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How to get better at Warhammer 40K deployment

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  • เผยแพร่เมื่อ 14 ธ.ค. 2023
  • Three tips to deploy with purpose and improve your games of Warhammer 40K.
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ความคิดเห็น • 43

  • @steven19833
    @steven19833 7 หลายเดือนก่อน +18

    Great video and advice. I was told by a better player than me to look at the board from the oppents side of the table before the first turn. See what they see

    • @epicflail40ktactics
      @epicflail40ktactics  7 หลายเดือนก่อน +1

      Love that. Different perspectives can definately give you more insight!

  • @philippbayer866
    @philippbayer866 3 หลายเดือนก่อน +3

    Thanks for your work. New to the game and it helps.

  • @ivobleijenberg3171
    @ivobleijenberg3171 5 หลายเดือนก่อน +4

    Thanks. It was helpful.
    My only little problem is 'ask your opponent of they can move a unit and see your unit after they moved *and let them confirm that*'.
    I agree that you should answer any stat and ability questions about your units. But you should not have your opponent mentally simulate a turn and guess if your opponent could or could not see a unit.
    If your opponent is slightly wrong it can bring up crazy stuff like "yeah you have line of sight now, but you said they couldn't see them, so you gave me false information. I wouldn't have placed the unit there if you told me correctly."
    That is not right, it is your responsebility to hide your units. Not your opponent's. This question forces your opponent in a conflict of interest.
    So yes, state your intention to hide, ask your opponent if they can see the unit now with one of theirs is fine. Let them proclaim if they can after movement is too much.

    • @epicflail40ktactics
      @epicflail40ktactics  5 หลายเดือนก่อน +1

      No problem, I am glad it was helpful :)
      Thanks for the comment I think this is a great issue to discuss. I understand your concerns but I feel it's a very common thing to move a unit and state something like "it's my intent to not be visible by x and y after you move. I can't be seen if I go here and you then move, are you in agreement?" We are allowed to pre measure in our games so it is totally possibly to measure a point and check ahead of moving any models. No need for anything more elaborate or time consuming just a quick check.
      I have never had an issue with opponents on this with either party asking that or as a TO this becoming a thing with players.
      I can however totally see how it can cause an issue if someone agreed something and then changed their mind. If player A asks will i be visible and player B says no. Then when they move models player B realises they are in fact visible. At this point it could be tricky but I would expect both players to resolve things amicably.
      In a lot of situations it is likely that a slight adjustment to properly be behind a wall will fix it with no impact to the game, for example.
      If things are more complex and player B is taking the line of tough luck i know we agreed but the reality is you are visible. Well then at that point Player B is taking advantage and angle shooting. If they have agreed with the opponent that there is no visibility and now realise it is different, to stitch them up knowingly is foul play.
      I do agree you shouldn't just dump stuff on your opponent to work out for you. Lazily asking things is a bit much but that is not what I am advocating. What i am suggesting is that there is absolutely nothing wrong with a clear conversation about intent, checking yourself ahead of your movement, and then confirming from your opponent what visibility and measurements will be before you commit. The fact that we can pre-measure makes this really easy to do in game and confirming the same understanding on these points helps with a smoother and more pleasant game.

  • @caseyherbst8382
    @caseyherbst8382 7 หลายเดือนก่อน +5

    These videos are helpful, but could really use some specifics. I know it adds loads to the prep for a video, but I think these will be so much better with photos & stills showing examples. Looking forward to more and better. :)

    • @epicflail40ktactics
      @epicflail40ktactics  6 หลายเดือนก่อน +2

      Thanks for the feedback will think on how to do this best

    • @benharrison8855
      @benharrison8855 6 หลายเดือนก่อน +1

      Could potentially reach out to another channel that does battle reports and asking to use examples from their videos, with correct credit and linking of course.

    • @epicflail40ktactics
      @epicflail40ktactics  6 หลายเดือนก่อน +1

      It's a good idea but i need to think of logistics as a factor to get videos done in a timely manner. I have some ideas to include some video longer term

    • @benharrison8855
      @benharrison8855 6 หลายเดือนก่อน +1

      @incursionevents good stuff. Oh the video was spot on as well, the only other factor I would take into account specifically for 10th is being hyper aware of your opponents redeploy abilities.
      With how powerful they are, I feel they need their own mention when thinking about your opponents strengths and weaknesses.

