These reaction videos are really great overviews while also showing what you're excited for. Nick, in particular, is great in his excitement, knowledge, and delivery of information. Can't wait for more!
I dunno, I love the guard, they're the main faction I go for, but like it's really notable what they don't have, like units that fire in the opponents shooting phase like other 10th armies, and Tanks that can hit with rerolling the number of shots they do with orders like they did with 9th. We'll have to see what the points say but so far It seems pretty iffy
As someone who’s new to the hobby I’m really excited to get into 10th with guard being my first army. I have two mini’s left to paint from my Cadia stands kit and seeing this makes me excited to throw some dice! Play on 👊🔥
One thing Nick forgot to mention is that sentinels can also be brought back as they are classed as Regimental, and you can have a squad of 3 of them, so just food for thought 😅 be funny to see your opponents face when you bring back 3 sentinels and start causing havoc 😄
with the advent of 10th edition i can't wait to do an Astra Militarum Skaven Conversion. Massed ranks of Clanrats and deep-striking Stormvermin supported Rat Ogres and Doomrockets.
So was looking at the index they released for Guard and found some interesting synergies I was hoping to confirm with the community. A full 20man unit of Cadian Shock Troops would have a combined OC of 40 and "sticky objectives". If you attach a Primaris Psyker to the unit, the OC goes up to 41 AND the unit gets a fairly reliable 4+ Invuln. If you then attach a Cadian Command Squad to that unit, the OC would go to 46, this is before adding the extra OC from the Regimental Standard, and the unit receives a 6+ FNP. AFTER adding the extra OC from the Regimental Standard, the unit's OC would increase to 72! In addition to sticky objectives, 4+ invuln, 6+ FNP, and insane OC of 72, the Cadian unit also IGNORES any or all modifiers to characteristics, rolls, or tests (excluding armor saves) thanks to the Cadian Command Squad special rule. This absolute UNIT of a...unit...would therefore not lose it's insane 72 OC when battle-shocked as battle-shock modifies the OC characteristic on the datacard. It would also not be affected by abilities like Barbgaunts giving -2" move and -2" advance/charge for the same reason. It would not be affected by -1 to hit or -1 to wound as they modify rolls or tests not related to saving throws. And to shore up the unaffected saving throws, the Primaris Psyker is handing out 4+ invuln in addition to the Command Squads giving them 6+ FNP. Am I missing something or does this sound too good to be true? I'm liking Cadians a lot more than Kreig if this all adds up.
This is the edition that I finally bought my first miniatures. Not because of the edition itself, just worked out that way. I was introduced into 40k back in 06 when I was in high school but I didn't have the money for it. Well now that I've got a job and wanted a new hobby that wasn't video games, I got my first Guard minis. I'm in the process of building up an Army and I'm quite excited about it.
Anyone else notice the Krieg "Ogre" are from a certain V korp proxy models. They look amazing and makes me want to take those kind of Ogryns instead of the regular funny looking ones
This is more like the guard I started playing way back when, or at least how I liked to play them. The rules around the different Leman Russ load outs is different and refreshingly more how it should be. I may have to get my old models out and dust them off. I am also looking forward to you showing us the way Nick - The Emperor Protects!
With the area denial of the super-missile and things like the heavy weapons teams overwatching on 4+, it sounds like an interesting way to play Guard/Astra Militarum is to advance and entrench and play something of a "come at me bro" game (though given how fast a mobile melee army can get into an opponent's face, I'm not sure how well an entrench strategy really works). Also makes me wonder how feasible a play it would be to aim that large missile at the enemy's home objective, forcing them to either move off of it or loose the troops holding it, and then have a unit that can deep strike or otherwise come in off that table edge to claim the vacated objective, if perhaps only temporarily.
You wont wipe anything out with the Deathstrike and considering what people would use to cap their objective, probably not going to miss a few models at the cost of your expensive one shot missile.
