Warlord have clarified the question on rifle platoons: a single rifle platoon allows 1 of every other platoon to be added, 2 allow 2 of everything and so on.
There's a Facebook group that Warlord chimed in on. From Warlord Games "So for absolute clarity: If you have one Rifle Platoon - you may then add one Engineer Platoon, one Heavy Weapons Platoon, one Armoured Platoon, one Artillery Platoon, and one Recce Infantry Platoon, or any combination thereof. If, as an example, you want to have two Engineer Platoons, then you must have at least two Rifle Platoons. Hope this clears it up - no further statements at this time from us (you'll have to wait for the next article 😉)!"
@@johng859 And how many points something like that is going to cost? Because one SS platoon with 4 squads of 10 men and an officer will cost as much as 845 pts. and they are talking about multiple platoons? I hope Warlord is not turning Bolt Action into Bolt Hammer.
I am putting together a list for later in the day... I am using Easy Army with 3th Rules. But it gives me only 5 Platoon Slots. Is there a fixed Number of Platoons I can take? Or is it Unlimited?
Radical is certainly a good way to put it! I agree and I also think it will make more historic style wargaming scenarios possible at the same time as facilitating crazy lists just for fun.
This is brilliant! Read it before going to sleep last night and dreamt of the possibilities, I can still run my thematic US Airborne infantry with weapons and artillery support
The speculation on spamming stuff is mostly an over reaction. Think about it, if you take 10 mortars, that along with the 2 officers is presumably going to be around 700 points. In that case you had better hope that those mortars absolutely devastate the enemy because if they don't you lose. Think about it, if those mortars do not absolutely devastate the enemy then it becomes 300 vs 1000 and the enemy infantry just needs to close the distance to make those mortars not only worthless but also vulnerable. I think the platoons are kind of built towards the possibility of building larger scale company sized games and or team games. For normal sized games it sacrifices too much to go all in on any of the platoons and I see people taking a little bit from each, thus the armies at the end of the day won't be all that different from old reinforced platoon but with more flexibility at the cost of a tax and organization.
@@anthonysauls1446 An excellent and measured perspective! I'm sure you are right for the most part. Although undoubtedly some crazy and effective lists will emerge as people work out what they can pull off! That will be part of the fun though, seeing how far we can push the envelope! :)
@@scholaprogenium7276 I most certainly can see people doing stuff like 10 mortars just for fun or like you said to try it out. I personally see double 88s being a nice little build. Assuming points, rules, and stats are the same or similar (which who knows), then for about 390 points you get 2 super heavy anti tank guns / medium howitzer / AA platforms with a 2nd Lt (that, if the orders rule and German national characteristics are the same or similar, can order them both to act as once)
Engineer was leaked in a preview online for a book - in essence, they negate the cover bonus when you charge a unit in cover. They also get bonus perks in scenarios where applicable.
Whoa! I have some mixed feelings about this, since my first impression was that I have to buy more figures in order to play 3rd edition (more mortars, more mmg's if they become playable, more flamers, more anti-tank weaponry...). Of course as a penny-pincher I will find a way to play my existing armies as they are or with only small tweaks. There is the possibility of 3d-printing, but I like my armies to be consistent in their looks. e will see what the final judgement will be when the book releases. If worse comes to worst, I just stick by 2nd edition with my friends. Just hoping the games don't get bogged down and drawn, I like my Bolt Action brisk-paced.
I understand your concerns, I think we all approach sweeping changes to games we love with a wary eye. I personally have every confidence that the chaps involved are passionate about the game and want to update it for the better!
I'm just glad you can take a Hanomag and a tank. Just the options you have now is nice. You can always do time periods in your local groups to restrict some vehicle types if needed.
very excited for these new lists; this is what I was hoping for. Multiple infantry units/platoons and lots of vehicles. Hoping commanders drop snap too and drop to 20 or 30 point 1 man units
I know what the engineers rule does. It was in a spoiler from the rulebook. It basically allows them to ignore the defensive position bonus while assaulting buildings. It also gives them an advantage against mines and with fortifications. It doesn't explain exactly what these advantages will be, but I assume the minefield interaction will be similar to how it was before (making it easier to roll to safely clear mines). No idea what the bonus with/against fortifications will be. There is also another rule for infiltrators, which I find even more interesting.
