UE4 Base Building / Lets Get Started

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • UE4 Base Building, Build System tutorial series.
    Assets used in these series: www.mediafire....
    Building Playlist: • UE4 Base Building
    Join our discord: / discord
    Patreon: / itsmebro

ความคิดเห็น • 146

  • @ravnOne65
    @ravnOne65 ปีที่แล้ว

    A true Maestro, very well made. Explain everything you do. The tutorials are not for beginners, as they go too fast and lack an explanation of how to create a node, but you don't give that impression either. As I said very well made.

  • @GamesbyArtemise
    @GamesbyArtemise 9 หลายเดือนก่อน +5

    13:52
    If anyone is having an issue with this section where the integer * float no longer exist in UE5.
    But you can use the multiply function and right click and set to Integer.
    It will give you the same node during this part of the video.

  • @AmaliePreecha
    @AmaliePreecha 2 ปีที่แล้ว +13

    hint, instead of dragging fx the build transform out and get and then connecting it, you can always just drag a variable out and connect it directly by dragging in in the spot.
    if you ctrl drag a variable out you automatically "get" it, and if you alt drag you "set" it

  • @thwatcher
    @thwatcher ปีที่แล้ว +5

    Excellent tutorials. Easy to follow. I'm doing it on Unreal Engine 5.2 and it is working fine. I would recommend them for anyone new to Unreal Engine or who wants to learn how to create building parts that snap together. I'm also learning a lot about the engine as I go through them. I'm up through video 13 in this series and plan to finish them all.

    • @rocketpoweredchimpgamesphi7798
      @rocketpoweredchimpgamesphi7798 ปีที่แล้ว +2

      Me too, glad I just jumped ship from Unity (especially after their gigantic faux pas on Install pricing for released games - not allowed to say f*** *p on here I guess)!

  • @AlexWalker_Ghost
    @AlexWalker_Ghost ปีที่แล้ว +1

    i get this error----> :
    Blueprint Runtime Error: "Accessed None trying to read property Camara". Node: Line Trace By Channel Graph: BuildCycle Function: Build Cycle Blueprint: BuildComponent

  • @DRRosenthal86
    @DRRosenthal86 2 ปีที่แล้ว +2

    Man you talk fast I have to play your videos in 0.75 speed but really enjoying myself, great tutorial 👍

  • @evilpotatoman9436
    @evilpotatoman9436 2 ปีที่แล้ว +4

    Hello, great tutorial as always, I could not get the option to set camera with building component as the target for ages, turns out i didnt compile and save and option was just stuck :)

  • @ratta3000
    @ratta3000 2 ปีที่แล้ว +2

    This is the 69th comment on this video

  • @NINEx7x
    @NINEx7x ปีที่แล้ว +3

    If using UE5 add a "Sequence" node after EventBeginPlay and then from the sequence pins you can connect the "Set Camera" node and the "Cast to Player Conroller" node. ♥

    • @ItsMeBro
      @ItsMeBro  ปีที่แล้ว +1

      ??? Why are you unable to do the same without the sequence node?

    • @ItsMeBro
      @ItsMeBro  ปีที่แล้ว +1

      I mean, its not wrong, but its not a must.

    • @NINEx7x
      @NINEx7x ปีที่แล้ว

      @@ItsMeBro It's a must for it to work with the new input system in UE5.

    • @NINEx7x
      @NINEx7x ปีที่แล้ว +1

      @@Chloe2ndLife I did it from scratch in UE5 and it worked for me. Not sure how to fix the set camera pin not showing up.

    • @GamesbyArtemise
      @GamesbyArtemise 9 หลายเดือนก่อน

      I had to do this as well. it took me to the top where there was already one active.

