The one thing I wish they added was more planetary features. Rivers canyons ship wrecks. There was two major wars. Yet you don’t see the scars of the war.
It should have begun in the middle of the war, or better yet have the earth exodus history as an intro movie leading into the war, and Starborn and Shattered Space as future DLCs. The REV-8 is great though I did add a WASD steering mod.
Most if not all starfield post launch content has been addressing criticism, detailed maps, vehicles and now the dlc being centered around one planet come to kind
I’m sorry but adding a car doesn’t fix the lack of REAL content this game has not if every place you’ll be driving to is the same as the last and all the enemies are the same as well. Now that I think about it not once during the game did I see an enemy Jetpack up in the air and shoot at me at the same time and transition into another cover why not? They were doing that on Titanfall and on Call Of Duty Advanced Warfare
Dlc around one planet 😂 just say you aren't paying attention at all 😂detailed maps cause ya morons couldn't figure out the tiniest of cities 💀 cars even tho yall say there's nothing to go to😂😂 entitlement isn't croticism
@@adamantiumreaver4283 I think it's foolish that mods even disable achievements as the ones I like to run wouldn't help you obtain said achievements in any way.
@@TheChrisLouis Well, it's stupid that using console commands disables achievements too when you need it to fix or patch bugs or glitches so that you can get achievements, and that is not just Starfield but all BGS games.
@@Cold_Cactus yes, but none of the officially supported and advertised creations should. disabling achievements for third party mods? sure. disabling them for officially licensed, supported and advertised IN GAME? that's bullshit
I've been enjoying Starfield from the get-go and I've been really happy with the updates. It's not ideal to wait a year to get the first expansions, but I bet it'll be worth the wait, based on what we've heard from the people who got a BTS look at the DLC. The rover has improved the planetary exploration tenfold--the planet tile maps feel "smaller" because it takes less time to get between POIs, the surveying is also much faster when in the vehicle, and the overall experience of driving around on a planet is a lot of fun. I'm looking forward to the future of the game, especially in a couple more years when there have been tons of updates and content expansions!
...yeah, they need to increase the size of the "Fish Bowl" or remove it altogether if possible. Now that exploring is actually fun, I've noticed the size limit of the Maps, much more often, and it's kinda immersion-breaking.
@@InconsequentialGaming exploration was fun, for a few days, till you'd seen the same handful of buildings, sites, flora and fauna repeat. The buildings even have the same enemies and even the loot's roughly the same, maybe a random perk on the same gun. Generated worlds is the problem, and that's the foundation of Sf, unfixable. There was only 3 'cities' - hamlets at best, IRL.
@@goatlps I actually think this is an easy fix, all they'd need to do is add 2-3 newer stronghold-types with every Major Update and continue making "contained experiences" like shattered Space to compete with the random content. Might also benefit from fleshing-out the Enemy Factions a bit more like the Trackers Alliance did. The potential is still there, they just need to refine it a bit more.
@@goatlps There are at least 115 fauna and only a few of those have repeated body designs. If you saw the same ones over and over it means you were on the same planet over and over.
That something you’re referring to about getting around, is atmospheric flight. As much as I love Starfield, it removes flight from spaceflight. And that slow spool up and slow fuel burn steady boost pack your dreaming of, yeah I’ve had that dream too. I call it the cruise model. But you hit on something else in this that got me thinking. I’ve played a LOT of Starfield, but I think maybe half of the systems I’ve never even visited. Now I get it, most of that is on me. However, there needs to be more of that “pull” in a direction sometimes that can help. A faint radio transmission from a far off system and it’s just a scream and a location, or a large flash of light visible across the system triggering an investigation to its cause, emergency transmissions of large gatherings of hostiles that lead to large scale engagements or large scale enemies (especially larger size surface enemies), or catching a ship jacking in progress but they jump and you have to track them. The things that make you go “what the hell was that, let’s check it out”. And when you do respond to that “pull”, it needs to be somewhat unique. More variety of what we find there, even if we’ve responded to the same thing dozens of times. You don’t see it often. Sorry for the rant, just thinking out loud watching your video. Catcha smile out there. o7
I'm confused- there are SO MANY instances like the one you described in the game. Particularly in those far away systems, the caveat being you need to visit them to find these events
One of the most satisfying moments for me was when I was exploring a planet and saw something land, pretty far away. Inquiring minds gotta know, so I booked it over there to find a raider ship with only 4 guards. Took 'em out then took the ship. My ambush worked so well that it made me consider becoming a bad guy! I watched the sky all during that game, sometimes with quite gratifying results.
@@TigerRose246 LOL noob, craft land and can be hijacked all the time. You then register them in the menus (bizarrely cheaper than the engineer) and sell it to the engineer, but they're only worth 6k, much less than a gun LOL.
@@elusivegaming3968 nah, there's a couple of proper quests on certain planets, especially the historical clones one, but few that you discover from home or random call. 90% of stuff is started from New Atlantis. Plus, if they had random events they'd probably just be another fetch quest.
Why are people putting playtimes on a Bethesda game? I have 278 hours in FNV, with another like 100+ in TTW, 198 hours in FO4, 360 hours in Skyrim, 86 hours in Oblivion, 72 hours in Morrowind, 134 hours in Starfield, and have never completed the main storyline quest in ANY of these games yet, I literally don't know what the Skyrim main storyline is about, I haven't even gone past getting whirlwind sprint from the geybeards lmao
My brother. After about 130 hours of shenanigans, ill start a new game "to do the story this time". Then 130 hours later, ill start a new game "to actually do the main story". Its a never ending cycle
The fact DLC took this long leads me to believe the whole game was shoved out the door early. It really struck me as they put this launch together at the last moment after deciding they couldn't delay the product.
Absolutely agreed, and we've yet to see how big the upcoming DLC will be. I was just comparing how fast Bethesda released DLC for Fallout 4, and some of their other games, to Starfield.
I don’t wanna come off as mean or anything but when you have such great opportunity to post content, people watch you, and you just simply don’t because of probable laziness, you begin to lose opportunities in life that not everyone has. Just a thought, you should really post more and take advantage of what you have and what millions wish to.
Welcome back Lone! Been enjoying the MMA content you got going with Rob but I have been missing your game coverage, it's good to see you upload on this channel again.
@@LoneVaultWanderer i was so surprised when i saw you with bobby knuckles. I thought it first was a doppelganger. Good to see things going well for ya
@@OhSo_Bear No. One because it's too late. Plus no one uses VASCO - maybe if you could make android/human shaped robots, not too big for the ship (Did I dream it or was he originally in your ship? LOL). It's too late because all the reused sites have been seen.
No Man Sky’s planets are barren too. It’s not realistic to have a ton of POIs on planets where no man has gone. There will naturally be barren planets.
As I said, I actually didn't mind it. I had my time enjoying planet exploration and surveying. But there's no denying the sense of exploration is lacking compared to fallout 4 and Skyrim. People don't wanna spend hours not finding much. We busy people 😂 Realism is fine but we're talking about video games here. They need to be fun and engaging first and foremost
Not having POIs doesn't mean the planet has to be "barren". It could still have rich plant- and animal life... exotic atmospheric conditions... amazing landscapes etc. I know that the random generated animals of NMS also get old quickly enough, but I still much prefer looking around a lively NMS planet than the mostly grey-ish boring dead rocks of Starfield.
Nms at least gets around that with a whole planet to look at vs a little 5x5, worlds teeming with life, and a better construction mechanic. Almost forgot the mini poi like the monoliths that teach you languages those are neat as they make the world open up more for you. There’s probably more but I haven’t played the latest update yet.
@bellissimo4520 I've found many lush planets with life on them 🤨 Probably only amounts to 10% of all planets, however. Maybe one per star system? - which kind of makes sense.
12:53 I have to disagree, the only real issue with the baren planets was any lack of interaction with them. The REV-8 mostly improves this by allowing the Player to traverse the many different landscapes in-game, and appreciate just how rocky, rigid, rough, canyonous, icy or smooth some surfaces are compared to others. If there's anything really left to fix about exploration, it'd probably be the size of the "Fish Bowl" you spawn in on each planet, it needs to be expanded (or removed entirely if possible), now that exploration is actually fun.
@@Crystan keep in mind that every place you visit is an opportunity to build something or just enjoy the view. The REV-8 really turns most planets into a giant skate-park!
@@LoneVaultWanderer I do agree, Starfield would benefit from more random scenarios / strongholds added-in over time. If they added about 2-3 with every major update, eventually we'll get to the point where scenarios repeating becomes waaay less common!
I got Starfield at launch and have enjoyed it. I Have not "finished it" as most people don't finish Skyrim because of the side quests. I have been investing more and more time into it to the point that it has become a habit of a daily grind for me. I have had a lot of fun with the Rev8 and look forward to the new expansions. I actually thoroughly enjoy the game and have a following of people who watch my Stream whilst I play it (not under this name I am not that blatant) and they all seem to enjoy it as well. So the whole Starfield expansion thing is awesome. I am really enjoying it and so are my followers.
yeah it's a safe bet that House Va'ruun was going to be in the base game but was cut pretty early on in development, if i remember right, Dazra had a city icon in the flies, Va'ruun'kai was going to be in the Serpentis System, and the Embassy had info on all it's exhibits. (Personally i'm betting Sculptor was going to have dialogs check with them too, it being the only background without one (even "no file found" has a single check) But yeah i'm both looking forward to Shattered space and a little worried that we're a month away and haven't really seen it yet.
Possibly, as the Constellation 'main story' mission is very short and only really gives you powers with little to use them on at the end. Even Andreja's quest has no real conclusion. I left Sarah waiting to give me my first mission after I'd completed everything else - it was bizarre. She was my needy lovesick puppy wife in a few hours, then I was supposed to grieve for Barrett who I'd only just done 1 fetch quest with. On that mission he actually told me I was free to use Frontier, which I'd sold months ago LOL.
@@cpujockey Any dialogue with any NPC in Starfield feels like I'm interacting with a child that's pretending to be an adult. That and the DEI nonsense makes me truly hate the game
@@katkong281 I did not really see much that was social justicey. Yeah there's a dude that has a husband, but nothing really screaming that I'm going to hell
The notion that Starfield should be smaller is bad. If you want your Mass Effect style experience, just do the quests. I want the 100 star systems and thousand planets, because it gives me freedom, and gives you a series of choices. Do I want to make an outpost here? Do I want to go to that hostile activity over there? What's that sensor reading over there? I have a bounty 3 star systems over there. This planet has low gravity and methane atmosphere, I'll build here. And the notion that people don't like fast travelling around everywhere, that is true, and yet that is exactly how people play all the previous Bethesda games. In every game that is a problem. The only reason it is a talking point for Starfield is because of the "No loading screen because SSD" talking point that Sony created for PS5. All the talk of "There isn't enough to find" might be true (though I would argue there is $60-$70 dollars worth already). That is the starting point. in 1, 2, 5, 10 years there will be so much stuff in starfield, no mortal person could keep it all in their head. What is a barren plateau right now could be a Va'Ruun outpost, or modded dungeon later.
