Unreal Engine 4 Tutorial - Security Keypad Panel

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

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  • @dequentinmiller9086
    @dequentinmiller9086 5 ปีที่แล้ว +18

    IF YOU ARE HAVING TROUBLE! @ 4:07 PAUSE THE VIDEO ON THE FIRST PERSON CHARACTER BLUEPRINT SCREEN. Right click anywhere in the event graph and add a "cast to SecurityPanel_BP" CONNECT THE TRUE ARROW/TICKER FROM THE BRANCH NODE TO THE "cast to SecurityPanel_BP" . THEN CONNECT THE "Hit Actor" TICKER FROM THE "Break Hit Result" NODE TO THE "Object" TICKER ON THE "cast to SecurityPanel_BP" THEN DRAG OUT FROM THE "cast to SecurityPanel_BP" ARROW/TICKER AND TYPE "Use Keypad". THEN CONNECT THE "As Security Panel BP" TICKER TO THE "Target" TICKER on the "Use Keypad" NODE! Compile and save. This worked for me. Using Version 4.22.3.

    • @jakesutton01
      @jakesutton01 5 ปีที่แล้ว +2

      You're a life saver

    • @LeRoiAdibou
      @LeRoiAdibou 4 ปีที่แล้ว +2

      THANK YOU MAN U ARE REALLY A GOOD PERSON

    • @sharkysharkonland
      @sharkysharkonland 4 ปีที่แล้ว +2

      Than you so much life saver.

    • @GetOffMyBeard
      @GetOffMyBeard 4 ปีที่แล้ว +2

      You sir are a scholar! Thankyou!

    • @clebo99
      @clebo99 4 ปีที่แล้ว +1

      I'm getting an error for this. Any pics you can show? I get the error "hit pin is invalid".

  • @TeslaUE4
    @TeslaUE4  8 ปีที่แล้ว +11

    Back doing tutorials/tutoring now! Some thing's didn't pan out as planned this year, but I'm back doing what I love. I'm back working on Galaxy Heist too and we've got some big changes coming to it! So make sure to check it out! Stay tuned for lots of new and updated tutorials! =D
    This is a cool one I've always wanted to do, setting up a password panel that can allow you to gain access to whatever you need to! :)

    • @aleksimustajarvi719
      @aleksimustajarvi719 8 ปีที่แล้ว

      yes! you have com back! welcome home tesla! :) could you make a tutorial on

    • @aleksimustajarvi719
      @aleksimustajarvi719 8 ปีที่แล้ว

      +Aleksi Mustajärvi sorry i clicked send to early but i was saying could you make a tutorial on how to make currensy in to the game and npc vendor/ npc that sells stuff

    • @hexxone
      @hexxone 8 ปีที่แล้ว +1

      Hey Tesla, awesome that you're back!
      I've been struggling for a while now and thought I'd just ask you.. Do you have a "simple" way for making a loading screen with UMG? I know it's alot of trouble using Texture Streaming and doing it with Blueprints, but after searching alot I only found some pieces of C++ code but no real concrete workaround... A progress bar would be nice but a simple background with a rotating sprite or a static "Loading" text in some corner would definetly improve this ugly "stuck" screen when switching levels...

    • @realdka13
      @realdka13 8 ปีที่แล้ว

      I tried to make this but the only thing i did differently was to use keypad was triggered with f and a box trigger. It compiles fine but when i try to use it i get this error.
      Error Blueprint Runtime Error: Accessed None trying to read property KeyPad_BP from function: 'ExecuteUbergraph_BuildingEscape' from node: Use Keypad in graph: EventGraph in object: BuildingEscape with description: Accessed None trying to read property KeyPad_BP
      Can you explain whats going on and how to fix it please?

  • @oniikyotochan8345
    @oniikyotochan8345 5 ปีที่แล้ว +3

    Quick explanation as to why it may not be working:
    In the Security panel BP, we're not actually adding the passcode widget to our player's screen because the owner is not linked up. Additionally, the branch node after the line trace in the character BP has nothing to return true to. The easy way to fix this is to fully delete the event that calls the widget in the security panel BP, and bring it over into the character BP right after the "true branch node". that should fix any problem you had. Let me know if there is anything else wrong by replying. Hope this helped.