  • @swanney
    @swanney 2 ปีที่แล้ว +1

    anyone help me out with this? followed the video,.. :( Infinite loop detected. Blueprint: ThirdPersonCharacter Function: Launch Build Mode Call Stack: Show

    • @AnakinLokkinn
      @AnakinLokkinn ปีที่แล้ว

      I am kindo f having the same problem :(

  • @mr.sunshine4432
    @mr.sunshine4432 2 ปีที่แล้ว +4

    (UE5) For anyone having trouble with the green and red translucent colors not showing and it just going back to the default UE material: nanite does not allow translucent materials. So get your static mesh, disable the 2 nanite options and reimport :)

    • @Hochban_FX
      @Hochban_FX ปีที่แล้ว

      Thanks for pointing this out, it will save me a bunch of head scratching later. I am thinking that a work around/through would be to have a nanite version and a normal version of each mesh. Using the normal version for previews but spawn the nanite mesh version when completing the build. Cheers.

    • @mr.sunshine4432
      @mr.sunshine4432 ปีที่แล้ว +1

      @@Hochban_FX So simple, yet so effective. thanks for the insight ;)

    • @RaneyDay
      @RaneyDay ปีที่แล้ว

      How do you disable the 2 nanite options?

    • @retroowl4010
      @retroowl4010 ปีที่แล้ว

      @@RaneyDay Open your static mesh in the editor and search in the "details" (right side panel) for nanite; either use "disable nanite" or uncheck any nanite related thing

  • @glackg9913
    @glackg9913 2 ปีที่แล้ว +2

    10:54 int - int is not working in my search bar

    • @matrix011101
      @matrix011101 2 ปีที่แล้ว +1

      Right click on the pin and select integer

  • @mr.sunshine4432
    @mr.sunshine4432 2 ปีที่แล้ว +1

    I was having a problem with he visibility of my static mesh components. I was referencing the controller instead of 'third person character' in the character ref that 'It'sMeBro' is using. Don't ask me why it doesn't work with the controller but referencing it to my camera pawn or a thirdperson character made the meshes visible. Hope it helps someone

    • @Jean_Mi
      @Jean_Mi ปีที่แล้ว

      Same problem
      I use a simple character and the reference don't works
      I will try with a 'third person character'

  • @Carkoon
    @Carkoon 9 หลายเดือนก่อน

    Why don't we use a timer for the build delay or does it not really matter in this case?

  • @DU5TCLAN
    @DU5TCLAN ปีที่แล้ว +1

    For me the build cycle didn't work as well, I checked with prints at the end of the build cycle, I noticed my string went away pretty quick, then I noticed I didn't put the boolean of buildmode on = true just after the launchbuildmode event so it imediately called stop build mode... ez fix 😃

    • @Jack-la
      @Jack-la ปีที่แล้ว

      Same!! Thanks for sharing ❤️

  • @TheTamasDemeter
    @TheTamasDemeter ปีที่แล้ว +1

    FOR ANYONE IF NOTHING SHOWS UP AFTER PRESSING B:
    You probably multiplied 2 times in the build cycle instead of adding in the second phase.

    • @DU5TCLAN
      @DU5TCLAN ปีที่แล้ว

      What do you mean with adding the second phase? Im using UE5.1 and I press B but nothing shows up. Im checking the Building cycle function but can't see something strange or odd except I'm not able to do times interger but only times vector 3 for some reason.. But for the rest I can't find antything differently then on his screen

    • @DU5TCLAN
      @DU5TCLAN ปีที่แล้ว

      Found it!
      For me the build cycle didn't work as well, I checked with prints at the end of the build cycle, I noticed my string went away pretty quick, then I noticed I didn't put the boolean of buildmode on = true just after the launchbuildmode event so it imediately called stop build mode... ez fix 😃

    • @lemonescence231
      @lemonescence231 ปีที่แล้ว +1

      Thank you so much! I wasted an hour trying to find out what was wrong until I found this comment :)

  • @Harry-v4t2g
    @Harry-v4t2g 9 หลายเดือนก่อน

    What plugins do I need for this

  • @dmitryti9701
    @dmitryti9701 ปีที่แล้ว

    OH GOD I'M DONE, i try for two days, and cannot understand why i get error "accessed none to reach property camera" node: linе trace by channel. In UE5.1.1 if you use third person preset, in BP_thirdPersonCharacter THERE IS ONLY ONE "Event begin play" node, so if i try to copy and paste existing "Event begin play" - it create a custom event THAT DIDNT WORK. I followed original "Event begin play" through the camera component (next up after the build component and follow camera) to original "cast to PlayerController". And everything starts perfectly work!

