My Favorite New Feature! Relics, Perks & Saving // Mortal Glory 2 Indie Game Devlog #17

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  • เผยแพร่เมื่อ 19 ต.ค. 2024

ความคิดเห็น • 19

  • @SuperSertyuio
    @SuperSertyuio ปีที่แล้ว +1

    Hey Auro!
    Great work as usual. This time i am almost speechless. ALMOST!
    - one thing that i havent seen for the items are stat boosting potions.
    - great idea about the beast and boss characters!
    - relics will definitely lead to some bugs and i'm sure you've already prepared yourself for that :)
    - relics could also be used to enhance a certain skill or change what it does, and could also have a positive and negative stats
    - you could also have some negative perks
    That's all i could come up with! Again, great work!

    • @AuroDev
      @AuroDev  ปีที่แล้ว +1

      Thanks for the feedback! :) Stat boosting potions are actually already in the game! I just haven't done much with them yet (also limited to just one stat currently), but they will be included. Using relics to creatively alter some skill functionalities is something I definitely want to do! Currently I only have one that increases skill ranges by 2 since it was the easiest one I could think of :D In the first game I also had some negative perks and some that were negative in some cases. They weren't well-received by players so I'm likely going to avoid those in mg2. But perks with both positive and negative effects is a whole another matter - I'll likely add some of that kind.

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว +1

    looking forward to this game :D
    not normally my kind of game but really enjoyed the first one
    love that your taking it so much further :D

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Awesome, happy to hear :)

  • @theanimelored6934
    @theanimelored6934 ปีที่แล้ว +1

    I'm quite excited to see how the sequel comes out.

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Great to hear! :)

  • @dyl608
    @dyl608 ปีที่แล้ว +1

    hyped

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Awesome! :)

  • @Ivcifer
    @Ivcifer ปีที่แล้ว +1

    Yo auro, very nice updates man. I really like the relics addition because it expands build variety to a whole new level. I have one question and one suggestion for you.
    Question first, are you using Easy Save for saving or did you implement your own solution? If you're using Easy save, I as a dev would like to see how you've handled saving the shop states, units, stats, etc so I can get some perspective because I haven't tried that part yet.
    About the suggestion, it's actually something I'm implementing on the game that I'm developing. Instead of relics being specific to one unit, what about making them affect the whole squad/party? Let me know that you think. Thanks for the devlog as always and thanks for taking the time to read this!

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Thanks for the feedback! Yeah, I've been using Easy Save in all of my games. Getting everything to save properly took a bit of tinkering, but basically I am just saving a lot of lists of all the objects I want to save (list of characters, list of items in shops etc). Then during loading I use those lists to set up everything properly (f.ex. initializing shop with those saved values instead of new randomized values like normally). I thought about having squad-wide relics, but I figured it could be more fun if you could specialize units with different relic & perk combos.

  • @RohanDaDev
    @RohanDaDev ปีที่แล้ว +1

    Wow this is cool
    1. I love the relics, but should they use an equipment slot?
    2. I love the perks
    3. I love the bosses, but shouldn't they have their own portrait as well as thier sprite?
    Awesome!

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Thanks for the feedback, happy to hear the additions sound good :) I want to limit the amount of relics you can have on a character so some type of slots are needed, but I also don't want to have a lot of slots per character so I felt like using the accessory slot could be a good fit for the relics also. Oh and yeah the boss portrait is just a placeholder still, I'll need to commission the actual portraits later :)

    • @RohanDaDev
      @RohanDaDev ปีที่แล้ว

      @@AuroDev If it's just an accessory slot, then wouldn't it just be a fancy ring?

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      @@RohanDaDev In a sense, sure! I haven't decided yet if there will even be a clear distinction between accesories (rings) and relics (fancy rings).

  • @Mel-mu8ox
    @Mel-mu8ox ปีที่แล้ว +1

    if your going to introduce game breaking perks, perhaps make it something that must be earned?
    I would also really like to be able to earn a boss character, to fight on my side XD

    • @AuroDev
      @AuroDev  ปีที่แล้ว +1

      I haven't decided yet on the exact means of gaining perks (most likely through lvlups), but they will be harder to obtain than in MG1, especially the game breaking ones :D Maybe at some point I'll add the possibility to get a boss character in your own team!

  • @supman2249
    @supman2249 ปีที่แล้ว +1

    have you considered releasing this game on mobile? I really loved the first mortal glory but it also seemed like a game that could be great on mobile if done correctly just curious on what you think or plan on doing! (I actually used to set mortal glory up on my pc and used remote play to play it on mobile it was just a big hassle)

    • @AuroDev
      @AuroDev  ปีที่แล้ว

      Happy to hear you enjoyed the first one and sounds like an interesting setup to play it on mobile :D Currently I don't have plans for a mobile version, but I'm not ruling it out either. I know the game could do well on mobile, but there's a lot of adjustments I would need to make to have it play nicely with just a touch screen + the mobile space is harder to compete in as an indie dev. So overall it's a big risk with time spent if I decide to go for it. If the game does well on pc, I would be open to outsourcing the porting and publishing on mobile though.

    • @supman2249
      @supman2249 ปีที่แล้ว +1

      @@AuroDev Completely understandable I know it could be a sever headache to port to mobile but I'm glad to know you are at least considering it! I am highly looking forward to mortal glory 2. As I already have over 100 hours in the game I can't wait!