The ARCTIC CIRCLE THEOREM or Why do physicists play dominoes?

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

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  • @WilliametcCook
    @WilliametcCook 4 ปีที่แล้ว +1370

    (HO)³ : A Christmas joke for mathematicians
    (HO)₃ : A Christmas joke for chemists

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +169

      :)

    • @jagatiello6900
      @jagatiello6900 4 ปีที่แล้ว +44

      Brilliant

    • @dodokgp
      @dodokgp 4 ปีที่แล้ว +211

      the chemist version of the joke is very "basic"..pun intended.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 ปีที่แล้ว +32

      A joke for linguists: Carissimus Dei.

    • @glarynth
      @glarynth 4 ปีที่แล้ว +42

      Hydroxide, hydroxide, hydroxide!

  • @calebvuli5476
    @calebvuli5476 4 ปีที่แล้ว +775

    When he said “what a crazy, crazy year right?” I’ve been conditioned to expect him to say “Wrong!” 😂

    • @gonshi9
      @gonshi9 4 ปีที่แล้ว +11

      Hahahaha yeah

    • @eliyasne9695
      @eliyasne9695 4 ปีที่แล้ว +3

      Hahaa

    • @pardeepgarg2640
      @pardeepgarg2640 4 ปีที่แล้ว +2

      The crazy year means Corona Virus 😭😭😭

    • @samuelthecamel
      @samuelthecamel 3 ปีที่แล้ว +13

      "It gets even crazier!"

    • @NotReallyCraig
      @NotReallyCraig 9 หลายเดือนก่อน

      +++

  • @pedrocrb
    @pedrocrb 4 ปีที่แล้ว +25

    Merry Christmas!
    6:11 - You could pick the two blacks in the top left corner. It would isolate the corner green square, so not every combination of 4 squares removed is tileable.
    10:13 - say m = 2p-1 and n=2q-1. The denominators in the cosines will be 2p and 2q. Carrying out the product, when j=p and m=q, we will have a term (4cos²(π/2)+4cos²(π/2)), which is 0, cancelling out everything else
    13:50 - Lets say T(n) is the number of ways to tile a 2xn rectangle. First two are obviously T(1)=1 and T(2)=2. For the nth one, lets look at it from left to right. We can start by placing a tile vertically, which will isolate a 2x(n-1) rect. - so T(n-1) ways of doing it in this case. If we instead place a tile horizontally on the top, we will be forced to place another one directly below, so we don't isolate the bottom left square, this then isolates a 2x(n-2) - so T(n-2) ways of doing it in this case.
    ----
    We have T(n) = T(n-1) + T(n-2). Since 1 and 2 are fibonacci numbers, the sequence will keep spitting out fibonacci numbers
    14:33 - It's 666. I did it by considering all possible ways the center square can be filled and carrying out the possibilities. It was also helpful to see that the 2x3 rectangles at the edges are always tiled independently. I was determined to do all the homework in this video, but hell no I wont calculate that determinant, sorry
    30:12 - I'll leave this one in the back of my mind, but for now I'm not a real math master. I'm also not a programmer, but this feels like somehting fun to program
    37:28 - Just look at the cube stack straight from one of the sides, all you'll see is an nxn wall, either blue, yellow, or gray

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +8

      Very, very good, more than full marks :)

    • @Owen_loves_Butters
      @Owen_loves_Butters 8 หลายเดือนก่อน

      The determinate is also 666 actually. Yes I calculated it.

  • @ChrisConnett
    @ChrisConnett 4 ปีที่แล้ว +190

    20:00 Number of tilings of the Arctic Circle: 2^(-1/12). Got it. 😏

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +34

      :)

    • @toniokettner4821
      @toniokettner4821 4 ปีที่แล้ว +22

      #(A(n)) = 2^(n(n + 1)/2), therefore
      #(A(|ℕ|)) =
      = 2^(|ℕ|(|ℕ|+1)/2) =
      = 2^(|ℕ|) = |ℝ|

    • @mathlover5268
      @mathlover5268 4 ปีที่แล้ว +7

      which is about 0.94

    • @peterhagen7258
      @peterhagen7258 4 ปีที่แล้ว +3

      Wait; I got stuck at A2, I see 10 possible tilings, not 8

    • @polyhistorphilomath
      @polyhistorphilomath 4 ปีที่แล้ว +6

      Riemann with his lame continuations,
      Mathologer is gonna need his medications,
      There’ll be trouble in town tonight!
      You call this steamed ζ(-1) despite the fact that it’s clearly grilled?

  • @victorquantum6586
    @victorquantum6586 4 ปีที่แล้ว +130

    I find really wholesome this man's dedication to speak and explain so passionly for 50+ minutes straight. As a phisicist that I am, I love how matematicians like this one continiously inspire us all everytime they can. Keep on the good work, stay amazed and happy holidays!

    • @jursamaj
      @jursamaj 2 ปีที่แล้ว +2

      I love his videos, but he doesn't speak "for 50+ minutes straight". There are many cuts in the video, with unfilmed time between, and no doubt a number of bloopers we never see.

    • @brookek3116
      @brookek3116 ปีที่แล้ว +4

      @@jursamaj well, he DOES talk for 50+ minutes straight as a uni lecturer

  • @Mathologer
    @Mathologer  4 ปีที่แล้ว +29

    Implementations of the crazy dance:
    In response to my challenge here are some nice implementations of the dance:
    Dmytro Fedoriaka: fedimser.github.io/adt/adt.html (special feature: also calculates pi based on random tilings. First program contributed.)
    Shadron th-cam.com/video/CCL77BUymSY/w-d-xo.html (no program but a VERY beautiful animation)
    Charly Marchiaro charlymarchiaro.github.io/magic-square-dance/ (special feature: let’s you introduce a bias in the way the arrowed pairs are generated either with a horizontal or vertical orientation. 100% true to the way I did things in the video :)
    Jacob Parish: jacobparish.github.io/arctic-circle/ (the first program to feature the bias idea)
    chrideedee: chridd.nfshost.com/tilings/diamond(special feature: allows to go forwards and backwards)
    Philip Smolen: tradeideasphilip.github.io/aztec-tiles/
    Bjarne Fich: rednebula.com/html/arcticcircle.html
    The Coding Fox: www.thecodingfox.com/interactive/arctic-circle/
    WaltherSolis: wrsp8.github.io/ArcticCircle/index.html
    ky lan: editor.p5js.org/kaschatz/sketches/GHCkS-FyN
    Jacob Parish: jacobparish.github.io/arctic-circle/
    Michael Houston arctic-circle.netlify.app/
    Martkjn Jasperse: github.com/mjasperse/aztec_diamond
    Jackson Goerner: th-cam.com/video/IFMbMchj_Zo/w-d-xo.html
    gissehel webgiss.github.io/CanvasDrawing/arcticcircle.html (require keyboard)
    pianfensi github.com/Pianfensi/arctic-circle
    Lee Smith s3.eu-north-1.amazonaws.com/dev.dj-djl.com/arctic-circle-generator/index.html
    Gino Perrotta github.com/ginop/AztecDiamonds
    aldasundimer simonseyock.github.io/arctic_circle/
    Shadron th-cam.com/video/CCL77BUymSY/w-d-xo.html
    David Weirich github.com/weirichd/ArcticCircle
    Richard Copley: bustercopley.github.io/aztec/
    Pierre Baillargeon github.com/pierrebai/AztecCircle
    Baptiste Lafoux github.com/BaptisteLafoux/aztec_tiling )
    Peter Holzer: github.com/hjp/aztec_diamond/
    TikiTDO codesandbox.io/s/inspiring-browser-6mq10?file=/src/CpArcticCircle.tsx
    Christopher Phelps trinket.io/library/trinkets/5b574f6671
    Rick Gove artic-circle-theorem.djit.me
    Before I forget, the winner of the lucky draw announced in my last video is Zachary Kaplan. He wins a copy of my book Q.E.D. Beauty in mathematical proof. Congratulations! Zachary please get in touch with me via a comment in this video or otherwise.
    I really did not think I could finish this video in time for Christmas. Just so much work at uni until the very last minute and I only got to shoot, edit, and upload the video on the 23rd, a real marathon. But it’s done :)
    The arctic circle theorem, something extra special today. I’d never heard of this amazing result until fairly recently although it’s been around for more than 20 years and I did know quite a bit about the prehistory. Hope you enjoy it. As usual please let me know what you liked best. Also please attempt some of the challenges. If you only want to do one, definitely try the what’s next challenge. What’s the number of tilings of the 2x1, 2x2, 2x3, etc. boards? Fairly doable and a really nice AHA moment awaits you.
    And let’s do another lucky draw for a chance to win another one of my books among those of you who come up with animations/simulators of the magical crazy dance that I talk about in this video.
    Apart from that, I hope you enjoy the video. Merry Christmas, Fröhliche Weihnachten.

