0:09 - What is HTR? 0:32 - How to solve HTR 1:04 - Avoiding fake HTR 1:28 - How to ACTUALLY solve HTR 2:07 - Problems 3:27 - How to know when your DR is good 4:10 - How to learn corners 4:48 - Finishing an HTR 6:44 - Example solve
Thank you for this. Just trying to wrap my head around corners now. I'm only slightly going insane going down the FMC Rabbit Hole This video really helps not making it that insane
Often when you have an alg to insert outside the slice the best place is when htr is solved. In these cases you're finding a potential leave slice indirectly.
I'm a cfop solver, who knows nothing about fmc and I'm just watching this because it's cubing related and makes me feel productive while eating dinner, lol
I seem to be having a weird problem where no matter how I NISS or do corner solutions (i tried 3 unique different paths using hyperparity) every single one of them has the exact same outcome; the second domino is ALWAYS 1 QT from the corner solution at ANY point during the corner solution. Do you know why? Is this just a sign to try a different DR sol?
Thank you very much! I will be watching it multiple times today to get a grasp of all the concepts haha Will you be able to make one on edge insertions like 4e or 3e using slices? There aren't many resources except for expert solutions
thanks for the explanations. i'll probably choose the hyperparity approach, but i wonder, if it wasn't enough to just learn the starting of the corner solutions. until the first quaterturn should be enough? i am anyway not going to apply the full corner solution.
until the 2nd to last qt would be enough (so first works if it's 2qt). If it were 3qt and there was no good way to reduce it to a 2qt trigger, you'd do the first 2 quarter turns to turn it into a 1qt 4e4c It's still good to know the full corner solution because A) Sometimes you can get a good edge skeleton by solving corners B) The full solution shows you how to proceed on inverse easily e.g. F2 U' F2 U F2 R2 means you can start with R2 F2 U' on inv C) The corner length has a decent correlation to how good the DR is. If corners were 11 moves then the DR finish is at least 11 moves, probably more like 14. The lower bound and average would be much better if it was 7 moves
thank you for the detailed answer. i will have to look into this. I am in the process of studying hyperparity. I'm on my way there. I will also have to learn some things by heart, but I think that will lead to a deeper understanding.
Bro saing he isn't so good at FMC in the start of the vid Also him getting a 26 move solution. BRO WAKE UP I DID 42 MOVES AND GOT 3rd PLACE COMP 5th PLACE NATIONAL
GAhhh, got pretty neat DR but then even after trying hyperparity WITH NISS and getting corner solutions, somehow ZERO of the corner solutions has a QT alignment with the HTR. Gahhhhhhhh
0:09 - What is HTR?
0:32 - How to solve HTR
1:04 - Avoiding fake HTR
1:28 - How to ACTUALLY solve HTR
2:07 - Problems
3:27 - How to know when your DR is good
4:10 - How to learn corners
4:48 - Finishing an HTR
6:44 - Example solve
solid overview, will probably add this to resources in the disc server
Thank you for this.
Just trying to wrap my head around corners now.
I'm only slightly going insane going down the FMC Rabbit Hole
This video really helps not making it that insane
2:49 why does it do that? How to control when qt is redused, and when is it added to total?
@3:13 What is the more sophisticated way of looking at it?
Great video! I think a video explaining the corner cases would also be helpful
Often when you have an alg to insert outside the slice the best place is when htr is solved. In these cases you're finding a potential leave slice indirectly.
I'm a cfop solver, who knows nothing about fmc and I'm just watching this because it's cubing related and makes me feel productive while eating dinner, lol
OMG!!!! IT'S HERE!!!
I seem to be having a weird problem where no matter how I NISS or do corner solutions (i tried 3 unique different paths using hyperparity) every single one of them has the exact same outcome; the second domino is ALWAYS 1 QT from the corner solution at ANY point during the corner solution. Do you know why? Is this just a sign to try a different DR sol?
Can you solve the cube using htr in one minute with sub 40 turns?
Thank you very much! I will be watching it multiple times today to get a grasp of all the concepts haha
Will you be able to make one on edge insertions like 4e or 3e using slices? There aren't many resources except for expert solutions
I might make some follow up videos if people want them
@@TomNelson1 thanks! Looking forward to the follow up videos
thanks for the explanations.
i'll probably choose the hyperparity approach, but i wonder, if it wasn't enough to just learn the starting of the corner solutions. until the first quaterturn should be enough? i am anyway not going to apply the full corner solution.
until the 2nd to last qt would be enough (so first works if it's 2qt). If it were 3qt and there was no good way to reduce it to a 2qt trigger, you'd do the first 2 quarter turns to turn it into a 1qt 4e4c
It's still good to know the full corner solution because
A) Sometimes you can get a good edge skeleton by solving corners
B) The full solution shows you how to proceed on inverse easily
e.g. F2 U' F2 U F2 R2 means you can start with R2 F2 U' on inv
C) The corner length has a decent correlation to how good the DR is. If corners were 11 moves then the DR finish is at least 11 moves, probably more like 14. The lower bound and average would be much better if it was 7 moves
thank you for the detailed answer. i will have to look into this.
I am in the process of studying hyperparity. I'm on my way there. I will also have to learn some things by heart, but I think that will lead to a deeper understanding.
what is 3qt/2qt in the video? this moment is not clear for me
The number of quarter turns (e.g. U or D but not D2) needed to solve corners. 3qt means the number of quarter turns left to solve corners is 3
FMC videos are always welcome.
How to avoid fake HTR when dealing with the R U2 F2 R' trigger for 4e4c 2qt?
Do B2 R2 U2 R2 Before or F2 L2 U2 L2
I like it.
Bro saing he isn't so good at FMC in the start of the vid
Also him getting a 26 move solution.
BRO WAKE UP I DID 42 MOVES AND GOT 3rd PLACE COMP 5th PLACE NATIONAL
GAhhh, got pretty neat DR but then even after trying hyperparity WITH NISS and getting corner solutions, somehow ZERO of the corner solutions has a QT alignment with the HTR. Gahhhhhhhh
An interesting question is, if the HTM count is replaced with QTM in FMC, will DR die? (For me QTM is more honest counter)
yeah I'm pretty sure it would die
I think HTM was picked since it accounts for every move doable with the twist of a wrist. Slice moves don't (comfortably) have that
QSTM*
thanks
Aw i wanted to create a new method so i came up with this idea, too bad already exists xd
I want more examples solve. Maybe a seperate video with explaination.
I might make another video with more tips and examples