    • @Mrm0tte
      @Mrm0tte 5 ปีที่แล้ว

      hello onii i need your help for solve few problem for the keypad tutorial... when i click on the keypad i had the interface but when i enter the good password the door did not open i tried a few solution but it don't work and when i am in the blueprint part of the door_bp i have the time line said(paused) if you could help me it will be apreciate thank you. i work on UE4 version:4.22.2 if you have a other easy tuto for make a keypad contact me. thank you

  • @julietta0581
    @julietta0581 7 ปีที่แล้ว +7

    I have a problem. When I press the f key it shows red lines near the control panel. What did I do wrong and how can I solve it?

    • @oniikyotochan8345
      @oniikyotochan8345 5 ปีที่แล้ว +1

      Quick explanation as to why it may not be working:
      In the Security panel BP, we're not actually adding the passcode widget to our player's screen because the owner is not linked up. Additionally, the branch node after the line trace in the character BP has nothing to return true to. The easy way to fix this is to fully delete the event that calls the widget in the security panel BP, and bring it over into the character BP right after the "true branch node". that should fix any problem you had.

    • @skav597jr
      @skav597jr 5 ปีที่แล้ว

      @@oniikyotochan8345 That solved my problem. Ty. But the password doesn't work. Do you know how to solve it?

    • @lukefox836
      @lukefox836 4 ปีที่แล้ว

      @@oniikyotochan8345 Password screen works now but still doesn't know which panel to go to ... error when trying to connect up selfNode to security_BP ... help?

    • @lukefox836
      @lukefox836 4 ปีที่แล้ว

      Nevermind. I followed Custom Keto in the comments below and that works.

  • @Yassine_Laatiri
    @Yassine_Laatiri 8 ปีที่แล้ว +3

    FINALLLLLLLLLY!!!!
    WELCOME BACK TESLA
    GREAT TUTORIAL

  • @johnline
    @johnline 7 ปีที่แล้ว +2

    Really appreciate the tutorial Tesla, but in its current state defunct because its missing the 2nd FirstPersonCharacter part where the branch casts to the security panel if the line trace is true. Could you maybe append a screenshot of the rest of the FPC graph so people with no experience can get it running?

    • @paradoxicgamer5615
      @paradoxicgamer5615 4 ปีที่แล้ว

      Hello I am having this problem any idea what to do cuz i ahve legit no experience

  • @Bloodyguy3
    @Bloodyguy3 8 ปีที่แล้ว

    it's great to see more of these. what happened to the dissolve effect tutorial, though?

  • @chrisr9653
    @chrisr9653 8 ปีที่แล้ว +3

    Could you make a tutorial on adding a "loadout" system to the main menu? One that would allow the player to pick a weapon or item and save it and give it a custom name. Then be able to select it once they join a server? I already have the server part and main menu working, just need to know how to add this feature.
    P.S WELCOME BACK!!!!

  • @steven3540
    @steven3540 8 ปีที่แล้ว +8

    Hello Tesla,I have a requst video if possible.Could you please make a tutorial about AI shooting the player with a gun? and damaging the player. Thanks in advance.Love your videos :)

  • @gretchen1165
    @gretchen1165 3 ปีที่แล้ว +1

    well, its been a while since this channel has uploaded but f by some miracle, I have a question.
    I have followed every step on this but when I go to test out the password panel, when I hit F nothing appears or happens. Is there possibly something I missed or something else I can add on to fix this?

    • @JakubMasarik
      @JakubMasarik 3 ปีที่แล้ว

      Hi. I just finished the tutorial and I knew there is a missing piece in the character. It does not know what to do if you hit something, so in character just from break hit result pull the actor string and cast to BP you have the security panel. from cast to..... then pull again blue string and call the event you have for opening the panel and connect it all to the branch that know it hit something

  • @MYUSERNAMEISLOADING
    @MYUSERNAMEISLOADING 7 ปีที่แล้ว +3

    Does this work in 4.14? I've followed it word for word within the 1st person template but it's not triggering anything with the line trace

    • @christianlopez6130
      @christianlopez6130 6 ปีที่แล้ว +1

      Thats my problem, too. I have 4.19. Did you find a solution?