  • @therealbstreets
    @therealbstreets 7 หลายเดือนก่อน

    i wanted to follow along with this tutorial but even when i place the uassets in content. i still cant open them or anything with 5.3

    • @travelertrapped2011
      @travelertrapped2011 5 หลายเดือนก่อน

      th-cam.com/video/1FO2tf3iiSU/w-d-xo.html

  • @rocketpoweredchimpgamesphi7798
    @rocketpoweredchimpgamesphi7798 ปีที่แล้ว

    Great tutorial, easy to follow (after I went back a few times of course)... Maybe it would be a good idea to get the Camera Boom length from the camera used (although a bit more complicated)
    rather than hard coding a value of 350 as in latest Third Person project in UE it's 400 units (don't know if this is relevant but just pointing it out)! :o)

  • @allashama
    @allashama ปีที่แล้ว

    Those tutorial are seriously under liked. 23k views but only 600 likes. I think a lots of people liked the video without clicking the Like button. Anyway! Good job, thanks for sharing your knowledge.

  • @real2late
    @real2late ปีที่แล้ว +1

    Man thank you so much. This is how tutorials should be, you give us a clean folder with a direct download links and its a great tutorial, you even made a youtube playlist! Awesome!

    • @rocketpoweredchimpgamesphi7798
      @rocketpoweredchimpgamesphi7798 ปีที่แล้ว +1

      Me too, as a pretty much newbie (6 wks in) with UE... Just getting something moving around on screen was AWESOME! haha!

  • @instamotionanimationstudio6683
    @instamotionanimationstudio6683 2 ปีที่แล้ว +1

    Hey! I followed all the tutorial twice and still I can’t see my foundation. When I press B nothing happens! Do you know if there’s a function or setting I must turn on? Great video thanks!

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      No idea what you missed bud.

    • @Jean_Mi
      @Jean_Mi ปีที่แล้ว

      Idem

  • @user-yuri665
    @user-yuri665 2 ปีที่แล้ว

    I wish I found you first before I started following a different tutorial, because now I have to redo everything because yours is way better -_-

  • @TheTriexy
    @TheTriexy 26 วันที่ผ่านมา

    I cant bind BuildGhost with Component at 20:08 he tells me it isnt compatible on Unreal Engine 5.4 any ideas?

    • @ItsMeBro
      @ItsMeBro  26 วันที่ผ่านมา

      Try setting the input to Primitive Component

    • @TheTriexy
      @TheTriexy 25 วันที่ผ่านมา

      @@ItsMeBro If I change the DestroyComponent to primitive Component I have the same error as at 20:08 only then just at DestroyComponent which I also don't understand I have a target self and a component pin at DestroyComponent you have on 20:15 only one

    • @TheTriexy
      @TheTriexy 25 วันที่ผ่านมา

      @@ItsMeBro If u want I can upload it and send u the file maybe I did something wrong if not you will have an solution :D

  • @dylanking000archive
    @dylanking000archive 2 ปีที่แล้ว +1

    damn I followed everything with no errors but the preview isn't showing up. no idea where i messed up. fuck lol

    • @dylanking000archive
      @dylanking000archive 2 ปีที่แล้ว

      thanks for the video though, I'm sure it's a mistake on my end

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว +1

      @@dylanking000archive contact me on discord. Its probably something small. Maybe linetrace start end positions are wrong.

    • @曹言冥
      @曹言冥 2 ปีที่แล้ว +1

      linetrace problem, u multiplied vector twice and linked to the start/end,because thats why i didnt show up,,,

  • @alphaomegastudio3d420
    @alphaomegastudio3d420 2 ปีที่แล้ว

    hello dear nice tutorial , but i coldnt make ir run , im fowing all the steps twice as well , when i press b the tructure dont spaw ... do u have a discord chanel ?