    • @fibbooo1123
      @fibbooo1123 4 ปีที่แล้ว +4

      Is that the me Zachary Kaplan? Thats very exciting, if so! I really enjoyed this video; combinatorics is one of my favorite subjects, and the arguments used were very clever. Next up on my list is to really read about how that crazy monster formula for the square chessboards is derived!

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +3

      @@fibbooo1123 It's you :)

    • @mrphysicist1111
      @mrphysicist1111 4 ปีที่แล้ว

      @@Mathologer how can I contact you brother

  • @arigiancaterino1253
    @arigiancaterino1253 4 ปีที่แล้ว +27

    I feel like I watch this guy 20% for his amazing math demonstrations and 80% for him laughing at his own jokes

    • @lexinwonderland5741
      @lexinwonderland5741 2 ปีที่แล้ว +3

      same here, it's adorable and endearing. I think that's one thing about the best teachers that I try to emulate, is they all unironically embrace their own cringe juuuust enough to help their audience push past discomfort and really get engaged.

  • @mronewheeler
    @mronewheeler 4 ปีที่แล้ว +53

    For the m x n board with m and n being odd numbers:
    Since m and n are odd, the denominators (m + 1, n + 1) in the fractions inside cos will always be even. And, since we round up in the expression above the PIs, j and k will in one factor both be exactly half of m + 1 and n + 1 respectively. When this happens we get cos(Pi/2) for both terms. Squaring the cos of course changes nothing. And when the product has one zero factor the entire thing will equal zero. Much fun this one!

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +8

      Very good :)

    • @programmingpi314
      @programmingpi314 4 ปีที่แล้ว +2

      I made a graph in desmos to visually see that when m and n are odd that the value is 0.
      www.desmos.com/calculator/apqualyl52

    • @hreader
      @hreader 4 ปีที่แล้ว

      Yes, I spotted that one (i.e. cos(pi/2=0) as well.

  • @Zephei
    @Zephei 4 ปีที่แล้ว +22

    Never thought I'd see such a detailed video on this topic. I've heard a little bit about all of these concepts (Aztec squares, Kesteleyn's formula, rhombic tilings, etc.) while watching Federico Ardila's great lecture series on combinatorics on TH-cam, and I really think the accessibility of this subject benefits from visual-oriented, thorough, and intuition-driven videos like these. As always, great video.

  • @petemagnuson7357
    @petemagnuson7357 4 ปีที่แล้ว +28

    Ok, can we take a moment to appreciate the slide transition at 25:40? It's magnificent.

    • @codycast
      @codycast 3 ปีที่แล้ว +2

      Na

  • @BenSpitz
    @BenSpitz 4 ปีที่แล้ว +153

    First challenge: The chessboard cannot always be tiled after removing 2 black & 2 green. Suppose we remove the two black squares adjacent to the upper-left corner and the two green squares adjacent to the lower-left corner. Then the left corner squares are no longer adjacent to any other squares, so the board cannot be tiled.
    EDIT:
    Second challenge: if m and n are odd, then ⌈m/2⌉ = (m+1)/2 and ⌈n/2⌉ = (n+1)/2. Now the j=(m+1)/2, k=(n+1)/2 term of the product is 4cos²(π/2) + 4cos²(π/2) = 0, so the product is 0. Moreover, if m is not odd, then 0 ≤ j < (m+1)/2 in all terms of the product, hence 0 ≤ jπ/(m+1) < π/2 in all terms, so cos²(jπ/(m+1)) > 0 in all terms, so each term of the product is nonzero. This means the formula gives a nonzero answer whenever m is even -- symmetrically, the answer is nonzero whenever n is even. Thus, the formula returns 0 if and only if m and n are both odd.

    • @tomkerruish2982
      @tomkerruish2982 4 ปีที่แล้ว +4

      Beat me to it!

    • @BandanaDrummer95
      @BandanaDrummer95 4 ปีที่แล้ว +6

      I do wonder if you add the condition that you do not subdivide the board in to uneven boards if it remains possible for the first challenge. I know that with sufficient tiles removed, you can create untileable even boards, but is such a configuration possible with only four removed? I can't think of a way to partition off such a section, but there may very well be a non-partitioned board that would do it

    • @arvidbaarnhielm6095
      @arvidbaarnhielm6095 4 ปีที่แล้ว +1

      @@BandanaDrummer95 that was my question exactly

    • @ashtonsmith1730
      @ashtonsmith1730 4 ปีที่แล้ว +1

      the answer to the first challenge was the same as mine by coinendence xD

    • @sergiokorochinsky49
      @sergiokorochinsky49 4 ปีที่แล้ว +1

      Third challenge: Fibonacci

  • @omrizemer6323
    @omrizemer6323 4 ปีที่แล้ว +46

    For the hexagon puzzle: looking at the picture as a 3D stack of blocks, it is obvious that each tiling can be gotten by adding one block at a time. This corresponds to rotating a hexagon with side length 1 by 180 degrees. Thus the number of tiles in each color doesn't change. But the numbers are equal when there are no stacked blocks.

    • @supersmashbghemming6445
      @supersmashbghemming6445 4 ปีที่แล้ว +10

      Yeah makes sense. If you looked at the stacked cubes from a side, it would be completely one color. Since you can probably build each tileing by stacking cubes it would always be the case.

    • @angelodc1652
      @angelodc1652 4 ปีที่แล้ว

      I got the proof by using the hexagon version of the square dance

    • @supersmashbghemming6445
      @supersmashbghemming6445 4 ปีที่แล้ว

      @@angelodc1652 That's definitely the easiest way to see its true. How did I forget about it.

  • @jackgartner3110
    @jackgartner3110 4 ปีที่แล้ว +50

    I just realized: for the hexagon, if you turned it into a 3D broken cube, then looked at it from any of the open faces (assuming you're looking directly at the face from a single point), you would see a complete square of one color. This would be the same from all three open sides, and there would be no hidden faces. Thus, the sides being equal, there will always be an equal number of each color domino

    • @AlericResident
      @AlericResident 4 ปีที่แล้ว +4

      I did it like this: with no cubes you have the same number. Everytime you place a new cube it must touch three sides (which get covered) and adds three of its own (aka, all numbers (of each color) stay the same). It is the same argument as yours, of course.

    • @jacejunk
      @jacejunk 2 ปีที่แล้ว +3

      Yes, that is a nice property - and easy to understand from a spatial visualization point of view.

    • @fintux
      @fintux 2 ปีที่แล้ว +1

      This also means that there is a predetermined amound of a given color in each "column", going 1, 2, 3, 4, ..., 4, 3, 2, 1 (but this works only in one way for each color if I'm not mistaken)

  • @iwersonsch5131
    @iwersonsch5131 4 ปีที่แล้ว +5

    14:02 Yes. If I lay the leftmost domino of the 2xN rectangle on its side, there's 1 option to fill out the bottom and X(N-2) ways to fill out the N-2 columns to the right. If I put it upright, there's N-1 columns left to fill. So X(N) = X(N-2) + X(N-1), with 1 way to fill a space of 0 columns. Thus, we get the Fibonacci sequence.