    • @christianlopez6130
      @christianlopez6130 6 ปีที่แล้ว

      today I solved the Problem: Just make an interactive collisionbox which starts the custom Event usekeypad.

  • @skysoftware4581
    @skysoftware4581 5 ปีที่แล้ว +1

    Ok so doesn't work why did you do line trace and a branch with hit result and then no code after it?

  • @nmills3
    @nmills3 8 ปีที่แล้ว +1

    Can you make a tutorial about making enemy's attack the player when the enemy has line of sight o the player i.e. Like metal gear solid or assassins creed

  • @bjornmansson5641
    @bjornmansson5641 8 ปีที่แล้ว

    Great tutorial. I'm a bit confused, do you ever set the hit on the linetrace? right now my linetrace does nothing. It won't run the bp's.

    • @bjornmansson5641
      @bjornmansson5641 8 ปีที่แล้ว

      I set the linetrace, everything works great!

    • @kronea1803
      @kronea1803 7 ปีที่แล้ว

      what did you do ? i'm a starter and i need this for my project , if you could help me i would be very happy

  • @phaeton01
    @phaeton01 7 ปีที่แล้ว

    how do you reckon youd handle cutting a door open? (yeah you know where im going with this)
    like if you just had to hold a cutting torch up against a door for 10 seconds?
    or had to specifically cut a padlock off

  • @tester424
    @tester424 4 ปีที่แล้ว

    Hey Tesla, very nice video.
    I have some problems because im using third person character and im facing red lines.
    Is there a way to fix that?
    Thanks

  • @reddyepie7439
    @reddyepie7439 7 ปีที่แล้ว

    Can I add a collision box so it doesn't get enabled in other places ?

  • @alanhorton7275
    @alanhorton7275 8 ปีที่แล้ว

    Hi Tesla, how do you deactivate the keypad once the door has opened?
    Any advice is much appreciated.

    • @xxtheslowmoxx8045
      @xxtheslowmoxx8045 7 ปีที่แล้ว

      I´m having the same Problem, i think its a problem with Unreal Engine 4.14

  • @danflyyoutubetime9101
    @danflyyoutubetime9101 6 ปีที่แล้ว

    Hi Tesla ..could you redo the tutorial with a bigger display because it`s hard to see what you are doing .please ,i really want to know how to do it.

  • @trenox628
    @trenox628 8 ปีที่แล้ว

    New video :D Nice that you are back!

  • @unknownuser6881
    @unknownuser6881 8 ปีที่แล้ว

    Hey Tesla, can you do a tutorial about a decal that will be shown only when I hover it with my lantern,please?
    Nice Tutorial,really helped me out!

  • @buzzBurridge
    @buzzBurridge 8 ปีที่แล้ว +4

    For some reason this doesn't work for me. All I get is pretty red lines which go through the panel box and come out green. I've followed what you have done 3 times now and I can't figure out why I'm getting a different result. I feel as if the LineTrace and the Use Keypad custom event aren't talking to each other.

    • @buzzBurridge
      @buzzBurridge 8 ปีที่แล้ว +13

      I fixed my Issue. @ 4:07 on the video add a Cast To SecurityPannelBP and connect it to the Branch(true) and the Break Hit Result (hit actor). Then add a Use Keypad to the SecurityPannelBP and connect As Security Pannel BP to Target. Then everything works fine. Or watch Tesla's LightSwitch Actor video, its explained there.

    • @xprm2k9
      @xprm2k9 8 ปีที่แล้ว

      I am doing the same thing for side scroller but still fail. Is it because I need to change the " Get forward vector" thing?

    • @xprm2k9
      @xprm2k9 8 ปีที่แล้ว

      I try your method but it still keep giving me the red lines and won't show up on view port even when I clicked the security panel. Is there something wrong with the line trace system?

    • @xprm2k9
      @xprm2k9 8 ปีที่แล้ว

      Oh nevermind, I solve it already. Because its side scroller, the linetrace have to hit the character that I am controlling

    • @Mazwell96
      @Mazwell96 8 ปีที่แล้ว +2

      any chance you can screen shot it for me? really struggling here.

