As a Brit, I wanna thank you for switching to cm. Was really confusing until then, and it all clicked nicely. Big cheers. I am glad to see your return to AD&D; even more so that there's a natural progression from the last style you did. Kudos for demo'ing the full style of the game from peasent to patron. Stay cool.
@@dartmart9263 Likewise dartmart, i think i might take the concession and play digitally if i cant find any other way, but its definitely not at the top of the list for me.
I retired last year and decided to break out the old AD&D books and like yourself run a solo campaign using rules as written. I did something similar back in the late 1970s using the tables in the book plus youthful imagination. Your videos have been very inspiring and entertaining. I might even record and upload my sessions if I summon up the courage.
I started rewatching the solo AD&D playlist to re familiarize myself with the events and to take notes on page locations for rules implimented and I noticed that for player expenses (DMG 25) the cost is not 100gp per level per month for player characters, it's no less than 100gp per month for the PCs and 100gp per level per month for upkeep on the hirelings they employ. Don't spend more on the players than you have to.
I like procedural generation because you are generating a world and its contents through a series of procedures. Random tables just makes it sound like youre flipping to a random page of the MM and plopping a monster down. The tables Gary gave us provide sensible results and we should strive to make our own tables that produce sensible results
Not gonna lie, the rooster almost made me spill coffee on my notes. Great video as always. Wish was easier to get a physical copy of the DMG where I live.
@@TheJoyofWargaming great had a session where about 100 orcs and 10 ogres were attacking a village. The pcs had to persuade various groups to provide help and form a militia. Setting that up was half the fun. I made some mistakes with mass combat rules but overall it went pretty well. A lot of militia died because we forgot about the range of longbows. The longbows only shot a few times before the orcs closed but in reality they would have had more rounds of shooting. Your previous vids helped a lot though with mass combat and moral rules. Looking forward to the next vid!
Decimal troop allocation, just like Barsoomian military. Nice. This is more and more looking mike the book to use for any war game campaign development. It would be easy enough to translate to certain SF troops and tropes.
Glad to see the series back! I’m more of a sci fi/science fantasy guy, any suggestion on rule set as robust? I know Traveller could work, but I don’t think it has as robust domain level/wargame built in. Stars without Number has too much rule zero built in
The beauty of hiding a gem from a Patron is that as a solo player you can roll a reaction roll to ansewr the question, "Is they patron aware I pocketed that gem?" and if they are you are now rolling against yourself on Assassination Tables.
THIS is going to be so much fun to watch it unfold! Erminetail Cavalry - kind of implying a "Royal" connection of some kind?! When you said, "I take care of my boys!", the first thought to cross my mind was the Toby Keith song, "Whiskey For My Men. Beer For My Horses." Ha, ha, ha, ha, ha! Martenfang Archers, perhaps (Silent but deadly)? Or, the always popular, Weaselclaw Ripper Light Infantry?! Castle Weasel Slashers Heavy Infantry? I'm looking forward to seeing what kind of support these stout hearted fellows will have available!
I would simply consider the sergeant as an attachment to a 10 man figure. As I see it, the sergeant is not there to get stuck in with the other guy, his job is to dress ranks and shout. You could do the same with the lieutenants and captains, or have them as single figures as they have more levels.
@@PirateMF Fair point. There has been some discussion about whether sergeants count against the Captain's 20-per-level command limit, too. Expect more on this later.
Rad -- I have been doing exactly this. Also to prove to a buddy that you can wargame with this book, using those costs and gold as "points" to army build.
Even with editing, it seems book control is improved 👍 Anticipation for Mr. Wargaming tailoring of Appendix P (for Personnel Party of Patsies) is high.
What I remember and it's been a long time, if you hired mercs they came equipped. You might have to give them a signing bonus, you'd have to pay to replace equipment as it became lost or worn out. Also if you build the castle and you are a 9th lvl fighter a small host of troops would automatically come to man the castle..Also with the crossbow men maybe pair them with infantry who carry large shields. I think the description advises you to pair them with a shieldman. Given time once you build up a population you can recruit militia and regular soldiers from them. We handled Sergeants differently. They were anywhere from 1-8 lvl. From what I can recall if you had 20 sarges. 10 would be first 3 2nd, 2 3rd, and then 1 each of 4-8 lvl if that makes sense. Some of them might be 20 year veterans. 200 or 300 a month for a lieutenant seems laughable. 20 pr 30 a month free lodging and food a bigger share of the loot seems fair. Also you might consider a religious type settlement like the Puritans. You'd get some labor for free if it's a religious based colony or whatever.
