I’ve gotten so many points from solo boss Snikrot and 1 unit of ork Kommandos. Usually the kommandos die in turn 2 but it’s a great way to get the other player to commit a big chunk of their army to a specific objective. I never have Snikrot lead them though since he has lone operative and is so much better at avoiding damage and teleporting around scoring points.
@@Mud9 usually I put him on the middle objective and calm the Waaagh turn 1 if my opponent goes first. That way they are hesitant to get too close and they usually can’t kill him before the bigger and scarier things get closer. He’s also great for scoring points with secondaries in the mid board and the enemy deployment zone since you can put him wherever he needs to go, though usually I use a solo Wierdboy to do a suicide run for points if something like deploy teleport homers comes up.
@@Mud9it mostly depends on the army, I probably wouldn’t if it was a melee focused army like World Eaters or other Orks. But against shooting armies I like having that 5+ invulnerability for all my units on turn 1 to prevent a bunch of them getting sniped.
One underrated infiltrator combo is the Navy Breachers attached to a Rogue Trader Entourage. Unexpectedly throwing out a mortal wound bomb with their buffed grenades strategem, followed by a demolition charge, a couple spicy pistol shots and a meltagun, then being a little better in combat and longer lasting than you might expect has helped me swing a few games. Is it points efficient? Almost certainly not. Is it fun? Hell yes.
I've been running an all Phobos list since 9th. Glad to see move blocking, locking up expensive units, playing secondary objectives, and manipulating your opponent into defeating themselves using distractions.
I wish the Invictor Warsuit wasn’t so overcosted, it has a cool concept behind its datasheet and it could definitely be viable in lists heavy on the Phobos armor
I re entered in the hobby 2 months ago and begun to put an army together. I found 2 eliminator squads super cheap second handed and though they looked awesome. Is there ANY WAY to play them and not to suck?????
@@DurhamSPMeasiest way? Add librarian in phobos armour, so you have an anti-tank unit that’s untargetable outside of 12” and moves after shooting, so you always get heavy for your las fusils
@@PBspartanPAGE I’ve already done that but the damage output in not that great for the squad. Even with las canons which are not easy to hit with . Thanks for answering btw
I completely obliterated Angron using 55 points of infiltrators. My opponent tried to fly him right up the middle of the board, and because he couldn't make an initial move far enough over my Aeldari Rangers, he found himself stuck in combat with them. Allowed me to counterattack with my Avatar and blasted him off the board by the end of Turn 2. Infiltrators are so strong when you use them right.
I like vanguard nids becuase with the enhancement you can deploy for an alpha strike but pull back if you go second. Really gross redeploy ability, especially in 1000 point or lower games, which is what I mainly play.
Vanguard Onslaught and Synapse Nexus are actually really great detachments and you’d for sure see them talked about more if Nid damage output wasn’t such a wet noodle right now. I like them both a lot. Vanguard has some NASTY stratagems.
Nice timing, im going to a Tabletop Tactics league event next month with barely any experince of competetive play and a vangaurd spearhead marine list with scouts and infiltrating terminators 😅
My 1k list of aeldari has 4 big units of infiltrators (rangers +iliac, striking scorpions+ kandras) - it's not optimal but it is fun to takeover half the board before the game starts
chuck in a squad of voidreavers in a starweaver and a war walker so the only thing starting in my deployment zone is my autarch, then it's really funny
@@Jafr0 As far as I know you can't put voidreavers in a starweaver, only harlequins infantry models. You could put the voidreavers in a serpent though.
@@danigs9220Correct, Voidreavers and Voidscarred can’t go in Starweavers. Starweavers can only transport stuff with the HARLEQUINS keyword, which is Troupes, Troupe Masters, Solitaire, Shadowseers and Death Jesters
I think you can make 2k points of infiltrators only. Corsairs have scout, as do Shroud Runners. Warp Spiders have deep strike. You can make a (not very good) list of Eldar wcich starts with nothing in your own deployment zone. prince Yriel allows you to redeploy 3 units. Yvraine alone can infiltrate... This is a total mess, but it's doable (and quite funny).