Reminds me of building a commander deck for MTG. You start with the commander (Leader). And you build your deck (army) from there. Trying to sync with a primary mechanic… I absolutely love this!!!!! 🤠👍
So the question for me with Guard at this point is just a matter of points costs (which we'll find out soon!) Because on the one hand... Death Korps of Krieg look fantastic for resilience, especially in a 20 block with a command squad. And they can do a plasma gun + 2 other special weapons if you're willing to give up the Vox... so in a 20 block potentially 2 plasma, 2 melta and 2 grenade launchers. And due to the way command point refund rules are, if you've got Lord Solar on the field the vox is kinda inconsequential. - So in theory that sounds *fantastic*. Buuuut on the other if they're way higher priced than Cadians it might not be worth it. So... We'll See.
Every once in a while I like to delve into random topics on TH-cam and right now Wahammer 40k is scratching that itch. I’ve only ever played DnD, but the more I learn about Warhammer the more I realize I want to play it… and then realize sinking my time and money into it is a rabbit hole I’m not sure I’m ready for 😂
I love the guard, I’ve been playing for years minus the last two editions and it just seems to me the guard have turned into an arty army with a smattering of infantry, or at least that’s what you are going to see most of the time because players want to optimize everything to death.
With the new 6cap for battleline units, I was a bit worried that some lists would not be able to run 180+ guardsmen anymore. Some guys really love running pure horde infantry. You can still do that with the new 20cap guard units and 3 types of battleline guardsquads. Yes there's a hardcap of 120 regular guardsmen now, however there's no more battalion tax, and you can also take all the other unique guards squads. Not to mention the new 20man squads are also a cool new option. Basically doubling the efficiency of Strats and orders.
Plus, you have 4 different Battleline infantry datasheets, at 6 units each. So if you somehow can't fit enough dudes on the board, you can make them different kinds.
The Index's are hit and miss... I havent opened an Imperial codex I didnt like yet, and the Daemons one looks nice too, but Index Tyranids is a bad omen for another edition of lackluster Xenos armies, but Xenos index's are out next so we'll see soon I guess.
I'm not understanding the increase in strength and toughness, but limiting armor piercing. The leman russ has guns with no AP, seems ineffective against most tough targets. Is there something I don't understand?
Guard would be one of the Imperial factions I'd get into if I ever do. Only complaint is a lack of named Krieg characters. Because my visuals would be 100% Death Korps, whereas everything is Cadian for characters.
To be fair, Krieg is really into the suicidal aspect of the guard, so it would be pretty unlikely that we'd get any named characters for them, however I do agree that we need more diverse characters and units in the guard as a whole. Currently we have Tannith, Krieg, Attalia, Catachan and CADIA. Like we need a multi option kit that gives you the options to assemble the kit in different ways, or they release like one unit for the regiment. Like a Elysian Jump Trooper squad would be so awesome to see.
@@Thingymabob1000 yeah I can defs say that he would be a amazing character to have, honestly wish that all regiments had one character at least like the space marines, maybe give us a different perspective to how he views himself as a soldier of Krieg.
They removed Regimental Tactics, imho the hardest thing to master in IG's army. For me one of the keys to win a battle was spreading orders to ALL your units. It really boosted damage and board-control potential. It was so satisfying to chain your order to everyone. Building your movement around this was not easy, but the reward was worth it. Now for the tanks you just have 1 order you can't spread, so you'll need to think twice, who to buff, or you may end up leaving a tank unbuffed in a critical moment or simply be too far for it. It forces you to get Lord Solar for this job if you play a lot of tanks. Didn't see a word about Tank Aces. Plasma tank with D3 shots 8 strength? Should I call it a very big armored sentinel now? Cmon if it was OP, dont make it so garbage now. The rest looks solid to me, looking forward to test it all out with the full 10th edition launch.
