You can do it without referencing every possible vehicle. - on object entered area > get vehicle occupants > get list size > compare (greater than 0) > if true > do the thing. The vehicle occupants node will output 0 if it’s not a vehicle that entered the area
@@-Zechariot perfect! I've got an idea for a map with a zone that's slowly take health off unless you're in a vehicle but it's just trying to find the way to do that
I added all 10 ground vehicles. But for some reason, my door won’t detect the scorpion, wraith, or the ghost. I’m sure I have the scripting all right. Do you know what could be going on?
The two bigger vehicles I'm going to assume is due to the area monitor not reaching the player. For Some reason, even if the vehicle is in the monitor, it needs the player to be touching it as well. So the monitor may not be big enough to register the tanks. As for the ghost not sure what could be going on there.
So I tried the door with just one vehicle scripted at a time. The door worked for all 3 vehicles I was having trouble with. My scripting must be wrong then for all 10 vehicles.
You can do it without referencing every possible vehicle. - on object entered area > get vehicle occupants > get list size > compare (greater than 0) > if true > do the thing. The vehicle occupants node will output 0 if it’s not a vehicle that entered the area
This is great! Keep up the good work! I am struggling on getting AI to spawn upon capture of a zone in strongholds. Any tips would be great!
Any chance of a tutorial on effect areas, like walking into an area and it'll slowly take health off of you or walk in and get active camo etc?
Sure! I've actually JUST incorporated this exact thing into my current project so I can definitely make it work.
@@-Zechariot perfect! I've got an idea for a map with a zone that's slowly take health off unless you're in a vehicle but it's just trying to find the way to do that
I added all 10 ground vehicles. But for some reason, my door won’t detect the scorpion, wraith, or the ghost. I’m sure I have the scripting all right. Do you know what could be going on?
The two bigger vehicles I'm going to assume is due to the area monitor not reaching the player. For Some reason, even if the vehicle is in the monitor, it needs the player to be touching it as well. So the monitor may not be big enough to register the tanks. As for the ghost not sure what could be going on there.
So I tried the door with just one vehicle scripted at a time. The door worked for all 3 vehicles I was having trouble with. My scripting must be wrong then for all 10 vehicles.