggest you to experiment a little bit with the visual settings, for example lower MSAA. The framerate should increase a lot!
@@PlayGroundComparisons I can still get around 140-150 fps with lowest settings on my 1030 but on max setting, I used to get 160 and now around 40...... but anyways it is what it is so I gotta find settings that work
Molotov cocktail mind-blowing
It looks stupid.
good comparison
Shocked that the glass destruction was downgraded, considering Alyx had AMAZING glass destruction simulation.
Some windows in CS2 are not affected by physics and are thus indestructible, like all Source games some windows are indestructible and don't shatter, this can be seen in games such as Half-Life 2 which prided it's self in it's physics engine and still didn't have all the windows be able to shatter, it isn't a downgrade he just made a bad comparison. If you want an example of actually destructable glass look at Nuke and Pool Day, they contain destructable glass like the glass of the control room at bombsite B on Nuke and the doors and windows in Pool Day.
Chicken ran away 5:30
@cloudac6773 "No real chickens were harmed during the recordings!" 😇
The physics doesn't matter we just need fps to play
Apart from smoke and water physics, it's mostly downgrade
it's not a downgrade at all, this is just an unfair comparison Lmao
@@skorpon78 Nah, colors are washed out and CS: GO looks way more natural. Also CS2 looks a bit cartoonish. lol.
cs 2 💪💪💪💪💪💪💪
it was better without legs, because my legs are under the desk.
3:45 и тут все Антоны ахренели
What about server block ? It is possible to block Russians servers ? It was reason why I uninstalled 2 years ago.
It is just CS GO definitive edition
never played this game before but definitely don't plan on it yet since it looks like it just went from PS2 graphics to PS3 graphics SMH
This video is poorly made 😂
nah
@@dabanstar21It is. There are lots of terrible comparisons. How like when he compared the glass physics he used one of the few indestructable windows in CS2 and a dynamic window in CS:GO. And to note, both window types are present in both games meaning it's not like all Windows in CS2 are indestructable and all windows in CS:GO are dynamic like in Half-life 2, or L4D/L4D2 and pretty much every single GoldSrc, Source and Source 2 game barring a few like Ricochet who don't have windows.
Center struke 1😊
Cs:go's launch was far worse than cs2's
you're comparing m4a4 to m4a1-s, that's wrong, man.
@@tolgagokuz8669 Sorry about that!
Of course CS2 is better. It looks good.
Csgo best
cs 1.5/1.6 is the best. CSGO was trash for kids
@@milanve125 well compared to cs2 csgo is just next level
CS2 is little better
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