Fascinating, thanks for taking the time to explain that mate, I'd not come across it! Yeah who knows what the fortification rules will be, how combat works...it's looking to be quite the re-write, I can barely wait for more pieces of the puzzle!
You can read the engineer rule on the pictures on the pre order as well as other rules, you’ve just got to zoom in. None of this means anything until we see points I’m hoping the game doesn’t become rock paper scissors. You bring all tanks and your opponents brings no antitank could be weird but I’m sure they’ve thought about and play tested well
Ah very interesting cheers for pointing that out! Yes I'm also slightly concerned over the rock paper scissors aspect, however I think after a few games things will settle and we will see some standard setups emerge no doubt!
I think a lot of us are too long in the too not to be cautious when a games company makes big changes, especially if it means we are all going to be buying more models as a result! However I know the chaps at warlord are genuine in their love for bolt action, the game is nine years (ish) old at this point, perhaps they don't want to take their players for granted and want to bring their system up to date for the growing community!?
@@scholaprogenium7276 Right on, and to be fair, the people at Warlord like Alessio and Andy Chambers are some of my favorite personalities from Games Workshop. I always wondered what happened to them. I feel like GW would be in much better shape these days if they were still with them. I'm willing to give them the benefit of the doubt. Inflation is a thing, so prices will naturally go up regardless. I bought most of the 2nd edition starter sets and army box sets just to be safe.
I’m wondering what restrictions will be in place as in is the basic platoon must be full strength to prevent MSU spam, also interested in how they are going to look at things like multiple launchers are they field artillery or something else… The theatre selectors may introduce unique platoons… either way I’m fucking pumped!
I said the same thing on Tabletop CP's Facebook page. One individual tried to argue that I was wrong and that this is more "historically accurate". I think the same person also got their military and history experience and lessons from a John Wayne movie.
There might be limits on platoons by country or faction. Assuming they are trying to make this somewhat realistic then we can assume they might limit a army list for the US to 5 platoons for example 1 HQ, 1 Weapons platoon and 3 rifle platoons. Armoured companies didnt have rifle platoons so I dont know where they are going with this honestly.
No just thinking out loud. There has to be a spam tax. It can't be that after taking one minimum strength rifle platoon (one commander and two squads of 5) you can then take 5 tanks. That 11 men, 5 tanks. There has to be a catch.
I also guess snap too is out, but some bonus will be awarded to units within a platoon within range of thier platoon commander. Likely moral like mechanic.
Fast Delivery! Great STUFF! Beautiful Big CAT! Want to field Panthers and Stugs! 8:22 TWWOOOOO MORTARS.... 9:07 THEY WANNA SELL MINIS... AND THEY SHOULD°°! 10:00 MENTAL!!! 11:09 DID you play the PC GAME-... SUDDENSTRIKE.. I Imagine Bolt Action could look like that. I mean I wanted changes... but this...is a CHANGE. (Maybe too much?) 19:00 I wanna RUN my TIger, Panther, Panzer 4, Stug and Panzer 3!!!! All supported by Tons of Infantry with Rifles and Stg44's!!! 20:37 I hope they make the Air Observer good! 29:00 FINALLY! PANTHER TIME!
Oh man if the air observer cant blow his own side up any more that will be powerful with the ability to spam cheap squads and take loads of observers in rifle platoons! There is actually so many possibilities from a battle report perspective we can achieve so many cool ideas now so I'm buzzing! Yeah suddenstrike! I couldn't remember its name but I played it a lot back in the day, you could be right, I don't know what to expect after this! Haha great idea, one of every panzer series has to be a list to try as soon as possible! Overall, mental but exciting!
@@scholaprogenium7276 I am exited. I could be a fun edition. 2nd Edition was good. Very down to earth. Loved it. But This opens up the Playstyle. I love my Panzers and Tanks. Love the Infantry as well. It was kinda Balanced for a Game... ...but now things could feel really different,... in a good way. Have you ever seen the SONG OF ICE AND FIRE TABLETOP. For the Past month I played less bolt Action (But I painted my PANTHER TANK)... played alot of 40k with mixed feelings... and I heared so much from The Ice and fire Tabletop. Alot of good things.