  • @quinn7894
    @quinn7894 3 ปีที่แล้ว +3

    37:14 There are an equal number of tiles of each colour because if you were to think about it as a 3d tiling of cubes, looking at it from above would make it look like a perfect square of orange square tiles. This is also true for looking from the other two orthogonal directions. Of course, since the squares are all the same size, they would contain the same amount of tiles.

  • @TobyBW
    @TobyBW 4 ปีที่แล้ว +2

    Challenge 3: 14:00
    The corresponding matrix is n by n with the main diagonal composed of only entries of i with the diagonal above and below consisting of 1 and all other entries are 0. Performing the cofactor expansion on the first row reveals that the determinant (d_n) is i * d_(n-1) - d_(n-2). Computing the first two values and following the formula reveals that the number of ways is precisely the nth Fibonacci number! Very neat!

  • @charlottedarroch
    @charlottedarroch 4 ปีที่แล้ว +50

    I was wondering what could possibly be interesting about the number of ways to tile the glasses. I couldn't have guessed it would be the number of the beast! I also didn't realise that the number of the beast could be written in a neat little expression involving only the first 4 primes: 666 = 3^2(5^2+7^2)

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +18

      My favourite number :)

    • @zacharyjoseph5522
      @zacharyjoseph5522 4 ปีที่แล้ว +2

      How did you find that one? I’m struggling with it.

    • @charlottedarroch
      @charlottedarroch 4 ปีที่แล้ว +32

      @@zacharyjoseph5522 It's a bit tricky to explain without diagrams, but I'll do my best. Let us call the whole shape G for glasses. First consider the pair of 2x3 rectangles at the extreme left and right of the glasses. If a domino is placed which crosses the border between the 2x3 and the rest of the glasses, then the 2x3 is left with a region of size 5, so cannot be covered.
      We therefore know that the dominoes covering the pair of 2x3 areas are necessarily wholly within the 2x3 areas, so the tilings would be the same if the 2x3 regions were actually disconnected from the glasses. So if we let G' be the glasses without this pair of 2x3 regions and if we let N be the function counting the number of tilings of a shape, then we have N(G) = N(2x3)^2*N(G'), as the tilings of the pair of 2x3 regions and the tiling of G' are independent.
      We'll need names for a few other things, so we'll call the boundary of a hole E for eye. So the eye is the 10 squares directly surrounding the hole. Consider the middle 2x2 in G'. Imagine a vertical line L cutting this 2x2 into two pieces. This line divides G' into two equal copies of the same shape, an eye with a 2x1 hanging off one side and a 2x2 hanging off the other. We'll call this shape E+2x2+2x1
      Now if we consider tilings with no domino crossing L, then clearly the number is N(E+2x2+2x1)^2, as the tilings of the two shapes on either side of L are independent.
      If instead we have a domino crossing L, then we must in fact have 2 dominoes crossing L. This is because otherwise we'd create a region of odd size, which couldn't be tiled. In this arrangement with 2 dominoes crossing L, we again have two identical regions to tile, but this time they are E+2x2, following the naming convention for the previous shape. In this case there are N(E+2x2)^2 tilings.
      So we've shown that N(G') = N(E+2x2+2x1)^2+N(E+2x2)^2.
      Next we consider E+2x2+2x1. If the 2x1 area is covered by one domino, then we're left with tiling E+2x2. Otherwise, then the tiling is forced all the way to a remaining 2x2 region. Therefore N(E+2x2+2x1) = N(E+2x2)+N(2x2).
      Now we consider E+2x2. Imagine a line L' dividing the E from the 2x2. If no domino crosses L', then the E and 2x2 are tiled separately, so we get N(E)*N(2x2) tilings. If instead a domino crosses L', then the rest of tiling is forced, so we get 1 such tiling. Therefore N(E+2x2) = N(E)*N(2x2)+1.
      The remainder is not especially hard to check. N(E) = N(2x2) = 2, so N(E+2x2) = 2*2+1 = 5, N(E+2x2+2x1) = 5+2 = 7, N(G') = 7^2+5^2 = 74. Finally N(2x3) = 3, so N(G) = 3^2*74 = 666.

    • @DendrocnideMoroides
      @DendrocnideMoroides 4 ปีที่แล้ว +1

      I put it in a matrix calculator and it gave 666 only but I could be wrong because of typing and other mistakes

    • @astrolad293
      @astrolad293 4 ปีที่แล้ว +1

      @@charlottedarroch Minor correction: the 2x3 regions contribute 3*3 possibilities, not 2*3. 666 = 2 * 3 * 3 *37, not 2 * 2 * 3 *37 which is 444.

  • @impwolf
    @impwolf 4 ปีที่แล้ว +2

    37:30 if you look at the hexagon like a space filled with cubes, you notice that grey walls appear in every rank on every row, orange walls appear in every rank in every file, and blue walls in every file on every row; meaning for a size M hexagon, you have M^2 of each colour

  • @baoboumusic
    @baoboumusic 4 ปีที่แล้ว +71

    9:45 12 million "and change"?? I'll take your change then, thank you!

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +7

      :)

    • @SunroseStudios
      @SunroseStudios 4 ปีที่แล้ว +6

      more like 13 million minus change

    • @nicholascopsey4807
      @nicholascopsey4807 4 ปีที่แล้ว

      @@SunroseStudios wouldn’t it be 13E6-(1-change).

  • @prabkiratsingh4846
    @prabkiratsingh4846 4 ปีที่แล้ว +35

    It's 12 : 00 AM in India
    Looking forward to the following 50 minutes
    And
    Merry Christmas!!

  • @yqisq6966
    @yqisq6966 4 ปีที่แล้ว +27

    I find it particularly interesting how a square grid can give rise to a circle... basically you get rotational symmetry out of something that is not... And why does it have to be L2 symmetry not some other Lp?

  • @yufanzheng5562
    @yufanzheng5562 4 ปีที่แล้ว +14

    The determinant or closely relevant tricks are still intriguing topics nowadays. Leslie Valiant even introduced the name and opened a new subarea, “Holographic algorithms”, for these types of reductions (from seemingly irrelevant problems to linear algebraic ones).

  • @xario2007
    @xario2007 4 ปีที่แล้ว +7

    14:40 Those glasses should work with the determinant, because you can build the matrix as given and give the 4 squares in the holes the highest numbers (23 and 24). That would give the matrix for the board without holes. For our case: Just ignore the "new" last two rows and columns, so get the sub-determinat which would be exactly the same as if we had built the matrix just as is.
    So why does this not work for any holes? Where could it go wrong?

    • @xario2007
      @xario2007 4 ปีที่แล้ว +3

      I think I got it. Think of the Laplace expansion along the first row. You get a problem, when you can't number a board with holes such that both "1s" are non-adjacent to a hole. A counter example would be a 3x3 ring, ie a 3x3 board missing it's center. It's determinant is 0 but there are 2 tilings.

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +5

      Very good. One other person actually bothered to check. Evil me :) In fact the determinant will always work if you can fill the holes with dominoes (use the 2x2 switch argument in the masterclass to convince yourself of this fact). To get a board that does not work you need a hole that cannot be tiled with dominoes. For example, have a look at a 3x3 with the middle square removed.

    • @xario2007
      @xario2007 4 ปีที่แล้ว +2

      @@Mathologer Yep, I answered myself two minutes after you did, before I just saw yours. Thank you!

