I Spent 100 HOURS Making a Video Game
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- The first 500 people to click the link will get a 1 month trial of Skillshare: skl.sh/cypherd...
ASSISTANT ANIMATOR
SAM 🌸 / sampapaste
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#cypherden #storytime #animation #challenge
The first 500 people to click the link will get a 1 month trial of Skillshare: skl.sh/cypherden03241
I hope you enjoyed this video! :D This challenge was chaotic as heck and I most definitely struggled
Hi first
Please make this real!
.,.
I can definitely relate with my first few weeks of game design back in college! This feels like a blast from the past for me. Just know that not knowing anything is the first step to knowing something. Love to see the game come out, whether it's art or concepts. By the way, I'd suggest going into other engines that advertise minimal coding such as Game Maker and Godot to waist the headache of learning C#. Unity's still a good choice though for beginners.
I ABSOLUTELY LOVE YOUR FACE!! OMG YOU'RE SO CUTE!!! I assumed you were a trash goblin like you say because honesty is policy- BUT YOU'RE A HECKKING PRINCESS BEAN OF THE CHIBIVERSE!!!!! My fellow cottoncandy haired comrad, you have passed the cute test!!!
ALL THE DESIGNS IN THIS VIDEO ARE ADORABLE
thank uuu teaaaaa :')
@@CypherDen The brain cell is very cute, and I am happy that you have brought it into existence.
@@nevaansbooks2078it’s just chew
@@Glitchiiiiiiiiiiiiiiiiii It is adorable either way.
I love the concept you came up with! Please don’t torture yourself with an unfathomably short time limit if you end up picking this up again. From personal experience, learning an entirely new medium in a short time span will shoot down your motivation and self esteem, straight into the garbage can. Be kind to yourself! I’d hardly call this a failure💛
Thank you for releasing this! I think it's important for the visibility of not every project works out and that's okay because you can always try again.
Holy shit I love the owl house, gravity falls, Amphibia, Star Vs the Forces of Evil, and Steven universe background.
WAIT! are you my brother? you sound like him!🧐🧐🧐
@@CourtneyDraminski Idk who your brother is but Im nonbinary so probably not lol. Also your brother has great taste.
@@Space-tree my brother is nice☺☺☺
It’s gonna get a little weird
Emo and normal Dem at the beginning 😂
Inside me are two wolves… erm dens
Fr
@@CypherDenlol cute pic where can I get one?
@@michaelbecket4901 you must be a member
@@michaelbecket4901 membership
The bit at the end about people only posting their success stories and how that leads to intense imposter syndrome and feelings of failure really resonated with me. Thank you for putting this out there, I really needed to hear that.
Unity gang, as a guy studying game development. It's honestly difficult
brain was in constant pain T^T
As a Unity VR developer, I'd say if you don't know either yet and don't have a requirement to use Unity, Unreal Engine is the better of the two to learn. I have a friend who's making their game entirely using Blueprints and it looks fantastic. Godot is also quickly becoming a good alternative, especially for 2D games.
How difficult? I wanna make indie games one day something in 2d
@@SetsuneW Damn, wished I'd known sooner
@@DacDaMan710 The most important thing is finding something that clicks with you. Also, depending on the 2D game you're making, there are sometimes specialized engines like Ren'Py for Visual Novels, RPGMaker for RPG games, and Shooting Games Maker for shmups! But on a general level, try the different engines, all the big ones are free to mess around with, and see which ones feel most comfortable to you.
Don't sell yourself short you made quite impressive progress for taking on a project solo.
I speak from experience, after over 10 years of hard work my team and I released our first game Pixel Noir just this year.
Game Dev is a whole beast because it has so many moving parts that may seem simple but takes a lot of trial and error to get right.
Hope you pick up this project again in the future, would love to see your progress.
As someone who loves Harvest Moon, we need more games like it. I'd play a Harvest Moon-like game by CypherDen!
Also, RIP Recreyo. The whole group was always able to make me smile when I was down over the past four years. I've followed it since the beginning and I look forward to seeing everything you guys do in the future.