  • @TinusG36
    @TinusG36 3 ปีที่แล้ว +1

    Great tutorial, followed well. For some reason my mouse seems to be locked and cannot control camera (in 3rd person) anymore with mouse after adding this. Do you know a possible reason maybe?

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว +1

      No clue mate. Didn't change anything from the default stuff, only added new stuff. Should have worked fine. Could it be that you removed the default nodes or removed the default input mapping?

    • @TinusG36
      @TinusG36 3 ปีที่แล้ว +1

      @@ItsMeBro From some google searches it seems to be a bug, can move mouse horizontaly when holding button down. Made a new project and migrated blueprints etc. Works like a charm. Thank you so much for you tutorials!

    • @VLucienMaier
      @VLucienMaier 2 ปีที่แล้ว

      @@TinusG36 Wild I ran into the same issue. Still trying to solve mine. I will try a migrate as well. :D

    • @VLucienMaier
      @VLucienMaier 2 ปีที่แล้ว

      Hey Quick Update on mine. Durning my run through the video I moved my camera out from under the camera boom.
      Popped it back under and I am running :D Wahoo cool stuff!

  • @marcooasan1668
    @marcooasan1668 ปีที่แล้ว

    Hi! Is this series includes the saving of the buildable things in a save file?

  • @NeverEverFaceTheDark
    @NeverEverFaceTheDark 2 ปีที่แล้ว

    easy to follow along to, hard to understand if you dont already know whats going on (this allowed me to fix a longstanding issue so huge thanks. but understanding all the different pieces of logic - the line of logic made up of its different parts in this video is difficult - probably because it is so elegant)

  • @stormolflak
    @stormolflak 2 ปีที่แล้ว

    Thanks I took some ides and applied it in my own project!

  • @andy0x58
    @andy0x58 ปีที่แล้ว

    Can I set Camera in BuildComponent ?

  • @Restart-Gaming
    @Restart-Gaming 3 ปีที่แล้ว +1

    Great video Learned a lot very easy to following along Have question I am using my own mesh works great but mine is only green on the top part of my fountain yours is green on top and the legs. I know there is a way to fix this but slips my mind on how to set it up any help please doc video etc and again great video.👍👍

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว

      10:30 it should change all the materials for that mesh.

    • @Restart-Gaming
      @Restart-Gaming 3 ปีที่แล้ว

      @@ItsMeBro that's what was trying to fix not sure how your mesh is green on top and your legs are also green my top is green but my legs are not?

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว

      @@Restart-Gaming send a screenshot from your function.

    • @Restart-Gaming
      @Restart-Gaming 3 ปีที่แล้ว

      @@ItsMeBro on your discord channel ?

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว

      @@Restart-Gaming Here or on discord. Better in discord. But do as you prefer

  • @wildmillardz8934
    @wildmillardz8934 ปีที่แล้ว

    will this series work for ue5?

  • @DavidGWilliams1981
    @DavidGWilliams1981 ปีที่แล้ว

    Awesome, exactly what I was looking for, thanks!

  • @ZatriX_ZA
    @ZatriX_ZA 2 ปีที่แล้ว

    This worked surprisingly well )) Thanks, great tut!

  • @Prd.RoyalHaze
    @Prd.RoyalHaze 2 ปีที่แล้ว +1

    7:05 "Add component by class" doesn't show up for me, any reason why that would be happening?

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      Drag from the actor.

    • @Prd.RoyalHaze
      @Prd.RoyalHaze 2 ปีที่แล้ว

      @@ItsMeBro yep, still nothing

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      @@Prd.RoyalHaze idk bro. Look in the video where I drag from, check if I had content sensitive checked or not. If you'll do the same it will come up.