Orders are limited now...... or so it would seem on first reading, if you're an existing Guard player. But. You are not now limited to 3 (or 4 character HQ's). Binding Officers to units give certain buff to that particular unit, but, you can take many many more HQ types if you need to. 2 Tank Commanders, 3 Command Squads, 2 Castellans and 2 or 3 Primaris Psykers and or Commissars etc etc... Now. Points are going to be the deciding factors here..... Let's see where that crazy train goes lol. Overall I'm quite encouraged so far :)
@@farmaccount1653 from what i saw, you can give orders to tanks only from tank commander or lord solar, more tank commanders mean less casual tanks, leading to less orders. You cant lead lemans. Removing turret weapons which gave you +1 to hit, you'll now have harder time to hit targets. But the point was, that you could give orders to a tank on the other side of the table if you build the right chain. And my far away tank wont have +1 to hit now. You could have your tanks cover the infantry on points and using them as a meat shield against charges. Now it looks like you're gonna have your armoured fist stacked around officers. Cant say for sure, it's all theory now and the first touch on 10th may prove me wrong, bcs everyone got new rules and how this will mix.
2 Baneswords (also 2 tech priests) with x3 Scions squads (4 plasma guns) with a Scions Command Squad (4 plasma guns) and a primaris psyker (one of the primes takes the 5+ autowounds, and another takes Vect) 40pts left over. over all I think it does everything but im wondering how u would fine tune it
Want a replay of 300 ?? 1 Commissar with Death mask + 2x10 and 4x20 Cadian shock troop + 4x10 and 2x20 Catachan + 6x20 Death Korps of Krieg = 2000pts or 301 chads ready to lasgun everything to death xD
Just play 'em as Heretics? It's likely a well organised Renegade Militia would fight similarly to Guard anyways. If you're lucky enough to have a chill hobby group - I'm sure they won't mind playing narrative missions with Guard and Daemons and a few Heretic Astartes 🤷♂️. Reminiscent of the old "Lost and the Damned" It's not ideal, obviously it'd be nice to have dedicated rules but we've always seen the rules as a guide - as soon as they get in the way of our fun, they get bent.
@Crimson Tusk the renegades and Heretics have very few rules in 8th and 9th edition as they are legendary armies, and I would say from countless games with them it's like playing hard core mode, due to the very little variation of unique data sheets and the stats of most of the army being beyond basic or just downright disappointing. Though it is fun to be the underdog in most of the games due to your Renegade Militia acting like a Militia, having the bare minimum to fight and only core stratagems to call on. I also hate the imperium , so I refuse to run them as a reskin of standard guard.
@@TheChefPigif you want traitor Guard but refuse to play guard with spikes, then cope. They already tried traitor guard as their own thing: it was pointless.
I have ideas to play a Guard using modern conflict as a thematic device. I'm no military expert, but i like the idea of the US infantry-esque dudes supported by devastating air support.
Whispering: (Wargames Atlantic currently sell a Guard-compatible plastic infantry kit that heavily apes the style of modern American soldiers. So you could absolutely make that army.)
Index detachment and the loss of tank squads killed my interest in playing my chosen faction of 20+ years for 10th. Not moving up the board to get a buff is lazy, not to mention encourages artillery spam again. I’ll be playing Deathwatch until the Guard codex. Again.
Guard lists are literally gonna be: leontus either hidden solo or attached to a 20 man blob of kriegsmen, 3 basilisks, 3 manticores, 3x3 morters, 3 sentinels and a demoliaher or 2. Serious step back from 9th edition.
