My frustration is that there could be a lot of great niche combinations and rosters out there, but leveling characters up to that point is so time consuming it is not always worth experimenting.
They should be a draft mode where you pvp against ppl and have a random selection of characters all maxed out and same lvl of everything 1 get the first pick you get the next 2 etc... they can make it time limited event even.
I think a big problem with the GR meta is that the immune trait nulifies so many character kits. Maybe they could give GR bosses certain weaknesses and not blanket immunity, imagine if you could reduce armor or have tile status effects did anything.
I'm in a 30 man guild and I'm the only one with a viable admech team we still can't get to L3 it's a rich player problem I just started a 40 onslaught for rho and gonna build D3 the month of December also if you nerf the best guild raid characters they get to sell you same new meta characters all over again its dishonest bait and switch sales tactics nerfs should be for pvp and bugs only.
I think a lot of the new characters are fun. With many game modes the tactics parts can go missing, and the fun gets optimized out of it. If you could fight at least some bosses longer, probably things would change. If they make a boss that retaliates based on number of hits, things will change, you could make a boss that stomps melee characters away after a number of hits, or calls down a barrage on characters two hexes away or starts to heal after a number of hits in a turn. Or summons stuff based on how many times its hit, and to get high damage now you have to take down the summons as well, or they go after the character with the most number of hits on the boss. Perhaps the boss eats up all summons receiving health or delivering damage for each. Or simply teleport characters around, making high mobility interesting, and combos much harder to pull off. Teleport itself or run around and deliver damage each turn based on how many hexes the characters travel, making overwatch more valuable. The boss could throw close characters away and rope in ranged characters nearby. The boss could move after a set number of damage is received, shaking up positioning. The boss could fix characters in place then move. Or we could have have environmental effects delivering damage, sliding characters around, trapping characters in place, summoning preventable by stepping on it and more. But I think there is a problem with how the game is built up. The problem is how do you make dozens of characters interact in interesting ways, and that is why meta fully optimized teams exist. Multi hit with boosted damage is great. Huge hit with high crit is great. Compound damage with piling on status effects is great. I would like more options of that. Summoning is good addition to multi hit with boosted damage. You could get a character that would get stronger by your summons dying, that would make summoners better. And I would like more objects to interact with, more environmental effects to interact with, more mobility things to interact with, more abilities to interact with, some choices in positioning in addition to getting the combo in place. Also I would like co-op modes, and I would like modes where I can control more than 5 characters.
Okay m8 I'm sitting here as an F2P pleb going absolutely nuts because I'll get a chance to get Tan Gida this month. He's the only core AdMech I need for my mechanical raid team. It's honestly super cool that there is a super efficient team that's realistic for me to build. I can strive for this goal. With the survival event coming up, this is something I can reach - it's not locked behind random scroll magic. I hope this team stays viable as long as possible. AdMech has an undisputable place in Tacticus because of Rho. Then again - I see your point about all the other great characters that just fall out of viability. It's a shame that I have no real incentive to build a full Death Guard team. Or the Tau. Or Dark Angels - they're simply too niche.
Ngl, I feel like there's a possibility that we'll get more Ragnar members for the Blood Angels, we got 3 more chances and If Dante does Multiple Hits then he'll prob be a shoe-in, plus I'm imagining that the next faction release will probably be Emperor's Children in order to promote the new Model range this Spring, and I think they'll mix things up for Guild Raids pretty well
Coming from a top 10 raid guild, I can say admech supremacy is definitely being…tempered. With magnus coming into play and the new boss progression rules, it looks like neuro and multi hit comps will retain a greater portion of the spotlight for longer than most people thought. But I wholeheartedly agree, I’d love for each boss to have a different 5 (with some overlap) “best comp” so people can be rewarded for their unique builds more often.
This is where we need a character like Dante/Sangunoir for the blood angels with wilder than average stats/abilities to which we could build a team around. I could also see death guard rework mixed with adding certain emperors children characters as a possibility to shake up the meta. In general we are limited by the factions, we have a franchise that has limited possibilities yet we are playing with a narrow margin of the potential.
Create a reverse eldryon to make a one hit team meta. Take whatever Eldryons buff is for 5 or 6 hits, and make that the base passive buff for a new character. However, each additional attack reduces the buff dmaage. So a one hit character would get like a 5400 buff in damage but a 5 or 6 hit character would get the minium buff at like 900.