In my Vanguard Invader list I have 5 infiltrator units (Deathleaper, 3 x Lictors, 1 unit of leapers). Add to that 3 units of genestealers with 8" scout moves and I am up the board really quick. If I can get first turn, it is nice to get tons of stuff into engagement range of enemy shooting and tie it up in combat so it can't blast my army (which is very light on shooting) to bits as I move up the field.
If I was going to do the Deceptors Detachment then I would probably take Huron Alpharius Blackheart and redeploy up to three units. You could really unbalance an opponent doing that.Moving quite a bit of weight from one side if the table to the other. Surprised he's got that ability and not an Alpha Legion character but there you go.
@@WontonDestructionthis has been a consistent gripe for me for the entirety of my time following / playing 40K for the past *checks notes* 25+ years. It’s really pretty embarrassing that GW hasn’t made characters for those chapters yet.
You can lock down a lot teleporting strategies if you use space Marine infiltrators because they have that anti-teleporter thing where unites can pop out of reserve within like 14" inches or something.
Auspex get out of my walls dude! Just the other day I think to myself “maybe I want to pick up just the start of a sisters army” and you drop a video on starting a sisters army. Now I finally have my sneaky infiltrator gimmick list on the way and you drop this? I’ll find you, the attic is not that big. You gotta start paying rent if you keep hanging around like this.
When the new Mandrakes come out, I'm thinking of NOT infiltrating with them, because of their Fade Away rule. Deploy them safely in the back on turn 1, let the enemy move forward, then use that teleport to get into their corners. Fade away doesn't have the 9" from the enemy deployment zone rule, so I'm thinking of keeping them safe until there is a gap to score secondaries. It's budget deep strike.
If deploying for objectives or the midboard I think it might be worth deploying just off target. That way you can react more to mission cards e.g if you draw something like deploy teleport homers can nudge in and complete it but if your opponent gets first turn and then draws something like overwhelming force and has to clear models off you haven’t left them an opportunity before you get any benefit
Yeah I play Goffs Orks, my friend Space Wolves. He always puts his infiltrate units way too close. I declare waaagh ASAP, my boys roll right through and move on. Barely a speed bump. Usually secures me the middle.
@@ianeichenlaub5084 Early in my 40K career, I pulled a real dumb move by putting snippers up field and those nurgle guys riding the mosquitoes rolled into them and that was the start of a real bad time. Never made that mistake again.
Thos video comes at a good time for me 😅. I'm building a vanguard onslaught list and have no real experience in building an army. My list looks like this: 1 x Deathleaper as Warlord 1 x Parasite of Mortex Enhancement : Chameleonic 1 x winges Hive Tyrant Enhancement : Hunting Grounds (Still not sure if I should go mele or shooting with it) 3 x 3 Biovores 3 x 3 Pyrovores 1 x Mawlok 1 x Norn Emissary 1 x Norn Assimilator 3 x Lictor 3 x Neurolictor 3 x 6 Von Ryan Leaper The list is 2960 Points and I don't know if it is viable 😅 I hope I can get some advice from more experienced players
With GsC, infiltrating with pure strains that move 8” advance and charge has won me some games just by being able to tie up or destroy something turn 1 in the enemy deployment zone
Mr.Auspex when comparing infiltrators to deep-strike units is there a specific one that would be better for the movement and control of the board, for example flayed ones in comparison to death marks. They both have the same amount of points for the same amount of models so does that mean either one would work for the ideas shown in this video?
Depends entirely what you want those units to do. Deathmarks are in my experience decent at plinking off a wound or two here and there or getting some wounds onto a character early game. Flayed ones are fairly expensive and are only really useful in melee
Echoing what someone mentioned, the trap is putting snikrot wiv da sneaky gits. Keep him separate and use the kommandos almost like a distraction. If you wanna be a mad bastard, call waaagh turn 1 or 2 and get a mega early game charge to mess up a scary infantry unit or tie up a vehicle for a bit would be my advice WAAAAAAAGH
Currently playing a crusade as the nids. I have upgraded most of my units with infiltrate. Setting up a blob of 10 genestealers with broodlord 9 inches from your opponent’s is always fun. Fun for me… not him.
No ones asking me where to put the infiltrators. My brother has a pimped long fang grav cannon unit in a drop pod. If i dont block their first turn drop i get wiped period.