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +1

      @@xario2007 Ah, yes, see it now. That's great :)

  • @reecec626
    @reecec626 4 ปีที่แล้ว +11

    I've just discovered there's no greater way to start a Christmas day than with a Mathologer video x

  • @andreiandrei8358
    @andreiandrei8358 4 ปีที่แล้ว +26

    Second challenge: it is obvious that in this hexagon there is the same number of dominoes of each color because transposing this 3D volume(from isometric axonometry) into projects on the XOYZ axes we obtain identical squares on OX , OY and OZ planes so an identical number at any scale of dominoes ;(and whenever we place the dominoes , the projections will always be squere).

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +12

      Very good, that's it (except it's not the second challenge :)

    • @cr1216
      @cr1216 4 ปีที่แล้ว

      @@Mathologer How do you know every configuration must resemble 3D cubes? Maybe some configuration might look like some strange irregular (for example, non-manifold or having holes or floating cube or other strange whatever) shape. I know that won't happen but how do you prove it?

    • @KingstonCzajkowski
      @KingstonCzajkowski 2 ปีที่แล้ว

      ​@@cr1216Every domino points in one of three directions, so they can be interpreted in three dimensions. ​

  • @mridul2987
    @mridul2987 4 ปีที่แล้ว +11

    animation autopilot is getting smoother day by day (I can see the damn hard work) Merry Christmas mathologer and wishes for another year of masterclasses.

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +14

      The slideshow for this one is made up of 521 slides :)

    • @quirtt
      @quirtt 4 ปีที่แล้ว

      @@Mathologer O_O wow

    • @vincentbatens7656
      @vincentbatens7656 4 ปีที่แล้ว

      @@Mathologer what programm do you use to animate your stuff?

    • @themathguy3149
      @themathguy3149 4 ปีที่แล้ว

      @mathologer i would also like to know which program do you used to animate this, it came out beautiful!!

  • @bryanbischof4351
    @bryanbischof4351 4 ปีที่แล้ว +4

    The dance algorithm is incredibly cool. I think my favorite “aha” or maybe even a forehead-slapper in this video was “but how does the powers of two accommodate the deleting of some pairs?! Oh!!!!! Because those add a degeneracy which can be resolved exactly with a multiple of 2!” That was very satisfying.

  • @jamesking2439
    @jamesking2439 3 ปีที่แล้ว +1

    I have a hunch for the question at 37:39, but I'm not sure if this is right:
    Assuming the tilings can always be interpreted as stacked cubes, starting with a solid cube, any stack can be reached by removing fully exposed cubes. Removing a cube equates to rotating its 3 tiles 180 degrees, meaning the number of tiles of each color would be invariant.

    • @SomeJu4n
      @SomeJu4n 3 ปีที่แล้ว +1

      This is much more concise and adequately modest than my take, but nonetheless equivalent. (If curious, sort by newest comment and lookup my username.)
      I say modest because you were adequately careful in stating: "assuming all tilings can be interpreted as stacked cubes...", the rest follows. Thats definitely not something I showed either.

  • @Starcanum-
    @Starcanum- 4 ปีที่แล้ว +39

    Those are some pretty non-christmassy glasses if you ask me, you're a beast.

    • @timbeaton5045
      @timbeaton5045 4 ปีที่แล้ว +2

      Dunno... I could see Elton John wearing them, allright!

    • @dhpbear2
      @dhpbear2 4 ปีที่แล้ว

      However, near-round glasses are PERFECT! :)

    • @hamiltonianpathondodecahed5236
      @hamiltonianpathondodecahed5236 4 ปีที่แล้ว

      @@dhpbear2 can accept that if a guy who looks like santa is saying that

  • @ImNEVERSarcastic
    @ImNEVERSarcastic 4 ปีที่แล้ว +1

    I have always loved the unbridled beauty of mathematics and even studied it at university, but don’t get around to flexing that mental muscle much in my day to day. Your videos & clear passion for the field always make me fall in love again and I can’t thank you enough for that :) Merry (belated) Christmas!

  • @livedandletdie
    @livedandletdie 4 ปีที่แล้ว +34

    Fun Fact: If that Hexagon tiling were blocks in Minecraft, then if that represented a sloped hill/mountain in Minecraft, it would be scalable as there is a path from the bottom to the top. Although it's not really obvious that that would be the case.

    • @averywilliams2140
      @averywilliams2140 4 ปีที่แล้ว

      why is that? and hexagonal prisms? Instead of cubes?

    • @1.4142
      @1.4142 4 ปีที่แล้ว +16

      @@averywilliams2140 hexagons are the bestagons

    • @qovro
      @qovro 4 ปีที่แล้ว +5

      ​@@averywilliams2140 Visualize the hexagonal tiling as a perspective drawing of cubes.

    • @averywilliams2140
      @averywilliams2140 4 ปีที่แล้ว +1

      @@qovro oh shit right. I forgot how beautiful that was

    • @averywilliams2140
      @averywilliams2140 4 ปีที่แล้ว +1

      @@qovro like two sheet of hex lattice shifting over one another changing the point in a stack of cubes

  • @connortolman9215
    @connortolman9215 3 ปีที่แล้ว +2

    I love the way this guy teaches! Amazing when someone loves what they do...

  • @reeteswarrajguru8579
    @reeteswarrajguru8579 4 ปีที่แล้ว +12

    The tiling of 2 by grids is Fibonacci series with first term 1 and second term 2

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +4

      Exactly :)

    • @JohannesBrodwall
      @JohannesBrodwall 4 ปีที่แล้ว

      By implication, the 0x2 (empty) board should be defined as having 1 tiling

  • @rmdavidov
    @rmdavidov 4 ปีที่แล้ว +1

    You need more views. Your videos are really detailed, structured and interesting. Merry Christmas!!!

  • @ichthysking863
    @ichthysking863 4 ปีที่แล้ว +10

    6:20 No, as you can isolate a corner, which clearly not be tiled over

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +4

      That's it :)

    • @danielenglish2469
      @danielenglish2469 2 ปีที่แล้ว

      Removing 2 black and 2 green can you always tile the board.
      It depends on how you define "a board."
      If "a board" is defined as a continuous connected surface, in other words a surface where you can get from any square to any other square via horizontal and vertical hopping from tile to tile (but not diagonal), simply put, if you cut it out of a sheet of paper, you can pick it up as 1 piece, then the answer is *"yes."*
      However, if your definition of "a board" doesn't require such continuity, e.g. an isolated corner separated from the main body is ok, or if you accept corner/diagonal connection as making it continuous, then the answer is *"no,"* as you can isolate a single square.

  • @alan2here
    @alan2here 4 ปีที่แล้ว +2

    34:58 See the rightward facing open boxes, left ones, or upward facing, but not all three.

  • @MarioRossi-sh4uk
    @MarioRossi-sh4uk 4 ปีที่แล้ว +3

    Thank you for this Christmas gift for us all.

  • @doom8566
    @doom8566 4 ปีที่แล้ว +1

    Loved finding your channel this year sir. Looking forward to many more years enjoying the content. Happy holidays!

  • @nicnakpattywhack5784
    @nicnakpattywhack5784 4 ปีที่แล้ว +5

    I figured out the puzzle at the end! I imagined the hexagon as a cube made from cubes. If I look at any of the three sides, I will see a solid color, and each of the three sides is the same, so there is an equal amount of each color.

  • @avoirdupois1
    @avoirdupois1 4 ปีที่แล้ว +1

    What a clever mathematical exploration! I loved seeing the circle come in the limit of both the diamond and the hexagon, it was so elegant. I suspect that this area of study has applications in metallurgy, crystallography, and materials science.

  • @jeffsnow7547
    @jeffsnow7547 4 ปีที่แล้ว +32

    The Arctic Circle with hexagons can also be called Q*Bert's Heaven.

    • @angel-ig
      @angel-ig 4 ปีที่แล้ว +2

      Underrated comment

  • @robnicolaides3070
    @robnicolaides3070 4 ปีที่แล้ว +2

    Loved this video so much. Thanks for all the great content this year. Also, this was directly inspiring for my research - what a treat!