The most frustrating thing for me is how so much people still see guild raid like main and only content in game. SP released some modes too. GW and survival are great too. Look at that problem from PvP or PvE side. How much characters dominate this modes and someone wait than new character broke their dominance. One problem with guild raids are their reward. It's the most rewarding mod. Nowhere else you can earn so much legendary orbes. So... Problem is that rewards in guild raid are so huge. Pls SP nerf the amount of orb from raids! Or increase the reward for other modes.
I agree with all the statements except Xybia They really have to work more with her passive ability Originally I was skeptical with her stats but over time I see what they were going for (especially with the new character coming soon) However I still have issues with her passive and I feel that in order for her role as a summoner to be better she would need to be able to deploy more decoys and summon more Perhaps two or three units at a time
Personally where I’m at right now I don’t mind more meta characters not coming out since the places I can sink my resources is non existent. That being said I feel like MoW should’ve been the thing that shook up guild raids. I really, really dislike MoW and incursions and find their use insanely boring and hate how all they’ve done is slow down arena and made TA more obnoxious. They could’ve just have just been eldyron like cheerleaders in the corner giving buffs to certain characters or attack types and I might have found the whole thing more tolerable.
They nearly created a 4th team with the release of the Vitruvius , but unfortunately the numbers were still not high enough. I'd love to see a character released that fills a gap and makes a single hit team viable
I think the warboss is pretty fun now, and the Runtherd can be pretty useful too, but they are not meta. Snappawrecka is fun, but has little impact. Tanksmasha's charge is fun, but has litte impact. Gibbascrapz they just have little impact, despite being able to fix stuff and summon a grot tank. I did win a few rounds with them in the faction war, but they are not the strongest.
@@QueenMAB666 couldn't agree more. The Gulgortz/Snotflogga combo is a lot stronger since the rework and obviously fun but beyond PVP they just don't have much use
Why not re-work Ragnar's passive so that friendly Space Wolves gain +3 attacks the first time Ragnar scores a crit in battle? Suddenly Tjark and Ulf will be back in the game for the multi-hit team. I don't think SP should de-buff Eldryon. It's too late for that because people spend a long time investing in characters.
It will be down to releasing bosses that are only vulnerable to certain damage types ... like chain and resistant to meta comps. I don't think just firing new characters at us will force people to change -- otherwise we will still be in the situation of one comp to rule us all.
Leveling and farming frags. It's very annoying and frustrating. I do give them props for some characters that are easy to recruit, but some are way hard to build up.
Personally. I hate the need of badges and orbs personally, with no way to farm them without waiting. I have so many coins, I would love to just buy them with my coins
Give us a Dante that deals bonus damage for every time a space marine has attacked the target this battle and anything that makes the single hit comp work and that's all we need imo. I don't necessarily think rho needs nerfed, Although I'm not against it, but I think what we really need is some new strategies so that different teams are best against different bosses.
Have you considered what it would mean to have a fourth meta team? Either this hypothetical team beats admech at a boss admech is good against (means dealing more than 1 million damage), or it beats multi-hit or Neurothrope at a team admech is bad at. I feel like a fourth team would just turn into a third team by kicking out Neurothrope, which already has so few uses.
Kharn is not a 12-hit character. He doesn't benefit from Calgar, so he's only getting 898 from Eldryon on his passive. 8-hit on average, and worse than that if Aethana is present, far worse if Eldryon can't be brought.
Here are some new metas for you: 1. The Thorns Meta. Buff your team to reflect damage back at the boss. Death Guard is now meta! 2. The Marathon Meta: Buff your damage for every hex you moved in the battle. Death From Above (Bella, Celestine, Mataneo and Aethana) is now meta! (and Harlequins when they arrive) 3. The Ritual Meta: Boss takes damage for every summon/char that dies. Summoners are back baby! ... 5. The Final Meta: Buff Rho to do Psychic damage. Charge Neurothrope to level 200 in 2-3 turns. Double War Howl for style. One-shot legendary Boss. Seriously, it's hard to find anything that doesn't scale by numbers of hits (Eldryon/Multihit) or Attacks (Rho). Neurothrope is a very nice but problematic way to find a new meta, but I don't want just a series of niche hypercarries that need a specific team around them.