    • @epicflail40ktactics
      @epicflail40ktactics  6 หลายเดือนก่อน +1

      Thank you - that's a great shout.

  • @braincellar
    @braincellar 6 หลายเดือนก่อน +1

    Super useful, thanks for making this! If I ever find myself down in lancing I’ll be sure to see if you’ve got anything on.

  • @cetx
    @cetx 6 หลายเดือนก่อน +4

    Great insight into an important but casually overlooked part of any wargame!

  • @benread4269
    @benread4269 7 หลายเดือนก่อน +2

    Great advice! Probably too obvious to mention but the point on infiltrators and specifically information is key. Understand your units information priority to your opponent; if you have multiples of the same unit each of these is less impactful to the opponent, so deploying one doesn't provide as much information. The opposite is also true, if all of your anti-tank is tied up in one prestige unit, the vehicle heavy opponent is going to be very interested in where it goes - deploy it last!

    • @epicflail40ktactics
      @epicflail40ktactics  7 หลายเดือนก่อน

      Thanks! Totally agree - resist the temptation to set important units up first. I think it comes with experience but you're right - predicting what the opponent might be worried about and saving that to the end is a great nugget. Can't hide from that nasty anti-tank if you don't know where it's going to be!

  • @zombiesue1054
    @zombiesue1054 6 หลายเดือนก่อน +1

    Great video! Love the content.

  • @lukemaddocks997
    @lukemaddocks997 3 หลายเดือนก่อน +1

    great summary of deployment tips, thanks

  • @paulnorth6540
    @paulnorth6540 7 หลายเดือนก่อน

    Great work matey!

  • @stuartmortimer3922
    @stuartmortimer3922 6 หลายเดือนก่อน

    So so glad I subbed

  • @itwassean
    @itwassean 6 หลายเดือนก่อน +13

    So what you're saying is DON'T deploy directly on the line every time and hope I go first?

    • @epicflail40ktactics
      @epicflail40ktactics  6 หลายเดือนก่อน +5

      Do you play orks by any chance? ;)

    • @itwassean
      @itwassean 6 หลายเดือนก่อน +1

      @@epicflail40ktactics lol close, Black Templars! And in early days of playing that's exactly how I deployed. I definitely learned some of these lessons the hard way

    • @epicflail40ktactics
      @epicflail40ktactics  6 หลายเดือนก่อน +2

      Haha indeed some of the most valuable lessons are the painful ones!

    • @lsid4747
      @lsid4747 6 หลายเดือนก่อน +2

      @@itwassean as a black templar's player, I too have learned those lessons. A Land Raider isn't quite the bunker one presumes.

    • @user-db2td7lx2h
      @user-db2td7lx2h 28 วันที่ผ่านมา +1

      So thaaaats what I’ve been doing wrong and why I’m 1-5 in my warhammer history

  • @martinfrancis4606
    @martinfrancis4606 6 หลายเดือนก่อน

    Good video 😊

  • @simoncross40K
    @simoncross40K 7 หลายเดือนก่อน +1

    yeah deploy in cover, hide and plan your first move. not hard in principle

    • @epicflail40ktactics
      @epicflail40ktactics  7 หลายเดือนก่อน +3

      A plan is so important. A thing I see as a TO is people will tilt when playing a tough list before a dice is rolled. Instead of thinking about how they will approach the game they lose faith or panic and then start making mistakes in deployment.

  • @AngusMcIntyre
    @AngusMcIntyre 3 หลายเดือนก่อน +1

    Hide magnus. Dont move anything until my opponent is on objectives. Warp sight. Profit 🎉😂

    • @epicflail40ktactics
      @epicflail40ktactics  3 หลายเดือนก่อน

      Haha no way man magnus needs to be on the line every game ready to charge! Or is that angron? Same difference right?

    • @AngusMcIntyre
      @AngusMcIntyre 3 หลายเดือนก่อน +1

      @@epicflail40ktactics he does have a nasty habit of dropping dead to terminators 😬

  • @javilo2797
    @javilo2797 6 หลายเดือนก่อน +2

    Is this AI generated english accent?

    • @epicflail40ktactics
      @epicflail40ktactics  6 หลายเดือนก่อน +10

      No. But then that is exactly what I would say if I was using AI. I guess there is no way of knowing...

    • @AngusMcIntyre
      @AngusMcIntyre 3 หลายเดือนก่อน +1

      ​@@epicflail40ktactics he's the Messiah!