LR are all but useless in 10th. Do little damage and just suck up shots. When gw said they balanced ap all that meant was taking it away from guard. Your little ap 1 on most tanks will be defuffed by an ability. Then your sad little maybe 4 wounds will turn into 2 max with all the 3 or 4++ invuls, damage reduction by 1, fnp, shrugs, then d3 wounds returned, or d6. I've played 10th guard and its depressing
Another funny move is to go forward with your hellhound, split fire to 2 targets simply to denial cover. Then select some targets with your sentinels and finally kill it with your Manticore/Basilisks boosted by your leontus... 😂 Hit on 2, re-roll 1s, 6s auto wound, no cover.. 🎉🎉🎉
From my experience, reinforcement is rediculous strong. Use it on a Karskin Squad and you walk your way to the enemy with 2 plasma, 2 melta 😂. They hit on 2+ as they give themselves a order for free.. 😂 You could easily do it twice a game. 2nd Shadowsword is superior, especially in 1000 points games. 🎉🎉🎉 simply use overwatch if something comes near.. 2 synchronized heavy flamers... 😂
These reaction videos are really great overviews while also showing what you're excited for. Nick, in particular, is great in his excitement, knowledge, and delivery of information.
Can't wait for more!
All this 40k content is making me want to buy every faction…*cries in broke*
Killteam is a great way to play lots of different factions without having to buy a whole army…
*cries in poor*
I dunno, I love the guard, they're the main faction I go for, but like it's really notable what they don't have, like units that fire in the opponents shooting phase like other 10th armies, and Tanks that can hit with rerolling the number of shots they do with orders like they did with 9th. We'll have to see what the points say but so far It seems pretty iffy
Felt this way too, buying a 3d printer helped with that.
D/w it’s all sold out forever
Seriously, a resin printer is a great way to go. There's so many free models out there!
5:54 what would be hilarious is if a guardsmen unit is dropped down to one guy then they fail battle shock then u kill the one guy remaining 😂
"If he dies, he dies"
Could even be a good idea if it allows you to respawn them with a strategy?
@@mjhsinclair is there a stray that does that?
@@zachyqaddoumi2991 yeah. I think it’s called “reinforcements” - brings back a Guard squad.
That’s quite the setup behind Nick. You guys are really upping that production value!
They’re in the warp right now and that’s just a window
@@dr.stronk9857 Terrifying!
What is it? It's not a LED wall?
As someone who’s new to the hobby I’m really excited to get into 10th with guard being my first army. I have two mini’s left to paint from my Cadia stands kit and seeing this makes me excited to throw some dice! Play on 👊🔥
One thing Nick forgot to mention is that sentinels can also be brought back as they are classed as Regimental, and you can have a squad of 3 of them, so just food for thought 😅 be funny to see your opponents face when you bring back 3 sentinels and start causing havoc 😄
Me too! I'm building the last few minis of my Cadia box this weekend. For the Emperor!
with the advent of 10th edition i can't wait to do an Astra Militarum Skaven Conversion. Massed ranks of Clanrats and deep-striking Stormvermin supported Rat Ogres and Doomrockets.
Sounds like a fun build I had a blast making a Skaven/ Genesteaker kill team and I was pretty happy with how it came out
Whenever I can't find something to stream, or watch on YT, I KNOW I can always go back to PoT, always great great content.
So was looking at the index they released for Guard and found some interesting synergies I was hoping to confirm with the community.
A full 20man unit of Cadian Shock Troops would have a combined OC of 40 and "sticky objectives". If you attach a Primaris Psyker to the unit, the OC goes up to 41 AND the unit gets a fairly reliable 4+ Invuln. If you then attach a Cadian Command Squad to that unit, the OC would go to 46, this is before adding the extra OC from the Regimental Standard, and the unit receives a 6+ FNP. AFTER adding the extra OC from the Regimental Standard, the unit's OC would increase to 72! In addition to sticky objectives, 4+ invuln, 6+ FNP, and insane OC of 72, the Cadian unit also IGNORES any or all modifiers to characteristics, rolls, or tests (excluding armor saves) thanks to the Cadian Command Squad special rule. This absolute UNIT of a...unit...would therefore not lose it's insane 72 OC when battle-shocked as battle-shock modifies the OC characteristic on the datacard. It would also not be affected by abilities like Barbgaunts giving -2" move and -2" advance/charge for the same reason. It would not be affected by -1 to hit or -1 to wound as they modify rolls or tests not related to saving throws. And to shore up the unaffected saving throws, the Primaris Psyker is handing out 4+ invuln in addition to the Command Squads giving them 6+ FNP.