Well, made me check, and World Eaters have none, and no reasonable access to any of them. The only thing we can use is a Skull Altar, which requires having to take bloodletters because of that stupid restriction, so 225 points for a infiltrator model, that doesn't do anything else.
I have 5300 points of dark angels, 2400 points of death guard and 1950 points of custodians and I don’t own a single unit with the infiltrate keyword 🤔🤔
I'm sure I heard that some SM tournament lists were taking 2 units of Drukhari Mandrakes there, that's gotta be cheating, right? Sorry, I'll get my coat.😊
I’ve gotten so many points from solo boss Snikrot and 1 unit of ork Kommandos. Usually the kommandos die in turn 2 but it’s a great way to get the other player to commit a big chunk of their army to a specific objective. I never have Snikrot lead them though since he has lone operative and is so much better at avoiding damage and teleporting around scoring points.
@@T3Nhe deepstrikes instead of normal move once per battle.
How do you end up using snikrot on turn 1?
@@Mud9 usually I put him on the middle objective and calm the Waaagh turn 1 if my opponent goes first. That way they are hesitant to get too close and they usually can’t kill him before the bigger and scarier things get closer. He’s also great for scoring points with secondaries in the mid board and the enemy deployment zone since you can put him wherever he needs to go, though usually I use a solo Wierdboy to do a suicide run for points if something like deploy teleport homers comes up.
@ryankornacki9918 so you are usually calling waaagh turn 1 if you go second?
@@Mud9it mostly depends on the army, I probably wouldn’t if it was a melee focused army like World Eaters or other Orks. But against shooting armies I like having that 5+ invulnerability for all my units on turn 1 to prevent a bunch of them getting sniped.
One underrated infiltrator combo is the Navy Breachers attached to a Rogue Trader Entourage. Unexpectedly throwing out a mortal wound bomb with their buffed grenades strategem, followed by a demolition charge, a couple spicy pistol shots and a meltagun, then being a little better in combat and longer lasting than you might expect has helped me swing a few games.
Is it points efficient? Almost certainly not. Is it fun? Hell yes.
That is hilarious and I want to do it
I might be pooping the party, but I didn't think leaders could confer infiltrate, as infiltrate specifies "every model has this keyword"
@@spruceschmickington3005 It's one of their datasheet abilities, confers infiltrate to every model in the unit.
I've been running an all Phobos list since 9th. Glad to see move blocking, locking up expensive units, playing secondary objectives, and manipulating your opponent into defeating themselves using distractions.
I wish the Invictor Warsuit wasn’t so overcosted, it has a cool concept behind its datasheet and it could definitely be viable in lists heavy on the Phobos armor
I re entered in the hobby 2 months ago and begun to put an army together. I found 2 eliminator squads super cheap second handed and though they looked awesome.
Is there ANY WAY to play them and not to suck?????
@@DurhamSPMeasiest way? Add librarian in phobos armour, so you have an anti-tank unit that’s untargetable outside of 12” and moves after shooting, so you always get heavy for your las fusils
@@PBspartanPAGE I’ve already done that but the damage output in not that great for the squad. Even with las canons which are not easy to hit with .
Thanks for answering btw
Thanks Mr. Auspex for this video for us Votann players about to be able to infiltrate!
Literally have the same thought! Getting into Warhammer 40K this year with the League, and I’m so stoked to test them out!
Very considerate of you to post this after noticing I just bought a Darkstrider.
I never ever played WH40K, just painted the minis, but knowing stats about those figures and rules is kind of cool.
Nice vid
I needed this vid. I have no idea where to put my nurglings
I needed to know where to put my Rangers. And once I get around to it, my entire Alpha Legion Army.
I completely obliterated Angron using 55 points of infiltrators. My opponent tried to fly him right up the middle of the board, and because he couldn't make an initial move far enough over my Aeldari Rangers, he found himself stuck in combat with them. Allowed me to counterattack with my Avatar and blasted him off the board by the end of Turn 2. Infiltrators are so strong when you use them right.
yeah but the Avatar is broken for its points. There's little skill in it.
Omg thank you! I forgot that I can move block scouts like that. Suddenly world eaters are a lot less daunting lol.
As Votann I had a Drukhari player pull this on me with mandrakes, was definately annoying.
