F-16C Viper: VFR Approach & Landing Tutorial | DCS WORLD

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • 0:00 Approach Checks
    2:04 Circuit Theory
    3:58 Circuit, Final & Landing
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ความคิดเห็น • 35

  • @rickyalexander459
    @rickyalexander459 4 ปีที่แล้ว +14

    Thanks for the video Cap. And nice landing. If I were you, I'd say to everyone who complains, fly it, explain it and record it themselves better if they can. I appreciate the work you put to introduce new people to basic stuff like this. You were a lot of help when I first started out.

    • @higaluto
      @higaluto 4 ปีที่แล้ว +4

      Ricky Alexander matt wagner just did..

  • @Warman_12
    @Warman_12 4 ปีที่แล้ว +7

    Awesome Cap.......... Love it when Wags tells you off ..................
    I'm off to practice......

  • @MattWagner
    @MattWagner 4 ปีที่แล้ว +71

    Better than last time, but still lots of negative training errors:
    Extending way too far, this is not an airliner! Roll into base leg when your landing area is 45-degrees off your shoulder.
    I use the wingtip missile rail over the threshold as my sight picture.
    In base leg, you should be 8 to 12 degrees pitch down.
    Airbrakes should be out on the downwind, not wating until short final
    On short final, the FPM and 2.5-degree pitch ladder line should be lined up
    Aerobrake should be 13-degrees, not 10-degrees
    Once the nose wheel is down, you should override the speedbrakes to fully open them
    Nosewheel steering should have been engaged once below 70 kts

  • @rusty2075
    @rusty2075 4 ปีที่แล้ว +1

    Nice landing !!!

  • @Pricklyhedgehog72
    @Pricklyhedgehog72 4 ปีที่แล้ว +12

    I'm desperately trying to imagine what Wag's scolding voice is like...

    • @joemckibbin2062
      @joemckibbin2062 4 ปีที่แล้ว

      Pricklyhedgehog72 we need a video now 😂

  • @mj.funfly381
    @mj.funfly381 4 ปีที่แล้ว +10

    Hey Cap,
    Some additional thoughts on your video... You mentioned that you can extend your downwind as you like but since the purpose of the overhead circuit is to get as many aircraft as possible down on the ground in the shortest time possible, it is quite important that particularly the lead aircraft of a formation starts the base turn in the correct spot. Spacing between aircraft in a formation should ideally be created by delaying the break turn for 5 - 10 seconds (depending on what spacing to the preceeding aircraft you want to achieve). The subsequent pattern should be flown with the same power settings/speeds/bank angles as the lead aircraft. Another advantage of always picking the same point to start the final turn is, that You can fly your final turn using similar parameters (Bank/pitch power setting) every single time (provided wind and aircraft weight are comparable).
    For singleship recoveries it doesn't really matter that much, if you extend yout downwind, but for formations it's crucial... imagine lead starting the base turn at 3NM, #2, #3 and #4 extend an extra 1/2 NM each... #4 will have to fly an almost level final turn to end up on the desired glidepath and will become a huge factor for other aircraft on initial.
    Apologies for the smartassing!

    • @grimreapers
      @grimreapers  4 ปีที่แล้ว +3

      Good call Sir. Just trying to keep things super simple.

    • @mj.funfly381
      @mj.funfly381 4 ปีที่แล้ว

      I appreciate the reply... Thx

  • @michaelscott1199
    @michaelscott1199 4 ปีที่แล้ว +1

    Thx Cap! Pretty much what I've learned with the Viper.
    Last night on a ground pounder mission(6 cbu's all rippled at once) I managed to get my left stab sheared right off, shilka?... Interestingly enough with a little trim it was an easy landing. Try it😀👍

    • @joec4106
      @joec4106 4 ปีที่แล้ว +1

      Michael Scott I’ve landed the viper with no right vertical stabilizer. It seemed too easy lol. I wonder if the damage model is fully implemented with the stab.

  • @EntityVII
    @EntityVII ปีที่แล้ว

    This video really helped me. I'm new to DCS and at first when I'd land at like 180 knots, I'd wonder why I would stop all the way at the end of the runway. Turns out that I wasn't using all the control surfaces to slow my F16 down. After watching this I was able to stop at the halfway point of the runway.

