The CRAZY Cut Content of DOOM Eternal...

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  • เผยแพร่เมื่อ 26 ก.ค. 2024
  • In this video we are going to be exploring the crazy cut content of Doom Eternal. Some of this stuff is really cool and I wish that ID Software would have implemented these ideas into the final version of Doom Eternal. Remember to like this video and subscribe to the channel to help push this video out to more people who may end up enjoying it.
    Music used:
    At Eternal's Gate - Mick Gordon - DOOM Eternal OST
    Immora - David Levy - DOOM Eternal: The Ancient Gods Pt. 2 OST
    Urdak Ambience - Mick Gordon - DOOM Eternal OST
    Mars Core Ambience - Mick Gordon - DOOM Eternal OST
    Arc Complex Ambience - Mick Gordon - DOOM Eternal OST
    Cultist Base Ambience - Mick Gordon - DOOM Eternal OST
    Arrival On Mars - Mick Gordon - DOOM Eternal OST
    The Doom Hunter - Mick Gordon - DOOM Eternal OST
    The Only Thing They Fear Is You - Mick Gordon - DOOM Eternal OST
    Gladiator - Mick Gordon - DOOM Eternal OST
    Stickerbrush Symphony - GameChops/Helynt
    Timestamps:
    0:00 - Intro
    0:37 - 1
    2:58 - 2
    3:32 - 3
    5:08 - 4
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  • เกม

ความคิดเห็น • 31

  • @planetmaker3472
    @planetmaker3472 ปีที่แล้ว +22

    Immora should have been split into 3 levels, storming the outer wall, fighting through the more hellish underbelly of the city, then finally acending into the main portion.

  • @xghostx9715
    @xghostx9715 ปีที่แล้ว +48

    I feel like for the next DOOM game, ID can have different variations of the Marauder. They can still include the regular Marauder, as we’ve seen in Eternal. And then include the ones from the scrapped concept art with different fighting styles. Like, imagine having a Marauder wield a hammer.

    • @huh558
      @huh558 ปีที่แล้ว +7

      I would rather the marauder to be a rival and getting more stronger as the game goes on and it should have the early art design too it's litterally the coolest thing I've ever seen and you're right it should have the hammer

    • @lkosuic4082
      @lkosuic4082 ปีที่แล้ว +3

      I don't think id software makes the same game as DooM Eternal. Most likely it will be a completely different experience and it is unlikely that the marauder will return, at most a continuation of his ideas in a different interpretation. Making the same game over and over = too boring for those who have already learned how to play Eternal

    • @mcelfy1006
      @mcelfy1006 ปีที่แล้ว

      Yeah marauder being normal enemy doesn’t work well,but since they introduced him as a race of demons they can do concept of ,,the last marauder” which will act as a major villain instead of one of the many of his kind

    • @angryinternetperson6629
      @angryinternetperson6629 ปีที่แล้ว

      ​@@lkosuic4082 Having the Marauder make another appearance wouldn't make the next game the same as Eternal and boring because of the lack of innovation. They can still change the way the Marauder works. That's like saying Eternal was boring because most of its demons acted almost identically to the ones in Doom 2016. The Cacodemon is the Cacodemon, the Hell Knight is the Hell Knight, and the Imp is the Imp. You can let the demons remain the same and just change the gameplay mechanics to the point when they're fresh.

    • @AustinAndLucas
      @AustinAndLucas ปีที่แล้ว +1

      My response to a marauder with a hammer
      *n o .*

  • @LordFindogask734
    @LordFindogask734 11 หลายเดือนก่อน +12

    I really wish they used the Marauder concepts as Battlemode skins 😢

  • @ananon5771
    @ananon5771 ปีที่แล้ว +15

    the doomguy-like maruder would have been really cool, when i was alot worse at DE, the marauder already felt like an enemy meant to be more on your level, going all the way with "anti-doomguys" (similar to the evil marines from scythe 2, but probably as more of a boss or mini-boss) would have been really cool.
    the scraped immora also looks alot better.