Yep. I refuse to invest in Mechanicall team. I will simply not do that. And both multihit and Neuto dtruggle vs them so much. Tbh I would like to see some love for the oldestschool summon team. GIME YARRIK 2.0! Gime someone who will buff summons globalny so I can spam those guardsmen again! EDIT. Tbh... I must say Kharn and Xybia are raid focused.
This guy is way too generous to some of these characters. Mephiston and Asmodai are close to garbage and have very few uses outside of some rare cases. Baraqiel is mid besides buffing titus in LRES and being very tanky and being able to spam his ability.
Thought: A character that rewards changing number of hits/damage type. Like, damage dealt to the target has its pierce ratio inverted(1% becomes 99%), or takes additional damage so long as it takes the same damage type/from the same faction/etc. Could reward unusual compositions.
I’m sorry, but I don’t get it. Why is it so important for you ? I mean, guild raid is always the same (fighting against the same bosses every 2 weeks), maybe I’m too new to the game, but I find this mode to be the least interesting mode of the game. If you want variety, can’t you take a team you like ? You are fighting against the boss, not the team of other guild (we’re talking guilds raid, not guild wars, right ?). What am I missing ?
You want to optimise dmg ws raid Bosses to get Legendary orbs and guild credits get more high end stuff. And its whole guild progres. A dont have any meta team fully fixed yet for ben big roster upgrader, but plan fix admek team up, ned only fix actus and rho up from gold rank 1.
A character that buff ranged attacks first hit with 2x dmg and give 3x if have heavy weapent treit, and have aktive give all ranged characters heavy weaopen treit if did not mow and +10-20% pierce ratio to ranged attacks. But ye a nu raid characters team wold be nice that mix characters not used or some from raid teams alredy be used in diferent comp.
If you want to “shake the game” then all you need to do is drink 5 Red Bulls in an hour. The ambulance will prob hit a few potholes on the way to the hospital too! Jokes aside, awesome video. Personally, id take a “tremor” but no earthquakes. I only say this because building up characters is so difficult (resources heavy). Keep the great content coming!
I hope they rework Abaddon to be the linchpin of the fourth raid team, based entirely on chaos characters. That and we could use a single hit team as well (maybe a Vitruvius buff would be a step in the right direction?).
Thought: A character that rewards changing number of hits/damage type. Like, damage dealt to the target has its pierce ratio inverted(1% becomes 99%), or takes additional damage so long as it takes the same damage type/from the same faction/etc. Could reward unusual compositions.
Thought: A character that rewards changing number of hits/damage type. Like, damage dealt to the target has its pierce ratio inverted(1% becomes 99%), or takes additional damage so long as it takes the same damage type/from the same faction/etc. Could reward unusual compositions.
My frustration is that there could be a lot of great niche combinations and rosters out there, but leveling characters up to that point is so time consuming it is not always worth experimenting.
I totally agree. And the fact that so many of the characters you need to complete campaigns are otherwise useless
They should be a draft mode where you pvp against ppl and have a random selection of characters all maxed out and same lvl of everything 1 get the first pick you get the next 2 etc... they can make it time limited event even.
Totally agree
The fact that I'm stuck with admech and their leveling while there's so many other characters that are just not viable is frustrating
I would love to see a one hit team with big numbers
Neurothrope
It is very frustrating to have to go with the flow, we should have a multitude of options to face the same scenarios but in a different way.
I think a big problem with the GR meta is that the immune trait nulifies so many character kits. Maybe they could give GR bosses certain weaknesses and not blanket immunity, imagine if you could reduce armor or have tile status effects did anything.
I'm in a 30 man guild and I'm the only one with a viable admech team we still can't get to L3 it's a rich player problem I just started a 40 onslaught for rho and gonna build D3 the month of December also if you nerf the best guild raid characters they get to sell you same new meta characters all over again its dishonest bait and switch sales tactics nerfs should be for pvp and bugs only.
I think a lot of the new characters are fun. With many game modes the tactics parts can go missing, and the fun gets optimized out of it.
