The rule of 5 for morph I think had a whole article around it because they didn't want to repeat Onslaught block's blowout situation! You can even see it repeated with MKM and the disguise mechanic
I think it's too early to tell whether they kept this 5 mana morph paradigm for MKM, but if it turns out they did, that's cool! Helps to slow down the format a bit.
@@gumbyflambe9013 The rule of 5 was implemented to solve major issues of combat with face down creatures. Foretell almost certainly didn't even consider it, but Disguise is just improved morph and is confirmed to follow it.
I loved the Alara shard names when they came out and hated the Tarkir wedge names when they came out. But enough time has passed that I've gotten over it and love them all now. Go Wizards lore goblins!
There was a standard rakdos devoid deck I ran with ghostfire blade.. endless ones, fore runner of slaughter, wasteland strangler, etc... was actually pretty dece and fun
While it was draftable on Arena I just stopped playing LCI Limited and still don't regret it one small bit. Like, LCI is okayish to me, even despite its aggro nature, but Khans just... tops it by a large margin.
I loved Jeskai Prowess back in the day. I had lots of fun running cards like Dragonfire Twin, Icy Blast, Crater Claws, and a variety of other fun spells at the pre-release and taking that one by storm. Khans has to be one of my favourite sets. Efreeti Weaponmaster was an excellent card for ruining an opponent's combat math when mixed with other first strike or double strike creatures. First pick is either Sultai Charm or Ghost Fire Blade, possibly a lean on the blade just to see what is potentially open even though Sultai Charm is one of my favourite charms from that cycle.
Me too tbh, but then I had a game where my opponent played it and equipped it onto a morph and I wanted to pick it since... except I never seemed to get it afterwards :/
Pretty sure Ghostfire Blade was one of the better rares so I snap that up. Also Bloodfire Expert wasn't too great here but got a lot better with Fate Reforged and Temur Battle Rage. That was a fun deck.
That was my recollection too. It works into the curve so well, the removal is so bad, it doesn't put you in a color, and almost every deck ran a handful of morphs. I can't think of any uncommon I'd take over it.
After playing about a hundred of those Khans Arena drafts, I'd take the Ponyback Brigade. I loved trying the Mardu go-wide deck. Sometimes splashing in a nice Jeskai bomb.
The rule of 5 was that any creature that can unmorph for 4 or less couldn't have *power* greater than 2 (which is why that flying 0/5 defender can unmorph for 1). So you knew - in theory - how much damage at most a morph could do to you or your creatures, but you couldn't say what it's toughness or abilities were
No Graham was right, the rule was it couldn't win combat with a 2/2. So if it's power was 2 or greater, it would have 1 or 2 toughness (e.g. Canyon Lurkers was a 4/2 and unmorpherd for 3R).
Hey, don't knock Efreet Weaponmaster. I did 18 damage on Arena KTK Draft with a morphed Efreet Weaponmaster + a Dragon-Style Twins. Was one of the biggest blowouts I've ever done in Limited. Opponent was tapped out because they were also fond of my Dragon-Style Twins, casting Act of Treason and Defiant Strike on it.
Fate Reforged was fine, the problem was if you didn't open a sick bomb since it was your first pack for draft you had a rough time. And it didn't have as much support for KtK packs since it was single/dual color focused more than the wedges from KtK. Add on top there was only manifest and not morph.... Still, first printing of Ugin was nice XD
The rule of 5 for morph I think had a whole article around it because they didn't want to repeat Onslaught block's blowout situation! You can even see it repeated with MKM and the disguise mechanic
I think it's too early to tell whether they kept this 5 mana morph paradigm for MKM, but if it turns out they did, that's cool! Helps to slow down the format a bit.
@@sallomon2357 It was stated to be a returning feature for disguise in the MKM debut aftershow.
Do you know if the same notion stayed when they were developing other similar cards like foretell and like the new one from Karlov?
@@connorhamilton5707 oooh, that's nice then
@@gumbyflambe9013 The rule of 5 was implemented to solve major issues of combat with face down creatures. Foretell almost certainly didn't even consider it, but Disguise is just improved morph and is confirmed to follow it.
"What did you first pick?"
"Monastery Flock."
Used to run Ghostfire Blade in standard because devoid creatures also get the discount.
I loved the Alara shard names when they came out and hated the Tarkir wedge names when they came out. But enough time has passed that I've gotten over it and love them all now. Go Wizards lore goblins!
