Mega Man X [60FPS]: Spark Mandrill's Stage (Buster Only/No Dash/No Damage)

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  • เผยแพร่เมื่อ 27 ส.ค. 2024
  • A playthrough of Spark Mandrill’s stage without taking damage or dashing and using only the Mega Buster.
    -- More info below --
    Spark Mandrill has one of the harder stages in the game. If you want to get through unscathed, then knowing where and when enemies appear is key, especially during the dark sections. The biggest offender, however, is the Thunder Slimer mid-boss. It’ll periodically drop slime blobs from its body that, when stepping in them, will cause you to get stuck in place. If he happens to start attacking right when this happens, it’s usually game over. Thankfully, you can destroy the slime blobs when they’re in the air or on the ground with Charge Shots and free yourself quickly by tapping the D-Pad if you’re stuck in one. His only other attacks are bouncing around the arena and firing lightning bolts (he can’t use the latter if you’ve beaten Storm Eagle’s stage beforehand). These attacks, minus potential slime blob shenanigans, aren’t hard to dodge when dashing, but without the Foot Parts, you’ll need good timing to get past them.
    Without the Shotgun Ice, Spark Mandrill is also one of the harder bosses in the game. His attacks are not only fast and hard to dodge, but they’re also capable of killing you in only 3 hits if you don’t have any upgrades yet. On top of that, Spark Mandrill is one of the few Mavericks that is significantly harder without the Foot Parts. Normally, you can use the wall to dash Wall Jump over Spark Mandrill when he uses his dash punch. However, without the Foot Parts, you actually can’t jump over Spark Mandrill after he’s used said attack, since X can’t jump far enough with his regular Wall Jump. As a result, your only other option is to jump over his dash punch normally, but since it comes out ridiculously fast, you can’t really do it on reaction. Luckily, Spark Mandrill always attacks at very specific intervals, so if you learn the timing and jump in advance, then you should be able to dodge his dash punch pretty consistently. His Electric Sparks can also be jumped over, so if happens to use that attack instead, then you’ll also dodge that. One last thing to note, is that you can actually interrupt his dash punch with a Charge Shot. Problem is, he can immediately do an attack again after this, including another dash punch, so relying on this is not a good idea.
    Some character and enemy sprites used in the Thumbnail were taken from the Mega Man X page on The Spriters Resource (www.spriters-r....
    Hope you enjoy!

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