If you could fight at least some bosses longer, probably things would change. If they make a boss that retaliates based on number of hits, things will change, you could make a boss that stomps melee characters away after a number of hits, or calls down a barrage on characters two hexes away or starts to heal after a number of hits in a turn. Or summons stuff based on how many times its hit, and to get high damage now you have to take down the summons as well, or they go after the character with the most number of hits on the boss. Perhaps the boss eats up all summons receiving health or delivering damage for each. Or simply teleport characters around, making high mobility interesting, and combos much harder to pull off. Teleport itself or run around and deliver damage each turn based on how many hexes the characters travel, making overwatch more valuable. The boss could throw close characters away and rope in ranged characters nearby. The boss could move after a set number of damage is received, shaking up positioning. The boss could fix characters in place then move. Or we could have have environmental effects delivering damage, sliding characters around, trapping characters in place, summoning preventable by stepping on it and more.
But I think there is a problem with how the game is built up. The problem is how do you make dozens of characters interact in interesting ways, and that is why meta fully optimized teams exist. Multi hit with boosted damage is great. Huge hit with high crit is great. Compound damage with piling on status effects is great. I would like more options of that. Summoning is good addition to multi hit with boosted damage. You could get a character that would get stronger by your summons dying, that would make summoners better.
And I would like more objects to interact with, more environmental effects to interact with, more mobility things to interact with, more abilities to interact with, some choices in positioning in addition to getting the combo in place.
Also I would like co-op modes, and I would like modes where I can control more than 5 characters.
What a long list of great and insightful suggestions. This definitely needs to be thought on by Snowprint!
Okay m8 I'm sitting here as an F2P pleb going absolutely nuts because I'll get a chance to get Tan Gida this month. He's the only core AdMech I need for my mechanical raid team. It's honestly super cool that there is a super efficient team that's realistic for me to build. I can strive for this goal. With the survival event coming up, this is something I can reach - it's not locked behind random scroll magic. I hope this team stays viable as long as possible. AdMech has an undisputable place in Tacticus because of Rho.
Then again - I see your point about all the other great characters that just fall out of viability. It's a shame that I have no real incentive to build a full Death Guard team. Or the Tau. Or Dark Angels - they're simply too niche.
Bro a whole scoop of the Tau are already *in* the Mech Raid team.
Ngl, I feel like there's a possibility that we'll get more Ragnar members for the Blood Angels, we got 3 more chances and If Dante does Multiple Hits then he'll prob be a shoe-in, plus I'm imagining that the next faction release will probably be Emperor's Children in order to promote the new Model range this Spring, and I think they'll mix things up for Guild Raids pretty well
Coming from a top 10 raid guild, I can say admech supremacy is definitely being…tempered. With magnus coming into play and the new boss progression rules, it looks like neuro and multi hit comps will retain a greater portion of the spotlight for longer than most people thought.
But I wholeheartedly agree, I’d love for each boss to have a different 5 (with some overlap) “best comp” so people can be rewarded for their unique builds more often.
This is where we need a character like Dante/Sangunoir for the blood angels with wilder than average stats/abilities to which we could build a team around.
I could also see death guard rework mixed with adding certain emperors children characters as a possibility to shake up the meta.
In general we are limited by the factions, we have a franchise that has limited possibilities yet we are playing with a narrow margin of the potential.
I Hope in the rework of the black legion and the dawn of a new Abbadon chaos raid team
It would be nice but they just reworked the Orks and they still suck
I'm still hoping GSC will bring summon Battle fetige team. (With yarick buffing summons with that trait).
Create a reverse eldryon to make a one hit team meta. Take whatever Eldryons buff is for 5 or 6 hits, and make that the base passive buff for a new character. However, each additional attack reduces the buff dmaage. So a one hit character would get like a 5400 buff in damage but a 5 or 6 hit character would get the minium buff at like 900.
The most frustrating thing for me is how so much people still see guild raid like main and only content in game. SP released some modes too. GW and survival are great too. Look at that problem from PvP or PvE side. How much characters dominate this modes and someone wait than new character broke their dominance. One problem with guild raids are their reward. It's the most rewarding mod. Nowhere else you can earn so much legendary orbes. So... Problem is that rewards in guild raid are so huge. Pls SP nerf the amount of orb from raids! Or increase the reward for other modes.
Exitor's passive should only trigger like 5-6 times per turn. Not broken, but good enough to do high damage.
Like the sentiment at the end - to make 'useless' characters meta b/o a new Chad which glues them together like a neurothrope type. Good stuff.