May I respectfully comment on your use of the WW1 shell shocked soldier used to illustrate the mind being blown over the new rules. Was it necessary to use that image.
@@lexi_9995 I take your point on board and thank you for taking the time to comment and share your thoughts in a respectful manner. It provokes some interesting questions that we all discuss as historic wargamers, as we have a laugh and reenact what are actually quite horrendous and traumatic events of the past.
Oh, TEN TANKS! Great, that's exactly why I left "Lames of War" as an Infantry Player! This'll be awesome! Everyone taking the bare minimum Infantry so they can load up on Heavy Weapons. V.3 is sucking hard, already. the SPIRIT of the game is lost. It's all about competition w/ a ridiculously Divisional Spin on a SKIRMISH game. Not even released and it's ALREADY BROKEN.
Warlord have clarified the question on rifle platoons: a single rifle platoon allows 1 of every other platoon to be added, 2 allow 2 of everything and so on.
There's a Facebook group that Warlord chimed in on.
From Warlord Games
"So for absolute clarity:
If you have one Rifle Platoon - you may then add one Engineer Platoon, one Heavy Weapons Platoon, one Armoured Platoon, one Artillery Platoon, and one Recce Infantry Platoon, or any combination thereof.
If, as an example, you want to have two Engineer Platoons, then you must have at least two Rifle Platoons.
Hope this clears it up - no further statements at this time from us (you'll have to wait for the next article 😉)!"
@@johng859 And how many points something like that is going to cost? Because one SS platoon with 4 squads of 10 men and an officer will cost as much as 845 pts. and they are talking about multiple platoons? I hope Warlord is not turning Bolt Action into Bolt Hammer.
I am putting together a list for later in the day... I am using Easy Army with 3th Rules. But it gives me only 5 Platoon Slots. Is there a fixed Number of Platoons I can take? Or is it Unlimited?
Well, we know that a MMG gets 6 shots now on a Greyhound. Assuming they have something else too,they might see play.
HMG gets 6 x shots too with a range of 48".
This is crazy I didn't exspect anything this radical, but at the same time I'm excited about the posibilities and really fun list you can make.
Radical is certainly a good way to put it! I agree and I also think it will make more historic style wargaming scenarios possible at the same time as facilitating crazy lists just for fun.
It's a smart move to their buttom line too. Now people have a reason to buy multiple models of the same unit.
This is brilliant! Read it before going to sleep last night and dreamt of the possibilities, I can still run my thematic US Airborne infantry with weapons and artillery support
AWESOME 👻 Looking forward to 3rd edition !!!
@@TheDiceGhost Its going to be a blast bro! Although you are no longer welcome as a guest on the channel if you turn up with 5 tigers 😂
Can't wait to take a veteran king tiger with an inexperienced command motorcycle and sidecar lol.
The speculation on spamming stuff is mostly an over reaction. Think about it, if you take 10 mortars, that along with the 2 officers is presumably going to be around 700 points. In that case you had better hope that those mortars absolutely devastate the enemy because if they don't you lose. Think about it, if those mortars do not absolutely devastate the enemy then it becomes 300 vs 1000 and the enemy infantry just needs to close the distance to make those mortars not only worthless but also vulnerable.
I think the platoons are kind of built towards the possibility of building larger scale company sized games and or team games.
For normal sized games it sacrifices too much to go all in on any of the platoons and I see people taking a little bit from each, thus the armies at the end of the day won't be all that different from old reinforced platoon but with more flexibility at the cost of a tax and organization.
@@anthonysauls1446 An excellent and measured perspective! I'm sure you are right for the most part. Although undoubtedly some crazy and effective lists will emerge as people work out what they can pull off! That will be part of the fun though, seeing how far we can push the envelope! :)
@@scholaprogenium7276 I most certainly can see people doing stuff like 10 mortars just for fun or like you said to try it out. I personally see double 88s being a nice little build. Assuming points, rules, and stats are the same or similar (which who knows), then for about 390 points you get 2 super heavy anti tank guns / medium howitzer / AA platforms with a 2nd Lt (that, if the orders rule and German national characteristics are the same or similar, can order them both to act as once)
Loving what we've seen.