Do I want to make an outpost here? No, because they're completely useless and have no effect on gameplay. Do I want to go to that hostile activity over there? No, because it's the same as the last twelve hostile activities I've been to. What's that senor reading over there? It's the same plant I've seen a million times before, but this time it has a different name. I have a bounty 3 star systems over there... for stealing a single succulent because the crime and punishment is completely out of whack. This planet has low gravity and methane, I'll build here... because I've ran out of scripted content in the first ten hours of gameplay. In previous Bethesda titles you actually had to FIND locations before you fast travel there. In Starfield you just use your jump drive. When you get there, there's nothing to do. You call it a starting point, but you're starting from practically zero. Not only are the buildings virtually identical in design, but it's identical right down to the item placement and the location of every enemy! You know everything about it before you've even 'explored' it fully. And that's before you even start NG+!
@@Crystan oh damn, the locations are the same down to the item placement... Yeah it really can't compete with Bleak Falls Barrow for the 3000th time. Oh wait, it's the same thing. Yep you can't fast travel to a location until you go there once. So let's get on a wagon and then run 3 minutes. Ok I got a new quest, so let's just fast travel 30 seconds away. Ok let's fast travel back to the quest giver and then fast travel to another quest in my quest log. Oh I'm over encumbered, better fast travel to a town to sell my goods, oh wait not enough gold, better fast travel to a second town. Anything you can say of Starfield you can say of any Bethesda game.
@@lastdayer101 not even close bud his argument is everything is the same before you replay in ng+ quit gaslightifng bleakfalls barrow doesnt show up 30000 times in the same map the only game starfield is compairable to is daggerfall with samey feeling dungeons and daggerfall did it better making the dungeons randomly generated interriors and not the same building every planet. The fact that your argument is i replayed skyrim for the xteenth time and it feels the same is wild.
@@distilledfour25 You don't have to replay Skyrim to redo dungeons. They reset with higher level enemies and loot after 30 in-game days. The point is, Bethesda games have always been dungeon crawlers. There's no reason to complain that you can do a dungeon multiple times. You can want more dungeons, but to act like the existence of the same dungeon is an affront to the enjoyment of the game is nuts. We can agree that Daggerfall implements procedural dungeons better. I really don't understand why they didn't make the dungeons more complex, and then randomize locks, spawns, paths ect.
@@lastdayer101 the reason to complain is no one wants every dungeon to be the exact same what are you talking about its boring and lazy game design. Your still gaslighting as if that mechanic isnt in starfield too making its lazy squared.
Personally, I'm planning to wait for the Shattered Space expansion to actually drop before going back to playing Starfield. I've got other games to play in the meantime, like Fallout: London for now, and Visions of Mana releasing in about a week. I guess I should clean out some old mods (which probably won't work properly with newer versions of Starfield), and when the time comes, I'll look for new/updated ones I can install via MO2.
I am honestly very hyped by Shattered Space. The DLC seems to have a very lovecraftian cosmic horror-like aesthetic, and since I am OBSESSED with that. I'll do the living hell out of it, I bet.
The Rev8 is a kick ass ride, I used it to survey the plant Jameson it took me about a hour to get it done. If I did it on foot it would take between 6 to 8 hours to complete. You can use the cannon to mine ore, Like you can do in space. The most fun I've had is taking on a Tetramorph with the Rev-8 only using the cannon in battle it gives you the player a little edge. So make your shots count.
All the people acting like Starfield killed Bethesda are so hilarious, lol. It's their best selling game to date and has done extremely well. Is it perfect? Or course not, but they're addressing issues and making it better over time, and the base game wasn't bad by any means. Y'all whined and hated Fallout 4 at release too and now I constantly see people praising it and saying Starfield should've been more like it. Same happened with the Star Wars prequels too. Y'all just like being upset and whining. 😂
@@wishbone346 I remember the constant complaining of fallout 4 and I thought I was crazy for loving it but now, of course it’s a classic just like Starfield eventually will be seen as too. People LOVE to be negative. This too will pass lol
@@thewhizbang Fallout 4 has an atrocious story and garbage questing compared to what bethesda can do. The core game is fine and you can enjoy whatever you want. I dont like Elden Ring despite playing fromsoft soulslikes since Evergrace in the ps2
The problem with planets is not that they're too empty but rater not empty enough. The content they made should have been condensed over 20 30% of the planets and the rest should have been completely empty, except for those natural phenomena but 0 human activity. The whole purpose of these empty planets is not so much to be explored (although you could do that if you wanted to) but rather to create that sense scale, a universe that is seemingly infinite. As it stands now the worlds feels too crowded and busy with human activity, even if all that content was unique.
I have to fundamentally disagree with you Lone. You can't have a "Starfield 2" without having a "Starfield" (meaning hundreds of stars) If they went the way that Obsidian went with the Outer Worlds you wouldn't feel like you are exploring space. It would feel like a theme park. On top of that Bethesda games are known to let the player go where they want. If the did what happened in the outer world's everything in the horizon would be nothing more than a sky box. I believe people need to approach Starfield with the Intent to play it as if it is starfield and not fallout.
Haven’t played, but watched lots of reviews because I’m fascinated by the (possibly cursed) problem of combining an rpg with unlimited procedural worlds. It’s fun to think about. Maybe there could be some better in-game way to re-educate the player to not expect Skyrim style exploration in those locations. Maybe if there was a “here be dragons” feel. Stray to far from settled worlds you just encounter worse and weirder dangers, and you start worrying more about the sky and if that star just moved.
@@t84t748748t6 I have heard hints that the new dlc will focus on a single world.. so if they release several dlc they may get there. Then all the procedural worlds would just be a mechanic you don’t have to engage with if you don’t have to, which is very Bethesda.
The core game (main quests) can be done in 23 hours per HLTB. If they are pricing it [Shattered Space] at $30, you can expect 10 hours of play (for the people that will rush through as if they are trying to finish a meal faster than the next person). For anyone that plays across multiple characters, takes their time to explore and complete everything you can likely expect to get far more time from the game. Suggestion: If $30 is too much of a financial risk to take, wait, watch people play it on TH-cam and then decide it it competes with the cost of other forms of entertainment. Games and DLC are historically inexpensive today. edit: I added [Shattered Space] into my comment later since I am comparing the 'core game' and 'shattered space.' It seemed at least one comment was confused by that.
I'm one of the people that has gotten their money's worth out of every BGS story DLC since Fallout 3, and I don't see this one being any different. If I spend as much time in Shattered Space as I did in Far Harbor, I'll easily get 30-40 hours out of the DLC. Todd did say that SS is a similar size/scale as FH, so I bet I'll get just as much time, if not more, out of SS. Thinking about my time in BGS games on a dollar-per-hour ratio, I'm well below $0.50 per hour to play in nearly every game, even less if you factor in the games I got on sale (Oblivion GOTY for $10 back in 2013, for example). These expansions aren't as much as people think, especially when they may be buying coffee/lunch frequently, totaling at about $20-30 daily for those things over the course of a work week. $30 for a DLC that'll give me a minimum of 30 hours of enjoyment is not a bad value at all.
The problem is that it's 23 hours of BORING main quests. Your character has zero agency. Your actions mean nothing. They played it so 'safe' that the only indication that anything is any different is a slightly different 'ending' each time you new game plus. There's no point to multiple characters. Zero. The traits you choose have such a minimal effect on gameplay that they might as well not even be there. The dialogue options don't open any unique routes or paths, the house is useless, the fan is just annoying, and the bounty goes nowhere. Seriously, you can just pay off your bounty for a mere 3k and it's done. No quest, no fancy backstory - you never even find out what the bounty is for - it's just 'flavour text' to excuse the terrible perk system. And speaking of perks... most of them are garbage tier. There's a handful of useful ones, but you're forced to spend points on garbage in order to unlock the next tier and get them. For some tech trees, this means multiple levels wasted on absolute trash just to get one actual USEFUL skill. I mean seriously, who thought 'Gastronomy' was ever going to be a must-have!?
@@Crystan Nonsense! I have to send home $500 on a regular basis to support my parents!!! That's a game changer!!! Andreja only gives me $400 every 7 minutes... I really have to be careful with the $500 I send!!! Hell, that cleaner you meet on the subway only gave me $472 when I gave her a $75 coffee... Those traits and perks are carefully thought out and change the game drastically... House Varrun is so secretive, that Andreja has to womansplain it to me, despite me having the house Varrun trait...
Now that the core experience has been mostly "fixed" [exploring planets, customizing the ship interior, making junk items useful]. There's only a few more things left to do IMHO. 1.) Expand the Major Cities a bit more, especially Neon! Wouldn't hurt to make sister villages on Jemerson or a bit more local Forts in Akila City. 2.) Flesh-out some of the Factions and Enemy Factions a bit more, similar to the Tracker Alliance, especially the Smugglers in Akila City Outskirts and the Gangs in Neon. 3.) More customization over time, with Regional Fashion, Outfits, Skins, Accessories, Ship Parts, Interiors, Furniture, etc. 4.) ...and lastly, reasonable Creation Club content and prices. No more single Missions for $7-USD.
I think star field needs a nemesis system like the one from middle earth when it comes to planets to even out the same feeling when going to each planet and planet location it needs to feel unique if a system like that ever come to starfield it will bring players back no doubt
I totally agree about the length time about shattered space.. I really hope this handcrafted experience is at least 20hr. I really enjoy when bethesda uses handcrafted stuff in their games. If it's 10hr or less I might be disappointed because I've been very interested in house varuun for a while now, and I would love for this to be fleshed out. But well see.
I love the Rev 8. I love that it handles like a warthog. I love that it's got a first person mode. I love that it's made by Nova Galactic. That means it's like a 100 year old vehicle in the lore. I love that I can jump with it. The physics are great. And I love that this is something that could be used in Fallout 5 to bring vehicles back for the first time since Fallout 2. We need roads now. Redesign the towns so you can drive in town. Also put an exit ramp in all the spaceports so you can go into the wilderness. Without having to jump a wall or building. I also still want some way to traverse water. Surveying stuff in water sucks. It would be much easier if water wasn't deadly at least.
People complain about exploring worlds but ya don't have to. There's 150 pois, so people saying there are 5 just isn't true. There's plenty of unique locations through quests, faction quests, and main quests. The games not perfect, but after the updates its a 8.5/10 for me. which jives with the 83 series X and 85 PC score on Metacritic.
Id suggest waiting for 2-3 DLCs if you're ver on the fence or slightly skeptical. Their games have always been fleshed out and fixed by DLCs. And by then a lot of the big and best mods wouldve dropped
@@GoalOrientedLifting True. I'm very interested in what the modding scene does with the game, I can imagine a total overhaul someday that creates something truly special not unlike Fallout London.
@@onyxosprey Few decent mods to be honest. There's a handful, but most are cosmetic. I highly doubt we'll see anything on the scale of Fallout London for Starfield. Not only does it not lend itself well to something like that, it's just not a well designed game to build off of.
@@onyxosprey if youre interrested in modding you can already fix most issues and change the game for the better. especially when it comes to crafting. there are already some overhaul mods, but i havent tried em. but my game is very different from the base game, for the better
I really can't get down with people hating the game for not having POIs every 10 steps. These are MASSIVE barely inhabited planets! It wouldn't make logical sense for them to be FILLED with POIs. The actual truth is that when you land, there often are a good amount of natural POIs and manmade structures nearby or if you keep walking there will appear on your scanner. It would have been nice to have POIs be modular, so that each lab wouldn't feel the exact same, but there are 100+ POIs in the game, some of which I will happily play through again, and I will still find buildings I have not seen before, and I do A LOT of planet exploration. I have 500 hours in this game and I'm still not bored of it. All the hate for the game is so frustrating.