But we have Stardew Valley
@@pedropimenta896we also have Mario, yet there's still platformed being made
girl we have a lottt of harvest moon like games lmfao where have u been
Please make this a real game pls
The torture I’ll be enduring to make that happen
@@CypherDenthe money you will be enjoying for the rest of your life 😊
@@CypherDenthe game and money will be worth it 😌
Plssss😭
@@CypherDen it'll be worth it in the end,also you can always ask for help,there's tons of indie games that are willing to help others
@@CypherDencan I remake this game with credit and that is gona be the sequel lol like a mod or some thing I actually used skill share lol and I did some unity projects ofc this is a joke but IF YOU ALLOW IT....
As someone that does game dev, you did really good and got really far. im impressed you was able to do as well as you did with coding because while there are plenty of tutorials, not all of them mesh well with each other. One of the hardest part about game dev is finishing your game, so no one will fault you for taking a needed break. hope your game turns out great, and keep up the hard work.
15:11 it honestly is quite refreshing to see someone be like "i tried doing this thing and... failed" rather than setting expectations that tend to feel unrealistic. i'd totally be the type to take on a project like this, all motivated at first, then get stuck and give up
I like that you posted it even though you didnt finish! Seems like making a game is a lot harder than it seems
I made a game, 2 months of work for a game that you can beat in 20 minutes
@@Tastywaffle2008 It do be like that sometimes
The first video game I made took me a year to make. Granted I didn't work on it daily it still took so long to make a tic-tac-toe like game
As a game developer. It's pretty cool to see CypherDen interested in learning game development in Unity. Even if you failed the challenge. I hope you finally get to play rhe game you wanted.
Hi Den, I'm not in any way a programer but I studied a little about the issue (I can relate with many of your problems except cat alergies) and I have a couple of recomendations:
First and the main one: start with an easy project; one of the most common issues is to start trying to program the videogame of your dreams just to find out it's way more complicated than, let's say create a videogame where you have to run away from a zombie from point a to point b, and if that by any chance can fit into a bigger game you will be able to make gigantic progress latter.
Second one: divide your work, in the video you started developing the game, but programers barely do any graphic design nor the other way around. It's amasing all the sprites you made for the game, and to be fair, I can see you as a pro sprite designer for videogames, however; if it's time for programing I would recomend using boxes with the name of what you are moving or the zombie that is following you to save time and focus only in the mechanics you want to implement, it's only after you are happy with the mechanical result that you may add all the sprites you made to see your fully funtional videogame.
BTW: don't just trash the good sprites if the project is not what you wanted, normally in development you will want to have a library of old designs sprites, even the "not liked" parts programed, so if you ever need some of them into a new project you will have those resourses at hand... or in a folder you forgot it existed until the next time you started thinking into making a game.
A final recomendation that works for me: try to make the game first as a board game, I know it's not the same but having it phisicaly and moving the characters, NPCs, enemies and everything with your hands, following rules and interacting each other, will give you a better insight of what you want to make, and better yet, how to code it. For me, code is the rules that govern everything in the game.
I hope those recomendations can help you and anyone else who also tryed to program a videogame.
Several things that I want to say:
1_Misspelling "vertical" and spending hours trying to figure out why code doesn't work is very common even among professional programmers
2_Your progress was actually really good, especially for someone teaching themselves (I would know, that's how I learned myself)
3_You probably could have used premade stuff first to make it easier to just see how far you can go with coding, but I get that you are an artist and want to have your art there first and then see it move and not have lots of default characters or blank squares doing stuff that doesn't look pleasing
Also, for this game I would recommend game maker since it's a 2d game and game maker is easier to use and has a lot of tools to make development easier for less experienced (and even more experienced) game developers, and switching over shouldn't be that big a deal
I am so happy you decided to upload this video. The progress you made is insane and I'm absolutely in love with the pixel art! It's really inspiring to see stuff like this.