I'm sure this is something hotly debated, but if I'm reading the DMG right you could theoretically have more men in your army. Under the definition of lieutenants "A lieutenant serving under a captain extends the number of troops the captain can effectively command and control. The level of a lieutenant determines how many serjeants he or she is able to direct, these in addition to those normally serving with the troops, i.e., 2 or 3 additional serjeants who can do special duty." I take that to mean that a second level lieutenant can directly control 20 men as well as having 2 serjeants under his extended command. The captians definition reads similarly and could be interpreted as a 5th level captain is able to control 100 men directly as well as having 5 lieutenants each with their own separate commands. So instead of your 5th level captain controlling 10 decades he could be directly and indirectly controlling an army of 20 decades and be a little closer to parity if you roll up 300 landesknorcs.
I like this interpretation way better, in fact in the next episode it's the one I use. It doesn't quite jive with how orders of battle are typically presented, but in a warband style game like this, it makes sense.
You forgot a couple very important expenses. The reality is you have to feed and shelter your troops also. if you have horsemen, you need stables for them also. There is costs for food, both standard rations and iron rations. if you go on campaign, you need mule trains also, there is costs for these also. It all starts with the original fault of all of us teen players in the late 70's and 80's where we did not build buy or steal a place to have our PC live and store all of our loot. You need to start with a building maybe small at first, and hire a couple men at arms to guard your stone building ( cost in the DMG) and then hope you dont get raided by npc or pc theives, then you go adventuring, and get more loot, and maybe you build another building, and then another building , stables, barracks, etc. you cant have your blacksmith your about to hire not have someplace to work. All of this stuff in in the DMG Besides shelter, you really need to feed your troops, both in the barracks you built for them to live in, and more importantly when on campaign. So... you need to figure how much each mule and gear will cost and how many mules you need for your men. on campaign, you will also need tents for your men, ( will need to look at 2e D&D to find costs and weights for these, if you can not find it in the Wilderness survival guide. I figure you may need 1 mule per 5 men to carry tent, food (standard rations are cheaper but weight a lot more) . and with those animals, you will likely need some teamsters ( why do you think Gary put the cost of them in the DMG?) the short of it is, your costs do not include all they need to. Where do you need to begin? have one or two of you PC's in the game, start by buying a building, then hire the guards, and grew from there. if you are wanting to start from the starting point of being a noble, first lay out the cash needed for the buildings, hire your men then pay them all a wage for 6 months to a year before you start using them. The DMG has rules for this also, in the morale rules where if your men have been with you for less time , you get minuses for their morale, and all your troops you just layed out all of that cash for just ran off with all those arms and armor you just bought for them, when the opposing army offers them a bribe! all your 50000 to 100000 gold pieces gone by desertion/bribes, because they have not been with you for more then 2 weeks before you try to put them into battle! So much fun you can have with this, and why AD&D is truly the best wargame ever printed that I am aware off! Keep up the good work! really enjoy this channel!!
Straight from the DMG: "The cost of each type of expert hireling is shown on the list. This amount is based on all the associated expenditures which go with the position - salary or wage, uniform or clothing, housing, food, and sundry equipment used routinely by the hireling."
As a Brit, I wanna thank you for switching to cm. Was really confusing until then, and it all clicked nicely. Big cheers.
I am glad to see your return to AD&D; even more so that there's a natural progression from the last style you did. Kudos for demo'ing the full style of the game from peasent to patron. Stay cool.
That Harry Potter dig was great.
I wish I knew of a group nearby. Maybe I can get back on the saddle again. It’s only been 42 years since I played last. :)
I keep trying to get my kids to join me, they humor me and play sometimes, but its mostly solo.
Digital not something you are looking for?
@ Not exactly. But then again, I’ve never given that a try. Let me think on it. Thanks for the suggestion!
@@dartmart9263 Likewise dartmart, i think i might take the concession and play digitally if i cant find any other way, but its definitely not at the top of the list for me.
Yes! The Wolflands are back! 😀
AD&D is so back
Where did it go?
Was looking forward to this, and not disappointed, looking forward to more of the Wolflands.
Glad you are doung this!
@@BrutorzBill New year, new chapter, new challenges. Glad you are here for it!
Wonderful, Riveting and Fun what more do I need! Well more would help! Thanks God Bless! My eyes are peeled!
I retired last year and decided to break out the old AD&D books and like yourself run a solo campaign using rules as written. I did something similar back in the late 1970s using the tables in the book plus youthful imagination. Your videos have been very inspiring and entertaining. I might even record and upload my sessions if I summon up the courage.