Completely agree. My fear is that the loud haters are going to win and this game may be left behind for something less realistic. And we won’t see another game like it. Yay for the haters, I guess.
My main issue is how boring the entire game is after the honeymoon phase. The quests are extremely lacking as is the story and side quests. Nearly every quest is a 2 minute fetch quest. This game's quests are a huge step backwards from Skyrim. Fallout 4 was already getting there, but this is even worse than Fallout 4 in that regard of quests. Imagine the Deathclaw Witch hunt quest from Fallout 4 just all over this game and that's how bad things are.
We don't need POI's everywhere, but we do need INCENTIVE to actually explore. Lifeless husks of planets with the same copied and pasted buildings full of the same enemies in the same locations isn't my idea of fun. All the rover does is remind us how little there is to actually explore in-between random buildings. Heck, the positions of the buildings don't even make sense. There are factories literally within spotting distance of temples where you get super powers and literally no one ever mentions this? In fact, the way constellation harps on you'd think they had never been seen before. There is ZERO exploration because every planet of every system has already been visited and inhabited by someone at some point. So precisely what incentive do I have to go 'exploring' when I already know what I'm going to find before I find it?
I don't think people argue the POI's should be closer together. It's about variety. As is, you can see POIs on every single "inhabited" planet (not a single one of them really is because of this). The variety of the POI's is just not enough. The game is so huge that the amount of POIs included means you have seen it all after a few planets. It's way too little for the scope of the game, which is why it feels so disjointed for so many. They should add, in my honest opinion, hundreds more, with a focus on environmental storytelling instead of voiced NPC's.
tbh I really liked the big amount of planets after getting into the outposts, but they should've marked better whats procedurally generated vs whats handcrafted
Honestly I love this game and I gotta say I love having over a 1,000 planets. I don’t think the solution is less planets I think the solution is seamless space travel and atmospheric travel in your ship.
In regards to the 1000 planets. I think the first fundamental mistake that BGS did was that they didn't give a REASON for why the player should be able to land on these planets. They are not really needed other than the cool factor. If you hark back to old games like Starflight or StarControl2 where the 1000 planet inspiration comes from, in those games the landing and finding of resources and POI's was necessary in order to upgrade the spaceship (effectively the character) and advance the plot. Starfield doesn't have those reasons. The second mistake was that exploring and surveying a 1000 planets isn't supported by the setting. In the setting of Starflight and StarControl2, the player and initial npcs did not know what was out there, really, there were rumors, there were messages about contacts at these coordinates, things like that, but nothing known. In Starfield's setting, all of these planets would already been known and surveyed, with various groups littlering the places with various human activity. So what they could have done instead, is redo Starfield's timeline, start the play back when the grav drive was first invented. Earth is dying. Explorers are needed to find new homes for humanity. Rare resources are not available for sale at the local mining store. They have to be found and exploited. And what is the mystery behind these strange ancient alien structures? Other groups besides the player's group have gotten the grav drive and doing their own thing, some are isolationist and/or hostile. A setting like that, along with a land vehicle to zip around, would support the gameplay and give the player a reason to explore.
There are unique resources (vytinium, indicite, solvent,…) that might be found only on one specific planet. Sure, you can buy a small bulk of them at vendors, but not if you want to mass produce something like vytinium fuel rods.
I remember when they created realistic simulator with help of NASA. Thay also said that fuel matter in Starfield and it will take a lot of resurces to trying to travel across the galaxy. Then when game was released it was gone. Only jump range was left depending on power level of Jump Core.
I'll be honest, I wouldn't mind if Bethesda in the future ended up scrapping a lot of the planets and maybe keep the solar systems to half of what they have now, then flesh out a lot of the existing planets that are there. Would be cool to see.
I'll be honest nobody really cares for your entitlement 😂 welcome to start modding and build a single planet and actually do something but yall only cry
Pro tip. If you only have the base edition or game pass, you can spend 10 bucks to upgrade to the special edition and therefore get your credits and shattered space. Assuming it’s still available.
Purchased at launch. Love the concept. Disappointed after the "repeat." Haven't played since. What would bring me back in the expansion, "ouroboros system" aside? Friggin space zombies or something? Pfffffft. Convince me.
There is a jetpack function, that boosts you forward. It was there from the start. For some reason its on PC only (or mouse and keyboard to be specific, you still cant use it on PC when playing using gamepad), you bind secondary jump/boost button to eg. ALT -> standard jump is normal boost upwards and ALT is boost forward, its quite fast too, especially when starting from sprint.
With the current updates and mods we have we reached a point where, mechanically, starfield is a more well realized mass effect 1. If mass effect 1, or even Andromeda, were remade with the base mechanics of starfield (and a well curated load order) they would be seen as pretty great remakes. The poi mods are still in their infancy, but we already have small towns, farms, variations on base game poi's, rules for poi spawning according to how close the systems and planets are from the central hubs of civilization etc. Add a vehicle to it, survival mechanics etc and this whole experience has been extremely rich for me.
Escape is actually really fun. I hope they do more quests like this. If you really look around, and you should, it takes more than an hour. It is more like two.
the one big thing left is the empty planets. I think they could take a page out of no man's sky's book and introduce not only better POI but also more diverse planets. since there are so many planets, only having 20 some biomes is just not enough.
Love the REV-8. I love that you even see dirt in the tire treads. I also love that the REV-8 operates differently on different planets. Barren planets do not bother me. I find that much more realistic to how space exploration will be. The only gripe I have is there are still release-day bugs in the game almost 1 year later (the ECS Constant is so bugged for some players including me)
Id love it if theyd just expand around existing, static locations. The major cities and smaller settled. Build them out like it sounds like they've done for the DLC location
You mentioned bug fixes I can’t even save the game without a crashing. I’ve already re-downloaded the game two times to try to get things to work. Seems like every time I try to save the game or quick. Save the game crashes. I’ve even disabled all of the creations, then reloaded them and when I try to save the game, it crashes. Nice to see people being able to play this game without having problems but it sucks for me.
This Location design could have satisfied most people done right. Make 5+ systems. In each system, have 1-2 planets with 1-2 dense hand-crafted cities that you can go into multiple buildings like Fallout. The rest of the surface on the "dense" planets, and all the others in the 5+ systems, would have the current progen created poi locations, for people that want to get out there and explore the wilds. Basically what's missing currently is enough handcrafted locations to go along with current procgen created locations. I hear that Shattered Space will give us one dense handcrafted planet. Now give us several more cities on other planets.
I took a 6 month break after putting in 200 hours. Last night I reinstalled, downloaded around 100 mods, most of them Star Wars themed, and damn it's good to be back 🤓
There was an option to explore planets faster since the launch. Besides amp and its related upgrades, there are many meals that boost character’s movement speed. Just invest into gastronomy and nutrition. Fully upgraded, you can get more than 20% bonus for more than 15 minutes. Just cook the right ingredients.
One thing they should add is to be able to enter a planet atmosphere and be able to land or take off like the flight simulator. If not interested then be able to turn off the option and do it by loading screen.
my guess is next year they’ll address the POI’s, maybe add more, or do something to the tech to shuffle things around more effectively. At least that is my hope. if they figure this out… this game instantly becomes a 9/10 for me.
Personally, I've said this on Reddit and several other videos, but Starfield's biggest issue to me is scale. Bethesda wanted to make a big splash into the Sci-Fi/Futuristic/Space RPG scene and wanted to go big or go home but they really should've taken it a step back. Starfield, in terms of scale and size, should've been bigger than The Outer Worlds, but smaller than it is now. I think instead of over 1000 planets, give us like 200 handcrafted ones with the ability to fly from space, into the atmosphere, and land. Later on, you could've added more and of course modders will do their thing. Still, I greatly respect Bethesda for addressing community concerns and improving the game instead of releasing DLC with the game incredibly broken beyond repair. There's a lot of other things that we need, like buildable robot companions and other quality of life fixes but I do think, as of right now, Starfield appears to have a bright future, but time will tell.
As much fun as Rev-8 is now I still think a hover craft would be another good option for travel and scanning especially on planets and moons covered with obstacles.
I get the lack of exploration, BUT people constantly focusing on that one negative aspect compared to the positives, is what is annoying as hell, like i haven't seen people whine and cry so much when it comes to negative aspects of other games, the constant nagging of this is trash is frustrating, like we get it, move the FUCK on already, and enjoy the game for the many, many things it does right
I tried the buggy earlier today and I really like it. Can't believe we actually have a vehicle in a BGS game now. Makes me want the next Fallout to be set in Detroit and have vehicles as a big part of the experience. They could make it like the weapon and/or settlement system and let people create their own vehicles. Man, that would be awesome.
I always liked the spread out feel of Starfield. For one, I'm not so high time preference that I demand instant gratification. For another, I always thought the density of the older games made everything feel cramped. Like Fallout 4 feels so heavily populated. It's probably more populated and cramped than the IRL region. That's my problem. Everyone says they want immersion, but when a map is immersively sparse they complain.
I always thought that Starfield has a lot of potential, I always thought that it was them just laying out the canvas for what they could add over the years of tons of DLC to fill the spaces.
Listen to what you just said, starfield was released a year to early, Todd Howard was told not to release starfield until they were finished, but Todd Howard disobeyed and released it anyways, and Hyped it up and lied about the the game, starfield upon release had 30 game breaking bug's and over 600 plus reg bug's! In yes shattered space should've been in vanilla starfield! The game has 3 factions not 2!!!
I dont think they want to spoil to much so they wont show any plot/characters which is good, leaves alot of mystery and excitement. I hope we get alot of story on the serpant. Just like multiple religions i think the serpant is their version of the crestors, you know those mysterious entities that created the unity
Give you an empty game and make you pay to fill it? Forgive me for not being excited. I bought an Xbox for this game and I really did enjoy it but I seriously got bored quickly.
I’m definitely going to check out Starfield this weekend. I still have a lot to do in the game. I’m looking forward to the Expansion. Hope they add Space stations to build and use as a base. Thanks for the video.
To me the words "shattered space" implies something that affects all of space. Are there new random encounters, are there new ships, are there new issues/effects/events on other planets that indicate this shattering space is going on?
I love the game. Just got it 5-28 (birthday gift) from wife w/ new Xbox. One thing I love to see fixed which is becoming a staple in Howard’s games Companions being idiots. Blocking doors hallways etc. walking In front of you during battles. They gotta be able to fix. Is a running gag with my wife whose plays Skyrim
One thing that could be included for extra bored adhd game player would be barrenness ie space hallucination, ie memories flooding back; seeing weird creatures; weird landscapes. Also extreme discomfort like seeing the visor fluff up. Or an itch. Or etc. Like automated events.
There is NO WAY they started work on this shortly before release of the main game. They would have known about this for a long time during development. Whether or not it was meant to be in at release, who knows, but based on the stuff already in the game, this was ALWAYS part of the plan.
Starfield will have updates and some paid DLC. Can't see it having a sequel, maybe an online version at most. In early production they must've realised they can't make hundreds of unique bespoke worlds or have fast low-flying spaceships discovering all surface features in a few minutes, so they had to resort to fast travel and generated planets and repeated sites. ES, FO, and Sf are technically dated games, so rely on unique locations, with stories, being discovered and explored, and Sf can't do that whilst being set in a galaxy. Should've made one huge planet as the main region, with buggys and maybe slow small flying craft for exploration, with a moon or two for the odd quest, and some dogfights in orbit.