me: i could do that
also me after 30 minutes:😴😵😴
Honestly, sameeee
I think that is one of the most common struggles for artist, having a really awesome idea in mind but not having the skill set at the time to fully execute it. BUT super satisfying when you can go back to a project and finally finish -or remake- it. I def have my own projects that have been in W.I.P limbo for a handful of years... -like 7 years- 💀
As an aspiring game dev, myself. This is a fine idea, I've been on my grind for close to half a year now, still bumping to roadblocks and shit. Still, it's a fun, albeit tiring ride... I do not recommend you to start with a very complicated project with 10+ systems onboard. Start with two or three things, then when you think you've got the hand of those, try and see if you still have space for another two--if not, then stick to the minimum you have. Better to accomplish something with all that effort, rather than putting it on hold and letting it go to waste.
dont call yourself an aspiring game dev. you are a game dev, you are developing a game. dont put yourself on a lower pedastal than you deserve. :)
lol plz don't forget to sleep Den
I feel like making and maintaining a farm and gradually bringing in more people may actually be the best way to survive the zombie apocalypse!
You are NOT A FAILURE!! Everyone has to start somewhere and you learned from the experience
A week before my brothers wedding I had learned about Adventure Game Studio I was like..... I'm gonna make him a game! With no experience whatsoever. I have never hypefocused so hard in my life I drew, the characters the back rounds, items. Added sounds and music with my Ukulele. When the wedding game it tool him about 20 minutes to beat which was what I was hoping for. Now I am trying to make a game for everyone to play
I know you said this challenge was a failure, but I really hope you come back to this game and maybe even get this kickstarted, because I love the concept of this game so much!
As a level designer I can agree making a game can be overwhelming. It takes time and remember games are hard and doing the work is a start. It looks great, maybe some polish and there are some channels that go over from start the kind of game you want to make. Also make a gdd It will save you time and headache. And there's a key timeline to use. A) focus on the core mechanics of the game, b) polish them and add some other stuff you have time for and c) finalize the mechanics and if there's any time left test out everything you have made.
Making a video game takes a lot of work and there are so, so many skills you need to master to do it all by yourself. It really is no wonder that a ton of people find themselves unable to finish their projects. Creating games can also be a joy though and you'll never be bored if you like learning new skills. Thank you for showing your work and I hope you'll get back to it in the future! Maybe lower your scope for future projects? Something small that you can finish faster can help you stay motivated!
I think it's quite impressive what you've accomplished, I started attending a programming course two years ago and that was great and all, but now for the past 5 months I've been writing my own game on my off-time. I really thought I'd have it about finished by now, but I'm still just busy writing the engine, adding features and fixing bugs, barely any progress on assets except placeholder stuff. So it's a long grind, I feel you.
im just now seeing your setup for the first time, AND WOW, IT LOOKS AMAZING! ESPECIALLY THAT CHAIR AND PENCIL! And judging by your chair, you may end up being one of the few artists out there with good posture
I definitely appreciate seeing this. I tried studying chemistry again for a few days with the intention of working it into my career, but and kinda let it fall off my plate... this reminded me of the importance of at least giving it a true, dedicated attempt. I'll try to work study time back into my schedule this week :)
You took on creating a game that takes a crew of people to make and you did outstanding. Plus now you've gained so much more knowledge and experience. I don't count this as a loss for sure.
As someone who’s currently doing Game Development in college, I’m happy to see someone else realise how much struggle and effort goes into coding and designing every part of a game, especially solo
Ah, thank you for releasing this! Seeing how can someone make a cool looking video game in 24 hours and such and in the meantime me struggling to do basic task in the game engine for hours can be daunting x3
I am a programmer, so at least that is much easier for me, but art is soooo difficult and Unity seemed very unintuitive to me. Godot feels better, but of course overall gamedev is just not an easy set of skills to do. Maybe you will get back to it at some point, or not, both options are valid!
