Such good advice guys, super vital to study your subject. I sometimes fall into the trap of too much invention, which I think a healthy balance is both study and invention, but you always always draw heavily on reference. Great stuff as always guys! Cheers
Sir,you guys are awesome im also a student of 3d and vfx course and you guys just solved almost my every work related problem thank you sooo much for sharing your tips ...
Very cool and informative video, thanks, guys. I would really like to see you model and texture this asset with its drains and stuff. Especially textures are very interesting.
You guys make so many videos about observation, maybe make a comprehensive playlist about it? (And the advice doesn't get old, in fact, more examples of how you use your powers of observation would be awesome ie. how to approach various objects). Edit: You kinda said this at the end, I posted my commented about 1/3rd of the way through lol
Oh yes, visiting italy last year i took a ton of photos of unusual objects and architecture. Even very mundane and usually uninteresting objects can have unique features and material properties that deserve to be noticed.
So just curious, is it OK if someone uses projection technique (after cleaning shadows and highlights) from an image overlaying with some procedural maps? Is it considered as a good and efficient method to texture unless non-destructive / variation is a requirement?
okay, so that is looking at reference with the perspective of realism. but how do you see references with the perspective that towards more to stylized?
Thing is, if I saw that in a game I wouldn't believe it to be true to life because it's so not what I would expect and I do think that cannon is more an exception than a rule. So should I model and texture what would be expected or what is possible?
i would also add... google earth and those guys who like to share "their week-end stroll in the park" are kinda useful for be wary of what the real world is around you :3 (i mean... not like i can travel around the world to see how the other side is :3)
Such good advice guys, super vital to study your subject. I sometimes fall into the trap of too much invention, which I think a healthy balance is both study and invention, but you always always draw heavily on reference. Great stuff as always guys! Cheers
Please more art fundamentals videos, these are amazing!
Ill start truely observing Oslo aswell! Ty, awesome as always
tnx guys for the tips! pls make more of these type of videos!
cheers :)
Sir,you guys are awesome im also a student of 3d and vfx course and you guys just solved almost my every work related problem thank you sooo much for sharing your tips ...
Very cool and informative video, thanks, guys. I would really like to see you model and texture this asset with its drains and stuff. Especially textures are very interesting.
You guys make so many videos about observation, maybe make a comprehensive playlist about it? (And the advice doesn't get old, in fact, more examples of how you use your powers of observation would be awesome ie. how to approach various objects).
Edit: You kinda said this at the end, I posted my commented about 1/3rd of the way through lol
Would love to see how you can add that or any texture that was captured, to Substance Painter. :)
Oh yes, visiting italy last year i took a ton of photos of unusual objects and architecture. Even very mundane and usually uninteresting objects can have unique features and material properties that deserve to be noticed.
Indeed! There's so much variation in seemingly ordinary objects.
Can you guys please make a tutorial about giving some filmmaking tips with CG?
Thanks.
great guys, have you considered using marker on screen (like epic pen) , it would add mor value than just the pointer
could you guys share those pictures I would like to attempt to recreated :)
Sure!
imgur.com/a/IvlI3nZ
So just curious, is it OK if someone uses projection technique (after cleaning shadows and highlights) from an image overlaying with some procedural maps? Is it considered as a good and efficient method to texture unless non-destructive / variation is a requirement?
Is the in depth substance painter tutorial you guys are putting out going to be a paid version on your website?
Yeah, that's an important topic. Thanks!
okay, so that is looking at reference with the perspective of realism. but how do you see references with the perspective that towards more to stylized?
1. Use reference
2. Don't use (too much) smooth
3. Don't be Zbrush cowboy
Thing is, if I saw that in a game I wouldn't believe it to be true to life because it's so not what I would expect and I do think that cannon is more an exception than a rule. So should I model and texture what would be expected or what is possible?
Do you guys mind sharing those images? That would be awesome practice
No problem at all! :)
imgur.com/a/IvlI3nZ
Love u guys....😘
Did you photograph it from below though?! :D
209 th Viewer ,,LoL,,By the way cool tips guys...keep it up the Great Job
..
Yes more! :D
i would also add... google earth and those guys who like to share "their week-end stroll in the park" are kinda useful for be wary of what the real world is around you :3 (i mean... not like i can travel around the world to see how the other side is :3)
ITS COPPER
Mari Not Substance
Full Creature Texturing Tutorial.
Like A Dragon, Crocodile,Or Frog.
Premium Or Free.
Can You?
First viewer.
Awww yisss!