  • @Vulcan-is8tw
    @Vulcan-is8tw ปีที่แล้ว +7

    I wish we would be able to listen to the cut content that was Mick Gordon’s work on the OST. From the small bits that we hear back when early gameplay was released, there were some tracks that sounded beautiful that never made it into the final game, along with essentially half of Mick’s work never being included in the final product.

  • @lachousalle31
    @lachousalle31 ปีที่แล้ว +6

    My problem with Immora is that it looks way too inspired by Star Wars and isn't what I imagine when I think of the home of Davoth. I think more like Hellish dark and bloody dungeons and caves. Similar to maybe Titan's Realm from 2016 but even more Hellish.

    • @monkeyclown8644
      @monkeyclown8644 ปีที่แล้ว

      Dude Davoth himself didnt look like the dark lord. Dude just looks like an evangelion robot. I expected a Sauron type character but its pretty lame.

  • @Ghostman223
    @Ghostman223 ปีที่แล้ว +4

    A lot of this cut content reminds me of scorn for some reason. Especially the titan part.

  • @tumblrvictim
    @tumblrvictim 25 วันที่ผ่านมา

    3:28 when the bois about to drop the fattest roast of their natural lives

  • @mountainspringwolf1667
    @mountainspringwolf1667 ปีที่แล้ว +5

    I think what could have done is that gladiator use version of doom 3 hell knight mix with guardian of hell from doom 3 to make more this
    And more focus with classic version. Just like dread knight had there.

  • @slimebuck
    @slimebuck ปีที่แล้ว +6

    you forgot the hand gun

  • @the_reasonable_one5554
    @the_reasonable_one5554 ปีที่แล้ว +4

    Nice vid this was really nice to see what they could have done. I really hope the new doom game comes out by 2024 at least

  • @natetaylor2952
    @natetaylor2952 ปีที่แล้ว

    Everything that was cut from this game looked so good. I would really enjoy the next doom game if they went for a unsettling and disturbing look to it. Like the concept art for the carcass was perfect

  • @julientanner5036
    @julientanner5036 ปีที่แล้ว +4

    Just playing this game this weekend was sucking online in c.o.d put doom in played some levels went back to c.o.d wrecked it

  • @blueshit199
    @blueshit199 5 หลายเดือนก่อน

    different models for Carcasses representing different enemy types that Doom Slayer slaughtered in the thousands before seems like a great idea, and I think concept art Immora looks much better, but I'd expect it to be more like the Ingmore Sanctum, with that pale-bone colored organic architecture with minimal detail

  • @starmanjay3047
    @starmanjay3047 8 หลายเดือนก่อน

    I read somewhere that Davoth almost had a second form, a big demonic thing. I hope we get to see some concept art of that.

  • @fireboythestar3455
    @fireboythestar3455 ปีที่แล้ว +1

    4:13 he kinda looks like the faceless from Xcom 2.

  • @Hunter-gj9yq
    @Hunter-gj9yq ปีที่แล้ว

    I’m surprised you didn’t talk about the maykr titans

  • @aimalkhan5028
    @aimalkhan5028 6 หลายเดือนก่อน

    The maykrs were pretty disappointing tbh so I'd be cool with any new versions lol

  • @SheolAbaddonus666
    @SheolAbaddonus666 10 หลายเดือนก่อน +3

    They should have cut the turret enemies, the spirits, the platforming, and the purple goo that stops you from moving faster. Game would be a solid 6.5/10 if they did that.

    • @DashMatin
      @DashMatin 5 หลายเดือนก่อน

      and right now the game is ?/10 for you may i ask?

    • @acompy
      @acompy 5 หลายเดือนก่อน +1

      Only take that isnt a massive L is the purple goo. Platforming, turrets even the spirit are good additions.

  • @huh558
    @huh558 ปีที่แล้ว +8

    90% of the cool stuff was scrapped 💀

  • @doom563.
    @doom563. ปีที่แล้ว

    Hi