I love this video. I love that you showed your viewers it ok to start projects and not find success first try. Everyone starts somewhere and I think you did awesome for a beginner. Don’t stress it. Maybe start out small, like a video focused on designing characters. Or a video on creating backgrounds. Or a video on creating assets. Rome wasn’t built in a day! (one of my favorite sayings haha.) Take your time let yourself rest. Your viewers will enjoy the ride wherever it takes you :3 ❤
Good job, its really hard. Games are not usually made by a single person, because its just too hard to be able to do all of the aspects of the game by a single person
i plan to learn coding this summer i don’t know what i want to make yet but i should probably start coming up with ideas seems like having a goal for what you wanted to make helped you stay motivated
Great vid! appreciate the month of skillshare too, looked through some of the classes and saved some good looking ones, so I'll give that a try tomorrow. Glad you showed the moments of failure too, very relatable and i wish more people would show the uphill battle producing a decent result can be :)
Even if you didn't finish the game you made it incredibly far. I'm currently learning game development in school and getting to see someone else go through the same things makes it feel not as difficult, and seeing you not finish the project also makes me feel less of a screw-up, cause I know I'm not alone in it now. Good job Den!
As someone who programs for a living but has the artistic capability of a squirrel: it’s so crazy seeing this from the other side.
I’ve dropped so many games because art is SO HARD.
It's a shame you weren't able to complete it. I can relate to feeling overwhelmed with projects and not knowing what you're even doing at times.
Hope that you feel up to the challenge in the future. It was shaping up to be a cute game. Love Harvest Moon.
Just some dev tips regarding making the process easier in the long run. Make 3 default assets that you can use as placeholders, a main character, an enemy and a box.
Main Character: To test movement, actions etc.
Enemy: Battle Feedback, AI
Box: This one will probably be used the most for essentially testing events, object placements, mapping out layout for stages etc.
From there, focus on learning coding and putting down easy to copy code that can also be used a ton throughout the game, do a simple structure with the default assets,. Reason for this is so that you can test the code, once the code works and you've fixed the structure of all the events and systems, then you start making assets for the whole game.
I know it's easy to fall into the asset making trap because you want the game to look pretty, but having to think of how to make assets on top of learning all the coding, just gets overwhelming, ultimately pushing you to burn out or procrastinate a ton TwT
This was cool, and I think your art was all really good. I think you'll be able to pull something like this off eventually even if right now its too hard. All the tools we use for everything get more accessible as we move forward in time.
Hi den your one of my favorite TH-camrs 😁
6:52 Den, you are not the only one here. Although, it wasn’t just the pets that were in my room, it was also dust, I think. Luckily, an air cleaner of some sort will be in my room soon and it’ll fix everything, I hope.
Great job Den! It's honestly really impressive how far you got with all the projects you had at the same time.
R.i.p Recreyo 😭❤️ and hopefully you'll have more time for other stuff
This game looks absolutely adorable, and im glad you recognize the fact that not every project works first try. Maybe you'll come back to this, matbe you won't. That's up to you! But, if you do come back to it. Make sure you give yourself deadlines, but reasonable ones! And prioritize your mental and physical health above those deadlines. Okay, that's all bye folks :).
Den it's ok to quit. Coding is hard and takes a lot. This is how it was when I first started coding so it is completely understandable why you quit.
0:04 oh look a Glaceon
This is a ditto
As an AP Comp Sci student I've realized that you can do anything with time missed hours of sleep and copious amounts of java tutorials
I havent watched you in a long time, but man the harvest moon sounds are so nostalgic and sucking me in. Love your videos ^^
I've been sitting on an idea for a video game for a couple of years now, and it's exactly how yours started: a combination of two other games I love playing. Not only have I not started, but it would be 3D, and that's exponentially worse than 2D... I love coding, but I am _horrible_ with art and I have zero experience with 3D assets and even 3D coding. So I feel this video very hard.
It’s nice for a change to hear other people and their struggles. I don’t feel so alone! Game dev is so hard. I have started so many projects and get overwhelmed then give up 😅
As someone who did exactly this, it's not an easy task at all for a beginner to learn and research for himself. Your typing skills have to be on point, your logistics have to be sound, your ability to query for problem solutions must be top notch, and the further along you get in the project the more complicated the interactions which means you have to be absolutely sure to organize it correctly. Any little issue with the organization of your project and you spend a couple of weeks looking for one single bug that completely wrecks your whole game if you are not careful (ask me how I know lol). Something as simple as a missing character can screw up the whole process. Breaking up your code into bite sized chunks controlling single types of objects and functions is a must as your project gets larger and larger so best to start early. I can't tell you how much time organization saved me from scrapping sketchy shit that somehow cohesively worked together. I want to eventually get back to the project that started it all for me, but honestly I've been to lazy to pull it back up. It's not just you. Designing and programming a game takes a lot out of you if you don't pace yourself.