Alara > tarkir crew 👊
There was a standard rakdos devoid deck I ran with ghostfire blade.. endless ones, fore runner of slaughter, wasteland strangler, etc... was actually pretty dece and fun
I played a similar deck. I also included Vile Aggregate and Pia and Kiran Nalaar.
KTK is what made me care about Magic again (with a lot of help from LRR), it's such a cool and fun set!
While it was draftable on Arena I just stopped playing LCI Limited and still don't regret it one small bit. Like, LCI is okayish to me, even despite its aggro nature, but Khans just... tops it by a large margin.
The somber recognition that Khans came out 10 years ago is one of the most relatable things on the Internet.
I loved Jeskai Prowess back in the day. I had lots of fun running cards like Dragonfire Twin, Icy Blast, Crater Claws, and a variety of other fun spells at the pre-release and taking that one by storm. Khans has to be one of my favourite sets.
Efreeti Weaponmaster was an excellent card for ruining an opponent's combat math when mixed with other first strike or double strike creatures.
First pick is either Sultai Charm or Ghost Fire Blade, possibly a lean on the blade just to see what is potentially open even though Sultai Charm is one of my favourite charms from that cycle.
God Khans is such a cool set
It's the setting I'm most surprised we haven't gone back to. I know we are next year but it took forever
Thank you for leaving it all in Matt 👍
Huh... it completely failed to occur to me that morphs are colourless so I never bothered with Ghostfire Blade in the recent Khans drafts on Arena.
Me too tbh, but then I had a game where my opponent played it and equipped it onto a morph and I wanted to pick it since... except I never seemed to get it afterwards :/
Delightful as always!
Nostlagic set
God I love KTK. Jammed so much when it came back to arena.
Pretty sure Ghostfire Blade was one of the better rares so I snap that up. Also Bloodfire Expert wasn't too great here but got a lot better with Fate Reforged and Temur Battle Rage. That was a fun deck.
That was my recollection too. It works into the curve so well, the removal is so bad, it doesn't put you in a color, and almost every deck ran a handful of morphs. I can't think of any uncommon I'd take over it.
After playing about a hundred of those Khans Arena drafts, I'd take the Ponyback Brigade. I loved trying the Mardu go-wide deck. Sometimes splashing in a nice Jeskai bomb.
Very interesting to know the 5 morph mana design, I will take it into account from now on ❤
Khans was a very cool set to draft with all the morphs.
He is always so charismatic :)
That blue card Graham was talking about... i think i saw its preview video somewhere... but like the third thing i can't recall where
One of my favorite sets!
fun, thank you😂. New to MTG (2 months newbie) and have not opened a pack yet
The accepted group noun is "clan," for the record.
Khanate
Khanate if you wanna be technical, Clan if you wanna be good enough 👍.
The rule of 5 was that any creature that can unmorph for 4 or less couldn't have *power* greater than 2 (which is why that flying 0/5 defender can unmorph for 1). So you knew - in theory - how much damage at most a morph could do to you or your creatures, but you couldn't say what it's toughness or abilities were
No Graham was right, the rule was it couldn't win combat with a 2/2. So if it's power was 2 or greater, it would have 1 or 2 toughness (e.g. Canyon Lurkers was a 4/2 and unmorpherd for 3R).
I have literally never seen Spiteful Blow before
Sagu Archer has actual secret reach
Hey, don't knock Efreet Weaponmaster. I did 18 damage on Arena KTK Draft with a morphed Efreet Weaponmaster + a Dragon-Style Twins. Was one of the biggest blowouts I've ever done in Limited. Opponent was tapped out because they were also fond of my Dragon-Style Twins, casting Act of Treason and Defiant Strike on it.
Khanate?
Such a great set. Great block overall (though Fate Reforge was a bit less exciting if I remember correctly).
Fate Reforged was fine, the problem was if you didn't open a sick bomb since it was your first pack for draft you had a rough time. And it didn't have as much support for KtK packs since it was single/dual color focused more than the wedges from KtK. Add on top there was only manifest and not morph....
Still, first printing of Ugin was nice XD
Wait, 2014?! Surrak's bear punching was a decade ago!?
Bear ten times punched, one per year.
C’mon foothills
Ahh, Spiteful Blow... one of those card arts that you misinterpret for a long time.
Crack! A! Pack!
There is no reason not to take the rare in this pack.