@@goatlps Yeah, From the interviews I've seen, Todd wants to support Starfield forever. So a sequel is probably gonna be when they absolutely can't support it anymore.
And a char who plays the game for you🤣 your entitlement and delusion is wild Pick up the kit and build one planet yourself instead of crying about shit that is so far from true it's embarrassing you actually threw it up on a comment 🫵🤣
Even just *_two_* handcrafted planets with good sandboxes and varied biomes would've been reason enough to have space travel The 1000 planets fixation really damned them when they only needed, _at most,_ 20
$29 USD isn't really that much anymore that's the cost of like lunch here in NY. Somehow USD inflation hasn't seemed to catch up to game prices since they seem to all be around the same price as always.
@@LoneVaultWanderer even if you wanted to get like the cheapest fast food for one person it's usually around 18-20 bucks here in NY after taxes - a normal contractor lunch from a normal take out place is about 30 bucks for like say a hot sandwich, bag of chips and large drink yeah. I am also in NY (about an hour outside NYC) so it's a little cheaper here but inside NYC it's even more $ in most cases. Blue states suck here lol
@@Andersonairchris Where were you at (what were you eating) that you payed that much? Recently moved from NY and the only time i ever paid more than 15 for that amount of food was if i bought stuff for my kids and it was still under 40 for all 4 of us.
@@Scott.webb64 I'm in eastern Long Island. I live more toward the Hamptons but in a very low income area. Lunch around here in the slums is around 18-22 bucks for a hero, bag a chips and a drink. Out in the Hampton where I work the same is about 25-30 bucks.
One comment about the Red-8. I've played with it a little and it generally meets my expectations. I haven't taken it into combat so I have no idea how useful the cannon is. I did really get a kick that they included a horn (Press [R]) Oh, and if you have the DEREK mod as a companion, he replaces Vasco seamlessly and with the same animations.
The only Bethesda game I completed the main quest on was was starfield - the rest I got so side tracked I'd burn out before bothering to finish. There is no way there is more content in starfield.
I have been digging into the data of the DLC, and there are a lot of things that coming, those being Quests, weapons, etc. As of typing this everything is finished. I've only been seeing small edits to the files, likely bugs or small details being worked on. The quest list is long. 🤩
18:30 Is it even reasonable to expect planets in a planet exploration game to NOT be empty? Of course not. Not only it is not possible but it should not be the case if you want the game to feel somewhat believable. Planets in this kind of game SHOULD be empty, it's why every single title in the genre and related genre are all like this. This idea that Bethesda could have made fewer planets is also incredibly low IQ, because even one single planet would still be impossible to hand craft in any meaningful way, and it's not like it took them much development time to go from 1 planet to 1000, since they're procgen(by necessity)
If you already paid for the shattered space DLC when you bought Starfield... does it just appear in your game-updates section of the console when it releases, or do you have to download it manually from the online store?
Really hope BGS can also add flying our spaceship out of ‘orbit’ to another planet! 🪐👀 That would be a true game changer for me (for immersion & overall game flow).
@t-rexreximus359 Distance between Earth and Mars is 225 million km. You really want to spend days traveling manually for the sake of "immersion"? If anything, they should include the grav drive animation when traveling with the same system.
@@NiallStJohn 🙄 They could let us fly through a twisting wormhole where you die if you touch the sides (it’s a sci fi game); or - introduce some new tech into the lore via a quest that lets us go faster than light (like how you can zoom between planets in NMS or elite). The “immersion” I mentioned is being able to have agency in space travel (in a space exploration game), it’s not about realism. We have Starborn ‘powers’ after all (so I think the realism ship has sailed). Imagine if we had to fast travel on our horse everywhere in Skyrim. It would save time, sure - but never being able to just ride somewhere when you feel like it would hinder the experience of feeling like you’re in that world.
I think starfield as the base game just gives us the base structure teach us the mechanics and give us the back lore, the main game will be the expansions, dlc s, big modding projects etc Mark my words!
While the new buggy is fun it’s just as fast or faster to explore on planets using Amps. Additionally, since they updated the game where you take environmental damage the game is a lot more fun and interesting. Why? Because you have to think about your safety as you explore. On certain planets you can’t make it to that occupied cave 1,000 meters away and loot the chest without considering your health damage. So you have to make it to hab, regen then press on etc. I got news for this TH-camr this game is probably the test bed for ES6. ES6 is going to be a Daggerfall type game, you’ll see. They going to take what they learned from Starfield procedural generation and improve and expand it.
I shave to agree that the "Add-on should have been in the game" whiners (or whingers) are greedy PIAs and Shattered Space is no exception. Yes you have a legitimate question as to why the Va'ruun questline was even in the OG. It was there because Beth thinks ahead and knows how to craft a game. THe questline was inconsequential and truncated-why wouldn't it be? The Va'ruun booked it and left the system and there had been no contact for a loooong time. There. It's in your head, (like an RFK brain worm.) Just lying in wait while you play. You find the Va'ruun all over the place but no one knows where they come from or where they go. As you explore hundreds of planets they are merely a mysterious inconvenience. Personally I wish they had made way fewer appearances in the OG. Then the big reveal.
I agree that for the price, Shattered Space should be 20+ hours of gameplay. However, I don't think that's gonna happen. I predict this DLC quest will be comparable to the other faction quests in the base game. That is what my expectations are at least. If we get more than that then that is fantastic! I just don't see it being more than that, but we will see in September!
I'm not sure we can use Steam as a gauge of how successful or popular Starfield is. I don't think the game has done that well in the PC community, but there are reasons to think its done a lot better on XBox. Back when the May update launched, that hardly moved the needle on Steam but it moved up quite a few places for awhile on the XBox top played game list. As a result, I think we will continue to see support for the game, at least for another year beyond this. You didn't mention it, but Todd Howard did say they are already working on at least one more Shattered Space sized DLC and that annual big DLC releases was their intent. That could change if MS decides Shattered Space does not accomplish enough, but for now I think we can likely count on some future support.
Bethesda gets away with setting so many predatory precedents, and unacceptable practices in the industry because of their base of consumers who just willingly allow it to happen.
What do you mean its not a good look? Theyre in each others pocket. It is a good look. Its PR. No PR is bad pr. Its game exposure, sensationalizing and clearly had a motive to get the community more likely to engage with the game
We need Nintendo's F-Zero GX customisable machines it's literally the same thing as ship building but for cars Each machine handles differently, has its own performance abilities affected by its weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale. The player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed. Every machine has an energy meter, which serves two purposes. First, it is a measurement of the machine's health and is decreased from accidents or attacks from opposing racers. Second, the player is given the ability to boost. Customize mode is divided between the F-Zero Shop, Garage, and Emblem Editor. The shop is where opponent machines, custom parts for vehicle creation can be purchased with tickets. Tickets are acquired as the player progresses through the Grand Prix repeatable Story mode. In the Garage section, players can create a machine with three custom parts or print emblems on any vehicle. The parts are divided into body, cockpit, and booster categories, and affect the vehicle's overall durability, maximum speed, cornering, and acceleration. The Emblem Editor lets players create decals. Bethesda Add custom driving Controls Everyone isn't a fan of the halo warthog driving controls I prefer need for speed most wanted (best 1 imo) u know LS Steer Click LS Horn RS Look RT Drive LT Brake RB Fire gun LB camera pov Y Flight 😆 B Boost A Handbrake X get in/out U can already change the controls but it's limited
The thing is that if you make the products people want you make money. I love all the new stuff that said I'm still worried about gaming as a whole. There's been a shift in companies leaning heavily on their gaming divisions or just people trying to make the biggest game possible to make the most money. The industry along with everything else has hit a point of unsustainability.
I think one thing i still have an issue with regarding the future this game is how they monetize mods. There are mods ranging from $5-$10 that are reskins and QoL. I dont think QoL updates that fix their UI should cost money. Full stop. Especially in those price ranges. I know the modders are getting the money, but so are the game devs. And that seems like a greedy cop out to me. I dont care if they have some that cost money. I just consider those mods "optional content" but making ones that just improve the quality of the game cost money is almost shady imo. Imagine if other games had patches that balance the gameplay, improve the AI, or just make the game more playable, and now imagine those game make you pay for those updates? That doesnt sit well with me.
Bruh, I just want them to increase their procedural engine generator's scope. Everything is so spread out and way too similar. Or at least let me customize it to simply double the enemy count. The small updates are nice, but they are mostly adding things that were expected to be in the game at launch (e.g. maps, settings, etc.)
The one thing I wish they added was more planetary features. Rivers canyons ship wrecks. There was two major wars. Yet you don’t see the scars of the war.
@skylerrichmond1555 that's an amazing point
You see plenty of mech graveyards and several war locations though
It should have begun in the middle of the war, or better yet have the earth exodus history as an intro movie leading into the war, and Starborn and Shattered Space as future DLCs. The REV-8 is great though I did add a WASD steering mod.
Yeah I don't think liquid water is a very easy thing to find in the universe.
I'd just like MORE LORE. The world building hasn't been anything to write home about.
Most if not all starfield post launch content has been addressing criticism, detailed maps, vehicles and now the dlc being centered around one planet come to kind
Which is very good to see 💪🏼
Well Shattered space was always a single planet soo
A year late and a dollar short.
Releasing an RPG with city hubs without an adequate mapping system was an utterly stupid idea.
I’m sorry but adding a car doesn’t fix the lack of REAL content this game has not if every place you’ll be driving to is the same as the last and all the enemies are the same as well. Now that I think about it not once during the game did I see an enemy Jetpack up in the air and shoot at me at the same time and transition into another cover why not? They were doing that on Titanfall and on Call Of Duty Advanced Warfare
Dlc around one planet 😂 just say you aren't paying attention at all 😂detailed maps cause ya morons couldn't figure out the tiniest of cities 💀 cars even tho yall say there's nothing to go to😂😂 entitlement isn't croticism
Something that bothers me about Creation Club, is that the mods that you purchase are officially supported but they disable achievements.
Some don't
@@adamantiumreaver4283 I think it's foolish that mods even disable achievements as the ones I like to run wouldn't help you obtain said achievements in any way.
@@TheChrisLouis Well, it's stupid that using console commands disables achievements too when you need it to fix or patch bugs or glitches so that you can get achievements, and that is not just Starfield but all BGS games.
@@abrahambobst4602 yea, idk why they are so uptight about it all.
@@Cold_Cactus yes, but none of the officially supported and advertised creations should. disabling achievements for third party mods? sure. disabling them for officially licensed, supported and advertised IN GAME? that's bullshit
I've been enjoying Starfield from the get-go and I've been really happy with the updates. It's not ideal to wait a year to get the first expansions, but I bet it'll be worth the wait, based on what we've heard from the people who got a BTS look at the DLC. The rover has improved the planetary exploration tenfold--the planet tile maps feel "smaller" because it takes less time to get between POIs, the surveying is also much faster when in the vehicle, and the overall experience of driving around on a planet is a lot of fun.
I'm looking forward to the future of the game, especially in a couple more years when there have been tons of updates and content expansions!
...yeah, they need to increase the size of the "Fish Bowl" or remove it altogether if possible. Now that exploring is actually fun, I've noticed the size limit of the Maps, much more often, and it's kinda immersion-breaking.