For pixelated player sprites, I recommend that script that turns a 3D model into 2D pixelated sprites, giving you the freedom to change only 1 model and not have to redo 8 sprites every single time you want to change something. (i forgot what it's called, tho)
Now, I know less about games than you, but from what I've heard, the first step for any game is figuring out what a minimum viable product is and working on it. That is, the minimum required for you to be able to have your game work. For instance, the minimum viable product for the original super mario bros would be a sprite that could run left and right and jump. And then you build from there.
Great message at the end, and thanks for showing us this process!
Btw I LOVE your office!!
This is so inspiring!! My partner is getting really into coding games lately, and it's lookin' like I'm about to make a ton of pixel art! Not sure you'll see this, but I'm curious what program did you use for the pixel art?
This would be a sick game I encourage you to continue working on this
I haven’t watched a video on this channel for so long and this was very awesome! I don’t know why I haven’t watched in awhile, but I recall you inspired me to get back to animation and it led me to going into making my own games which this channel is about! Thank you for the inspirations!
There is actually a really good game called Farm For Your Life thats a chill zombie apocalypse cooking and fram sim it's a lot like what Den wanted to make but in 3d and you also run a restaurant
I’m proud of you for trying! From someone who has tried to make a 2D game back in CIT, I’d personally say for me 3D games are easier. You honestly made it further than me when I made my first game. I didn’t lock one of the rotations, so every time the character would walk they’d just keep flipping
Thank you for still posting this despite not finishing the challenge, it really makes me feel a lot better about how overwhelmed I get trying to learn to make a game. I've been trying, watching tutorials to figure out what is going on.... but sometimes it really is just a lot. When all you see are success stories, sometimes it makes me feel like I am falling behind, or it isn't meant to be because I am not succeeding how I think I should
So, thank you for still posting this, you've restored by confidence as an aspiring creator
Loved the video. Learning game dev for the first time is pretty much a universally confusing, curse filled experience. Welcome to the game dev club!
i love wasting my time on watching other better people who did things with their lives instead of actually getting up and going to he store and stocking up on Reese's peanut butter cups before realising i hate peanuts and going to my next store and getting 20 packs of jaffa cakes then sitting down and getting a job.
cool video though
Can you pick me up some hersheys on your way back? Ty
Idk about Hersheys, but what I do know of is that you dropped your crown for using *Harvest Moon: A Wonderful Life's* cute SFXs.
I've been doing this for 9(?) years. Congratulations you have encapsulated the game dev experience 🎊
If making video games was easy, a lot more people would be doing it, a lot more of the games out there would actually be good. But it takes a broad collection of skillsets which each are a career path in their own right, skillsets that are almost never all found at a high level in single person. Even the littlest game is almost always a 2-5 person project with a significant timetable, and the particular games that inspired you to want to do this probably took hundreds or thousands of person-hours before they had anything worth showing off. Even with an existing licensed game engine like Unity saving you a lot of the work on building fundamentals, farm sims are incredibly complex under the hood, and so are tower defense games, and so are looter games... and you were kinda hoping to combine all three.
I TA'd a college game programming class in its first semester, it was an upper-level (junior/senior) class for folks with two years of comp sci classes under their belt, and I got a look at the projects being done by some of the students who took it the semester after. Some of the students managed to put together some amazing projects on their own and achieve what could reasonably be considered a saleable game. Others took the entire semester to put together a proof-of-concept, using "placeholder" art. People who'd spent 2-3 years or more learning programming, finding the programming a challenge (though in some cases that can be chalked up to them taking 3-5 other classes at the same time). And while all of these were being started from scratch, with no pre-build game engine to leverage (this was more than 20 years ago), it's still a reminder that even the "small" video game projects are way more complex than most folks realize unless and until they try to make one.