Am I missing something or does this sound too good to be true? I'm liking Cadians a lot more than Kreig if this all adds up.
Wait can you even have the primaris psycer with the command squad, I swear it says it can't contain 2 if there's a command squad?
@@shi9222 It says "provided no more than one of those units is a Command
Squad unit". So no double CS, but anyone else is fair game
Love the excitement level! So so refreshing to hear so much enthusiasim for something in 10th.
These new rules got me excited to finish my guard army and get back into the fame! Great commentary!
Fun Fact: The Rogal Dorn can chew up 6 SM bases each turn on average.
This is the edition that I finally bought my first miniatures. Not because of the edition itself, just worked out that way. I was introduced into 40k back in 06 when I was in high school but I didn't have the money for it. Well now that I've got a job and wanted a new hobby that wasn't video games, I got my first Guard minis. I'm in the process of building up an Army and I'm quite excited about it.
I died when he took the missile and played with it XD
The hero we need
Christ bless you, just got into guard and I'm very excited for the future
I only came for the sweet, sweet footage of beautiful minis.
Anyone else notice the Krieg "Ogre" are from a certain V korp proxy models. They look amazing and makes me want to take those kind of Ogryns instead of the regular funny looking ones
As someone who’s just getting into 40k and really likes the guard, I really need to find a “Nick” and sit down to talk about it.
Whereabouts are you from? It's quite possible there may be a group locally to you
I am very excited for my new Steel Legion to tackle 10th edition!
Guard forever my guy
I love the color scheme working on something similar
This is more like the guard I started playing way back when, or at least how I liked to play them. The rules around the different Leman Russ load outs is different and refreshingly more how it should be. I may have to get my old models out and dust them off. I am also looking forward to you showing us the way Nick - The Emperor Protects!
Soooo looking forward to Orks being revealed.
WAAAGH!
This guy gets it
With the area denial of the super-missile and things like the heavy weapons teams overwatching on 4+, it sounds like an interesting way to play Guard/Astra Militarum is to advance and entrench and play something of a "come at me bro" game (though given how fast a mobile melee army can get into an opponent's face, I'm not sure how well an entrench strategy really works). Also makes me wonder how feasible a play it would be to aim that large missile at the enemy's home objective, forcing them to either move off of it or loose the troops holding it, and then have a unit that can deep strike or otherwise come in off that table edge to claim the vacated objective, if perhaps only temporarily.
You wont wipe anything out with the Deathstrike and considering what people would use to cap their objective, probably not going to miss a few models at the cost of your expensive one shot missile.
Reminds me of building a commander deck for MTG. You start with the commander (Leader). And you build your deck (army) from there. Trying to sync with a primary mechanic…
I absolutely love this!!!!! 🤠👍
That man's face at 1:20 got me lmao
Thank you for another great video!
Sad to see we can’t take 12 armored fist squads anymore
You can but 6 will be in tauroxs. 6 regiments in chimeras 6 of named type in tauroxs
Cadia stands
So the question for me with Guard at this point is just a matter of points costs (which we'll find out soon!)
Because on the one hand... Death Korps of Krieg look fantastic for resilience, especially in a 20 block with a command squad. And they can do a plasma gun + 2 other special weapons if you're willing to give up the Vox... so in a 20 block potentially 2 plasma, 2 melta and 2 grenade launchers. And due to the way command point refund rules are, if you've got Lord Solar on the field the vox is kinda inconsequential. - So in theory that sounds *fantastic*.
Buuuut on the other if they're way higher priced than Cadians it might not be worth it. So... We'll See.