    • @xRemod
      @xRemod 2 ปีที่แล้ว

      I am having the exact same problem haven't found a solution yet, let me know if you find one

    • @xRemod
      @xRemod 2 ปีที่แล้ว

      also for some reason i can't unreal engine dosen't find the assets even though they are in the right folder

  • @JackDaLuigi
    @JackDaLuigi 2 ปีที่แล้ว

    Im trying to follow your tutorial but First Person instead of Third Person. Im having trouble setting the FirstPersonCamera to the SetCamera Variable. Is there a work around for the camera or am I doing something wrong?

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      There should be no difference. You are still using a camera component and it should fit right in.
      In your variables, by default there should be a category "Components" and there you should have a camera variable. Click on it and look at the type in the details panel. It should match with the SetCamera variable.

  • @whatzthat7744
    @whatzthat7744 2 ปีที่แล้ว

    Really great series.Used this for something else but got far by using this methods, my question: my ghost mesh is going trough the ground but when placed, the actar is at the correct position,any help or suggestions?

  • @hackergod71
    @hackergod71 3 ปีที่แล้ว

    hey bud great video, im from Kentucky though so i was force to reduce the speed of the video to understand a damn thing;) Im keeping track though ;)

    • @50shadesofskittles9
      @50shadesofskittles9 2 ปีที่แล้ว

      I'm from England and can understand him perfectly fine

  • @williamjmcdonald357
    @williamjmcdonald357 2 ปีที่แล้ว

    Thank you for this. Can Confirm no issues yet in UE5.03

    • @matrix011101
      @matrix011101 2 ปีที่แล้ว

      So I followed step by step, while in UE5.03 and got the following error. I'm not sure what the Ubergraph is, but it's an uberproblem apparently. I'm not sure if this something to do with the nanite issue mentioned up top of this comment, but saw your comment and figured this a good troubleshooting spot for comments. :)
      Blueprint Runtime Error: "Accessed None trying to read property AC_BuildComponent". Node: Launch Build Mode Graph: EventGraph Function: Execute Ubergraph BP Third Person Character Blueprint: BP_ThirdPersonCharacter

  • @ApesGameTime
    @ApesGameTime 2 ปีที่แล้ว

    Awesome tutorial. Just what I was looking for. Thank you.

  • @andy0x58
    @andy0x58 ปีที่แล้ว

    Thanks!

  • @matrixcn73271
    @matrixcn73271 2 ปีที่แล้ว

    Thanks you!

  • @matrixcn73271
    @matrixcn73271 2 ปีที่แล้ว

    Subscribed

  • @ShaneHed13
    @ShaneHed13 2 ปีที่แล้ว

    Just getting into UE and working with UE5 now some. Have a little coding history but not too too much. Anywho, I got everything as is in this tutorial except when I run it I get errors "saying accessed none trying to read property BuildComponent. Get the errors on start up and whenever I hit B to access build mode. Not sure you've messed with UE5 but any ideas that might make it translate over would be appreciated. The internet has been no help other than telling me that the program is trying to access a null value. Thanks dude

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      If it's build component, then it sounds like you've forgot to add it to the character. Feel free to contact me on discord, send a screenshot from the location of the error (you should be able to find it from error message) and also the list of your character components.

    • @ShaneHed13
      @ShaneHed13 2 ปีที่แล้ว

      @@ItsMeBro you know what, was messing with it last night and ended up just deleting and re adding ut and it worked! Got blocks placing now from the DB! Thabks for the videos, not gonna lie, watch them at 75% speed though when I'm following along!

  • @AurynGaming
    @AurynGaming 3 ปีที่แล้ว

    hoping you can show us how to allow placement in some areas and not others and how to lock turning on and off build mode too :) would be really cool.

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว +2

      Wrote down about blocking/allowing areas. What did you mean by "lock turning on and off build mode too"?

  • @volcangames
    @volcangames 2 ปีที่แล้ว

    This series is super well done and has helped me build and understand unreal engine 5 and how to implement my own solutions, on top of the excellent walkthrough of this project.