If you do take a shot at this again, I _strongly_ recommend taking on a partner, someone strong and experience on the programming side who needs a talented artist like yourself, who can make everything work but lacks the visual expression skills to make it look good.
Also... A lot of folks who are getting jobs in game development now didn't start out by making games, they started out by making mods and custom modes for existing games. Many of the games that have developer-enabled support for modifications have extensive mod developer communities, and it's a solid way to focus on learning and understanding the logic that goes into things, producing actually-tangible results, without getting stuck in the weeks... and there's tons of folks out there who have made this their main hobby and would love to actively support a new member of their community, you just have to find the forums they hang out in (which is not as hard as it sounds, since they generally _want_ to be found).
I love how the eyebags got progressively bigger and bigger by the day. Tiredness is real aaaa 😩
With time and patience things work out great 👍
Thank you for sharing this! I myself have so many unfinished things and its nice too see im not alone in this.
i would have personally recommended Game Maker because its alot easier than those engines while still being incredibly flexible, especially for beginners
I've been working on multiple projects including developing a game on my own. I've gone back and forth through many things such as "Do I want it be 2D or 3D? Do I want it to be simple or complex?" I've come up with a lot of ideas. I'm more of an artist than a programmer. In the past few days I figured out I should focus on creating the level(s) first to get my mindset into the world I've created. That way I can fly or walk around in Blender as if I'm one of the characters. I chose 3D because I wanted players to be able to change their outfits like a Sims game. I use mostly free programs. The only things I spent a lot of money on are Adventure Creator(a plug-in for Unity that helps a lot), it cost $80.00 USD. I don't have a nice enough drawing tablet as the one in the video. I just have an XP-Pen Artist 16 (Gen 2), it was $256.00 USD when I bought it. Right now it's $319.99 on the website. Sometimes I need weeks or months to clear my mind so I can come back to the project in a stable and focused mental state.
If this ever got finished I would absolutely play it. But what matters most is your health and sanity, and that you tried. At the very least, I’m proud that you got that far!
In order to create a video game, you start small, make small prototypes that get bigger over time, then try to participate in game jams! You have to make a ton of small projects before making something huge! Trial and error is a huge part of game development, and never goes away. Good luck with your future projects!
Real life Georgey and Den are adorable.
Yo, making games isn't one skill, it's like... seventeen?
Going for it at all is impressive, and getting as far as you did, while learning programming and juggling other stuff is remarkably fast progress.
Without more experience trying game dev, you might not have a frame of reference to evaluate this, but I can assure you that you did quite well in the time given from the place you were starting.
This is helping me get back into trying to make a game. I’ve been too scared to try again but I see that I’ve just gotta get through the stress of not getting it right the first time. Just got to keep it it
I haven't seen your channel in ages.
Welcome back >:D
I really think it's cool and SUPER appreciate you releasing this even though you "didn't finish" (yet). Because being reminded that you're not alone and other people also get disheartened and move on for a bit really helps when those moments happen in my life. :)
Okay but why does George look really awesome at 3:26
Georgey petting your head was the cutest thing ever 🥰
@@eLLcartoons hi
In all fairness you did brilliantly. coming at this from the very beginning with zero coding experience and zero experience with any of the software, the fact you got litterally anything done is incredibly impressive! I mean look at it this way. apparently it takes 10,000 hours to become good at something from scratch. I looked that up and it's about 2 years at 16 hours a day 7 days a week lol. 100 hours is nothing.
tbh, feeling like a walking corpse is what game dev is all about. i think that you are really brave for posting this video even though you didnt finish the game. to be honest, to start making a game on your very own is the hardest thing you can do (either you are a profesional or a beginner) because there are certain things you are better at and certain things you are worse at (no offense but life is just this way unfortunately)
maybe if you ever want to come back to making a game, atleast now you know in what way you have to think and what way computers think (complicated stuff). maybe if you want to learn coding that is REALLY simplified. try scratch (i know its for kids but its a great way to get to know how stuff works without needing to know all the chique shebang). if you ever need help you can react on this comment and ill try to help you as much as im capable of.