If we’re talking about shaking up the meta, then maybe SP could try to somehow make the neuro team viable for more bosses other than morty
I agree with all the statements except Xybia
They really have to work more with her passive ability
Originally I was skeptical with her stats but over time I see what they were going for (especially with the new character coming soon)
However I still have issues with her passive and I feel that in order for her role as a summoner to be better she would need to be able to deploy more decoys and summon more
Perhaps two or three units at a time
First, f*ck the Meta... seriously...
Second, rework old Chars like Abbadon etc...
The general Meta frustrates me the most
@@Anterior_40K There will always be a meta when one of the game modes requires you to do as much damage as possible.
Personally where I’m at right now I don’t mind more meta characters not coming out since the places I can sink my resources is non existent. That being said I feel like MoW should’ve been the thing that shook up guild raids.
I really, really dislike MoW and incursions and find their use insanely boring and hate how all they’ve done is slow down arena and made TA more obnoxious. They could’ve just have just been eldyron like cheerleaders in the corner giving buffs to certain characters or attack types and I might have found the whole thing more tolerable.
The new MoW (Broadside) should make a decent difference in raids with it's single big hit active
They nearly created a 4th team with the release of the Vitruvius , but unfortunately the numbers were still not high enough. I'd love to see a character released that fills a gap and makes a single hit team viable
God hear You, shadowsun 25% extra hit, to impact to melee hits and range hits and every faction, #make_shadowsun_real Legendary
what team was that? tbh what i want is a list of damage teams do to bosses. there IS a 4th place team right now, just no one knows what it is.
I just want Orks to be actually viable. They're SOOOO much fun on the tabletop, and I want them to be just as much fun on here. Ugh.
I think the warboss is pretty fun now, and the Runtherd can be pretty useful too, but they are not meta. Snappawrecka is fun, but has little impact. Tanksmasha's charge is fun, but has litte impact. Gibbascrapz they just have little impact, despite being able to fix stuff and summon a grot tank. I did win a few rounds with them in the faction war, but they are not the strongest.
@@beor2193I think the issue is that they're still so squishy that when you run them as a team they can't tank anything and all go down too fast.
@@QueenMAB666 couldn't agree more. The Gulgortz/Snotflogga combo is a lot stronger since the rework and obviously fun but beyond PVP they just don't have much use
I am liking these opinion piece videos
Why not re-work Ragnar's passive so that friendly Space Wolves gain +3 attacks the first time Ragnar scores a crit in battle? Suddenly Tjark and Ulf will be back in the game for the multi-hit team.
I don't think SP should de-buff Eldryon. It's too late for that because people spend a long time investing in characters.
It will be down to releasing bosses that are only vulnerable to certain damage types ... like chain and resistant to meta comps.
I don't think just firing new characters at us will force people to change -- otherwise we will still be in the situation of one comp to rule us all.
Leveling and farming frags. It's very annoying and frustrating. I do give them props for some characters that are easy to recruit, but some are way hard to build up.
I've purposely kept him at iron 1 in defiance. hate meta it's so unfun
Personally. I hate the need of badges and orbs personally, with no way to farm them without waiting. I have so many coins, I would love to just buy them with my coins
Give us a Dante that deals bonus damage for every time a space marine has attacked the target this battle and anything that makes the single hit comp work and that's all we need imo. I don't necessarily think rho needs nerfed, Although I'm not against it, but I think what we really need is some new strategies so that different teams are best against different bosses.
Have you considered what it would mean to have a fourth meta team? Either this hypothetical team beats admech at a boss admech is good against (means dealing more than 1 million damage), or it beats multi-hit or Neurothrope at a team admech is bad at. I feel like a fourth team would just turn into a third team by kicking out Neurothrope, which already has so few uses.
Kharn is not a 12-hit character. He doesn't benefit from Calgar, so he's only getting 898 from Eldryon on his passive. 8-hit on average, and worse than that if Aethana is present, far worse if Eldryon can't be brought.
I like that ghazghull limits to one hit attackers and that the rogal dorn has such hi armour
you’re not using multi hitters on ghaz?
@kreevox1967 I use the neuro team against ghaz and tank
He doesn’t limit hits, he limits attacks. Which means no go for admech.
Totally agree, tired of seeing Exitor everywhere..