@@InconsequentialGaming exploration was fun, for a few days, till you'd seen the same handful of buildings, sites, flora and fauna repeat. The buildings even have the same enemies and even the loot's roughly the same, maybe a random perk on the same gun. Generated worlds is the problem, and that's the foundation of Sf, unfixable. There was only 3 'cities' - hamlets at best, IRL.
@@goatlps I actually think this is an easy fix, all they'd need to do is add 2-3 newer stronghold-types with every Major Update and continue making "contained experiences" like shattered Space to compete with the random content.
Might also benefit from fleshing-out the Enemy Factions a bit more like the Trackers Alliance did. The potential is still there, they just need to refine it a bit more.
Forget the trackers alliance already being added 🤣 that was a while ago now too... maybe keep up and it won't be a year for you😂
@@goatlps There are at least 115 fauna and only a few of those have repeated body designs. If you saw the same ones over and over it means you were on the same planet over and over.
That something you’re referring to about getting around, is atmospheric flight. As much as I love Starfield, it removes flight from spaceflight. And that slow spool up and slow fuel burn steady boost pack your dreaming of, yeah I’ve had that dream too. I call it the cruise model. But you hit on something else in this that got me thinking. I’ve played a LOT of Starfield, but I think maybe half of the systems I’ve never even visited. Now I get it, most of that is on me. However, there needs to be more of that “pull” in a direction sometimes that can help. A faint radio transmission from a far off system and it’s just a scream and a location, or a large flash of light visible across the system triggering an investigation to its cause, emergency transmissions of large gatherings of hostiles that lead to large scale engagements or large scale enemies (especially larger size surface enemies), or catching a ship jacking in progress but they jump and you have to track them. The things that make you go “what the hell was that, let’s check it out”. And when you do respond to that “pull”, it needs to be somewhat unique. More variety of what we find there, even if we’ve responded to the same thing dozens of times. You don’t see it often. Sorry for the rant, just thinking out loud watching your video. Catcha smile out there. o7
No need to apologise for the rant. That's what we're here for 💪🏼
I'm confused- there are SO MANY instances like the one you described in the game. Particularly in those far away systems, the caveat being you need to visit them to find these events
One of the most satisfying moments for me was when I was exploring a planet and saw something land, pretty far away. Inquiring minds gotta know, so I booked it over there to find a raider ship with only 4 guards. Took 'em out then took the ship. My ambush worked so well that it made me consider becoming a bad guy! I watched the sky all during that game, sometimes with quite gratifying results.
@@TigerRose246 LOL noob, craft land and can be hijacked all the time. You then register them in the menus (bizarrely cheaper than the engineer) and sell it to the engineer, but they're only worth 6k, much less than a gun LOL.
@@elusivegaming3968 nah, there's a couple of proper quests on certain planets, especially the historical clones one, but few that you discover from home or random call. 90% of stuff is started from New Atlantis. Plus, if they had random events they'd probably just be another fetch quest.
Why are people putting playtimes on a Bethesda game? I have 278 hours in FNV, with another like 100+ in TTW, 198 hours in FO4, 360 hours in Skyrim, 86 hours in Oblivion, 72 hours in Morrowind, 134 hours in Starfield, and have never completed the main storyline quest in ANY of these games yet, I literally don't know what the Skyrim main storyline is about, I haven't even gone past getting whirlwind sprint from the geybeards lmao
Sounds like you enjoy restarting the games over and over, no idea how you havent completed a single story in any of these games.
ok autismo
My brother. After about 130 hours of shenanigans, ill start a new game "to do the story this time". Then 130 hours later, ill start a new game "to actually do the main story". Its a never ending cycle
The fact DLC took this long leads me to believe the whole game was shoved out the door early. It really struck me as they put this launch together at the last moment after deciding they couldn't delay the product.
@@JMCD107 elden ring dlc took just as long game development take far longer now
Absolutely agreed, and we've yet to see how big the upcoming DLC will be. I was just comparing how fast Bethesda released DLC for Fallout 4, and some of their other games, to Starfield.
I don’t wanna come off as mean or anything but when you have such great opportunity to post content, people watch you, and you just simply don’t because of probable laziness, you begin to lose opportunities in life that not everyone has. Just a thought, you should really post more and take advantage of what you have and what millions wish to.
Welcome back Lone! Been enjoying the MMA content you got going with Rob but I have been missing your game coverage, it's good to see you upload on this channel again.
Thank you so much mate
@@LoneVaultWanderer i was so surprised when i saw you with bobby knuckles. I thought it first was a doppelganger.
Good to see things going well for ya
They need to make Automatron and let us build our own robot crew-members.
Do they really NEED to do that?
@@emarskineel Yes.
Would be great, 👍
I'm obsessed with cybernetics, and robotics, so I'd love something similar to that.
@@OhSo_Bear No. One because it's too late. Plus no one uses VASCO - maybe if you could make android/human shaped robots, not too big for the ship (Did I dream it or was he originally in your ship? LOL). It's too late because all the reused sites have been seen.
No Man Sky’s planets are barren too. It’s not realistic to have a ton of POIs on planets where no man has gone. There will naturally be barren planets.
As I said, I actually didn't mind it. I had my time enjoying planet exploration and surveying. But there's no denying the sense of exploration is lacking compared to fallout 4 and Skyrim. People don't wanna spend hours not finding much. We busy people 😂
Realism is fine but we're talking about video games here. They need to be fun and engaging first and foremost
Not having POIs doesn't mean the planet has to be "barren". It could still have rich plant- and animal life... exotic atmospheric conditions... amazing landscapes etc. I know that the random generated animals of NMS also get old quickly enough, but I still much prefer looking around a lively NMS planet than the mostly grey-ish boring dead rocks of Starfield.
Nms at least gets around that with a whole planet to look at vs a little 5x5, worlds teeming with life, and a better construction mechanic. Almost forgot the mini poi like the monoliths that teach you languages those are neat as they make the world open up more for you. There’s probably more but I haven’t played the latest update yet.
@bellissimo4520 I've found many lush planets with life on them 🤨
Probably only amounts to 10% of all planets, however. Maybe one per star system? - which kind of makes sense.
@@bellissimo4520Sparta IV comes to mind
12:53 I have to disagree, the only real issue with the baren planets was any lack of interaction with them. The REV-8 mostly improves this by allowing the Player to traverse the many different landscapes in-game, and appreciate just how rocky, rigid, rough, canyonous, icy or smooth some surfaces are compared to others. If there's anything really left to fix about exploration, it'd probably be the size of the "Fish Bowl" you spawn in on each planet, it needs to be expanded (or removed entirely if possible), now that exploration is actually fun.
I mean, it's still not fun. If anything the rover highlights how little there actually is to find now that you can get to places faster.
Yeah, and after the 5th planet, it becomes same old same old
@@Crystan keep in mind that every place you visit is an opportunity to build something or just enjoy the view. The REV-8 really turns most planets into a giant skate-park!
@@LoneVaultWanderer I do agree, Starfield would benefit from more random scenarios / strongholds added-in over time. If they added about 2-3 with every major update, eventually we'll get to the point where scenarios repeating becomes waaay less common!
I spent hours decorating my in game apartment.
I got Starfield at launch and have enjoyed it. I Have not "finished it" as most people don't finish Skyrim because of the side quests. I have been investing more and more time into it to the point that it has become a habit of a daily grind for me. I have had a lot of fun with the Rev8 and look forward to the new expansions.
I actually thoroughly enjoy the game and have a following of people who watch my Stream whilst I play it (not under this name I am not that blatant) and they all seem to enjoy it as well. So the whole Starfield expansion thing is awesome. I am really enjoying it and so are my followers.
yeah it's a safe bet that House Va'ruun was going to be in the base game but was cut pretty early on in development, if i remember right, Dazra had a city icon in the flies, Va'ruun'kai was going to be in the Serpentis System, and the Embassy had info on all it's exhibits. (Personally i'm betting Sculptor was going to have dialogs check with them too, it being the only background without one (even "no file found" has a single check)
But yeah i'm both looking forward to Shattered space and a little worried that we're a month away and haven't really seen it yet.
Possibly, as the Constellation 'main story' mission is very short and only really gives you powers with little to use them on at the end. Even Andreja's quest has no real conclusion. I left Sarah waiting to give me my first mission after I'd completed everything else - it was bizarre. She was my needy lovesick puppy wife in a few hours, then I was supposed to grieve for Barrett who I'd only just done 1 fetch quest with. On that mission he actually told me I was free to use Frontier, which I'd sold months ago LOL.
I love starfield. All the haters can hate, but I've had lots of fun with it.
I don’t like it, I think it’s bad. If you like it and think it’s good, cool. No need to make assumptions about motives.
Good for you.
@@cpujockey Any dialogue with any NPC in Starfield feels like I'm interacting with a child that's pretending to be an adult. That and the DEI nonsense makes me truly hate the game
@@katkong281 I did not really see much that was social justicey. Yeah there's a dude that has a husband, but nothing really screaming that I'm going to hell
@@cpujockeyIt's the lack of, not the presence of, stuff that is the key here. The writing takes no risks. Everything is bland and sterile.
The notion that Starfield should be smaller is bad. If you want your Mass Effect style experience, just do the quests. I want the 100 star systems and thousand planets, because it gives me freedom, and gives you a series of choices.
Do I want to make an outpost here?
Do I want to go to that hostile activity over there?
What's that sensor reading over there?
I have a bounty 3 star systems over there.
This planet has low gravity and methane atmosphere, I'll build here.
And the notion that people don't like fast travelling around everywhere, that is true, and yet that is exactly how people play all the previous Bethesda games. In every game that is a problem. The only reason it is a talking point for Starfield is because of the "No loading screen because SSD" talking point that Sony created for PS5.
All the talk of "There isn't enough to find" might be true (though I would argue there is $60-$70 dollars worth already). That is the starting point. in 1, 2, 5, 10 years there will be so much stuff in starfield, no mortal person could keep it all in their head. What is a barren plateau right now could be a Va'Ruun outpost, or modded dungeon later.
Do I want to make an outpost here? No, because they're completely useless and have no effect on gameplay.
Do I want to go to that hostile activity over there? No, because it's the same as the last twelve hostile activities I've been to.
What's that senor reading over there? It's the same plant I've seen a million times before, but this time it has a different name.
I have a bounty 3 star systems over there... for stealing a single succulent because the crime and punishment is completely out of whack.
This planet has low gravity and methane, I'll build here... because I've ran out of scripted content in the first ten hours of gameplay.
In previous Bethesda titles you actually had to FIND locations before you fast travel there. In Starfield you just use your jump drive. When you get there, there's nothing to do. You call it a starting point, but you're starting from practically zero. Not only are the buildings virtually identical in design, but it's identical right down to the item placement and the location of every enemy! You know everything about it before you've even 'explored' it fully.
And that's before you even start NG+!
@@Crystan oh damn, the locations are the same down to the item placement... Yeah it really can't compete with Bleak Falls Barrow for the 3000th time.
Oh wait, it's the same thing.
Yep you can't fast travel to a location until you go there once. So let's get on a wagon and then run 3 minutes. Ok I got a new quest, so let's just fast travel 30 seconds away. Ok let's fast travel back to the quest giver and then fast travel to another quest in my quest log. Oh I'm over encumbered, better fast travel to a town to sell my goods, oh wait not enough gold, better fast travel to a second town.