  • @bot24032
    @bot24032 4 ปีที่แล้ว +220

    First challenge: no, you can cut out the angle of the board

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +59

      Yes, that was nice doable warmup challenge. Let's see how you fare with the other ones. Some more doable ones but also a killer or two :)

    • @complainer406
      @complainer406 4 ปีที่แล้ว +25

      Second problem: cos(pi/2) is 0. If both m and n are odd then m+1 and n+1 are both even and when j=m/2 and k=n/2 both cos terms are 0, since we're multiplying this makes the whole thing 0

    • @reltihfloda123
      @reltihfloda123 4 ปีที่แล้ว +7

      @@complainer406 its christmas

    • @donaastor
      @donaastor 4 ปีที่แล้ว +1

      but, isn't the rest of the board in your case coverable with dominoes trivially? i mean when all dominoes are oriented in the same way

    • @bot24032
      @bot24032 4 ปีที่แล้ว

      We need to cover whole board with this angle. Also, the board without it will have an odd number of squares, so it'll be impossible to cover it

  • @tsawy6
    @tsawy6 4 ปีที่แล้ว +1

    On puzzle 3, you can show with induction pretty easily that the n+1 case is equal to the n case + the n-1 case (for n>1): consider the top left-most tile: either that's tiled by a vertical domino, in which 1case all the spaces above can be tiled in the fashion of the n case, or it's tiled via a horizontal domino, meaning the two tiles below must be tiled similarly, and the tiles to the right can be tiled as per the n - 1 case.
    That is, 2xn board can be tiled as many ways as the n+1th fibonacci number!

  • @atimholt
    @atimholt 4 ปีที่แล้ว +52

    Removing two black and two green cannot always work. By counterexample: you can isolate a corner square.
    But sometimes you *can*: example: just remove the squares occupied by any two dominoes of a domino-filled chessboard.

    • @etienneschramm83
      @etienneschramm83 4 ปีที่แล้ว +2

      Almost word for word what I would have said...

    • @rogerkearns8094
      @rogerkearns8094 4 ปีที่แล้ว +3

      @@etienneschramm83
      _Almost word for word for what I would have said..._
      Nearly word for word for what I would have said...

    • @livedandletdie
      @livedandletdie 4 ปีที่แล้ว +4

      isolating a corner equates to creating 2 odd boards, neither of which can be filled, and as such should it be considered a legal move? It's about as useful as removing 63 out of the 64 squares...
      And as such some constraints would be handy. Such as one might only remove squares such that all squares on the grid must have at least 1 unique neighbor. A single rule that would suffice to make all boards complete-able.

    • @SumitNair1
      @SumitNair1 4 ปีที่แล้ว

      @@livedandletdie
      A diagonal neighbor won't suffice either, since you can remove two greens from one corner and isolate a black square or vice versa.

  • @andrewkarsten5268
    @andrewkarsten5268 2 ปีที่แล้ว

    At 22:34 For the second Aztec diamond, why do we need to break it up into 2 2x2 sections? The 4x2 rectangle in the middle can be tiled by placing a horizontal tile at the very top and very bottom, then that leaves a middle 2x2 section, which can be tiled placing the tiles vertically. This is a tiling that cannot be reached by only considering the 2x2 sections

  • @marcusrost9611
    @marcusrost9611 4 ปีที่แล้ว +26

    maybe once explain us the Poincaré Theorem proof :D

    • @marcusrost9611
      @marcusrost9611 4 ปีที่แล้ว +2

      @Mr. Virtual it's been proven

  • @smiley_1000
    @smiley_1000 4 ปีที่แล้ว +1

    37:27 looking at the tiling as the walls of a box, it is quite easy to see that each of the three orientations make up a kind of shifted wall. However, the total area of the wall doesn't change when you shift around the tiles it is made up of. If one were to look at the box from a certain angle (such that there's no "depth" from that point of view), you'd simply see one of the walls. It's impossible for that wall to have holes in it.

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +1

      Exactly. Very nice, isn't it? :) I first came across this nugget in a great book of mathematical puzzles by Peter Winkler www.amazon.com.au/Mathematical-Puzzles-Connoisseurs-Peter-Winkler/dp/1568812019

    • @vincentbatens7656
      @vincentbatens7656 4 ปีที่แล้ว +1

      @@Mathologer thats super cool, is there a more technical explanation as well? If you want to proof that "rigorousely"

  • @emy5845
    @emy5845 4 ปีที่แล้ว +4

    6:22 Remove (0, 1) and (1, 0) (=> same color) and 2 others of the opposite color anywhere except the corner (0, 0).
    That's 2 black + 2 green removed and you won't be able to tile the corner (0, 0) :-)

    • @AlphaNumeric123
      @AlphaNumeric123 4 ปีที่แล้ว +1

      Proof by contradiction:
      Remove A1, B2, C1, D1
      Now tile B1 is a single tile which can never be tiled!

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +3

      Yes, that was nice doable warmup challenge. Let's see how you fare with the other ones. Some more doable ones but also a killer or two :)

  • @Simon-ir6mq
    @Simon-ir6mq 4 ปีที่แล้ว

    regarding problem 37:30
    identify the three colors with three directions. then starting with any position, you advance in the direction prescribed by your position. since theres finitely many positions you must end back where you started. this cycle must have every direction equally often. every position has such a corresponding cycle, so all directions in general have to appear equally often.
    i guess it isnt super strict just a scetch but i have a feeling that this proof might work out if properly formalized.

  • @paradoxicallyexcellent5138
    @paradoxicallyexcellent5138 2 ปีที่แล้ว +9

    Hey there Mathologer, I had to share this with you. I presented the first 5 minutes of this video to my 8-year-old daughter, who is now immediately proceeding to find a chess board and make dominoes to experiment. This wouldn't be so remarkable but for the fact that she's never initiated a mathematical exploration, nor shown any interest in doing the same. Thanks for helping me have this moment.

  • @eliyasne9695
    @eliyasne9695 4 ปีที่แล้ว

    6:20
    Using the method for two holes we can unravel the board to a loop of alternating colour.
    Now, if we put the four holes in we really only have two ordering options:
    Black, white, black, white and repeat,
    Or black, black, white, white and repeat.
    All other configurations are equivalent to one of those, since its on a loop.
    In both cases we can utilize the interfaces between the white and black to order the tiles according to the two method.
    In both configurations there are at least two interfaces, and therefore, the job can be done.

    • @eliyasne9695
      @eliyasne9695 4 ปีที่แล้ว

      Nevermind, theres a flaw in my reasoning.

  • @PapaFlammy69
    @PapaFlammy69 4 ปีที่แล้ว +217

    • @cooleslaw
      @cooleslaw 4 ปีที่แล้ว +3

      Hi

    • @nonachyourbusiness1164
      @nonachyourbusiness1164 4 ปีที่แล้ว +3

      Daddy Flammy

    • @1nd93dk3
      @1nd93dk3 4 ปีที่แล้ว

      Hi Papa Flammy What is the set of letters after "Papa Flammy's advent calendar"?

  • @calvincrady
    @calvincrady 4 ปีที่แล้ว

    37:15 If you imagine the board as a 3-dimensional pile of cubes within a larger cube, you can rotate the pile to view it from different angles. If you view it from the top, perspective means that you'll see all the orange squares and none of the other two types, forming a larger square shape. You can do the same trick with different perspectives to view only the blue or only the gray squares. From each of these perspectives the cube will look the same, but with different colors, which means that the number of squares of each color must be the same.

  • @Ikkarson
    @Ikkarson 4 ปีที่แล้ว +7

    I wonder : if one were to 3D print these pseudo3d timings into actual 3D shapes, would the « arctic circle » turn into an arctic section of a sphere of sorts? What about matching pairs? And what about higher dimensional tilings ?