7:13 where'd you get those Krieg Ogryn? They look so badass.
Makers Cult
Every once in a while I like to delve into random topics on TH-cam and right now Wahammer 40k is scratching that itch. I’ve only ever played DnD, but the more I learn about Warhammer the more I realize I want to play it… and then realize sinking my time and money into it is a rabbit hole I’m not sure I’m ready for 😂
Oh wow u guys are making so many videos I LOVE IT KEEP DOING THIS
What is that hooded figure that can be seen in 2:24? It looks so cool!
I like the format, at least for the beginning of 10th. maybe you can all review your armies from 10th =)
I love the guard, I’ve been playing for years minus the last two editions and it just seems to me the guard have turned into an arty army with a smattering of infantry, or at least that’s what you are going to see most of the time because players want to optimize everything to death.
I glued the leman Russ cannon so that the holes in the barrel were facing upwards instead of to the side 😭
Hey, just wondering what is the stratagem you're on about towards the start of the video, the one which allows lethal hits on a 5+?
With the new 6cap for battleline units, I was a bit worried that some lists would not be able to run 180+ guardsmen anymore.
Some guys really love running pure horde infantry. You can still do that with the new 20cap guard units and 3 types of battleline guardsquads.
Yes there's a hardcap of 120 regular guardsmen now, however there's no more battalion tax, and you can also take all the other unique guards squads.
Not to mention the new 20man squads are also a cool new option. Basically doubling the efficiency of Strats and orders.
Is there actually a cap of 6, or was that just an example of not being limited to the 3 like the others?
Plus, you have 4 different Battleline infantry datasheets, at 6 units each. So if you somehow can't fit enough dudes on the board, you can make them different kinds.
300 Infantry in 15-24 squads and a Castellan for 2000 points.
I hope when the orks drop they bring in James Jones
The imperial guard no matter the cost shall crush the xeno,mutant and heretic beneath boot,tread and devastating artillery bumbardment
Die for the Emperor or die trying!
By las gun and bayonet
"I kinda want three" (the itch)
Where can I find the index for votann?
It feels like GW gave an apology for late codexes to Guard and WE. Both feel quite strong
Ridiculius that neither of their codexes are in the first alotment
Both shouldve been spring 2024 at least
@@scolack123this would be the way to go; early codexes, not overpowered
The Index's are hit and miss... I havent opened an Imperial codex I didnt like yet, and the Daemons one looks nice too, but Index Tyranids is a bad omen for another edition of lackluster Xenos armies, but Xenos index's are out next so we'll see soon I guess.
ONCE IN THE GUARD, ALWAYS IN THE GUARD SONNIE!!
Lets see something like this from Taks mechanicus perspective
I'm not understanding the increase in strength and toughness, but limiting armor piercing. The leman russ has guns with no AP, seems ineffective against most tough targets. Is there something I don't understand?
I love how much GW has pushed "playing the game" vs "blow youe opponent off the board"
Woah are those blueberry guardsmen?
Man I love grot guards
Guard would be one of the Imperial factions I'd get into if I ever do. Only complaint is a lack of named Krieg characters. Because my visuals would be 100% Death Korps, whereas everything is Cadian for characters.
To be fair, Krieg is really into the suicidal aspect of the guard, so it would be pretty unlikely that we'd get any named characters for them, however I do agree that we need more diverse characters and units in the guard as a whole. Currently we have Tannith, Krieg, Attalia, Catachan and CADIA. Like we need a multi option kit that gives you the options to assemble the kit in different ways, or they release like one unit for the regiment. Like a Elysian Jump Trooper squad would be so awesome to see.
@@lordofdefiance8174 True, but there's gotta be at least ONE Krieg officer who has managed to make it later into life and not disgraced themself lol
@@Thingymabob1000 yeah I can defs say that he would be a amazing character to have, honestly wish that all regiments had one character at least like the space marines, maybe give us a different perspective to how he views himself as a soldier of Krieg.