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว +1

      Love to hear it :) I wish you all the best mate :)

  • @AlexWalker_Ghost
    @AlexWalker_Ghost ปีที่แล้ว

    Could you make one for UE5 ?
    there is none for the new updates

    • @ItsMeBro
      @ItsMeBro  ปีที่แล้ว

      No need to make this for ue5, because this works exactly same in ue5.

    • @AlexWalker_Ghost
      @AlexWalker_Ghost ปีที่แล้ว

      @@ItsMeBro i did everything you did and it dont work

    • @ItsMeBro
      @ItsMeBro  ปีที่แล้ว +1

      @@AlexWalker_Ghost Well you didnt, if it doesnt work... message me private on discord. I'll help you.

    • @NINEx7x
      @NINEx7x ปีที่แล้ว

      ​@@ItsMeBro Nah I followed exactly the same. It's a problem with the EventBeginPlay because there is a new input mapping system included in the UE5 Third Person Character. You need to add a sequence node after EventBeginPlay and from the "Then" pins you do the Set Camera and Cast to PlayerController.

    • @ItsMeBro
      @ItsMeBro  ปีที่แล้ว

      @@NINEx7x nop you didnt. Because, 1. It would work if you did. 2. Begin play has nothing to do with input system, because begin play is not an input.
      I've tested and used this in ue5 so many times...

  • @True_sushi
    @True_sushi 2 ปีที่แล้ว

    Sadly this tutorial doesn't work in Ue5

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      It does. The only thing that needs to be changed is destruction part. Because ue5 has chaos, I used apex. But blueprint part is the same.

    • @matrix011101
      @matrix011101 2 ปีที่แล้ว

      @@ItsMeBro Can you explain what you mean here? I know what chaos is but no idea how to use it or apex for that matter.

  • @pnarimani6055
    @pnarimani6055 2 ปีที่แล้ว

    Please note that if you set the delay to 0.01, it's effectively running every frame and you better off just putting the code in the Tick function.

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      Yes but no. It depends what frame rate you are on. If you have 100+ frames it is slower then event tick.

    • @pnarimani6055
      @pnarimani6055 2 ปีที่แล้ว

      @@ItsMeBro I think yes but no :). The reason that you put 0.01 delay is that you wanted to make it smoother. If you keep the delay 0.01 and framerate goes above 100, it's gonna be sluggish again and you have to reduce the delay further. I hope that makes sense.

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      @@pnarimani6055 its default project running at default cap 120.

  • @BlueSlay3rGaming
    @BlueSlay3rGaming 3 ปีที่แล้ว

    can i add this to the survival series

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว +2

      Like I said in the preview video, I suggest following these series in a blank project and then migrate it to any other project that has inventory. There will be a video of me migrating this to another project.
      But yes, I can work with any other project, this does not use any plugins or anything like that.

  • @Sauroctone
    @Sauroctone 3 ปีที่แล้ว

    Thanks for this tutorial

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว

      Enjoy :)

  • @robc5673
    @robc5673 2 ปีที่แล้ว

    I can’t add component by class to the player reference under the spawn build ghost part… only gives the option to get component by class

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว +1

      Drag from the player reference or disable content sensitive in the right click search menu.

    • @robc5673
      @robc5673 2 ปีที่แล้ว

      @@ItsMeBro thanks I’ll try that. Wondering if it was also because I was using version 4.18… I’m downloading 4.27 now

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      @@robc5673 I dont think so. That node has been around for a while now.

    • @robc5673
      @robc5673 2 ปีที่แล้ว +1

      @@ItsMeBro got it to work in the new one. Got everything done and now when I hit play I can’t move. Oh boy

  • @reckless8404
    @reckless8404 2 ปีที่แล้ว

    Love from Norway :))))

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว +1

      I hope to visit your country in the near future. From videos and stories I've heard, your fjords are amazing. :)

  • @gjumper9871
    @gjumper9871 2 ปีที่แล้ว

    Hi, any suggestions where I can learn blueprints? I am following your guide, but I would like to know what you are talking about to be able to do more on my own.