  • @johnvangrem2687
    @johnvangrem2687 4 ปีที่แล้ว +3

    woah video at 2am

  • @m.balauszko
    @m.balauszko 4 ปีที่แล้ว +1

    Of course it was useful.

  • @Madjeff84
    @Madjeff84 4 ปีที่แล้ว

    i noticed that your hud altitude is the same as with your Baro altitude meter. HOW DO YOU DO THAT?? everytime when i set the pressure on the meter, nothing changes on the hud

  • @rhysmodica2892
    @rhysmodica2892 2 หลายเดือนก่อน

    Just for laughs, I tried this on a really old game called 'F16 Aggressor', not the worst game for the time. But for some reason, the 'on speed' dot came on at like 120kts which time the plane was struggling to fly, especially with airbrakes out. Since your one was 148kts or so, I'll likely do that speed when flying clean...and leave airbrakes off since they are way too powerful. What can I say, the game came out in like the nineties so it's hardly going to be perfect.

  • @arvadawelder
    @arvadawelder 3 ปีที่แล้ว +1

    problem I go idle and the engine won't spool below 70 %

  • @Blairvoyach
    @Blairvoyach 4 ปีที่แล้ว +9

    Nice one Cap! I too have been landing the F16 like a Hornet and wondering why a wing keeps falling off :)

  • @jasoncave37
    @jasoncave37 3 ปีที่แล้ว +1

    hello GR do i hold the wheel brakes or dab them in intervals like you did, which one is faster

    • @greasemonkey981
      @greasemonkey981 3 ปีที่แล้ว +1

      Dab them to save the brakes, hold them if you have to stop. The Viper has anti-skid brakes so they won't lock up, but the brakes are not exactly powerful. I doubt brake temperature is modeled in DCS. Do what you need to get her stopped, but don't try to make the first turn-off. You bought the whole runway, might as well use it all.

    • @jasoncave37
      @jasoncave37 3 ปีที่แล้ว

      @@greasemonkey981 cool thanks for the help

  • @Buschwick
    @Buschwick 4 ปีที่แล้ว +1

    why is it so hard for people to pin the FPM on -2.5 and the nose at 11?

  • @bluefin2349
    @bluefin2349 4 ปีที่แล้ว +1

    Cap how do you get that red box in your bottom left

    • @grimreapers
      @grimreapers  4 ปีที่แล้ว

      ermmm RCtrl+Return I think

  • @Michael-ig8ne
    @Michael-ig8ne 4 ปีที่แล้ว +1

    VFR approach and landing? Must be a new term.

  • @jorgentoll314
    @jorgentoll314 4 ปีที่แล้ว +16

    I think you lose a valuable part of learning from this video when you fast fwd and pause. The viewer can’t get a feel for the flow of the procedures. Starting in a pause, explaining the setup is fine, but from there you should maintain the normal flow of the flight.
    Just some friendly feedback.

    • @grimreapers
      @grimreapers  4 ปีที่แล้ว +6

      Well I can;t win. If I don;t fast forward then I get told off for the vid being too long. Not a lot I can do.

    • @danvercillo
      @danvercillo 4 ปีที่แล้ว

      @@grimreapers What's needed is fast forward in slow motion. Then you can pause and just say: "No I haven't paused we are just going really really slow;)" Or you could just do it the way your doing it, seems to work just fine.

    • @jorgentoll314
      @jorgentoll314 4 ปีที่แล้ว

      Grim Reapers, that’s just how I feel about it. Like I said, it’s just some friendly feedback. What you do with it is entirely up to you. Feel free to ignore.

  • @ghostviggen
    @ghostviggen 4 ปีที่แล้ว +6

    Just wanted to see if you actually can land an airplane.

    • @grimreapers
      @grimreapers  4 ปีที่แล้ว +5

      I did it! I'm a real boy!

    • @ghostviggen
      @ghostviggen 4 ปีที่แล้ว

      Grim Reapers
      th-cam.com/video/cIEqcpNnM1E/w-d-xo.html
      Almost Cap, almost.