I would love to get into guard but I don’t want to have to sell my kidney
They removed Regimental Tactics, imho the hardest thing to master in IG's army. For me one of the keys to win a battle was spreading orders to ALL your units. It really boosted damage and board-control potential. It was so satisfying to chain your order to everyone. Building your movement around this was not easy, but the reward was worth it. Now for the tanks you just have 1 order you can't spread, so you'll need to think twice, who to buff, or you may end up leaving a tank unbuffed in a critical moment or simply be too far for it. It forces you to get Lord Solar for this job if you play a lot of tanks. Didn't see a word about Tank Aces. Plasma tank with D3 shots 8 strength? Should I call it a very big armored sentinel now? Cmon if it was OP, dont make it so garbage now. The rest looks solid to me, looking forward to test it all out with the full 10th edition launch.
Orders are limited now...... or so it would seem on first reading, if you're an existing Guard player. But. You are not now limited to 3 (or 4 character HQ's).
Binding Officers to units give certain buff to that particular unit, but, you can take many many more HQ types if you need to.
2 Tank Commanders, 3 Command Squads, 2 Castellans and 2 or 3 Primaris Psykers and or Commissars etc etc...
Now. Points are going to be the deciding factors here.....
Let's see where that crazy train goes lol.
Overall I'm quite encouraged so far :)
Mechanized orders in 9th could be splashed to squadron units just like prefectus and regimental orders could be splashed to platoon units...
@@farmaccount1653 from what i saw, you can give orders to tanks only from tank commander or lord solar, more tank commanders mean less casual tanks, leading to less orders. You cant lead lemans. Removing turret weapons which gave you +1 to hit, you'll now have harder time to hit targets. But the point was, that you could give orders to a tank on the other side of the table if you build the right chain. And my far away tank wont have +1 to hit now. You could have your tanks cover the infantry on points and using them as a meat shield against charges. Now it looks like you're gonna have your armoured fist stacked around officers. Cant say for sure, it's all theory now and the first touch on 10th may prove me wrong, bcs everyone got new rules and how this will mix.
2 Baneswords (also 2 tech priests) with x3 Scions squads (4 plasma guns) with a Scions Command Squad (4 plasma guns) and a primaris psyker (one of the primes takes the 5+ autowounds, and another takes Vect) 40pts left over. over all I think it does everything but im wondering how u would fine tune it
You can only take 1 special weapon per 5, so max 2 plasma per 10
@@drdabush ok cool. add 2 hotshot volly instead of the 4 plasma. thanks
Excellent video. 👏🏾
Damage 1 on death strike is still cringe.
Guys... put the sponson weapons in for close-ups :D
Are we gonna get mubin playing his thousand sons again soon? They look really sweet (and Magnus is good now?!!)
Pretty sure there are specific orders...
Merci Nick !
3 dorns would be cruelty with engineseer and servators.
i like your version of first impression over the other bros. much more technical and in depth and hype.
have a good one nick
I want to get all the artillery, POUND THEM INTO DUST
SHATTER THEIR SKY!
Want a replay of 300 ?? 1 Commissar with Death mask + 2x10 and 4x20 Cadian shock troop + 4x10 and 2x20 Catachan + 6x20 Death Korps of Krieg = 2000pts or 301 chads ready to lasgun everything to death xD
No mention of ratlings or sentinels?
So we need guard nick vs the bugs
Nick for Prime Minister! Bring back conscription and found the CANADIAN GUARD :p
Naw, gw back at it with their sheer hatred of guard. We're still over costed. We have a horde army without the horde part. Gw needs to do better
We need Renegades and Heretics back!
Just play 'em as Heretics?
It's likely a well organised Renegade Militia would fight similarly to Guard anyways.