Anything you can say of Starfield you can say of any Bethesda game.
@@lastdayer101 not even close bud his argument is everything is the same before you replay in ng+ quit gaslightifng bleakfalls barrow doesnt show up 30000 times in the same map the only game starfield is compairable to is daggerfall with samey feeling dungeons and daggerfall did it better making the dungeons randomly generated interriors and not the same building every planet. The fact that your argument is i replayed skyrim for the xteenth time and it feels the same is wild.
@@distilledfour25 You don't have to replay Skyrim to redo dungeons. They reset with higher level enemies and loot after 30 in-game days.
The point is, Bethesda games have always been dungeon crawlers. There's no reason to complain that you can do a dungeon multiple times. You can want more dungeons, but to act like the existence of the same dungeon is an affront to the enjoyment of the game is nuts.
We can agree that Daggerfall implements procedural dungeons better. I really don't understand why they didn't make the dungeons more complex, and then randomize locks, spawns, paths ect.
@@lastdayer101 the reason to complain is no one wants every dungeon to be the exact same what are you talking about its boring and lazy game design. Your still gaslighting as if that mechanic isnt in starfield too making its lazy squared.
Personally, I'm planning to wait for the Shattered Space expansion to actually drop before going back to playing Starfield. I've got other games to play in the meantime, like Fallout: London for now, and Visions of Mana releasing in about a week. I guess I should clean out some old mods (which probably won't work properly with newer versions of Starfield), and when the time comes, I'll look for new/updated ones I can install via MO2.
I need the Tumbler Batmobile. Let's make it happen Modders!!
Hope we get new companions & romance options in Shattered Space
It'd be nice to get a more morally gray/evil companion to contrast from all the goodie two shoes companions we get in the base game.
@@AetherialDusk Agreed 👍
Would be awesome to get a new companion
Crazy thing is they already have the characters (the named crew you can hire) they just need to not make them verbal background trees
Ooo I hope it's another cowboy with daddy issues!
I am honestly very hyped by Shattered Space. The DLC seems to have a very lovecraftian cosmic horror-like aesthetic, and since I am OBSESSED with that. I'll do the living hell out of it, I bet.
The Rev8 is a kick ass ride, I used it to survey the plant Jameson it took me about a hour to get it done. If I did it on foot it would take between 6 to 8 hours to complete. You can use the cannon to mine ore, Like you can do in space. The most fun I've had is taking on a Tetramorph with the Rev-8 only using the cannon in battle it gives you the player a little edge. So make your shots count.
All the people acting like Starfield killed Bethesda are so hilarious, lol. It's their best selling game to date and has done extremely well. Is it perfect? Or course not, but they're addressing issues and making it better over time, and the base game wasn't bad by any means. Y'all whined and hated Fallout 4 at release too and now I constantly see people praising it and saying Starfield should've been more like it. Same happened with the Star Wars prequels too. Y'all just like being upset and whining. 😂
Its always Like that
@@wishbone346 I remember the constant complaining of fallout 4 and I thought I was crazy for loving it but now, of course it’s a classic just like Starfield eventually will be seen as too.
People LOVE to be negative.
This too will pass lol
And its a bland empty game with mostly cookie cutter content. Shilla way doesnt change reality
@@thewhizbang Fallout 4 has an atrocious story and garbage questing compared to what bethesda can do.
The core game is fine and you can enjoy whatever you want.
I dont like Elden Ring despite playing fromsoft soulslikes since Evergrace in the ps2
I can wrap a turd in a Xmas box and say free gold coins inside and sell for 70 bucks and yep it's gonna sell a ton also.
The problem with planets is not that they're too empty but rater not empty enough. The content they made should have been condensed over 20 30% of the planets and the rest should have been completely empty, except for those natural phenomena but 0 human activity. The whole purpose of these empty planets is not so much to be explored (although you could do that if you wanted to) but rather to create that sense scale, a universe that is seemingly infinite. As it stands now the worlds feels too crowded and busy with human activity, even if all that content was unique.
Amen to that!
I have to fundamentally disagree with you Lone. You can't have a "Starfield 2" without having a "Starfield" (meaning hundreds of stars)
If they went the way that Obsidian went with the Outer Worlds you wouldn't feel like you are exploring space. It would feel like a theme park.
On top of that Bethesda games are known to let the player go where they want. If the did what happened in the outer world's everything in the horizon would be nothing more than a sky box.
I believe people need to approach Starfield with the Intent to play it as if it is starfield and not fallout.
Haven’t played, but watched lots of reviews because I’m fascinated by the (possibly cursed) problem of combining an rpg with unlimited procedural worlds.
It’s fun to think about. Maybe there could be some better in-game way to re-educate the player to not expect Skyrim style exploration in those locations. Maybe if there was a “here be dragons” feel. Stray to far from settled worlds you just encounter worse and weirder dangers, and you start worrying more about the sky and if that star just moved.
outerworlds was just to smal and starfield to big if the got lets say 20/30 planets whit a good world map would make exploring way beter and fun
@@t84t748748t6 I have heard hints that the new dlc will focus on a single world.. so if they release several dlc they may get there.
Then all the procedural worlds would just be a mechanic you don’t have to engage with if you don’t have to, which is very Bethesda.
The core game (main quests) can be done in 23 hours per HLTB. If they are pricing it [Shattered Space] at $30, you can expect 10 hours of play (for the people that will rush through as if they are trying to finish a meal faster than the next person). For anyone that plays across multiple characters, takes their time to explore and complete everything you can likely expect to get far more time from the game.
Suggestion: If $30 is too much of a financial risk to take, wait, watch people play it on TH-cam and then decide it it competes with the cost of other forms of entertainment. Games and DLC are historically inexpensive today.
edit: I added [Shattered Space] into my comment later since I am comparing the 'core game' and 'shattered space.' It seemed at least one comment was confused by that.
I'm one of the people that has gotten their money's worth out of every BGS story DLC since Fallout 3, and I don't see this one being any different. If I spend as much time in Shattered Space as I did in Far Harbor, I'll easily get 30-40 hours out of the DLC. Todd did say that SS is a similar size/scale as FH, so I bet I'll get just as much time, if not more, out of SS. Thinking about my time in BGS games on a dollar-per-hour ratio, I'm well below $0.50 per hour to play in nearly every game, even less if you factor in the games I got on sale (Oblivion GOTY for $10 back in 2013, for example).
These expansions aren't as much as people think, especially when they may be buying coffee/lunch frequently, totaling at about $20-30 daily for those things over the course of a work week. $30 for a DLC that'll give me a minimum of 30 hours of enjoyment is not a bad value at all.
That would be my definition of 20 hours - the main questline, some exploring and some side stuff. An "average" playthrough if you will
Finding something that has value and enjoying it too.
The problem is that it's 23 hours of BORING main quests. Your character has zero agency. Your actions mean nothing. They played it so 'safe' that the only indication that anything is any different is a slightly different 'ending' each time you new game plus.
There's no point to multiple characters. Zero. The traits you choose have such a minimal effect on gameplay that they might as well not even be there. The dialogue options don't open any unique routes or paths, the house is useless, the fan is just annoying, and the bounty goes nowhere. Seriously, you can just pay off your bounty for a mere 3k and it's done. No quest, no fancy backstory - you never even find out what the bounty is for - it's just 'flavour text' to excuse the terrible perk system.
And speaking of perks... most of them are garbage tier. There's a handful of useful ones, but you're forced to spend points on garbage in order to unlock the next tier and get them. For some tech trees, this means multiple levels wasted on absolute trash just to get one actual USEFUL skill. I mean seriously, who thought 'Gastronomy' was ever going to be a must-have!?
@@Crystan Nonsense! I have to send home $500 on a regular basis to support my parents!!! That's a game changer!!! Andreja only gives me $400 every 7 minutes... I really have to be careful with the $500 I send!!! Hell, that cleaner you meet on the subway only gave me $472 when I gave her a $75 coffee... Those traits and perks are carefully thought out and change the game drastically... House Varrun is so secretive, that Andreja has to womansplain it to me, despite me having the house Varrun trait...
Now that the core experience has been mostly "fixed" [exploring planets, customizing the ship interior, making junk items useful]. There's only a few more things left to do IMHO.
1.) Expand the Major Cities a bit more, especially Neon! Wouldn't hurt to make sister villages on Jemerson or a bit more local Forts in Akila City.
2.) Flesh-out some of the Factions and Enemy Factions a bit more, similar to the Tracker Alliance, especially the Smugglers in Akila City Outskirts and the Gangs in Neon.
3.) More customization over time, with Regional Fashion, Outfits, Skins, Accessories, Ship Parts, Interiors, Furniture, etc.
4.) ...and lastly, reasonable Creation Club content and prices. No more single Missions for $7-USD.
Love your ideas!
Maybe stop bringing out broken Creation Club content but if you do Bethesda, at least fix it in a timely manner.
I think star field needs a nemesis system like the one from middle earth when it comes to planets to even out the same feeling when going to each planet and planet location it needs to feel unique if a system like that ever come to starfield it will bring players back no doubt
I totally agree about the length time about shattered space.. I really hope this handcrafted experience is at least 20hr. I really enjoy when bethesda uses handcrafted stuff in their games. If it's 10hr or less I might be disappointed because I've been very interested in house varuun for a while now, and I would love for this to be fleshed out. But well see.
I love the Rev 8. I love that it handles like a warthog. I love that it's got a first person mode. I love that it's made by Nova Galactic. That means it's like a 100 year old vehicle in the lore. I love that I can jump with it. The physics are great. And I love that this is something that could be used in Fallout 5 to bring vehicles back for the first time since Fallout 2.
We need roads now. Redesign the towns so you can drive in town. Also put an exit ramp in all the spaceports so you can go into the wilderness. Without having to jump a wall or building.
I also still want some way to traverse water. Surveying stuff in water sucks. It would be much easier if water wasn't deadly at least.
People complain about exploring worlds but ya don't have to. There's 150 pois, so people saying there are 5 just isn't true. There's plenty of unique locations through quests, faction quests, and main quests. The games not perfect, but after the updates its a 8.5/10 for me. which jives with the 83 series X and 85 PC score on Metacritic.
I'm still holding off on trying Starfield. Hopefully Shattered Space is equivalent in quality to Far Harbor, that would tempt me more.
Id suggest waiting for 2-3 DLCs if you're ver on the fence or slightly skeptical. Their games have always been fleshed out and fixed by DLCs. And by then a lot of the big and best mods wouldve dropped
@@GoalOrientedLifting True. I'm very interested in what the modding scene does with the game, I can imagine a total overhaul someday that creates something truly special not unlike Fallout London.
@@onyxosprey Few decent mods to be honest. There's a handful, but most are cosmetic. I highly doubt we'll see anything on the scale of Fallout London for Starfield. Not only does it not lend itself well to something like that, it's just not a well designed game to build off of.