Just do it. (Sneakers are optional).
Love it, I want to do the same.
Thanks for the content, man. Been looking forward to it.
I started rewatching the solo AD&D playlist to re familiarize myself with the events and to take notes on page locations for rules implimented and I noticed that for player expenses (DMG 25) the cost is not 100gp per level per month for player characters, it's no less than 100gp per month for the PCs and 100gp per level per month for upkeep on the hirelings they employ. Don't spend more on the players than you have to.
@@anthonymears8539 "Each player character will automatically expend not less than 100 gold pieces per level of experience per month."
❓
@@anthonymears8539 This is a good reminder that I need to add the monthly cost for Roger hisself to my budget.
@@TheJoyofWargaming Crap, I misread that
I like procedural generation because you are generating a world and its contents through a series of procedures. Random tables just makes it sound like youre flipping to a random page of the MM and plopping a monster down. The tables Gary gave us provide sensible results and we should strive to make our own tables that produce sensible results
Interesting discussion and setup for a 4X campaign. Looking forward to seeing how it develops.
Not gonna lie, the rooster almost made me spill coffee on my notes.
Great video as always. Wish was easier to get a physical copy of the DMG where I live.
The light foot need a Captain named Gordon.
Captain Gordon of the Thunderbolt Light Foot.
Would it be wrong to name the serjeant "Edmund Fitzgerald?"
“Procedural generation” sounds like someone is pitching a dubious tech company
Great vid, looking forward to seeing some armies clash. I've been inspired to bring factions into my own game:)
@@stig6370 Great news! How's it working out for you?
@@TheJoyofWargaming great had a session where about 100 orcs and 10 ogres were attacking a village. The pcs had to persuade various groups to provide help and form a militia. Setting that up was half the fun. I made some mistakes with mass combat rules but overall it went pretty well. A lot of militia died because we forgot about the range of longbows. The longbows only shot a few times before the orcs closed but in reality they would have had more rounds of shooting. Your previous vids helped a lot though with mass combat and moral rules. Looking forward to the next vid!
Enjoyed the video. Thanks!
Decimal troop allocation, just like Barsoomian military. Nice.
This is more and more looking mike the book to use for any war game campaign development. It would be easy enough to translate to certain SF troops and tropes.
Glad to see the series back! I’m more of a sci fi/science fantasy guy, any suggestion on rule set as robust? I know Traveller could work, but I don’t think it has as robust domain level/wargame built in. Stars without Number has too much rule zero built in
@@Stygard For the wargame side, you'd have to look at Striker. I have no experience with it myself, but people I trust swear by it.
Bless you sir, I love your presentation style.
The beauty of hiding a gem from a Patron is that as a solo player you can roll a reaction roll to ansewr the question, "Is they patron aware I pocketed that gem?" and if they are you are now rolling against yourself on Assassination Tables.
THIS is going to be so much fun to watch it unfold! Erminetail Cavalry - kind of implying a "Royal" connection of some kind?! When you said, "I take care of my boys!", the first thought to cross my mind was the Toby Keith song, "Whiskey For My Men. Beer For My Horses." Ha, ha, ha, ha, ha! Martenfang Archers, perhaps (Silent but deadly)? Or, the always popular, Weaselclaw Ripper Light Infantry?! Castle Weasel Slashers Heavy Infantry?
I'm looking forward to seeing what kind of support these stout hearted fellows will have available!
I would simply consider the sergeant as an attachment to a 10 man figure. As I see it, the sergeant is not there to get stuck in with the other guy, his job is to dress ranks and shout.
You could do the same with the lieutenants and captains, or have them as single figures as they have more levels.
@@PirateMF Fair point. There has been some discussion about whether sergeants count against the Captain's 20-per-level command limit, too. Expect more on this later.
Rad -- I have been doing exactly this. Also to prove to a buddy that you can wargame with this book, using those costs and gold as "points" to army build.
Oh, great. I'm actually skipping a leg day tomorrow. Was already feeling a little guilty. But now...
Even with editing, it seems book control is improved 👍
Anticipation for Mr. Wargaming tailoring of Appendix P (for Personnel Party of Patsies) is high.