once again im very proud of doing such a great job for a first timer ESPECIALLY starting out with C# and not python or scratch.
random stranger on the internet: good luck, i believe in you :)
Video game development is a difficult and stressful job because you have to solve various problems such as coding the code, making animations for your characters or solving bugs and many other things... Sometimes, however, even if you are not able to immediately create something or satisfy a goal you have set, you have to look ahead and try to overcome the difficulties. you don't have to worry if everything doesn't work as it should straight away because mistakes are part of life and you can always improve.
glad I watch this. I had my own projects failed but the most importing thing is getting back up on that horse
I have been wanting to make a visual novel forever! I've looked at a few different programs that look super user friendly (I got Tyrano builder off steam) I had this idea where I am going to draw all my own characters and backgrounds. But I have been procrastinating. I'm going to do it. It will get done.
I love your idea for a video game! it would be fun if you had a game jam, seeing how people would have done it differently :)
Im currently studying 3d design and games. I can currently say it's freaking hard. Sometimes it feels like you understand coding until you get an error or it will not work to released it needed to be caps or spelled weird.
You did awesome trying something new. Videogame development is a lengthy process, even with a full team.
Also, your pixel designs are incredible; definitely save them, you never know when they might be useful.
Also, George, Chu and Belle = the ultimate support team ❤
"Nothing got done today!!"
*designed, created AND animated a whole character*
As someone who's studying game art... that's literally weeks worth of work right there. Don't be too hard on yourself, appreciate your successes
Suddenly, real life Den holding a sword for no reason. 10/10
I have a tip as someone who has made at least one game. Try using a program made for making a game like what you want to make. I used RPG Maker XP, very good for making those top down pixel art games, and while it is designed for rpgs, you can alter how it processes your game and make it something more along the lines of what you want. Makes it a lot easier for making maps and characters and junk. I suggest you try it out!
0:52 COOKIE CAT
As someone who knows how to program, getting a working movement in sub 50h is impressive, especially since you also made all the sprites yourself.
If I'm to be honest, there is no way you would get the game done in 100h. Games, even Indie ones, are the result of hours upon hours of development. The progress you made is still impressive af.
That’s some really good progress 🎉
Starting with game dev is intimidating, take it slow, and do little mini micro games, you’re already an artist, so you have half of an indie dev skillset 😂
And use a Version Control if you’re not 😂😅
Girlll i felt your pain, I took coding classes when I majored in animation T_T coding was worst subject, I would spend hours and hours trying to write code and then something wouldn't work and it would be all due because as you said, you make ONE LITTLE SPELLING ERROR! ahahaha! It'd make me feel like my head wanted to explode. But kudos to you! You really tried! times like this I feel like can I rather be the one with the idea and have someone else do all the math work LMAOO XD
Game dev is absolutely not easy, but if you keep coming back to it little by little, working on smaller projects and effectively figuring out the fundamentals as you go, eventually you'll look back on this project and immediately figure out exactly what all of the issues you were having were and how to solve them and it'll seem completely obvious
0:51 the amount of game and tv show refrences in this one scene is insane.
nice, it’d take me a decade (or two) to create a game
Got more done then I could have so I reckon you did well, I also love the quote "Don't be afraid of failure, the only failure is to never try"
Honestly, I'm happy you released this. It can help others know that... it isn't always easy to keep going on things, and yeah, sometimes you bite off more than you can chew. That doesn't mean you should kill yourself over trying to keep it going, nor does it mean whatever you were aiming to do is impossible. (Unless you're trying to eat the sun... then there are other issues to address)
I'm happy to have seen this as it shows that all the elements of making a game are needed. Your sprite work kicks the noodles out of mine, without any contest, but I am pretty sure I can code a little smoother than you. We aren't better or worse than each other. And when someone like us tries to take on something like building a game, we gain one thing above all else.
Understanding how much the elements of making a video game are tricky to do all by yourself.
Stay safe and Aloha.