If you're lucky enough to have a chill hobby group - I'm sure they won't mind playing narrative missions with Guard and Daemons and a few Heretic Astartes 🤷♂️. Reminiscent of the old "Lost and the Damned"
It's not ideal, obviously it'd be nice to have dedicated rules but we've always seen the rules as a guide - as soon as they get in the way of our fun, they get bent.
@Crimson Tusk the renegades and Heretics have very few rules in 8th and 9th edition as they are legendary armies, and I would say from countless games with them it's like playing hard core mode, due to the very little variation of unique data sheets and the stats of most of the army being beyond basic or just downright disappointing. Though it is fun to be the underdog in most of the games due to your Renegade Militia acting like a Militia, having the bare minimum to fight and only core stratagems to call on.
I also hate the imperium , so I refuse to run them as a reskin of standard guard.
@@TheChefPigif you want traitor Guard but refuse to play guard with spikes, then cope. They already tried traitor guard as their own thing: it was pointless.
@@CMTechnica cool but nah
CADIA STANDS
I feel like the Born Soldiers trait is just going to encourage artillery parking lots.
Artillery parking lot, meet automatic 6+2 mortal wound D-Cannons
That's fine. I got 9 of them each.
fuckin love the guard
9:00
If you watch closely, you can see him cream his pants
Best faction.
Pour one out for Admechs.
This is cool and all but... death to the imperium tbh. I wanna hear about eldar, dark eldar and necrons
If only GW loved Death Guard as much as the Imperial Guard....
When are we hearing from Mr initiative about the greenskins?
but what about tau nick?
It’s coming
"first impression" - just said that in the codex, without analytics after the games - NICE
I have ideas to play a Guard using modern conflict as a thematic device.
I'm no military expert, but i like the idea of the US infantry-esque dudes supported by devastating air support.
Whispering: (Wargames Atlantic currently sell a Guard-compatible plastic infantry kit that heavily apes the style of modern American soldiers. So you could absolutely make that army.)
Sadly the Astra Militarum has exactly one airborne unit and it's very pricey in 10th edition. I will still be buying one eventually though...
Index detachment and the loss of tank squads killed my interest in playing my chosen faction of 20+ years for 10th. Not moving up the board to get a buff is lazy, not to mention encourages artillery spam again.
I’ll be playing Deathwatch until the Guard codex. Again.
Guard lists are literally gonna be: leontus either hidden solo or attached to a 20 man blob of kriegsmen, 3 basilisks, 3 manticores, 3x3 morters, 3 sentinels and a demoliaher or 2. Serious step back from 9th edition.
LR are all but useless in 10th. Do little damage and just suck up shots. When gw said they balanced ap all that meant was taking it away from guard. Your little ap 1 on most tanks will be defuffed by an ability. Then your sad little maybe 4 wounds will turn into 2 max with all the 3 or 4++ invuls, damage reduction by 1, fnp, shrugs, then d3 wounds returned, or d6. I've played 10th guard and its depressing
Jesus loves you so much
first
Limited cp.😂😂😂 this edition has more acess to cp then previous editions and every unit gets a free strat every turn.
So.. broken as hell right ?
Another funny move is to go forward with your hellhound, split fire to 2 targets simply to denial cover. Then select some targets with your sentinels and finally kill it with your Manticore/Basilisks boosted by your leontus... 😂
Hit on 2, re-roll 1s, 6s auto wound, no cover.. 🎉🎉🎉
Nick's zodiac sign is PikaScropsagaLibaCon
They play a lot of warhammmer armys
From my experience, reinforcement is rediculous strong. Use it on a Karskin Squad and you walk your way to the enemy with 2 plasma, 2 melta 😂.
They hit on 2+ as they give themselves a order for free.. 😂
You could easily do it twice a game.
2nd Shadowsword is superior, especially in 1000 points games. 🎉🎉🎉 simply use overwatch if something comes near.. 2 synchronized heavy flamers... 😂