What I remember and it's been a long time, if you hired mercs they came equipped. You might have to give them a signing bonus, you'd have to pay to replace equipment as it became lost or worn out. Also if you build the castle and you are a 9th lvl fighter a small host of troops would automatically come to man the castle..Also with the crossbow men maybe pair them with infantry who carry large shields. I think the description advises you to pair them with a shieldman. Given time once you build up a population you can recruit militia and regular soldiers from them. We handled Sergeants differently. They were anywhere from 1-8 lvl. From what I can recall if you had 20 sarges. 10 would be first 3 2nd, 2 3rd, and then 1 each of 4-8 lvl if that makes sense. Some of them might be 20 year veterans. 200 or 300 a month for a lieutenant seems laughable. 20 pr 30 a month free lodging and food a bigger share of the loot seems fair. Also you might consider a religious type settlement like the Puritans. You'd get some labor for free if it's a religious based colony or whatever.
We are so back!!!
So, your army of weaseley boys are in the land of wolves, now?
@@simonhogwood2829 "Find a nice land where the rule of the pack still applies. This is a land of adventurers now, and you are just a wolf."
I'm sure this is something hotly debated, but if I'm reading the DMG right you could theoretically have more men in your army. Under the definition of lieutenants "A lieutenant serving under a captain extends the number of troops the captain can effectively command and control. The level of a lieutenant determines how many serjeants he or she is able to direct, these in addition to those normally serving with the troops, i.e., 2 or 3 additional serjeants who can do special duty."
I take that to mean that a second level lieutenant can directly control 20 men as well as having 2 serjeants under his extended command. The captians definition reads similarly and could be interpreted as a 5th level captain is able to control 100 men directly as well as having 5 lieutenants each with their own separate commands. So instead of your 5th level captain controlling 10 decades he could be directly and indirectly controlling an army of 20 decades and be a little closer to parity if you roll up 300 landesknorcs.
I like this interpretation way better, in fact in the next episode it's the one I use. It doesn't quite jive with how orders of battle are typically presented, but in a warband style game like this, it makes sense.
Hey Jon, will you be doing traveller again? Those were fun streams and the rules are interesting
Someday. Probably cycle back to it when I get my hands on Striker.
@@TheJoyofWargaming great!
do you know battlesystem? i've bought 2e as a teenager, and played it a few times with my son last year. i like it
what do you think about it? could you do a review? or maybe just a minireview within a video about something else?
Game on!
I’d have to say 4th edition is the best version of D&D to use as a skirmish game.
You forgot a couple very important expenses. The reality is you have to feed and shelter your troops also. if you have horsemen, you need stables for them also. There is costs for food, both standard rations and iron rations. if you go on campaign, you need mule trains also, there is costs for these also. It all starts with the original fault of all of us teen players in the late 70's and 80's where we did not build buy or steal a place to have our PC live and store all of our loot. You need to start with a building maybe small at first, and hire a couple men at arms to guard your stone building ( cost in the DMG) and then hope you dont get raided by npc or pc theives, then you go adventuring, and get more loot, and maybe you build another building, and then another building , stables, barracks, etc. you cant have your blacksmith your about to hire not have someplace to work. All of this stuff in in the DMG
Besides shelter, you really need to feed your troops, both in the barracks you built for them to live in, and more importantly when on campaign. So... you need to figure how much each mule and gear will cost and how many mules you need for your men. on campaign, you will also need tents for your men, ( will need to look at 2e D&D to find costs and weights for these, if you can not find it in the Wilderness survival guide. I figure you may need 1 mule per 5 men to carry tent, food (standard rations are cheaper but weight a lot more) . and with those animals, you will likely need some teamsters ( why do you think Gary put the cost of them in the DMG?)
the short of it is, your costs do not include all they need to.
Where do you need to begin? have one or two of you PC's in the game, start by buying a building, then hire the guards, and grew from there. if you are wanting to start from the starting point of being a noble, first lay out the cash needed for the buildings, hire your men then pay them all a wage for 6 months to a year before you start using them. The DMG has rules for this also, in the morale rules where if your men have been with you for less time , you get minuses for their morale, and all your troops you just layed out all of that cash for just ran off with all those arms and armor you just bought for them, when the opposing army offers them a bribe! all your 50000 to 100000 gold pieces gone by desertion/bribes, because they have not been with you for more then 2 weeks before you try to put them into battle!
So much fun you can have with this, and why AD&D is truly the best wargame ever printed that I am aware off!
Keep up the good work! really enjoy this channel!!
Straight from the DMG: "The cost of each type of expert hireling is shown on the
list. This amount is based on all the associated expenditures which go
with the position - salary or wage, uniform or clothing, housing, food,
and sundry equipment used routinely by the hireling."
Call in the DOGE to keep the prices down….