I think games will go a little faster with the extra officers and snap tos.
Engineer was leaked in a preview online for a book - in essence, they negate the cover bonus when you charge a unit in cover. They also get bonus perks in scenarios where applicable.
Whoa! I have some mixed feelings about this, since my first impression was that I have to buy more figures in order to play 3rd edition (more mortars, more mmg's if they become playable, more flamers, more anti-tank weaponry...). Of course as a penny-pincher I will find a way to play my existing armies as they are or with only small tweaks. There is the possibility of 3d-printing, but I like my armies to be consistent in their looks.
e will see what the final judgement will be when the book releases. If worse comes to worst, I just stick by 2nd edition with my friends.
Just hoping the games don't get bogged down and drawn, I like my Bolt Action brisk-paced.
I understand your concerns, I think we all approach sweeping changes to games we love with a wary eye. I personally have every confidence that the chaps involved are passionate about the game and want to update it for the better!
I'm just glad you can take a Hanomag and a tank. Just the options you have now is nice. You can always do time periods in your local groups to restrict some vehicle types if needed.
There has always been a strong community ethos in bolt action that self regulates to a degree, so I agree, no need to worry :)
Here to have my bolt action mind blown and mordian glory sends his regards Sir.
Haha cheers o7
very excited for these new lists; this is what I was hoping for. Multiple infantry units/platoons and lots of vehicles. Hoping commanders drop snap too and drop to 20 or 30 point 1 man units
I know what the engineers rule does. It was in a spoiler from the rulebook. It basically allows them to ignore the defensive position bonus while assaulting buildings. It also gives them an advantage against mines and with fortifications. It doesn't explain exactly what these advantages will be, but I assume the minefield interaction will be similar to how it was before (making it easier to roll to safely clear mines). No idea what the bonus with/against fortifications will be. There is also another rule for infiltrators, which I find even more interesting.
Fascinating, thanks for taking the time to explain that mate, I'd not come across it! Yeah who knows what the fortification rules will be, how combat works...it's looking to be quite the re-write, I can barely wait for more pieces of the puzzle!
feels like they are basing the first draft off of flames of war
You can read the engineer rule on the pictures on the pre order as well as other rules, you’ve just got to zoom in. None of this means anything until we see points I’m hoping the game doesn’t become rock paper scissors. You bring all tanks and your opponents brings no antitank could be weird but I’m sure they’ve thought about and play tested well
Ah very interesting cheers for pointing that out! Yes I'm also slightly concerned over the rock paper scissors aspect, however I think after a few games things will settle and we will see some standard setups emerge no doubt!
@@scholaprogenium7276this could be a reason to buy three panthers 😃
Just a gimmick to sell more miniatures.
Same thing they did in 3rd edition 40k, but it's the same people, so it makes sense.
I think a lot of us are too long in the too not to be cautious when a games company makes big changes, especially if it means we are all going to be buying more models as a result! However I know the chaps at warlord are genuine in their love for bolt action, the game is nine years (ish) old at this point, perhaps they don't want to take their players for granted and want to bring their system up to date for the growing community!?
@@scholaprogenium7276 Right on, and to be fair, the people at Warlord like Alessio and Andy Chambers are some of my favorite personalities from Games Workshop. I always wondered what happened to them. I feel like GW would be in much better shape these days if they were still with them. I'm willing to give them the benefit of the doubt. Inflation is a thing, so prices will naturally go up regardless. I bought most of the 2nd edition starter sets and army box sets just to be safe.
@@dallan7736 I had some bad experience with Alessio, so could care less about him.
I’m wondering what restrictions will be in place as in is the basic platoon must be full strength to prevent MSU spam, also interested in how they are going to look at things like multiple launchers are they field artillery or something else…
The theatre selectors may introduce unique platoons… either way I’m fucking pumped!
Yeah I think that's a good shout, the extra platoons could be theatre selectors or you could be required to include certain platoons perhaps?
It's the Games Workshop mindset surfacing with 3rd edition. V for Victory sounds much more interesting at this point.