Here are some new metas for you:
1. The Thorns Meta. Buff your team to reflect damage back at the boss. Death Guard is now meta!
2. The Marathon Meta: Buff your damage for every hex you moved in the battle. Death From Above (Bella, Celestine, Mataneo and Aethana) is now meta! (and Harlequins when they arrive)
3. The Ritual Meta: Boss takes damage for every summon/char that dies. Summoners are back baby!
...
5. The Final Meta: Buff Rho to do Psychic damage. Charge Neurothrope to level 200 in 2-3 turns. Double War Howl for style. One-shot legendary Boss.
Seriously, it's hard to find anything that doesn't scale by numbers of hits (Eldryon/Multihit) or Attacks (Rho). Neurothrope is a very nice but problematic way to find a new meta, but I don't want just a series of niche hypercarries that need a specific team around them.
a 4th team? may I interest you in the ways of the sons of malice? c:
Xybia seems clearly superior to roswitha in terms of rap damage, isn’t?
Yep. I refuse to invest in Mechanicall team. I will simply not do that. And both multihit and Neuto dtruggle vs them so much.
Tbh I would like to see some love for the oldestschool summon team. GIME YARRIK 2.0! Gime someone who will buff summons globalny so I can spam those guardsmen again!
EDIT. Tbh... I must say Kharn and Xybia are raid focused.
Btw, did you leave BR? Where did you go?
All we need to nerf Rho is release an Admech GR group.
This guy is way too generous to some of these characters. Mephiston and Asmodai are close to garbage and have very few uses outside of some rare cases. Baraqiel is mid besides buffing titus in LRES and being very tanky and being able to spam his ability.
Thought: A character that rewards changing number of hits/damage type. Like, damage dealt to the target has its pierce ratio inverted(1% becomes 99%), or takes additional damage so long as it takes the same damage type/from the same faction/etc. Could reward unusual compositions.
The only way to watch the video is 0.75 speed :D
Oh word? Do I talk too fast?
I watched at 1.75 and understood everything just fine.
@@DraupnirWhatitdoquite fast but I have no issue at all following you and don't need to adjust your speed.
@@DraupnirWhatitdo a bit :) yet nice video, congrats
I’m sorry, but I don’t get it. Why is it so important for you ? I mean, guild raid is always the same (fighting against the same bosses every 2 weeks), maybe I’m too new to the game, but I find this mode to be the least interesting mode of the game. If you want variety, can’t you take a team you like ? You are fighting against the boss, not the team of other guild (we’re talking guilds raid, not guild wars, right ?). What am I missing ?
You want to optimise dmg ws raid Bosses to get Legendary orbs and guild credits get more high end stuff. And its whole guild progres. A dont have any meta team fully fixed yet for ben big roster upgrader, but plan fix admek team up, ned only fix actus and rho up from gold rank 1.
And then we have person on poH discord using a macer ws Magnus doing 540k dmg on god days xD
A character that buff ranged attacks first hit with 2x dmg and give 3x if have heavy weapent treit, and have aktive give all ranged characters heavy weaopen treit if did not mow and +10-20% pierce ratio to ranged attacks. But ye a nu raid characters team wold be nice that mix characters not used or some from raid teams alredy be used in diferent comp.
Dont always have to build the strongest characters peep. Especially if you are not in a top guild. Do whats fun.
Buff Dark Angels!!!!
Yo what it is
If you want to “shake the game” then all you need to do is drink 5 Red Bulls in an hour. The ambulance will prob hit a few potholes on the way to the hospital too!
Jokes aside, awesome video. Personally, id take a “tremor” but no earthquakes. I only say this because building up characters is so difficult (resources heavy).
Keep the great content coming!
I hope they rework Abaddon to be the linchpin of the fourth raid team, based entirely on chaos characters. That and we could use a single hit team as well (maybe a Vitruvius buff would be a step in the right direction?).
Thought: A character that rewards changing number of hits/damage type. Like, damage dealt to the target has its pierce ratio inverted(1% becomes 99%), or takes additional damage so long as it takes the same damage type/from the same faction/etc. Could reward unusual compositions.
Thought: A character that rewards changing number of hits/damage type. Like, damage dealt to the target has its pierce ratio inverted(1% becomes 99%), or takes additional damage so long as it takes the same damage type/from the same faction/etc. Could reward unusual compositions.