@@kylian8295 I lowered the FFB on the wheel to 30 and changed the in-game FFB to 10. This reduces the oscillations but not completely. So just reduce the FFB on the wheel and increase it in the game to max.
@kylian8295 good question, I was full on wheel and 10 on game. Lowered game to 1 then back up to 5 to get some sense of the corners and not too much affect on the straights. (DDpro 5nm)
First of all - Congrats to pretty decent perfromance.👍 And one question: is bump drafting legal in terms of sportsmanship? Cannot find clear answer myself by googling.
Does bump-drafting happen in real racing? I'd be surprised if contact were encouraged, and it could damage the vehicles. If it isn't in real racing, why is it allowed in a racing simulator, which is meant to be as close to the real thing as a video game can be?
@@philcrawford325 I've seen some examples in real racing, formula down the straight at Monza as an example. Oval racing etc. There are some examples, but it's not widely used.
love the analoge filter effect, love these cars. great video!
2:55 yay carnage 🙀🙀🤪😂
At 3:03 you have a face like if you're an insurance company
yes....The adrenalin bomb 🤣
14:40 World Tour driver right there 🙄
SR effect is ridiculous! 🤪
What settings did you use to remove the oscillations from the wheel in the Le Mans straight when going 360Kkm/h?
Why not use the racing softs ?
Bom dia meu amigo Digit Racing que vou passando no seu canal para prestigiar seu trabalho com o LIKE.
Can you please make videos on the other daily races?
Probably over the week, but all the daily details are on the web: dg-edge.com/events/dailies
My wheel is shaking like crazy on the straights (because of high speed) I can see yours is pretty stable . What setting should I change to avoid this
I have a dd pro 8nm
@@kylian8295 I lowered the FFB on the wheel to 30 and changed the in-game FFB to 10.
This reduces the oscillations but not completely.
So just reduce the FFB on the wheel and increase it in the game to max.
@@DigitRacingDG thanks . And how much FFB in game are you running usually ?
@kylian8295 good question, I was full on wheel and 10 on game. Lowered game to 1 then back up to 5 to get some sense of the corners and not too much affect on the straights. (DDpro 5nm)
@@kylian8295 Around 80 on the base and 4-5 in-game
First of all - Congrats to pretty decent perfromance.👍
And one question: is bump drafting legal in terms of sportsmanship? Cannot find clear answer myself by googling.
@@MartinVlach68 Thanks, they don't allow it in GTWS, but it's commonly used in races. So the verdict, do it as long as you don't push too much.
Does bump-drafting happen in real racing? I'd be surprised if contact were encouraged, and it could damage the vehicles. If it isn't in real racing, why is it allowed in a racing simulator, which is meant to be as close to the real thing as a video game can be?
@@philcrawford325 I've seen some examples in real racing, formula down the straight at Monza as an example. Oval racing etc. There are some examples, but it's not widely used.
They missing Toyota 88v smh
Too many fools not knowing the difference between bumping and ramming.... shambolic driving in all gr1 races 😮😮