  • @MrSibercat
    @MrSibercat 8 ปีที่แล้ว

    Welcome back bro.

  • @mnkeycon7614
    @mnkeycon7614 3 ปีที่แล้ว

    MY UI isint showing up

  • @samjefferies5598
    @samjefferies5598 3 ปีที่แล้ว

    Did anyone manage to fix the 'facing red lines' problem? Mine still won't work.

  • @OoJxCorrey
    @OoJxCorrey 7 ปีที่แล้ว

    Hey,
    i get an noone trying to read error from a branch in the panel_ui
    The REF of the Sec. Panel is the prob. what can i do?

  • @Gemster_
    @Gemster_ 8 ปีที่แล้ว

    Thank you so much for these awesome tutorials!

  • @savage_Creations247
    @savage_Creations247 7 ปีที่แล้ว

    Can yoU USE THIS In 3rd PERSON?

  • @ahmahm040
    @ahmahm040 7 ปีที่แล้ว

    hi can you please help me i have a problem in UE4 when i click on file or edit or buil or settings..... icons no panel show up nothing shows up so if you can help me I'll be grateful to you thank you .

  • @reddyepie7439
    @reddyepie7439 7 ปีที่แล้ว

    But how wil this work on Consoles ?

  • @FX5rap
    @FX5rap 6 ปีที่แล้ว

    doesn't work for me.
    I'm developing a 2d game (side camera) and pressing F doesn't do anything...

  • @premiumusicph6231
    @premiumusicph6231 8 ปีที่แล้ว

    No use for 3rd person view ?

  • @eNDiKay
    @eNDiKay 8 ปีที่แล้ว

    I'm having an issue where the Key within the player character never triggers. If I enable input in another blueprint it works just fine, but no Keys within the player blueprint itself registers. Does anyone have any ideas?

  • @ABMultimediaDesigner
    @ABMultimediaDesigner 8 ปีที่แล้ว +2

    instead of going to a new screen, how can you incorporate it in the UI? Can you change the door, as like if it was a sliding electronic door?

    • @isaackershnerART
      @isaackershnerART 6 ปีที่แล้ว

      Have you figured this out yet? I have been trying forever and cant figure it out!

  • @Transcriptor
    @Transcriptor 2 ปีที่แล้ว

    Double click to open blueprint editor

  • @OweenVRO
    @OweenVRO 4 ปีที่แล้ว

    Doesn't work anymore. The Door BP Pick actor from scene variable no longer works.

  • @devdharsan8713
    @devdharsan8713 3 ปีที่แล้ว

    so you are telling me all i need to do is click a checkbox and the password is sensored and i was searching for this for more than a week

  • @oop1761
    @oop1761 8 ปีที่แล้ว

    Your back!

  • @HarraYT
    @HarraYT 3 ปีที่แล้ว

    Always says I have inputted the wrong password. Waste of time. Even with the comments.

  • @savage_Creations247
    @savage_Creations247 7 ปีที่แล้ว

    4.14?

  • @beangreen2807
    @beangreen2807 6 ปีที่แล้ว

    No matter what I do it always says the password is wrong. Can somebody please help.

    • @yesa3340
      @yesa3340 6 ปีที่แล้ว

      Did you ever fix this?

  • @eaal8387
    @eaal8387 8 ปีที่แล้ว

    Tesla I have tried many times to contact you for tutoring lessons, please hit me back.

  • @yanceyboyz
    @yanceyboyz 6 ปีที่แล้ว

    Doesn’t work. Copied to the letter and all I get is red lines like everyone else in the comments section. Absolute waste of time.

  • @Mr.Monkey471
    @Mr.Monkey471 ปีที่แล้ว

    Uuuummmm unreal dose NOT have .float so... Thin DID NOT work AT ALL

  • @schumirc2
    @schumirc2 8 ปีที่แล้ว

    Gain perfect!!! Thxxx!!!!

  • @bilimdelisi1382
    @bilimdelisi1382 7 ปีที่แล้ว +1

    I have a problem. When I press the f key it shows red lines near the control panel. What did I do wrong and how can I solve it?