@@onyxosprey if youre interrested in modding you can already fix most issues and change the game for the better.
especially when it comes to crafting. there are already some overhaul mods, but i havent tried em. but my game is very different from the base game, for the better
I really can't get down with people hating the game for not having POIs every 10 steps. These are MASSIVE barely inhabited planets! It wouldn't make logical sense for them to be FILLED with POIs. The actual truth is that when you land, there often are a good amount of natural POIs and manmade structures nearby or if you keep walking there will appear on your scanner. It would have been nice to have POIs be modular, so that each lab wouldn't feel the exact same, but there are 100+ POIs in the game, some of which I will happily play through again, and I will still find buildings I have not seen before, and I do A LOT of planet exploration. I have 500 hours in this game and I'm still not bored of it. All the hate for the game is so frustrating.
Completely agree. My fear is that the loud haters are going to win and this game may be left behind for something less realistic. And we won’t see another game like it. Yay for the haters, I guess.
I agree, just wish the loading screens were down a little bit. Everything you do is a loading screen. Other than though happy with the game.
My main issue is how boring the entire game is after the honeymoon phase. The quests are extremely lacking as is the story and side quests. Nearly every quest is a 2 minute fetch quest. This game's quests are a huge step backwards from Skyrim. Fallout 4 was already getting there, but this is even worse than Fallout 4 in that regard of quests. Imagine the Deathclaw Witch hunt quest from Fallout 4 just all over this game and that's how bad things are.
We don't need POI's everywhere, but we do need INCENTIVE to actually explore. Lifeless husks of planets with the same copied and pasted buildings full of the same enemies in the same locations isn't my idea of fun. All the rover does is remind us how little there is to actually explore in-between random buildings.
Heck, the positions of the buildings don't even make sense. There are factories literally within spotting distance of temples where you get super powers and literally no one ever mentions this? In fact, the way constellation harps on you'd think they had never been seen before.
There is ZERO exploration because every planet of every system has already been visited and inhabited by someone at some point. So precisely what incentive do I have to go 'exploring' when I already know what I'm going to find before I find it?
I don't think people argue the POI's should be closer together. It's about variety. As is, you can see POIs on every single "inhabited" planet (not a single one of them really is because of this). The variety of the POI's is just not enough. The game is so huge that the amount of POIs included means you have seen it all after a few planets. It's way too little for the scope of the game, which is why it feels so disjointed for so many. They should add, in my honest opinion, hundreds more, with a focus on environmental storytelling instead of voiced NPC's.
tbh I really liked the big amount of planets after getting into the outposts, but they should've marked better whats procedurally generated vs whats handcrafted
Yup. At first I was fine without a car - presuming the jet pack was more effective at moving you forward. But they didn’t/dont.
Honestly I love this game and I gotta say I love having over a 1,000 planets. I don’t think the solution is less planets I think the solution is seamless space travel and atmospheric travel in your ship.
In regards to the 1000 planets. I think the first fundamental mistake that BGS did was that they didn't give a REASON for why the player should be able to land on these planets. They are not really needed other than the cool factor. If you hark back to old games like Starflight or StarControl2 where the 1000 planet inspiration comes from, in those games the landing and finding of resources and POI's was necessary in order to upgrade the spaceship (effectively the character) and advance the plot. Starfield doesn't have those reasons.
The second mistake was that exploring and surveying a 1000 planets isn't supported by the setting. In the setting of Starflight and StarControl2, the player and initial npcs did not know what was out there, really, there were rumors, there were messages about contacts at these coordinates, things like that, but nothing known. In Starfield's setting, all of these planets would already been known and surveyed, with various groups littlering the places with various human activity.
So what they could have done instead, is redo Starfield's timeline, start the play back when the grav drive was first invented. Earth is dying. Explorers are needed to find new homes for humanity. Rare resources are not available for sale at the local mining store. They have to be found and exploited. And what is the mystery behind these strange ancient alien structures? Other groups besides the player's group have gotten the grav drive and doing their own thing, some are isolationist and/or hostile. A setting like that, along with a land vehicle to zip around, would support the gameplay and give the player a reason to explore.
There are unique resources (vytinium, indicite, solvent,…) that might be found only on one specific planet. Sure, you can buy a small bulk of them at vendors, but not if you want to mass produce something like vytinium fuel rods.
I remember when they created realistic simulator with help of NASA. Thay also said that fuel matter in Starfield and it will take a lot of resurces to trying to travel across the galaxy. Then when game was released it was gone. Only jump range was left depending on power level of Jump Core.
I've found it more interesting by ignoring natural features and focusing on places with npcs that I can either fight or rob lol.
I'll be honest, I wouldn't mind if Bethesda in the future ended up scrapping a lot of the planets and maybe keep the solar systems to half of what they have now, then flesh out a lot of the existing planets that are there. Would be cool to see.
Wrong!!
I'll be honest nobody really cares for your entitlement 😂 welcome to start modding and build a single planet and actually do something but yall only cry
@justinmarlowe6999 just make billion dollar game companies game bro it's just that simple bro it will be fun bro 😂😂😂
@romko4496 modding isn't building a game dunce 🫵🤣 that simple and you still missed it 🫵🤣 but yea let's see that game too 🫵🤣
@@justinmarlowe6999 at what point was he crying? He was just making a suggestion. What are you, 12 years old? If not you sure act like it
Pro tip. If you only have the base edition or game pass, you can spend 10 bucks to upgrade to the special edition and therefore get your credits and shattered space. Assuming it’s still available.
Purchased at launch. Love the concept. Disappointed after the "repeat." Haven't played since. What would bring me back in the expansion, "ouroboros system" aside? Friggin space zombies or something? Pfffffft. Convince me.
There is a jetpack function, that boosts you forward. It was there from the start. For some reason its on PC only (or mouse and keyboard to be specific, you still cant use it on PC when playing using gamepad), you bind secondary jump/boost button to eg. ALT -> standard jump is normal boost upwards and ALT is boost forward, its quite fast too, especially when starting from sprint.
I’m just waiting for a complete Star Wars overhaul
With the current updates and mods we have we reached a point where, mechanically, starfield is a more well realized mass effect 1.
If mass effect 1, or even Andromeda, were remade with the base mechanics of starfield (and a well curated load order) they would be seen as pretty great remakes.
The poi mods are still in their infancy, but we already have small towns, farms, variations on base game poi's, rules for poi spawning according to how close the systems and planets are from the central hubs of civilization etc. Add a vehicle to it, survival mechanics etc and this whole experience has been extremely rich for me.
Escape is actually really fun. I hope they do more quests like this. If you really look around, and you should, it takes more than an hour. It is more like two.
the one big thing left is the empty planets. I think they could take a page out of no man's sky's book and introduce not only better POI but also more diverse planets. since there are so many planets, only having 20 some biomes is just not enough.
Love the REV-8. I love that you even see dirt in the tire treads. I also love that the REV-8 operates differently on different planets. Barren planets do not bother me. I find that much more realistic to how space exploration will be. The only gripe I have is there are still release-day bugs in the game almost 1 year later (the ECS Constant is so bugged for some players including me)
Starfield needs a multiplayer co-op thing, I want to explore this universe with my buddies!
Id love it if theyd just expand around existing, static locations. The major cities and smaller settled. Build them out like it sounds like they've done for the DLC location
You mentioned bug fixes I can’t even save the game without a crashing. I’ve already re-downloaded the game two times to try to get things to work. Seems like every time I try to save the game or quick. Save the game crashes. I’ve even disabled all of the creations, then reloaded them and when I try to save the game, it crashes. Nice to see people being able to play this game without having problems but it sucks for me.
Cause modders suck leave them off😂 and upgrade the system
This Location design could have satisfied most people done right. Make 5+ systems. In each system, have 1-2 planets with 1-2 dense hand-crafted cities that you can go into multiple buildings like Fallout. The rest of the surface on the "dense" planets, and all the others in the 5+ systems, would have the current progen created poi locations, for people that want to get out there and explore the wilds. Basically what's missing currently is enough handcrafted locations to go along with current procgen created locations. I hear that Shattered Space will give us one dense handcrafted planet. Now give us several more cities on other planets.
I took a 6 month break after putting in 200 hours. Last night I reinstalled, downloaded around 100 mods, most of them Star Wars themed, and damn it's good to be back 🤓
There was an option to explore planets faster since the launch. Besides amp and its related upgrades, there are many meals that boost character’s movement speed. Just invest into gastronomy and nutrition. Fully upgraded, you can get more than 20% bonus for more than 15 minutes. Just cook the right ingredients.
One thing they should add is to be able to enter a planet atmosphere and be able to land or take off like the flight simulator. If not interested then be able to turn off the option and do it by loading screen.
my guess is next year they’ll address the POI’s, maybe add more, or do something to the tech to shuffle things around more effectively. At least that is my hope. if they figure this out… this game instantly becomes a 9/10 for me.
Personally, I've said this on Reddit and several other videos, but Starfield's biggest issue to me is scale. Bethesda wanted to make a big splash into the Sci-Fi/Futuristic/Space RPG scene and wanted to go big or go home but they really should've taken it a step back. Starfield, in terms of scale and size, should've been bigger than The Outer Worlds, but smaller than it is now. I think instead of over 1000 planets, give us like 200 handcrafted ones with the ability to fly from space, into the atmosphere, and land. Later on, you could've added more and of course modders will do their thing. Still, I greatly respect Bethesda for addressing community concerns and improving the game instead of releasing DLC with the game incredibly broken beyond repair. There's a lot of other things that we need, like buildable robot companions and other quality of life fixes but I do think, as of right now, Starfield appears to have a bright future, but time will tell.
As much fun as Rev-8 is now I still think a hover craft would be another good option for travel and scanning especially on planets and moons covered with obstacles.
I get the lack of exploration, BUT people constantly focusing on that one negative aspect compared to the positives, is what is annoying as hell, like i haven't seen people whine and cry so much when it comes to negative aspects of other games, the constant nagging of this is trash is frustrating, like we get it, move the FUCK on already, and enjoy the game for the many, many things it does right
I tried the buggy earlier today and I really like it. Can't believe we actually have a vehicle in a BGS game now. Makes me want the next Fallout to be set in Detroit and have vehicles as a big part of the experience. They could make it like the weapon and/or settlement system and let people create their own vehicles. Man, that would be awesome.
I always liked the spread out feel of Starfield. For one, I'm not so high time preference that I demand instant gratification. For another, I always thought the density of the older games made everything feel cramped. Like Fallout 4 feels so heavily populated. It's probably more populated and cramped than the IRL region. That's my problem. Everyone says they want immersion, but when a map is immersively sparse they complain.
I always thought that Starfield has a lot of potential, I always thought that it was them just laying out the canvas for what they could add over the years of tons of DLC to fill the spaces.
Listen to what you just said, starfield was released a year to early, Todd Howard was told not to release starfield until they were finished, but Todd Howard disobeyed and released it anyways, and Hyped it up and lied about the the game, starfield upon release had 30 game breaking bug's and over 600 plus reg bug's! In yes shattered space should've been in vanilla starfield! The game has 3 factions not 2!!!
I dont think they want to spoil to much so they wont show any plot/characters which is good, leaves alot of mystery and excitement. I hope we get alot of story on the serpant. Just like multiple religions i think the serpant is their version of the crestors, you know those mysterious entities that created the unity
Give you an empty game and make you pay to fill it? Forgive me for not being excited. I bought an Xbox for this game and I really did enjoy it but I seriously got bored quickly.
Horizontal boost pack has been In
The game since launch
I’m definitely going to check out Starfield this weekend. I still have a lot to do in the game. I’m looking forward to the Expansion. Hope they add Space stations to build and use as a base. Thanks for the video.