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      Thats a good question. I learned programming long before I ever started unreal. So I find it difficult on creating series for complete beginners. Could you be nice enough and maybe write down a list of questions you have. I would do my best to answer them. What confuses you and what you think you would want to know to get started?
      Also I have a beginners playlist on my channel where I explain what are functions, variables and basic ue4 layout stuff.

    • @gjumper9871
      @gjumper9871 2 ปีที่แล้ว

      @@ItsMeBro I have started your beginners playlist. Learning a lot from there.
      Can't really ask questions on the spot, but if I struggle with something I will ask. Thanks man
      Do you perhaps have a discord channel? Don't see one in description, but would be nice to communicate there, perhaps with other complete beginners such as my self.

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว +1

      @@gjumper9871 There might not be links in older videos. But in building system under each video there is a link.
      discord.gg/Gr9sPP2

    • @gjumper9871
      @gjumper9871 2 ปีที่แล้ว

      @@ItsMeBro Sweet Im on

  • @TotoLakay
    @TotoLakay 2 ปีที่แล้ว

    Sry to say, the tutorial ended for me at 7:00 . There is no such thing "add Component by Class" . I looked, updated, downgraded, still nothing. Even in the documentation it is not present. If I am wrong, I would like a link to the documentation where it says so.

    • @TotoLakay
      @TotoLakay 2 ปีที่แล้ว

      The only thing close to it is 'SpawnActorFromClass"...

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      @@TotoLakay IF there isn't how did I get it then? :D
      Drag from the same place I dragged and it will work.

    • @ItsMeBro
      @ItsMeBro  2 ปีที่แล้ว

      Just as I did in the video. Drag from the player Ref and it will come up.

    • @TotoLakay
      @TotoLakay 2 ปีที่แล้ว

      @@ItsMeBro sry, it is not something that pops up. I typed it, I looked for it, I tried the documentation to see if I can find whether it was removed renamed or discarded. nothing.

    • @TotoLakay
      @TotoLakay 2 ปีที่แล้ว

      @@ItsMeBro When I type "add component" in search, I get " add force" under character movement and nothing else.

  • @oyuncu5666
    @oyuncu5666 3 ปีที่แล้ว +1

    Hi Can you create an open world map?

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว +1

      ? Whats the problem? I dont understand the question...

  • @TheEmptyT
    @TheEmptyT 3 ปีที่แล้ว +1

    Awesome stuff! Thank you

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว

      Glad you liked it!

  • @danz0l99
    @danz0l99 ปีที่แล้ว

    Ok I'm really trying to follow these videos as you are covering a great deal of what I want to include in my own game, in exactly the way I would like. However, I'm using the latest unreal engine 5.x and it failed. I have 0 experience with blueprints so followed without any knowledge of what was going on (which doesn't make for a great tutorial I'm afraid). It also means that problem solving issues isn't possible either as I have no state at which to debug.
    When run at runtime everything is fine until i hit the B key. Then debug shows many issues, and nothing shows up. The first line starts as thus
    Blueprint runtime error "Accessed None trying to read property PlayerRef". Node
    There are a bunch of these for both Build Ghost and PlayerRef.
    Is there anyway we can get the sample as a project so we can at least import and add as we go further into the tutorial as we Arnt actually learning at this stage what you're doing, just code copying into a new engine.
    What i would suggest is you slowing down with your speech, although clear, it's very fast, and explaining what we are adding at the time and why. This teaches us to fish so we can go and get our own fish, instead of providing a solution that often we are unaware of how and what that solution is.
    Honestly please don't see this as negative, I'm amazed and very impressed you've taken the time to do this for us and its very much appreciated. But a tutorial is just that, teaching WHY we are adding items to the blueprint in as much detail as possible.
    If anybody can provide a link to a project file that has all this working on unreal 5 I would very much appreciate it.

    • @the_one_and_carpool
      @the_one_and_carpool ปีที่แล้ว

      he explains that in the intro video that problem you are having