I like vanguard nids becuase with the enhancement you can deploy for an alpha strike but pull back if you go second. Really gross redeploy ability, especially in 1000 point or lower games, which is what I mainly play.
Vanguard Onslaught and Synapse Nexus are actually really great detachments and you’d for sure see them talked about more if Nid damage output wasn’t such a wet noodle right now. I like them both a lot. Vanguard has some NASTY stratagems.
Nice timing, im going to a Tabletop Tactics league event next month with barely any experince of competetive play and a vangaurd spearhead marine list with scouts and infiltrating terminators 😅
My 1k list of aeldari has 4 big units of infiltrators (rangers +iliac, striking scorpions+ kandras) - it's not optimal but it is fun to takeover half the board before the game starts
chuck in a squad of voidreavers in a starweaver and a war walker so the only thing starting in my deployment zone is my autarch, then it's really funny
@@Jafr0 As far as I know you can't put voidreavers in a starweaver, only harlequins infantry models. You could put the voidreavers in a serpent though.
@@danigs9220Correct, Voidreavers and Voidscarred can’t go in Starweavers. Starweavers can only transport stuff with the HARLEQUINS keyword, which is Troupes, Troupe Masters, Solitaire, Shadowseers and Death Jesters
Could put corsairs in wave serpant for scout and shroud runners
I think you can make 2k points of infiltrators only. Corsairs have scout, as do Shroud Runners. Warp Spiders have deep strike. You can make a (not very good) list of Eldar wcich starts with nothing in your own deployment zone. prince Yriel allows you to redeploy 3 units. Yvraine alone can infiltrate... This is a total mess, but it's doable (and quite funny).
In my Vanguard Invader list I have 5 infiltrator units (Deathleaper, 3 x Lictors, 1 unit of leapers). Add to that 3 units of genestealers with 8" scout moves and I am up the board really quick. If I can get first turn, it is nice to get tons of stuff into engagement range of enemy shooting and tie it up in combat so it can't blast my army (which is very light on shooting) to bits as I move up the field.
If I was going to do the Deceptors Detachment then I would probably take Huron Alpharius Blackheart and redeploy up to three units. You could really unbalance an opponent doing that.Moving quite a bit of weight from one side if the table to the other. Surprised he's got that ability and not an Alpha Legion character but there you go.
It's annoying that the only way to get infiltrate is that detachment unless you ally deamons
Good point, but the reason is because there aren't any damn Alpha Legion characters at all. Or Night Lords, Word Bearers, Iron Warriors.... 😅
@@WontonDestructionthis has been a consistent gripe for me for the entirety of my time following / playing 40K for the past *checks notes* 25+ years. It’s really pretty embarrassing that GW hasn’t made characters for those chapters yet.
You can lock down a lot teleporting strategies if you use space Marine infiltrators because they have that anti-teleporter thing where unites can pop out of reserve within like 14" inches or something.
Auspex get out of my walls dude! Just the other day I think to myself “maybe I want to pick up just the start of a sisters army” and you drop a video on starting a sisters army. Now I finally have my sneaky infiltrator gimmick list on the way and you drop this? I’ll find you, the attic is not that big. You gotta start paying rent if you keep hanging around like this.
When the new Mandrakes come out, I'm thinking of NOT infiltrating with them, because of their Fade Away rule. Deploy them safely in the back on turn 1, let the enemy move forward, then use that teleport to get into their corners. Fade away doesn't have the 9" from the enemy deployment zone rule, so I'm thinking of keeping them safe until there is a gap to score secondaries. It's budget deep strike.
Tor Garadon and some Aggressors and a Biologis in the mid just chilling and daring people to come closer.
Thank you so much Auspex!
If deploying for objectives or the midboard I think it might be worth deploying just off target. That way you can react more to mission cards e.g if you draw something like deploy teleport homers can nudge in and complete it but if your opponent gets first turn and then draws something like overwhelming force and has to clear models off you haven’t left them an opportunity before you get any benefit
as the resident alpha legion enjoyer, I just put them *all* forward idk what to tell you
Be careful vs melee units because you may just give them a slingshot to McMurder you.
Yeah I play Goffs Orks, my friend Space Wolves. He always puts his infiltrate units way too close. I declare waaagh ASAP, my boys roll right through and move on. Barely a speed bump. Usually secures me the middle.