    • @PeterBarnes2
      @PeterBarnes2 2 ปีที่แล้ว +1

      I wanna know specifically if it's possible to move into 3D with the triangular grid. The first problem is that there isn't an obvious, clean analogy to the triangular tiling in 3D; the tetrahedron in particular cannot tesselate 3D space. Well, let's look at that quirk of the triangular domino tiling: that it looks like an isometric view of a certain kind of stack of cubes. Particularly, the envelope of any side of a cube at a particular orientation is a sqrt(2) rhombus (that is, a rhombus made from two triangles). We might think to find a polyhedron which is an envelope of a hypercube, and then more specifically the envelopes of each cubic cell of the hypercube.
      Without knowing a whole lot about higher-dimensional geometry, I think our best bet is the sqrt(2) Trigonal Trapezohedron for our "dominos." Four of these can pack together into a Rhombic Dodecahedron, which is an envelope for the hypercube, and that will fill the same role as a hexagon does in the triangular grids with rhombic dominos. Our trapezohedron can be constructed from two tetrahedrons and an octahedron, all regular.
      Now, while our "dominos" and hexagon-stand-ins both tile 3D space, the Trapezohedron can't be split into two shapes that are very symmetrical like the 2D rhombus could into triangles. However, we can tile space using _both_ tetrahedrons and octahedrons together. This, for unclear reasons, is known as the tetrahedral-octahedral honeycomb.
      Using this honeycomb as a grid, we can define our particular Trapezohedron as a 'Tromino' (polyomino of 3 elements, like a _d_omino or _tetr_omino).
      [Actually, it's not called a domino on the triangular grid, it's called a 'diamond,' which is the 2-polyiamond, and you've got the triamond and the tetriamond. But this is 3D, not 2D. There's a bunch of names for poly_cubes_, so like with a cubic grid. Not quite what we're doing. Really, it's too many names. I'll call this a Tromino, because it's easier.]
      I think, but I don't know for sure, that you can make a Rhombic Dodecahedron by tiling together these trominos inside the tetrahedral-octahedral grid. This would be like making a hexagon from the rhombuses in a triangular grid. Put like that it sounds reasonable, but not obvious. I have a hunch that just using the tetrahedral-octahedral honeycomb isn't enough, and you actually need the _gyrated_ tetrahedral-octahedral honeycomb. The difference is as wierd as it sound, but not complicated. In the normal such honeycomb, you can think of the two different shapes, the tetrahedron and the octahedron, as the two colors of a checkers board: they alternate when you move from one to the next. The graphics on Wikipedia use red tetrahedra and blue octahedra. Now picture a checkers board, but you switch the colors part-way up. Now you have two squares of the same color next to each other, for each pair along the whole row. This is what's done in the gyrated honeycomb; along a whole plane, the tetrahedra to one side are next to tetrahedra on the other side, and likewise octahedra.
      My hunch is that the strange way the trapezohedra need to be placed to make a Rhombic Dodecahedron would put an octahedron next to an octahedron, which would symmetrically happen twice, and also with a bunch of tetrahedra. Using the gyrated honeycomb would allow this. You'd then want to have this switch actually happen repeatedly, every other 'layer,' as they're called. This gyrated form has less symmetry, though (remember that there was one plane, or layer, that was preferred for this 'switching' of shapes), so I'd hope it could be done without.
      That's about all I can wrap my head around without making any models, graphical or physical, and I'm not much of a modeler, graphical or physical.

  • @kyaume21
    @kyaume21 4 ปีที่แล้ว

    Problem at min. 14:10 is Fibonacci starting from 1,2. The proof is simple: you start at the two options for placing the first tile at the beginning; they lead to either the previous rectangle (vertical tile at the lhs) for the remainder of the rectangle, or the one before that (two horizontal tiles at the lhs) so you get the Fibonacci recurrence.

  • @sarvagnyapurohit9719
    @sarvagnyapurohit9719 4 ปีที่แล้ว +5

    Wow, there's so many takeaways from this video(the Fibonacci one was so subtle and satisfying). Quality content, as always!
    And the tshirt was so cute 😁😁 (HO)^3 😂
    Happy holidays, Sir!

  • @shohamsen8986
    @shohamsen8986 4 ปีที่แล้ว

    @6:22 yes coz tiling a mutilated board (removed 2n squares) is possible implies that the extracted out 2n squares could be put back sequentially 2 blocks n times. each time u do a black and red square. the construction of the path is as earlier. After every step, it still remains a solution till the unmutilated board tiling is possible. Which is always possible as we know.

  • @drewmandan
    @drewmandan 4 ปีที่แล้ว +6

    21:30 As soon as you started talking about magic, I knew recursion would be involved. Recursion is the basis of all reality, my friends.

    • @afterthesmash
      @afterthesmash 5 หลายเดือนก่อน

      Generative AI uses matrices with no recursion. These matrices become so large, they soon include the kitchen sink. Recursion is the basis of all reality with no kitchen sink. Close your eyes. Imagine the object you are holding. Is the object in your hand a piece of white chalk? Welcome to recursion. Your reality is compact. Is the object in your hand a potato peeler? Welcome to generativity. Your reality overfloweth.

  • @dctcristino
    @dctcristino 4 ปีที่แล้ว

    Thank you for the beautiful Christmas gift. This video should be under my Christmas tree! Congratulations and continue with your work!

  • @Nikolas_Davis
    @Nikolas_Davis 4 ปีที่แล้ว +3

    Maybe it's just me, but I immediately identified the four corners of the diamond with the four kingdoms of Oz: Gillikins in the North, Munchkins in the East, Quadlings in the South and Winkies in the West.
    Which would place the Emerald City at the center of the circle. Pretty fitting given our math wizard host's country of residence, don't you think? ;-)

  • @bryanbischof4351
    @bryanbischof4351 4 ปีที่แล้ว +2

    Also, as an aside, I was very surprised you didn’t talk about these tricks as “conservation rules”. They provide a beautiful connection to Noether’s theorem via that interpretation.

  • @jflavin0
    @jflavin0 4 ปีที่แล้ว +9

    I don’t understand why, when you are explaining how to grow a random tiling at 22:41, you split up the empty 2x4 region into two 2x2 regions. Wouldn’t there be more possible tilings if you were allowed to also split it into 2x1 + 2x2 + 2x1? It seems to me that there would be. And while the tiling you get would be identical in tile positions to one you could have gotten another way, the arrow directions would be different and they would grow into different tilings at the next step.

    • @lezhilo772
      @lezhilo772 4 ปีที่แล้ว

      I think splitting into 2x1+2x2+2x1 after expanding the 2x2 vertical-vertical baby diamond introduces an overcounting. The seemingly new ways of tiling are actually already included by the other choice of the initial 2x2 baby diamond (horizontal-horizontal) because the two 2x1's at the start and end of 2x1+2x2+2x1 would correspond to having top and bottom being horizontal, which would've resulted from expanding an initial horizontal-horizontal 2x2 baby diamond.

    • @Xeridanus
      @Xeridanus 4 ปีที่แล้ว

      @@lezhilo772 No, there's one tiling that can't be reached from doing two 2x2's. If you use 2x1 for each end, then swap the orientation of the 2x2 in the middle so it's opposite the ends, you can't get that tiling from just using two 2x2's.