Nah, thank YOU for watching and supporting it 🙏🏼
To me the words "shattered space" implies something that affects all of space. Are there new random encounters, are there new ships, are there new issues/effects/events on other planets that indicate this shattering space is going on?
Imagine if you could call your ship to come pick you up. You have crew yet they don’t do anything except give stats.
I love the game. Just got it 5-28 (birthday gift) from wife w/ new Xbox. One thing I love to see fixed which is becoming a staple in Howard’s games Companions being idiots. Blocking doors hallways etc. walking In front of you during battles. They gotta be able to fix. Is a running gag with my wife whose plays Skyrim
One thing that could be included for extra bored adhd game player would be barrenness ie space hallucination, ie memories flooding back; seeing weird creatures; weird landscapes. Also extreme discomfort like seeing the visor fluff up. Or an itch. Or etc. Like automated events.
There is NO WAY they started work on this shortly before release of the main game. They would have known about this for a long time during development. Whether or not it was meant to be in at release, who knows, but based on the stuff already in the game, this was ALWAYS part of the plan.
Starfield will have updates and some paid DLC. Can't see it having a sequel, maybe an online version at most. In early production they must've realised they can't make hundreds of unique bespoke worlds or have fast low-flying spaceships discovering all surface features in a few minutes, so they had to resort to fast travel and generated planets and repeated sites. ES, FO, and Sf are technically dated games, so rely on unique locations, with stories, being discovered and explored, and Sf can't do that whilst being set in a galaxy. Should've made one huge planet as the main region, with buggys and maybe slow small flying craft for exploration, with a moon or two for the odd quest, and some dogfights in orbit.
@@goatlps Yeah, From the interviews I've seen, Todd wants to support Starfield forever. So a sequel is probably gonna be when they absolutely can't support it anymore.
And a char who plays the game for you🤣 your entitlement and delusion is wild
Pick up the kit and build one planet yourself instead of crying about shit that is so far from true it's embarrassing you actually threw it up on a comment 🫵🤣
Even just *_two_* handcrafted planets with good sandboxes and varied biomes would've been reason enough to have space travel
The 1000 planets fixation really damned them when they only needed, _at most,_ 20
I just wish the vehicle had to have its own bay installed on your ship in order to use it…would have made it more realistic I think
I don’t care about “at launch” but you’re right, I’d’ve been happy with a fast forward boost pack 😅. Vehicle is fun tho!!!
$29 USD isn't really that much anymore that's the cost of like lunch here in NY. Somehow USD inflation hasn't seemed to catch up to game prices since they seem to all be around the same price as always.
$29 USD for lunch? That is absolutely insane
@@LoneVaultWanderer even if you wanted to get like the cheapest fast food for one person it's usually around 18-20 bucks here in NY after taxes - a normal contractor lunch from a normal take out place is about 30 bucks for like say a hot sandwich, bag of chips and large drink yeah. I am also in NY (about an hour outside NYC) so it's a little cheaper here but inside NYC it's even more $ in most cases. Blue states suck here lol
@@Andersonairchris Where were you at (what were you eating) that you payed that much? Recently moved from NY and the only time i ever paid more than 15 for that amount of food was if i bought stuff for my kids and it was still under 40 for all 4 of us.
@@Scott.webb64 I'm in eastern Long Island. I live more toward the Hamptons but in a very low income area. Lunch around here in the slums is around 18-22 bucks for a hero, bag a chips and a drink. Out in the Hampton where I work the same is about 25-30 bucks.
One comment about the Red-8. I've played with it a little and it generally meets my expectations. I haven't taken it into combat so I have no idea how useful the cannon is. I did really get a kick that they included a horn (Press [R]) Oh, and if you have the DEREK mod as a companion, he replaces Vasco seamlessly and with the same animations.
I think we will get a handcrafted planet every year this can make Starfield awsome
The only Bethesda game I completed the main quest on was was starfield - the rest I got so side tracked I'd burn out before bothering to finish.
There is no way there is more content in starfield.
I have been digging into the data of the DLC, and there are a lot of things that coming, those being Quests, weapons, etc. As of typing this everything is finished. I've only been seeing small edits to the files, likely bugs or small details being worked on. The quest list is long. 🤩
Whatever they did to add 60fps to the Series S seems to have improved the existing 60 fps mode on Series X. It feels more consistent to me anyway.😊
I’m glad I’m a NG+13 Venator Starborn at max powers, can’t wait to take on this horror DLC and show House Varuun who da boss is.
18:30
Is it even reasonable to expect planets in a planet exploration game to NOT be empty? Of course not. Not only it is not possible but it should not be the case if you want the game to feel somewhat believable.
Planets in this kind of game SHOULD be empty, it's why every single title in the genre and related genre are all like this.
This idea that Bethesda could have made fewer planets is also incredibly low IQ, because even one single planet would still be impossible to hand craft in any meaningful way, and it's not like it took them much development time to go from 1 planet to 1000, since they're procgen(by necessity)
That is why it is stupid that the Starborn temples are right next to POIs, when they should be unknown or undiscovered to present humanity in space.
The realism excuse again. It has to be an engaging game first, otherwise players will move on which is exactly what has happened.
If you already paid for the shattered space DLC when you bought Starfield... does it just appear in your game-updates section of the console when it releases, or do you have to download it manually from the online store?
Really hope BGS can also add flying our spaceship out of ‘orbit’ to another planet! 🪐👀
That would be a true game changer for me (for immersion & overall game flow).
@t-rexreximus359 Distance between Earth and Mars is 225 million km. You really want to spend days traveling manually for the sake of "immersion"? If anything, they should include the grav drive animation when traveling with the same system.
@@NiallStJohn 🙄 They could let us fly through a twisting wormhole where you die if you touch the sides (it’s a sci fi game); or - introduce some new tech into the lore via a quest that lets us go faster than light (like how you can zoom between planets in NMS or elite).
The “immersion” I mentioned is being able to have agency in space travel (in a space exploration game), it’s not about realism. We have Starborn ‘powers’ after all (so I think the realism ship has sailed). Imagine if we had to fast travel on our horse everywhere in Skyrim. It would save time, sure - but never being able to just ride somewhere when you feel like it would hinder the experience of feeling like you’re in that world.
I think starfield as the base game just gives us the base structure teach us the mechanics and give us the back lore, the main game will be the expansions, dlc s, big modding projects etc
Mark my words!
While the new buggy is fun it’s just as fast or faster to explore on planets using Amps. Additionally, since they updated the game where you take environmental damage the game is a lot more fun and interesting. Why? Because you have to think about your safety as you explore. On certain planets you can’t make it to that occupied cave 1,000 meters away and loot the chest without considering your health damage. So you have to make it to hab, regen then press on etc. I got news for this TH-camr this game is probably the test bed for ES6. ES6 is going to be a Daggerfall type game, you’ll see. They going to take what they learned from Starfield procedural generation and improve and expand it.
Instead of them making £5 quests through creations they should focus on getting the dlc ready for launch or just make the elder scrolls 6
I shave to agree that the "Add-on should have been in the game" whiners (or whingers) are greedy PIAs and Shattered Space is no exception. Yes you have a legitimate question as to why the Va'ruun questline was even in the OG. It was there because Beth thinks ahead and knows how to craft a game.
THe questline was inconsequential and truncated-why wouldn't it be? The Va'ruun booked it and left the system and there had been no contact for a loooong time. There. It's in your head, (like an RFK brain worm.) Just lying in wait while you play. You find the Va'ruun all over the place but no one knows where they come from or where they go. As you explore hundreds of planets they are merely a mysterious inconvenience.
Personally I wish they had made way fewer appearances in the OG. Then the big reveal.
I agree that for the price, Shattered Space should be 20+ hours of gameplay. However, I don't think that's gonna happen. I predict this DLC quest will be comparable to the other faction quests in the base game. That is what my expectations are at least. If we get more than that then that is fantastic! I just don't see it being more than that, but we will see in September!
Let's keep our fingers crossed!
I'm not sure we can use Steam as a gauge of how successful or popular Starfield is. I don't think the game has done that well in the PC community, but there are reasons to think its done a lot better on XBox. Back when the May update launched, that hardly moved the needle on Steam but it moved up quite a few places for awhile on the XBox top played game list. As a result, I think we will continue to see support for the game, at least for another year beyond this. You didn't mention it, but Todd Howard did say they are already working on at least one more Shattered Space sized DLC and that annual big DLC releases was their intent. That could change if MS decides Shattered Space does not accomplish enough, but for now I think we can likely count on some future support.
Bethesda gets away with setting so many predatory precedents, and unacceptable practices in the industry because of their base of consumers who just willingly allow it to happen.
What do you mean its not a good look? Theyre in each others pocket. It is a good look. Its PR. No PR is bad pr. Its game exposure, sensationalizing and clearly had a motive to get the community more likely to engage with the game
We need Nintendo's F-Zero GX customisable machines it's literally the same thing as ship building but for cars
Each machine handles differently, has its own performance abilities affected by its weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale. The player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed. Every machine has an energy meter, which serves two purposes. First, it is a measurement of the machine's health and is decreased from accidents or attacks from opposing racers. Second, the player is given the ability to boost.
Customize mode is divided between the F-Zero Shop, Garage, and Emblem Editor. The shop is where opponent machines, custom parts for vehicle creation can be purchased with tickets. Tickets are acquired as the player progresses through the Grand Prix repeatable Story mode. In the Garage section, players can create a machine with three custom parts or print emblems on any vehicle. The parts are divided into body, cockpit, and booster categories, and affect the vehicle's overall durability, maximum speed, cornering, and acceleration. The Emblem Editor lets players create decals.
Bethesda Add custom driving Controls Everyone isn't a fan of the halo warthog driving controls I prefer need for speed most wanted (best 1 imo) u know
LS Steer
Click LS Horn
RS Look
RT Drive
LT Brake
RB Fire gun
LB camera pov
Y Flight 😆
B Boost
A Handbrake
X get in/out
U can already change the controls but it's limited
The thing is that if you make the products people want you make money. I love all the new stuff that said I'm still worried about gaming as a whole. There's been a shift in companies leaning heavily on their gaming divisions or just people trying to make the biggest game possible to make the most money. The industry along with everything else has hit a point of unsustainability.
I like the travel to different planets and the diversity about it, one planet, horror and aliens is not what i care for in this game.
Heck I would have been happy at launch if they just had a little basket you could ride in on the back of Vosco as a vehicle
The Rev-8 has a bug that keeps you from exiting it without fast travel.
I think one thing i still have an issue with regarding the future this game is how they monetize mods. There are mods ranging from $5-$10 that are reskins and QoL. I dont think QoL updates that fix their UI should cost money. Full stop. Especially in those price ranges. I know the modders are getting the money, but so are the game devs. And that seems like a greedy cop out to me. I dont care if they have some that cost money. I just consider those mods "optional content" but making ones that just improve the quality of the game cost money is almost shady imo. Imagine if other games had patches that balance the gameplay, improve the AI, or just make the game more playable, and now imagine those game make you pay for those updates? That doesnt sit well with me.
Bruh, I just want them to increase their procedural engine generator's scope. Everything is so spread out and way too similar. Or at least let me customize it to simply double the enemy count.
The small updates are nice, but they are mostly adding things that were expected to be in the game at launch (e.g. maps, settings, etc.)