@@ianeichenlaub5084 Early in my 40K career, I pulled a real dumb move by putting snippers up field and those nurgle guys riding the mosquitoes rolled into them and that was the start of a real bad time. Never made that mistake again.
Thanks dude! For a noob like me, these videos are vital.
Thos video comes at a good time for me 😅.
I'm building a vanguard onslaught list and have no real experience in building an army.
My list looks like this:
1 x Deathleaper as Warlord
1 x Parasite of Mortex
Enhancement : Chameleonic
1 x winges Hive Tyrant
Enhancement : Hunting Grounds
(Still not sure if I should go mele or shooting with it)
3 x 3 Biovores
3 x 3 Pyrovores
1 x Mawlok
1 x Norn Emissary
1 x Norn Assimilator
3 x Lictor
3 x Neurolictor
3 x 6 Von Ryan Leaper
The list is 2960 Points and I don't know if it is viable 😅
I hope I can get some advice from more experienced players
I use my Scorpions to take an objective (2 units of 5) if I unfortunately go 2nd, then I use phantasm to move them into cover 😅
I use some blue horrors with my 1k sons... only way to get anything close to midboard T1 - the entire army is slow.
With GsC, infiltrating with pure strains that move 8” advance and charge has won me some games just by being able to tie up or destroy something turn 1 in the enemy deployment zone
before watching - really hoping to get some tips on how best to use sly marbo
Mr.Auspex when comparing infiltrators to deep-strike units is there a specific one that would be better for the movement and control of the board, for example flayed ones in comparison to death marks. They both have the same amount of points for the same amount of models so does that mean either one would work for the ideas shown in this video?
Depends entirely what you want those units to do. Deathmarks are in my experience decent at plinking off a wound or two here and there or getting some wounds onto a character early game.
Flayed ones are fairly expensive and are only really useful in melee
Jokes on you Auspex, I’m making my army primarily infiltrators because I don’t want to play more than 2 turns.
I feel like Gladius Task Force is the only detachment Steve plays lol
Very helpful!
needed this!
Crazy that CSM has to ally deamons to get an infiltrate unit.
Or play alpha legion
Imagine if you could give a raven guard dreadnought the infiltration ability
Would love some tips on using kommandos/snikrot from the comments hivemind, please?
Echoing what someone mentioned, the trap is putting snikrot wiv da sneaky gits. Keep him separate and use the kommandos almost like a distraction. If you wanna be a mad bastard, call waaagh turn 1 or 2 and get a mega early game charge to mess up a scary infantry unit or tie up a vehicle for a bit would be my advice
WAAAAAAAGH
Currently playing a crusade as the nids. I have upgraded most of my units with infiltrate. Setting up a blob of 10 genestealers with broodlord 9 inches from your opponent’s is always fun. Fun for me… not him.
Where do I get auspex dark mode?
I've been wanting this for years.
Stop posting and get some extra sleep so you’re ready for DATASLATE EXTRAVAGANZA
No ones asking me where to put the infiltrators. My brother has a pimped long fang grav cannon unit in a drop pod. If i dont block their first turn drop i get wiped period.
Well, made me check, and World Eaters have none, and no reasonable access to any of them. The only thing we can use is a Skull Altar, which requires having to take bloodletters because of that stupid restriction, so 225 points for a infiltrator model, that doesn't do anything else.
I thought you were going to list infiltrator units for each army.
Dakka
So if they go back to SR can they use their infiltrate!?
I play Death Guard. I dont own nurglings. Welp, im doomed
Me laughs in using more than. One infiltrator sqaud
I have 5300 points of dark angels, 2400 points of death guard and 1950 points of custodians and I don’t own a single unit with the infiltrate keyword 🤔🤔
So much talk of "screening" over the years but I still dont really know what it means
What´s the point to infiltrate on no-man´s land, when everyone and their granny can advance and charge now?
I'm sure I heard that some SM tournament lists were taking 2 units of Drukhari Mandrakes there, that's gotta be cheating, right? Sorry, I'll get my coat.😊
Don't make the mistake of buying flayed ones, worst kit GW makes bar none
Cheap, small unit, and tough...
So is infiltration just slightly worse deep strike?
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