    • @lezhilo772
      @lezhilo772 4 ปีที่แล้ว

      @@Xeridanus Let me try to type out all the tilings, hopefully the formatting works. Im going to use
      HH
      for a horizontal tile, and
      V
      V
      for a vertical tile.
      So we start from a 2x2 baby diamond, which is either
      VV
      VV
      or
      HH
      HH
      For the VVVV baby diamond, after expanding, we get
      __
      V__V
      V__V
      __
      and using the two 2x2 block formalism, there will be four possible outcomes
      HH

      VHHV
      VHHV
      HH
      HH

      VHHV
      VVVV
      VV
      VV
      VVVV
      VHHV
      HH
      VV

      VVVV
      VVVV
      VV
      For the other baby diamond, we have four more cases
      HH
      VVVV
      VVVV
      HH
      HH
      HHVV
      HHVV
      HH
      HH
      VVHH
      VVHH
      HH
      HH
      HHHH
      HHHH
      HH
      Suppose you take one of these 8 cases, and switch the middle 2x2 blocks, it will be sent to another case. Example: if I take case 8
      HH
      HHHH
      HHHH
      HH
      and switch the middle 2x2 block so I end up with
      HH
      HVVH
      HVVH
      HH
      then it would seem like I have a different case. But a vertical HH is not possible: it's actually just a vertical VV, so we cannot just rotate the middle 2x2 block, instead, it would be
      HH
      VVVV
      VVVV
      HH
      which is just case 5.
      So I think the key to answering your question is that it is impossible to just rotate any 2x2 block without affecting others, unless they are in some special positions, defined by the expanding diamond algorithm. I think what the algorithm does is that by expanding the diamond like this, all these superfluous degrees of freedom will be eliminated.

    • @Xeridanus
      @Xeridanus 4 ปีที่แล้ว

      @@lezhilo772 No, you don't get it at all. You're right but you're misunderstanding the problem.
      HH
      HHHH
      HHHH
      HH
      You can't swap the two in the middle because they're joined to the two on the outside.
      HH
      VVVV
      VVVV
      HH
      can be swapped to this:
      HH
      VHHV
      VHHV
      HH
      Which does produce a different tiling that can't be reached by the method in the video.

    • @lezhilo772
      @lezhilo772 4 ปีที่แล้ว

      @@Xeridanus This tiling can be reached by the method in the video: start with a VVVV 2x2 baby diamond, expand, and pick both 2x2s to be HHHH (case 1 in my list).

  • @johnl4885
    @johnl4885 3 ปีที่แล้ว

    Stunning! Many moons ago we studied some of these patterns in a class I took at Stanford (late 80's). Nothing comes close to these results. The trick with determinants is beautiful.

  • @Silentkill199
    @Silentkill199 4 ปีที่แล้ว +12

    I was looking forward to this whole december :). Merry Christmas from Czechia!

    • @toniokettner4821
      @toniokettner4821 4 ปีที่แล้ว +1

      vesele vanoce

    • @Silentkill199
      @Silentkill199 4 ปีที่แล้ว

      @@toniokettner4821 Vesele Vanoce :)

    • @Silentkill199
      @Silentkill199 4 ปีที่แล้ว

      Hi everyone, I know I am a bit late to the party, but here is my implementation of the magic square dance: jarusek.wz.cz/ArcticCircle/index.html I tried to implement all steps of the animation, as seen in the video. Hopefully at least someone will see this and I wish you Happy New Year 2021! :)

  • @InverseHackermann
    @InverseHackermann 4 ปีที่แล้ว +1

    I saw a variant of that tiling 2 by n board problem during a competitive programming contest, where you were allowed to use not just 2 by 1 tiles, but also 1 by 1 and L pieces. Really awesome stuff.

  • @non-inertialobserver946
    @non-inertialobserver946 4 ปีที่แล้ว +17

    The best Christmas gift

  • @JordynPi
    @JordynPi 4 ปีที่แล้ว +1

    for the challenge at 13:58 - it's very cool how the 2xN chessboards produce Fibonacci numbers - 1,2,3,5,8,13,etc. - but even cooler is how, if you separate the totals for each chessboard into subsets based on the number of vertical dominoes, you get Pascal's triangle.

  • @julianbo5870
    @julianbo5870 4 ปีที่แล้ว +5

    First challenge: It can always be done when removing an even number of tiles as long as there is a round trip that always carves out green and black tiles one after the other and not for example two blacks before one green space is removed

  • @sandipchatterjee5412
    @sandipchatterjee5412 4 ปีที่แล้ว +2

    I am a 10 th class student from India and this high class maths are not taught to us . But amazingly I am following Mathologer from a looooong time , and his presentation is such that high class maths are not seemed to be such hard or such not understandable. Thank u Mathologer , I had started research on various topics of math just by inspirised by you ☺️☺️☺️☺️☺️☺️

  • @fowlerj111
    @fowlerj111 4 ปีที่แล้ว +4

    Really appreciate the perspective of a determinant as a sum of permutations, I've never seen that before. I feel like an actual intuition for the determinant may not be too far behind. Trace has been similarly confusing for me my whole life - what possible simple interpretation could it have, and why is it so conserved?

    • @steviebudden3397
      @steviebudden3397 4 ปีที่แล้ว +1

      It might also help to notice that both the determinant and the trace are coefficients in the characteristic polynomial.

    • @usernamenotfound80
      @usernamenotfound80 4 ปีที่แล้ว +1

      You probably won't find this helpful but the trace is the linear map End(V) ≅ V* ⨂ V → K where K is the base field.
      The isomorphism V* ⨂ V ≅ End(V) is given by φ ⨂ v ↦ (x ↦ φ(x)∙v).
      The linear map V* ⨂ V → K is given by φ ⨂ v ↦ φ(v).
      Since both of these are base-independent, the trace is also base-independent. That's why it is conserved.

    • @vincentbatens7656
      @vincentbatens7656 4 ปีที่แล้ว

      @@usernamenotfound80 Nice i will learn that fact prolly next semester since we learned duality in this one :)

    • @vincentbatens7656
      @vincentbatens7656 4 ปีที่แล้ว

      But that with permutations is basically how we built up the determinant formula, with the leibniz formula and then proving that it is equal to develop it to a row or column or how you say that in english

  • @Mazuren
    @Mazuren 4 ปีที่แล้ว

    Your video description is very thorough. An area often overlooked. Thank you for delivering top quality.

  • @pianfensi
    @pianfensi 4 ปีที่แล้ว +3

    It may not be the best program but I wanted it to be a christmas gift, so it had to be done (timestamp: Germany 19:51)
    github.com/Pianfensi/arctic-circle
    (Press space bar when everything is initiated in python)
    EDIT: Updated a couple of things

    • @АлександрБагмутов
      @АлександрБагмутов 4 ปีที่แล้ว +1

      Thank you!

    • @pianfensi
      @pianfensi 4 ปีที่แล้ว

      @@АлександрБагмутов yeah somebody appreciate it. Sadly mathologer only favors html based solutions :/ so my time was not that wasted

  • @johannesh7610
    @johannesh7610 4 ปีที่แล้ว +1

    at 10:25 the answer is: Plug in i= m/2+1/2 (the upper bound and j = n/2+1/2. Then the factor is 4cos(π/2)^2+4cos(π/2)^2=0. Therefore the product is zero.

  • @AttilaAsztalos
    @AttilaAsztalos 4 ปีที่แล้ว +4

    31:20 That magic moment when one needs to watch the Mathologer to finally understand where the abundance of "this is the way" memes is coming from all of a sudden...

  • @harshkhanna1628
    @harshkhanna1628 4 ปีที่แล้ว

    What a fabulous video.The thing I liked the most in this video is how we approached to solve the problem, and that is absolutely we all need to know to sharpen our brains.

  • @raphael714
    @raphael714 4 ปีที่แล้ว +8

    6.10. :
    Me: What if you cut out 2 black and 2 green squares?
    6.20. :
    Mathologer: What if you cut out 2 black and 2 green squares?
    It's like he read my mind.

  • @JCOpUntukIndonesia
    @JCOpUntukIndonesia 4 ปีที่แล้ว

    Merry Christmas Prof Burkard.
    Thank you for the amazing years!

  • @NotaWalrus1
    @NotaWalrus1 4 ปีที่แล้ว +26

    A fun intuition for why the frozen sections show up with high probability: Imagine the left corner of the n'th Aztec Diamond has a horizontally-oriented block on it. If you draw it on paper, you will see that this completely determines that the entire left side of the diamond is only horizontally-oriented blocks, what remains undetermined is nothing more than the (n-1)'th Aztec Diamond. So the number of configurations with a horizontal domino in the left corner is equal to A(n-1), which is fairly intuitively a small fraction of A(n).