I said the same thing on Tabletop CP's Facebook page. One individual tried to argue that I was wrong and that this is more "historically accurate". I think the same person also got their military and history experience and lessons from a John Wayne movie.
There might be limits on platoons by country or faction. Assuming they are trying to make this somewhat realistic then we can assume they might limit a army list for the US to 5 platoons for example 1 HQ, 1 Weapons platoon and 3 rifle platoons. Armoured companies didnt have rifle platoons so I dont know where they are going with this honestly.
I think they're going for more historical, but not necessarily fully accurate representation, the game has always been kinda historics lite.
Going to need a lot more officers
Big question for me, where are the special forces platoons. Will they remain a special/ theatre specific option or are they being written out
4 flak 37 88mm!!!!! Nice
Would it bw possible for you to make a v1.5/3 playlist?
Sure, no problem!
Is this the dawn of the 88 spam?
The mandatory units will be cheaper in points then the optional.
Could be, although that isn't the case currently! Have you seen this somewhere mate?
No just thinking out loud. There has to be a spam tax. It can't be that after taking one minimum strength rifle platoon (one commander and two squads of 5) you can then take 5 tanks. That 11 men, 5 tanks. There has to be a catch.
I also guess snap too is out, but some bonus will be awarded to units within a platoon within range of thier platoon commander. Likely moral like mechanic.
@@stephanwolf8813 I love this for my T-34’s sounds perfect 😇
It would be cool. But an entirely different game. 5x T34 vrs. 10x snipers.
Fast Delivery! Great STUFF!
Beautiful Big CAT!
Want to field Panthers and Stugs!
8:22 TWWOOOOO MORTARS....
9:07 THEY WANNA SELL MINIS... AND THEY SHOULD°°!
10:00 MENTAL!!!
11:09 DID you play the PC GAME-... SUDDENSTRIKE.. I Imagine Bolt Action could look like that. I mean I wanted changes... but this...is a CHANGE.
(Maybe too much?)
19:00 I wanna RUN my TIger, Panther, Panzer 4, Stug and Panzer 3!!!! All supported by Tons of Infantry with Rifles and Stg44's!!!
20:37 I hope they make the Air Observer good!
29:00 FINALLY! PANTHER TIME!
Oh man if the air observer cant blow his own side up any more that will be powerful with the ability to spam cheap squads and take loads of observers in rifle platoons! There is actually so many possibilities from a battle report perspective we can achieve so many cool ideas now so I'm buzzing!
Yeah suddenstrike! I couldn't remember its name but I played it a lot back in the day, you could be right, I don't know what to expect after this!
Haha great idea, one of every panzer series has to be a list to try as soon as possible!
Overall, mental but exciting!
@@scholaprogenium7276 I am exited. I could be a fun edition. 2nd Edition was good. Very down to earth. Loved it. But This opens up the Playstyle. I love my Panzers and Tanks. Love the Infantry as well. It was kinda Balanced for a Game... ...but now things could feel really different,... in a good way.
Have you ever seen the SONG OF ICE AND FIRE TABLETOP. For the Past month I played less bolt Action (But I painted my PANTHER TANK)... played alot of 40k with mixed feelings... and I heared so much from The Ice and fire Tabletop. Alot of good things.
Is this taking the please of the re-enforced platoon?
@@joehendrson3815 yes, they have retired the generic reenforced platoon.
May I respectfully comment on your use of the WW1 shell shocked soldier used to illustrate the mind being blown over the new rules. Was it necessary to use that image.
@@lexi_9995 I take your point on board and thank you for taking the time to comment and share your thoughts in a respectful manner. It provokes some interesting questions that we all discuss as historic wargamers, as we have a laugh and reenact what are actually quite horrendous and traumatic events of the past.
Oh, TEN TANKS! Great, that's exactly why I left "Lames of War" as an Infantry Player! This'll be awesome! Everyone taking the bare minimum Infantry so they can load up on Heavy Weapons.
V.3 is sucking hard, already. the SPIRIT of the game is lost. It's all about competition w/ a ridiculously Divisional Spin on a SKIRMISH game. Not even released and it's ALREADY BROKEN.