    • @a52productions
      @a52productions 4 ปีที่แล้ว +4

      This clears things up a lot, thanks! I was very confused by why it was always such a solid, perfect mass, since I was thinking of it as having multiple, off-center nucleation sites, so the probability of it being so perfect seemed low. But since we're not looking at just the likely tilings from placing random pieces and trying to make it work, we're looking at the whole collection of tilings, your way of looking at it is a better one.

    • @PopeGoliath
      @PopeGoliath 3 ปีที่แล้ว

      Thanks, this really cleared it up for me as well. The algorithm for creating these tilings felt so biased. Of course if tiles always move in the direction they point, you will end up with regions full of tiles pointing that direction. I thought it was an artifact of the procedure.
      This algorithm doesn't just generate *a* tiling, it seems to generate the most average random tilings. Still weirds me out that the vast majority of tilings have these solid regions to them.

  • @KipIngram
    @KipIngram ปีที่แล้ว

    17:11 - An example might be magnet domains that all had their moments aligned. A cluster of aligned domains becomes more resistant to being "flipped" by thermal agitation - they "like" being in the same state as they're neighbors.

  • @benjaminbrindar888
    @benjaminbrindar888 4 ปีที่แล้ว +3

    Regarding the arrangement of dominoes in a 2 by “n” grid ... I see a pattern for the first five grids that’s featured in previous Mathologer videos. Perhaps one that gave rise to a certain partition / pentagonal number theorem in recent memory? ;)

  • @bersl2
    @bersl2 3 ปีที่แล้ว

    Idle half-baked thought around 23:36: What happens if we try to run the algorithm in reverse? That is, remove arrows pointing away from each other, slide the tiles in the opposite direction of their arrow, add pairs of blocks with arrows pointing towards each other, and (hopefully) contract the board.

  • @lphenry1
    @lphenry1 4 ปีที่แล้ว +10

    Funny piece of trivia : the Arctic circle theorem is linked to the alternate sign matrices, described by no other than Lewis Carroll

    • @ragnkja
      @ragnkja 4 ปีที่แล้ว

      I suspect he signed that proof “C. Dodgson”.

  • @Jason4195
    @Jason4195 4 ปีที่แล้ว +1

    Thank you so much for sharing such an amazing and beautiful result. I hope that you all have a merry Christmas and get plenty of rest.

  • @acetate909
    @acetate909 4 ปีที่แล้ว +94

    Nuclear physicists play dominoes because they like starting chain reactions, according to my own interpretation of game theory.

    • @xtech4200
      @xtech4200 4 ปีที่แล้ว +5

      Brilliant

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว +17

      Domino tumbling, there is another nice topic to explore ...

    • @hotwolfmommy
      @hotwolfmommy 4 ปีที่แล้ว

      Good one

    • @aphraxiaojun1145
      @aphraxiaojun1145 4 ปีที่แล้ว +1

      Lolllll

    • @toniokettner4821
      @toniokettner4821 4 ปีที่แล้ว +4

      but they like the domino chains where the pushed tiles per time grow exponentionally

  • @김지원-m8q
    @김지원-m8q 4 ปีที่แล้ว +1

    37:15
    If you think them as a building in 3d, it's obvious that the number of orange tiles is always constant because they are the top of the building.
    And it works the same for blue and gray tiles

  • @notahotshot
    @notahotshot 4 ปีที่แล้ว +11

    I'm going to tile my floor with randomly generated aztec square arctic circles, in shades of grey.

  • @TheOneThreeSeven
    @TheOneThreeSeven 4 ปีที่แล้ว +2

    11:37 mind blown! This must be the Laplacian matrix of the graph associated with this choice of numbering the black and green tiles, then by the spanning tree theorem all we have to do is take the determinant to get a handle on the total number of tiling's!

  • @JavierSalcedoC
    @JavierSalcedoC 4 ปีที่แล้ว +7

    8:10 that's a big ππ formula indeed

  • @neiloppa2620
    @neiloppa2620 4 ปีที่แล้ว +2

    Waited the whole month for your vid :D you're the best!

  • @CraigNull
    @CraigNull 4 ปีที่แล้ว +11

    Is it a known fact that you can get from any domino tiling to any other tiling by rotating 2x2 squares? Seems true for non-hole boards...

    • @Ricocossa1
      @Ricocossa1 4 ปีที่แล้ว +3

      And indeed if you look at the formula for rectangular boards, it always spits out an even number.

    • @ergohack
      @ergohack 4 ปีที่แล้ว

      He mentions this at 49:00

    • @Mathologer
      @Mathologer  4 ปีที่แล้ว

      Yes, very good insight :)

  • @zucc4764
    @zucc4764 4 ปีที่แล้ว

    Merry Christmas Burkard! Thanks for making this hard year a more bearable one.

  • @trevorschrock8259
    @trevorschrock8259 4 ปีที่แล้ว +4

    Those glasses are beastly things.

  • @ethancheung1676
    @ethancheung1676 3 ปีที่แล้ว

    on 23:16 and 23:46 , there is a strip of consecutive orange squares opened up. have we missed several more tilings here? say 23:16, if we instead put a vertical left arrow tile on leftmost and vertical right arrow tile on rightmost, then the center remains one square. and this is a different tiling than the two consecutive squares.

    • @ethancheung1676
      @ethancheung1676 3 ปีที่แล้ว

      observing 27:46 it reassured that particular tiling is probably covered by another “seed”. suppose we look at the two consecutive orange squares on the right hand side. after putting verticals on its leftmost and rightmost, if we also put verticals in the remaining square, we can find the same tiling in its children. if we put horizontals, we can find that tiling in the left hand side’s children.

  • @arbitrario3845
    @arbitrario3845 4 ปีที่แล้ว +3

    7:52
    "Kasteleyn's watching you"
    i'm... genuinely scared now, im sitting in a dark room

    • @arbitrario3845
      @arbitrario3845 4 ปีที่แล้ว

      THE BIGGEST HONOR A MATHOLOGER VIEWER CAN GET, A HEART FROM THE BIG M HIMSELF

  • @vojtechmankowski8435
    @vojtechmankowski8435 4 ปีที่แล้ว

    Best maths videos in 2020 and no doubt in 2021 and next years! Thank you!

  • @hypersans6209
    @hypersans6209 4 ปีที่แล้ว +39

    "Hey programmers"
    I see my work is requested.

    • @lumotroph
      @lumotroph 4 ปีที่แล้ว +5

      waiting for github link

    • @ViAikBreeck
      @ViAikBreeck 4 ปีที่แล้ว +6

      @@lumotroph github.com/selplacei/magic-square-dance here's mine, still in progress and the code is shit but i'm having fun

    • @bmdragon
      @bmdragon 4 ปีที่แล้ว

      Also waiting for github link

    • @piman3062
      @piman3062 4 ปีที่แล้ว +2

      Actually just finished doing this, but it needs some optimization still

    • @jacobparish8134
      @jacobparish8134 4 ปีที่แล้ว +2

      @@lumotroph Made a web implementation here for those of you who don't want to run a python program jacobparish.github.io/arctic-circle/

  • @Ganerrr
    @Ganerrr ปีที่แล้ว

    8:00 I really wish mathematicians would just write some pseudocode for algorithms like these rather than abusing properties of trig functions/products/etc, because code [at least I think] paints a far more easy to understand picture of what is truly happening

  • @garrysekelli6776
    @garrysekelli6776 4 ปีที่แล้ว +4

    That Hex board Reminds me of One qbert video game.

  • @srki22
    @srki22 4 ปีที่แล้ว

    A lot of kudos for the description below your videos, the links you provided are very useful.